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Post by dmc1001 on Apr 24, 2018 3:28:15 GMT
"Ah yes, choices. We've dismissed that claim" Is it certain choices that would bother people? Or is it any choice that the player can make no matter how insignificant it is? It wouldn't bother me if Bioware decided the genophage is cured even though I don't cure it. All I would do is refer to what the guy said to the kid. The details have changed over time. Agreed. It would bother me if the genophage weren't changed. One of us will be unhappy if they decide for us.
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Post by Sanunes on Apr 24, 2018 3:43:10 GMT
"Ah yes, choices. We've dismissed that claim" Is it certain choices that would bother people? Or is it any choice that the player can make no matter how insignificant it is? It wouldn't bother me if Bioware decided the genophage is cured even though I don't cure it. All I would do is refer to what the guy said to the kid. The details have changed over time. Agreed. It would bother me if the genophage weren't changed. One of us will be unhappy if they decide for us. I think that is the problem BioWare faces with the Milky Way and why the choice consequence in Andromeda had less of an impact. To me no matter what approach BioWare takes in The Milky Way from rebooting, to making choices canon, to ignoring choices, or minimizing the choice so the choice can be included (see Ashley and Kaiden in ME2/ME3) there is going to be people that don't like that choice. I think Andromeda was the solution they saw as the best solution to a situation of no real good solutions and why I don't think it would be a good idea to return for they would have the backlash of the choice situation.
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Post by Iakus on Apr 24, 2018 4:04:55 GMT
For that matter, there's a canon Revan and Exile. That's one of the main reasons I don't play SWTOR. If they did that in Mass Effect or Dragon Age sequels I'd refuse to play those games too. It doesn't bother me because the Baldur's Gate and SWTOR games let me play my OWN characters, tell my own stories, and end the games my own way. ME3 tells me that if I don't like how it ended then "Screw you, it's art!" If Dragon Age decided to canonize the Warden, Hawke, or Inquisitor, then at least I could still create my own versions of them. Unlike ME3, which decided for me how Shepard's story should proceed. I don't get a satisfactory outcome no matter what they decide.
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Post by alanc9 on Apr 24, 2018 4:13:18 GMT
I'd hate to go back to play the OT after they canonize all the choices and try to justify playing it without trying to match their canon. It would probably mean that I would not play the OT again after that point. Could you expand on this a little? Justify how? To whom? Is the time-skip itself the issue?
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Post by alanc9 on Apr 24, 2018 4:14:48 GMT
If Dragon Age decided to canonize the Warden, Hawke, or Inquisitor, then at least I could still create my own versions of them. Unlike ME3, which decided for me how Shepard's story should proceed. I don't get a satisfactory outcome no matter what they decide. Of course, you had choices. You just didn't like any of them.
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Post by dmc1001 on Apr 24, 2018 4:43:39 GMT
If Dragon Age decided to canonize the Warden, Hawke, or Inquisitor, then at least I could still create my own versions of them. Unlike ME3, which decided for me how Shepard's story should proceed. I don't get a satisfactory outcome no matter what they decide. How so? They gave you four possible endings. You going to honestly tell me THEY decided how it ended? You may not like the Catalyst. I sure the hell don't. But saying you have no choice is pure bullshit. You know where you didn't get a choice? Leliana. Sure, they swiped that under the rug but she was as forced on you as Liara.
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Post by Deleted on Apr 24, 2018 8:03:23 GMT
I'd hate to go back to play the OT after they canonize all the choices and try to justify playing it without trying to match their canon. It would probably mean that I would not play the OT again after that point. Could you expand on this a little? Justify how? To whom? That's not quite how I would have put it, but if BioWare were to declare a particular set of choices canon, then it would be difficult to play MET making any different choices and have it feel like a valid playthrough. There would be a disconnect. You'd be breaking the sense of continuity we've come to expect in this universe; the only way to replay MET with a different set of choices would be to conceptualize it as an alternate universe, and that alternate universe would not include the new game(s).
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Post by dmc1001 on Apr 24, 2018 9:46:40 GMT
Could you expand on this a little? Justify how? To whom? That's not quite how I would have put it, but if BioWare were to declare a particular set of choices canon, then it would be difficult to play MET making any different choices and have it feel like a valid playthrough. There would be a disconnect. You'd be breaking the sense of continuity we've come to expect in this universe; the only way to replay MET with a different set of choices would be to conceptualize it as an alternate universe, and that alternate universe would not include the new game(s). Totally agree. Makes your entire run of MET pointless. Why even bother playing when the ending is decided for you?
