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Post by CrutchCricket on Oct 17, 2016 22:10:40 GMT
OK, that would work. Not so easy to handwave, I think but a solution can be found. I prefer this alternative to Iakus' suggestion because it includes a thread that keeps the original fate of the geth as written, and another that doesn't. Making decisions more meaningful is always good. Off the top of my head- geth in the suits. After you make peace, Tali tells you geth are uploading into quarian suits to boost their immune systems (however that works). Pre Reaper upgrades this would already be enough as a handful of geth programs are barely intelligent/let alone sentient. Post-Reaper upgrades, is a little trickier but I think it can be done. Because quarian suits aren't exactly servers, there isn't enough storage space on their onboard computers to accomodate what the geth have become. So to get around this, geth who upload in suits disable their upgrades and go at it the old fashioned way- networking. When the red waves hit the majority of geth die and the ones in suits left with nothing to network too are too dumb to be targeted by the wave. It's thin and it needs a lot of details ironed out but it's a possibility that ties directly into the peace scenario. You could also have the quarians contribute to really tie it together. As a result of their newfound alliance and in light of what they're going up against, quarian scientists (including Xen, reluctantly and for delicious irony) shared a breakthrough in shielding against hacking attempts that virtualized foreign code as soon as it detected it and passed its output to a write only module. The geth implemented this across their entire range of platforms. When the red wave hit it was not enough to protect those closest to the sources of energy (Citadel and relays) but platforms on distant worlds were able to withstand the assault with minium downtime. Otherwise you could always go with "remote backup in a hardened bunker somewhere" scenario. Nice to hear Oddly enough, I'm still connected to the story in spite of everything, connected enough to refine my headcanon even after four years. The only problem is that this scenario is incompatible with my personal epilogue, which I like quite a bit but which was written before I came up with the new scenario. Also, it's much more enjoyable to adapt the story to my preferences than to complain about its flaws. I know what you mean. I'm kind of hankering to go back to ME1, I'm still here discussing the lore, though I'm less inclined to just hate on the flaws. I feel like they're well documented at this point so I'm free to just play with ideas more, ideas I may not have had a few years ago. My only update to my headcannon came after I finished watching Babylon 5. But I still have ideas for at least 3-4 more games, or novels/other major works with plenty of side stuff; two-three major conflicts and plenty of space politics. Basically it's an EU that as long as some characters we know are still alive, I'm still interested in their stories. Because RGB is way, way too late to start saying "whoah, whoah, let's dial this back a little" If we wanted something more grounded and consistent with the lore, then the ending would be "The Reapers blitzed the Citadel once they were done eating the batarians. They wiped out the Council and C-Sec, shut off the relay network, and began harvesting the galaxy. A thousands dreadnoughts plus support vessels were sent to Earth, Shepard never made it offworld. Liara died on Mars. Unable to properly unite against a common threat, the galaxy was harvested in a little over a century. The end." Still no reason to let go off the rails, when you can bring it back. Indeed. I can beat that though. The Protheans sabotage the Citadel signal so the keepers don't respond to it. 50,000 years later the Reapers go "oh, that's cute, you thought the station we left out in the open had authoritative control over our shit, instead its darkspace counterpart you'll never reach. lol, but no seriously, time to get goo". Reapers come through and harvest the cycle before Shepard is ever born. The end. You gotta start somewhere though.
