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Post by Deleted on Oct 11, 2016 19:29:36 GMT
... and philosophically speaking... would any one person's choices matter even that much in a world galaxy locked in a repeating cycle of war for all of it's known history. The game, from the outset, led us on an attempt to solve the unsolvable... world peace. The cost of peace is extremely high and it's not surprising that Bioware could not come up with a satisfying ending. Someday, lakus, I hope you can come with a real life solution to that dilemma. As for the use of the Catalyst - We do fight entire wars to get an opportunity to eventually sit down with the leader of the enemy and broker peace... and then, in the end, we don't trust them enough to act on those options or to maintain that peace. The "problem" with the Catalyst being the enemy is, I think, part of what the story was building towards all along. I don't need one for real life (though sure it would be nice) All I need is one for a video game. You know "It's science fiction, just go with it" We already disrupted the cycle way back in ME1. Too bad the opportunity got p*ssed away by writers who had no idea what they were doing. SO in the end all we were left with was "feelz" And this was not a brokered peace. The Reapers were continuing to pound away at the fleets even as you were talking. This was no parlay. This was the Reapers telling us how it was going to be. ... but the game IS 4 years old and it's not changing... just go with it. Your choices are to decide not to feel burned anymore and make peace with it or live in a state of "war" with the videogame for the rest of your life.
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Post by gothpunkboy89 on Oct 11, 2016 20:38:10 GMT
When you take the route that all ending and all choices are equally valid and equally good then the ending kind of has to be extremely generic to compensate for the many ways of reaching it. Just based on choices made in ME 3 alone there are dozens of possible ways for it to play out. Programing that many possible set ups simply isn't realistic. It is ok in our minds but we are dealing with imagination which is limitless not actual game creation. The concept of save quarians= destroy points, save geth=control, etc causes problems. Because making peace with Geth has nothing to do with synthesis. Just like picking Geth over quarians has nothing to do with control. And that set up would also equal the same numbers on the board. Granted War Assets and I assume that is what you are referring to here could have done a bit better. Separating the stuff you find for Crucible from the warships you find which have no direct connection to building it. But the War Assets themselves are a choice and the choice does show an effect on the game. To low and Destroy option causes massive collateral damage and synthesis isn't an option. As well during the scene during the start of the fight it shows the galaxy struggling against the Reapers. Choose to get high war assets and it shows the galaxy putting up a much greater fight against them. As well as if you choose destroy there is no collateral damage and synthesis is an option. This doesn't really address my point. I'm saying fine, you make the endings generic because they are beyond your "line" that we were trying to get to and since resources are finite, you have to do that. But that does not excuse the final battle where things should've been more directly reflected and not just reduced to a number. Rannoch was just an example. I set it up that way because thematically it does line up. Pick the quarians and are you are rejecting synthetics like destroy is. Pick the geth, you are embracing them (control). Make peace, a union of both (synthesis). I'm not saying I personally agree with those connections but they could be made. Rannoch is interesting in another way, in that it specifically takes your previous choices into account directly- first off, without Tali and Legion you will never get peace. Then there's the "score" that favors one or the other that's decided based on loyalty and what you did in those missions, via Tali's trial and the heretics. These things affect the outcome directly. There's no board that says "You have x bro points with the geth". Now on the surface this doesn't seem that different from the war assset system, since there is still a numerical value calculated. But the differences are one outcome is directly tied to a choice or set of choices (peace) and what's tied in via numbers is specific to the issue at hand. You can't fuck over one side (or both) but because you're such a swell guy otherwise, you still get the best ending, or rather the full range of endings. Now for the main plot, the second criteria shouldn't matter as much or, depending on your perspective, it should apply to everything anyway since arguably everything you're doing helps the war effort. But the idea of having at least some choices directly affect the endings (even if they have to be simplified) is not a bad one. Quite the opposite. But there isn't anything wrong with the Catalyst. Going to have to be more specific about final battle. Because that can mean a ton of stuff. The initial launch of the Priority: Earth mission shows all the different races you have gathered together. Turian, Salarian, Asari, Geth and/or Quarian all check in and their ships are seen. If you saved the Destiny Ascension they even have a drawn out moment to make sure you see it entering the battle. Based on your War Assets which again are a choice. Depends if the galaxy does well against the Reapers or starts to get their clocks punched early into the fight. Showing your choices have effects. Once you go to land starting the fight to the base depending on your choices with Steve dictates if he lives or dies. Again showing weight to your choices. Once you get to forward base you can talk to previous crew members from other games. Which again depending on your past choices depends on who you can talk to. And what dialogue they have. As you walk around though it before starting the next bit if you choose the Geth over Quarians or made piece then there will be a Prime unit there. If you cured the Genophage or convinced Wrev it was cured there will be a group of Krogan being talked to by the leader. If not then a Salarian team will be there with the Leader being Captain Kirrahe. Again showing the effects of your choices. The fight to the beam is fairly standard ME game play they mostly feature Asari and Turians because those are two races that are default going to be there because you can't advance the game without them. There is no choice about them. This is sheer practicality because the very nature of the different races that depend on choice would act completely different. A Salarian and a Krogan would not fight the same way nor would a Quarian or a Geth. On the Citadel when talking to Catalyst at that point none of your previous choices have been made and the effects shown. You are now presented with an opinion that is new and not connected to past ones beyond the war assets to depend on best or worst ending choice. AKA a lot of collateral damage or minimal. Before that point there was no choice it was kill or be killed. Only at that point are you given more choices. So having the choices made during kill or be killed makes no sense. Your set up with Rannoch shows the flaws behind what you are trying to say. Supporting Quarians supports both Destroy and Control ending. Because the Quarians are seeking to destroy and control the Geth. Siding with the Geth is a big set up for synthesis. Because you are allowing a synthetic race to upgrade themselves and accept them as an equal. Making peace can be in favor of destroy, control and synthesis. But funny thing about Rannoch is unless you specifically save Admiral Koris you can not achieve peace. I know because I did everything to make peace during the game. But I choose to save the crew as he requested viewing the loss of one person not worth the larger group. Because of that when it came time for the final set up I watched as the Geth over whelmed the Quarian Fleet and Tali falling to her death. I had to restart the entirety of the Rannoch mission because I saved before it. To have a set up like that but applied across all the game means it specifically dictates how players can play depending on the ending they want. The current set up of the game allows you to play how ever you want with no right or wrong choices. Your set up would specifically create right or wrong choices. It is limiting for game enjoyment and limited for anyone attempting to roleplay. Catalyst isn't a problem. The biggest problem with this series is from the first game. Stating the Citadel is a massive dormant Mass Relay that no one despite thousands of years of habitation have no idea. That the handful of surviving Prothean Scientists were some how able to alter a very key factor to prevent and delay the next cycle despite them equally being completely unaware and those guys going into stasis pretty much at the start of the war. With the entire planet going dark to avoid detection. If you think the Catalyst is an Earth sized problem this entire basis for the game is a Red Giant Sun sized problem. How ever the Catalyst existing actually fixes that red giant problem. All you have to do is accept that the VI on Ilos was wrong in it's assumption that the Citadel is a massive Dormant Relay. The reason the Reapers always hit there first is simply because of the Alpha Relay which can change settings to reach the Citadel. And the Control the Relay BS was simply because the Citadel is the end point to all Relays so expanding out from there would literally allow them to control the Relay Network.
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Post by CrutchCricket on Oct 11, 2016 21:53:22 GMT
Going to have to be more specific about final battle. Because that can mean a ton of stuff. The initial launch of the Priority: Earth mission shows all the different races you have gathered together. Turian, Salarian, Asari, Geth and/or Quarian all check in and their ships are seen. If you saved the Destiny Ascension they even have a drawn out moment to make sure you see it entering the battle. Based on your War Assets which again are a choice. Depends if the galaxy does well against the Reapers or starts to get their clocks punched early into the fight. Showing your choices have effects. Once you go to land starting the fight to the base depending on your choices with Steve dictates if he lives or dies. Again showing weight to your choices. Once you get to forward base you can talk to previous crew members from other games. Which again depending on your past choices depends on who you can talk to. And what dialogue they have. As you walk around though it before starting the next bit if you choose the Geth over Quarians or made piece then there will be a Prime unit there. If you cured the Genophage or convinced Wrev it was cured there will be a group of Krogan being talked to by the leader. If not then a Salarian team will be there with the Leader being Captain Kirrahe. Again showing the effects of your choices. The problem is most of this is token. "You have squadmates there to be seen. You have ships there to be seen. You have random NPCs there to be seen". You know what would've been better? Seeing them in action. Or even better, directly using them. How about a multi-stage operation where you can deploy assets gained against specific objectives to advance? ME2's suicide mission in other words, but on a mass galactic fleet scale. Something where both past and present choices can come back to bite you or can save you as the case may be. So when you get to the end, even if it's still the RGB and determined by the Crucible's healthbar we directly influence it till the very end. What we have currently both from an RPG and from a military narrative perspective is the equivalent of walking down a linear corridor. And frankly it's a mess, despite its apparent simplicity. The fight to the beam is fairly standard ME game play they mostly feature Asari and Turians because those are two races that are default going to be there because you can't advance the game without them. There is no choice about them. This is sheer practicality because the very nature of the different races that depend on choice would act completely different. A Salarian and a Krogan would not fight the same way nor would a Quarian or a Geth. Well MP and most cutscenes belie your point. But more importantly, this is a mistake. This is the final battle of the franchise. Five years, hundreds of choices and hours played, everyone's in and there's no going back... why in all hells would you make it "standard gameplay"? Standard gameplay for this series means you and two NPCs trade shots with other NPCs with or without the use of powers and chest high walls. The final battle is supposed to end a galactic level extinction event. And they expect us to do that with pew-pews on the ground? But even that is too simplistic, because despite its steady improvements, ME's combat has never been its main selling point. The main selling point has been choices and choice history and making different things happen through your choices. So again we come back to, "how about instead of more inane pew pews and token appearances, we make some choices on the scale of the threat we're facing in this, the final battle of the franchise and the final time we may make any choices in this context?" Your set up with Rannoch shows the flaws behind what you are trying to say. Supporting Quarians supports both Destroy and Control ending. Because the Quarians are seeking to destroy and control the Geth. Siding with the Geth is a big set up for synthesis. Because you are allowing a synthetic race to upgrade themselves and accept them as an equal. Making peace can be in favor of destroy, control and synthesis. But funny thing about Rannoch is unless you specifically save Admiral Koris you can not achieve peace. I know because I did everything to make peace during the game. But I choose to save the crew as he requested viewing the loss of one person not worth the larger group. Because of that when it came time for the final set up I watched as the Geth over whelmed the Quarian Fleet and Tali falling to her death. I had to restart the entirety of the Rannoch mission because I saved before it. To have a set up like that but applied across all the game means it specifically dictates how players can play depending on the ending they want. The current set up of the game allows you to play how ever you want with no right or wrong choices. Your set up would specifically create right or wrong choices. It is limiting for game enjoyment and limited for anyone attempting to roleplay. You may disagree with my connections but the fact that you make some of your own shows you understand my point. And I'm not talking about railroading. I'm talking about some past decisions making certain paths easier or harder. Some may close a path entirely but I don't think everything should work like that. Nor was anything in my point about "right" or "wrong" ways to play, unless you inherently assume one ending is "bad" and another is "good". That's on you. Catalyst isn't a problem. The biggest problem with this series is from the first game. Stating the Citadel is a massive dormant Mass Relay that no one despite thousands of years of habitation have no idea. That the handful of surviving Prothean Scientists were some how able to alter a very key factor to prevent and delay the next cycle despite them equally being completely unaware and those guys going into stasis pretty much at the start of the war. With the entire planet going dark to avoid detection. If you think the Catalyst is an Earth sized problem this entire basis for the game is a Red Giant Sun sized problem. How ever the Catalyst existing actually fixes that red giant problem. All you have to do is accept that the VI on Ilos was wrong in it's assumption that the Citadel is a massive Dormant Relay. The reason the Reapers always hit there first is simply because of the Alpha Relay which can change settings to reach the Citadel. And the Control the Relay BS was simply because the Citadel is the end point to all Relays so expanding out from there would literally allow them to control the Relay Network. Uhm. No. The reasons for needing a relay to darkspace should be obvious. Beyond that, the "Citadel trap" is specifically stated to be about the manipulation of galactic civilizations to utilize the Citadel and relays in order to "develop along the paths [the Reapers] desire". It is intended for organics to come in and set up shop there but not examine the inner workings too carefully. That it works is not the plot hole. Between the keepers and the Citadel being able to change its internal structure (this is what saves it more than anything) it is perfectly plausible that organics never see the true inner workings. Nor is the Prothean tampering a plot hole either. Being both the first race to actually create their own relay and posessing the rather unique sensory memory thing they do makes them the best candidates to actually pull something like this off. And the way it's described, making the keepers ignore the signal to open the relay could be as easy as sending that whole function to /dev/null. No, what you can say are gaps in logic is each cycle's complacency in accepting the Citadel as the centerpoint of their civilization without being able to fully study it and the Reapers making the Citadel the prime relay as opposed to its darkspace counterpart, and relying on the keepers to begin with. But one plot hole does not excuse another. For the Reaper controller to then have been in the Citadel the whole time takes beyond stupid to unprecedented levels of full retard. And that's not even getting into the endings problems with the holokid, from how utterly unthinkable it should've been to try frame the victory as capitulating to the enemy, to the cheap and despicable attempt at emotional manipulation and finally absolute nonsense of the yo dawg bullshit.
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Post by Feel Boss on Oct 11, 2016 22:10:56 GMT
Ugh. I've ranted about ME3 elsewhere, so I won't rehash it all here. I'll just say that at the end, we were railroaded into a tiny handful of "choices" that amounted to picking "A, B, or C." Those choices also flew in the face of things we'd done earlier in the game and were creepy (Control) or horrifying (Synthesis) or tragic (Destroy, which kills the geth and EDI). In the Destroy ending, the geth and EDI are killed off, so the choice of getting the geth and quarians to coexist and fight together against the Reapers is meaningless. So is the choice to encourage the relationship between EDI and Joker. Before the final battle, EDI says that Shepard is the reason she feels truly alive now ... and only a few minutes later, she dies because of the "choice" Shepard makes. Also, even if you convince the quarians and geth to end their war and work together, at the end the game tosses that out the window, insists that synthetics will always wipe out their creators in spite of you proving that statement false, and doesn't even give you a way to get around it. That and everything else about the ending contradicts themes and choices thorughout the previous games and most of the third, and it just comes out of nowhere. It's like the end of a completely different story was tacked on to this one. And it also forced the "hero has to die at the end" BS on us. And sorry, I don't count that gasp-for-breath stuck onto the very end as survival. The entirety of ME3 is badly written, with the exception of a few genuinely good moments scattered throughout. It's just that the ending was so reprehensible, it overshadowed all the other problems with the story. The only way I can stomach a replay is by using the MEHEM and CE mods and spending more money on the Citadel DLC just to finish it off on as positive a note as possible. (I should also note that I have not bought the Leviathan or Omega DLCs, and will not in the future.) I'd already spent $80 on it, so I needed a way to get some enjoyment out of it.
