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Post by Deleted on Apr 21, 2018 20:17:54 GMT
The Reapers were stopped - they were stopped in all versions of ME3's ending except refuse. Do the details of that matter if the release of dark energy from firing the crucible unlocks a destructive force so great that everything is destroyed anyway...and ME4+ was to take place in an now completely "alien" Milky Way galaxy? Perhaps Leviathan could survive it somehow (we know so little about them anyways... maybe they feed on dark energy itself? Honestly now, I see nothing but potential for where this story could go next. We just need to stop holding it back. I usually agree with you but not in this case. That is a huge insult to us if they do that. A big f- you. No thanks. IMO, declaring a canon ending would be the "F-you" to everyone who chose differently than that particular ending. Leaving all the endingsl open by taking the game forward in time to a post-destroyed galaxy hundreds of years after the Reaper War leaves them all valid. For those that couldn't be satisfied with just imagining the state of the galaxy to that point, they implemented the EC slides that show us the state of the galaxy up to the point of its destruction by dark energy or whatever force they implement. The effects of ME3's ending just didn't last "for all time." Why should they? The ending choices from either of the first two games didn't. ME3 had a mixed-race council regardless of whether or not the one in ME2 was all human. Anderson stepped down as councillor eventually, regardless of whether or not Shepard appointed him. Cerberus was able to recover something of the Reaper regardless of whether or not Shepard destroyed the base. Why should the ending choices of ME3 be treated any differently than the ending choices of the first two games? Time moved forward and things changed. They moved the story forward regardless of what was chosen by giving only slight lip-service to the actual choice. In a post-destroyed galaxy where the results would no longer be "in your face," they could similarly acknowledge (easter egg) any of the ME3 endings without having them directly influence what was happening in whatever future story they chose to tell. Regardless which choice you made, it still would have happened in the past... without asking Bioware to tell everyone who made the other two choices "F-you."
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Post by griffith82 on Apr 21, 2018 20:26:23 GMT
I usually agree with you but not in this case. That is a huge insult to us if they do that. A big f- you. No thanks. IMO, declaring a canon ending would be the "F-you" to everyone who chose differently than that particular ending. Leaving them all open by taking forward in time to a post-destroyed galaxy hundreds of years after the Reaper War leaves them all open and valid. For those that couldn't be satisfied with just imagining the state of the galaxy to that point, they implemented the EC slides that show us the state of the galaxy up to the point of its destruction by dark energy or whatever force they implement. The effects of ME3's ending just didn't last "for all time." Why should they? The ending choices from either of the first two games didn't. ME3 had a mixed-race council regardless of whether or not the one in ME2 was all human. Anderson stepped down as councillor eventually, regardless of whether or not Shepard appointed him. Cerberus was able to recover something of the Reaper regardless of whether or not Shepard destroyed the base. Why should the ending choices of ME3 be treated any differently than the ending choices of the first two games? Maybe I misunderstood I thought that’s what you were suggesting?
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Post by Deleted on Apr 21, 2018 20:45:01 GMT
IMO, declaring a canon ending would be the "F-you" to everyone who chose differently than that particular ending. Leaving them all open by taking forward in time to a post-destroyed galaxy hundreds of years after the Reaper War leaves them all open and valid. For those that couldn't be satisfied with just imagining the state of the galaxy to that point, they implemented the EC slides that show us the state of the galaxy up to the point of its destruction by dark energy or whatever force they implement. The effects of ME3's ending just didn't last "for all time." Why should they? The ending choices from either of the first two games didn't. ME3 had a mixed-race council regardless of whether or not the one in ME2 was all human. Anderson stepped down as councillor eventually, regardless of whether or not Shepard appointed him. Cerberus was able to recover something of the Reaper regardless of whether or not Shepard destroyed the base. Why should the ending choices of ME3 be treated any differently than the ending choices of the first two games? Maybe I misunderstood I thought that’s what you were suggesting? No worries. I'm easily misunderstood. My mind works in the huge circles of thought with bolts of lightning that hit me midstream... and, as I've gotten older, I now often forget my thoughts before I'm able to even get them typed. IRL interruptions don't help either. I appreciate that most people here have been very patient with me.
