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Post by dmc1001 on Apr 26, 2018 4:10:18 GMT
*Raises hand slowly*.... ....but wouldn't destroy be the somewhat obvious choice in general? After going through 3 games of knowing what the Reapers are doing, the chaos and destruction they are causing...the whole climatic ending event would be to try and end this thing....if Destroy meant the Reapers are annihilated, then wouldn't everybody pretty much choose that option?...it ends the war. Yeah, so I've actually had discussions with someone who is all in on Synthesis and believes anyone who chooses Destroy is actually just as much a murderer as the Reapers. In that guys book, it's totally fine that the Reapers get away with galactic genocide at least 20,000 times (1 billion divided by 50 thousand). And it's fine that some people like Synthesis. However, it's obvious that there are seriously different opinions on the endings. I doubt there are any reliable statistics of which ending was chosen the most. On the surface, Synthesis looks Bright and Shiny, just as Control looks Dark and Scary (I think so, anyway, since Reapers are still around). Shepard made it the mission to stop the Reapers. By the time ME3 rolled around, Shepard received direct orders to destroy the Reapers. I know what makes sense to me but others feel different.
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Post by dmc1001 on Apr 26, 2018 4:11:36 GMT
Well, yeah... Destroy being the obvious choice was exactly why that's the choices with added bad consequences. Also with added good consequences, in that your Shepard could survive and maybe get a happily-ever-after with his/her LI. But, yes, there were sacrifices made - the geth and EDI.
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Post by Element Zero on Apr 26, 2018 5:47:31 GMT
*Raises hand slowly*.... ....but wouldn't destroy be the somewhat obvious choice in general? After going through 3 games of knowing what the Reapers are doing, the chaos and destruction they are causing...the whole climatic ending event would be to try and end this thing....if Destroy meant the Reapers are annihilated, then wouldn't everybody pretty much choose that option?...it ends the war. Yeah, so I've actually had discussions with someone who is all in on Synthesis and believes anyone who chooses Destroy is actually just as much a murderer as the Reapers. In that guys book, it's totally fine that the Reapers get away with galactic genocide at least 20,000 times (1 billion divided by 50 thousand). And it's fine that some people like Synthesis. However, it's obvious that there are seriously different opinions on the endings. I doubt there are any reliable statistics of which ending was chosen the most. On the surface, Synthesis looks Bright and Shiny, just as Control looks Dark and Scary (I think so, anyway, since Reapers are still around). Shepard made it the mission to stop the Reapers. By the time ME3 rolled around, Shepard received direct orders to destroy the Reapers. I know what makes sense to me but others feel different. I sometimes choose Synthesis. As a mysterious, utopic ending that is never subjected to further development or scrutiny, it's okay. As abhorrent as the Reapers' actions have been, "throwing away" the collective knowledge of so many thousands of species does feel like compounding the tragedy. The Reapers, their killers, are all that's left of those species. It's a weird conundrum. It is easy to imagine that newly peaceful, repurposed Reapers with all of that knowledge could vault everyone forward and upward in stunning ways. As a definitive end to the IP, it works okay. That's precisely the problem. They never intended to continue ME past the trilogy and the endings show it. Though many have claimed otherwise over the last 6 years, everything Casey ever said before 2012 indicated that ME would conclude with ME3. He and a few others had spent a decade of their lives crafting the world and story. They didn't intend to go further. This is why he felt he could burn the setting to the ground in the finale. He didn't need to leave a workable loom for future stories. Casey ultimately helped lay the foundation of MEA and then took a much needed break. If they'd originally planned to continue ME, I'm confident that versions of Destroy would've been the ending if the MET. Since they had no further designs, the vastly divergent, open-ended conclusions were used. As to Control, I agree that it's creepy and ominous. I have only chosen it twice: once to see it, and again to refresh my memory. I'm not a fan. I prefer Destroy. It eliminates the horrific threat that has likely killed quintillions of souls. It preserves the civilizations who have come together in an incredible way. It gives them a chance to build something special, united in a way that would've been previously impossible. They lose the collected knowledge of the Reapers, but they're permanently rid of the killers. Development isn't a straight line, anyway. They'll forge their own future, free from the Reaper threat. We can leave the galaxy free from Catalyst/Reaper manipulation for the first time in untold millions of years. That's the best possible ending in my opinion.
