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Post by griffith82 on Apr 19, 2018 12:40:55 GMT
I’ve never done that, at least not intentionally. I respect that some don’t like Andromeda but when you treat your opinion as absolute fact that’s a problem. Says the person who liked the post of someone who treated their opinion as absolute fact ("You need to take off the nostalgia googles because ME:A is much better than ME1 in those departments.") and exclaimed "Exactly! You posted my exact thoughts on the matter!" A forum is a place for discussion and almost every post will naturally contain a person's opinion rather than fact. If a post does contain absolute fact it should be sourced, otherwise it's safe to assume that posts are people's opinions. It would be awkward if people have to post "IMO" after every single point they make and absurd if you want that as a requirement. So I'd suggest winding back the "stop treating your opinion as absolute fact" because it's plainly an inconsistent requirement you want only those who don't share your opinions to adhere to. Generally speaking I have no problem with people voicing their opinions in a strong manner. I replied sarcastically to you because you threw a statement at me without any reasoning behind it whatsoever. It was the equivalent of a "NUH-UH". What am I supposed to do with that? How am I supposed to take such a statement on board? It's obviously not going to change my opinion, and that should be okay because changing opinions shouldn't be the sole purpose behind discussions. Wow. I re read that post and some is opinion and some actually is fact. My reply meant our opinions mesh I never treated it as fact but believe what you want.
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Post by river82 on Apr 19, 2018 12:47:34 GMT
Don't we all
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Post by samhain444 on Apr 19, 2018 15:11:27 GMT
The more I play ME:A, the more I enjoy it...and I originally gave it around an 8-8.5.
Each ME game's side missions have their strengths and weaknesses (ME - land Mako on planet, drive around to collect mineral, hack probe, investigate anomaly, return to Normandy, ME2 - land in section on foot, collect resource caches while shooting bad guys, exit to Normandy 2 and collect mission funds, ME3 - get dropped off by Kodiak to re-used multiplayer map, shoot things and survive, get extracted) but I appreciate the fluid way in which you can engage these missions. ME:A's maps are just combined large scale representations of these main and side missions that were separated in previous installments of the franchise. I think it's only sin is that they created too large a map than was necessary where you can be driving long stretches from one main dot on the screen to the other.
I think with the sequel, they could shrink the map, provide more areas to explore on foot like Harvaarl or Habitat 7, and have more ME1-like side exploration missions using the Nomad.
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Post by cypherj on Apr 19, 2018 16:30:04 GMT
Andromeda had a built in way to make side missions more interesting. The theme of the game was colonization, just have it so that the missions tied back to developing your colonies. Then they could have had the colonies change from time to time when you came back.
I would have rather seen resources used to make Prodromos change over the course of the game than have some Kett base that I storm and clear out, but has no effect on anything else in the game.
But just in general I like quests that a multi stage, where quests build on each other. Like there was one in ME2 where you had the anomaly where you landed on the planet and you went to multiple planets before you found the one that had a prothean artifact on it.
Or quests that have a little story to them, like the man is ME1 that was trying to get his wife's body back, and you find out that it's being used for research. Then you have a choice to make.
I just hate the go get this, bring it back, get a reward quests. It just gives the impression that no effort was put into it, it was just a throwaway.
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Post by griffith82 on Apr 19, 2018 16:59:36 GMT
Andromeda had a built in way to make side missions more interesting. The theme of the game was colonization, just have it so that the missions tied back to developing your colonies. Then they could have had the colonies change from time to time when you came back. I would have rather seen resources used to make Prodromos change over the course of the game than have some Kett base that I storm and clear out, but has no effect on anything else in the game. But just in general I like quests that a multi stage, where quests build on each other. Like there was one in ME2 where you had the anomaly where you landed on the planet and you went to multiple planets before you found the one that had a prothean artifact on it. Or quests that have a little story to them, like the man is ME1 that was trying to get his wife's body back, and you find out that it's being used for research. Then you have a choice to make. I just hate the go get this, bring it back, get a reward quests. It just gives the impression that no effort was put into it, it was just a throwaway. I’d agree if all those quests were like that and they weren’t interesting. To me they were interesting for the most part and not all quests were “fetch” quests.
