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Post by Element Zero on May 12, 2018 23:38:02 GMT
The fact that they were even able to construct something like the ODSY drive and these arks shakes the foundations of the setting. Regardless of the Reaper War outcome, the galaxy now has the means to break free from the Relay Network. It might take ages, but you can settle systems far beyond the reach of the Citadel Council. The "99%" of the MW currently unexplored is now within reach. It's likely that the Council would try to control this tech to prevent the eventual and inevitable collapse of the current order. This tech changes everything. This implies that having the organisation which developed the drive -- and organic-integrated AIs -- pack up and leave the MW for good works just fine for the Council. In some ways, the AI looks like a project to quarantine troublemakers. I think they’d see the phenomenal advantages of having the tech. It’s such a game-changer, and I think they’d approve of the possibilities as long as they controlled the rate of change. It’s interesting to imagine the changes that might take place in just 500 years. (That’s a long time in the real world, but not in the artificially stagnant ME universe.)
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Post by Element Zero on May 13, 2018 2:06:22 GMT
KrrKs , minor nitpick. The ODSY is right in line with galactic standard FTL. A few of us accurately predicted, pre-release, the 600-700 year travel time using standard FTL. The chief variable was the precise location of Heleus itself. We didn't know if it was on the fringes or deeper into Andromeda. The fact that they were even able to construct something like the ODSY drive and these arks shakes the foundations of the setting. Regardless of the Reaper War outcome, the galaxy now has the means to break free from the Relay Network. It might take ages, but you can settle systems far beyond the reach of the Citadel Council. The "99%" of the MW currently unexplored is now within reach. It's likely that the Council would try to control this tech to prevent the eventual and inevitable collapse of the current order. This tech changes everything. These were my thoughts as we learned about "going to Andromeda". By the time we learned that the Ai vessels were mostly unarmed, I'd swallowed a lot of changes to the setting, making unarmed vessels a minor obstacle at most to my enjoyment. It makes sense that the Council wouldn't let the Ai construct insanely large vessels and arm them, nor to militarily outfit a populace of 100,000. (Yes, they have both fighters and military hardware, but it's all very limited in scope. Essentially, they brought the barest of essentials.) As I was saying, it may make sense that the Council wouldn't like the creation of a powerful military force; but it doesn't make a lot of sense for 100K souls to jump into the unknown so seemingly under-prepared. I honestly choose not to think about it, otherwise I struggle to accept the entire premise. Verisimilitude can be a fragile thing. The Galaxy Map in ME3 clearly shows that the alleged 99% unexplored parts of the MW are not "out of reach" for FTL travel from the nearest relay. The map shows relays in all quadrants of the MW galaxy. That's the issue I have with that 99% figure. There is no reason for the MW species to have already explored clusters throughout every quadrant of the galaxy and just "skipped over" 99% percent of the clusters that are already near Mass Relays or even adjacent to their home systems. Their FTL sppeds are sufficient to put have put all areas of the galaxy within easy reach without the mass relays; and there are numerous species that have been space faring in that galaxy for centuries. People use the argument that it makes no sense to go to Andromeda when people haven't explored what's close by without thinking that the same applies within the galaxy. Why would the Asari not explore the clusters that are close by their known space, but jump to the other side of the galaxy to explore in the Terminus Systems. Given the extent of ME3's GM, there is really no logical way that 99% of that galaxy remains unexplored. Of course it makes sense. I’ve driven all over the eastern part of the country, but I’ve only actually been to a few cities and towns. The places I passed as I stayed on the road are still completely unknown to me. The Relay Network is like FTL roads. You can go only where the relays take you, and as far away from that Relay as current tech/logistics allow. “Current” FTL is about 13LY/day. Prior to the ODSY drive, which eliminated the need to regularly discharge buildup, exploring vast tracts of the MW really wasn’t feasible. There is nowhere to discharge in interstellar space. While you could theoretically live long enough or sleep in stasis until arrival, the vessel would cook long before arrival. That was the barrier, not time. EDIT: I see this conversation was already taking place. I think you phenomenally underestimate the vastness of interstellar space, and phenomenally overestimate the commonality of habitable worlds.