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Post by Ahriman on Apr 26, 2018 8:28:44 GMT
Yeah, in the end I don't really care what setting it's in. The core of the game that really matters is the protagonist and small gaggle of companions. If Andromeda was about JUST the Tempest lost entirely with absolutely nothing else from the Milky Way as a reminder, I'd be just as happy with my Lost In Mass Effect version. On the other hand I'm still mad they focused on Kett instead of all the problems caused by Initiative itself, at least it would generate more substantial flames than whether Andromeda sucks or not.
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Post by themikefest on Apr 26, 2018 11:19:58 GMT
Its good to see Milky Way has be chosen the most so far. Keep it up people
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Post by Deleted on Apr 26, 2018 12:13:37 GMT
This is the part that is so stupid about it. Maybe the game should’ve specified that anything with “Reaper Code” is destroyed. They had two chances to address this, though, and didn’t. In fact, they went in the opposite direction of making the wave of red magic arbitrarily and unpredictably target “technology”. It was and is clear that this was their best effort toward keeping Destroy from being picked in 99% of PTs. I just roll my eyes and pick it anyway more often than not. Their refusal to follow up on the MW post-game means I can ignore such BS anyway, right? *Raises hand slowly*.... ....but wouldn't destroy be the somewhat obvious choice in general? After going through 3 games of knowing what the Reapers are doing, the chaos and destruction they are causing...the whole climatic ending event would be to try and end this thing....if Destroy meant the Reapers are annihilated, then wouldn't everybody pretty much choose that option?...it ends the war. Yeah we don't want to go down ME3 ending mode, but the catalyst i felt also couldn't be trusted since that if you shoot him (IT)....all of a sudden that innocent child voice turns into Harbinger or at least sounds like it...not sure if you can truly trust what it is saying...it seems like in a way it was trying to manipulate you and looking out for it's own a$$.....that is all i have to say about the endings.... Was destroying the geth the obviously correct choice to settle the geth/quarian war? Most people shoot for settling that one peacefully, despite the fact that Legion gives you reasons to not completely trust him during the Geth Squadrons mission. Part of what Mass Effect does is show us how our own thinking changes when presented with two scenarios that are the same on some level but different on another (like size and scope). They did a similar thing in Andromeda with the First Murderer quest and then the Asari ark situation. Both Nilken and Sarissa are in situations where their leader is making a decision they disagree with. Nilken takes a shot at his leader and Sarissa leaves hers to die. Nilken is arrested and Sarissa is promoted. I don't want to get into another argument about what people feel are the "correct" choices to make in Mass Effect. I think Bioware are continually try to set up things such that there are multiple correct choices and different ways to think about each situation. I don't understand why the fans keep insisting there has to be only "one right way" to resolve ME3's endings. I really think the point is that there was "no right way" to resolve it.
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Post by themikefest on Apr 26, 2018 12:21:28 GMT
The game gives me no reason to let the geth upload the code since I have no idea what will happen. How do I know the geth won't attack me like they did before the option to have the code was available? Without the reaper interference, the quarians would eventually have destroyed the geth. I'm helping them finish the job
But since this is thread about the Milky Way or Andromeda, I will add Milky Way for the win.
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Post by Deleted on Apr 26, 2018 12:24:47 GMT
The game gives me no reason to let the geth upload the code since I have no idea what will happen. How do I know the geth won't attack me like they did before the option to have the code was available? Without the reaper interference, the quarians would eventually have destroyed the geth. I'm helping them finish the job But since this is thread about the Milky Way or Andromeda, I will add Milky Way for the win. I accept that you're not "most people" and I'll even give you some points for being consistent between your two choices. I'm basing my "most people" comment on Youtube videos I've watch, how my friends has resolved that quest, and how various numbers of people here have reported resolving that quest. I'll consistently vote for continuing to avoid making one ME3 ending choice canon and have little faith in your assertions that you'd just accept it if Bioware picked Synthesis or Control as the canon ending to ME3. My bet would be that you'd continue to push for destroy being the only correct choice.
