Gileadan
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Post by Gileadan on Jul 18, 2019 13:24:32 GMT
Mages policing themselves failed in DAI. They "washed their hands" of the marauding apostates in the Hinterlands.
If you want to dry out a swamp, don't ask the frogs for help.
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Post by Catilina on Jul 18, 2019 13:29:01 GMT
Mages policing themselves failed in DAI. They "washed their hands" of the marauding apostates in the Hinterlands. If you want to dry out a swamp, don't ask the frogs for help. Mages never "policed" themselves in DAI. It was a war. If we count the war as a normal situation, then we can compare them with the Templars who ran amok – and their reason was only their wounded pride, not the freedom. So: Templars and Seekers can't policed themselves, they need supervision. How can we trust them they will be able to police the mages, if they aren't able to police themselves?
And again: I never said, that force should be only mages. That would be a state in a state. It would cause again: "us and they" situation. But it's not even good without mages: just like the City Guards without elves.
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Post by Buckeldemon on Jul 18, 2019 15:29:52 GMT
1. This is why non-mages are welcome in the corps; 2. people police themselves – we don't have aliens for police ourself; 3. the mages have the most flexibile anti-magical abilities without a danger of lyrium addiction; 4. the mixed force is good for the trust: mages able to handle the magical accidents and deal with a mage kid and the family – while the non-mages to calm the others – not only crimes can happen, and even with criminals, a mage is efficient. The "mages" aren't homogenious mass. Why they would more lenient with a criminal?
Or you speak about the some City Guards, who are stricter with the elves like the humans, or a crime in the Alienage no matter, if it committed by a human?
Templars aren't aliens. Templars in the traditional chantry sense are not encouraged to understand magic more than needed to fight it (and maybe not even that), and are basically trained to be full of religious bias. Do you want to be judged/policed by a zealot/believer who hates you because of that special quirk, because his religion told him so? There is also nobody policing them Order's rather unchecked power abuse. The Seekers? They are apparently meant to dispose of threats for the Chantry's supremecy in the south, not investigate Templars overstepping their (already pretty generous) boundaries. They did not complain about Meredith ruling over Kirkwall, they just did not want their precious order disturbed.
Mages policing themselves failed in DAI. They "washed their hands" of the marauding apostates in the Hinterlands. If you want to dry out a swamp, don't ask the frogs for help. Ahem. They weren't even allowed to police themselves, as Lord Seeker Lambert and his cronies immediately went "Treason! Kill 'em all!" when the circle mages went as far as debating and voting a possibility of independence from the Chantry. As far as DAI is concerned, the 'real rebels' in Redcliffe (not those crazies in the Hinterlands) appeared to get along ok-ish until the renegade Templars prepared to attack them again and again - and Alexius started to mess with them as well to 'coerce' them into Venatori ranks.
The analogy is a bit lacking in my view. Of course nobody with basic survial instincts would help to exterminate their own kind or even make life worse for it. The fact that certain circle mages (like Keili) lack this instinct shows how brainwashed they are.
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Gileadan
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Agent 46
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Post by Gileadan on Jul 18, 2019 16:34:01 GMT
Ahem. They weren't even allowed to police themselves, as Lord Seeker Lambert and his cronies immediately went "Treason! Kill 'em all!" when the circle mages went as far as debating and voting a possibility of independence from the Chantry. As far as DAI is concerned, the 'real rebels' in Redcliffe (not those crazies in the Hinterlands) appeared to get along ok-ish until the renegade Templars prepared to attack them again and again - and Alexius started to mess with them as well to 'coerce' them into Venatori ranks. I haven't read the books and was only referring to DAI. If the mages had any interest in policing themselves, the Redcliffe bunch should at least have tried to put down the Hinterland crazies and anything else that might ruin the reputation of mages as a whole. But they didn't care at all and were too busy shuffling their feet after Fiona signed them off into slavery. The analogy is a bit lacking in my view. Of course nobody with basic survial instincts would help to exterminate their own kind or even make life worse for it. The fact that certain circle mages (like Keili) lack this instinct shows how brainwashed they are. Well, it's an analogy from my homeland (Germany), where "drying out a swamp" is not associated with extermination but with removing corruption. So the meaning is "if you mean to remove corruption, do not ask for the help of those who might be corrupt themselves". I think it works pretty well in that context.
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Post by Catilina on Jul 18, 2019 17:27:44 GMT
So you spoke about the Templars... You can't say, the Templars was/are suitable. We saw it in Orlais, and in Hinterland too, not only the book showed that (and the early games as well). They didn't care anything but their own wounded pride and to hunt people who wanted to be free, and who helped to those people. The Templar Order isn't suitable to police and protect anyone. The only solution is to destroy the Order, and to build another anti-magical force with mages and non-mages together, for the effectiveness and the trust. And because there's no "we, and they", the mages are relatives of non-mages. (I'm sure, some Templars are a mage's son/daughter, who became Chantry-orphan and later a Templar – like Alistair). It's perfect? Not. It just the only one what safe and humane enough.
