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Post by Catilina on Jul 8, 2019 19:04:47 GMT
I guess that comparison is falling short now. 'Being Nazi' is a learned opinion, not an innate trait of an individual. Any member of a group that holds specific opinions might be accounted for that, but magic is not an ideology. When it comes to ideological uniformity, the 'true Nazis' of Dragon Age would be the Chantry, the Qun, (Tevinter) mage supremacists and probably some of the Evanuris cults, as far as we know. "Mages" are not a more or less uniform group with shared opinions, unless perhaps they are pushed into that role, like circle mage are likely to be. You don't say. Yeah, I don't see the suppressed mages as analogous to any real-world historically oppressed or misjudged people. I'd be more likely to compare them to people being born with machine guns growing out of their arms, among other things, with additional nascent nuclear warheads in their brains that might blow up deliberately or by accident on a really bad day down the line. Regardless of historical resentment because of all the trouble their abilities have caused, people being born and growing up with those abnormal capabilities for destruction definitely mandate special treatment, if not outright culling, or society's days are numbered. That's just the reality of the matter, as it clearly always has been. In my mind, the real debate is about figuring out exactly what level of internment and restraint is necessary to keep the worst of them from making trouble as much as possible, before it becomes counterproductive and incurs too much resentment in the majority to control them in the long run. For those purposes, I think training them to become useful members of society in some sense is pretty important, both to have them handy in case of a magical crisis and for their own mental well-being, to give them outlets. Magical crafting professions would be nice. Healing centers would be brilliant. Having them serve in the military would be a catastrophe for all sorts of reasons, except maybe as doctors. That's obviously flirting with slavery. But still better than them either getting uppity and ultimately destroying the world (again) or them going insane from idleness and frustration and ultimately destroying the world (again), so I could live with it. What they absolutely cannot be allowed to do is go wherever they like and do whatever they feel like without strict supervision. I don't see a world where they're allowed to be "free" in any real sense where civilization survives for very long. And I'm liable to forgive a fair bit of internal corruption in whatever organization takes responsibility for preventing that from happening. Mages aren't a uniform group with uniform ideology, no. That means that no matter what a bunch of them are no doubt good people who would never harm anyone and are disciplined enough to not be a danger. It also means that at least some of them are destructive and/or unstable, and will inevitably cause harm if allowed freedom, just like any truly unhinged person. Except these people are literally capable of ripping apart the fabric of reality if given the chance to do so. To my mind, the existence of the latter trumps the existence of the former when it comes to how mages need to be handled as a matter of policy, regardless of how much that sucks for the disciplined and responsible ones. And obviously how they're treated for their magic growing up has a big impact on how they turn out, and that needs to be taken into consideration. But there's no possible way to raise an entire population group to be upstanding citizens, and even a few outliers of this particular group are capable of untold destruction. "We'll just treat them all well and none of them will feel the need to be evil" isn't a realistic solution on any level. That fear is much more dangerous like any mages – never leads to good. This has proven, not once, that the prison-Circles don't solve the problem, but cause that. The magic exists, in the whole world, and they can't just lock it inside some towers, no matter how strong the doors are. Everyone sees the problem, but the prison-Circles aren't the solution. You said: But you're not right here. "Interment" never the solution, no matter the level. If you want to absolutely minimize the danger, then let the paranoia win, and kill them all, in their childhood, when their magic manifest... or let the logic win, and give them education, and build an effective anti-magical force, what is able to handle the danger. Mages and non-mages, together. The first "solution" is cruel – inhumane in fact. The second is the only real solution. Because if you speak about "levels" of internment, and some walking bombs without control (some kind of monsters), some of them still can be unleashed (even if left the "internment tower" with permission)... and those unleashed ones are can be very unstable, because in those "internment towers" everyone is damaged. So: kill them all, or let them free. Decide! Because of no half-measures: I think, simply not works. And we not even speak about the societies, where the mages are free... A war against them? Strictly just for minimize the danger!