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Post by samhain444 on Apr 19, 2018 17:15:54 GMT
Andromeda had a built in way to make side missions more interesting. The theme of the game was colonization, just have it so that the missions tied back to developing your colonies. Then they could have had the colonies change from time to time when you came back. I would have rather seen resources used to make Prodromos change over the course of the game than have some Kett base that I storm and clear out, but has no effect on anything else in the game. But just in general I like quests that a multi stage, where quests build on each other. Like there was one in ME2 where you had the anomaly where you landed on the planet and you went to multiple planets before you found the one that had a prothean artifact on it. Or quests that have a little story to them, like the man is ME1 that was trying to get his wife's body back, and you find out that it's being used for research. Then you have a choice to make. I just hate the go get this, bring it back, get a reward quests. It just gives the impression that no effort was put into it, it was just a throwaway. I’d agree if all those quests were like that and they weren’t interesting. To me they were interesting for the most part and not all quests were “fetch” quests. Yeah, ME:A's side quests ranged from multi-layered to simplistic...it's a solid mix and your progression is not dependent on completing them if you don't have the interest. I've completed the game before in 40hr with each planet at 100% viability just doing the vault activations and planet specific missions and completely ignoring any side content that didn't have me tripping over it.
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Post by dmc1001 on Apr 19, 2018 17:38:22 GMT
The biggest flaw I saw with Andromeda when it came to quests was the flow of them. There were plenty of times where I felt like I was going over the same area again because a new quest from another planet that only unlocked due to completing something else on a third planet required me to return to that area. Even then I just ignored those quests after I started to grow frustrated with them. That was annoying but I thought the biggest problem was the "tasks". They were kind of ridiculous, trying to find some random something or other that could literally be anywhere in the vast open world. At least with Mass Effect, you were prone to come across these things in the midst of a mission.
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Post by samhain444 on Apr 19, 2018 17:53:16 GMT
The biggest flaw I saw with Andromeda when it came to quests was the flow of them. There were plenty of times where I felt like I was going over the same area again because a new quest from another planet that only unlocked due to completing something else on a third planet required me to return to that area. Even then I just ignored those quests after I started to grow frustrated with them. That was annoying but I thought the biggest problem was the "tasks". They were kind of ridiculous, trying to find some random something or other that could literally be anywhere in the vast open world. At least with Mass Effect, you were prone to come across these things in the midst of a mission. The "Task:" side quests were marked on the respective maps for the most part but each planet had their ones that required you to investigate "settlements" or search in the weeds for "Roekaar Manifestos" on Havarl. They only really became a "thing" if you were going for a completionist playthrough.
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Post by Deleted on Apr 19, 2018 17:53:36 GMT
Andromeda had a built in way to make side missions more interesting. The theme of the game was colonization, just have it so that the missions tied back to developing your colonies. Then they could have had the colonies change from time to time when you came back. I would have rather seen resources used to make Prodromos change over the course of the game than have some Kett base that I storm and clear out, but has no effect on anything else in the game. But just in general I like quests that a multi stage, where quests build on each other. Like there was one in ME2 where you had the anomaly where you landed on the planet and you went to multiple planets before you found the one that had a prothean artifact on it. Or quests that have a little story to them, like the man is ME1 that was trying to get his wife's body back, and you find out that it's being used for research. Then you have a choice to make. I just hate the go get this, bring it back, get a reward quests. It just gives the impression that no effort was put into it, it was just a throwaway. There were many of the "little quests" that had a great deal of story to them. Like the Krogan on Elaaden who had been forming a friendship with an Angaran trader when she just suddenly stopped coming around, so he gives you a cryo bracelet to deliver to her... and you find you she had been attacked and left to die on Elaaden, walked back to the Paradise and found transport first to Kadara then to Aya and was so traumatized by the experience that she wanted nothing to do with AI aliens again. By delivering the bracelet, you were able to convince that her krogan friend really cared about her and obtain a promise from her that maybe sometime she'd find the courage to go see him. You then had a choice whether or not to tell the Krogan what had happened with her. There are also many side quests in ME:A that take you to multiple locations on different planets to complete them. Peebee's loyalty quest involves finding remnant on Eos, Voeld, and Kadara; then finding POC on Elaaden, all before you go to the lava world where the quest finishes. There were a lot of "throw away" get this, bring it back quests. I've mentioned three in my previous post from ME2 alone - get a combustion manifold, get a lost locket, and get a Salarian's genealogy. I can think of more - get evidence on Pitne For, get two packages for Ish. From ME1 - smuggle a package for Opold, get power cells to fix Zhu's hope power, go kill a big varren, find three water valves, find 10 Matriarch's writings, find 3 Salarian ID tags, give Xeltan this evidence. Come on, there is very little difference between the quests in ME:A and those in the OT... There are just more of all types of them in ME:A because ME:A is twice as long a game as any of the single games in the OT. ME:A is not perfect. It has it's flaws, but this sort of misrepresentation of what IS there... comparing only the very minor side quests in ME:A with only the more major ones in the OT without even acknowledging that the same level of minor side quests exist in the OT... is, quite frankly IMHO, biased and simply unfair criticism of the game.