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Noxluxe
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Post by Noxluxe on Jul 18, 2019 20:30:19 GMT
Templars in the traditional chantry sense are not encouraged to understand magic more than needed to fight it (and maybe not even that), and are basically trained to be full of religious bias. Do you want to be judged/policed by a zealot/believer who hates you because of that special quirk, because his religion told him so?
There is also nobody policing them Order's rather unchecked power abuse. The Seekers? They are apparently meant to dispose of threats for the Chantry's supremecy in the south, not investigate Templars overstepping their (already pretty generous) boundaries. They did not complain about Meredith ruling over Kirkwall, they just did not want their precious order disturbed. The analogy is a bit lacking in my view. Of course nobody with basic survial instincts would help to exterminate their own kind or even make life worse for it. The fact that certain circle mages (like Keili) lack this instinct shows how brainwashed they are. Again I'd point out that this "quirk" is something people like you have repeatedly used to successfully enslave and semi-successfully destroy the world as a matter of fact, and that guy in the armor is the only thing aside from your own conscience keeping you from doing the exact same thing if you felt like it. That isn't the same as "doing something because your religion tells you to" by a long-shot. What you're saying is a huge false equivalency to real-life superstition which, while understandable, isn't based on actual witch or werewolf attacks. That magic needs to be feared and guarded is a conclusion based on historical fact in Thedas, not superstition. And again, nobody is saying that the Templar order couldn't stand for a restructuring and some house-cleaning. It absolutely can. It'd have to be done carefully and methodically though, and there's nobody except the Chantry to do it. Simply letting mages take over the world again because Templars are flawed people and don't all fulfill their duties with professionalism isn't a sensible solution to anything. This is still a medieval setting, and getting armies of men to all behave with perfect propriety isn't easy at the best of times. I don't have a huge problem with Keili. I've seen young women in far worse distress over far less pressing things than the fact that they could personally end the world, and if you know you're somehow dangerous then reflective prayer and meditation isn't a bad idea by any means. Whining and moaning about it though, annoying everyone around you, isn't a constructive way of compensating for it. She should be, and hopefully is, encouraged to help younger mages learn control and guide them to understand their power and the responsibility it brings, rather than bemoaning her own fate. But again, she's still pretty young and can't really be expected to have figured her shit out yet. I certainly wouldn't want to be defined by the hysterical crap that came out of my mouth at that age.
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Post by Sifr on Jul 18, 2019 20:57:11 GMT
Mages policing themselves failed in DAI. They "washed their hands" of the marauding apostates in the Hinterlands. As Catilina pointed out, they were currently at war.
The Rebels seeking asylum in Redcliffe were living under the threat of being attacked by the Templars at any moment, so the Rebellion's survival was more of a priority than dealing with the apostates causing trouble in the Hinterlands. Even if the Rebels had the manpower - which they didn't - they wouldn't have wanted to risk sending more lives into a meatgrinder. It was better to let the Templars deal with the apostates, rather than risk losing Rebel lives to Templar ambushes, while trying to bring the apostates to justice.
Having Mages and Templars work together to police magic isn't all that much of a far-fetched concept, it seems to have worked for the original Inquisition 900 years ago?
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LadyofNemesis
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Post by LadyofNemesis on Jul 18, 2019 21:28:25 GMT
Mages policing themselves failed in DAI. They "washed their hands" of the marauding apostates in the Hinterlands. As Catilina pointed out, they were currently at war.
The Rebels seeking asylum in Redcliffe were living under the threat of being attacked by the Templars at any moment, so the Rebellion's survival was more of a priority than dealing with the apostates causing trouble in the Hinterlands. Even if the Rebels had the manpower - which they didn't - they wouldn't have wanted to risk sending more lives into a meatgrinder. It was better to let the Templars deal with the apostates, rather than risk losing Rebel lives to Templar ambushes, while trying to bring the apostates to justice.
Having Mages and Templars work together to police magic isn't all that much of a far-fetched concept, it seems to have worked for the original Inquisition 900 years ago?