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Post by Deleted on Apr 24, 2018 11:58:01 GMT
I'd hate to go back to play the OT after they canonize all the choices and try to justify playing it without trying to match their canon. It would probably mean that I would not play the OT again after that point. Could you expand on this a little? Justify how? To whom? Is the time-skip itself the issue? @pasquale said it for me and far better than I ever could.
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Post by Ahriman on Apr 24, 2018 11:58:08 GMT
A nice homage to them might be the Council carefully and quietly reconsidering their nearly zero tolerance stance on AI. You mean after barely surviving AI genocide? That's not a serious question.To be honest, it sounds like being sentimental for the sake of it. Yes, continuity is important and visiting old places in new graphics gives you a lot of points, but Andromeda not being "home" is the cornerstone of that setting... At least I'd think it is, because "actual accents may differ" (tm). It's like saying that a game about, for example, birth of USA doesn't have corresponding appeal because we can't visit London.
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Post by themikefest on Apr 24, 2018 13:02:39 GMT
That's not quite how I would have put it, but if BioWare were to declare a particular set of choices canon, then it would be difficult to play MET making any different choices and have it feel like a valid playthrough. There would be a disconnect. You'd be breaking the sense of continuity we've come to expect in this universe; the only way to replay MET with a different set of choices would be to conceptualize it as an alternate universe, and that alternate universe would not include the new game(s). But they already have that in the trilogy. I will use my Garrus example. In ME1, if he's not recruited, and Kirrahe survives, both know each other, by name, on Sur'Kesh. Hard to know someone's name if they never met. So that choice was made canon. Look at Horizon in ME2. Take Garrus, he won't know A/K by name when he isn't recruited in ME1. I know its a very insignificant choice, but its still a choice.
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Post by Deleted on Apr 24, 2018 13:44:03 GMT
That's not quite how I would have put it, but if BioWare were to declare a particular set of choices canon, then it would be difficult to play MET making any different choices and have it feel like a valid playthrough. There would be a disconnect. You'd be breaking the sense of continuity we've come to expect in this universe; the only way to replay MET with a different set of choices would be to conceptualize it as an alternate universe, and that alternate universe would not include the new game(s). But they already have that in the trilogy. I will use my Garrus example. In ME1, if he's not recruited, and Kirrahe survives, both know each other, by name, on Sur'Kesh. Hard to know someone's name if they never met. So that choice was made canon. Look at Horizon in ME2. Take Garrus, he won't know A/K by name when he isn't recruited in ME1. I know its a very insignificant choice, but its still a choice. I'm not the one who has ever said the Trilogy is perfect. You've mentioned a number of those flaws yourself and you decidedly give the impression that you don't liked them. Since when does making the problem worse by making everything canon rectify those issues? By going back to the Milky Way 600+ years after having gone off to Andromeda, it's far enough into the future where Bioware can insert some conditional references to choices without disrupting a future story. Isn't that better than negating everything but one path just to keep the timeline close? Are you really giving up anything? You can still visit London. You can find easter eggs referencing not just what one of your Shepards did, but be able to find references to what any of them did in different playthroughs? Isn't that better than gambling that Bioware won't pick something you really don't like as their canon and you're stuck with "tollerating" that? By doing it through Andromeda, we have a population that was unchanged by any of the choices, so they can go back and represent the "old MW races" and eventually repopulate (or depending on how far the timeline is advanced, have already repopulated) the galaxy. We gain new races that emerged in the Milky Way during that time that don't have to be related directly to synthesis since they can emerge after a subsequent apocalyse that wipes out the synthesized races or the remaining unsynthesized ones (depending on ending). References can be made to that decisiion as part of the galaxies history without making it an integral part of the new story. We also probably gain Angara as a species and some nifty Remnant Tech (maybe even keep Meridian since it could conceivably be the vehicle that gets us back to the Milky Way). They could also decide to bring some kett along for the ride or just leave them all behind in Andromeda. We don't have throw away ALL of Andromeda to get back to the Milky Way. Conceivably, farther down the road, we could be getting stories based in both galaxies. The ONLY disadvantage to this that I can see is that people would have to let Shepard die... not necessarily die right at the Crucible though... They could also reference a situation where Shepard is said to have died of old age or died trying to save the galaxy yet again during the subsequent apocalyse. By choosing an ending to import into the file, we could effectively choose the future MW galaxy's backstory at the beginning of that next game, and we all liked being able to choose Shep's backstory, didn't we? TBH, I really don't understand why this idea is getting so much resistance. I don't think "Andromeda taint" is the issue... it's the scapegoat... and I believe what matters towards removing the "taint" is just writing a good story in whatever sequel they make. I don't believe they have to throw away everything about Andromeda to recover from the reception this last game got. Anyway, I've explained myself multiple times in as many different ways I can think of. It's really time I just bowed out of this discussion.
