Hrungr
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More coffee...? More coffee.
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Post by Hrungr on Aug 3, 2018 18:50:22 GMT
Well, I guess your largely stuck with Origins. You'll not be seeing that in AAA gaming anytime soon. With budgets being what they are they have no choice but to market to the broader player preference. Exactly. And I hope they open up a mocap studio to improve animations and combat design for DA4. EA has one of the best mocap studios in the world in Vancouver (which BioWare uses). But motion/performance capture is also very expensive...
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Post by cloud9 on Aug 3, 2018 18:57:35 GMT
Exactly. And I hope they open up a mocap studio to improve animations and combat design for DA4. EA has one of the best mocap studios in the world in Vancouver (which BioWare uses). But motion/performance capture is also very expensive... EA could've given them the resources to make it happen. Either they chose to do cheap, lack of talent, or just plain ol' lazy. If that is the case then they shouldn't bother making games at all.
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Post by alanc9 on Aug 3, 2018 19:36:31 GMT
Budgets are too high. They're wasting resources on things like voice-acting and cinematics. Without those, they wouldn't need to expand the player-base. I think you overestimate the number of people that share your highly specific taste. I dunno. I imagine there are points on that curve which could work. There's a middle ground that probably can't work anymore, sure.
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Post by alanc9 on Aug 3, 2018 19:39:42 GMT
Budgets are too high. They're wasting resources on things like voice-acting and cinematics. Without those, they wouldn't need to expand the player-base. That is a bunch of bullshit ass excuses. If that's the case they might as well shut down the company and go home to do something else. Did you actually read the post you're responding to?
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Post by cloud9 on Aug 3, 2018 19:45:53 GMT
That is a bunch of bullshit ass excuses. If that's the case they might as well shut down the company and go home to do something else. Did you actually read the post you're responding to? Oh! My mistake! How embarrassing! 😱😱
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Post by Sylvius the Mad on Aug 3, 2018 20:18:29 GMT
I think you overestimate the number of people that share your highly specific taste. I dunno. I imagine there are points on that curve which could work. There's a middle ground that probably can't work anymore, sure. Origins was my compromise. I go no further.
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Post by Sylvius the Mad on Aug 3, 2018 20:23:09 GMT
Exactly. And I hope they open up a mocap studio to improve animations and combat design for DA4. I'm indifferent to motion-capture. I just want the mechanics to make sense within the setting. That was honestly my biggest problem with DA2. Sure, the game was repetitive and didn't give me anything to do, but my biggest problem was the asymmetrical mechanics should have rendered war impossible in the setting, as every NPC had mountains of hit points but hardly did any damage. Two NPCs could stand there and hit each other for hours and never die. But Hawke could easily one-shot his companions with friendly fire.
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Post by helios969 on Aug 3, 2018 21:33:14 GMT
Exactly. And I hope they open up a mocap studio to improve animations and combat design for DA4. I'm indifferent to motion-capture. I just want the mechanics to make sense within the setting. That was honestly my biggest problem with DA2. Sure, the game was repetitive and didn't give me anything to do, but my biggest problem was the asymmetrical mechanics should have rendered war impossible in the setting, as every NPC had mountains of hit points but hardly did any damage. Two NPCs could stand there and hit each other for hours and never die. But Hawke could easily one-shot his companions with friendly fire. Ugh, I definitely couldn't do friendly fire...Frickin' Fenris would straight up annihilate the whole party. I would have appreciated being able to play on nightmare without FF on. I liked what they did in DAI with the Trials and being able to tailor difficulty to balanced to my playstyle between boring easy and boring tedious. I think DA4 needs to offer that out of the gate.
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Post by cloud9 on Aug 3, 2018 22:05:03 GMT
Exactly. And I hope they open up a mocap studio to improve animations and combat design for DA4. I'm indifferent to motion-capture. I just want the mechanics to make sense within the setting. That was honestly my biggest problem with DA2. Sure, the game was repetitive and didn't give me anything to do, but my biggest problem was the asymmetrical mechanics should have rendered war impossible in the setting, as every NPC had mountains of hit points but hardly did any damage. Two NPCs could stand there and hit each other for hours and never die. But Hawke could easily one-shot his companions with friendly fire. They should've gotten rid of those annoying micro managing gameplay mechanics, because it feels like babysitting rather than playing a game. And they might as well provide motion capture to improve and revamp animations, choreography, and combat design.