I seem to recall that Cullen also mentions something akin to that in one of his dialogues...or was it Cassandra? I can't really remember
I also believe that the only way for people to stop harping on the 'all mages are evil' stuff is if they see mages as an everyday thing and not something scary to frighten children with
take Hawke's family as an example, there were two mages (three if Hawke is one as well) in the family but no one saw that as odd or dangerous, they only one who saw the danger were those outside of the family (and some of the members within). So the Hawke family acted accordingly by hiding their talents and not drawing attention to themselves Carver even says this during one of his dialogues, that even if he wanted to excel at something he couldn't because it'd draw attention to his father and sibling(s) who would've been in danger of being taken from him Bethany just wanted to be 'normal' like Carver...because she perceived her magic as being something bad because the outside world had told her that she was bad for being a mage it's only when she's (been) inside the Circle that she sees what her family had to give up to keep her safe
--
As to the original topic of this thread...I've finished the game as both mages and non mages, and I like playing as both (I've yet to play as warrior but I might get around to it at some point) the only thing that saddens me is that the story doesn't exactly address Hawke being a mage aside from a few very select situations granted it's Varric telling the story and he might leave out details here and there, but often it feels as if DA2 was made for a non-mage perspective even though 'canon' Hawke is supposed to be a mage (and a blood mage at that if you take the Destiny trailer as the Bioware canon)
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Post by Catilina on Jul 18, 2019 21:32:50 GMT
Templars in the traditional chantry sense are not encouraged to understand magic more than needed to fight it (and maybe not even that), and are basically trained to be full of religious bias. Do you want to be judged/policed by a zealot/believer who hates you because of that special quirk, because his religion told him so?
There is also nobody policing them Order's rather unchecked power abuse. The Seekers? They are apparently meant to dispose of threats for the Chantry's supremecy in the south, not investigate Templars overstepping their (already pretty generous) boundaries. They did not complain about Meredith ruling over Kirkwall, they just did not want their precious order disturbed. The analogy is a bit lacking in my view. Of course nobody with basic survial instincts would help to exterminate their own kind or even make life worse for it. The fact that certain circle mages (like Keili) lack this instinct shows how brainwashed they are. Again I'd point out that this "quirk" is something people like you have repeatedly used to successfully enslave and semi-successfully destroy the world as a matter of fact, and that guy in the armor is the only thing aside from your own conscience keeping you from doing the exact same thing if you felt like it. That isn't the same as "doing something because your religion tells you to" by a long-shot. What you're saying is a huge false equivalency to real-life superstition which, while understandable, isn't based on actual witch or werewolf attacks. That magic needs to be feared and guarded is a conclusion based on historical fact in Thedas, not superstition. And again, nobody is saying that the Templar order couldn't stand for a restructuring and some house-cleaning. It absolutely can. It'd have to be done carefully and methodically though, and there's nobody except the Chantry to do it. Simply letting mages take over the world again because Templars are flawed people and don't all fulfill their duties with professionalism isn't a sensible solution to anything. This is still a medieval setting, and getting armies of men to all behave with perfect propriety isn't easy at the best of times. I don't have a huge problem with Keili. I've seen young women in far worse distress over far less pressing things than the fact that they could personally end the world, and if you know you're somehow dangerous then reflective prayer and meditation isn't a bad idea by any means. Whining and moaning about it though, annoying everyone around you, isn't a constructive way of compensating for it. She should be, and hopefully is, encouraged to help younger mages learn control and guide them to understand their power and the responsibility it brings, rather than bemoaning her own fate. But again, she's still pretty young and can't really be expected to have figured her shit out yet. I certainly wouldn't want to be defined by the hysterical crap that came out of my mouth at that age. This is far not "medieval settings" – this is mixed. The Templar Order can't be repaired, and don't have to be. Absolutely failed everything about it, just like with the Southern-Circles. The whole system is crap. No matter, that you saw young women in worse distress, of course, there are tortured people, lobotomized people, even in the Circle, but Keili is still shocking, and any system that makes people like her. She's just young, she will get over it? Oh, the Circle just strengthened her, isn't? This view is more than cynical. Most of the people be never able to get over such trauma without professional help (not a Chantry Mother or a Templar not even some loyalist mage). She'll be able to teach children, only if she'll be able to forget this sickness and to fight against that bullshit. I don't think she ever will be able to see her magic as a gift, but without it, she shouldn't teach anyone. In this mental state, she can't teach any responsibility, if she starts to teach children, those children will be more unstable and dangerous, than ever were before anyone started to teach them. She perhaps, able to recuperate, but only if she leaves that poisonous environment – or meets someone, here who're not that damaged like her, and able to be proud of the gift.
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Post by Sifr on Jul 18, 2019 21:41:20 GMT
As to the original topic of this thread...I've finished the game as both mages and non mages, and I like playing as both (I've yet to play as warrior but I might get around to it at some point) the only thing that saddens me is that the story doesn't exactly address Hawke being a mage aside from a few very select situations granted it's Varric telling the story and he might leave out details here and there, but often it feels as if DA2 was made for a non-mage perspective even though 'canon' Hawke is supposed to be a mage (and a blood mage at that if you take the Destiny trailer as the Bioware canon)
The devs actually planned for there to be mage-specific sidequests in Act 1.