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Post by alanc9 on Apr 24, 2018 17:40:39 GMT
Could you expand on this a little? Justify how? To whom? That's not quite how I would have put it, but if BioWare were to declare a particular set of choices canon, then it would be difficult to play MET making any different choices and have it feel like a valid playthrough. There would be a disconnect. You'd be breaking the sense of continuity we've come to expect in this universe; the only way to replay MET with a different set of choices would be to conceptualize it as an alternate universe, and that alternate universe would not include the new game(s). Don't we have alternate universes from the moment we exit character creation with our second Shepards? Not all of those universes would include the proposed sequel, true. Not all of my DA:O playthroughs include DAA, either.
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Post by alanc9 on Apr 24, 2018 18:04:24 GMT
By going back to the Milky Way 600+ years after having gone off to Andromeda, it's far enough into the future where Bioware can insert some conditional references to choices without disrupting a future story. Isn't that better than negating everything but one path just to keep the timeline close? Are you really giving up anything? You can still visit London. You can find easter eggs referencing not just what one of your Shepards did, but be able to find references to what any of them did in different playthroughs? Isn't that better than gambling that Bioware won't pick something you really don't like as their canon and you're stuck with "tollerating" that? I should have been more explicit upthread. My problem with the concept is that I don't think a 600 year gap in itself will do what you're trying to make it do. I mean, it can "work" if we inject enough handwavium so that all possible choices come out within a rounding error , but it'd be pretty obvious that's what's going on. I don't see how world-building with such a conspicuous lack of integrity actually honors the choices we made. If anything, it violates them. Of course, it's easy for me to be negative about a proposed solution to a problem when I don't have the problem myself.
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Post by Deleted on Apr 24, 2018 18:25:25 GMT
That's not quite how I would have put it, but if BioWare were to declare a particular set of choices canon, then it would be difficult to play MET making any different choices and have it feel like a valid playthrough. There would be a disconnect. You'd be breaking the sense of continuity we've come to expect in this universe; the only way to replay MET with a different set of choices would be to conceptualize it as an alternate universe, and that alternate universe would not include the new game(s). Don't we have alternate universes from the moment we exit character creation with our second Shepards? I pretty much knew you'd come back with that. The answer to your question is: It depends. I've been known to replay the games using the exact same character. ME supports NG+. But if/when you do play a different Shepard, you are indeed creating an alternate universe. One that spans - what, 5-6 years (?) and takes you through Shepard's entire engagement with the reapers, where decisions made in one game are imported to the next. If the next entry in that series were to set a specific canon world state, continuity would break at that point for any universe that didn't do the canonized choices. I won't go so far as to state unequivocally that I would not purchase/play such a game (I might if it were otherwise appealing), but I certainly would not welcome that development approach. And as has been mentioned before, I don't see the point in trying to build a new setting in TMW. I believe doing so would create a set of expectations likely to be unsatisfied, and the result would be met with a lot of the same sort of disappointment MEA generated.
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Post by dmc1001 on Apr 24, 2018 19:43:19 GMT
But they already have that in the trilogy. I will use my Garrus example. In ME1, if he's not recruited, and Kirrahe survives, both know each other, by name, on Sur'Kesh. Hard to know someone's name if they never met. So that choice was made canon. Look at Horizon in ME2. Take Garrus, he won't know A/K by name when he isn't recruited in ME1. I know its a very insignificant choice, but its still a choice. Probably true but not necessarily. People knew who saved the Citadel from Sovereign. It's not impossible in the span of two years that they met for some other reason. However, it is sketchy, just like the crap they came up with for a dead Leliana.
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Post by themikefest on Apr 24, 2018 19:53:26 GMT
]Probably true but not necessarily. People knew who saved the Citadel from Sovereign. It's not impossible in the span of two years that they met for some other reason. However, it is sketchy, just like the crap they came up with for a dead Leliana. I doubt they ever met. And if they did, I like to have had my Shepard ask how they know each other. If that's the case, then its possible the geth are still around after destroy since they're not seen in any of the slides regardless of what Leviathan junior says.