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Post by dmc1001 on Apr 21, 2018 21:19:05 GMT
One last thing if there were a post-ME3 MW setting. The Council has to be disbanded. Completely. Not just adding the krogan, volus and elcor, but disbanded. They're proven ineffectual and unwilling to do whatever it takes to defend the galaxy. They remain self-centered and less willing to do what it takes than humanity (who, depending on your choices in ME1, are willing to sacrifice themselves for the greater good). No, they need to go. I don't know what would replace them but we can't have them anymore. At the least, the asari need to be booted, since they only agreed to help when their own backs were against the wall. (The turian councilor found a way to help, even if he couldn't do it himself. The salarian STG and some of their own forces also agreed to help, because they knew that some whiny dalatrass shouldn't get her way when it hurt others. Wouldn't punish the entire race just because of her.)
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Post by Hanako Ikezawa on Apr 21, 2018 21:44:23 GMT
One last thing if there were a post-ME3 MW setting. The Council has to be disbanded. Completely. Not just adding the krogan, volus and elcor, but disbanded. They're proven ineffectual and unwilling to do whatever it takes to defend the galaxy. They remain self-centered and less willing to do what it takes than humanity (who, depending on your choices in ME1, are willing to sacrifice themselves for the greater good). No, they need to go. I don't know what would replace them but we can't have them anymore. At the least, the asari need to be booted, since they only agreed to help when their own backs were against the wall. (The turian councilor found a way to help, even if he couldn't do it himself. The salarian STG and some of their own forces also agreed to help, because they knew that some whiny dalatrass shouldn't get her way when it hurt others. Wouldn't punish the entire race just because of her.) Yet you would punish the entire asari race for what a few Matriarchs did? As for what would replace the Council, perhaps a Senate or Parliament that consists of all races. Or instead of representing races each member represents a system or cluster, similar to what the Andromeda Initiative has in mind.
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Post by dmc1001 on Apr 21, 2018 22:29:58 GMT
Yet you would punish the entire asari race for what a few Matriarchs did? Yeah. They're long-lived and not unaware of how things go. They keep killers with "astronomical body counts" a secret because it would hurt them. So, yeah, I'd punish them. At the very least, their vote would count for less. As for what would replace the Council, perhaps a Senate or Parliament that consists of all races. Or instead of representing races each member represents a system or cluster, similar to what the Andromeda Initiative has in mind. That could work.
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Post by alanc9 on Apr 21, 2018 23:45:04 GMT
Yes, a darker ending was the original intention. The way I've heard it, Shepard definitely died and so did Earth, but the Reapers were stopped. You got a source for that?
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Post by themikefest on Apr 21, 2018 23:48:41 GMT
Yet you would punish the entire asari race for what a few Matriarchs did? Yes. Was it ever mentioned how many knew?
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Post by alanc9 on Apr 21, 2018 23:48:58 GMT
One last thing if there were a post-ME3 MW setting. The Council has to be disbanded. Completely. Not just adding the krogan, volus and elcor, but disbanded. They're proven ineffectual and unwilling to do whatever it takes to defend the galaxy. They remain self-centered and less willing to do what it takes than humanity (who, depending on your choices in ME1, are willing to sacrifice themselves for the greater good). No, they need to go. I don't know what would replace them but we can't have them anymore. At the least, the asari need to be booted, since they only agreed to help when their own backs were against the wall. (The turian councilor found a way to help, even if he couldn't do it himself. The salarian STG and some of their own forces also agreed to help, because they knew that some whiny dalatrass shouldn't get her way when it hurt others. Wouldn't punish the entire race just because of her.) I'm not really clear how this argument works. Who's the "we" who "can't have them anymore," exactly? Besides, abolishing the Council can't help anything. Abolish the Council and authority just goes back to the individual racial governments. That can't solve your problem with the asari, for instance.
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Post by Phantom on Apr 22, 2018 1:04:54 GMT
If I had mine way, having an very indoctrinated Liara as a Leader of an important Siari Temple and a true prophetess of The Cult of The Shepard. Then having sects of The Cult of Shepard that are reflective of the all 4 endings and many in-jokes about the Fan Community within those sects. I would have Henry Lawson as a major villain thru out and able to see why he lasted so long. Reapers upgraded him to expand his life and a major leader with New Milk way government.
Having our favorite characters as gods or demons within their worships services. For example, having T.I.M. as a Demon and Shepard would be treated like a god.