One that would have involved Hawke dealing with some suspicious Templars, possibly the same ones referenced as sniffing around at the start of Act 1. Another cut quest would have had Hawke go into the Fade, which is why during Feynriel's quest in Act 2, Mage Hawke has dialogue stating they've been there before.
It's sad that they ended up cutting these quests for whatever reason.
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Post by Catilina on Jul 18, 2019 21:59:43 GMT
As Catilina pointed out, they were currently at war.
The Rebels seeking asylum in Redcliffe were living under the threat of being attacked by the Templars at any moment, so the Rebellion's survival was more of a priority than dealing with the apostates causing trouble in the Hinterlands. Even if the Rebels had the manpower - which they didn't - they wouldn't have wanted to risk sending more lives into a meatgrinder. It was better to let the Templars deal with the apostates, rather than risk losing Rebel lives to Templar ambushes, while trying to bring the apostates to justice.
Having Mages and Templars work together to police magic isn't all that much of a far-fetched concept, it seems to have worked for the original Inquisition 900 years ago?
I seem to recall that Cullen also mentions something akin to that in one of his dialogues...or was it Cassandra? I can't really remember
I also believe that the only way for people to stop harping on the 'all mages are evil' stuff is if they see mages as an everyday thing and not something scary to frighten children with
take Hawke's family as an example, there were two mages (three if Hawke is one as well) in the family but no one saw that as odd or dangerous, they only one who saw the danger were those outside of the family (and some of the members within). So the Hawke family acted accordingly by hiding their talents and not drawing attention to themselves Carver even says this during one of his dialogues, that even if he wanted to excel at something he couldn't because it'd draw attention to his father and sibling(s) who would've been in danger of being taken from him Bethany just wanted to be 'normal' like Carver...because she perceived her magic as being something bad because the outside world had told her that she was bad for being a mage it's only when she's (been) inside the Circle that she sees what her family had to give up to keep her safe
--
As to the original topic of this thread...I've finished the game as both mages and non mages, and I like playing as both (I've yet to play as warrior but I might get around to it at some point) the only thing that saddens me is that the story doesn't exactly address Hawke being a mage aside from a few very select situations granted it's Varric telling the story and he might leave out details here and there, but often it feels as if DA2 was made for a non-mage perspective even though 'canon' Hawke is supposed to be a mage (and a blood mage at that if you take the Destiny trailer as the Bioware canon) About Bethany: she wanted to be normal, not because she thought, her magic is something bad –at least seems she very comfortable with her magic–, he just wants a normal life, family etc, and thinks, she's a burden on her family, and on everyone whom she befriends – a danger... Not because of her magic, but because the Templars, who hunt for her kind, and who lives with her, will be hunted like her. "Other people always took the risks, to keep me free." (Bethany to Anders) While I was okay with Hawke (ofc needed some imagination to fill the black holes of the story), but absolutely seems, they rushed the game, sadly.
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Post by Sifr on Jul 18, 2019 22:12:13 GMT
Bethany doesn't hate magic, but hates how it has limited her choices in life.
She has great faith, but she wouldn't be allowed to join the Chantry because mages are not permitted to serve as priests. She seems like someone who'd want a family of her own someday, but she knows she cannot because they'd always be on the run and if caught, she'd be taken from them. Even in the Circle, she could not have a family, as any children borne of her would be taken away.
Bethany's struggle is that even though she's free, magic is the leash around her neck preventing her from living the type of life she wants to have.
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Noxluxe
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Post by Noxluxe on Jul 19, 2019 6:55:10 GMT
This is far not "medieval settings" – this is mixed. It sure isn't "mixed" enough for Templars to have radio communication, which means they can't respond anywhere near quickly or effectively enough to magical crimes or disasters unless the mages are all gathered in one spot so everyone can be supervised at once. Which was my point.