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Post by Deleted on May 13, 2018 3:14:32 GMT
The Galaxy Map in ME3 clearly shows that the alleged 99% unexplored parts of the MW are not "out of reach" for FTL travel from the nearest relay. The map shows relays in all quadrants of the MW galaxy. That's the issue I have with that 99% figure. There is no reason for the MW species to have already explored clusters throughout every quadrant of the galaxy and just "skipped over" 99% percent of the clusters that are already near Mass Relays or even adjacent to their home systems. Their FTL sppeds are sufficient to put have put all areas of the galaxy within easy reach without the mass relays; and there are numerous species that have been space faring in that galaxy for centuries. People use the argument that it makes no sense to go to Andromeda when people haven't explored what's close by without thinking that the same applies within the galaxy. Why would the Asari not explore the clusters that are close by their known space, but jump to the other side of the galaxy to explore in the Terminus Systems. Given the extent of ME3's GM, there is really no logical way that 99% of that galaxy remains unexplored. Of course it makes sense. I’ve driven all over the eastern part of the country, but I’ve only actually been to a few cities and towns. The places I passed as I stayed on the road are still completely unknown to me. The Relay Network is like FTL roads. You can go only where the relays take you, and as far away from that Relay as current tech/logistics allow. “Current” FTL is about 13LY/day. Prior to the ODSY drive, which eliminated the need to regularly discharge buildup, exploring vast tracts of the MW really wasn’t feasible. There is nowhere to discharge in interstellar space. While you could theoretically live long enough or sleep in stasis until arrival, the vessel would cook long before arrival. That was the barrier, not time. EDIT: I see this conversation was already taking place. I think you phenomenally underestimate the vastness of interstellar space, and phenomenally overestimate the commonality of habitable worlds. Those places might be completely unknown to you as an individual, but they have been explored, maps and likely even settled by someone else. That's the thing, in a population of trillions there are going to be millions of people exploring the space that neighbours their home space for various reasons. With settled areas scattered over the entire galaxy, the spaces in are no long "deep space exploration" locations requiring the mounting of huge and expensive expeditons, but rather become "neighbour spaces" to whatever populations are settled in the relay cluster. I'm being accused of underestimating the vastness of space... but it's Bioware who reduced that vastness by making all the unexplored spaces in the galaxy next door to heavily populated relay clusters scattered throughout the entire galaxy. Here in Alberta when I go horsebacking riding into the wilderness, I run across innumerable "cut lines" made by seismic crews looking for oil and gas. Fly over the mountains in British Columbia and you'll see vast areas of remote mountainsides that have been completed logged out. Explorers come in many "industrial" forms.
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Post by Element Zero on May 13, 2018 3:39:42 GMT
Of course it makes sense. I’ve driven all over the eastern part of the country, but I’ve only actually been to a few cities and towns. The places I passed as I stayed on the road are still completely unknown to me. The Relay Network is like FTL roads. You can go only where the relays take you, and as far away from that Relay as current tech/logistics allow. “Current” FTL is about 13LY/day. Prior to the ODSY drive, which eliminated the need to regularly discharge buildup, exploring vast tracts of the MW really wasn’t feasible. There is nowhere to discharge in interstellar space. While you could theoretically live long enough or sleep in stasis until arrival, the vessel would cook long before arrival. That was the barrier, not time. EDIT: I see this conversation was already taking place. I think you phenomenally underestimate the vastness of interstellar space, and phenomenally overestimate the commonality of habitable worlds. Those places might be completely unknown to you as an individual, but they have been explored, maps and likely even settled by someone else. That's the thing, in a population of trillions there are going to be millions of people exploring the space that neighbours their home space for various reasons. With settled areas scattered over the entire galaxy, the spaces in are no long "deep space exploration" locations requiring the mounting of huge and expensive expeditons, but rather become "neighbour spaces" to whatever populations are settled in the relay cluster. I'm being accused of underestimating the vastness of space... but it's Bioware who reduced that vastness by making all the unexplored spaces in the galaxy next door to heavily populated relay clusters scattered throughout the entire galaxy. Here in Alberta when I go horsebacking riding into the wilderness, I run across innumerable "cut lines" made by seismic crews looking for oil and gas. Fly over the mountains in British Columbia and you'll see vast areas of remote mountainsides that have been completed logged out. Explorers come in many "industrial" forms. You’ve missed the point of my illustration and then reapplied it to support a flawed argument. Space exploration can’t really be compared to terrestrial exploration in this case. These regions are not “next door” on any practical scale. What you’re calling next door is separated by insurmountable distances due to current/non-ODSY FTL tech. That’s why everyone has to stick to the roads/the Network. The nearest potential place of interest is generally way too far off to be reached before cooking inside your ship. Your vision of heavily populated stretches of space, celestial urban sprawl, is based upon neither the realities of space nor the state of things presented in Mass Effect. Such stretches could certainly exist. In general, though, habitable worlds and accessible rest-stops (discharge points, refueling stations, etc...) simply don’t exist in the required numbers. It’s space, not Earth. It’s largely empty and inimical to life. This is why species have settled for exploring and colonizing any worlds remotely habitable along the Relay Network. Before ODSY, anything else was out of reach. With ODSY, many more places now become accessible since they’re only a few FTL-years away. Now you can journey 6 months off the beaten path since you won’t cook inside your ship.