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Post by Noxluxe on Jul 8, 2019 19:40:42 GMT
Sadly, the game isn't as good at making a case for the Circles as you are. It feels like a very black and white "Templars bad, mages good". Honestly, I'd have a hard time being a "good" Templar if I was stationed every day for years in baking hot plate armor with a helmet like an oven in a stinking windowless tower full of: 1) Resentful super-powered captives, many of them teenagers, any of whom I might be called on to behead someday. 2) Frumpy old women priests who could order me around as they pleased, my vows of chastity potentially be damned. 3) Fellow utterly bored and sexually repressed knights whose faces I never got to see and who I wasn't allowed to speak properly with outside our barracks for fear of appearing human to those captives. Assuming I wasn't being sent out in aforementioned armor to trudge through wilderness, harass country bumpkins and drag shit-scared and, again, super-powered children with me back into said tower. Nobody with any sense is arguing that the Circles and the Templars' duties aren't in bad need of restructuring to be healthier for everyone involved. But yeah, looking at how mages have ultimately - and consistently - impacted Thedas' history, especially with the revelations from Inquisition, I can't realistically imagine a world where they get to live how they choose and the rest of us get to live at all in the long run. The relatively small number of mages' basic human rights just aren't worth the rest of the world risking its existence. Plain and simple. The only question should be what the most effective, efficient and humane way to keep them under control is that everyone - mages not included - can agree to. No, the sad thing isn't that. The sad thing, the game suggests: there are two groups: Templars and Mages. But the Chantry's system is the issue, those two aren't opposites of each other. But of course there only one truth: the system is bad. But absolutely not the game suggests that, the game tries to suggest the grey morality. If you feel, "Templars bad, mages good" ("good" and "bad" not the proper term about "mages" and "Templars" by the way, because they're people) – you feel that, because the sense of justice suggests that: to lock innocent people is bad, to kidnap children is bad – and probably you can't ignore this truth. That's simple: black and white. That's interesting. According to my sense of justice, assuming that such a thing is probable, allowing dangerous people to gain power and destroy the world is also bad. And it's bad for a lot more people than there have ever been children kidnapped and young men and women locked up by the Chantry, bad as that is. If you lived in this world and were called on to make decisions that affected everyone, not just yourself, then that might be worth taking into consideration don't you think?
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Post by Catilina on Jul 8, 2019 20:37:23 GMT
Sadly, the game isn't as good at making a case for the Circles as you are. It feels like a very black and white "Templars bad, mages good". Honestly, I'd have a hard time being a "good" Templar if I was stationed every day for years in baking hot plate armor with a helmet like an oven in a stinking windowless tower full of: 1) Resentful super-powered captives, many of them teenagers, any of whom I might be called on to behead someday. 2) Frumpy old women priests who could order me around as they pleased, my vows of chastity potentially be damned. 3) Fellow utterly bored and sexually repressed knights whose faces I never got to see and who I wasn't allowed to speak properly with outside our barracks for fear of appearing human to those captives. Assuming I wasn't being sent out in aforementioned armor to trudge through wilderness, harass country bumpkins and drag shit-scared and, again, super-powered children with me back into said tower. Nobody with any sense is arguing that the Circles and the Templars' duties aren't in bad need of restructuring to be healthier for everyone involved. But yeah, looking at how mages have ultimately - and consistently - impacted Thedas' history, especially with the revelations from Inquisition, I can't realistically imagine a world where they get to live how they choose and the rest of us get to live at all in the long run. The relatively small number of mages' basic human rights just aren't worth the rest of the world risking its existence. Plain and simple. The only question should be what the most effective, efficient and humane way to keep them under control is that everyone - mages not included - can agree to. No, the sad thing isn't that. The sad thing, the game suggests: there are two groups: Templars and Mages. But the Chantry's system is the issue, those two aren't opposites of each other. But of course there only one truth: the system is bad. But absolutely not the game suggests that, the game tries to suggest the grey morality. If you feel, "Templars bad, mages good" ("good" and "bad" not the proper term about "mages" and "Templars" by the way, because they're people) – you feel that, because the sense of justice suggests that: to lock innocent people is bad, to kidnap children is bad – and probably you can't ignore this truth. That's simple: black and white. That's interesting. According to my sense of justice, assuming that such a thing is probable, allowing dangerous people to gain power and destroy the world is also bad. And it's bad for a lot more people than there have ever been children kidnapped and young men and women locked up by the Chantry, bad as that is. If you lived in this world and were called on to make decisions that affected everyone, not just yourself, then that might be worth taking into consideration don't you think? So: the game doesn't suggest, that "Templars bad, mages good", only our sense of justice says anything. This what I wanted to say exactly, Iddy.