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LadyofNemesis
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Post by LadyofNemesis on Jul 19, 2019 8:56:16 GMT
I seem to recall that Cullen also mentions something akin to that in one of his dialogues...or was it Cassandra? I can't really remember
I also believe that the only way for people to stop harping on the 'all mages are evil' stuff is if they see mages as an everyday thing and not something scary to frighten children with
take Hawke's family as an example, there were two mages (three if Hawke is one as well) in the family but no one saw that as odd or dangerous, they only one who saw the danger were those outside of the family (and some of the members within). So the Hawke family acted accordingly by hiding their talents and not drawing attention to themselves Carver even says this during one of his dialogues, that even if he wanted to excel at something he couldn't because it'd draw attention to his father and sibling(s) who would've been in danger of being taken from him Bethany just wanted to be 'normal' like Carver...because she perceived her magic as being something bad because the outside world had told her that she was bad for being a mage it's only when she's (been) inside the Circle that she sees what her family had to give up to keep her safe
--
As to the original topic of this thread...I've finished the game as both mages and non mages, and I like playing as both (I've yet to play as warrior but I might get around to it at some point) the only thing that saddens me is that the story doesn't exactly address Hawke being a mage aside from a few very select situations granted it's Varric telling the story and he might leave out details here and there, but often it feels as if DA2 was made for a non-mage perspective even though 'canon' Hawke is supposed to be a mage (and a blood mage at that if you take the Destiny trailer as the Bioware canon) About Bethany: she wanted to be normal, not because she thought, her magic is something bad –at least seems she very comfortable with her magic–, he just wants a normal life, family etc, and thinks, she's a burden on her family, and on everyone whom she befriends – a danger... Not because of her magic, but because the Templars, who hunt for her kind, and who lives with her, will be hunted like her. "Other people always took the risks, to keep me free." (Bethany to Anders) While I was okay with Hawke (ofc needed some imagination to fill the black holes of the story), but absolutely seems, they rushed the game, sadly. ^ yeah that's what I meant
note to self; don't type posts when you're tired
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Post by Catilina on Jul 19, 2019 9:17:29 GMT
This is far not "medieval settings" – this is mixed. It sure isn't "mixed" enough for Templars to have radio communication, which means they can't respond anywhere near quickly or effectively enough to magical crimes or disasters unless the mages are all gathered in one spot so everyone can be supervised at once. Which was my point. My point was: with mages (magic) is this is also possible. Don't need to gather them in one place. I think, the nobles and the Chantry (Exalted Marches) caused more death like the mages after the first Blight happened. If you think, that's the solution, then gather everyone in one place, because everyone can commit crimes. But who will police them? That paranoia is fascinating!
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Post by Sifr on Jul 19, 2019 10:18:28 GMT
It sure isn't "mixed" enough for Templars to have radio communication, which means they can't respond anywhere near quickly or effectively enough to magical crimes or disasters unless the mages are all gathered in one spot so everyone can be supervised at once. Which was my point. The City Guard don't have radios either to quickly respond to burglaries, murders or crimes in a city either? Doesn't mean they should start rounding up anyone who might commit a crime up under the guise of protection and preventing crimes before they happen.
To suggest that locking up potential criminals is necessary to ensure safety, one might as well turn the whole of Kirkwall or Denerim into giant prisons and be done with it, given how much rampant crime takes place within those cities.
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Gileadan
N5
Agent 46
Clearance Level Ultra
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Post by Gileadan on Jul 19, 2019 10:33:03 GMT
It sure isn't "mixed" enough for Templars to have radio communication, which means they can't respond anywhere near quickly or effectively enough to magical crimes or disasters unless the mages are all gathered in one spot so everyone can be supervised at once. Which was my point. The City Guard don't have radios either to quickly respond to burglaries, murders or crimes in a city either? Doesn't mean they should start rounding up anyone who might commit a crime up under the guise of protection and preventing crimes before they happen.
To suggest that locking up potential criminals is necessary to ensure safety, one might as well turn the whole of Kirkwall or Denerim into giant prisons and be done with it, given how much rampant crime takes place within those cities.
What about police arresting terrorists before they crash that plane / bomb that building / drive into that crowd? There's a difference in quality and quantity between something so devastating and, say, some burglar or thug with a broken bottle.
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Post by Catilina on Jul 19, 2019 10:48:20 GMT
The City Guard don't have radios either to quickly respond to burglaries, murders or crimes in a city either? Doesn't mean they should start rounding up anyone who might commit a crime up under the guise of protection and preventing crimes before they happen.
To suggest that locking up potential criminals is necessary to ensure safety, one might as well turn the whole of Kirkwall or Denerim into giant prisons and be done with it, given how much rampant crime takes place within those cities. What about police arresting terrorists before they crash that plane / bomb that building / drive into that crowd? There's a difference in quality and quantity between something so devastating and, say, some burglar or thug with a broken bottle. Still, you have to prove the intention to lock them up. Need evidence, not just a thought, they're able to it. Not mentioned, that apart from the old age and disease the most frequent cause of death is the traffic accident. Still, we don't ban the means of transport... So: the danger waits for us in every little corner. And nobody prevents it!