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Post by gothpunkboy89 on Oct 18, 2016 2:49:23 GMT
MEHEM sounds awesome! But what is CE? Unless you meant EC? I don't like MEHEM. Thematically, it's almost as problematic as the OE. If I could request my own EC, it would have these elements (High EMS variants only in this description): (1) The Catalyst would be removed. Instead, we find the information about what each of the ending choices do through a different agent. Possibly another prothean VI, or even better, our own scientists and engineers find things out just in time. If, for reasons of coherence, the Reapers need a controlling agent, it is one we barely, or not at all, interact with before the Crucible affects it. (2) The role of the Citadel and the Crucible are changed. The Citadel is the power source and connects the Crucible to the relays, the Crucible is the machine that can program the Citadel do to things. (2a) The decision chamber is removed. No more "shoot the tube to make this machine functional" nonsense. The decisions are implemented by starting up pre-programmed sequences within the Crucible. There are many more options, but the scientists didn't manage to decipher more than these three. The Crucible interface is a part of the Citadel, and there is a Prothean device attached to it left behind by the Prothean scientists who changed the Keeper signal. Shepard can interface with it using the Cipher. (3) The purpose of the Reapers as the Catalyst explains it is mentioned as one possible conclusion about what their purpose is, but no compelling conclusion can be drawn from the data available and things remain murky enough that it's clear we need not accept it. When confronted with this purpose, Shepard has several options to reply, partly dependent on how you resolved the geth/quarian conflict. (4) The themes of the three choices are maintained, but they're changed to stress their positive aspects and most downsides, apart from the fact that half of the galaxies' civilizations are dead, are removed. In detail (I omit any companion-specific scenes in this description): (4a) Destroy: This is a classic good ending with conventional themes. If you choose Destroy, the geth are still destroyed (you can't remove that without a thematic overhaul), but you get a happy ending for Shepard with them reuniting with their LI in the ruins of Earth. Scenes of ardent rebuilding follow. Cut to 400 years later. The camera sweeps over a futuristic city, homing in on a statue of Shepard and their LI looking up at the stars. The final scene has a fleet of sleek spaceships leaving the solar system. The camera homes in to a galaxy. Cut. (4b) Synthesis: this is a "weird" good ending with transhumanist themes. If you choose Synthesis, not all life is changed. Instead, only Shepard is changed and becomes the avatar of Synthesis, able to spread the change to others. How Shepard is shown to do that depends on the P/R score. The Reapers do survive, but they become a remote lifeform occasionally called on for advice but they aren't involved in rebuilding. Epilogue scenes show a city with a crystal-themed architecture, and a human standing near a block of apparent stone, extruding a complicated-looking tool out of her finger into it, after which around it, a building starts building itself apparently out of nothing. Another scene sees a man morphing into a woman. I'm not sure whether nor to put Shepard into the scene. (4c) If you choose Control, Shepard does become the Reapers' controlling agent, but with a much more hands-off philosophy. You will get the additional option to make the Reapers just fly away. In that scenario, there are hints of CrutchCricket's Control interpretation. Wait is the Catalyst completely removed? Because without it and the centralized guiding intelligence control option is impossible.
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Post by Ieldra on Oct 18, 2016 5:53:21 GMT
Wait is the Catalyst completely removed? Because without it and the centralized guiding intelligence control option is impossible. Why would it be? All you need is some technology to control the Reapers and another to create a synthetic intelligence from a human one. It's still far less space-magicky than the Synthesis. Also, if you read my post again it says: "If, for reasons of coherence, the Reapers need a controlling agent, it is one we barely, or not at all, interact with before the Crucible affects it."
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Post by Ieldra on Oct 18, 2016 12:55:27 GMT
And I like the dark age because I think it fits ME3's "sacrifice" theme better than the arbitrary "feelz" Mac saddled us with. We're at war with Space Cthulhu, the masters of mass effect technology, and the tech we are most dependent on was specifically designed for us to be dependent on it. Ever since Sovereign revealed that detail in ME1, I suspected that the Citadel and/or the relay network would have to be destroyed by the end of the trilogy. I was completely prepared for that. You know, I feel about the dark age as you feel about the death of the geth: anything including it is not a good ending. That's why I wrote my old thread "Out of the Dark Age" after ME3 came out (I have it archived, I'll copy it here if you're interested). Having said that, the destruction of the relays alone doesn't necessary result in one. It may take 23 years to cross the galaxy without relays, but it's actually possible, and not that hard, to hold a civilization together that way. I've always thought the way how Citadel civilization's places were as easily reachable as most places on Earth are for us today highly anomalous, and unlimited communication over galactic distances seriously stretches suspension of disbelief.