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Post by gothpunkboy89 on Oct 12, 2016 5:34:42 GMT
The problem is most of this is token. "You have squadmates there to be seen. You have ships there to be seen. You have random NPCs there to be seen". You know what would've been better? Seeing them in action. Or even better, directly using them. How about a multi-stage operation where you can deploy assets gained against specific objectives to advance? ME2's suicide mission in other words, but on a mass galactic fleet scale. Something where both past and present choices can come back to bite you or can save you as the case may be. So when you get to the end, even if it's still the RGB and determined by the Crucible's healthbar we directly influence it till the very end. What we have currently both from an RPG and from a military narrative perspective is the equivalent of walking down a linear corridor. And frankly it's a mess, despite its apparent simplicity. Well MP and most cutscenes belie your point. But more importantly, this is a mistake. This is the final battle of the franchise. Five years, hundreds of choices and hours played, everyone's in and there's no going back... why in all hells would you make it "standard gameplay"? Standard gameplay for this series means you and two NPCs trade shots with other NPCs with or without the use of powers and chest high walls. The final battle is supposed to end a galactic level extinction event. And they expect us to do that with pew-pews on the ground? But even that is too simplistic, because despite its steady improvements, ME's combat has never been its main selling point. The main selling point has been choices and choice history and making different things happen through your choices. So again we come back to, "how about instead of more inane pew pews and token appearances, we make some choices on the scale of the threat we're facing in this, the final battle of the franchise and the final time we may make any choices in this context?" You may disagree with my connections but the fact that you make some of your own shows you understand my point. And I'm not talking about railroading. I'm talking about some past decisions making certain paths easier or harder. Some may close a path entirely but I don't think everything should work like that. Nor was anything in my point about "right" or "wrong" ways to play, unless you inherently assume one ending is "bad" and another is "good". That's on you. Uhm. No. The reasons for needing a relay to darkspace should be obvious. Beyond that, the "Citadel trap" is specifically stated to be about the manipulation of galactic civilizations to utilize the Citadel and relays in order to "develop along the paths [the Reapers] desire". It is intended for organics to come in and set up shop there but not examine the inner workings too carefully. That it works is not the plot hole. Between the keepers and the Citadel being able to change its internal structure (this is what saves it more than anything) it is perfectly plausible that organics never see the true inner workings. Nor is the Prothean tampering a plot hole either. Being both the first race to actually create their own relay and posessing the rather unique sensory memory thing they do makes them the best candidates to actually pull something like this off. And the way it's described, making the keepers ignore the signal to open the relay could be as easy as sending that whole function to /dev/null. No, what you can say are gaps in logic is each cycle's complacency in accepting the Citadel as the centerpoint of their civilization without being able to fully study it and the Reapers making the Citadel the prime relay as opposed to its darkspace counterpart, and relying on the keepers to begin with. But one plot hole does not excuse another. For the Reaper controller to then have been in the Citadel the whole time takes beyond stupid to unprecedented levels of full retard. And that's not even getting into the endings problems with the holokid, from how utterly unthinkable it should've been to try frame the victory as capitulating to the enemy, to the cheap and despicable attempt at emotional manipulation and finally absolute nonsense of the yo dawg bullshit. And that again comes into conflict with the sheer number of choices that can be made. If you don't have DLC Zaeed will not show up even though he is canon. How would you replace him in action? He has no connection to you and no reason to show up because at best he is just some random mercenary that shows up for a couple of minutes and gone. If Garrus doesn't make it though the suicide mission in ME 2 how would you handle that? At best it would be like the Destiny Ascension set up were you get 2-4 seconds of screen time of them holding a default rifle firing a few rounds and maybe ducking. And that would be it. Ever since the first first level of the game it has been a linear corridor based shooting game were everyone funnels down a single set path and you kill everyone along the way. Seriously did you start the ME series on Priority Earth and never play any other level? It makes the same amount of sense when dealing with RP or military set up the same as literally any other mission in the game since the first mission on Eden Prime. RP part doesn't really come into play when you are in combat. The RP parts comes from the actions outside of it or conversations during it. Not the actual fighting it self. Military the actions make perfect sense. The entire set up is the Galaxy is on it's last leg due to months of fighting with every ounce of strength they have only to be inexorably pushed back by the Reapers anyways. They are exhausted and spent, the infrastructure of the galaxy that would be able to sustain a war effort has been shattered. Any attempts at conventional warfare with the Reapers will only end with the Reaper winning. The entire point is to distract the Reapers with the fleets in space. Land enough troops to make a single point strike on the Reaper forces around the Citadel Beam. To break an opening before they can react and redeploy their superior troop numbers to counter them. So they can get enough troops into the beam to open the arms open by using choke points to limit the Reaper forces that can be brought into play. And all this has to be done ASAP because the only thing stopping the Reapers from orbital bombarding the troop gathering points are the Fleets in space that are getting ripped apart to buy time and protect the Crucible. Final battle was never about galactic extinction event it was about fighting your way from point A to point B to open the Citadel arms. Because again it is made very clear the direct conventional warfare only ends with the Reapers winning. But on the story of choices yes the choices are the big selling point because combat wasn't perfected till the last game. But with in that set up you seem to be ignoring how they are handled. There is a narrative story that we are following. How ever within that narrative there are options for players to make different choices. Free or kill Rachnni Queen, sell or activate Legion, Cure the Genophage or don't. And each choice has the same weight to over all story. Save the Rachnni Queen and that is it. What you get next game is a small chat with an Asari who is being willingly controlled by the Queen telling you about how they are laying low. and ME 3 simply another chance to save the queen or leave her again. Either way those levels are complete and you move onto the next one. Heck even something major like Priority Rannoch if Legion and Tali are both killed in ME 2 then you get replacements for them that still allow you to move the game forward. Granted you are prevented from the peace option but it doesn't actually punish you for having them die by preventing you from advancing the game. And there are other ways to build up War Assets to still get the good ending you might be aiming for. The ME series is a trilogy that you have to go out of your way and mess up on purpose to actually suffer negative effects from your actions. Actually there isn't any overt reason for them to need a relay to dark space. To start Dark Space the area between galaxies is a very very large place. As well Sovereign was shown to be able to operate in the galaxy for over 50,000 years without being detected and without needing outside assistance so again not very well defined. On top of that the Citadel isn't needed for the races to follow the path the Reapers set down. All they needed for that was to leave behind the scraps of their technology so they develop using that technology. Though lets be honest here that line is a bit of a stretch because there are only so many ways to bend the laws of physics in the galaxy. And that is actually the point that any race would suddenly start colonizing on an abandoned space station that they don't fully understand. This is complete anti logic of the highest caliber. If tomorrow you found an abandoned car in your drive way with the keys in it. You wouldn't jump right in with your kids and start driving it would you? The Prothean's extra sensory abilities only show up in the final game. Which still doesn't solve the plot hole. Not only are the Keepers not real sentient beings. But the fact their own race with that ability lived on it for decades and never figured it out. Yet a dozen people suddenly are able to solve in decades what thousands of years was some how avoided? How can the vague indoctrination effect some how magically effect millions of Protheans over thousands of years. Yet some how not effect a dozen people? Are these Prothean Scientists magic? Did the rest of their entire race and the people that ruled their empire just forget to take their anti indoctrination pills? Did they invent a magical cloak of invisibility that prevented that Keepers from seeing them and the Reaper effects from effecting them? But seriously if you want to start trying to use logic outside of simply the first game then your argument falls apart harder then a house of cards being hit by a magnitude 10 earth quake while simultaneously being hit by a F5 Tornado and Category 5 Hurricane. Mass Relay technology isn't the same as discovering and avoiding the apparently manipulation that trillions of individuals across billions of races across thousands of cycles were apparently incapable of doing. The Reapers can travel at around 10,958 times the speed of light. For comparison the Alliance ships travel at around 50 times he speed of light. The Alpha Relay is located at the very edge of galaxy space located in a back water resource limited system. That the only reason the Batarians are in it is because their government is having a penis measuring contest with the rest of the galaxy in their own mind. Complete with an artifact that reacts to how close the Reapers are and indoctrinates anyone who finds it to keep quite about the Reaper invasion. On top of the fact the Alpha Relay can have it's settings alter to allow it to link to dozens of Primary Relays across the galaxy including the Citadel one. As well as the Reaper's purpose is to find a working solution to Organic vs Synthetic conflict so if the Citadel could manipulate the species of the galaxy to develop on the path they want then there would be no need for each cycle's harvest. The Catalyst being there actually clears a ton of stuff up about this. Particularly if you ignore the relay part as a false assumption made by the VI on Ilos due to the action of the Alpha Relay. The very design of the Citadel doesn't even vaugly look like it could be a mass Relay. How ever it does look like a giant signal dish. Being a massive satellite that signals the Reapers in dark space to head towards the galaxy makes way more sense. Not only could the citizens of the galaxy explore the Citadel and over look something as simple as that without it being mind numbingly stupid. But it would also make sense why the Prothean scientists could alter it because now they knew what they were looking for. This also explains why Sovergein despite having a good half hour head start on Shepard of being connected to it that nothing seemed to happen. The Reaper signal was blocked and Sovereign couldn't call on the Reapers. It also prevented it from contacting the Catalyst. So when it attacked and latch on it was not only activating the signal to Harbinger in Dark Space but also communicating with the Catalyst. When the Saren puppet over loads it threatened to overload all the Citadel systems so the Catalyst redirected it into Sovereign. Which also fixes the plot hole how a small 5 foot tall marauder could some how overload and entire Reaper. It also explains why they were so reluctant to take the Citadel till absolutely needed. If word got out what was housed there the races of the galaxy could very well destroy the Citadel and the Catalyst so a soft touch was needed leaving it along till they rendered the galaxy a non threat. Of course that was before TIM blabbed. Viewing the choices as capitulating to the enemies wishes is such a narrow view of it. I'd go more into it but that is another several paragraphs and it is 1 am here so going to end it with that.