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Post by alanc9 on May 13, 2018 15:23:09 GMT
This implies that having the organisation which developed the drive -- and organic-integrated AIs -- pack up and leave the MW for good works just fine for the Council. In some ways, the AI looks like a project to quarantine troublemakers. I think they’d see the phenomenal advantages of having the tech. It’s such a game-changer, and I think they’d approve of the possibilities as long as they controlled the rate of change. It’s interesting to imagine the changes that might take place in just 500 years. (That’s a long time in the real world, but not in the artificially stagnant ME universe.) I doubt they'd just throw the tech away, yeah. I just figured they wouldn't want it in the hands of civilians.
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Post by Deleted on May 13, 2018 15:50:22 GMT
Those places might be completely unknown to you as an individual, but they have been explored, maps and likely even settled by someone else. That's the thing, in a population of trillions there are going to be millions of people exploring the space that neighbours their home space for various reasons. With settled areas scattered over the entire galaxy, the spaces in are no long "deep space exploration" locations requiring the mounting of huge and expensive expeditons, but rather become "neighbour spaces" to whatever populations are settled in the relay cluster. I'm being accused of underestimating the vastness of space... but it's Bioware who reduced that vastness by making all the unexplored spaces in the galaxy next door to heavily populated relay clusters scattered throughout the entire galaxy. Here in Alberta when I go horsebacking riding into the wilderness, I run across innumerable "cut lines" made by seismic crews looking for oil and gas. Fly over the mountains in British Columbia and you'll see vast areas of remote mountainsides that have been completed logged out. Explorers come in many "industrial" forms. You’ve missed the point of my illustration and then reapplied it to support a flawed argument. Space exploration can’t really be compared to terrestrial exploration in this case. These regions are not “next door” on any practical scale. What you’re calling next door is separated by insurmountable distances due to current/non-ODSY FTL tech. That’s why everyone has to stick to the roads/the Network. The nearest potential place of interest is generally way too far off to be reached before cooking inside your ship. Your vision of heavily populated stretches of space, celestial urban sprawl, is based upon neither the realities of space nor the state of things presented in Mass Effect. Such stretches could certainly exist. In general, though, habitable worlds and accessible rest-stops (discharge points, refueling stations, etc...) simply don’t exist in the required numbers. It’s space, not Earth. It’s largely empty and inimical to life. This is why species have settled for exploring and colonizing any worlds remotely habitable along the Relay Network. Before ODSY, anything else was out of reach. With ODSY, many more places now become accessible since they’re only a few FTL-years away. Now you can journey 6 months off the beaten path since you won’t cook inside your ship. You're simply failing to see that if anything of interest is beyond 50 LY from all those known relays, you have a bunch of explored and confirmed unexplorable empty space up to the 50 LY limit that is eating away at your 99% unexplored galaxy. You're also failing to see that every cluster found within that 50 LY limit extends the limit 50 more LY in every direction from that new point (there are no roads or terrain, just space). With centuries to do it, more of the areas around those relays would be fully explored and either confirmed as dead space or extending the limits out into new space and then a new 50 LY radius around the new point would also be fully explored and either confirmed to contain another new point that further extends that 50 LY limit or confirmed to be dead space. With multiple space faring species with populations in the trillions coming starting from points that extend all around the galaxy and centuries of time, the areas around your relays would be 100% explored and the areas around even the farther clusters shown from those relays would also at least be well on their way to being 100% explored. As I said initially, I find it believable that the people of the AI then would feel that everything inside the known limits had been explored and they desired to break free of those limits. What they saw in Andromeda was a higher than normal looking abundance of "golden worlds" and that enticed to try to break free of those old limits by more than a little margin... in spectacular fashion. There were lots of mountains closer to Edmund Hilary's home that he hadn't climbed yet... but it was Everest that had his attention. So, he skipped over all those smaller mountains... leaving them for others to climb and he set off to climb Everest in far off Tibet instead. It was one mountain he knew no one had climbed before him.