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Post by Iakus on Oct 18, 2016 14:39:54 GMT
And I like the dark age because I think it fits ME3's "sacrifice" theme better than the arbitrary "feelz" Mac saddled us with. We're at war with Space Cthulhu, the masters of mass effect technology, and the tech we are most dependent on was specifically designed for us to be dependent on it. Ever since Sovereign revealed that detail in ME1, I suspected that the Citadel and/or the relay network would have to be destroyed by the end of the trilogy. I was completely prepared for that. You know, I feel about the dark age as you feel about the death of the geth: anything including it is not a good ending. That's why I wrote my old thread "Out of the Dark Age" after ME3 came out (I have it archived, I'll copy it here if you're interested). Having said that, the destruction of the relays alone doesn't necessary result in one. It may take 23 years to cross the galaxy without relays, but it's actually possible, and not that hard, to hold a civilization together that way. I've always thought the way how Citadel civilization's places were as easily reachable as most places on Earth are for us today highly anomalous, and unlimited communication over galactic distances seriously stretches suspension of disbelief. Well, there's "good" as in "happy" and there's "good" as in "fits the story". I don't think a completely "happy" outcome was ever in the cards (and I kinda resent it when people accuse me of wanting that. No I don't think that's you, but there have been others) I honestly think that giving up the "gifts" of the Reapers, at least temporarily, is a reasonable sacrifice for a "bittersweet" outcome. And the problem with holding the galaxy together with standard ftl is the same problem as traveling to Andromeda: charge buildup. You can travel from star to star only as long as there are places where you can discharge the drive core. That would mean that clusters of systems fairly close together could keep in contact, but galaxy-wide communication would be off the table, at least for the time being. Which would lead to another interesting development. With whole sections of the galaxy being cut off for decades, perhaps centuries, how would that alter the galactic map? What new fiefdoms would be created? What new powers would arise and others wither away? For some, this would be the exact opposite of a dark age.
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Post by Iakus on Oct 18, 2016 14:41:46 GMT
You gotta start somewhere though. Why start with the last ten minutes of the game? If we're going to flush logic down the toilet, might as well have fun with it, Citadel-style.
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Post by CrutchCricket on Oct 18, 2016 15:40:56 GMT
Why would it be? All you need is some technology to control the Reapers and another to create a synthetic intelligence from a human one. It's still far less space-magicky than the Synthesis. Also, if you read my post again it says: "If, for reasons of coherence, the Reapers need a controlling agent, it is one we barely, or not at all, interact with before the Crucible affects it." If the redwave can overload all Reapers, the blue wave can control them. The options come from the Crucible and build on the parsed information of several cycles trying to perfect them. It's just never been implemented until now. Well, there's "good" as in "happy" and there's "good" as in "fits the story". I don't think a completely "happy" outcome was ever in the cards (and I kinda resent it when people accuse me of wanting that. No I don't think that's you, but there have been others) I honestly think that giving up the "gifts" of the Reapers, at least temporarily, is a reasonable sacrifice for a "bittersweet" outcome. And the problem with holding the galaxy together with standard ftl is the same problem as traveling to Andromeda: charge buildup. You can travel from star to star only as long as there are places where you can discharge the drive core. That would mean that clusters of systems fairly close together could keep in contact, but galaxy-wide communication would be off the table, at least for the time being. Which would lead to another interesting development. With whole sections of the galaxy being cut off for decades, perhaps centuries, how would that alter the galactic map? What new fiefdoms would be created? What new powers would arise and others wither away? For some, this would be the exact opposite of a dark age. If you frame it as "collateral damage" or even just "shit happens" I'm ok-ish (again for lower EMS). But if you frame it as "reject the Reapers' gifts" that's what makes me want to flip something. It's almost as bad as the game's Synthesis. Again, that's really not as insurmountable as you claim. The only reason it's still a thing is because with Mass Relays it's a problem we've never needed to solve. Now without the relays we do. So solve it we will. Either through a feedback system or through disposable modules that are jettisoned once full. You don't need the complete loss of the relays for that kind of landscape. Have I ever told you about my age of strife scenario? Basically, after the war, the things that united everyone (common threat, Shepard) are gone and there's plenty of unresolved beef everyone has with each other. Asari hid the beacon, Humans had cerberus, Turians and Salarians had the genophage and bomb, krogan will be blamed for holding out etc. Everyone has bad blood that will need to be aired. Colonies might want independence (particularly in the Terminus), plenty of strife to go around and lots of little factions vying for power. Hell in Destroy the relays may be out of comission for decades not because they're that badly damaged, but because there's less concentrated effort to get them going due to the the ten way pissing contest, if not outright fighting everyone's involved in. Why start with the last ten minutes of the game? If we're going to flush logic down the toilet, might as well have fun with it, Citadel-style. My point was, full logic means we have zero chance of winning. You gotta have some leeway to have the series progress. Of course, they went far off the deep end. Still, that doesn't mean that any attempt to bring it back, at any stage should be scorned. Quite the opposite. And Citadel is goofy but nowhere near off the rails the way the RGB is.
