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Post by Deleted on Apr 26, 2018 14:39:05 GMT
Without knowing what the actual part of the programming that was screwing up, it's hard to say why they didn't or couldn't do it the way you suggest. I also believe Anromeda has residual problems directly related to the initial procedural generation programming. I still think there are a number of memory leaks in the game... since, I seem to be encountering more framerate issues and dialogue cutting off or not sounding the longer I've had the game installed on my Xbox One. In fact, after I'm done this current playthrough, I plan to delete everything and reinstall from scratch to see if things improve again. It is undoubtedly a game that did require more patching... but EA snuffed that out by collapsing the studio doing those patches. Memory leaks don't work like that. Various problems may accumulate within one playthrough, but not in the game itself. Even with re-imported characters? That's what I've been wondering about since I'm at a bit of a loss to explain the apparent increasing frequency of it. Maybe it's my Xbox? Not noticing anything yet in my other games on that system though.
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Post by Sanunes on Apr 26, 2018 14:40:42 GMT
I think that games getting as large and open as they are is directly causing greater issues with these sorts of quest bugs. It's a shame they cut off further patching but on the other side of the coin, they probably don't want to end up in a situation where they're forever patching the game since it's not the sort of game they can take into a "forever under development" stage (like Minecraft). Having the game being in constant development may have been the idea when they were flirting around with procedural generation though. I dunno. I have other games that are just as large, if not more so, that don't seem to have this problem. I've yet to come across a serious bug in HZD, and for all the stuff about Bethesda games being total bugfests, I've yet to encounter a quest I couldn't complete in Fallout 4. If you look at the patch notes there are always plenty of quests that are unable to be completed or any other issues. I never played Fallout 4 for more then a hour, but a friend of mine was pissed that he had a quest that screwed up in Fallout 4 and there was no way to progress the story without restarting the game I think they were 25 to 30 hours into the game. At least with the quest issues I have heard about for Andromeda there wasn't quest that broke that prevent the game from progressing. I did a quick check of the wiki and this is the list quest fixes from patch 1.3 alone from Fallout 4. I am pretty sure that they have others in other patches, but it wasn't a separate section. Fixed an issue with "Taking Independence" where the minutemen remaining from the battle against the Mirelurk Queen would not gather in the Castle
Fixed an issue where invulnerable characters would get stuck in combat
Fixed an issue where Preston would send player to a settlement instead of a dungeon as part of a Minutemen quest
Fixed an issue where Synths could attack the Castle while the player was friends with the Institute
Fixed an issue where killing a caravan would leave a quest open
Fixed an issue where Dogmeat would stay at Fort Hagen after "Reunions" was completed
Fixed an issue where the player couldn't talk to Desdemona to complete "Underground Undercover"
Fixed an issue where the player could get stuck exiting the cryopod
Fixed an issue where the player could no longer get Preston as a companion
In "The End of the Line," fixed an issue that would prevent the player from killing the leaders of the Railroad
Fixed an issue with Minutemen quests repeating improperly
Fixed an issue where the player couldn't get back into the Railroad headquarters after being kicked out of the Brotherhood of Steel
After finishing "The Big Dig," fixed an issue where Hancock would no longer offer to be a companion or help with the "Silver Shroud" quest
Fixed an issue with obtaining the Dampening Coils from Saugus Ironworks before going to Yangtze
During "Unlikely Valentine," fixed an issue where the player could be blocked from entering Vault 114
In "Confidence Man," Bull and Gouger can now be killed
During "Taking Independence," fixed an issue that would prevent the radio transmitter from powering up
In "Human Error," fixed an issue where killing Dan would cause the quest to not complete properly
Fixed an issue with "Tactical Thinking" where leaving dialogue early with Captain Kells to reprogram P.A.M. could cause quest to not completely properly
Edit: Before the inevitable mention of the other game. Here is what I think is a complete list of the patch notes from that game as well You know the the game I am talking about
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Post by samhain444 on Apr 26, 2018 14:42:36 GMT