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Post by alanc9 on May 13, 2018 15:57:34 GMT
These regions are not “next door” on any practical scale. What you’re calling next door is separated by insurmountable distances due to current/non-ODSY FTL tech. That’s why everyone has to stick to the roads/the Network. The nearest potential place of interest is generally way too far off to be reached before cooking inside your ship. Your vision of heavily populated stretches of space, celestial urban sprawl, is based upon neither the realities of space nor the state of things presented in Mass Effect. Such stretches could certainly exist. In general, though, habitable worlds and accessible rest-stops (discharge points, refueling stations, etc...) simply don’t exist in the required numbers. It’s space, not Earth. It’s largely empty and inimical to life. This is why species have settled for exploring and colonizing any worlds remotely habitable along the Relay Network. Before ODSY, anything else was out of reach. With ODSY, many more places now become accessible since they’re only a few FTL-years away. Now you can journey 6 months off the beaten path since you won’t cook inside your ship. I'm not sure "insurmountable" works there. Drive discharge makes travel slower rather than impossible -- given what we know about planetary systems, not being able to find a path with discharge points is almost inconceivable. Fuel is another matter. We don't have good data on how fuel scooping works, beyond that it's a thing. I suppose there are some systems where it couldn't be done. I don't think this actually matters for your argument anyway. It's a long way from "possible" to "economically feasible." We don't have the numbers to accurately state how much greater the economically useful range of ODSY drive ships is. 10x, maybe? In practice, of course, MW history ends before those effects are felt.
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Post by alanc9 on May 13, 2018 16:10:16 GMT
You're simply failing to see that if anything of interest is beyond 50 LY from all those known relays, you have a bunch of explored and confirmed unexplorable empty space eating away at your 99% unexplored galaxy. You're also failing to see that every cluster found within that 50 LY limit extends the limit 50 more LY in every direction from that new point. With centuries to do it, more of the areas around those relays would be fully explored and either confirmed as dead space or extending the limits out into new space. mu impression was that the 1% figure included those 50 LY extensions. How many clusters are in Citadel space, anyway. Far more than we ever get on the maps. We don't even see most human colonies.
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Post by Basquemercat117 on May 13, 2018 23:01:09 GMT
Well, if there's a scene where the Normandy just watches a geth drop ship delivering the goods despite being able to engage, then yes, it should have attacked the drop ship in question, or there should have been an explanation of why it didn't. Heck, it could be a simple audio line from Joker advising Shepard that the Normandy made a run at incoming drop ships and took down a few but not all. On Feros, a drop ship delivers several troops on top of the colony at the start, yet Normandy just, apparently, hangs out in the docking bay and does nothing. On Noveria, a geth drop ship delivers troops at the start of the Aleutsk Valley run, and again Normany is left just hanging out in the docking bay. One might say that the weather on Noveria played a role, but then why can geth drops ships fly and Normandy can't. Then we have the bases used during the Geth Incursions side quest line. Two of those clearly drop troops on top of Shepard while on planet. Where does Normandy go after dropping Shepard in the mako? Apparently, too far away to lay down a little fire on an incoming drop ship? You'd think at least after the first one, Shepard would have caught on to their tactics and ordered the Normandy to look out for incoming drop ships and provide him/her with some cover fire. That is a really easy question to answer. The Normandy is a stealth frigate, and the SR-1 is barely even considered a frigate. frigates are not build to support ground, they are built for scouting, and escorting. hey look that is what the normandy is used for. The normandy as seen once you get through the omega relay doesnt even have a point defense system to fight off fighters. But it wasnt built for that, it was built for stealth, infiltration, and scouting. and even on the suicide mission when it could use those attributes it did those things well. Frigates are even used for ship to ship combat, and we see that the Normandy can take on ships way larger than itself if flown correctly. and on the Noveria and Feros comment, that would be lke you getting mad for you car not picking you up at the other end of the building when you parked in somewhere else. why was the Normandy there to help Shepard there? it was parked somewhere.