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Post by CrutchCricket on Oct 12, 2016 15:17:32 GMT
And that again comes into conflict with the sheer number of choices that can be made. If you don't have DLC Zaeed will not show up even though he is canon. How would you replace him in action? He has no connection to you and no reason to show up because at best he is just some random mercenary that shows up for a couple of minutes and gone. If Garrus doesn't make it though the suicide mission in ME 2 how would you handle that? At best it would be like the Destiny Ascension set up were you get 2-4 seconds of screen time of them holding a default rifle firing a few rounds and maybe ducking. And that would be it. You seem to be deliberately ignoring my points, on all counts. At this stage this isn't about squadmates, this is about entire armadas. But regardless, the principle is the same as has been applied thus far- if you have the asset it shows up, if you don't, it doesn't or there's an inferior placeholder. And a few seconds of cutscene is not what we're talking about here. We're talking about a multi stage mission where you deploy assets against specific goals. Like the suicide mission but on a larger scale. For example if you have an infiltration objective, you can deploy an STG team, a spectre team (if you have them) or a plain Alliance Marine team (the default). The default obviously will not be as successful, may outright fail or may be wiped out. You can also pick the wrong team for the job like you could in the suicide mission. Only with these mechanics in place is a token cutscene depicting the asset/action sufficient. Hell in certain cases, you can even skip the cutscene and just get a dialogue mission report as to success/failure. Ever since the first first level of the game it has been a linear corridor based shooting game were everyone funnels down a single set path and you kill everyone along the way. No, the main draw of the series was making choices and having those choices reflected later. If you want a linear shooter, go play CoD. Did you play the Mass Effect Games? Did you set your game to "action" for ME3 perchance? Military the actions make perfect sense. Really? Who's in charge? It sure as shit ain't Shepard who gives one command than scurries off to the trenches again because three games is not enough time to learn delegation. Is it Hackett? Why would the alien fleets listen to Hackett? They've gathered under Shepard's umbrella. He's the spearhead in teh fight, the very symbol of the Resistance, the Space Jesus- oh right, except when he isn't because he's just the Alliance's errand boy. Disorganized fleets makes for chaos on the battlefield which is worse than useless, even as a distraction, against the Reapers. Any attempts at conventional warfare with the Reapers will only end with the Reaper winning. The entire point is to distract the Reapers with the fleets in space. Land enough troops to make a single point strike on the Reaper forces around the Citadel Beam. Yeah, no one's talking about conventional warfare. But that doesn't mean you throw all strategy out the window and bum rush the Reapers because "distraction". Or are you someone who thought the "this isn't about strategy or tactics" line was the height of wisdom? Against a superior enemy, strategy may be the only thing giving you a chance. Any objective can be stated simply enough. ME2: Infiltrate the Collector base, rescue any civilians still alive and blow it sky high. That doesn't mean the scenario to do so has to be "head down, charge!" In order for it to be both plausible and exciting, there should be multiple stages, requiring different tactics, both planned and as a result of unforseen consequences, as even the best laid plans go to shit once the battle is on. Final battle was never about galactic extinction event it was about fighting your way from point A to point B to open the Citadel arms. Now you're just being dense. If you lose the final battle, there's nothing left to oppose the Reapers, they win, they kill everyone. Galactic. Extinction. Event. That's what's at stake, and opposing that is not just some guy and his two buddies. Fleets and teams from every species in teh galaxy all throwing in to prevent destruction. Those are the stakes, those are the sides and to narrow that down on just one ground team is asinine. But on the story of choices yes the choices are the big selling point because combat wasn't perfected till the last game. No. Choice has always been the selling point and not because the combat wasn't up to par. If all you care about is combat, Mass Effect is not for you. May I suggest Doom? But with in that set up you seem to be ignoring how they are handled. There is a narrative story that we are following. How ever within that narrative there are options for players to make different choices. Free or kill Rachnni Queen, sell or activate Legion, Cure the Genophage or don't. And? What's the difference between those? Do you get to deploy rachni teams in toxic environments? Are the rachni gone for good if you kill the queen? Do all out assaults get easier with more krogan on our side? The genophage and quarian/geth arc take up a good chunk of the game and people are very attached to the parties involved and the choice they can make so to say they make no difference would be disengenious. But the rachni situation is by far the worst handled subplot in the entire game with pretty much zero payoff either way. And each choice has the same weight to over all story. Save the Rachnni Queen and that is it. Yeah that is it. The game goes "oh, that's interesting. Anyway so here's some ravagers..." The ME series is a trilogy that you have to go out of your way and mess up on purpose to actually suffer negative effects from your actions. And some people think it should be more punishing. I won't venture an opinion on that but in some cases tolerance for error comes very close to ignoring the action altogether. Actually there isn't any overt reason for them to need a relay to dark space. To start Dark Space the area between galaxies is a very very large place. As well Sovereign was shown to be able to operate in the galaxy for over 50,000 years without being detected and without needing outside assistance so again not very well defined. On top of that the Citadel isn't needed for the races to follow the path the Reapers set down. All they needed for that was to leave behind the scraps of their technology so they develop using that technology. Though lets be honest here that line is a bit of a stretch because there are only so many ways to bend the laws of physics in the galaxy. The size of darkspace is irrelevant. The Reaper "home area" is likely just outside the galaxy. Still it is practically certain to never be discovered and that's all that matters. Sovereign was a vanguard, its job was to stick around and monitor the progress of the cycle and call its bretheren forward when the time was right. One entity can hide much better than thousands, don't you think? And scraps of technology can become mere curiosities, but not if the center of your civilization is based on it, literally. Also note, the Widow Nebula where the Citadel is located can only be accessed by relay. That alone enforces use of relays and dissuades other means of travel, like conventional FTL. If all you had is random objects in space, no would care much about them, even if they were useful. Do you care about the moon, really? What if the moon was a gateway to Disneyland? Then you might care more about it. And that is actually the point that any race would suddenly start colonizing on an abandoned space station that they don't fully understand. This is complete anti logic of the highest caliber. If tomorrow you found an abandoned car in your drive way with the keys in it. You wouldn't jump right in with your kids and start driving it would you? Bad example. I know what a car is so once I've ensured it doesn't belong to anybody else and thus no repercussions could be expected, sure I'd take it. The problem is the asari and later Council races can't really make that assertion because they're not allowed to fully study the Citadel. The mitigation factors here though are time and the supposed source of the Citadel. I'm not sure how long it took for the asari to go from discovery to colonization but sentient species can't maintain vigilance forever. If you have an unknown object you approach it with caution and try to study it. But if days, years or even centuries pass and the object does nothing to threaten you, on the contrary it appears to be harmless, even beneficial you will start to take that for granted. The other factor is starting assumptions. The asari believed the station to be Prothean and since Prothean tech is responsible for asari civilization (even more so for them since they were technically uplifted and considered the Protheans gods) they would be predisposed to interpret the Citadel positively. Same with the subsequent races like salarians, with the added effect of the asari already being there and proving it's habitable. Perception is heavily influenced by bias. So actually over time I could see how the Citadel could be taken for granted. It doesn't excuse their complacency in not continuing to try and study it or the relays, or to try and build their own. But on this one count, it's not so farfetched. The Prothean's extra sensory abilities only show up in the final game. Which still doesn't solve the plot hole. Not only are the Keepers not real sentient beings. But the fact their own race with that ability lived on it for decades and never figured it out. Yet a dozen people suddenly are able to solve in decades what thousands of years was some how avoided? How can the vague indoctrination effect some how magically effect millions of Protheans over thousands of years. Yet some how not effect a dozen people? Again, perception is influenced by bias. The Prothean Empire we know, was arrogant and cruel. We also know the facade of the Citadel is carefully constructed to keep the Protheans away from the real inner workings. Finally, if the Protheans had similar rules about not interfering with the keepers they wouldn't have gone around touching them. And touch is what is needed for a Prothean to scan something. They're not psychic in the usual sense, they can't sense the "mojo" of a place just by being in it. So it's not unlikely that during their cycle the Protheans never touched anything incriminating that would trigger their senses as they went about their business. Most people in our cycle barely notice the keepers. Something you see regularly that doesn't affect you becomes background and filtered out until you can't really be said to observe it at all. The Prothean scientists post harvest though would know what to look for and would be alert. Are these Prothean Scientists magic? Did the rest of their entire race and the people that ruled their empire just forget to take their anti indoctrination pills? Did they invent a magical cloak of invisibility that prevented that Keepers from seeing them and the Reaper effects from effecting them? Keepers are non-combatants and the Citadel doesn't seem to have any internal defenses, indoctrinating or otherwise. You can argue that's a flaw (especially with teh damn holokid on board), but not why the Protheans could get through. On top of the fact the Alpha Relay can have it's settings alter to allow it to link to dozens of Primary Relays across the galaxy including the Citadel one. Source? As well as the Reaper's purpose is to find a working solution to Organic vs Synthetic conflict so if the Citadel could manipulate the species of the galaxy to develop on the path they want then there would be no need for each cycle's harvest. The Citadel trap makes races complacent by relying on the tech instead of building their own, ensuring they don't fully master it and don't develop something completely new. It makes them both predictable and locks them in at a certain level of technology far below the Reapers. This is useful for harvesting. What it doesn't do is brainwash them into pick A technology over B technology. So no, that would not stop them from creating AI, which as far as I can tell is completely independent from eezo and the mass effect. Indoctrination can brainwash them but since it's ultimately destructive this is not a solution. The Catalyst being there actually clears a ton of stuff up about this. Particularly if you ignore the relay part as a false assumption made by the VI on Ilos due to the action of the Alpha Relay. The very design of the Citadel doesn't even vaugly look like it could be a mass Relay. How ever it does look like a giant signal dish. Being a massive satellite that signals the Reapers in dark space to head towards the galaxy makes way more sense. Not only could the citizens of the galaxy explore the Citadel and over look something as simple as that without it being mind numbingly stupid. But it would also make sense why the Prothean scientists could alter it because now they knew what they were looking for. This also explains why Sovergein despite having a good half hour head start on Shepard of being connected to it that nothing seemed to happen. The Reaper signal was blocked and Sovereign couldn't call on the Reapers. It also prevented it from contacting the Catalyst. So when it attacked and latch on it was not only activating the signal to Harbinger in Dark Space but also communicating with the Catalyst. When the Saren puppet over loads it threatened to overload all the Citadel systems so the Catalyst redirected it into Sovereign. Which also fixes the plot hole how a small 5 foot tall marauder could some how overload and entire Reaper. It also explains why they were so reluctant to take the Citadel till absolutely needed. If word got out what was housed there the races of the galaxy could very well destroy the Citadel and the Catalyst so a soft touch was needed leaving it along till they rendered the galaxy a non threat. Of course that was before TIM blabbed. No. Holokid being on the citadel negates the need for Sovereign and therefore the first game to begin with. The rest of this is irrelevant. Also Sovereign was temporarily stunned due to how much of its perception it had invested in its avatar. Technomumble feedback look rabble rabble. It does point to the inherent ridiculousness of having a ground solider face a kilometer long starship in battle, and that is a lesson that was never learned in the sequels, that much I agree. Viewing the choices as capitulating to the enemies wishes is such a narrow view of it. Oh it is capitulation, not just surrendering the battle, but also the principles for why you fought in the first place by acquiescing to its bullshit logic that you just proved wrong not three missions ago. It also cheapens the Reapers from nigh-cosmic entities to mere killbots. Everything the series was, down to the last tiny detail was utterly destroyed in those five minutes.
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Post by gothpunkboy89 on Oct 13, 2016 0:55:03 GMT
And that again comes into conflict with the sheer number of choices that can be made. If you don't have DLC Zaeed will not show up even though he is canon. How would you replace him in action? He has no connection to you and no reason to show up because at best he is just some random mercenary that shows up for a couple of minutes and gone. If Garrus doesn't make it though the suicide mission in ME 2 how would you handle that? At best it would be like the Destiny Ascension set up were you get 2-4 seconds of screen time of them holding a default rifle firing a few rounds and maybe ducking. And that would be it. You seem to be deliberately ignoring my points, on all counts. At this stage this isn't about squadmates, this is about entire armadas. But regardless, the principle is the same as has been applied thus far- if you have the asset it shows up, if you don't, it doesn't or there's an inferior placeholder. And a few seconds of cutscene is not what we're talking about here. We're talking about a multi stage mission where you deploy assets against specific goals. Like the suicide mission but on a larger scale. For example if you have an infiltration objective, you can deploy an STG team, a spectre team (if you have them) or a plain Alliance Marine team (the default). The default obviously will not be as successful, may outright fail or may be wiped out. You can also pick the wrong team for the job like you could in the suicide mission. Only with these mechanics in place is a token cutscene depicting the asset/action sufficient. Hell in certain cases, you can even skip the cutscene and just get a dialogue mission report as to success/failure. But you forget this is Shepard's story. Everything that happens is based around him. Hence why we play only as Shepard and any squad mates are simply support that we control very indirectly telling them to move here or use X ability. As well as for a couple of good reasons. To start it would effect people's ability to RP in the game. They would be forced to play a very specific way to be able to win or they would get game over and be unable to finish. If it was altered to the point that even someone is purposefully trying to do the worst possible set up in the game. Then it would lose it's meaning because someone who did everything wouldn't be challenged at all. AKA if you make it so the quadriplegic can do it then the Olympian athlete will not have any trouble what so ever. Which negates the entire point of your set up. Secondly due to the fact the internet exists within a week every single possible set up and correct moves would exist on the internet in great detail on forums all over the place. Allowing people to make perfect actions each time. Which negates the entire point of that. It would be the video game equivalent of a stair master. A lot of work that doesn't get you anywhere and is ultimately just a waste of time. Yes choices but the combat has always been linear shooter. Even on ME 1 the planet exploration inevitably lead to some carbon copy base that you had to fight your way though. Across the surface there was a random splattering of people to shoot at but they are the extreme minority compared to the rest. Yes Hackett is in charge in space and Anderson is calling the shots on the ground. They would listen because the military is not full of petulant whining children who would cry and complain that the person telling them what to do doesn't look the same. But even if you wanted to take the route that Hackett isn't the singular leader on the field. Then each race would have their own chain of command that would leave 1 person in charge of them. Which would mean those people would coordinate with each other. Something similar to: Hackett: We need help on our right flank the Reapers are tearing up the 77th Fleet Asari Adimral: Sorry can't help right now the Reaper fighters have us pinned. Salarian Admiral: Our scout Fleets will try to draw off their fire. Turian Admiral: Sorry we are busy helping the Quarian right flank hold back the Reapers from breaking their line Geth: Geth 5th Fleet will arrive to assist in 6 minutes 32 seconds Admiral Hackett. Quarian: Sorry Admiral we are a little busy with our right flank. Ground combat would be similar only they would have Shepard leading which would inspire troops and Anderson would be the General because he has been fighting on Earth since the Reapers invaded and knows the land far better then any of the other races would. Or again similar set up on the ground. Don't let your arms pop out of your socket with all that reaching your doing. Ironically the rush them is exactly what happens in ME 2. The entire point of it is the crew attacks one end drawing all the collectors attention (AKA space battle with Reapers) while Shepard's squad goes in the lightly defended areas to get around and into their secured area that blunt force wouldn't normally allow them to get to (AKA ground assault to beam). The crew rescue is only possible because both the frontal and side attack by the different squads has the entire Collector base forcing on them (AKA The Crucible being able to dock with Citadel). It is about strategy and tactics and rushing is the only way they can win. The Reapers out gun, out number