Yeah, so I've actually had discussions with someone who is all in on Synthesis and believes anyone who chooses Destroy is actually just as much a murderer as the Reapers. In that guys book, it's totally fine that the Reapers get away with galactic genocide at least 20,000 times (1 billion divided by 50 thousand). And it's fine that some people like Synthesis. However, it's obvious that there are seriously different opinions on the endings. I doubt there are any reliable statistics of which ending was chosen the most. On the surface, Synthesis looks Bright and Shiny, just as Control looks Dark and Scary (I think so, anyway, since Reapers are still around). Shepard made it the mission to stop the Reapers. By the time ME3 rolled around, Shepard received direct orders to destroy the Reapers. I know what makes sense to me but others feel different. I sometimes choose Synthesis. As a mysterious, utopic ending that is never subjected to further development or scrutiny, it's okay. As abhorrent as the Reapers' actions have been, "throwing away" the collective knowledge of so many thousands of species does feel like compounding the tragedy. The Reapers, their killers, are all that's left of those species. It's a weird conundrum. It is easy to imagine that newly peaceful, repurposed Reapers with all of that knowledge could vault everyone forward and upward in stunning ways. As a definitive end to the IP, it works okay. That's precisely the problem. They never intended to continue ME past the trilogy and the endings show it. Though many have claimed otherwise over the last 6 years, everything Casey ever said before 2012 indicated that ME would conclude with ME3. He and a few others had spent a decade of their lives crafting the world and story. They didn't intend to go further. This is why he felt he could burn the setting to the ground in the finale. He didn't need to leave a workable loom for future stories. Casey ultimately helped lay the foundation of MEA and then took a much needed break. If they'd originally planned to continue ME, I'm confident that versions of Destroy would've been the ending if the MET. Since they had no further designs, the vastly divergent, open-ended conclusions were used. As to Control, I agree that it's creepy and ominous. I have only chosen it twice: once to see it, and again to refresh my memory. I'm not a fan. I prefer Destroy. It eliminates the horrific threat that has likely killed quintillions of souls. It preserves the civilizations who have come together in an incredible way. It gives them a chance to build something special, united in a way that would've been previously impossible. They lose the collected knowledge of the Reapers, but they're permanently rid of the killers. Development isn't a straight line, anyway. They'll forge their own future, free from the Reaper threat. We can leave the galaxy free from Catalyst/Reaper manipulation for the first time in untold millions of years. That's the best possible ending in my opinion. I've done every ending - even the "refuse" ending - and I always settle on "Destroy"...for me, it's ends the mission - eliminate the Reaper threat - definitively. As for which ending they could canonize to continue the series? I think both "Destroy" and "Control" are both viable options though would provide you distinctly different world states. Through "Destroy" EC, you obviously saw that, through time (how many years is unknown), the Citadel and Mass Relays are eventually reconstructed and life seems to return to normal with the threat of the Reapers now in the past. Through the "Control" EC, the Reapers, controlled by Shepard's consciousness, are still present and hover about the rebuilt Milky Way like an ominous yet silent reminder of what happened during the Reaper Invasion. In both of these scenarios, everything is re-set with some slightly different variables evident. With "Synthesis", I'm not sure how you move forward with that as the canon ending. Everything is perfect, harmonious, and settled so, what's the threat? Where is the conflict or drama that could propel us into another series of games? I think you really have two viable options to canonize an ending if that's the goal.
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Post by Ahriman on Apr 26, 2018 14:44:14 GMT
Memory leaks don't work like that. Various problems may accumulate within one playthrough, but not in the game itself. Even with re-imported characters? Especially re-imported characters in this case, since NG+ breaks a lot of stuff on import.
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Post by Deleted on Apr 26, 2018 14:49:25 GMT
Even with re-imported characters? Especially re-imported characters in this case, since NG+ breaks a lot of stuff on import. So, you're saying starting a fresh Ryder rather than re-importing my previous one should lessen some of these issues?
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Post by Ahriman on Apr 26, 2018 14:59:07 GMT
Especially re-imported characters in this case, since NG+ breaks a lot of stuff on import. So, you're saying starting a fresh Ryder rather than re-importing my previous one should lessen some of these issues? I can bet 1$ on it.
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Post by Deleted on Apr 26, 2018 15:01:31 GMT
So, you're saying starting a fresh Ryder rather than re-importing my previous one should lessen some of these issues? I can bet 1$ on it. Thanks. after I'm done with this playthrough, I'll dump this Ryder and start a new one (I'll have to figure out how to upload his face - haven't been playing online, so I haven't used that site yet). You've saved me the hassle of doing a re-install.
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Post by Sanunes on Apr 26, 2018 15:05:38 GMT
Especially re-imported characters in this case, since NG+ breaks a lot of stuff on import. So, you're saying starting a fresh Ryder rather than re-importing my previous one should lessen some of these issues? I can say I haven't had that experience. I have only done NG+ with my Ryders and the quest problems have been fixed. The only time I had problems was with Movie Night because the game imported quest items with NG+ and it caused issues, but that was resolved early.