Well having a new PC (a potential veteran of the Reaper War) disputing the Cult of Shepard's theology. It could be ranging from An Ex Alliance Marine to a Cerberus Agent(i am biased towards The Cerberus Phantom) to a Mercenary to C-Sec Security Guard to other several thousand potential Player characters, the players can see thru
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Post by KaiserShep on Apr 22, 2018 1:21:17 GMT
It would not be hard to bring Shepard back. For the guy to tell the story, and give the details of what happened on the Citadel, after Shepard took the magic carpet ride up to lala land, someone had to have been there, and survive to tell the first story. The guy does say the details have changed. It happened a long time ago. So those details can be anything. Yeah I think that going forward in any direction, it’d probably be best for them to forget star geezer exists, because he sucks and that scene was dumb. As for bringing Shepard back, even if they decided to canonize Shepard’s survival, I’d still want someone new. In fact, I’d prefer if it was years later and Shepard’s well beyond fighting years and just does something else. For one, it would allow me to create a totally different character than trying my best to recreate my Shepard again in a new engine.
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Post by themikefest on Apr 22, 2018 1:43:50 GMT
Yeah I think that going forward in any direction, it’d probably be best for them to forget star geezer exists, because he sucks and that scene was dumb. I agree that I would have not put that scene in the game, but its there. Nothing against Aldrin voicing the guy. I have nothing against them not bringing back Shepard, but if they do have a new main character, I like to have new characters with no one from the trilogy making any appearance.
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Post by dmc1001 on Apr 22, 2018 1:45:42 GMT
Yes, a darker ending was the original intention. The way I've heard it, Shepard definitely died and so did Earth, but the Reapers were stopped. You got a source for that? No. It's a vague recollection. Best I could find through searches is the dark energy plot.
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Post by dmc1001 on Apr 22, 2018 1:49:34 GMT
One last thing if there were a post-ME3 MW setting. The Council has to be disbanded. Completely. Not just adding the krogan, volus and elcor, but disbanded. They're proven ineffectual and unwilling to do whatever it takes to defend the galaxy. They remain self-centered and less willing to do what it takes than humanity (who, depending on your choices in ME1, are willing to sacrifice themselves for the greater good). No, they need to go. I don't know what would replace them but we can't have them anymore. At the least, the asari need to be booted, since they only agreed to help when their own backs were against the wall. (The turian councilor found a way to help, even if he couldn't do it himself. The salarian STG and some of their own forces also agreed to help, because they knew that some whiny dalatrass shouldn't get her way when it hurt others. Wouldn't punish the entire race just because of her.) I'm not really clear how this argument works. Who's the "we" who "can't have them anymore," exactly? Besides, abolishing the Council can't help anything. Abolish the Council and authority just goes back to the individual racial governments. That can't solve your problem with the asari, for instance. "We" being the survivors. Also, I didn't say there would be no authoritative figures but they'd have to be composed of beings who looked at the greater good rather than only looking our for their own asses. There's repeated evidence that the Council is useless, will put their heads in the sand, and unwilling to help when needed. That was in every game of the OT. So, given that some type of central authority would exist (in whatever form it comes), the asari have some sort of punitive action taken against them. I have to tell you, I'm not the forgiving type when it comes to the potential death of trillions. It's why Destroy is also my only option.
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Post by Deleted on Apr 22, 2018 2:13:16 GMT
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Post by Hanako Ikezawa on Apr 22, 2018 2:30:49 GMT
Yet you would punish the entire asari race for what a few Matriarchs did? Yeah. They're long-lived and not unaware of how things go. They keep killers with "astronomical body counts" a secret because it would hurt them. So, yeah, I'd punish them. At the very least, their vote would count for less. By that logic though, every race should be punished since all governments of the races do shady things and keep it secret to not look bad. For example you say you'd forgive the salarians, and yet their government has done far worse than the others like experimented on other races and developed ways to eliminate them, the Genophage being the most infamous since it was actually used. Then there are the turians whom kept things like a planet-cracking bomb buried on Tuchanka hidden for over a millennium. And even the newcomer humans have done a lot of things that we see throughout the games that they keep hidden so it doesn't hurt their standing, from illegal experimenting with AI or super soldier programs to sending satellites armed with nukes being launched and so forth. So why the hypocrisy of punishing one race but not the other despite both being "guilty" of the same crime: their government keeping secrets about shady things not just from the rest of the galaxy but even their own people? Hardly seems fair to punish billions of civilians for something they had nothing to do with.