and can out endure the races of the galaxy. They hold all the cards. The Fleets are doomed to destruction it is only a matter of time. Without the Fleets the Crucible is one giant sitting duck to be blow up. The Citadel arms are shut tighter then a misers purse. The only way to access it is though the transport beam. Which is surrounded by Reaper troops and Reaper Destroyers. Who also out number, out gun and can out endure you. They have the man power to shrug off minor attacks and the second you make a major attack they will redirect all the troops to that area to push you back. The possibility of reinforcements doesn't exist because of the space battle raging above you would just lead to any ships attempting to land to be blow out of the sky. At that point you have no other choice then to send everything you have down one attack line to force your way though and into the beam before they can respond with over whelming force. Once your in with any and all troops you can you hold the Citadel open until the last man. It is the only possible set up given they have such a limited time, limited man power and limited supplies while they are facing down the Hulk. Again not really galactic extinction because the Reapers don't kill everything. ME is the story of Sheaprd and while his/her story does take place in this event the game focuses on Shepard. Shepard's squad fighting their way though the streets of London to get to the beam is every bit as important as the space battle raging over head. In fact it is even more important. Because if they don't break though to the beam and don't get inside the Citadel to open it the entire plan falls apart. That ground squad is the linchpin of the entire attack. That is why Hackett has Shepard put at the front of it. Doom has a very basic system basically just point and shoot till dead. ME 3 refines the power combos allows players to more fully utilize their classes to make each one more unique. ME3's MP is still active because they actually finally polished the game's combat system to perfection. Even though it is extremely repetitive and relies very heavily on random loot gain that drags out unlocking stuff unless you are willing to throw tons of money at it. ME 3 is the point that both the combat and RP side could be selling points to anyone interested in it. Hence why many times much like Assassin's Creed people who have played ME 2 and 3 will not play ME 1 specifically because of how bad the combat is and that they can just pick major choices in the game anyways. And again the story is about Shepard. Shepard made their choices and due tot he variety of possible choices trying to show every single one isn't feasibility done. It again also dictates correct and incorrect play thoughts. If he assult is harder because you didn't cure the Krogan then you are being punished for your choices. Which means your choice to kill Wrex on Virmire and then to not want to support Wrev harms you for it. Which means the only choice in the game is to save Wrex or you have to support Wrev. No matter what you think of them because other wise it kicks you in the teeth for your actions. And those thousands can be spread out in dark space not bunched together like a bunch of clowns in a clown car. Heck the lower power state they exist in alone would be enough to hid them from any sensors from probes. The Widow Nebula doesn't stop you from coming any way but the Relay. To start the area behind the Citadel is a Nebula area that makes traversing it hazardous. The front part of it how ever is open and clear. Scraps of out dated technology becomes curiosities but all the technology scraps left behind by Reapers after each harvest are hundreds of years more advanced then the races that find it. They then procedure to reverse engineer it and emulate it and basically start all over from were the last cycle started. Actually great example do you know how many possible ways there are to rig a car up? wgntv.com/2016/05/06/digital-vulnerability-can-hackers-turn-your-vehicle-into-a-remote-control-car/Going high way speed then suddenly your brakes lock up. And that isn't even going the more direct route of rigging an explosive to the car that would go off when you start the engine. The Asari Discovered the Citadel about 2,000 years before the events of the game. Like 100 years after that the Salarians discovered it. And within that time both groups never fully explored it yet colonized this abandoned space station. And as time went on more and more races colonized it as well. The whole thing makes absolutely no sense what so ever. Your logic is the Prothean's extra sensory ability allowed them to change the signal. Yet it ignores they should have known about it from the start if it actually meant anything. And the idiocy of having parts blocked off and not fully understanding it is still equally stupid be it Asari or Prothean or any race who did that. It is anti logic to think any race would stumble on a massive abandoned and in perfect condition space station. Would take on look at the barely sentient Keepers, be unable to fully explore the space station and some how decide this is were the center of their empire should reside. It pushes the suspension of belief to it's breaking point and beyond to think this could possibly happen to any logical beings. Horror movies hold better logic and those are movies were people stay in a haunted house. Someone is found mutilated to death so they decide to stay in the house and someone goes off alone to have sex and then they to die. And yet if the Keepers can not physically prevent people from accessing deeper into the Citadel and Intotrination isn't possible other wise it would have gotten the scientests as well. Why didn't the Protheans fully explore the Citadel? masseffect.wikia.com/wiki/Alpha_RelayThey can also attack them before they develop the technology needed to stand a chance. Which is kind of the reason they leave a Vanguard behind rather then just having an auto setting on Citadel. The vanguard monitors the races of the galaxy and when they deem it is time to harvest they remotely trigger the invasion. The technology needed to control eezo and to replicate FTL technology isn't just hook a car battery up to a pile of the stuff and suddenly my beat up 4 cylinder car can out run a bullet train. If they find a computer that has 100 times the processing power of current computers that fits in the palm of their hand. That technology will cause advancements in other fields as well. And again the entire point of the Reapers isn't to prevent AI's from being developed it is to prevent the conflict starting between them and organics. To make it so peace will exist between the two groups. They only harvest races because so far each cycle has failed that. And if the Citadel could manipulate the galaxy's species so much then there wouldn't have needed to have a harvest beyond the first couple of ones. No it doesn't because the entire point of the Catalyst is that it is the secrete leader of the Reapers. Completely hidden and has no need to interact with the rest of the galaxy. Complete bull poo. Sovereign was fighting with Shepard at the same time it was keeping it's ME fields active and blowing the heck out of the Alliance Fleet. Then once Shepard kills a glorified Marauder that is some how enough to cause all of the systems to short out. The ME field to go inactive and actually allow the Alliance ships that previously weren't even cause a smudge to show up on it. That makes so little sense it hurts the head to think about it to closely. Seriously if you are so in support of these completely and utterly brain hurting idiocies then the absolute worse you can say about the ME trilogy is it ended as it began. Making absolutely no sense what so ever. Again narrow view point. Though also very vague so hard to argue specifics. But I will try based on previous complaints I have seen. Up to that point the Reapers have offered no other choice but a fight to the death of one side or the other. The Catalyst being the leader of the Reapers offers another choice besides total destruction of this cycle. Because it sees a chance for change. Remember the three choices are not required you can refuse to choose and the Crucible goes offline. The only reason you get to choose even the choice to destroy the Reaper is because the Catalyst sees the potential for change for the better. Nothing that Catalyst says is disproves at all in the game. EDI is an individual and the Geth are a single. It requires a lot of faith on the level of a religion to say that every synthetic race in the galaxy will now until the end of time be exactly the same. Particularly given the advantages that synthetic races have over organics that there would never be conflict and that the synthetics wouldn't gain the upper hand. Reapers are nigh cosmic entities. They are made from technology the galaxy can't even start to comprehend. Thousands of minds linking to create an entirely new consciousness far beyond what was used to create it. Their actions have allowed the continued existence of organic life despite thousands of cycles and the inevitable conflict that starts between organic and synthetic life. That the Qurians and Geth represented in this cycle. Heck without the Reapers the Quarians would be extinct from their fight with the Geth. No relays to bring them to other races and the infrastructure build around them the couple thousand Quairans that fled during the climax of the Morning War would have been a drift in space till fuel and later food and water and out and died.
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Post by CrutchCricket on Oct 13, 2016 6:25:52 GMT
But you forget this is Shepard's story. That's one of the fundamental problems with the overall premise. They tried to mash two things that don't go together. On the one hand, a power fantasy, on the other a pseudo cosmic horror story. Commander "I can do anything if I shout in red or blue" Shepard vs the inevitable Reapers. Literally unstoppable force- unmovable object. It's little wonder it ended in a train wreck. The rest of what you said made no sense by the way. Yes choices but the combat has always been linear shooter. As combat is only a secondary selling point at best it can be changed for something else, as the need calls for it. It should certainly never take precedence over choice, as it does at the end of ME3. Yes Hackett is in charge in space and Anderson is calling the shots on the ground. None of the species answered Hackett's or Anderson's call, they answered Shepard. They have zero reason to defer to the Alliance otherwise. And in a battle, there needs to be a singular chain of command. All those "sorries" means the assault folds like a cheap house of cards, even without the Reapers being hilariously overpowered. Do yourself a favor and look up some military theory before you get uppity. Ironically the rush them is exactly what happens in ME 2. You pick the teams, you pick the specialists and reevaluate as you go. Especially since you can't just brute force your way to the objective in either case, the process of infiltrating should be more intricate and planned out. Now I know you're being dense. I'm only going to say this once more: the final battle could've had the same objective it currently does but it absolutely needed an overall sense of agency and command from the player through Shepard, reflecting the specifics of the choices he made. This is best achieved through a suicide mission like mechanic on a grander scale, where instead of deploying squadmates you're deploying fleets, armadas, squads, teams, whatever you've gained, in both the space battle and ground offensive, in order to advance. Token appearances and mindless linear combat Do. Not. Cut. It. for the grand finale and climax of this series, neither in player satisfaction nor in-universe logic. Now you either engage this point directly or there is no point in further exchange on this matter. Again not really galactic extinction because the Reapers don't kill everything. Yes they do. Sorry if you bought the holokid's Kool-Aid but melting every single member of every advanced species down to goo or huskifying them is killing them. As for the rest, see above. ME 3 refines the power combos allows players to more fully utilize their classes to make each one more unique. ME3's MP is still active because they actually finally polished the game's combat system to perfection. Then go play MP. I agree it is fun and combat is the one thing that's continually improved in this series. But if that's all you care about stick with it. But don't come in on the SP side where story, lore, and choice are still the primary concerns and dismiss them in favor of the combat. If he assult is harder because you didn't cure the Krogan then you are being punished for your choices. Which means your choice to kill Wrex on Virmire and then to not want to support Wrev harms you for it. Which means the only choice in the game is to save Wrex or you have to support Wrev. No matter what you think of them because other wise it kicks you in the teeth for your actions. Ridiculous. You can't make peace on Rannoch without Tali and Legion and I have yet to see anyone who claims that killing them or having them non-loyal is the "wrong" way to play. Choices have consequences, not all of them are nice. People should get used to that. And those thousands can be spread out in dark space not bunched together like a bunch of clowns in a clown car. Heck the lower power state they exist in alone would be enough to hid them from any sensors from probes. The Widow Nebula doesn't stop you from coming any way but the Relay. To start the area behind the Citadel is a Nebula area that makes traversing it hazardous. The front part of it how ever is open and clear. ... you have no idea how space works, do you? Short version: space is big, you get even a little away from planets or star systems and chances of anyone stumbling on to you drop to near zero. Go outside the galaxy in a setting where intergalactic travel isn't a thing that that chance drops to actual zero. Finally, there's no "in front of" or "behind" in space. The Widow (or rather the Serpent Nebula in which the Widow system resides) is stated to be extremely hazardous to navigate- as in everywhere. So yes, while not technically impossible, the relay is still the encouraged method of travel. Scraps of out dated technology becomes curiosities but all the technology scraps left behind by Reapers after each harvest are hundreds of years more advanced then the races that find it. They then procedure to reverse engineer it and emulate it and basically start all over from were the last cycle started. Hundreds of years of reverse engineering doesn't happen overnight. Without a centralized system to encourage that particular path a species may not be as inclined to follow it, not if they could develop competing alternatives in that time. The Asari Discovered the Citadel about 2,000 years before the events of the game. Like 100 years after that the Salarians discovered it. And within that time both groups never fully explored it yet colonized this abandoned space station. And as time went on more and more races colonized it as well. The whole thing makes absolutely no sense what so ever. It makes enough sense when you factor in the cultural perception of Prothean reverence and the mistaken assumption as to the Citadel's origin. Again, engage this point or move on, ignoring it to simply restate your opinions is a waste of time. Your logic is the Prothean's extra sensory ability allowed them to change the signal. Yet it ignores they should have known about it from the start if it actually meant anything. No one's ignoring anything but you. The point: 1. Protheans pre-harvest would not have come in contact with any of the Citadel's inner workings or anything else that might tip them off that something was wrong via their touch sensory ability. 2. Ilos scientists post harvest knew what the Citadel was about and knew it had functions they previously did not suspect. Using at least this knowledge, they would be better equipped to search and find what they were looking for. 3. The whole question of cycles using the Citadel without understanding it can be explained (at first, anyway) through a cultural blind spot due to their assumption that their precursors were the builders of the station and everything gained from them thus far (the relays, mass effect technology) has been beneficial. Their continued complacency and ignorance has no excuse, but their starting state is fine. Engage, or move on. And yet if the Keepers can not physically prevent people from accessing deeper into the Citadel and Intotrination isn't possible other wise it would have gotten the scientests as well. Why didn't the Protheans fully explore the Citadel? I said keepers are non-combatants. Can you really think of no way someone may be kept out of a place (particularly if they don't evne know about it) except through violence? Hmm, either a backup then or a relic of cycles before the Citadel. It makes no difference. And again the entire point of the Reapers isn't to prevent AI's from being developed it is to prevent the conflict starting between them and organics. To make it so peace will exist between the two groups. They only harvest races because so far each cycle has failed that. And if the Citadel could manipulate the galaxy's species so much then there wouldn't have needed to have a harvest beyond the first couple of ones. Well seeing as the holokid thinks this conflict is inevitable, yeah, the goal is to stop AI development. And for the last time, the Citadel and relays are there to get people to use them and mass effect driven tech. That's all. No it doesn't because the entire point of the Catalyst is that it is the secrete leader of the Reapers. Completely hidden and has no need to interact with the rest of the galaxy. And when it's time to get the harvest going, secrecy is a moot point. The trap is sprung, everything's out. The holokid being there means Sovereign, the keepers triggering the relay and the entire series is pointless. Fifty years before Mass Effect happened or however long it's been since Sovereign started trying to send the signal, it should've opened the Citadel, let its killbots out and that's the end of that. Complete bull poo. Sovereign was fighting with Shepard at the same time it was keeping it's ME fields active and blowing the heck out of the Alliance Fleet. Then once Shepard kills a glorified Marauder that is some how enough to cause all of the systems to short out. The ME field to go inactive and actually allow the Alliance ships that previously weren't even cause a smudge to show up on it. Like I said, one human grunt on the ground, vs mecha-Cthulu was indeed a bad move. Something they've never learned. And something you seem to be arguing for (selectively, I might add) with all your "Shepard's story" nonsense. At least be consistent about it. This is "Shepard's story" too. Of course he's going to fight the hopper thing which is going to kill the big bad Reaper (somehow). The only reason you get to choose even the choice to destroy the Reaper is because the Catalyst sees the potential for change for the better. So it did what it want before and now it's... still doing what it wants, only it wants to drag you down with it and make you agree with it. Yeah, real solid case there... Nothing that Catalyst says is disproves at all in the game. Yes it is. It says conflict is inevitable. That assertion is proved false. And since it based all its bullshit on this one assertion, all its bullshit is now suspect (in case it wasn't obviously, before.) Reapers are nigh cosmic entities. Not anymore they're not. "I control the Reapers, they are my solution". Kind of like my smartphone is my solution to needing to call, text or avert boredom. Heck without the Reapers the Quarians would be extinct from their fight with the Geth Without the Reapers, teh quarians may never have existed but you know who would keep existing? The races that would eventually overthrow those other bothersome space squids, the Leviathans. Even if you want ignore everything else and look at numbers, the holokid still has more blood on his hands than lives saved. Probably because it keeps killing the ones it "saves".