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Post by Sanunes on Apr 26, 2018 12:45:37 GMT
I'll consistently vote for continuing to avoid making one ME3 ending choice canon and have little faith in your assertions that you'd just accept it if Bioware picked Synthesis or Control as the canon ending to ME3. My bet would be that you'd continue to push for destroy being the only correct choice. I think that is the problem I have, for I have seen it in the past there are people saying "I will accept..." and not just with Mass Effect and then it becomes a major issue for them because they really didn't "just accept". I don't doubt there are people that are in the camp, but I think there are many more that really aren't.
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Post by KaiserShep on Apr 26, 2018 12:45:46 GMT
*Raises hand slowly*.... ....but wouldn't destroy be the somewhat obvious choice in general? After going through 3 games of knowing what the Reapers are doing, the chaos and destruction they are causing...the whole climatic ending event would be to try and end this thing....if Destroy meant the Reapers are annihilated, then wouldn't everybody pretty much choose that option?...it ends the war. Yeah we don't want to go down ME3 ending mode, but the catalyst i felt also couldn't be trusted since that if you shoot him (IT)....all of a sudden that innocent child voice turns into Harbinger or at least sounds like it...not sure if you can truly trust what it is saying...it seems like in a way it was trying to manipulate you and looking out for it's own a$$.....that is all i have to say about the endings.... Was destroying the geth the obviously correct choice to settle the geth/quarian war? Most people shoot for settling that one peacefully, despite the fact that Legion gives you reasons to not completely trust him during the Geth Squadrons mission. Part of what Mass Effect does is show us how our own thinking changes when presented with two scenarios that are the same on some level but different on another (like size and scope). They did a similar thing in Andromeda with the First Murderer quest and then the Asari ark situation. Both Nilken and Sarissa are in situations where their leader is making a decision they disagree with. Nilken takes a shot at his leader and Sarissa leaves hers to die. Nilken is arrested and Sarissa is promoted. I don't want to get into another argument about what people feel are the "correct" choices to make in Mass Effect. I think Bioware are continually try to set up things such that there are multiple correct choices and different ways to think about each situation. I don't understand why the fans keep insisting there has to be only "one right way" to resolve ME3's endings. I really think the point is that there was "no right way" to resolve it. What I don't like about the Nilken bit is that if you choose to interact with him and his wife, Ryder automatically drops a hint that gets him in hot water with her. While I think we should be able to get him in trouble after he's cut loose, we should be able to keep it to ourselves and lay it to rest, considering the circumstances. I just avoid them sometimes, but they'll be standing there in security for most if not all of the game if you do.
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Post by Deleted on Apr 26, 2018 12:50:06 GMT
Was destroying the geth the obviously correct choice to settle the geth/quarian war? Most people shoot for settling that one peacefully, despite the fact that Legion gives you reasons to not completely trust him during the Geth Squadrons mission. Part of what Mass Effect does is show us how our own thinking changes when presented with two scenarios that are the same on some level but different on another (like size and scope). They did a similar thing in Andromeda with the First Murderer quest and then the Asari ark situation. Both Nilken and Sarissa are in situations where their leader is making a decision they disagree with. Nilken takes a shot at his leader and Sarissa leaves hers to die. Nilken is arrested and Sarissa is promoted. I don't want to get into another argument about what people feel are the "correct" choices to make in Mass Effect. I think Bioware are continually try to set up things such that there are multiple correct choices and different ways to think about each situation. I don't understand why the fans keep insisting there has to be only "one right way" to resolve ME3's endings. I really think the point is that there was "no right way" to resolve it. What I don't like about the Nilken bit is that if you choose to interact with him and his wife, Ryder automatically drops a hint that gets him in hot water with her. While I think we should be able to get him in trouble after he's cut loose, we should be able to keep it to ourselves and lay it to rest, considering the circumstances. I just avoid them sometimes, but they'll be standing there in security for most if not all of the game if you do. I have no problem avoiding that conversation since they are standing tucked away in security and we really only need to go that way one other time (for Keri). It's also possible to just not do the First Murder quest until after talking with Keri in jail. I think they put the two of them there just so you could avoid talking with them (and it doesn't affect the completion of the quest either). I generally feel less compelled to "meddle" with Ryder than I did with Shepard.