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Post by dmc1001 on Apr 22, 2018 2:43:02 GMT
Yeah. They're long-lived and not unaware of how things go. They keep killers with "astronomical body counts" a secret because it would hurt them. So, yeah, I'd punish them. At the very least, their vote would count for less. By that logic though, every race should be punished since all governments of the races do shady things and keep it secret to not look bad. For example you say you'd forgive the salarians, and yet their government has done far worse than the others like experimented on other races and developed ways to eliminate them, the Genophage being the most infamous since it was actually used. Then there are the turians whom kept things like a planet-cracking bomb buried on Tuchanka hidden for over a millennium. And even the newcomer humans have done a lot of things that we see throughout the games that they keep hidden so it doesn't hurt their standing, from illegal experimenting with AI or super soldier programs to sending satellites armed with nukes being launched and so forth. So why the hypocrisy of punishing one race but not the other despite both being "guilty" of the same crime: their government keeping secrets about shady things not just from the rest of the galaxy but even their own people? Hardly seems fair to punish billions of civilians for something they had nothing to do with. Astronomical body count trumps anything the rest have done. And I'm talking about a secret kept by the race not some government higher ups. I've watched members of multiple races go against the dictates of their government. Nothing like that with the asari. Sorry, you can forgive them all you want. I don't.
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Post by Element Zero on Apr 22, 2018 3:16:28 GMT
While I would like to see the Andromeda story properly concluded, I’ve always strongly preferred the Milky Way. There was still limitless room for new stories. For me, much of the unique appeal of ME was the near future timeline and playing in our own stellar backyard. It was not too far into the future, not too far away. The fully developed society that had existed since before humans built any recognizable civilizations on Earth was well imagined and executed. We lose many of its strengths and advantages (in mood, tone, story advantages) when we try to transplant the story to Andromeda.
In 2013 (2014?), before we knew for certain that Andromeda was the new setting, we had some lengthy discussions on the oBSN regarding our hopes. We’d heard of the “Pathfinder Initiative”, and I liked the idea. I’d hoped we’d be part of an exploratory mission venturing through newly activated Mass Relays or even going off the Relay system. I love the idea of venturing into the unknown, and even being cut off from the rest of galactic society for a time. There’s a world of difference in tone and goals, though, between my imagined MW Pathfinder game and the Andromeda Initiative game we received. In my game, we’d have been trying to get back home, either immediately or eventually. In Andromeda, we are trying to establish an entirely new home. The differences are night and day. Also, a bit off topic, I’d hoped for a grittier, more true-to-life shift in tone. Instead, we got a cheerier, happy go lucky tone. I think that’s one of the biggest miscalculations they made. The tone fell flat for many with whom I’ve spoken or whose posts I’ve read.
They were afraid to alienate gamers by choosing a “canon ending”. They’d have gotten over it for a good, new ME game. They alienated far more by changing the winning formula too much.
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Post by griffith82 on Apr 22, 2018 3:35:42 GMT
By that logic though, every race should be punished since all governments of the races do shady things and keep it secret to not look bad. For example you say you'd forgive the salarians, and yet their government has done far worse than the others like experimented on other races and developed ways to eliminate them, the Genophage being the most infamous since it was actually used. Then there are the turians whom kept things like a planet-cracking bomb buried on Tuchanka hidden for over a millennium. And even the newcomer humans have done a lot of things that we see throughout the games that they keep hidden so it doesn't hurt their standing, from illegal experimenting with AI or super soldier programs to sending satellites armed with nukes being launched and so forth. So why the hypocrisy of punishing one race but not the other despite both being "guilty" of the same crime: their government keeping secrets about shady things not just from the rest of the galaxy but even their own people? Hardly seems fair to punish billions of civilians for something they had nothing to do with. Astronomical body count trumps anything the rest have done. And I'm talking about a secret kept by the race not some government higher ups. I've watched members of multiple races go against the dictates of their government. Nothing like that with the asari. Sorry, you can forgive them all you want. I don't. I can’t buy into that. It’s not the whole races fault as only a few knew about the beacon. Yes the Asari should have helped earlier but the whole race didn’t make that decision. You can’t or shouldn’t hold the whole race accountable.