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Post by gothpunkboy89 on Oct 13, 2016 16:12:49 GMT
Going to sum stuff up because long posts are apparently not worth the effort it seems. No Shepard's story takes place during the events depicted in the game. Which isn't the same as the events happening and Shepard is only secondary to it. As well Shepard negotiated for their support. The Turians didn't show up because Shepard asked them to. Primarch Victus set the terms that if the Alliance were to get any support from the Turians they wanted Krogan ground troops. Wrex/Wrev set the terms of Krogan support to be tied to curing the Genophage. The Qurian, Geth and Salarians set similar terms for their support. Only the Asari agree to help without requiring something done for them and that only happens after Thessia is taken over by the Reapers so they have no choice. Shepard didn't just say "follow me everyone!!!" and then all the races agreed to help. I genuinely don't understand how you can't differentiate the two and how it some how means everyone would be uncoordinated shooting at each other and completely being unwilling to listen to anyone but themselves unless Shepard is the one calling the shots. As well as it is clear that Hackett is in charge of the building of the Crucible and the organization that goes with it. For Suicide mission you have to be pretty stupid to fail it. Basically Legion/Katsumi for first door then Garrus for the other two. Since you know the entire point of his time as Arch Angel was him hitting well fortified merc strongholds. You have to willingly screw up to mess that up or simply not paid any attention. And when it comes to that it is still the same linear corridor shooting. The only point it has is that it allows people to kill off crew members so they can get their replacements in ME 3. Choices have consequences but you are still able to proceed in the game with them. Without Tali and Legion you can't make peace and that has an effect on the story. How ever if you lose both of them in ME 2 the game doesn't come to a halt that if you lose Legion you have to pick Quarians or if you lose Tali you have to pick Geth. And if you lose both the entire story grinds to a game over screen because there is no one to take their place in the game. Possible but hazardous to the point there is no reason to use any other method then the Relays. After all would you take the single lane road that is right on sheer ledge 500 feet above the ground. Or the tunnel that travels under the mountain and is 4 lanes each way? On topic of Reapers they travel much faster then organic ships. As well organic ships are limited to 3 days at FTL speed before they need to stop and discharge the static build up. A week or two at FTL speed would put them far beyond what the races of the galaxy could reach. On top of that sensor probes don't use visual they use other readings. Which given the nature of the Reapers having them in low power mode acting similar to the Normandy's stealth mode wouldn't be a surprise. You don't seem to understand how technology works and how it spreads. They make a break though reverse engineering a computer into a form we can use. That advanced computer then is slowly made the norm for computers. While at the same time we are constantly attempting to improve them making the even faster and better. On top of that the new technology allows break thorough in other fields of science. It effectively jumps them ahead several centuries in terms of technology but doesn't actually alter anything. Because again there are only so many ways to do certain things. Element Zero is the only material capable of defying the laws of physics. Without that ships might have rail guns on them but the standard infantry weapons would be chemically propelled. Ships would be traveling months just to reach the next star system. I already did. The Proheans were not religious figures to the Asari the same way they are the Hanar. With exception of the highest level of government within the Asari no one knew about them. Remember the whole bit on Thessia with Javik were there is the back and forth and Liara finally realizes the Goddesses the Asari worship are actually Protheans. Who over time shifted till they became more Asari like then Prothean? Even taking into account any significance of Protheans to the Asari culture the fact still remains they were suddenly wiped out by some unexplained way. And they stumble on a perfectly perserved massive space station that has absolutely no information about Protheans at all on it. And they decide to colonize it without fully exploring it. Because remember the galaxy at large had no information on the Protheans besides what archeologists could find. In fact it is kind of a major point that Javik reveals the Protheans aren't the benevolent leaders of the galaxy showing the less advanced races the path to knowledge. But they were a Tyrannical dictatorship that set themselves at the top and threaten death to anyone who challenged them. The fact that Liara and others are still researching the Protheans shows the Citadel offered no information about them. Other then they lived there at one point then suddenly vanished with no trace as to how or why. I've already covered this but ok. 1. Why would they not have come into contact with any part of the Citadel's inner workings despite making that the capital of their galactic wide empire? 2. How would the Scientists know what to look for on a massive space station that they have never seen the inner workings of? The Keepers reacting to the signal would trigger something hidden deep inside the Citadel in areas the Protheans didn't get before. There would be no way to know the when the Keepers triggered or how they triggered it to be passed along to the Prothean's on Ilos. Just one day boom Reapers in the sky. This also contradict your previous statement about the Citadel alters the people who live on it to change behaviors to fit the Reaper's needs. That would mean the decades they would need to spend to search the massive station would effect them and alter their minds to not want to look for it and explore the depths of the station. Your own logic completely and utterly contradicts your own statements. 3. This one just contradicts your complaints about the Catalyst. If the logic behind why the Citadel isn't a massive plot hole is because each cycle repeats the exact same set up of the last. Then when the Catalyst says that each cycle will repeat the violence between organic and synthetic and that synthetic life will eventually win and wipe out organic life. Really at this point I don't see any further use of discussing anything with you because you contradict yourself so hard that I actually cringed reading your responses. Seriously first you say all races repeat the same actions over and over again with the Citadel. Yet you say the Catalyst is wrong when it says that all races repeat the same actions over and over again. You say the Protheans never explored the inner working of the Citadel so they never found the Mass Relay portion or the signal to the Keepers. Yet some how Scientists who went into stasis since the start of the war some how managed to go into the inner workings that no one has ever been and alter technology that is beyond even the Prothean's knowledge. And that the fact the Prothean Empire lost all connection with the Citadel just after the Reapers attacked. You say living on the Citadel alters the races mentality so they keep developing in the way and acting the way the Reapers want. Yet some how magically a group of Protheans were immune to it while they altered the Keeper signal.
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Post by CrutchCricket on Oct 14, 2016 0:10:43 GMT
Oh is that what you think you're doing? Seems to me like you're just talking in a bubble, ignoring everything I say again. If you at least made sense, it might not be so bad but as it stands... No Shepard's story takes place during the events depicted in the game. Which isn't the same as the events happening and Shepard is only secondary to it.lolwat Did you somehow miss how crucial Shepard is to the whole plot of every game, how none of this would happen without him or how they literally made him Space Jesus? Yeah, he's "secondary" all right... how means everyone would be uncoordinated shooting at each other and completely being unwilling to listen to anyone but themselves unless Shepard is the one calling the shots. As well as it is clear that Hackett is in charge of the building of the Crucible and the organization that goes with it. Unwilling? No. But no one bothered setting up a chain of command at any point. Just "everybody show up and start shooting." What is this, Anchorman? Shepard being in charge on the fly makes sense because favors and errands or no, he's the one that brought them all here. Not Hackett, not the Alliance, Shepard. And Earth/the Alliance being at the center of this war is whole other chapter of stupid anyway. Earth doesn't matter any more than any other homeworld. Everyone fussing about it and the Reapers moving the Citadel to it is moronic. For Suicide mission you have to be pretty stupid to fail it. Irrelevant. What does that have to do with the mechanics of choice? Choices have consequences but you are still able to proceed in the game with them. Without Tali and Legion you can't make peace and that has an effect on the story. How ever if you lose both of them in ME 2 the game doesn't come to a halt that if you lose Legion you have to pick Quarians or if you lose Tali you have to pick Geth. And if you lose both the entire story grinds to a game over screen because there is no one to take their place in the game. wat Possible but hazardous to the point there is no reason to use any other method then the Relays. After all would you take the single lane road that is right on sheer ledge 500 feet above the ground. Or the tunnel that travels under the mountain and is 4 lanes each way? So you're agreeing with me? Finally. There may be hope for your yet. On topic of Reapers they travel much faster then organic ships. As well organic ships are limited to 3 days at FTL speed before they need to stop and discharge the static build up. A week or two at FTL speed would put them far beyond what the races of the galaxy could reach. On top of that sensor probes don't use visual they use other readings. Which given the nature of the Reapers having them in low power mode acting similar to the Normandy's stealth mode wouldn't be a surprise. Why FTL when you can relay? And why relay to bumfuck nowhere in the galaxy when you can relay right on top of your hapless victims? At best this makes the "darkspace" part superfluous and unnecessary, where something like the space beyond Omega 4 being more appropriate for a hiding spot. But that's about it. The Proheans were not religious figures to the Asari the same way they are the Hanar. I never said religious. I said reverence. Even taking into account any significance of Protheans to the Asari culture the fact still remains they were suddenly wiped out by some unexplained way. No, they disappeared. It was a mystery but no foul play was suspected. Indeed the idea of extinction cycles was met with airquotes and derision before it landed on top of them. In fact it is kind of a major point that Javik reveals the Protheans aren't the benevolent leaders of the galaxy showing the less advanced races the path to knowledge. Yeah, it is a major point. A point of how wrong our previous assumptions were, yet how they colored our perceptions about everything to do with Protheans. Cultural bias, blinding assumptions. Get used to it. 1. Why would they not have come into contact with any part of the Citadel's inner workings despite making that the capital of their galactic wide empire? 2. How would the Scientists know what to look for on a massive space station that they have never seen the inner workings of? The Keepers reacting to the signal would trigger something hidden deep inside the Citadel in areas the Protheans didn't get before. There would be no way to know the when the Keepers triggered or how they triggered it to be passed along to the Prothean's on Ilos. Just one day boom Reapers in the sky. 1. Because it's sealed off by the keepers who are passively keeping everybody out. 2. Because they didn't care/know to look for sealed areas off before. This also contradict your previous statement about the Citadel alters the people who live on it to change behaviors to fit the Reaper's needs. That would mean the decades they would need to spend to search the massive station would effect them and alter their minds to not want to look for it and explore the depths of the station. Your own logic completely and utterly contradicts your own statements. There is no contradiction. You have an inert and seemingly benevolent object you've used for 50,000 years. By this point you're taking it for granted. There's no indoctrination style manipulation needed. It's a reverse trojan horse. 3. This one just contradicts your complaints about the Catalyst. If the logic behind why the Citadel isn't a massive plot hole is because each cycle repeats the exact same set up of the last. Then when the Catalyst says that each cycle will repeat the violence between organic and synthetic and that synthetic life will eventually win and wipe out organic life. Look up "self-fulfilling prophecy". I'll wait. Really at this point I don't see any further use of discussing anything with you because you contradict yourself so hard that I actually cringed reading your responses. Or maybe you need to up your reading comprehension and actually take the discussion seriously, as opposed to using my replies as just an excuse for a sounding board of your own opinions.
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Post by Deleted on Oct 14, 2016 4:45:44 GMT
Am I the only one who remembers Mass Effect being called the first of a trilogy? No? Just me? They really never said that it was the first of a trilogy at the time when ME(1) was the only ME game. They only came out with a statement that ME had always been planned as a trilogy after ME2 came out, and after it had proven successful. The end of ME1 had an obvious sequel hook, but the change in tone and style between ME1 and ME2 is pretty good evidence, as I see it, that those "plans" were never more than a vague possibility that there might be a sequel. If a trilogy had been in their minds from the start, the sequels wouldn't be such a storytelling mess. The plain fact is, ME1 was the only ME game with a well-structured story that was solidly grounded in the MEU's lore. The sequels, from the storytelling point of view, appeared to me as if the new team didn't really know what they should do with the groundwork laid earlier. So no, I don't believe that ME had always been planned as a trilogy. Actually, they did plan for it to be a trilogy, according to the September 2006 issue of Electronic Gaming Monthly.
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Post by fenris on Oct 14, 2016 5:23:54 GMT
The only way I can stomach a replay is by using the MEHEM and CE mods MEHEM sounds awesome! But what is CE? Unless you meant EC?
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Post by Iakus on Oct 14, 2016 15:18:09 GMT
The only way I can stomach a replay is by using the MEHEM and CE mods MEHEM sounds awesome! But what is CE? Unless you meant EC? CE=Citadel Epilogue mod. It alters dialogue in the Citadel DLC to remove references to fighting Reapers, Cerberus etc so you can imagine it taking place after the war. THat way you can play it after beating the game and pretend that it's a victory celebration.
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Post by gothpunkboy89 on Oct 15, 2016 4:00:35 GMT
Oh is that what you think you're doing? Seems to me like you're just talking in a bubble, ignoring everything I say again. If you at least made sense, it might not be so bad but as it stands... No Shepard's story takes place during the events depicted in the game. Which isn't the same as the events happening and Shepard is only secondary to it.lolwat Did you somehow miss how crucial Shepard is to the whole plot of every game, how none of this would happen without him or how they literally made him Space Jesus? Yeah, he's "secondary" all right... how means everyone would be uncoordinated shooting at each other and completely being unwilling to listen to anyone but themselves unless Shepard is the one calling the shots. As well as it is clear that Hackett is in charge of the building of the Crucible and the organization that goes with it. Unwilling? No. But no one bothered setting up a chain of command at any point. Just "everybody show up and start shooting." What is this, Anchorman? Shepard being in charge on the fly makes sense because favors and errands or no, he's the one that brought them all here. Not Hackett, not the Alliance, Shepard. And Earth/the Alliance being at the center of this war is whole other chapter of stupid anyway. Earth doesn't matter any more than any other homeworld. Everyone fussing about it and the Reapers moving the Citadel to it is moronic. For Suicide mission you have to be pretty stupid to fail it. Irrelevant. What does that have to do with the mechanics of choice? Choices have consequences but you are still able to proceed in the game with them. Without Tali and Legion you can't make peace and that has an effect on the story. How ever if you lose both of them in ME 2 the game doesn't come to a halt that if you lose Legion you have to pick Quarians or if you lose Tali you have to pick Geth. And if you lose both the entire story grinds to a game over screen because there is no one to take their place in the game. wat Possible but hazardous to the point there is no reason to use any other method then the Relays. After all would you take the single lane road that is right on sheer ledge 500 feet above the ground. Or the tunnel that travels under the mountain and is 4 lanes each way? So you're agreeing with me? Finally. There may be hope for your yet. On topic of Reapers they travel much faster then organic ships. As well organic ships are limited to 3 days at FTL speed before they need to stop and discharge the static build up. A week or two at FTL speed would put them far beyond what the races of the galaxy could reach. On top of that sensor probes don't use visual they use other readings. Which given the nature of the Reapers having them in low power mode acting similar to the Normandy's stealth mode wouldn't be a surprise. Why FTL when you can relay? And why relay to bumfuck nowhere in the galaxy when you can relay right on top of your hapless victims? At best this makes the "darkspace" part superfluous and unnecessary, where something like the space beyond Omega 4 being more appropriate for a hiding spot. But that's about it. The Proheans were not religious figures to the Asari the same way they are the Hanar. I never said religious. I said reverence. Even taking into account any significance of Protheans to the Asari culture the fact still remains they were suddenly wiped out by some unexplained way. No, they disappeared. It was a mystery but no foul play was suspected. Indeed the idea of extinction cycles was met with airquotes and derision before it landed on top of them. In fact it is kind of a major point that Javik reveals the Protheans aren't the benevolent leaders of the galaxy showing the less advanced races the path to knowledge. Yeah, it is a major point. A point of how wrong our previous assumptions were, yet how they colored our perceptions about everything to do with Protheans. Cultural bias, blinding assumptions. Get used to it. 1. Why would they not have come into contact with any part of the Citadel's inner workings despite making that the capital of their galactic wide empire? 2. How would the Scientists know what to look for on a massive space station that they have never seen the inner workings of? The Keepers reacting to the signal would trigger something hidden deep inside the Citadel in areas the Protheans didn't get before. There would be no way to know the when the Keepers triggered or how they triggered it to be passed along to the Prothean's on Ilos. Just one day boom Reapers in the sky. 1. Because it's sealed off by the keepers who are passively keeping everybody out. 2. Because they didn't care/know to look for sealed areas off before. This also contradict your previous statement about the Citadel alters the people who live on it to change behaviors to fit the Reaper's needs. That would mean the decades they would need to spend to search the massive station would effect them and alter their minds to not want to look for it and explore the depths of the station. Your own logic completely and utterly contradicts your own statements. There is no contradiction. You have an inert and seemingly benevolent object you've used for 50,000 years. By this point you're taking it for granted. There's no indoctrination style manipulation needed. It's a reverse trojan horse. 3. This one just contradicts your complaints about the Catalyst. If the logic behind why the Citadel isn't a massive plot hole is because each cycle repeats the exact same set up of the last. Then when the Catalyst says that each cycle will repeat the violence between organic and synthetic and that synthetic life will eventually win and wipe out organic life. Look up "self-fulfilling prophecy". I'll wait. Really at this point I don't see any further use of discussing anything with you because you contradict yourself so hard that I actually cringed reading your responses. Or maybe you need to up your reading comprehension and actually take the discussion seriously, as opposed to using my replies as just an excuse for a sounding board of your own opinions. Pot called the Kettle Black. Actually the plot of each game would play out without Shepard. Sovereign didn't way specifically for Shepard to be born and grow up before it set it's plan in motion. It is complete cosmic luck that Shepard. If it was a Turian world that found the Beacon then Shepard would have only been a side character or maybe a support character. Seriously the events that are depicted in game would play out regardless of Shepard or not. The game is about Shepard's actions during the events of the game. AKA Shepard's story. The sum total of your complaints is you claim your choices don't matter. But they in fact do matter in regards to the end. Your choices across the games effect your War Assets. You can be a completionist and collect and do every single thing in the game and have your War Assets so high that there is no way not to get the perfect ending. You can choose to have killed off or saved X person or Y group. Which effects the game. If you do everything right you can make peace with Geth and that is shown at the end with not only the Geth Fleet but with the Geth unit at the forward base again directly stating that they are there to assist. As well as the halo vid link to talk to any non current crew mates and their responses are based on your choices if they are even there. Your complaint is based more on they didn't to it exactly how you might have preferred which is a vastly different kettle of fish. But even within that your set up is fairly pointless. But the concept of stopping right at the end to turn the game into some terrible RTS game is more tandem to filler content then actual useful content. Because it would have to be set up in a way that a minimalist could complete which would mean anyone who is a completioninst it is basically a pointless delay of time. It adds nothing to the over all game because it still comes down to the fact that the Fleets and ground troops are being slaughtered anyways. So setting up an entire mini game for players to play to turn around and have it all meaningless because the Reapers are superior to everyone in conventional warfare anyways. It is really just wasting people's time. As for the topic of Citadel and such. Your own statements are full of contradictory statements. I don't think you get the scale we are dealing with you when claim the Protheans could some how magically find some deep inner workings of the Citadel. Even though they would have no idea how and where to even start to look www.deviantart.com/art/Mass-Effect-Stations-Big-Ships-Size-Comparison-433200009This isn't a needle in a hay stack this is a needle in planet. The most common and constant complaint about the Catalyst is it's claim that each cycle repeats the same mistakes over and over again. Thus the need for the harvest to prevent the Organic vs Synthetic conflict. Yet you directly claim that each cycle keeps repeating the same mistake over and over again. Which validates the Catalyst's statement completely. The concept that any intelligent race could come across a giant floating space station and not search every square inch of it defies all logic. Particularly given the tendencies of the Salarian race. The fact that any race could live for thousands of years on it and never realize or even notice anything out of place beyond being a giant space station pushes the suspension of belief to it's breaking point. At worst the ME trilogy ended as it began. Making absolutely no sense what so ever and requiring the suspension of belief to be pushed to it's extreme.