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Post by Deleted on Apr 26, 2018 15:16:38 GMT
So, you're saying starting a fresh Ryder rather than re-importing my previous one should lessen some of these issues? I can say I haven't had that experience. I have only done NG+ with my Ryders and the quest problems have been fixed. The only time I had problems was with Movie Night because the game imported quest items with NG+ and it caused issues, but that was resolved early. I never said I was having problems with specific quests. What I've noticed between playthroughs is an increased tendency for framerate drops and dialogues that don't sound or where the sound gets cut off. (I don't mean when I drive or walk past the point of the dialogue continue and trigger another dialogue too fast. I mean when the NPC stands there mouthing words and I hear nothing.) Framerate drops are just that... motion stuttering or game freezing (usually still temporary though... I've only had a handful of full freezes where I had to restart). On the Xbox One, I have encountered some restart issues, where the game restarted frozen until I changed Xbox Live profiles with the game running... which resets everything and takes the player back to the main menu. (I'm lucky I share my Xbox with other people so there is more than one Xbox Live profile on it since even restarting the Xbox without a change in profile done while the game was running did not unlock the freezeup.)
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Post by alanc9 on Apr 26, 2018 15:27:40 GMT
Without knowing what the actual part of the programming that was screwing up, it's hard to say why they didn't or couldn't do it the way you suggest. I also believe Anromeda has residual problems directly related to the initial procedural generation programming. I still think there are a number of memory leaks in the game... since, I seem to be encountering more framerate issues and dialogue cutting off or not sounding the longer I've had the game installed on my Xbox One. In fact, after I'm done this current playthrough, I plan to delete everything and reinstall from scratch to see if things improve again. It is undoubtedly a game that did require more patching... but EA snuffed that out by collapsing the studio doing those patches. Memory leaks don't work like that. Various problems may accumulate within one playthrough, but not in the game itself. I suppose it's conceivable that there could be some sort of data file which persists between sessions and playthroughs that's getting corrupted. I can't imagine what such a file would be, though. Surely the preferences file couldn't do this.
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Post by Sanunes on Apr 26, 2018 16:15:44 GMT
I can say I haven't had that experience. I have only done NG+ with my Ryders and the quest problems have been fixed. The only time I had problems was with Movie Night because the game imported quest items with NG+ and it caused issues, but that was resolved early. I never said I was having problems with specific quests. What I've noticed between playthroughs is an increased tendency for framerate drops and dialogues that don't sound or where the sound gets cut off. (I don't mean when I drive or walk past the point of the dialogue continue and trigger another dialogue too fast. I mean when the NPC stands there mouthing words and I hear nothing.) Framerate drops are just that... motion stuttering or game freezing (usually still temporary though... I've only had a handful of full freezes where I had to restart). On the Xbox One, I have encountered some restart issues, where the game restarted frozen until I changed Xbox Live profiles with the game running... which resets everything and takes the player back to the main menu. (I'm lucky I share my Xbox with other people so there is more than one Xbox Live profile on it since even restarting the Xbox without a change in profile done while the game was running did not unlock the freezeup.) Well, that was the only thing I noticed between my first game and my NG+. Maybe its different between the PC and consoles, but I only find those issues the longer my individual sessions have been because there is more in active memory then when I first started. The only games where it has been different is the Bethesda ones and that is because of how they bloat their save files by remembering the position of every item in the game and I would dread a NG+ with how they manage saves.
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Post by Deleted on Apr 26, 2018 16:26:38 GMT
I never said I was having problems with specific quests. What I've noticed between playthroughs is an increased tendency for framerate drops and dialogues that don't sound or where the sound gets cut off. (I don't mean when I drive or walk past the point of the dialogue continue and trigger another dialogue too fast. I mean when the NPC stands there mouthing words and I hear nothing.) Framerate drops are just that... motion stuttering or game freezing (usually still temporary though... I've only had a handful of full freezes where I had to restart). On the Xbox One, I have encountered some restart issues, where the game restarted frozen until I changed Xbox Live profiles with the game running... which resets everything and takes the player back to the main menu. (I'm lucky I share my Xbox with other people so there is more than one Xbox Live profile on it since even restarting the Xbox without a change in profile done while the game was running did not unlock the freezeup.) Well, that was the only thing I noticed between my first game and my NG+. Maybe its different between the PC and consoles, but I only find those issues the longer my individual sessions have been because there is more in active memory then when I first started. The only games where it has been different is the Bethesda ones and that is because of how they bloat their save files by remembering the position of every item in the game and I would dread a NG+ with how they manage saves. There may be something going on between the Xbox Live profiles and the game and problems that are unique as a result. That's why I brought up the couple of times where I couldn't clear a freeze by either simply exiting the game or even powering down the Xbox. I had to do an XBox Live Profile change while the game was running for it to bump me back to the main game menu so I could actually load the save file again (at which point I went back to a previous save file and replayed a bit of the game... just to be sure to avoid whatever triggered the freeze in the first place).