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Post by cypherj on Apr 19, 2018 18:00:28 GMT
Andromeda had a built in way to make side missions more interesting. The theme of the game was colonization, just have it so that the missions tied back to developing your colonies. Then they could have had the colonies change from time to time when you came back. I would have rather seen resources used to make Prodromos change over the course of the game than have some Kett base that I storm and clear out, but has no effect on anything else in the game. But just in general I like quests that a multi stage, where quests build on each other. Like there was one in ME2 where you had the anomaly where you landed on the planet and you went to multiple planets before you found the one that had a prothean artifact on it. Or quests that have a little story to them, like the man is ME1 that was trying to get his wife's body back, and you find out that it's being used for research. Then you have a choice to make. I just hate the go get this, bring it back, get a reward quests. It just gives the impression that no effort was put into it, it was just a throwaway. There were many of the "little quests" that had a great deal of story to them. Like the Krogan on Elaaden who had been forming a friendship with an Angaran trader when she just suddenly stopped coming around, so he gives you a cryo bracelet to deliver to her... and you find you she had been attacked and left to die on Elaaden, walked back to the Paradise and found transport first to Kadara then to Aya and was so traumatized by the experience that she wanted nothing to do with AI aliens again. By delivering the bracelet, you were able to convince that her krogan friend really cared about her and obtain a promise from her that maybe sometime she'd find the courage to go see him. You then had a choice whether or not to tell the Krogan what had happened with her. There are also many side quests in ME:A that take you to multiple locations on different planets to complete them. Peebee's loyalty quest involves finding remnant on Eos, Voeld, and Kadara; then finding POC on Elaaden, all before you go to the lava world where the quest finishes. There were a lot of "throw away" get this, bring it back quests. I've mentioned three in my previous post from ME2 alone - get a combustion manifold, get a lost locket, and get a Salarian's genealogy. I can think of more - get evidence on Pitne For, get two packages for Ish. From ME1 - smuggle a package for Opold, get power cells to fix Zhu's hope power, go kill a big varren, find three water valves, find 10 Matriarch's writings, find 3 Salarian ID tags, give Xeltan this evidence. Come on, there is very little difference between the quests in ME:A and those in the OT... There are just more of all types of them in ME:A because ME:A is twice as long a game as any of the single games in the OT. ME:A is not perfect. It has it's flaws, but this sort of misrepresentation of what IS there is... comparing only the very minor side quests in ME:A with only the more major ones in the OT without even acknowledging that the same level of minor side quests exist in the OT is, quite frankly IMHO, biased and simply unfair criticism of the game. I said in general, I like these types of quests and don't like these types of quests, and gave a couple of examples. No where did I say one game had one and not the other.