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Post by Buckeldemon on Jul 9, 2019 1:59:05 GMT
Why should they? The agents of the Chantry already prattle all day long about mages being the scum of the earth. If anything, the Templars get away better in DA2. A few of them (Thrask and Emeric) follow their own morals to certain extent, leading them to conflicts of interest. Others are total nutjobs out for rape, world domination or to kill some robes (Alrik, Merrydeath, Karras, that bitch harrasing the Dalish). The remaining majority are somewhat elitist, self-righteous jerks, because that's what has been taught to them, that easily go duty-blind (like Cullen "our divine right to rule the mages" Rutherford and DAO's KC Greagoir). Now compared this to the mages we see in DA2. Most of them are total nutjobs. Two have questionable methods they employ to reach a goal that is understandable from their perspective, but some will allways contest it with the usual "How dare they?". That leaves exactly one single mage, disregarding Hawke: Bethany. And even she has a severe self-esteem issues and is constantly torn between her personal faith and outside expectations. An argument that is often put forth in favour of the Circles is that the Chantry's templars protect mages from the 'ordinary population's fear and hate. That fear and hate the Chantry has been constantly preaching for roughly a millenium? The scope of these debates tend to be rather narrow. It essentially comes down to the same BS that Vivienne constantly pulls off: Any mages not trained in southern Circle or Tevinter tradition, because that's where it comes from, is an uneducated moron. Anders also does this as he tries to lecture Merrill about the Andrastian view on spirits being the only valid one. It might come as a surprise to a lot of people in-universe as well as "sadly" some players that there are other cultures besides the superiority complex-ridden Andrastians and Qunari. Some of them have mages and neither imprison nor vilify them and the Thedas... still exists! Noxluxe If you think that the ends always justify the means because Thedas is inevitably doomed otherwise, good for you. Just one question then: Why not kill them all if safety concerns override all other reasons? My assumption about the why the Chantry did not killed them all yet is that they would loose a popular scrapegoat. The peasents rebel? Blame the mages. Or elves. Or infidels in general. But the more options, the better. Besided, nobody says no to a highly agreeable workforce (Tranquil). I'm personally rather allergic to "greater good" choices and Utilititarism, as I'm always asking myself what I would think if I would be the one that others have selected to be sacrificed for the greater good of others that I may not even know.