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Noxluxe
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Post by Noxluxe on Jul 19, 2019 17:54:21 GMT
The City Guard don't have radios either to quickly respond to burglaries, murders or crimes in a city either? Doesn't mean they should start rounding up anyone who might commit a crime up under the guise of protection and preventing crimes before they happen. To suggest that locking up potential criminals is necessary to ensure safety, one might as well turn the whole of Kirkwall or Denerim into giant prisons and be done with it, given how much rampant crime takes place within those cities. You're still ignoring the scale difference. What happens if a guard fails to make it to a crime scene? A house gets burglarized, a fight gets out of hand and somebody's nose or arm gets broken, or, worst case scenario, one or two people get killed or traumatized. Really unfortunate, but still not realistically the end of the world. What would happen if a Templar was a few hours late to a magical crime or disaster? Anything could happen. Whole families or towns could be bled to death for magical fuel, turned into thralls and made to defend the perpetrator's innocence or worse. Worst case scenario, the world literally could end thanks to some cockamania ritual performed by nutcases who didn't know what they were dealing with, and it wouldn't even be the first or second time. Even ignoring the obvious fact that there are many times more town guards than there are Templars, who take far longer and far more resources to train and equip. I'm not suggesting to lock up potential criminals, I'm suggesting to lock up potential world destroyers. There's a difference. And it's relatively painless, because they're a tiny fraction of a percentage of people everywhere. For the world at large, seeing them go in exchange for not being blown up, turned inside out or conquered by demons is a steal. Look, I totally understand that locking people up because of something they haven't actually done is and must feel incredibly unfair and horrible, and it would be a one-way-trip to facistland if we started doing it with ordinary people. I completely agree. In this case, however, even if 99% of the individuals would never have hurt anyone, that hundredth guy is simply destructive enough that having him in a cage with a sword at his throat and eyes on his every move is just more important than the rights and freedoms of all the rest combined. Still, you have to prove the intention to lock them up. Need evidence, not just a thought, they're able to it. Not mentioned, that apart from the old age and disease the most frequent cause of death is the traffic accident. Still, we don't ban the means of transport... So: the danger waits for us in every little corner. And nobody prevents it! Yes we do. If you haven't noticed, your legal ability to sit in a car and start the engine is the most strictly controlled and administered thing you will ever have. In some places, it's more prohibited than access to firearms is. And abusing it is the surest way to penalty or jail that isn't outright violence. And your car doesn't even have the potential to destroy nations or end civilization, the way magic does! Oh, and outlawing cars would completely ground modern society to a halt. Outlawing magic, at the very worst, compromises the workaday Thedasian's access to advanced healthcare. A loss, certainly, and a reason to try to figure out how to do things efficiently to try to make some of that available again. But not worth endangering the world over. Again, if we put the average number of people killed by a single mage in Thedas up against the number of traffic deaths in history, the former would still come out on top because mages have ended worlds, repeatedly. The fact that ordinary life isn't entirely safe isn't a reason not to do something about a gun pointed at your head. That you would suggest such a thing just shows how warped and detached from reality your feelings about this whole issue are, which is the reason I've mostly stopped responding to your comments on the matter.
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Post by Catilina on Jul 19, 2019 18:16:07 GMT
The City Guard don't have radios either to quickly respond to burglaries, murders or crimes in a city either? Doesn't mean they should start rounding up anyone who might commit a crime up under the guise of protection and preventing crimes before they happen. To suggest that locking up potential criminals is necessary to ensure safety, one might as well turn the whole of Kirkwall or Denerim into giant prisons and be done with it, given how much rampant crime takes place within those cities. You're still ignoring the scale difference. What happens if a guard fails to make it to a crime scene? A house gets burglarized, a fight gets out of hand and somebody's nose or arm gets broken, or, worst case scenario, one or two people get killed or traumatized. Really unfortunate, but still not realistically the end of the world. What would happen if a Templar was a few hours late to a magical crime or disaster? Anything could happen. Whole families or towns could be bled to death for magical fuel, turned into thralls and made to defend the perpetrator's innocence or worse. Worst case scenario, the world literally could end thanks to some cockamania ritual performed by nutcases who didn't know what they were dealing with, and it wouldn't even be the first or second time. Even ignoring the obvious fact that there are many times more town guards than there are Templars, who take far longer and far more resources to train and equip. I'm not suggesting to lock up potential criminals, I'm suggesting to lock up potential world destroyers. There's a difference. And it's relatively painless, because they're a tiny fraction of a percentage of people everywhere. For the world at large, seeing them go in exchange for not being blown up, turned inside out or conquered by demons is a steal. Still, you have to prove the intention to lock them up. Need evidence, not just a thought, they're able to it. Not mentioned, that apart from the old age and disease the most frequent cause of death is the traffic accident. Still, we don't ban the means of transport... So: the danger waits for us in every little corner. And nobody prevents it! Yes we do. If you haven't noticed, your legal ability to sit in a car and start the engine is the most strictly controlled and administered thing you will ever have. In some places, it's more prohibited than access to firearms is. And abusing it is the surest way to penalty or jail that isn't outright violence. And your car doesn't even have the potential to destroy nations or end civilization, the way magic does! Oh, and outlawing cars would completely ground modern society to a halt. Outlawing magic, at the very worst, compromises the workaday Thedasian's access to advanced healthcare. A loss, certainly, and a reason to try to figure out how to do things efficiently to try to make some of that available again. But not worth endangering the world over. Again, if we put the average number of people killed by a single mage in Thedas up against the number of traffic deaths in history, the former would still come out on top because mages have ended worlds, repeatedly. The fact that ordinary life isn't entirely safe isn't a reason not to do something about a gun pointed at your head. That you would suggest such a thing just shows how warped and detached from reality your feelings about this whole issue are, which is the reason I've mostly stopped responding to your comments on the matter. And your view is just paranoid and dangerous. No logic included, only fear: the paranoia prevents people from thinking. ("World-destroyer" Rofl. Because the Circle was able to lock a world-destroyer... eh what a nonsense!)