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Post by griffith82 on Apr 26, 2018 16:48:15 GMT
I sometimes choose Synthesis. As a mysterious, utopic ending that is never subjected to further development or scrutiny, it's okay. As abhorrent as the Reapers' actions have been, "throwing away" the collective knowledge of so many thousands of species does feel like compounding the tragedy. The Reapers, their killers, are all that's left of those species. It's a weird conundrum. It is easy to imagine that newly peaceful, repurposed Reapers with all of that knowledge could vault everyone forward and upward in stunning ways. As a definitive end to the IP, it works okay. That's precisely the problem. They never intended to continue ME past the trilogy and the endings show it. Though many have claimed otherwise over the last 6 years, everything Casey ever said before 2012 indicated that ME would conclude with ME3. He and a few others had spent a decade of their lives crafting the world and story. They didn't intend to go further. This is why he felt he could burn the setting to the ground in the finale. He didn't need to leave a workable loom for future stories. Casey ultimately helped lay the foundation of MEA and then took a much needed break. If they'd originally planned to continue ME, I'm confident that versions of Destroy would've been the ending if the MET. Since they had no further designs, the vastly divergent, open-ended conclusions were used. As to Control, I agree that it's creepy and ominous. I have only chosen it twice: once to see it, and again to refresh my memory. I'm not a fan. I prefer Destroy. It eliminates the horrific threat that has likely killed quintillions of souls. It preserves the civilizations who have come together in an incredible way. It gives them a chance to build something special, united in a way that would've been previously impossible. They lose the collected knowledge of the Reapers, but they're permanently rid of the killers. Development isn't a straight line, anyway. They'll forge their own future, free from the Reaper threat. We can leave the galaxy free from Catalyst/Reaper manipulation for the first time in untold millions of years. That's the best possible ending in my opinion. I've done every ending - even the "refuse" ending - and I always settle on "Destroy"...for me, it's ends the mission - eliminate the Reaper threat - definitively. As for which ending they could canonize to continue the series? I think both "Destroy" and "Control" are both viable options though would provide you distinctly different world states. Through "Destroy" EC, you obviously saw that, through time (how many years is unknown), the Citadel and Mass Relays are eventually reconstructed and life seems to return to normal with the threat of the Reapers now in the past. Through the "Control" EC, the Reapers, controlled by Shepard's consciousness, are still present and hover about the rebuilt Milky Way like an ominous yet silent reminder of what happened during the Reaper Invasion. In both of these scenarios, everything is re-set with some slightly different variables evident. With "Synthesis", I'm not sure how you move forward with that as the canon ending. Everything is perfect, harmonious, and settled so, what's the threat? Where is the conflict or drama that could propel us into another series of games? I think you really have two viable options to canonize an ending if that's the goal. I still don’t think canonization of an ending is wise.