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Post by Noxluxe on Jul 9, 2019 8:12:26 GMT
Noxluxe If you think that the ends always justify the means because Thedas is inevitably doomed otherwise, good for you. Just one question then: Why not kill them all if safety concerns override all other reasons? My assumption about the why the Chantry did not killed them all yet is that they would loose a popular scrapegoat. The peasents rebel? Blame the mages. Or elves. Or infidels in general. But the more options, the better. Besided, nobody says no to a highly agreeable workforce (Tranquil). I'm personally rather allergic to "greater good" choices and Utilititarism, as I'm always asking myself what I would think if I would be the one that others have selected to be sacrificed for the greater good of others that I may not even know. I never said anything about "the ends always justifying the means", whatever that's supposed to mean. But some catastrophic risks justify some extreme measures, and sometimes that's ugly. Mages have already caused three cataclysmic or near-cataclysmic disasters over the course of the last few thousand years alone - that we know of. And one of them is a repeater, regularly returning to turn everyone everywhere into monsters if it weren't for thousands of brave men and women dying to prevent it each time. They've also essentially conquered the world and enslaved everyone and everything else twice, on two separate occasions, in the same time-frame. That simply isn't survivable in the long run. Odds are, Thedas is never going to make it to their industrial revolution because it will be wiped out long before then. By or because of mages. As for why the mages haven't been culled en masse, I'll admit that if there was a workable way to do that then I might actually consider it the best option. There isn't though. For one thing, attempting to Tranquilize or put any large group of mages to death carries a risk of disaster on its own, because the mages know they have nothing to lose by turning to demons for help. Were the Templars to start doing that everywhere then half the major cities in Thedas would be dealing with demon and abomination infestations for decades, not to mention the mage underground potentially going to war and whatever other nastiness the most powerful or prepared mages might be able to trigger in their final moments. For another, even if it worked out exactly as intended with no collateral damage, mage children would still be born all over the countryside to mothers who would suddenly be quite a bit more reluctant to turn them over to the Chantry. Hundreds of more mages growing up outside Chantry control would kind of undermine the whole effort. Oh, and then there's all the lingering magical threats from past mage atrocities that Thedas kind of still needs mages' help to defend against and neutralize. I'm personally rather allergic to "everyone should potentially die because you don't want to take responsibility for a few not feeling so good" mentality. The world is chock-full of people who are unhappy with their fates. If just a fraction of a percentage had to be made to live in relative discomfort for literally everyone else to have a future, I'd see that as a steal. No life in confinement is wretched enough to outweigh the world literally ending.
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Post by Catilina on Jul 9, 2019 8:57:12 GMT
As for why the mages haven't been culled en masse, I'll admit that if there was a workable way to do that then I might actually consider it the best option. There isn't though. So, you don't refuse the genocidal "solution". Just you don't think, that's safe enough...Not the "mages", some mages. The prison-Circles aren't able to prevent such actions, to stop such mages. The prison-Circles are able to torture the obedient ones, who would cause a world chaos. The prison-Circles aren't effective, only able to torture innocents, and cause other problems. Again: not only inhumane, but even dangerous. This is just as cheap, like the "no one of us are free" (Sebastian to Anders). Did you never say? You said it, whit your every single sentence. And you justified Anders with those sentences. Thank you.
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Post by Buckeldemon on Jul 9, 2019 22:04:19 GMT
NoxluxeIf you state that your first and foremost goal is to stop the world from being destroyed because that is what you believe will inevitably happen if mages are not all 'culled' and every other concern comes second, then you are justifing your means because of that end. Did I understood it right that your goal would still be to put them all down, but it's just due to possible bad publicity and short-term risks that you would suggest an 'improved internment' instead until "kill them all" is feasible? Well, let's assume that the world would really inevitably end sooner than later if any mage gets out. Given what happened in Kirkwall and elsewhere, i.e. not everybody is willing to go through with most extreme measures, you would need to brainwash anybody involved in that control-and-interment system a hundred times more effectively than even the Chantry did. Your 'supervisors' would need to be in any place at any time to make sure that any mage child is picked up as soon as possible, besides heavily brainwashing the population so that they are even more likely to report a mage child immediately. The problem I sense with this is that people are people - they are emotional and at times irrational. They don't always react in that logical way that you propose. There is always somebody who might object, unless the 'unpleasant job' is done by robots. In order to get rid of all those other safety risks, i.e. mage children, living outside of your influence, you would need to force your view on the few other cultures that are not convinced of your interpretation (yet?) and most certainly finally exterminate them. If you intent on killing them anyway, why should they help? The only reason that I could imagine is that some might want "to help making the world a better place" for any relatives they might have. But other than that? I merely tried to express my train of thought according to my personal impression and perhaps could have worded it better, admittedly. But if you like to call anybody irresponsible if they don't want to follow with what essentially amounts to a "kill them all!" approach, fine. Call it culling if you want. In my limited understanding as a non-native speaker, that always appeared as "sort somebody out to kill them". In the end, I suppose it boils down to what one believes and which group you feel 'to belong to' if one creates an "Us vs. Them"-scenario.