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Post by Sylvius the Mad on Aug 3, 2018 23:03:55 GMT
I'm indifferent to motion-capture. I just want the mechanics to make sense within the setting. That was honestly my biggest problem with DA2. Sure, the game was repetitive and didn't give me anything to do, but my biggest problem was the asymmetrical mechanics should have rendered war impossible in the setting, as every NPC had mountains of hit points but hardly did any damage. Two NPCs could stand there and hit each other for hours and never die. But Hawke could easily one-shot his companions with friendly fire. They should've gotten rid of those annoying micro managing gameplay mechanics, because it feels like babysitting rather than playing a game. And they might as well provide motion capture to improve and revamp animations, choreography, and combat design. Are you babysitting the main character? No? What's the difference? I would prefer to play all of the characters. If I can only play one, I would like there to be only one. Also, I don't want it to feel like playing a game. I don't want to play a game. I want to play a character.
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Post by cloud9 on Aug 5, 2018 7:59:51 GMT
They should've gotten rid of those annoying micro managing gameplay mechanics, because it feels like babysitting rather than playing a game. And they might as well provide motion capture to improve and revamp animations, choreography, and combat design. Are you babysitting the main character? No? What's the difference? I would prefer to play all of the characters. If I can only play one, I would like there to be only one. Also, I don't want it to feel like playing a game. I don't want to play a game. I want to play a character.
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Post by alanc9 on Aug 5, 2018 16:17:19 GMT
You might want to use your words. I'm not sure Sylvius speaks gif. I barely do myself.
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Post by Sylvius the Mad on Aug 5, 2018 22:12:51 GMT
I am confident I don't know what you mean.
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Post by SofaJockey on Aug 5, 2018 22:46:01 GMT
I am confident I don't know what you mean. I'm sorry to interrupt, but it warms my cockles when you pop in, Sylvius the Mad. Just makes it feel so BSN around here...
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Post by arvaarad on Aug 17, 2018 18:21:13 GMT
...am I the only person that likes having both modes of play?
If I’m playing with a party, I’m almost always microing it. Even if my party is decked out, leveled up, and scripted such that they could demolish their opponents, I want them to demolish them even faster. Well, slower in player time, but faster in Thedas time.
If I’m soloing a fight, then I usually do a mix of micro and action. The latter mostly for situations where it makes precise positioning a little easier. Microing is definitely important though - these characters are skilled fighters with snap reflexes. I wouldn’t be playing them true to character if they were as slow to respond as me.
Plus I enjoy the puzzle aspect of pulling off absurd stunts, whether by carefully exploiting the terrain or by manually stacking effects so they go off juuuuuust right. Denying a bunch of golems by filling a narrow doorway with that Origins bubble shield spell was objectively funny. Or delicately pew-pewing Imshael, with all trials on, at level 8. Or melting the Arishok before his potion cooldown even pops once.
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Post by Sylvius the Mad on Aug 30, 2018 19:33:17 GMT
Ugh, I definitely couldn't do friendly fire...Frickin' Fenris would straight up annihilate the whole party. I would have appreciated being able to play on nightmare without FF on. I used mods to enable Friendly Fire on lower difficulties. I don't like Nightmare. I want a level playing field. Anything that minimizes the asymmetry of the mechanics is a good thing in my book. The mechanics describe the physical laws of the universe. They need to make sense.
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Post by arvaarad on Aug 31, 2018 2:50:42 GMT
Ugh, I definitely couldn't do friendly fire...Frickin' Fenris would straight up annihilate the whole party. I would have appreciated being able to play on nightmare without FF on. I used mods to enable Friendly Fire on lower difficulties. I don't like Nightmare. I want a level playing field. Anything that minimizes the asymmetry of the mechanics is a good thing in my book. The mechanics describe the physical laws of the universe. They need to make sense. Thedas physics dictates that Hawke is always up against unfair odds. It’s not asymmetry, it’s Hawke’s astounding bad luck bending reality around them.
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Post by TabithaTH on Aug 31, 2018 7:46:05 GMT
I used mods to enable Friendly Fire on lower difficulties. I don't like Nightmare. I want a level playing field. Anything that minimizes the asymmetry of the mechanics is a good thing in my book. The mechanics describe the physical laws of the universe. They need to make sense. Thedas physics dictates that Hawke is always up against unfair odds. It’s not asymmetry, it’s Hawke’s astounding bad luck bending reality around them. Not to mention, it's told by Varric and he is known to exaggerate a bit .