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Post by Iakus on Oct 18, 2016 16:10:00 GMT
If you frame it as "collateral damage" or even just "shit happens" I'm ok-ish (again for lower EMS). But if you frame it as "reject the Reapers' gifts" that's what makes me want to flip something. It's almost as bad as the game's Synthesis. Again, that's really not as insurmountable as you claim. The only reason it's still a thing is because with Mass Relays it's a problem we've never needed to solve. Now without the relays we do. So solve it we will. Either through a feedback system or through disposable modules that are jettisoned once full. You don't need the complete loss of the relays for that kind of landscape. Have I ever told you about my age of strife scenario? Basically, after the war, the things that united everyone (common threat, Shepard) are gone and there's plenty of unresolved beef everyone has with each other. Asari hid the beacon, Humans had cerberus, Turians and Salarians had the genophage and bomb, krogan will be blamed for holding out etc. Everyone has bad blood that will need to be aired. Colonies might want independence (particularly in the Terminus), plenty of strife to go around and lots of little factions vying for power. Hell in Destroy the relays may be out of comission for decades not because they're that badly damaged, but because there's less concentrated effort to get them going due to the the ten way pissing contest, if not outright fighting everyone's involved in. How can this possibly be worse than Synthesis? breaking the relays makes sense, pumping all that energy through it. Synthesis is "organic energy" nonsense! And again, even if it's a surmountable problem, it's something that's never been worked on. And I'm sure if anyone broached the subject, they'd "laugh the blue off her *ss" Maybe it's something that can be worked on as a consequence of the loss of the relays, but it's not something they can just Macgyver together because "resources" Well, I guess they can because that's how Mac gets out of narrative corners he paints himself into Yes, logically, we have zero chance of winning. And I question whether RGB is "winning" either. So if we're going to "win" by a literal magic wand being waved, why not come up with more interesting, thematically consistent consequences. I happen to think "We got wrekt, but can rebuild" is far more consistent than "we won by stabbing our own people in the back". Definitely better than "I AM THE MESSIAH! BATHE IN MY ORGANIC ESSENCE! AND BE REDEEMED"[/quote]
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Post by gothpunkboy89 on Oct 18, 2016 16:23:54 GMT
Wait is the Catalyst completely removed? Because without it and the centralized guiding intelligence control option is impossible. Why would it be? All you need is some technology to control the Reapers and another to create a synthetic intelligence from a human one. It's still far less space-magicky than the Synthesis. Also, if you read my post again it says: "If, for reasons of coherence, the Reapers need a controlling agent, it is one we barely, or not at all, interact with before the Crucible affects it." And yet it was a preprogamed set up rather then a mutual agreement. This in essence turns you into the very thing people complain about the Reapers doing. Then after having their mind forcibly taken over by a new consciousness they do nothing and have a possibility of wondering off to the void of space. While at the same time not addressing the cause that created them in the first place. Granted it is only a summary and that is asking for in dept detail. But seems like the Reapers kill select races every 50,000 years simply because they can/they enjoy it. Which is a massive downgrade to be honest with the game's ending.
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Post by gothpunkboy89 on Oct 18, 2016 16:26:31 GMT
How can this possibly be worse than Synthesis? breaking the relays makes sense, pumping all that energy through it. Synthesis is "organic energy" nonsense! And again, even if it's a surmountable problem, it's something that's never been worked on. And I'm sure if anyone broached the subject, they'd "laugh the blue off her *ss" Maybe it's something that can be worked on as a consequence of the loss of the relays, but it's not something they can just Macgyver together because "resources" Well, I guess they can because that's how Mac gets out of narrative corners he paints himself into To be fair the OE made it clear that Destroy and loss of the relays had a direct effect. Only after players complaints did they alter it that some how they are able to rebuild them. Control and Synthesis you have the Reapers to rebuild.
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Post by CrutchCricket on Oct 18, 2016 16:34:50 GMT
How can this possibly be worse than Synthesis? breaking the relays makes sense, pumping all that energy through it. Synthesis is "organic energy" nonsense! And again, even if it's a surmountable problem, it's something that's never been worked on. And I'm sure if anyone broached the subject, they'd "laugh the blue off her *ss" Maybe it's something that can be worked on as a consequence of the loss of the relays, but it's not something they can just Macgyver together because "resources" Except it doesn't. There is no compelling reason the relays break other than part of the same "art" that makes up the rest of this bullshit. It's space magic remember. Is it not your point that space magic can do (or not do) anything? One of the few things the EC did right was downplaying the relay damage to almost nothing and having every ending repair them quickly. And framing destroy as a rejection of the Reaper's technology infuriates me to no end, almost as much as synthesis. We reject the Reapers, sure. But by virtue of victory, we get their stuff. End of story. Of course it will be worked on in lieu of the relays, or most likely, in parallel. Developing a static charge sink with greater capacity or simply building bigger ships with multiple detachable sinks is likely to be far easier than fully mastering relay tech to the point we're able to repair it or build new ones. So for a while that would be the go to method of travel, under destroy where rebuilding relays will take the longest. Yes, logically, we have zero chance of winning. And I question whether RGB is "winning" either. So if we're going to "win" by a literal magic wand being waved, why not come up with more interesting, thematically consistent consequences. Depends how you define interesting. For me, "interesting" includes a return to plausibility via making the space magic somewhat consistent/explained.