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Post by dmc1001 on Apr 22, 2018 3:38:50 GMT
Astronomical body count trumps anything the rest have done. And I'm talking about a secret kept by the race not some government higher ups. I've watched members of multiple races go against the dictates of their government. Nothing like that with the asari. Sorry, you can forgive them all you want. I don't. I can’t buy into that. It’s not the whole races fault as only a few knew about the beacon. Yes the Asari should have helped earlier but the whole race didn’t make that decision. You can’t or shouldn’t hold the whole race accountable. I'm not talking about the beacon. I'm talking about the Ardat-Yakshi.
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Post by griffith82 on Apr 22, 2018 3:41:56 GMT
I can’t buy into that. It’s not the whole races fault as only a few knew about the beacon. Yes the Asari should have helped earlier but the whole race didn’t make that decision. You can’t or shouldn’t hold the whole race accountable. I'm not talking about the beacon. I'm talking about the Ardat-Yakshi. So because they kept a “mental” facility as it were for an incurable disease you make it their fault the Reapers converted them? Or the fact that they are an obscure part of Asari culture most don’t know about? Sorry that’s very petty.
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Post by Deleted on Apr 22, 2018 3:45:24 GMT
While I would like to see the Andromeda story properly concluded, I’ve always strongly preferred the Milky Way. There was still limitless room for new stories. For me, much of the unique appeal of ME was the near future timeline and playing in our own stellar backyard. It was not too far into the future, not too far away. The fully developed society that had existed since before humans built any recognizable civilizations on Earth was well imagined and executed. We lose many of its strengths and advantages (in mood, tone, story advantages) when we try to transplant the story to Andromeda. In 2013 (2014?), before we knew for certain that Andromeda was the new setting, we had some lengthy discussions on the oBSN regarding our hopes. We’d heard of the “Pathfinder Initiative”, and I liked the idea. I’d hoped we’d be part of an exploratory mission venturing through newly activated Mass Relays or even going off the Relay system. I love the idea of venturing into the unknown, and even being cut off from the rest of galactic society for a time. There’s a world of difference in tone and goals, though, between my imagined MW Pathfinder game and the Andromeda Initiative game we received. In my game, we’d have been trying to get back home, either immediately or eventually. In Andromeda, we are trying to establish an entirely new home. The differences are night and day. Also, a bit off topic, I’d hoped for a grittier, more true-to-life shift in tone. Instead, we got a cheerier, happy go lucky tone. I think that’s one of the biggest miscalculations they made. The tone fell flat for many with whom I’ve spoken or whose posts I’ve read. They were afraid to alienate gamers by choosing a “canon ending”. They’d have gotten over it for a good, new ME game. They alienated far more by changing the winning formula too much. We are, however, now in a post-Andromeda reality. It happened, the AI went to Andromeda. That's part of the ME lore now. Just abandoning the Andromeda story... treating it like it never existed... is not a solution. It's just adding another insult to the franchise. So, the only alternative that gets us back into the Milky Way is to now connect the two stories. The timeline now is 632 years after Shepard fired the crucible unless they go a step further an introduce a time warp of some kind to erase that 632 years. I think that erasing that 632 years would be worse than merely acknowledging that much time has passed in the Milky Way... changing things in that galaxy. With that much time having transpired, I see no reason to insist that what choice Shepard made needs to be made so obvious that they have to declare one ending canon and, in so doing, completely invalidate the other too. To me, the preferable choice now is to change the Milky Way enough that they can acknowledge any of the endings through a verbal or datapad easter egg that is sensitive to whatever the player puts in as their previous ending decision. The ending is acknowledged, just not in an obviously visual way or a way that greatly affects the progression of the new story. Furthermore, the people in the AI are definitely unchanged by the Crucible and, therefore, can be introduced back into the Milky as the basis for preserving the old species of the Milky Way while, at the same time, introducing new species within the Milky Way (species descending from the old ones, but having been changed by an apocolypse that followed sometime after the time period shown in the EC's slides). Artifacts from the past prior to the crucible being fired would still exist... we could find remnants of the Temple in Thessia for example and perhaps discover or muse about the beacon there in different ways. The relays would still be there... we might have to figure out how to repair them to make the active again resulting in us opening up relays that were not open in the OT AND reactivating relays disabled by the crucible. I just don't see how moving the timeline forward 632+ years precludes us being tasked with the sort of exploration you're describing.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Element Zero on Apr 22, 2018 4:07:52 GMT