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Post by Deleted on Apr 24, 2018 20:25:15 GMT
By going back to the Milky Way 600+ years after having gone off to Andromeda, it's far enough into the future where Bioware can insert some conditional references to choices without disrupting a future story. Isn't that better than negating everything but one path just to keep the timeline close? Are you really giving up anything? You can still visit London. You can find easter eggs referencing not just what one of your Shepards did, but be able to find references to what any of them did in different playthroughs? Isn't that better than gambling that Bioware won't pick something you really don't like as their canon and you're stuck with "tollerating" that? I should have been more explicit upthread. My problem with the concept is that I don't think a 600 year gap in itself will do what you're trying to make it do. I mean, it can "work" if we inject enough handwavium so that all possible choices come out within a rounding error , but it'd be pretty obvious that's what's going on. I don't see how world-building with such a conspicuous lack of integrity actually honors the choices we made. If anything, it violates them. Of course, it's easy for me to be negative about a proposed solution to a problem when I don't have the problem myself. That sort of world-building though was done throughout the Trilogy, with some problems (see Garrus discussion going on), sure. However, it still falls in with what Bioware has historically done with the ME games to allow for importing a single character across games. Creating singular canon for major choices that they've given us in the past has never been their style. They've worked very hard to avoid it in fact. As I said, I don't see it really much different than selecting your backstory for Shepard in ME1. The backstory never really affected much beyond giving you one hand-wavey type quest for each background that was adapted in the dialogue to fit the Shep's with different backgrounds (albeit that adaptation was sometimes poorly done). Bioware have regularly used the concept of "archives" to present historic backstory - this would just make those archives sensitive to what the player tells them is their choice of galactic history. They did a similar thing in the Citadel DLC referencing Shepard's background. Did having that reference "violate" the choice the player made of that background. I don't agree even that allowing history to become just history over a long period of time is a handwavium that "violates" the choices anyone made. Declaring a canon clearly violates the other choices some people made. To me, you're speaking nonsense when you say handwaving choices "violates" them but extincting them by creating a different choice as canon doesn't.
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Post by alanc9 on Apr 24, 2018 20:38:56 GMT
But if/when you do play a different Shepard, you are indeed creating an alternate universe. One that spans - what, 5-6 years (?) and takes you through Shepard's entire engagement with the reapers, where decisions made in one game are imported to the next. If the next entry in that series were to set a specific canon world state, continuity would break at that point for any universe that didn't do the canonized choices. It's only a continuity break if you're trying to maintain continuity, though. There's no particular reason a play of game 5 has to be related to any particular runs of games 1-4. I kind of like that ME:A isn't related to any particular Shepard. I don't have to care which Shepard existed in this particular ME:A run's universe.
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Post by Deleted on Apr 24, 2018 20:54:46 GMT
But if/when you do play a different Shepard, you are indeed creating an alternate universe. One that spans - what, 5-6 years (?) and takes you through Shepard's entire engagement with the reapers, where decisions made in one game are imported to the next. If the next entry in that series were to set a specific canon world state, continuity would break at that point for any universe that didn't do the canonized choices. It's only a continuity break if you're trying to maintain continuity, though. There's no particular reason a play of game 5 has to be related to any particular runs of games 1-4. I kind of like that ME:A isn't related to any particular Shepard. I don't have to care which Shepard existed in this particular ME:A run's universe. Fine, I'd go for that. Create game 5 in an entirely different galaxy (not MW and not Andromeda) using entirely new cast and with absolutely no intended adherence or attempt to adhere to any of the old lore in any of the previous games. I'd definitely go for that. I'd go for that with Anthem if they do SP; but I should mention... Didn't they try that with Andromeda... and the old BSN blew up so badly it got axed by Bioware long before the game even released... long before anyone could have known about any of it's flaws? Didn't the old BSN continually mention the old lore? Don't they still mention how Andromeda breaks with some of the old lore?
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Post by alanc9 on Apr 24, 2018 20:58:50 GMT
Well, my point was more that worrying about continuity between playthroughs when I'm not playing the same character isn't a productive exercise in the first place.
I think Dragon Age would be better without save imports. (I said this at the time, although I guess we'd need the Wayback Machine to dig it up: the DR was always going to fizzle because it couldn't be as important as we thought it was going to be.)