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Post by Iakus on Oct 18, 2016 18:07:05 GMT
How can this possibly be worse than Synthesis? breaking the relays makes sense, pumping all that energy through it. Synthesis is "organic energy" nonsense! And again, even if it's a surmountable problem, it's something that's never been worked on. And I'm sure if anyone broached the subject, they'd "laugh the blue off her *ss" Maybe it's something that can be worked on as a consequence of the loss of the relays, but it's not something they can just Macgyver together because "resources" Well, I guess they can because that's how Mac gets out of narrative corners he paints himself into To be fair the OE made it clear that Destroy and loss of the relays had a direct effect. Only after players complaints did they alter it that some how they are able to rebuild them. Control and Synthesis you have the Reapers to rebuild. And that's pretty much the one part of the original endings I didn't have a problem with. SO of course the only changed that
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Post by Iakus on Oct 18, 2016 18:15:33 GMT
Except it doesn't. There is no compelling reason the relays break other than part of the same "art" that makes up the rest of this bullshit. It's space magic remember. Is it not your point that space magic can do (or not do) anything? One of the few things the EC did right was downplaying the relay damage to almost nothing and having every ending repair them quickly. And framing destroy as a rejection of the Reaper's technology infuriates me to no end, almost as much as synthesis. We reject the Reapers, sure. But by virtue of victory, we get their stuff. End of story. Of course it will be worked on in lieu of the relays, or most likely, in parallel. Developing a static charge sink with greater capacity or simply building bigger ships with multiple detachable sinks is likely to be far easier than fully mastering relay tech to the point we're able to repair it or build new ones. So for a while that would be the go to method of travel, under destroy where rebuilding relays will take the longest. You're pumping an absolutely stupid amount of energy through a network of devices not designed to do that. It would make sense if at the very least it voids the warranty. And if we're creating endings designed for different players with different philosophies and who played their Shepards differently, it would make sense to have an ending where we can reject the Reapers' technological trap without the writers passive-aggressively doing a "Rocks fall, everyone dies" outcome. We reject the Reapers, and in so doing, we break their toys. But we still have the broken remnants, and from them we learn to build our own toys. Heck, maybe we can even make better toys from them! Stuff the Reapers never thought of, or didn't want us to have! And how long would it take to research, develop, and build these things? Espsecially with the limited resource of a few nearby systems? You're not getting that with a giant magic wand summoning your red, blue, or green patronus.
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Post by gothpunkboy89 on Oct 18, 2016 18:16:56 GMT
To be fair the OE made it clear that Destroy and loss of the relays had a direct effect. Only after players complaints did they alter it that some how they are able to rebuild them. Control and Synthesis you have the Reapers to rebuild. And that's pretty much the one part of the original endings I didn't have a problem with. SO of course the only changed that Yes changed in responds to fans complaining about it. You hate it because they changed it but they changed it because fans hated it.
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Post by CrutchCricket on Oct 18, 2016 18:33:10 GMT
You're pumping an absolutely stupid amount of energy through a network of devices not designed to do that. It would make sense if at the very least it voids the warranty. And if we're creating endings designed for different players with different philosophies and who played their Shepards differently, it would make sense to have an ending where we can reject the Reapers' technological trap without the writers passive-aggressively doing a "Rocks fall, everyone dies" outcome. We reject the Reapers, and in so doing, we break their toys. But we still have the broken remnants, and from them we learn to build our own toys. Heck, maybe we can even make better toys from them! Stuff the Reapers never thought of, or didn't want us to have! And how long would it take to research, develop, and build these things? Espsecially with the limited resource of a few nearby systems? You're not getting that with a giant magic wand summoning your red, blue, or green patronus. Like I said, energy's easier to move than mass. Relay shutdown/minor damage might be acceptable, but not breaking apart or complete destruction. And no, I much prefer, "we reject the Reapers, take their stuff as intact as we can, make it ours, make it better, then piss on their corpses". Hell that was more or less my thought process when I settled for Control after the EC came out and the ending's fate was sealed. You don't care for the setting, the characters or anything else you've build? Fine, why should I? Fuck it all, including your yo dawg nonsense, but I will take your Reapers and become a mecha-god. Peace. Depends, but not as long as you're suggesting I'd wager. They wouldn't be starting from scratch. You can, if you want.