While I would like to see the Andromeda story properly concluded, I’ve always strongly preferred the Milky Way. There was still limitless room for new stories. For me, much of the unique appeal of ME was the near future timeline and playing in our own stellar backyard. It was not too far into the future, not too far away. The fully developed society that had existed since before humans built any recognizable civilizations on Earth was well imagined and executed. We lose many of its strengths and advantages (in mood, tone, story advantages) when we try to transplant the story to Andromeda. In 2013 (2014?), before we knew for certain that Andromeda was the new setting, we had some lengthy discussions on the oBSN regarding our hopes. We’d heard of the “Pathfinder Initiative”, and I liked the idea. I’d hoped we’d be part of an exploratory mission venturing through newly activated Mass Relays or even going off the Relay system. I love the idea of venturing into the unknown, and even being cut off from the rest of galactic society for a time. There’s a world of difference in tone and goals, though, between my imagined MW Pathfinder game and the Andromeda Initiative game we received. In my game, we’d have been trying to get back home, either immediately or eventually. In Andromeda, we are trying to establish an entirely new home. The differences are night and day. Also, a bit off topic, I’d hoped for a grittier, more true-to-life shift in tone. Instead, we got a cheerier, happy go lucky tone. I think that’s one of the biggest miscalculations they made. The tone fell flat for many with whom I’ve spoken or whose posts I’ve read. They were afraid to alienate gamers by choosing a “canon ending”. They’d have gotten over it for a good, new ME game. They alienated far more by changing the winning formula too much. We are, however, now in a post-Andromeda reality. It happened, the AI went to Andromeda. That's part of the ME lore now. Just abandoning the Andromeda story... treating it like it never existed... is not a solution. It's just adding another insult to the franchise. So, the only alternative that gets us back into the Milky Way is to now connect the two stories. The timeline now is 632 years after Shepard fired the crucible unless they go a step further an introduce a time warp of some kind to erase that 632 years. I think that erasing that 632 years would be worse than merely acknowledging that much time has passed in the Milky Way... changing things in that galaxy. With that much time having transpired, I see no reason to insist that what choice Shepard made needs to be made so obvious that they have to declare one ending canon and, in so doing, completely invalidate the other too. To me, the preferable choice now is to change the Milky Way enough that they can acknowledge any of the endings through a verbal or datapad easter egg that is sensitive to whatever the player puts in as their previous ending decision. The ending is acknowledged, just not in an obviously visual way or a way that greatly affects the progression of the new story. Furthermore, the people in the AI are definitely unchanged by the Crucible and, therefore, can be introduced back into the Milky as the basis for preserving the old species of the Milky Way while, at the same time, introducing new species within the Milky Way (species descending from the old ones, but having been changed by an apocolypse that followed sometime after the time period shown in the EC's slides). Of course we are in a post-MEA world. I let the whole anti-Andromeda stance go the moment they announced the setting. It was a matter of either falling into line or ruining the IP by being ready to hate it. This is one good way to handle it. I'd honestly rather see the Andromeda story given a proper conclusion and then jump back into the MW in the neighborhood of 2200 CE. This is entirely a personal preference, and maybe it's not as easy as jumping the timeline forward 700 years. It would preserve what is, for me, the charm of the series: the near future setting. The further we go from home, the more charm is lost, regardless of actual, quantifiable differences. (Like I said, it's a very personal preference.) MW civilization changes at a glacial pace. 3000 CE need not look much different, I guess. Still, I'd like to think the Reaper War would kick start some initiative and ingenuity. Then, those damn divergent endings come into it. Synthesis? With access to hundreds of millions of years of Reaper knowledge, we'd better have grown dramatically in 700 years. Even if the changes are window-dressing, like lengthened lifespans and other mechanically unimpactful details, that stuff is crucial setting info. I feel like they simply have to choose a canon ending. Otherwise, we're looking at prequels or a reboot. I don't care which they choose. (I think Destroy would be the cleanest in terms of future impact upon the setting, fewer hurdles, etc...) I suspect that any future game might disappoint me. I doubt they'll properly resolve MEA, since it doesn't seem like the majority would pay for such a game. I doubt they'll revisit the MW in a way that makes me happy. (Reboot seems likely. Images of a FPS/MMO rewrapping plagues my thoughts.) These four games might be the totality for me. Four games and a decade of fun isn't a bad legacy.