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Post by griffith82 on May 14, 2018 12:07:53 GMT
You're simply failing to see that if anything of interest is beyond 50 LY from all those known relays, you have a bunch of explored and confirmed unexplorable empty space eating away at your 99% unexplored galaxy. You're also failing to see that every cluster found within that 50 LY limit extends the limit 50 more LY in every direction from that new point. With centuries to do it, more of the areas around those relays would be fully explored and either confirmed as dead space or extending the limits out into new space. mu impression was that the 1% figure included those 50 LY extensions. How many clusters are in Citadel space, anyway. Far more than we ever get on the maps. We don't even see most human colonies. That’s a fair point. Still while you are correct that there are systems left unexplored I hope they continue showing us what Andromeda has to offer.
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Post by Deleted on May 14, 2018 14:33:32 GMT
On Feros, a drop ship delivers several troops on top of the colony at the start, yet Normandy just, apparently, hangs out in the docking bay and does nothing. On Noveria, a geth drop ship delivers troops at the start of the Aleutsk Valley run, and again Normany is left just hanging out in the docking bay. One might say that the weather on Noveria played a role, but then why can geth drops ships fly and Normandy can't. Then we have the bases used during the Geth Incursions side quest line. Two of those clearly drop troops on top of Shepard while on planet. Where does Normandy go after dropping Shepard in the mako? Apparently, too far away to lay down a little fire on an incoming drop ship? You'd think at least after the first one, Shepard would have caught on to their tactics and ordered the Normandy to look out for incoming drop ships and provide him/her with some cover fire. That is a really easy question to answer. The Normandy is a stealth frigate, and the SR-1 is barely even considered a frigate. frigates are not build to support ground, they are built for scouting, and escorting. hey look that is what the normandy is used for. The normandy as seen once you get through the omega relay doesnt even have a point defense system to fight off fighters. But it wasnt built for that, it was built for stealth, infiltration, and scouting. and even on the suicide mission when it could use those attributes it did those things well. Frigates are even used for ship to ship combat, and we see that the Normandy can take on ships way larger than itself if flown correctly. and on the Noveria and Feros comment, that would be lke you getting mad for you car not picking you up at the other end of the building when you parked in somewhere else. why was the Normandy there to help Shepard there? it was parked somewhere. Well, that begs a question... why then is Normandy armed if it's not intended to be ever used in any situation where it could conceivably provide air support to the people it drops on the ground? Why, knowing full well that the geth use drop ships, doesn't Shepard then go to, say, the Geth Incursion planets, with a few fighters along to provide air support to his operation. His intel says that geth are on those planets. It's not like he's scouting blind. Why, after assessing the situation with Fai Dan inside the Feros Colony, doesn't Shepard order Normandy into the air to specifically provide air support to his team if necessary instead of leaving his vehicle parked. It's not like Shepard is the one driving said vehicle. If you're shopping and your spouse is waiting in the car and your excursions take you to the other side of the a large shopping centre, wouldn't you at least be inclined to call him/her up on the cell phone and ask to be met at the other door? Why then does the Normandy lead the charge against Sovereign if it's a small frigate not really intended to operate under fire; and would you consider that to be flying it correctly then? Tempest is not a war ship, it's a CIVILIAN frigate-sized vessel loaded up with scientific gear, not guns. The AI obviously has some fighters (they're used in the final fight) and do provide Ryder with air support during that fight.
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Post by alanc9 on May 14, 2018 15:08:44 GMT
Shepard actually does call the Normandy to pick him up on Therum, and perhaps Virmire.
As with all such things, the Normandy can show up wherever the plot lets it. Should the plot have let it shoot down the geth drop ships? Or more likely, just not have the drop ships? Would that have made the missions better, or worse?