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Post by Sylvius the Mad on Aug 31, 2018 19:42:52 GMT
Thedas physics dictates that Hawke is always up against unfair odds. It’s not asymmetry, it’s Hawke’s astounding bad luck bending reality around them. Not to mention, it's told by Varric and he is known to exaggerate a bit . That's an important point. The unreliable narrator is the only thing that keeps that gameplay even remotely tolerable. Except then it gets boring, because I know none of it is real.
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Post by cloud9 on Sept 4, 2018 3:05:25 GMT
This is why motion capture should be preferable in the next Dragon Age.
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Post by biggydx on Sept 6, 2018 16:59:47 GMT
While playing singleplayer, your companions should serve as supplementary to your playstyle. This is why I wish they had kept in the Gambit system from DA2 and refined it. You don't need your companions to be godlike if they're AI is capable of capitalizing off of your actions. One takeaway from DA:MP that I would appreciate in DA4's singleplayer is having enemies gain new tactics and abilities as you progress in difficulty. I remember when Luke and the crew introduced Heartbreaker difficulty, and while the enemy health pools were obscene, what made it so unique is how enemies gained new abilities and could even combo against you.
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Post by cloud9 on Nov 6, 2018 13:24:25 GMT
While playing singleplayer, your companions should serve as supplementary to your playstyle. This is why I wish they had kept in the Gambit system from DA2 and refined it. You don't need your companions to be godlike if they're AI is capable of capitalizing off of your actions. One takeaway from DA:MP that I would appreciate in DA4's singleplayer is having enemies gain new tactics and abilities as you progress in difficulty. I remember when Luke and the crew introduced Heartbreaker difficulty, and while the enemy health pools were obscene, what made it so unique is how enemies gained new abilities and could even combo against you. And having companions should be optional without penalizing players who chose to play alone. I don't like the way that I play alone that I get easily defeated by enemies without companions.
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Post by arvaarad on Nov 6, 2018 15:02:55 GMT
While playing singleplayer, your companions should serve as supplementary to your playstyle. This is why I wish they had kept in the Gambit system from DA2 and refined it. You don't need your companions to be godlike if they're AI is capable of capitalizing off of your actions. One takeaway from DA:MP that I would appreciate in DA4's singleplayer is having enemies gain new tactics and abilities as you progress in difficulty. I remember when Luke and the crew introduced Heartbreaker difficulty, and while the enemy health pools were obscene, what made it so unique is how enemies gained new abilities and could even combo against you. And having companions should be optional without penalizing players who chose to play alone. I don't like the way that I play alone that I get easily defeated by enemies without companions. I had the opposite problem. Lots of encounters are easier solo, but the Inquisitor I used for my solo run didn’t get to hear much banter.
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Post by cloud9 on Nov 6, 2018 17:37:30 GMT
And having companions should be optional without penalizing players who chose to play alone. I don't like the way that I play alone that I get easily defeated by enemies without companions. I had the opposite problem. Lots of encounters are easier solo, but the Inquisitor I used for my solo run didn’t get to hear much banter. Mmm-mmm.
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Post by jquist47 on Dec 2, 2018 3:55:45 GMT
A return to the more old school style of combat Is essentially a prerequisite for me to be interested in DA:4 as combat is a big part of the game and I cannot endure a long game with combat I hate. There are so many fighting games and RPG's with similar combat style on the market, I don't understand why Bioware can't keep the party based tactical combat old school system as their niche. I'm not claiming that i'm right and anyone that doesn't agree with me is wrong since this is, like most other things in life simply a matter of preference.
DA:O combined the Baldurs gate combat style with newer. more modern and flashy looking combat pretty well, and I really hope and think they should return to this style again to satisfy the older fans and keep their niche on the market. To me, auto attacking is the key aspects that needs to return, in Origins I felt like I had complete control of every situation where I could plan and execute every encounter as I wanted, control every character simultaneously by ordering commands. No other combat system can make you feel so satisfied when you tactically outmaneuver the enemies and combining your party members different skills into your advantage, it is so rewarding.
After playing Origins, pretty much any other modern games combat felt like a snoozefest, lacked the depth, possibilities and satisfaction compared to Origins. Considering how the consoles have such a big influence on the games design decisions, I very much expect them to further reduce the tactical elements in favor of more flashy looking button mashing type of style in DA:4. DA:I might have been an attempt at satisfying both crowds, but it failed, and i'm not sure if it is actually even possible to please both in a successful way anyway tbh.
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