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Post by KaiserShep on Apr 26, 2018 12:51:59 GMT
What I don't like about the Nilken bit is that if you choose to interact with him and his wife, Ryder automatically drops a hint that gets him in hot water with her. While I think we should be able to get him in trouble after he's cut loose, we should be able to keep it to ourselves and lay it to rest, considering the circumstances. I just avoid them sometimes, but they'll be standing there in security for most if not all of the game if you do. I have no problem avoiding that conversation since they are standing tucked away in security and we really only need to go that way one other time (for Keri). It's also possible to just not do the First Murder quest until after talking with Keri in jail. I think they put the two of them there just so you could avoid talking with them (and it doesn't affect the completion of the quest either). Yeah I know, but quest fiend that I am I always like to be able to complete things properly. I can't tell you how much I hate Earn Your Badge for it being impossible to complete due to the bug.
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Sanunes
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Post by Sanunes on Apr 26, 2018 13:02:48 GMT
I have no problem avoiding that conversation since they are standing tucked away in security and we really only need to go that way one other time (for Keri). It's also possible to just not do the First Murder quest until after talking with Keri in jail. I think they put the two of them there just so you could avoid talking with them (and it doesn't affect the completion of the quest either). Yeah I know, but quest fiend that I am I always like to be able to complete things properly. I can't tell you how much I hate Earn Your Badge for it being impossible to complete due to the bug. Strange, I have completed it after patch 1.10 where i bugged out on me on my first two playthroughs. Maybe its that I started a new game after the patch and they fixed a lot of the quests, but they are broken unless you do a NG+/New Game. The one quest that bugs me on the PC version is the antibotic quest on Kadara which never spawns when you give the stoners the UV light, which still doesn't activate.
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Post by KaiserShep on Apr 26, 2018 13:07:11 GMT
Yeah I know, but quest fiend that I am I always like to be able to complete things properly. I can't tell you how much I hate Earn Your Badge for it being impossible to complete due to the bug. Strange, I have completed it after patch 1.10 where i bugged out on me on my first two playthroughs. Maybe its that I started a new game after the patch and they fixed a lot of the quests, but they are broken unless you do a NG+/New Game. The one quest that bugs me on the PC version is the antibotic quest on Kadara which never spawns when you give the stoners the UV light, which still doesn't activate. I'll have to try that again. I'm around that quest in my current playthrough, but the other times before it never worked. And yeah, I hate that Kadara quest too. I actually enjoyed being on Kadara, and those little things really took it down for me.
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Post by Deleted on Apr 26, 2018 13:18:17 GMT
I'll consistently vote for continuing to avoid making one ME3 ending choice canon and have little faith in your assertions that you'd just accept it if Bioware picked Synthesis or Control as the canon ending to ME3. My bet would be that you'd continue to push for destroy being the only correct choice. I think that is the problem I have, for I have seen it in the past there are people saying "I will accept..." and not just with Mass Effect and then it becomes a major issue for them because they really didn't "just accept". I don't doubt there are people that are in the camp, but I think there are many more that really aren't. Well, to be fair, if one even hints at not being interested in buying a remake that declares a canon ending, people start coming at you for that... so, damned if you say you'll accept it and damned if you don't. We're deadlocked on these boards on that issue and have been for some time.
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Post by Deleted on Apr 26, 2018 13:19:09 GMT
I have no problem avoiding that conversation since they are standing tucked away in security and we really only need to go that way one other time (for Keri). It's also possible to just not do the First Murder quest until after talking with Keri in jail. I think they put the two of them there just so you could avoid talking with them (and it doesn't affect the completion of the quest either). Yeah I know, but quest fiend that I am I always like to be able to complete things properly. I can't tell you how much I hate Earn Your Badge for it being impossible to complete due to the bug. I've completed Earn Your Badge in every playthrough so far... still trying to encounter that alleged bug. I doubt you'll just be able to go to the Nexus and complete it though. YI suspect you'll have to go back to an earlier save and redo the three fights.