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Post by Ahriman on May 14, 2018 15:19:17 GMT
These regions are not “next door” on any practical scale. What you’re calling next door is separated by insurmountable distances due to current/non-ODSY FTL tech. That’s why everyone has to stick to the roads/the Network. The nearest potential place of interest is generally way too far off to be reached before cooking inside your ship. Your vision of heavily populated stretches of space, celestial urban sprawl, is based upon neither the realities of space nor the state of things presented in Mass Effect. Such stretches could certainly exist. In general, though, habitable worlds and accessible rest-stops (discharge points, refueling stations, etc...) simply don’t exist in the required numbers. It’s space, not Earth. It’s largely empty and inimical to life. This is why species have settled for exploring and colonizing any worlds remotely habitable along the Relay Network. Before ODSY, anything else was out of reach. With ODSY, many more places now become accessible since they’re only a few FTL-years away. Now you can journey 6 months off the beaten path since you won’t cook inside your ship. Drive discharge makes travel slower rather than impossible -- given what we know about planetary systems, not being able to find a path with discharge points is almost inconceivable. Fuel is another matter. Not by the lore. Notice the absence of fuel issue.
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Post by alanc9 on May 14, 2018 15:29:48 GMT
"Barrier" doesn't imply impossibility, merely difficulty.
Again, the lore says what the issues are, and that lore says that those issues are surmountable. Remember, travel via normal FTL to Ilos was impractical rather than impossible.
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Post by Deleted on May 14, 2018 15:43:36 GMT
Shepard actually does call the Normandy to pick him up on Therum, and perhaps Virmire. As with all such things, the Normandy can show up wherever the plot lets it. Should the plot have let it shoot down the geth drop ships? Or more likely, just not have the drop ships? Would that have made the missions better, or worse? I agree with the second half of your comment completely. Tempest is not armed because the writers wanted it that way and the did make use of the fact that it was unarmed in the plot of the story. The whole Ghost Storm technology idea was devised around the idea of sneaking an unarmed Tempest into range of the heavily armed Archon's flagship using other vessels to distract the kett. The flight away from the first encounter with the Archon was founded in the idea that Ryder would be confronted by him in an unarmed vessel and have to think of something other than firing back. In which story is the writing poorer from the standpoint of not using their own plot devices as effectively as they could have? That's a question for a different thread.
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Post by themikefest on May 14, 2018 16:07:44 GMT
When Ryder first encountered Archie, the scrouge worked in the tempest favor that prevented the kett fighters from possibly destroying the tempest. When facing Archie a second time, when approaching Meridian, the kett had enough firepower to wipeout Ryder and the others, but again, the scrouge worked in Ryder's and the tempest favor.
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Post by Andrew Lucas on May 15, 2018 15:10:51 GMT
The only reason I can come up with is because they're retards, no one with a sane mind should go "explore" the unknown, the one thing we fear the most, without means to protect itself when in danger and thousands of lives are at stake. The writing for this game is not even amateurish, but terrible at best.
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Post by alanc9 on May 15, 2018 16:20:57 GMT
But, again, a dreadnought or two can't actually protect you. Any species which has the capability to attack an unarmed ark will almost certainly militarily outclass an armed ark, or several armed arks. (Although there is a very narrow parity window where the hypothetical hostiles have only just started building warships.)
And as mentioned upthread, being armed shouldn't be necessary to protect any FTL-capable ship in the first place, since the sensible move is simply to disengage. (Edit: how this played out with the non-human arks is a serious writing problem.)
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Post by themikefest on May 15, 2018 16:30:14 GMT
Having an ship with defenses systems in place can fire back at attackers long for the ship to get to ftl without taking anymore damage than if there weren't any defenses
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Post by alanc9 on May 15, 2018 16:41:03 GMT
I think you had a bad edit there.
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Post by cypherj on May 15, 2018 21:30:01 GMT
I never had an issue with the arks being unarmed. They weren't going to win a fight if they got knocked out of FTL with everyone in cryo.
Nexus - should have been armed. If that is your home until you find a planet, and all the Arks are docked there with all the cryo pods, it should have been armed. At the very least it should have had stationary defenses deployed around it.
Tempest & Nomad - should have been armed. This was the one that bothered me all game. You're attacked the moment you show up on Habitat 7 by an unknown, hostile race. You get to the Nexus and you find out that your first attempt at starting a colony was wiped out by this same hostile race. Then it comes time for you to venture out into the unknown alone, knowing that this hostile alien race is out there, and they're sending you out unarmed. Just seemed preposterous to me. I wouldn't have wanted to go unarmed even if it had just been unknown territory, and I didn't know what to expect. But they knew what to expect in this case.