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Post by Deleted on Apr 19, 2018 18:20:30 GMT
There were many of the "little quests" that had a great deal of story to them. Like the Krogan on Elaaden who had been forming a friendship with an Angaran trader when she just suddenly stopped coming around, so he gives you a cryo bracelet to deliver to her... and you find you she had been attacked and left to die on Elaaden, walked back to the Paradise and found transport first to Kadara then to Aya and was so traumatized by the experience that she wanted nothing to do with AI aliens again. By delivering the bracelet, you were able to convince that her krogan friend really cared about her and obtain a promise from her that maybe sometime she'd find the courage to go see him. You then had a choice whether or not to tell the Krogan what had happened with her. There are also many side quests in ME:A that take you to multiple locations on different planets to complete them. Peebee's loyalty quest involves finding remnant on Eos, Voeld, and Kadara; then finding POC on Elaaden, all before you go to the lava world where the quest finishes. There were a lot of "throw away" get this, bring it back quests. I've mentioned three in my previous post from ME2 alone - get a combustion manifold, get a lost locket, and get a Salarian's genealogy. I can think of more - get evidence on Pitne For, get two packages for Ish. From ME1 - smuggle a package for Opold, get power cells to fix Zhu's hope power, go kill a big varren, find three water valves, find 10 Matriarch's writings, find 3 Salarian ID tags, give Xeltan this evidence. Come on, there is very little difference between the quests in ME:A and those in the OT... There are just more of all types of them in ME:A because ME:A is twice as long a game as any of the single games in the OT. ME:A is not perfect. It has it's flaws, but this sort of misrepresentation of what IS there is... comparing only the very minor side quests in ME:A with only the more major ones in the OT without even acknowledging that the same level of minor side quests exist in the OT is, quite frankly IMHO, biased and simply unfair criticism of the game. I said in general, I like these types of quests and don't like these types of quests, and gave a couple of examples. No where did I say one game had one and not the other. It might help then, given the general gist of this thread since clips7 made his/her posts, to at least acknowledge then that the sort of multi-faceted quests like those you like in general do exist in ME:A... because the fact is... they do. Andromeda also had many little side quests that chained together to give us a backstory about what happened at Promise and Resilience. There were also changes made to the colonies after you completed certain tasks. Not as visual as some would have liked, but definitely there. The skies cleared out a lot on Voeld after you activated the vault. (I do believe the temperature hazard not responding was a bug. Why, because I;ve had two playthroughs where the temperature hazard disappeared completely before I even activated the vault and I've had playtrhoughs where the rate of life support depletion has been far more extreme than average. Also, the hazards on both Eos and Elaaden fully disappeared after the vault was reactivated. it took a little time on Eos because that planet was serving as the tutorial; but the removal of the hazard on Elaaden was immediate.) Other changes I've noted include: After you solved the Collective vs. Outcast issue on Kadara, many of the random spawning enemies are actually not hostile towards you. Depending on how you dealt with the water feud on Elaaden, you would see a change of proprietorship at the Paradise and, potentially, encounter groups of Anayea's thugs hunting you down even on other planets (as she promised). Sure, they maybe could have done more... but they did do some. To make extreme changes would have meant making two versions of each side quest (one if done before the change and one if done after the change) or, alternatively, locking down a number of quests so that they would have to be done only before or only after the change. Not very practical for such a large game meant to be played as an open one.
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Post by colfoley on Apr 19, 2018 19:47:26 GMT
Honestly MEA probably has the best side quests in the series.
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Post by helios969 on Apr 19, 2018 21:30:59 GMT
Honestly MEA probably has the best side quests in the series. Although I think most would prefer a good story and characters to improved side quests (though improved mostly still boring as hell and still just as superficial as anything that has come before).
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Post by samhain444 on Apr 19, 2018 21:36:05 GMT
Honestly MEA probably has the best side quests in the series. Although I think most would prefer a good story and characters to improved side quests (though improved mostly still boring as hell and still just as superficial as anything that has come before). Politely disagree with almost all of this...story was good and side quests, for the most part, were fun. Some games aren't for everyone...
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Post by Hanako Ikezawa on Apr 19, 2018 22:26:55 GMT
Honestly MEA probably has the best side quests in the series. Although I think most would prefer a good story and characters to improved side quests (though improved mostly still boring as hell and still just as superficial as anything that has come before). Good thing MEA had both good story and good characters as well.