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Post by Deleted on Apr 26, 2018 13:27:27 GMT
Yeah I know, but quest fiend that I am I always like to be able to complete things properly. I can't tell you how much I hate Earn Your Badge for it being impossible to complete due to the bug. Strange, I have completed it after patch 1.10 where i bugged out on me on my first two playthroughs. Maybe its that I started a new game after the patch and they fixed a lot of the quests, but they are broken unless you do a NG+/New Game. The one quest that bugs me on the PC version is the antibotic quest on Kadara which never spawns when you give the stoners the UV light, which still doesn't activate. I've never been able to give the antidote to the guy with the fever, but the "Running a Fever" quest doesn't appear at all in the quest log at all, so it doesn't affect game completion at all. The "Emergency SOS" quest with the stoners is completed and marked that way when you give them the UV light. Similar situation to "Earn Your Badge" - If you're trying to complete a first playthrough that started the log before they decided to just not make it quest, you probably won't be able to ever close that entry now.
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Post by Sanunes on Apr 26, 2018 13:34:15 GMT
Strange, I have completed it after patch 1.10 where i bugged out on me on my first two playthroughs. Maybe its that I started a new game after the patch and they fixed a lot of the quests, but they are broken unless you do a NG+/New Game. The one quest that bugs me on the PC version is the antibotic quest on Kadara which never spawns when you give the stoners the UV light, which still doesn't activate. I'll have to try that again. I'm around that quest in my current playthrough, but the other times before it never worked. And yeah, I hate that Kadara quest too. I actually enjoyed being on Kadara, and those little things really took it down for me. Now its probably different for others, but after 1.10 that is the only quest I still have problems with at least for the one playthrough I did after its release, it almost seems like they found a problem with the quest and couldn't fix it properly so they just left it disabled. As much as I find Andromeda to be more enjoyable with 1.10 I just wonder if they could have gotten to that point without releasing the game. I think another delay might have prevented the animation issues and maybe a couple of quests depending on how QA works for testing quests for I doubt they have time to play the game from beginning to end multiple times while taking a completionist approach. I doubt they would have made the CC changes or making Jaal bisexual because those seemed to be reactions to something they never thought was a problem.
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Post by Deleted on Apr 26, 2018 13:42:17 GMT
I'll have to try that again. I'm around that quest in my current playthrough, but the other times before it never worked. And yeah, I hate that Kadara quest too. I actually enjoyed being on Kadara, and those little things really took it down for me. Now its probably different for others, but after 1.10 that is the only quest I still have problems with at least for the one playthrough I did after its release, it almost seems like they found a problem with the quest and couldn't fix it properly so they just left it disabled. As much as I find Andromeda to be more enjoyable with 1.10 I just wonder if they could have gotten to that point without releasing the game. I think another delay might have prevented the animation issues and maybe a couple of quests depending on how QA works for testing quests for I doubt they have time to play the game from beginning to end multiple times while taking a completionist approach. I doubt they would have made the CC changes or making Jaal bisexual because those seemed to be reactions to something they never thought was a problem. I think that games getting as large and open as they are is directly causing greater issues with these sorts of quest bugs. It's a shame they cut off further patching but on the other side of the coin, they probably don't want to end up in a situation where they're forever patching the game since it's not the sort of game they can take into a "forever under development" stage (like Minecraft). Having the game being in constant development may have been the idea when they were flirting around with procedural generation though.
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Post by KaiserShep on Apr 26, 2018 13:45:04 GMT
Now its probably different for others, but after 1.10 that is the only quest I still have problems with at least for the one playthrough I did after its release, it almost seems like they found a problem with the quest and couldn't fix it properly so they just left it disabled. As much as I find Andromeda to be more enjoyable with 1.10 I just wonder if they could have gotten to that point without releasing the game. I think another delay might have prevented the animation issues and maybe a couple of quests depending on how QA works for testing quests for I doubt they have time to play the game from beginning to end multiple times while taking a completionist approach. I doubt they would have made the CC changes or making Jaal bisexual because those seemed to be reactions to something they never thought was a problem. I think that games getting as large and open as they are is directly causing greater issues with these sorts of quest bugs. It's a shame they cut off further patching but on the other side of the coin, they probably don't want to end up in a situation where they're forever patching the game since it's not the sort of game they can take into a "forever under development" stage (like Minecraft). Having the game being in constant development may have been the idea when they were flirting around with procedural generation though. I dunno. I have other games that are just as large, if not more so, that don't seem to have this problem. I've yet to come across a serious bug in HZD, and for all the stuff about Bethesda games being total bugfests, I've yet to encounter a quest I couldn't complete in Fallout 4.