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Post by dmc1001 on Oct 15, 2016 4:15:00 GMT
Funny thing is that I think Citadel DLC works just fine before the ending. After doesn't work because Shepard may not survive. And even if he does, he's probably in no shape to have a party. I think the forced retrofits keeping them down works. Then, on top of that, the fight with CloneShep in the shuttle bay does additional damage. But it's clear after the party that this may be the last one they ever get to have. It's a lot like a farewell. I think it works best just after Horizon.
Also, and maybe this is because I knew pretty much zero about Mass Effect before buying ME1/2 in a bundle on Steam earlier this year, I wasn't disappointed with the endings. I don't need to see Shepard standing on the Normandy. I have to believe that, even if he survives, he's going to be badly injured to the point that he's not doing much more than undergoing surgery and lying in a hospital bed for some time to come. If I was going to have a "happy ending" in the MEHEM sense, I'd save Anderson as well to let him settle down with Kahlee Sanders. Otherwise, I can dream that he recovers and lives happily ever after with Kaidan.
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Post by Feel Boss on Oct 15, 2016 4:42:32 GMT
The only way I can stomach a replay is by using the MEHEM and CE mods MEHEM sounds awesome! But what is CE? Unless you meant EC? MEHEM is indeed awesome. It's not flawless, but it gets the job done. Since it uses audio clips that are recognizable from ME2 (and possibly ME1 ... it's been a while since I've played it), it's hard to watch the cutscene without being reminded that it's not part of the official game, but it's the best anyone could've done without access to the voice actors to record new dialogue. I suppose one could argue that MEHEM removes what little choice the player has at the end, as it cuts out the entire "Catalyst" section and goes straight to the Crucible firing. It uses the Destroy cutscene, the Reapers drop dead, but the geth and EDI survive, if they were still alive at that point. For me, the lack of choice doesn't matter because none of my choices mattered at the end, anyway, so I'm fine just skipping all of that stuff. I think the EC was just an attempt to polish a turd, and no matter how much polishing you do, it's still shit -- but it needs to be installed before you install MEHEM, if I remember correctly. So, all I have to do is slog through the final confrontation with the Illusive Man, which is little more than a copy of the final confrontation with Saren in ME1, and then I just let MEHEM give me an ending as close to the one I expected as possible ... not a completely happy ending since so many people have already died up to this point, but a way to end the Reapers without any more completely unnecessary sacrifices. The CE mod puts the Citadel DLC at the end, where it should've been in the first place. As much as I dislike the constant doom-and-gloom in ME3, the Citadel DLC seemed completely out of place in the middle of all the grim-darkness and edginess. A lighthearted adventure ... after which it's back to the doom and gloom and the complete and utter nonsense at the end. "Citadel" works so much better as an epilogue, in my opinion. I like to think of it as taking place at least a couple of years after the end of the game, at a time when everything's been rebuilt and life is going on. I still reject almost the entirety of ME3 as canon, but as I mentioned, after spending so much money on the game, once I found out about the MEHEM and CE mods, I downloaded them and went ahead and bought the Citadel DLC so I could get some actual enjoyment out of ME3. Without those mods, I played through the game once, started a second playthrough, and about halfway through, I just couldn't go any farther. These two mods give the game some replay value.
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Post by CrutchCricket on Oct 15, 2016 5:23:36 GMT
Pot called the Kettle Black. You've got a point there. I've been repeating myself in the vain hopes of getting you to see reason. Clearly a waste of time. One that will be rectified. Actually the plot of each game would play out without Shepard. Without Shepard, Saren gets away clean, no one is the wiser and the Reapers pull surprise buttsecks on the galaxy like they did every time before. The end. Yes, yes, making and reflecting choices is a big waste of time in this choice making and reflecting RPG series. Fuck that, let's pew pew some more. Also there's no such thing as default playthroughs or stand-ins for lost resources. Nope, never heard of such things. I don't think you get the scale we are dealing with you when claim the Protheans could some how magically find some deep inner workings of the Citadel. Even though they would have no idea how and where to even start to look You mean how Shepard magically found the control panel to open the arms after the beam run? I bet the blood loss and melted armor made him psychic. Oh, and Anderson too! He probably channeled the spirit of his voice actor, Keith David, to intimidate the keepers into telling him where to go. The most common and constant complaint about the Catalyst is it's claim that each cycle repeats the same mistakes over and over again. Thus the need for the harvest to prevent the Organic vs Synthetic conflict. Yet you directly claim that each cycle keeps repeating the same mistake over and over again. Which validates the Catalyst's statement completely. Still haven't looked up "self-fulfilling prophecy" I see. You really should do your research. The concept that any intelligent race could come across a giant floating space station and not search every square inch of it defies all logic. Particularly given the tendencies of the Salarian race. The fact that any race could live for thousands of years on it and never realize or even notice anything out of place beyond being a giant space station pushes the suspension of belief to it's breaking point. Buddy you probably never even searched "every square inch" of your house, and likely never will. You take the word of your parents who took the word of your realtor who may have done some inspections (unless they were bought off) but never discovered the secret compartment full of dead children because the kindly old man who used to live there reminds them so much of their grandfather they got caught up in nostalgia. But hey. Shit happens.
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Post by gothpunkboy89 on Oct 15, 2016 13:55:46 GMT
Pot called the Kettle Black. You've got a point there. I've been repeating myself in the vain hopes of getting you to see reason. Clearly a waste of time. One that will be rectified. Actually the plot of each game would play out without Shepard. Without Shepard, Saren gets away clean, no one is the wiser and the Reapers pull surprise buttsecks on the galaxy like they did every time before. The end. Yes, yes, making and reflecting choices is a big waste of time in this choice making and reflecting RPG series. Fuck that, let's pew pew some more. Also there's no such thing as default playthroughs or stand-ins for lost resources. Nope, never heard of such things. I don't think you get the scale we are dealing with you when claim the Protheans could some how magically find some deep inner workings of the Citadel. Even though they would have no idea how and where to even start to look You mean how Shepard magically found the control panel to open the arms after the beam run? I bet the blood loss and melted armor made him psychic. Oh, and Anderson too! He probably channeled the spirit of his voice actor, Keith David, to intimidate the keepers into telling him where to go. The most common and constant complaint about the Catalyst is it's claim that each cycle repeats the same mistakes over and over again. Thus the need for the harvest to prevent the Organic vs Synthetic conflict. Yet you directly claim that each cycle keeps repeating the same mistake over and over again. Which validates the Catalyst's statement completely. Still haven't looked up "self-fulfilling prophecy" I see. You really should do your research. The concept that any intelligent race could come across a giant floating space station and not search every square inch of it defies all logic. Particularly given the tendencies of the Salarian race. The fact that any race could live for thousands of years on it and never realize or even notice anything out of place beyond being a giant space station pushes the suspension of belief to it's breaking point. Buddy you probably never even searched "every square inch" of your house, and likely never will. You take the word of your parents who took the word of your realtor who may have done some inspections (unless they were bought off) but never discovered the secret compartment full of dead children because the kindly old man who used to live there reminds them so much of their grandfather they got caught up in nostalgia. But hey. Shit happens. Not really any specter could have done the same thing Shepard did. If it took place on an Asari colony and Tela Vasir was there Saren's entire plot would have been foiled just as much. The only reason Nihlus is killed is because he is buddies with Saren. So he let his guard down. But an Asari, Turian or Salarian Specter who doesn't quite like him would have been just as capable of doing everything Shepard does. This isn't an Elder Scrolls game were they claim how the main character can do all this stuff a normal person couldn't even hope to vaguely do is capable of being done because the Elder Scrolls. Objects created from before time existed says that it is fated that they do all of this. Shepard and crew are very skilled but there are others equally skilled out there so Shepard isn't the special only one in existence with the capability to do what happens in game. Shepard isn't the last dragon born who can absorb the souls of slain dragons and is stated in the Elder Scroll as the only one who can banish Alduin and prevent him from devouring the world. If you don't play the DLC then Liara hires mercenaries and takes over the Shadow Broker and a team of Alliance commandos destroys the Alpha Relay. Wrev/Wrex start to rebuild the Krogan society based in their image, Grunt would be created regardless of Shepard and if brought into the Krogan clan would have been sent to check out the Rachni nest anyways. The game focuses on Shepard. But the world in the game Shepard is not the center of the universe. Shepard helps to shape the in game world and is in turn shaped by it. Thessia didn't fall because Shepard didn't get the VI in time. It fell because the Reapers were attacking it and Shepard was trying to rush and get it before the Reapers broke the Asari's resistance. You cut up my posts so much it is like you don't actually want to respond to what I actually put and instead want to respond to what you want me to have said. It is so amusing you literally take a single sentence out of an entire paragraph and respond to that and that alone. You have yet to actually respond to my legitimate complaints about the system you suggested. Not only does it suddenly stop the action and plot of the game to play a mini game that in the end is actually meaningless because by the time you reach the Beam it is obvious the ground forces are routed. In space it is equally shown that the space battle is going bad for galaxy. Because from game 1 the entire set up with the Reapers is conventional warfare against them is a lot like going up against a tank with a BB gun. Hence the need for Crucible because it isn't convientional. Secondly the set up would have to be so players who do that absolute bare minimum would be able to win it. Which would mean anyone who does more then the bare minimum would breeze though it. Combine it with time it would take place in the game with the climax of it. It would be the equivalent of in Dragon Ball Z the as soon as Goku goes Super Saiyan and just as he punches Freeza once it cuts to a flash back lasting 2 episodes were they do nothing but go over everything that ever happened since the start of DBZ. It kills the pace, it adds nothing of substance and it really justs wastes everyone's time. I think you don't understand what it actually means. What it means is someone considers them selves an alcoholic. They attempt to break the habit but still consider them selves nothing better then that. One day they get drunk and they use it as proof they are simply a no good alcoholic. Which effects his self estimate causing him to drink more and more till he becomes the worthless alcoholic they claimed they are. This can't be applied to any set up in the game. Because the Asari didn't go "You know what I want to be like the Prothean. Live on this big space station for thousands of years and never bother to explore it all. Just be completely ignorant of everything going on and trust everything will be ok. Then I want my entire race to suddenly disappear from the galaxy all at once for no noticeable reason what so ever." Then the Salarians, Turians, Krogan, Humans, Batarians, Quarians, Elcor, Volus all agreed to that as well. The Reapers literally leave the galaxy completely alone to grow on it's own for 50,000 years give or take. Then based on the paths they have taken they harvest them because they are repeating the same mistakes as last cycle. Self-fulfilling prophecy doesn't really explain anything. Considering your entire argument is based on the races of the galaxy doing the exact same thing over and over again hundreds of thousands of times. In my 20+ years of living in this house I have searched every square inch of it. From new shelving being put in to literally punching 2' by 7" holes in the concrete wall along the back of the house to replace the old broken cast iron pipe that was clogged with grease and rusted causing water to back up into a room. Running wiring from the front of the house to the back for some external speakers. Dig up and filling in our septic system and by hand digging and laying the new sewer system pipes to connect to the main. Help from my family building a shed to sort stuff in and later running a wired connection from the main fuse box on the back to the shed so during a hurricane if/when we lose power we can run the generator in the shed and still be able to power the fridge.