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ahglock
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Post by ahglock on May 16, 2018 1:15:46 GMT
I think the idea that armaments wouldn't help on the arks is odd. Sure you goal is to just flee, but it is easier to flee while shooting than it is to flee when you aren't shooting. It's not about winning the fight, but making flight more successful of an option.
Also it allows you to stop a range of attacks from just happening in the first place. A huge range of vessels just wont try to attack you if you show a proper defense. Something that massive but showing no defense is just a incredibly tempting target to any potential hostile. Comparatively small pirate vessels would attack an unarmed massive ship because even taking a small % would be a massive haul.
The main issue as mentioned is why they couldn't just FTL away. Now there could be a variety of lore friendly reasons for that as I don't think ships of this size are detailed much. So it is possible larger ships can't just jump to FTL that it has a lengthy wind up period which is problematic to pull off while under assault. But the why just never was gone into. And as pirates are seen as a threat to ships in the MW it owuld make sense that you need to do something time consuming to jump, as otherwise you almost always would be able to flee. It was implied in the Asari ark that they needed something like a long straight away while not under fire, but it was pretty vague. The Kett did show some ability to shut engines down when they first encountered the archon, but again it wasn't explained and up to this point tech like that I was unaware of existing. So some kind of WTF comment would have been nice. It's a new galaxy so new tech and abilities is fine but explain that.
Now if it is just a hit a button and you instantly leap into FTL with no known way to stop it I can see weapons being seen as unnecessary. As you'd always be able to escape. But, I don't think it has ever been implied its always that easy for all ships.
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Post by Deleted on May 16, 2018 1:34:01 GMT
While playing last night, I heard a crew conversation where they were talking about the Tempest being unarmed. The comments had to do with the Tempest's structure and hull not being designed to withstand firing mounted weapons. The same may be true of the Nomad, and I would guess they'd be concerned with it being able to withstand greater ranges of environmental hazards (note that they already had basic information about TMW planets where the mako would operate, what they would encounter in Andromeda was unknown). Both were designed for agility, not as weapon mounts that would stand and fight. OTOH, the Citadel government's attitude towards exploring the relay network doesn't seem to have been founded in logic in the first place. Not opening relays doesn't protect you from what's on the other side, it just keeps you in the dark about what's there. Keeping a relay inactive means it can't be used as the endpoint of travel from another relay. Nexus - should have been armed. If that is your home until you find a planet, and all the Arks are docked there with all the cryo pods, it should have been armed. At the very least it should have had stationary defenses deployed around it. The Nexus had fighter squadrons, and I would assume the shuttles were armed. There were regularly scheduled shuttle patrols going out from the outposts, and I'd assume those shuttles were armed. Beyond that, how big of a fleet would they have needed to adequately protect it? They hadn't finished building the Nexus, and I would expect they were planning to build a military fleet once they'd arrived and learned more about what hostilities they'd be facing, the technology they would be up against, etc. ETA: The main issue as mentioned is why they couldn't just FTL away. Now there could be a variety of lore friendly reasons for that as I don't think ships of this size are detailed much. I think FTLing away was the plan, but the scourge made that impossible - or at least required more careful course plotting. They probably expected their shields would hold until they could get away.
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Post by ahglock on May 16, 2018 2:00:25 GMT
The main issue as mentioned is why they couldn't just FTL away. Now there could be a variety of lore friendly reasons for that as I don't think ships of this size are detailed much. I think FTLing away was the plan, but the scourge made that impossible - or at least required more careful course plotting. They probably expected their shields would hold until they could get away. Yeah, I've thought that might be the reason but again nothing was detailed explaining that. Previously FTL didn't care about crap in the way, you just jumped into FTL, flying through suns etc. So why not now? It could be the scourge, but they needed something that said space magic scourge stops FTL!! oh noes we can't escape.
Whatever the reason they dropped the writing ball here.
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Post by themikefest on May 16, 2018 2:06:35 GMT
The Nexus had fighter squadrons, They must have been on lunch break when Archon and the kett showed up and took the Hyperion
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