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Post by Deleted on Apr 26, 2018 13:48:38 GMT
I think that games getting as large and open as they are is directly causing greater issues with these sorts of quest bugs. It's a shame they cut off further patching but on the other side of the coin, they probably don't want to end up in a situation where they're forever patching the game since it's not the sort of game they can take into a "forever under development" stage (like Minecraft). Having the game being in constant development may have been the idea when they were flirting around with procedural generation though. I dunno. I have other games that are just as large, if not more so, that don't seem to have this problem. I've yet to come across a serious bug in HZD, and for all the stuff about Bethesda games being total bugfests, I've yet to encounter a quest I couldn't complete in Fallout 4. There were initially quests in Fallout 4 that could not be completed and, as I recall, the game could not even be advanced beyond one of them. Bethseda patched it. The same can be said about the two in Andromeda you're still on about. Earn Your Bade is clearly fixed and can be completed. "Running a Fever" was deleted as a quest. Yes, you have an errant NPC that talks nonsense because the applicable content was cut. That Bioware's games have been adversely affected by content that was cut late in development is without question. Such errant NPCs are evident in all the Mass Effect games. Bioware has always been overly ambitious and too late in coming to grips deciding what content they really want to run with. The larger the game, the bigger the problem for them. When they cut "Running a Fever" out of the quest log, they also needed to go back to that NPC and delete the request out of the conversation you have with him... but they obviously forgot to do that.
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Post by KaiserShep on Apr 26, 2018 13:52:40 GMT
Man, they deleted it? Interesting. You'da thought it would've just been a matter of being able to give the quest item to them and it'd be done.
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Post by Deleted on Apr 26, 2018 13:59:52 GMT
Man, they deleted it? Interesting. You'da thought it would've just been a matter of being able to give the quest item to them and it'd be done. Without knowing what the actual part of the programming that was screwing up, it's hard to say why they didn't or couldn't do it the way you suggest. I also believe Anromeda has residual problems directly related to the initial procedural generation programming. I still think there are a number of memory leaks in the game... since, I seem to be encountering more framerate issues and dialogue cutting off or not sounding the longer I've had the game installed on my Xbox One. In fact, after I'm done this current playthrough, I plan to delete everything and reinstall from scratch to see if things improve again. It is undoubtedly a game that did require more patching... but EA snuffed that out by collapsing the studio doing those patches.
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Post by KaiserShep on Apr 26, 2018 14:02:12 GMT
Man, they deleted it? Interesting. You'da thought it would've just been a matter of being able to give the quest item to them and it'd be done. Without knowing what the actual part of the programming that was screwing up, it's hard to say why they didn't or couldn't do it the way you suggest. I also believe Anromeda has residual problems directly related to the initial procedural generation programming. I still think there are a number of memory leaks in the game... since, I seem to be encountering more framerate issues and dialogue cutting off or not sounding the longer I've had the game installed on my Xbox One. In fact, after I'm done this current playthrough, I plan to delete everything and reinstall from scratch to see if things improve again. I've noticed something similar. Just walking around, I've noticed Ryder will suddenly freeze in place. It's happened once or twice in the past but it now happens regularly. I may end up doing the same thing.
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Post by Ahriman on Apr 26, 2018 14:29:35 GMT
Man, they deleted it? Interesting. You'da thought it would've just been a matter of being able to give the quest item to them and it'd be done. Without knowing what the actual part of the programming that was screwing up, it's hard to say why they didn't or couldn't do it the way you suggest. I also believe Anromeda has residual problems directly related to the initial procedural generation programming. I still think there are a number of memory leaks in the game... since, I seem to be encountering more framerate issues and dialogue cutting off or not sounding the longer I've had the game installed on my Xbox One. In fact, after I'm done this current playthrough, I plan to delete everything and reinstall from scratch to see if things improve again. It is undoubtedly a game that did require more patching... but EA snuffed that out by collapsing the studio doing those patches. Memory leaks don't work like that. Various problems may accumulate within one playthrough, but not in the game itself.
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