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Post by Deleted on Oct 15, 2016 14:44:32 GMT
You've got a point there. I've been repeating myself in the vain hopes of getting you to see reason. Clearly a waste of time. One that will be rectified. Without Shepard, Saren gets away clean, no one is the wiser and the Reapers pull surprise buttsecks on the galaxy like they did every time before. The end. Yes, yes, making and reflecting choices is a big waste of time in this choice making and reflecting RPG series. Fuck that, let's pew pew some more. Also there's no such thing as default playthroughs or stand-ins for lost resources. Nope, never heard of such things. You mean how Shepard magically found the control panel to open the arms after the beam run? I bet the blood loss and melted armor made him psychic. Oh, and Anderson too! He probably channeled the spirit of his voice actor, Keith David, to intimidate the keepers into telling him where to go. Still haven't looked up "self-fulfilling prophecy" I see. You really should do your research. Buddy you probably never even searched "every square inch" of your house, and likely never will. You take the word of your parents who took the word of your realtor who may have done some inspections (unless they were bought off) but never discovered the secret compartment full of dead children because the kindly old man who used to live there reminds them so much of their grandfather they got caught up in nostalgia. But hey. Shit happens. Not really any specter could have done the same thing Shepard did. If it took place on an Asari colony and Tela Vasir was there Saren's entire plot would have been foiled just as much. The only reason Nihlus is killed is because he is buddies with Saren. So he let his guard down. But an Asari, Turian or Salarian Specter who doesn't quite like him would have been just as capable of doing everything Shepard does. This isn't an Elder Scrolls game were they claim how the main character can do all this stuff a normal person couldn't even hope to vaguely do is capable of being done because the Elder Scrolls. Objects created from before time existed says that it is fated that they do all of this. Shepard and crew are very skilled but there are others equally skilled out there so Shepard isn't the special only one in existence with the capability to do what happens in game. Shepard isn't the last dragon born who can absorb the souls of slain dragons and is stated in the Elder Scroll as the only one who can banish Alduin and prevent him from devouring the world. If you don't play the DLC then Liara hires mercenaries and takes over the Shadow Broker and a team of Alliance commandos destroys the Alpha Relay. Wrev/Wrex start to rebuild the Krogan society based in their image, Grunt would be created regardless of Shepard and if brought into the Krogan clan would have been sent to check out the Rachni nest anyways. The game focuses on Shepard. But the world in the game Shepard is not the center of the universe. Shepard helps to shape the in game world and is in turn shaped by it. Thessia didn't fall because Shepard didn't get the VI in time. It fell because the Reapers were attacking it and Shepard was trying to rush and get it before the Reapers broke the Asari's resistance. You cut up my posts so much it is like you don't actually want to respond to what I actually put and instead want to respond to what you want me to have said. It is so amusing you literally take a single sentence out of an entire paragraph and respond to that and that alone. You have yet to actually respond to my legitimate complaints about the system you suggested. Not only does it suddenly stop the action and plot of the game to play a mini game that in the end is actually meaningless because by the time you reach the Beam it is obvious the ground forces are routed. In space it is equally shown that the space battle is going bad for galaxy. Because from game 1 the entire set up with the Reapers is conventional warfare against them is a lot like going up against a tank with a BB gun. Hence the need for Crucible because it isn't convientional. Secondly the set up would have to be so players who do that absolute bare minimum would be able to win it. Which would mean anyone who does more then the bare minimum would breeze though it. Combine it with time it would take place in the game with the climax of it. It would be the equivalent of in Dragon Ball Z the as soon as Goku goes Super Saiyan and just as he punches Freeza once it cuts to a flash back lasting 2 episodes were they do nothing but go over everything that ever happened since the start of DBZ. It kills the pace, it adds nothing of substance and it really justs wastes everyone's time. I think you don't understand what it actually means. What it means is someone considers them selves an alcoholic. They attempt to break the habit but still consider them selves nothing better then that. One day they get drunk and they use it as proof they are simply a no good alcoholic. Which effects his self estimate causing him to drink more and more till he becomes the worthless alcoholic they claimed they are. This can't be applied to any set up in the game. Because the Asari didn't go "You know what I want to be like the Prothean. Live on this big space station for thousands of years and never bother to explore it all. Just be completely ignorant of everything going on and trust everything will be ok. Then I want my entire race to suddenly disappear from the galaxy all at once for no noticeable reason what so ever." Then the Salarians, Turians, Krogan, Humans, Batarians, Quarians, Elcor, Volus all agreed to that as well. The Reapers literally leave the galaxy completely alone to grow on it's own for 50,000 years give or take. Then based on the paths they have taken they harvest them because they are repeating the same mistakes as last cycle. Self-fulfilling prophecy doesn't really explain anything. Considering your entire argument is based on the races of the galaxy doing the exact same thing over and over again hundreds of thousands of times. In my 20+ years of living in this house I have searched every square inch of it. From new shelving being put in to literally punching 2' by 7" holes in the concrete wall along the back of the house to replace the old broken cast iron pipe that was clogged with grease and rusted causing water to back up into a room. Running wiring from the front of the house to the back for some external speakers. Dig up and filling in our septic system and by hand digging and laying the new sewer system pipes to connect to the main. Help from my family building a shed to sort stuff in and later running a wired connection from the main fuse box on the back to the shed so during a hurricane if/when we lose power we can run the generator in the shed and still be able to power the fridge. Re: Paragraphs 1 through 4 - I agree with you. Re: Paragraphs 5 through 10 - I disagree... and I think that Bioware's "criticism" of society here was in the fact that many people will utilize technology that they don't understand and that technology is getting exceedingly more and more complex and we are getting more and more dependent on it... and more dependent on other technology to diagnose what's wrong with those technologies. For example, we "scope" our cars and let the computers tell us what's wrong... we even go so far as do disbelieve the people reporting problems with their vehicles because the scope doesn't find an issue. I had one car that went through 6 batteries in two years (boiling them dry) and I absolutely could not convince the dealership there was an issue because the "scope" never picked up an error code. I also wager that more people live in their homes not even really knowing how the furnace really works than do... or know how to replace the flusher in their toilets, etc.. There was a time when people were more self-sufficient and "handy" about doing home maintenance and repairs... but, from what I've seen, there are increasing numbers of people who have never learned how to even use a wrench. I think that, embedded in ME, is a little bit of a warning to us all about the dangers of not bothering to learn how something in our lives really works.
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Post by CrutchCricket on Oct 15, 2016 17:40:22 GMT
Not really any specter could have done the same thing Shepard did. Then the game would've been called "Mass Effect: Any Other Spectre" and said character would be just as indispensable as Shepard. Seriously, are you even trying anymore? You're literally arguing the story can go on without the protagonist through whom we experience the story. Oh and by the way look up how many times NPCs fellate Shepard on how he's the first human spectre, how no one else could've done [insert past accomplishment] here and how greater powers who should treat him like an insect including the leaders of the robotic space squid and regular space squid respectively go out of their way to tell him what a special anomaly he is. I'd list them all here, but frankly I'm taking too much time responding to you anyway. Thessia didn't fall because Shepard didn't get the VI in time. It fell because the Reapers were attacking it and Shepard was trying to rush and get it before the Reapers broke the Asari's resistance. Well, that's true, but tell it to everybody who whinges about how it's Shepard's fault after the mission, including Shepard himself. Easily the dumbest thing in the game apart from the ending. You cut up my posts so much it is like you don't actually want to respond to what I actually put Truthfully, I don't. Because all you do is charge in a circle with blinders on repeating your opinions while not even considering the arguments against them. And no, merely quoting me does not mean you consider or respond to my arguments.... You have yet to actually respond to my legitimate complaints about the system you suggested. Not only does it suddenly stop the action and plot of the game to play a mini game that in the end is actually meaningless because by the time you reach the Beam it is obvious the ground forces are routed. Like so. "Minigame that stops the action dead" is something you pulled out of your ass while holding the "conventional victory is impossible" thing like a safety blanket. Did the suicide mission stop the action dead? Was it a "minigame"? No, it was widely regarded as one of the most exciting and tense missions in the series. I remember the first time I played it was 4 in the morning and I had work the next day. I slept for an hour or so, got up and went to work and was still so wired from the experience I didn't even feel it. Does that sound like a minigame that stops the action dead to you? Is that rendered invalid by having to fight the TermiReaper at the end or the fact that the end choice is push a button to destroy or push a different button to keep? "Ugh why do I have to pick a leader or a tech specialist, I'm still going to push a button at the end!" -that's you. That's what you sound like. Secondly the set up would have to be so players who do that absolute bare minimum would be able to win it. Which would mean anyone who does more then the bare minimum would breeze though it. Assuming a binary win/lose condition- why? Has the ending to any of the games, including the turd for this one been a binary win/lose? Hell, has any choice been like that? You can add strawman to your list of faults. What it means is someone considers them selves an alcoholic. They attempt to break the habit but still consider them selves nothing better then that. One day they get drunk and they use it as proof they are simply a no good alcoholic. Which effects his self estimate causing him to drink more and more till he becomes the worthless alcoholic they claimed they are. This can't be applied to any set up in the game. Because the Asari didn't go "You know what I want to be like the Prothean. Live on this big space station for thousands of years and never bother to explore it all. Just be completely ignorant of everything going on and trust everything will be ok. Then I want my entire race to suddenly disappear from the galaxy all at once for no noticeable reason what so ever." Then the Salarians, Turians, Krogan, Humans, Batarians, Quarians, Elcor, Volus all agreed to that as well. The Reapers literally leave the galaxy completely alone to grow on it's own for 50,000 years give or take. Then based on the paths they have taken they harvest them because they are repeating the same mistakes as last cycle. Self-fulfilling prophecy doesn't really explain anything. Considering your entire argument is based on the races of the galaxy doing the exact same thing over and over again hundreds of thousands of times. What a poor interpretation of wikipedia. Here's some better ones: The holokid goes "organics can't be trusted not to create synthetics that kill them. So I, a synthetic created by organics will kill them so they are not killed by synthetics"; also known as "yo dawg". More to the point, it sets up this cycle system that runs the same way every time... because it set it up to run the same way every time. Develop along the paths we desire, use the relays and the Citadel and once you're at just at the edge of understanding we kill you. It doesn't even matter if you've actually built synthetics or not. It ignores its own agency in this cycle of repetition or facts that don't conform to its prediction ie. we made peace with the geth, or we destroyed them (even with them having Reaper assistance I might add), or for 400 years after the geth uprising they never made a move to destroy other organics not in their territory until Sovereign showed up, or how they specifically didn't exterminate the quarians when they had the chance or how the Protheans eventually turned the tide against the zha'till and would've won, again, if the Reapers hadn't shown up. Shaping reality by false prediction, refusing to acknowledge that you're doing it or evidence to the contrary. Self-fullfilling prophecy. With a little entrapment thrown in. "Use this technology, it'll be great- what? You're at this level of technology?! You're going to destroy the world, you monster! Better kill you dead. No, no, it's ok. I'm going to put your ashes in a Terminator- you'll totally be preserved, see?" Give me a break. In my 20+ years of living in this house I have searched every square inch of it. From new shelving being put in to literally punching 2' by 7" holes in the concrete wall along the back of the house to replace the old broken cast iron pipe that was clogged with grease and rusted causing water to back up into a room. Running wiring from the front of the house to the back for some external speakers. Dig up and filling in our septic system and by hand digging and laying the new sewer system pipes to connect to the main. Help from my family building a shed to sort stuff in and later running a wired connection from the main fuse box on the back to the shed so during a hurricane if/when we lose power we can run the generator in the shed and still be able to power the fridge. Your anecdote misses the point. Like the other guy said, people can and do use technology they haven't themselves fully understood or indeed live in places they don't personally know everything about.
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Post by Dabrikishaw on Oct 15, 2016 18:14:52 GMT
Not every major choice was properly integrated into the final Mass Effect game, but in a very broad sense the final choice still matters.