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Post by themikefest on Oct 18, 2016 18:42:50 GMT
And that's pretty much the one part of the original endings I didn't have a problem with. SO of course the only changed that They also changed that the Normandy no longer is seen having its thrusters torn from the fuselage, if ems is above 2600. And it leaves the unknown planet whereas with the original ending it was stuck on the unknown planet
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Post by fenris on Oct 21, 2016 15:26:47 GMT
My only update to my headcannon came after I finished watching Babylon 5. As a HUGE B5 fan, I often find the similarities between B5 and ME staggering. There are so many things which look as though they were taken directly from B5, I often wonder if it's homage or copying
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Post by CrutchCricket on Oct 21, 2016 15:49:32 GMT
As a HUGE B5 fan, I often find the similarities between B5 and ME staggering. There are so many things which look as though they were taken directly from B5, I often wonder if it's homage or copying Indeed. Too bad they didn't copy all the way through, eh? The set up and resolution to the conflict in B5 was much more thought out and well planned. It's almost like... they knew what they wanted to do from start to finish. Must've been nice. By the way, you misquoted. I said that, not Ieldra.
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Post by fenris on Oct 21, 2016 18:19:14 GMT
Huh, I wonder how that happened... I'm on my phone, so maybe I deleted something wrong Anyway, the story has some similarities from start to finish, though obviously it's not identical
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Post by Deleted on Oct 23, 2016 19:49:04 GMT
And that's pretty much the one part of the original endings I didn't have a problem with. SO of course the only changed that Yes changed in responds to fans complaining about it. You hate it because they changed it but they changed it because fans hated it. Some believed that because a mass relay was destroyed in Arrival that it would destroy the entire system it was in. That was with an asteroid, mind you. Here, no asteroid, but rather an energy beam. Different circumstances and outcome. Yet, people think it's all the same, because they don't think and just are reactive about it. So if an asteroid destroyed a mass relay they believe a energy beam would have the same impact. Even with the original ending, it was not the same outcome. They also believed everyone would starve to death, be stuck in Sol and the whole galaxy would be doomed. Another reactive response. Clearly, not everyone went to Earth to fight, because they had to protect their own worlds too. They certainly wouldn't send mothers and children to Earth, only the soldiers who offered to help. A few thousand at most.
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Post by gothpunkboy89 on Oct 23, 2016 20:08:48 GMT
Yes changed in responds to fans complaining about it. You hate it because they changed it but they changed it because fans hated it. Some believed that because a mass relay was destroyed in Arrival that it would destroy the entire system it was in. That was with an asteroid, mind you. Here, no asteroid, but rather an energy beam. Different circumstances and outcome. Yet, people think it's all the same, because they don't think and just are reactive about it. So if an asteroid destroyed a mass relay they believe a energy beam would have the same impact. Even with the original ending, it was not the same outcome. They also believed everyone would starve to death, be stuck in Sol and the whole galaxy would be doomed. Another reactive response. Clearly, not everyone went to Earth to fight, because they had to protect their own worlds too. They certainly wouldn't send mothers and children to Earth, only the soldiers who offered to help. A few thousand at most. Well not everyone would starve. But the galaxy hasn't really mastered Mass Relay level technology yet. And star systems would be cut off an inevitably the further colonies would suffer. Lack of access to medicine. And yet the whole set up would have left the galaxy seriously messed up with billions dying in short order after the firing. But that is what made it so good.
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Post by Deleted on Oct 24, 2016 0:12:57 GMT
Would certainly make an interesting end-game scenario. Another one posted by a concept artist who worked on the game depicts a future without mass relays or the Citadel.
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Post by Link"Guess"ski on Oct 29, 2016 19:06:58 GMT
None of the macro-choices mattered, you know, the ones that had promise in them because of their magnitude in ME1 and ME2, but in ME3 specifically, most choices do matter in some way, and a lot of seemingly smaller choices really impact things in interesting ways, like Maelon's data and... and.. I can't remember anything else.
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