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Post by Sifr on Jul 21, 2019 17:24:29 GMT
I'm not suggesting to lock up potential criminals, I'm suggesting to lock up potential world destroyers. The only Mages that have ever threatened the world have done so under extraordinary circumstances.
The Evanuris' magic threatened the world because at the time they existed, mages were ridiculously powerful due to the Fade being one and the same with the world. Solas' creation of the Veil, splitting the Fade off from the rest of Thedas was an apocalyptic event, but this was mostly because Elvhenan was (in some cases literally) built on magic and with it diminished, their civilisation crumbled.
The Magisters Sidereal were able to break into the Fade, but in order to do so, they had to resort to such massive amounts of blood and lyrium, along with specialised equipment (the Claws of Dumat). This ritual (like most of the other examples listed) was the result of years of planning and preparation, not something that they cooked up overnight.
Anders destroyed the Chantry using what appears to be a magically-enhanced bomb, but we don't know how he learned to construct it, let alone how long he spent collecting the materials in secret? Corypheus was only able to (accidentally at first) create the Breach by using the Orb of Destruction and the resulting explosion was a by-product of the Orb unlocking after centuries of building up power.
Mages are dangerous and their actions can impact the world, but we must remember that they are the exception, not the rule.
Despite how dangerous they could be, mages (even abominations) are still mortal beings susceptible to injury or death from blades, arrows or other magic users. Even Ancient Darkspawn like Corypheus and the Architect were capable of being slain, even if the ability to body-hop rendered this only temporary.
(It's not been confirmed that the Architect had this ability, but I think it's very likely he did)
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LadyofNemesis
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Post by LadyofNemesis on Jul 21, 2019 21:11:13 GMT
^ Duncan even mentions to a Magi Warden that it takes decades if not longer for an area to recover from Blights the Silent Plains being an example of an area which never recovered, they were the site of the First Blight which lasted almost two centuries before the Wardens figured out how to stop the first Archdemon
Redcliffe despite the fact it was ravaged by undead and demons appears to have recovered during the times of Inquisition which is give or take twelve years after this event
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Noxluxe
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Post by Noxluxe on Jul 21, 2019 21:18:17 GMT
The only Mages that have ever threatened the world have done so under extraordinary circumstances. The Evanuris' magic threatened the world because at the time they existed, mages were ridiculously powerful due to the Fade being one and the same with the world. Solas' creation of the Veil, splitting the Fade off from the rest of Thedas was an apocalyptic event, but this was mostly because Elvhenan was (in some cases literally) built on magic and with it diminished, their civilisation crumbled. The Magisters Sidereal were able to break into the Fade, but in order to do so, they had to resort to such massive amounts of blood and lyrium, along with specialised equipment (the Claws of Dumat). This ritual (like most of the other examples listed) was the result of years of planning and preparation, not something that they cooked up overnight.
Anders destroyed the Chantry using what appears to be a magically-enhanced bomb, but we don't know how he learned to construct it, let alone how long he spent collecting the materials in secret? Corypheus was only able to (accidentally at first) create the Breach by using the Orb of Destruction and the resulting explosion was a by-product of the Orb unlocking after centuries of building up power. Mages are dangerous and their actions can impact the world, but we must remember that they are the exception, not the rule. Despite how dangerous they could be, mages (even abominations) are still mortal beings susceptible to injury or death from blades, arrows or other magic users. Even Ancient Darkspawn like Corypheus and the Architect were capable of being slain, even if the ability to body-hop rendered this only temporary.