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Post by gothpunkboy89 on Oct 15, 2016 21:50:47 GMT
Not really any specter could have done the same thing Shepard did. If it took place on an Asari colony and Tela Vasir was there Saren's entire plot would have been foiled just as much. The only reason Nihlus is killed is because he is buddies with Saren. So he let his guard down. But an Asari, Turian or Salarian Specter who doesn't quite like him would have been just as capable of doing everything Shepard does. This isn't an Elder Scrolls game were they claim how the main character can do all this stuff a normal person couldn't even hope to vaguely do is capable of being done because the Elder Scrolls. Objects created from before time existed says that it is fated that they do all of this. Shepard and crew are very skilled but there are others equally skilled out there so Shepard isn't the special only one in existence with the capability to do what happens in game. Shepard isn't the last dragon born who can absorb the souls of slain dragons and is stated in the Elder Scroll as the only one who can banish Alduin and prevent him from devouring the world. If you don't play the DLC then Liara hires mercenaries and takes over the Shadow Broker and a team of Alliance commandos destroys the Alpha Relay. Wrev/Wrex start to rebuild the Krogan society based in their image, Grunt would be created regardless of Shepard and if brought into the Krogan clan would have been sent to check out the Rachni nest anyways. The game focuses on Shepard. But the world in the game Shepard is not the center of the universe. Shepard helps to shape the in game world and is in turn shaped by it. Thessia didn't fall because Shepard didn't get the VI in time. It fell because the Reapers were attacking it and Shepard was trying to rush and get it before the Reapers broke the Asari's resistance. You cut up my posts so much it is like you don't actually want to respond to what I actually put and instead want to respond to what you want me to have said. It is so amusing you literally take a single sentence out of an entire paragraph and respond to that and that alone. You have yet to actually respond to my legitimate complaints about the system you suggested. Not only does it suddenly stop the action and plot of the game to play a mini game that in the end is actually meaningless because by the time you reach the Beam it is obvious the ground forces are routed. In space it is equally shown that the space battle is going bad for galaxy. Because from game 1 the entire set up with the Reapers is conventional warfare against them is a lot like going up against a tank with a BB gun. Hence the need for Crucible because it isn't convientional. Secondly the set up would have to be so players who do that absolute bare minimum would be able to win it. Which would mean anyone who does more then the bare minimum would breeze though it. Combine it with time it would take place in the game with the climax of it. It would be the equivalent of in Dragon Ball Z the as soon as Goku goes Super Saiyan and just as he punches Freeza once it cuts to a flash back lasting 2 episodes were they do nothing but go over everything that ever happened since the start of DBZ. It kills the pace, it adds nothing of substance and it really justs wastes everyone's time. I think you don't understand what it actually means. What it means is someone considers them selves an alcoholic. They attempt to break the habit but still consider them selves nothing better then that. One day they get drunk and they use it as proof they are simply a no good alcoholic. Which effects his self estimate causing him to drink more and more till he becomes the worthless alcoholic they claimed they are. This can't be applied to any set up in the game. Because the Asari didn't go "You know what I want to be like the Prothean. Live on this big space station for thousands of years and never bother to explore it all. Just be completely ignorant of everything going on and trust everything will be ok. Then I want my entire race to suddenly disappear from the galaxy all at once for no noticeable reason what so ever." Then the Salarians, Turians, Krogan, Humans, Batarians, Quarians, Elcor, Volus all agreed to that as well. The Reapers literally leave the galaxy completely alone to grow on it's own for 50,000 years give or take. Then based on the paths they have taken they harvest them because they are repeating the same mistakes as last cycle. Self-fulfilling prophecy doesn't really explain anything. Considering your entire argument is based on the races of the galaxy doing the exact same thing over and over again hundreds of thousands of times. In my 20+ years of living in this house I have searched every square inch of it. From new shelving being put in to literally punching 2' by 7" holes in the concrete wall along the back of the house to replace the old broken cast iron pipe that was clogged with grease and rusted causing water to back up into a room. Running wiring from the front of the house to the back for some external speakers. Dig up and filling in our septic system and by hand digging and laying the new sewer system pipes to connect to the main. Help from my family building a shed to sort stuff in and later running a wired connection from the main fuse box on the back to the shed so during a hurricane if/when we lose power we can run the generator in the shed and still be able to power the fridge. Re: Paragraphs 1 through 4 - I agree with you. Re: Paragraphs 5 through 10 - I disagree... and I think that Bioware's "criticism" of society here was in the fact that many people will utilize technology that they don't understand and that technology is getting exceedingly more and more complex and we are getting more and more dependent on it... and more dependent on other technology to diagnose what's wrong with those technologies. For example, we "scope" our cars and let the computers tell us what's wrong... we even go so far as do disbelieve the people reporting problems with their vehicles because the scope doesn't find an issue. I had one car that went through 6 batteries in two years (boiling them dry) and I absolutely could not convince the dealership there was an issue because the "scope" never picked up an error code. I also wager that more people live in their homes not even really knowing how the furnace really works than do... or know how to replace the flusher in their toilets, etc.. There was a time when people were more self-sufficient and "handy" about doing home maintenance and repairs... but, from what I've seen, there are increasing numbers of people who have never learned how to even use a wrench. I think that, embedded in ME, is a little bit of a warning to us all about the dangers of not bothering to learn how something in our lives really works. Not all batteries are created equal and depending on where you live particularly more southern or more northern areas can really mess up batteries by the extreme temperatures. I live in South Florida and there is one specific brand I buy because I know it won't be messed up by our daily 90F temperatures for 360 days of the year. The set up your describe sounds good but the events in game completely and utterly destroy that concept completely. They treat Prothean artifacts like the single most precious objects in the galaxy. Out right making a law that any race found harboring any Prothean artifacts and are a participant in the Council (IE ambassadors) would face heavy reprisal from all races aligned with them. I actually think it is grounds for the death penalty but I don't remember specifically if that was mentioned. They wanted to learn everything and they continued to master the technology reverse engineered from the Prothean artifacts that are found. Again the massive foundation level plot point of ME 1 is that every race seen on the Citadel either directly (Mars Archive) or indirectly (Asari finding Elcor) advanced though the finding, reverse engineering and mastering Prothean artifacts. If the Citadel is deemed a Prothean creation second only to Mass Relays in capability then it should have been studied completely and utterly from the ground up hoping to learn and advanced their technology though finding out how the Citadel works. Particularly when that super advanced race believed to be the only space fairing race at the time suddenly up and completely disappeared without a trace over 50,000 years ago with no particular reason why even though their empire was larger then any other race's set up. It doesn't match the game at all. If that is how they criticize society about their dependent on technology they don't fully understand then I'm surprised Steve Cortez wasn't wearing ass less chaps, painted up like a rainbow threw up. Talking in a high pitch voice with an obvious lisp blowing kisses to James every time he worked out and making obvious sexual advances to any male crew member who happens to be within ear shot. And that Samantha Traynor isn't a big guy looking woman who wears nothing but flannel and mentions how much she likes to munch carpets at any passing female crew member. How ever your statement does fit with my statement that the Citadel isn't really a mass relay but a giant signal dish to the Reapers in Dark Space to tell them to awake and head towards the Alpha relay. It's main purpose how ever is to house and protect the Catalyst. This would mean the races could fully explore the Citadel and since the Catalyst is a part of it and would simply seem to be a part of the control program of the station. As well if they found the signal emitter they could research it and come to the conclusion it was just a super advanced communication device and try to emulate it. This also allows the Protheans on Ilos to be able to find and alter the signal. Which cuts Sovereign off from the the ability to activate the signal beam. So when it lands it connects and talks to the Catalyst and attempts to correct the problem. And when they Saren bot starts to over load since it was creating a power surge in the main control program redirected the surge back up towards Sovereign causing it to over load and drop it's shields allowing it to be blow up by the Alliance Fleet. And the VI on Ilos wasn't wrong simply misinterpreted the events of the harvest during the Prothean Cycle and created connections that don't really exist.
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Post by Deleted on Oct 15, 2016 22:16:38 GMT
Re: Paragraphs 1 through 4 - I agree with you. Re: Paragraphs 5 through 10 - I disagree... and I think that Bioware's "criticism" of society here was in the fact that many people will utilize technology that they don't understand and that technology is getting exceedingly more and more complex and we are getting more and more dependent on it... and more dependent on other technology to diagnose what's wrong with those technologies. For example, we "scope" our cars and let the computers tell us what's wrong... we even go so far as do disbelieve the people reporting problems with their vehicles because the scope doesn't find an issue. I had one car that went through 6 batteries in two years (boiling them dry) and I absolutely could not convince the dealership there was an issue because the "scope" never picked up an error code. I also wager that more people live in their homes not even really knowing how the furnace really works than do... or know how to replace the flusher in their toilets, etc.. There was a time when people were more self-sufficient and "handy" about doing home maintenance and repairs... but, from what I've seen, there are increasing numbers of people who have never learned how to even use a wrench. I think that, embedded in ME, is a little bit of a warning to us all about the dangers of not bothering to learn how something in our lives really works. Not all batteries are created equal and depending on where you live particularly more southern or more northern areas can really mess up batteries by the extreme temperatures. I live in South Florida and there is one specific brand I buy because I know it won't be messed up by our daily 90F temperatures for 360 days of the year. The set up your describe sounds good but the events in game completely and utterly destroy that concept completely. They treat Prothean artifacts like the single most precious objects in the galaxy. Out right making a law that any race found harboring any Prothean artifacts and are a participant in the Council (IE ambassadors) would face heavy reprisal from all races aligned with them. I actually think it is grounds for the death penalty but I don't remember specifically if that was mentioned. They wanted to learn everything and they continued to master the technology reverse engineered from the Prothean artifacts that are found. Again the massive foundation level plot point of ME 1 is that every race seen on the Citadel either directly (Mars Archive) or indirectly (Asari finding Elcor) advanced though the finding, reverse engineering and mastering Prothean artifacts. If the Citadel is deemed a Prothean creation second only to Mass Relays in capability then it should have been studied completely and utterly from the ground up hoping to learn and advanced their technology though finding out how the Citadel works. Particularly when that super advanced race believed to be the only space fairing race at the time suddenly up and completely disappeared without a trace over 50,000 years ago with no particular reason why even though their empire was larger then any other race's set up. It doesn't match the game at all. If that is how they criticize society about their dependent on technology they don't fully understand then I'm surprised Steve Cortez wasn't wearing ass less chaps, painted up like a rainbow threw up. Talking in a high pitch voice with an obvious lisp blowing kisses to James every time he worked out and making obvious sexual advances to any male crew member who happens to be within ear shot. And that Samantha Traynor isn't a big guy looking woman who wears nothing but flannel and mentions how much she likes to munch carpets at any passing female crew member. How ever your statement does fit with my statement that the Citadel isn't really a mass relay but a giant signal dish to the Reapers in Dark Space to tell them to awake and head towards the Alpha relay. It's main purpose how ever is to house and protect the Catalyst. This would mean the races could fully explore the Citadel and since the Catalyst is a part of it and would simply seem to be a part of the control program of the station. As well if they found the signal emitter they could research it and come to the conclusion it was just a super advanced communication device and try to emulate it. This also allows the Protheans on Ilos to be able to find and alter the signal. Which cuts Sovereign off from the the ability to activate the signal beam. So when it lands it connects and talks to the Catalyst and attempts to correct the problem. And when they Saren bot starts to over load since it was creating a power surge in the main control program redirected the surge back up towards Sovereign causing it to over load and drop it's shields allowing it to be blow up by the Alliance Fleet. And the VI on Ilos wasn't wrong simply misinterpreted the events of the harvest during the Prothean Cycle and created connections that don't really exist. A. Don't presume to diagnose the problem with my car... I live in Canada... hot temperatures were not the issue. All batteries were replacements provided by the dealer under warranty because they had to honor the warranty even though they could not find the problem with the car. If the dealer was having such a problem with the brand of battery they were using, they would have been replacing them in all the vehicles they sold during that two-year period... and probably would have changed battery brands long prior to my having to replace the 6th one. When the warranty ran out on the car... I traded it in. The newer car's first battery lasted five years. B. As for the rest, I'm not going any deeper into an argument with you. I disagree with you and I stated why. We can agree to disagree and leave it at that.
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Proud Sponsor of Swingin' Seamen Charter Fishing: My Live Bait Will Catch Your Fish Every Time!
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Post by The Hype Himself on Oct 15, 2016 22:30:09 GMT
Did the endings suck? Narratively yes. From a valid standpoint and how they function? Not as much.
Your choices mattered in an esoteric sense, though I think a lot of people wanted to have the choices affect the final battle or see how things might play out, which was understandably limited. As for how they'd affect the ending, I don't see how they could or should.
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Post by gothpunkboy89 on Oct 16, 2016 3:09:36 GMT
Not all batteries are created equal and depending on where you live particularly more southern or more northern areas can really mess up batteries by the extreme temperatures. I live in South Florida and there is one specific brand I buy because I know it won't be messed up by our daily 90F temperatures for 360 days of the year. The set up your describe sounds good but the events in game completely and utterly destroy that concept completely. They treat Prothean artifacts like the single most precious objects in the galaxy. Out right making a law that any race found harboring any Prothean artifacts and are a participant in the Council (IE ambassadors) would face heavy reprisal from all races aligned with them. I actually think it is grounds for the death penalty but I don't remember specifically if that was mentioned. They wanted to learn everything and they continued to master the technology reverse engineered from the Prothean artifacts that are found. Again the massive foundation level plot point of ME 1 is that every race seen on the Citadel either directly (Mars Archive) or indirectly (Asari finding Elcor) advanced though the finding, reverse engineering and mastering Prothean artifacts. If the Citadel is deemed a Prothean creation second only to Mass Relays in capability then it should have been studied completely and utterly from the ground up hoping to learn and advanced their technology though finding out how the Citadel works. Particularly when that super advanced race believed to be the only space fairing race at the time suddenly up and completely disappeared without a trace over 50,000 years ago with no particular reason why even though their empire was larger then any other race's set up. It doesn't match the game at all. If that is how they criticize society about their dependent on technology they don't fully understand then I'm surprised Steve Cortez wasn't wearing ass less chaps, painted up like a rainbow threw up. Talking in a high pitch voice with an obvious lisp blowing kisses to James every time he worked out and making obvious sexual advances to any male crew member who happens to be within ear shot. And that Samantha Traynor isn't a big guy looking woman who wears nothing but flannel and mentions how much she likes to munch carpets at any passing female crew member. How ever your statement does fit with my statement that the Citadel isn't really a mass relay but a giant signal dish to the Reapers in Dark Space to tell them to awake and head towards the Alpha relay. It's main purpose how ever is to house and protect the Catalyst. This would mean the races could fully explore the Citadel and since the Catalyst is a part of it and would simply seem to be a part of the control program of the station. As well if they found the signal emitter they could research it and come to the conclusion it was just a super advanced communication device and try to emulate it. This also allows the Protheans on Ilos to be able to find and alter the signal. Which cuts Sovereign off from the the ability to activate the signal beam. So when it lands it connects and talks to the Catalyst and attempts to correct the problem. And when they Saren bot starts to over load since it was creating a power surge in the main control program redirected the surge back up towards Sovereign causing it to over load and drop it's shields allowing it to be blow up by the Alliance Fleet. And the VI on Ilos wasn't wrong simply misinterpreted the events of the harvest during the Prothean Cycle and created connections that don't really exist. A. Don't presume to diagnose the problem with my car... I live in Canada... hot temperatures were not the issue. All batteries were replacements provided by the dealer under warranty because they had to honor the warranty even though they could not find the problem with the car. If the dealer was having such a problem with the brand of battery they were using, they would have been replacing them in all the vehicles they sold during that two-year period... and probably would have changed battery brands long prior to my having to replace the 6th one. When the warranty ran out on the car... I traded it in. The newer car's first battery lasted five years. B. As for the rest, I'm not going any deeper into an argument with you. I disagree with you and I stated why. We can agree to disagree and leave it at that. A. I was repeating what I thought was common knowledge about temperature both hot and cold extremes effecting batteries. Using my own car as an example. How it can effect how their ability to hold a charge and how lead acid batteries have "memory" which can further reduce the amount of charge it can hold. And while I don't have first hand specifics about Canadian Care Dealerships in US the battery they provide isn't necessarily the best. Closer would be one they make a deal with to sell and use. As well as small things such as bad battery terminal connection that can prevent the battery from being charged by the alternator. I'm not really diagnosing anything I'm listen common problems that lead to premature dead batteries. Though that isn't listing stuff like leaving head lights on or stuff plugged in that act as power vampires to the battery. Which wouldn't list as anything wrong with the car. Combine it with really short trips would drain more then it could be charged. B. If your going to tell me that water has memory and that it can remember a single drop of onion juice from 4 months ago. Which defies all the laws of physics. Your also going to have to explain how it some how forgets all the poo that has been in it.
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