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Post by Deleted on Apr 26, 2018 17:17:50 GMT
I sometimes choose Synthesis. As a mysterious, utopic ending that is never subjected to further development or scrutiny, it's okay. As abhorrent as the Reapers' actions have been, "throwing away" the collective knowledge of so many thousands of species does feel like compounding the tragedy. The Reapers, their killers, are all that's left of those species. It's a weird conundrum. It is easy to imagine that newly peaceful, repurposed Reapers with all of that knowledge could vault everyone forward and upward in stunning ways. As a definitive end to the IP, it works okay. That's precisely the problem. They never intended to continue ME past the trilogy and the endings show it. Though many have claimed otherwise over the last 6 years, everything Casey ever said before 2012 indicated that ME would conclude with ME3. He and a few others had spent a decade of their lives crafting the world and story. They didn't intend to go further. This is why he felt he could burn the setting to the ground in the finale. He didn't need to leave a workable loom for future stories. Casey ultimately helped lay the foundation of MEA and then took a much needed break. If they'd originally planned to continue ME, I'm confident that versions of Destroy would've been the ending if the MET. Since they had no further designs, the vastly divergent, open-ended conclusions were used. As to Control, I agree that it's creepy and ominous. I have only chosen it twice: once to see it, and again to refresh my memory. I'm not a fan. I prefer Destroy. It eliminates the horrific threat that has likely killed quintillions of souls. It preserves the civilizations who have come together in an incredible way. It gives them a chance to build something special, united in a way that would've been previously impossible. They lose the collected knowledge of the Reapers, but they're permanently rid of the killers. Development isn't a straight line, anyway. They'll forge their own future, free from the Reaper threat. We can leave the galaxy free from Catalyst/Reaper manipulation for the first time in untold millions of years. That's the best possible ending in my opinion. I've done every ending - even the "refuse" ending - and I always settle on "Destroy"...for me, it's ends the mission - eliminate the Reaper threat - definitively. As for which ending they could canonize to continue the series? I think both "Destroy" and "Control" are both viable options though would provide you distinctly different world states. Through "Destroy" EC, you obviously saw that, through time (how many years is unknown), the Citadel and Mass Relays are eventually reconstructed and life seems to return to normal with the threat of the Reapers now in the past. Through the "Control" EC, the Reapers, controlled by Shepard's consciousness, are still present and hover about the rebuilt Milky Way like an ominous yet silent reminder of what happened during the Reaper Invasion. In both of these scenarios, everything is re-set with some slightly different variables evident. With "Synthesis", I'm not sure how you move forward with that as the canon ending. Everything is perfect, harmonious, and settled so, what's the threat? Where is the conflict or drama that could propel us into another series of games? I think you really have two viable options to canonize an ending if that's the goal. If they set a canon ending, then any ending is "viable" for writing a story from that point. With synthesis, they would just write some event that illustrates that a utopia is never actually one and away they go building on whatever theme they decide after that. I just don't think that, having given a choice, they should take back that choice. They've continually avoided doing that sort of thing in the past. Even when they wanted to go forward from a certain POV. they did it in such a way that the player could have still made the alternate choice in the previous games. With Udina for example, we were never told in ME2 that we had chosen Udina in ME1 nor were we told that in ME2. The ability to have chosen Anderson was still there and was acknowledged. If you had chosen Anderson, Shepard tells Udina "Anderson would be proud as long as you can deliver." If you had chosen Udina, Shepard said "I helped you into this position because I thought you'd be effective." Sure, some of the perceived importance of that choice was stripped, but never were we told that we could not have possibly made that choice in the past. If they move forward now by canonizing one of the ME3 endings, we are for sure being told that we chose that ending whether we actually did or not and could not have possibly chosen anything different than that single ending. I believe that would be a mistake and break with a traditional trust they've established with ME fans over the years.
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Post by alanc9 on Apr 26, 2018 17:23:25 GMT
I think you really have two viable options to canonize an ending if that's the goal. I still don’t think canonization of an ending is wise. "Wise" compared to what?
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Post by griffith82 on Apr 26, 2018 17:37:32 GMT
I still don’t think canonization of an ending is wise. "Wise" compared to what? You guys already know that I believe going backwards and cannonizing an ending to be a mistake. On top of my belief that they need to finish what they started in Andromeda, cannonizing an ending nullifies all player choice. Plus MW is done.
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Post by samhain444 on Apr 26, 2018 17:39:10 GMT
I've done every ending - even the "refuse" ending - and I always settle on "Destroy"...for me, it's ends the mission - eliminate the Reaper threat - definitively. As for which ending they could canonize to continue the series? I think both "Destroy" and "Control" are both viable options though would provide you distinctly different world states. Through "Destroy" EC, you obviously saw that, through time (how many years is unknown), the Citadel and Mass Relays are eventually reconstructed and life seems to return to normal with the threat of the Reapers now in the past. Through the "Control" EC, the Reapers, controlled by Shepard's consciousness, are still present and hover about the rebuilt Milky Way like an ominous yet silent reminder of what happened during the Reaper Invasion. In both of these scenarios, everything is re-set with some slightly different variables evident. With "Synthesis", I'm not sure how you move forward with that as the canon ending. Everything is perfect, harmonious, and settled so, what's the threat? Where is the conflict or drama that could propel us into another series of games? I think you really have two viable options to canonize an ending if that's the goal. I still don’t think canonization of an ending is wise. It was more of an "If, then what.." exercise. I don't think they would do it as it would be problematic as much as we'd maybe like to think people would be pragmatic about it. Even if the canon ending they choose is rationalized well and expertly written, there would still be backlash because: a. it's related to ME3's ending and b. people like youtube-ing BioWare's demise like it's their career (in the case of peeps like yongyea, it likely is). The future of the franchise is in Andromeda unless they spend a whole lot of time and resources re-imagining the original trilogy
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Post by alanc9 on Apr 26, 2018 17:43:47 GMT
You guys already know that I believe going backwards and cannonizing an ending to be a mistake. On top of my belief that they need to finish what they started in Andromeda, cannonizing an ending nullifies all player choice. Plus MW is done. My point is that pointing out a problem with one solution doesn't in itself say anything. You have to establish that another solution is preferable. Or maybe all options are mistakes and the franchise is toast. Is Andromeda 2 commercially viable now? Would it ever be? I have doubts.