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Post by river82 on Apr 19, 2018 22:32:40 GMT
Honestly MEA probably has the best side quests in the series. would prefer a good story and characters to improved side quests (though improved mostly still boring as hell and still just as superficial as anything that has come before). Completely agree here. Andromeda's side quests weren't any worse than Bioware's usual side quests, but there was more of them which means they're more noticeable and because Bioware don't do side quests well ... I blame the open world design. It doesn't suit Bioware's core values. To quote myself from the Anthem forum: "Going open world goes against Bioware's emphasis on storytelling. To quote Lincoln Michel "It isn’t a world that a writer is creating, it is a story. The goal of the writer is not to clutter the path with every object they can think of, but to clear the way for the reader’s journey." Obviously with games that's almost impossible to do; there will be gameplay and it will detract from the story. With studios that emphasise stories though, these gameplay mechanics should try and supplement the story as much as possible. Adventure games tend to do this, Telltale games do away with gameplay completely. Mass Effect Andromeda though is almost obnoxious in its complete disregard of this philosophy. To its detriment, imo."
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Post by clips7 on Apr 20, 2018 2:05:24 GMT
would prefer a good story and characters to improved side quests (though improved mostly still boring as hell and still just as superficial as anything that has come before). Completely agree here. Andromeda's side quests weren't any worse than Bioware's usual side quests, but there was more of them which means they're more noticeable and because Bioware don't do side quests well ... I blame the open world design. It doesn't suit Bioware's core values. To quote myself from the Anthem forum: "Going open world goes against Bioware's emphasis on storytelling. To quote Lincoln Michel "It isn’t a world that a writer is creating, it is a story. The goal of the writer is not to clutter the path with every object they can think of, but to clear the way for the reader’s journey." Obviously with games that's almost impossible to do; there will be gameplay and it will detract from the story. With studios that emphasise stories though, these gameplay mechanics should try and supplement the story as much as possible. Adventure games tend to do this, Telltale games do away with gameplay completely. Mass Effect Andromeda though is almost obnoxious in its complete disregard of this philosophy. To its detriment, imo." I agree....but i do appreciate the effort given for trying to build worlds, because in all honesty i thought the worlds felt fully realized, but alot of the narrative got lost on cumbersome tasks and side missions...more focus on the task side of things. Yes you can obviously choose not to do them, but when folks first play the game they may want to try everything or discover everything. As much as liked how the worlds looked, i would much rather have a more tightly focused story and maybe have the side quests handled like how it is in my current playthrough of ME2. Scanning planets for resources and then either finding a "SOS" signal or your ship just finding something of significance. This keeps the story aspects tight with you immediately landing on the planet to investigate the side mission without having to travel 5 - 10 minutes over a planet getting side tracked by other multiple tasks/ side missions along the way......i would take linear more story focused structure over open world designs any day...
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Post by dmc1001 on Apr 20, 2018 8:12:32 GMT
Although I think most would prefer a good story and characters to improved side quests (though improved mostly still boring as hell and still just as superficial as anything that has come before). Good thing MEA had both good story and good characters as well. As much as I like MEA, I see an incomplete game with no future. Unless that changes I'll probably continue to spend more time on the OT. That's got a full, complete story that stretches across three games. If MEA got that I'd probably spend more time playing it.
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Post by colfoley on Apr 20, 2018 8:44:14 GMT
Honestly MEA probably has the best side quests in the series. Although I think most would prefer a good story and characters to improved side quests (though improved mostly still boring as hell and still just as superficial as anything that has come before). If anything Andromeda proves that the two do not necessarily have to be mutually exclusive. I also feel that Andromeda had the best story writing of the four Mass Effect games, due in no small part to how they designed their side quests. To most game companies side quests are either filler or just random fluff which expands upon something in the campaign. And while there are side quests in Andromeda which fit this description most of the side quests, especially the planetary quests, which had its plotline which fed into the main plot line in the game. Its something I have only seen from one other game (Witcher 3) I wish more companies would do this sort of thing.
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Post by Ahriman on Apr 20, 2018 9:11:48 GMT
Well, that's all very interesting, but why did it flop, again? I've kind of forgot.
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griffith82
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Post by griffith82 on Apr 20, 2018 10:23:35 GMT
Honestly MEA probably has the best side quests in the series. Although I think most would prefer a good story and characters to improved side quests (though improved mostly still boring as hell and still just as superficial as anything that has come before). Respectfully disagree. Andromeda had a great story and interesting side quests. It’s just not the game everyone wanted.
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Kappa Neko
...lives for biotic explosions. And cheesecake!
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Post by Kappa Neko on Apr 20, 2018 11:09:23 GMT
The problem with side quests including the squadmate missions wasn't the relevance of the objective but the IMPLEMENTATION that was quite frankly the most rage inducing abomination of a system I have ever encountered.