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Post by alanc9 on Apr 24, 2018 21:10:54 GMT
I don't agree even that allowing history to become just history over a long period of time is a handwavium that "violates" the choices anyone made. Declaring a canon clearly violates the other choices some people made. To me, you're speaking nonsense when you say handwaving choices "violates" them but extincting them by creating a different choice as canon doesn't. But the events you're proposing aren't "just history." They're contrived history. The idea that events would actually lead to a place where the choices of ME3 wouldn't matter doesn't pass the laugh test. The handwavium comes in when you force them to have identical outcomes anyway.
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Post by Deleted on Apr 24, 2018 21:12:19 GMT
But if/when you do play a different Shepard, you are indeed creating an alternate universe. One that spans - what, 5-6 years (?) and takes you through Shepard's entire engagement with the reapers, where decisions made in one game are imported to the next. If the next entry in that series were to set a specific canon world state, continuity would break at that point for any universe that didn't do the canonized choices. It's only a continuity break if you're trying to maintain continuity, though. There's no particular reason a play of game 5 has to be related to any particular runs of games 1-4. I've no idea what it is you're looking for at this point. There's no particular reason why any fictional world needs to maintain any sense of continuity between titles, either, but most of them do. If the events of a prequel would create a world state out of alignment with the world presented in a sequel, you have an incoherent world. Me, too. Andromeda is a clean slate, which I believe is a lot of the reason they chose that route. I'd much rather they continue to develop the Andromeda setting than try to build a whole new setting in TMW.
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Post by Deleted on Apr 24, 2018 22:40:07 GMT
I don't agree even that allowing history to become just history over a long period of time is a handwavium that "violates" the choices anyone made. Declaring a canon clearly violates the other choices some people made. To me, you're speaking nonsense when you say handwaving choices "violates" them but extincting them by creating a different choice as canon doesn't. But the events you're proposing aren't "just history." They're contrived history. The idea that events would actually lead to a place where the choices of ME3 wouldn't matter doesn't pass the laugh test. The handwavium comes in when you force them to have identical outcomes anyway. Oh come on now... here on earth, how much importance do we give to 600-year-old history. We stick the tale in an archives and maybe, just maybe dig it up for a book report. WWII isn't near that long ago and, for the most part, we've moved on from it. The Berlin Wall came down in the 80s and Germany is considered an ally of the US. In Canada, the air raid sirens were dismantled probably 50 years ago already (Correction, since I looked it up: It was in the 70s and some are apparently still standing in various states of disrepair). Do you ever really think about the impact of the Council of Constance or even the Battle of Agincourt beyond maybe a cursory note in a history text? Still, IF you consider a handwave (before you even see what sort of "handwave" they write for it) a "violation" (your term, not mine), then you have to consider the elimination of a choice option already given the player as also a "violation." They are essentially the same thing. The only difference is that the latter completely eliminates the importance of all but one decision {creating a singular "right" decision) and the former doesn't completely eliminate the importance of any of them, but lessens the impact of all of them equally. The "handwave" (i.e. easter egg) to past events has been done by Bioware throughout the ME games. They have repeatedly avoided declaring a canon decision. For example, even when Udina wound up being one the council, it was done in such a way that the player was never told they could not possibly have chosen Anderson in ME1 or ME2. If Anderson had been on the Council, it was instead implied that he stepped down. If the player had appointed Udina, the conversation changed and acknowledged that choice. What I'm proposing is really just the same as what they've been doing all along.
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Post by clips7 on Apr 25, 2018 2:25:19 GMT
The ONLY disadvantage to this that I can see is that people would have to let Shepard die... not necessarily die right at the Crucible though... They could also reference a situation where Shepard is said to have died of old age or died trying to save the galaxy yet again during the subsequent apocalyse. By choosing an ending to import into the file, we could effectively choose the future MW galaxy's backstory at the beginning of that next game, and we all liked being able to choose Shep's backstory, didn't we? I REALLY like this option...choose an ending and loosely let the backstory of that ending set the stage for what happens in the game....destroy, control, synthesizing.....I think some minor in-game designs and narratives would have to be refined and structured, but i think this would be an option that could possibly please everybody. And yes 600 years later Shep would have to be dead unless the writers cleverly devised a way for shep to survive the aftermath in which the energies that transpired during those final moments (the colors) did something to his body and biotics that made him extend his life force far more than the average human...... it's a bit of a reach, because even in a sci-fi world, a 600 year life span for a human is still a bit much of "GTFOH"..... :ulikeit: .....but eh....it can be done. Probably best to keep Shep dead and his legacy golden as the guy who stopped the Reapers tho....
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