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Post by griffith82 on Apr 26, 2018 17:46:31 GMT
You guys already know that I believe going backwards and cannonizing an ending to be a mistake. On top of my belief that they need to finish what they started in Andromeda, cannonizing an ending nullifies all player choice. Plus MW is done. My point is that pointing out a problem with one solution doesn't in itself say anything. You have to establish that another solution is preferable. Or maybe all options are mistakes and the franchise is toast. Is Andromeda 2 commercially viable now? Would it ever be? I have doubts. I see your point but I’ll loose all faith in Bioware should they do that. Is Andromeda 2 viable? Maybe, maybe not but abandoning it is not wise imo.
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Post by Deleted on Apr 26, 2018 17:49:09 GMT
You guys already know that I believe going backwards and cannonizing an ending to be a mistake. On top of my belief that they need to finish what they started in Andromeda, cannonizing an ending nullifies all player choice. Plus MW is done. My point is that pointing out a problem with one solution doesn't in itself say anything. You have to establish that another solution is preferable. Or maybe all options are mistakes and the franchise is toast. Is Andromeda 2 commercially viable now? Would it ever be? I have doubts. If it's good, it would be. If early reviews are good, people will still try it out. If they like what they see, they'd still convince others to try it. It would probably have lower "at release" numbers, but it would still catch on if it's good. "Taint" is a fickle thing that can be overridden in a heartbeat with something that's good. What's clear to me is that Bioware is running out of second chances... sooner or later EA will pull the pin on them if they don't have a whopping success with one of their franchises very soon. In short, Anthem has to do well. Hopefully it will and then, hopefully, Bioware will still find the time to do their SP RPGs.
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Post by alanc9 on Apr 26, 2018 18:07:08 GMT
Perhaps it could happen, but I'm not sure that works in the AAA space. You'd never get approval of the required budget on the hope that you'd get positive word-of-mouth and a slow build. And I've seen plenty of good games that didn't sell.
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Post by Deleted on Apr 26, 2018 18:17:41 GMT
Perhaps it could happen, but I'm not sure that works in the AAA space. You'd never get approval of the required budget on the hope that you'd get positive word-of-mouth and a slow build. And I've seen plenty of good games that didn't sell. True... Bioware's first task would be to convince EA execs that they could make a game good enough to sell again with Mass Effect in the name. Andromeda could still be within the game, leaving it out of the name if they felt it necessary to not be quite so "in the fan's face" about it. I don't think EA execs would be any less leery of a ME3 carry forward with a canon ending... that gaming battle has gone on longer in the media than almost any other. The easiest sell is most likely a new IP and if Anthem goes well, that is my bet for what we'll see. Most likely then, it will not be a SP RPG unless general trends in the gaming industry shift away from MP games... and I don't see that happening. All I can say to the "younger set" around here... welcome to being old, old-fashioned and out-of-style. I've seen it happen lots in lots of different industries.
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Post by themikefest on Apr 26, 2018 18:25:24 GMT
I say remaster the trilogy. If it sells better than Andromeda, I believe it would, then Bioware knows to continue in the Milky Way.
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Post by Deleted on Apr 26, 2018 18:36:30 GMT
I say remaster the trilogy. If it sells better than Andromeda, I believe it would, then Bioware knows to continue in the Milky Way. What happens if they decide to rebox a remastered Trilogy with Andromeda included with it? If boxing it with all the DLC is a given, then including Andromeda with the package is also likely. I doubt people won't buying just because they get an extra game and it's something that wouldn't cost EA that much more than just remastering and reboxing the Trilogy alone. It's the Andromeda assets that are already on Frostbite. It might give them some money to fix some additional issues.
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Post by themikefest on Apr 26, 2018 18:48:43 GMT
If that's what they want to do, go for it. 4 games for $60.00.
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