More than anything else in the game, more than the meh storytelling, it was the quest design that had me almost quit several times.
I skipped 90% of the Tasks, OK. I thought that would improve the experience. But nope. Almost every quest felt like a waste of time fetch quest. It was all so TEDIOUS. The worst were those quests where the game leads you around in circles on a planet looking for stuff that oops wasn't where you thought it would be so you gotta keep looking. Oops, wrong place again! Ah sorry, next time for surrre.... It was INSULTING.
The quest design was a disgusting waste of everyone's time. I would actually much rather do a one minute fetch quest than having to jump through a million hoops for the smallest reward.
Few quests felt like they were worth the trouble. THAT was the problem for me. Little to no payoff for putting up with a million loading screens on those oh so wonderful multiple stage quests. F*CK THAT SHIT!
Really makes you wonder if the devs actually played any quests before unleashing such boring nonsense gameplay on the players. Because it is NOT my understanding of a good time.
(Sorry, this still makes me angry a year later.)
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helios969
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by helios969 on Apr 20, 2018 11:14:17 GMT
Although I think most would prefer a good story and characters to improved side quests (though improved mostly still boring as hell and still just as superficial as anything that has come before). Respectfully disagree. Andromeda had a 1) great story and interesting side quests. 2) It’s just not the game everyone wanted. 1) Well if that constitutes a great story I guess I will not be asking to borrow anything from your book collection. 2) You mean it's not the game the majority wanted. If that were not the case, we wouldn't be where we are right now. I do think it had potential but the lack of insight into the Archon's motivations resulted in another generic, cliche villain. I didn't sympathize, he didn't terrify me, never felt threatened...most of the time I just felt like laughing at the way he was presented.
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griffith82
Hope for the best, plan for the worst
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Mar 15, 2017 21:36:52 GMT
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griffith82
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Post by griffith82 on Apr 20, 2018 11:30:27 GMT
The problem with side quests including the squadmate missions wasn't the relevance of the objective but the IMPLEMENTATION that was quite frankly the most rage inducing abomination of a system I have ever encountered. More than anything else in the game, more than the meh storytelling, it was the quest design that had me almost quit several times. I skipped 90% of the Tasks, OK. I thought that would improve the experience. But nope. Almost every quest felt like a waste of time fetch quest. It was all so TEDIOUS. The worst were those quests where the game leads you around in circles on a planet looking for stuff that oops wasn't where you thought it would be so you gotta keep looking. Oops, wrong place again! Ah sorry, next time for surrre.... It was INSULTING. The quest design was a disgusting waste of everyone's time. I would actually much rather do a one minute fetch quest than having to jump through a million hoops for the smallest reward. Few quests felt like they were worth the trouble. THAT was the problem for me. Little to no payoff for putting up with a million loading screens on those oh so wonderful multiple stage quests. F*CK THAT SHIT! Really makes you wonder if the devs actually played any quests before unleashing such boring nonsense gameplay on the players. Because it is NOT my understanding of a good time. (Sorry, this still makes me angry a year later.)The only quests I feel this rant could apply to are some of the tasks. The rest not at all. None of those were rage inducing to me.
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Hope for the best, plan for the worst
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Mar 15, 2017 21:36:52 GMT
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griffith82
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Post by griffith82 on Apr 20, 2018 11:44:04 GMT
Respectfully disagree. Andromeda had a 1) great story and interesting side quests. 2) It’s just not the game everyone wanted. 1) Well if that constitutes a great story I guess I will not be asking to borrow anything from your book collection. 2) You mean it's not the game the majority wanted. If that were not the case, we wouldn't be where we are right now. I do think it had potential but the lack of insight into the Archon's motivations resulted in another generic, cliche villain. I didn't sympathize, he didn't terrify me, never felt threatened...most of the time I just felt like laughing at the way he was presented. 1. I love people who assume taste is objective. Also because I like something you don’t does not mean I have bad taste. I have all the Lord of the Rings novels, several Dickens, Tom Clancy, James Patterson and more. 2. The people here do not equal the majority so nice try. Plenty of people like it just those that don’t are way more vocal. It’s the way it is with every form of media.
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