(It's not been confirmed that the Architect had this ability, but I think it's very likely he did) Yup. Which is exactly why I agree that the pre-Inquisition Templar policies were somewhat overkill and ill-thought-out to the point of being counterproductive, and needed to be carefully revised. But relinquishing control of mages' movements and activities would exactly be to allow them enough freedom to be able to engineer those unusual circumstances which let them mess with the fabric of reality, and that simply can't be risked. Even ignoring that undisciplined mages are still perfectly capable of causing enormous local disasters through carelessness or malice alone, like Connor at Redcliffe or the Baroness at Blackmarsh. Nobody is forgetting that destructive mages are the exception. What I keep saying is that those destructive exceptions have historically been destructive enough to make the civil rights of the rest of them meaningless in comparison. Those mages who would never have caused harm are sacrificing their freedom to protect the world from those of them who would, because doing that is the most important thing in the world, bar none.If there was a way to make them feel better rewarded, more comfortable and appreciated for performing that duty then that would obviously be a good idea. But let's also not forget that this is a medievalesque world beyond the circle towers. Most children die of disease before adolescence. The average person sleeps on straw, not feathers, and almost nobody has the freedom to do what they want with their lives, especially not women. The people who survive do so by working their asses off all day. Cabbage soup is the finest meal a lot of people taste in their entire lives, and 99% never travel beyond five miles of where they're born. Daily life in the circles pre-DA2, excepting the lack of fresh air and exercise, is in fact mostly equivalent to that of the upper middle-class, which is better than most of the human population could ever hope for. And, assuming they've earned enough trust as responsible and disciplined individuals, they do have the potential of traveling outside the towers and serving the nobility. It's not ideal, and I can definitely understand young mages going stir-crazy with excess energy, needing to rebel against the system. Especially the guys. But it is also most certainly not Auschwitz.
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Post by Catilina on Jul 21, 2019 22:29:50 GMT
Yup. Which is exactly why I agree that the pre-Inquisition Templar policies were somewhat overkill and ill-thought-out to the point of being counterproductive, and needed to be carefully revised.
But relinquishing control of mages' movements and activities would exactly be to allow them enough freedom to be able to engineer those unusual circumstances which let them mess with the fabric of reality, and that simply can't be risked. Even ignoring that undisciplined mages are still perfectly capable of causing enormous local disasters through carelessness or malice alone, like Connor at Redcliffe or the Baroness at Blackmarsh.
Nobody is forgetting that destructive mages are the exception. What I keep saying is that those destructive exceptions have historically been destructive enough to make the civil rights of the rest of them meaningless in comparison. Those mages who would never have caused harm are sacrificing their freedom to protect the world from those of them who would, because doing that is the most important thing in the world, bar none.
If there was a way to make them feel better rewarded, more comfortable and appreciated for performing that duty then that would obviously be a good idea.
But let's also not forget that this is a medievalesque world beyond the circle towers. Most children die of disease before adolescence. The average person sleeps on straw, not feathers, and almost nobody has the freedom to do what they want with their lives, especially not women. The people who survive do so by working their asses off all day. Cabbage soup is the finest meal a lot of people taste in their entire lives, and 99% never travel beyond five miles of where they're born.
Daily life in the circles pre-DA2, excepting the lack of fresh air and exercise, is in fact mostly equivalent to that of the upper middle-class, which is better than most of the human population could ever hope for. And, assuming they've earned enough trust as responsible and disciplined individuals, they do have the potential of traveling outside the towers and serving the nobility.
It's not ideal, and I can definitely understand young mages going stir-crazy with excess energy, needing to rebel against the system. Especially the guys. But it is also most certainly not Auschwitz. Oh, the old "they have food, they have to be grateful" argument! Then the slavery also a very good system, because the slaves get food, not mentioned, there are luxury slaves, and if we see the Alienages, those slaves are fortunate! Let's glorify or at least accept the slavery! Your arguments are just hypocrite and most of them don't have any sense. Let just see this one: How they would protect the world with their sacrificing if they would never cause any harm, from the other ones, who would? Especially if they are locked up in a prison? Seems nonsense to me... Big fat bullshit. Their "sacrifice" can't help. (Bethany's sacrifice kept Kirkwall safe, isn't?) And again: This isn't a medieval world. And the mages would be able to cure people – if they would let them... To lock them, is just waste, and not safe.
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Noxluxe
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Post by Noxluxe on Jul 21, 2019 23:08:27 GMT
Oh, the old "they have food, they have to be grateful" argument! Then the slavery also a very good system, because the slaves get food, not mentioned, there are luxury slaves, and if we see the Alienages, those slaves are fortunate! Let's glorify or at least accept the slavery! Your arguments are just hypocrite and most of them don't have any sense. Have you ever starved? As in, gone weeks without protein feeling your muscles eating themselves to keep you alive and literally not being able to go two seconds without thinking about food? Being tempted to do unspeakable things every day just in order to be able to feel full again for a single instant? Having to spend every moment you can sleeping, both to conserve energy and to escape the pain in you belly for a few blissful hours? If you haven't, then with all due respect, you have no fucking idea what it means to have your needs seen to and taken care of under circumstances where you'd otherwise have to fight tooth and nail for it, and your dismissal of any circumstance where you have to trade some freedoms for that as slavery is monstrously idiotic. I'm done responding to you at all. Deciphering your atrocious grammar just to hear insultingly mindless nonsense like this is beyond a waste of time.
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