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Post by Hanako Ikezawa on Apr 22, 2018 4:12:39 GMT
I can’t buy into that. It’s not the whole races fault as only a few knew about the beacon. Yes the Asari should have helped earlier but the whole race didn’t make that decision. You can’t or shouldn’t hold the whole race accountable. I'm not talking about the beacon. I'm talking about the Ardat-Yakshi. The salarian government has a much larger body count on their hands than the asari do with the Ardat-Yakshi. At least they try to contain them and thus try to eliminate the risk. And again, the civilian population doesn’t have a say and many asari even think they are just a superstition.
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Post by Deleted on Apr 22, 2018 4:28:26 GMT
We are, however, now in a post-Andromeda reality. It happened, the AI went to Andromeda. That's part of the ME lore now. Just abandoning the Andromeda story... treating it like it never existed... is not a solution. It's just adding another insult to the franchise. So, the only alternative that gets us back into the Milky Way is to now connect the two stories. The timeline now is 632 years after Shepard fired the crucible unless they go a step further an introduce a time warp of some kind to erase that 632 years. I think that erasing that 632 years would be worse than merely acknowledging that much time has passed in the Milky Way... changing things in that galaxy. With that much time having transpired, I see no reason to insist that what choice Shepard made needs to be made so obvious that they have to declare one ending canon and, in so doing, completely invalidate the other too. To me, the preferable choice now is to change the Milky Way enough that they can acknowledge any of the endings through a verbal or datapad easter egg that is sensitive to whatever the player puts in as their previous ending decision. The ending is acknowledged, just not in an obviously visual way or a way that greatly affects the progression of the new story. Furthermore, the people in the AI are definitely unchanged by the Crucible and, therefore, can be introduced back into the Milky as the basis for preserving the old species of the Milky Way while, at the same time, introducing new species within the Milky Way (species descending from the old ones, but having been changed by an apocolypse that followed sometime after the time period shown in the EC's slides). Of course we are in a post-MEA world. I let the whole anti-Andromeda stance go the moment they announced the setting. It was a matter of either falling into line or ruining the IP by being ready to hate it. This is one good way to handle it. I'd honestly rather see the Andromeda story given a proper conclusion and then jump back into the MW in the neighborhood of 2200 CE. This is entirely a personal preference, and maybe it's not as easy as jumping the timeline forward 700 years. It would preserve what is, for me, the charm of the series: the near future setting. The further we go from home, the more charm is lost, regardless of actual, quantifiable differences. (Like I said, it's a very personal preference.) MW civilization changes at a glacial pace. 3000 CE need not look much different, I guess. Still, I'd like to think the Reaper War would kick start some initiative and ingenuity. Then, those damn divergent endings come into it. Synthesis? With access to hundreds of millions of years of Reaper knowledge, we'd better have grown dramatically in 700 years. Even if the changes are window-dressing, like lengthened lifespans and other mechanically unimpactful details, that stuff is crucial setting info. I feel like they simply have to choose a canon ending. Otherwise, we're looking at prequels or a reboot. I don't care which they choose. (I think Destroy would be the cleanest in terms of future impact upon the setting, fewer hurdles, etc...) I suspect that any future game might disappoint me. I doubt they'll properly resolve MEA, since it doesn't seem like the majority would pay for such a game. I doubt they'll revisit the MW in a way that makes me happy. (Reboot seems likely. Images of a FPS/MMO rewrapping plagues my thoughts.) These four games might be the totality for me. Four games and a decade of fun isn't a bad legacy. Well, I disagree that destroy has the least hurdles. The ending with the least amount of change to the galaxy is control. The only thing that changes is that Shepard rather than the Catalyst controls the Reapers. In control, the Reapers still exist... only their behavior changes such that they don't proceed with harvesting the other species in the galaxy. Although in control, Shepard has no direct contact with anyone and anyone else has no direct contact with Shepard and, quite probably, don't even know that Shepard now controls the Reapers. With destroy, the Reapers no longer exist and neither do any other synthetic lifeforms in the galaxy. Destroy poses a greater and more problematic change.
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