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Post by Noxluxe on Jul 10, 2019 2:51:05 GMT
1) If you state that your first and foremost goal is to stop the world from being destroyed because that is what you believe will inevitably happen if mages are not all 'culled' and every other concern comes second, then you are justifing your means because of that end. 2) Did I understood it right that your goal would still be to put them all down, but it's just due to possible bad publicity and short-term risks that you would suggest an 'improved internment' instead until "kill them all" is feasible? 3) Well, let's assume that the world would really inevitably end sooner than later if any mage gets out. Given what happened in Kirkwall and elsewhere, i.e. not everybody is willing to go through with most extreme measures, you would need to brainwash anybody involved in that control-and-interment system a hundred times more effectively than even the Chantry did. Your 'supervisors' would need to be in any place at any time to make sure that any mage child is picked up as soon as possible, besides heavily brainwashing the population so that they are even more likely to report a mage child immediately. The problem I sense with this is that people are people - they are emotional and at times irrational. They don't always react in that logical way that you propose. There is always somebody who might object, unless the 'unpleasant job' is done by robots. In order to get rid of all those other safety risks, i.e. mage children, living outside of your influence, you would need to force your view on the few other cultures that are not convinced of your interpretation (yet?) and most certainly finally exterminate them. If you intent on killing them anyway, why should they help? The only reason that I could imagine is that some might want "to help making the world a better place" for any relatives they might have. But other than that? 4) I merely tried to express my train of thought according to my personal impression and perhaps could have worded it better, admittedly. But if you like to call anybody irresponsible if they don't want to follow with what essentially amounts to a "kill them all!" approach, fine. Call it culling if you want. In my limited understanding as a non-native speaker, that always appeared as "sort somebody out to kill them". 5) In the end, I suppose it boils down to what one believes and which group you feel 'to belong to' if one creates an "Us vs. Them"-scenario. 1) If mages are not all culled or controlled, to whatever extent is actually possible, is what I think I said. And I don't deny seeing some hugely important ends as justifying some extreme measures. But that isn't the same as what you accused me of. There are definitely moral compromises that simply aren't worth the cost of making them. This just isn't such an instance. Imprisoning a few people in relative comfort is obviously a negligible price to pay for helping prevent the apocalypse. The only question should be how to do it most effectively. 2) Yes and no. As I said, there's no worldly way to kill all mages everywhere and keep them dead without causing more problems than it solves, and no reason to expect such a way to turn up in the foreseeable future. So controlling them and trying to do so indefinitely instead is the closest there is to a solution. So that's the premise I'd be working from. Simple as that. You're making a lot of assumptions about how I would go about doing that which aren't actually based on anything I've said. 4) In my equally limited understanding as another non-native speaker, I'm rather annoyed that you apparently haven't paid enough attention to our discussion to notice that the "kill them all!" approach is not actually the one I've been advocating. I also deliberately chose the word culling because it sounds more abrasive and jarring when used about humans than 'killing' does, to indicate that I do in fact understand how horrifying such a strategy would be in practice whether or not it would be worth it - which it wouldn't under the circumstances we're presented with in Dragon Age. 5) I don't see that it does. You would presumably treat someone more or less cautiously if they stood in front of you with a butter knife vs. an assault rifle. Is that "Us vs. Them" at play? There's a similarly ridiculous and completely objective difference in destructive potential between mages and non-mages, and mages have historically demonstrated - repeatedly - that as a group they aren't able to administer that power responsibly. Non-mages taking that fact seriously and treating mages accordingly isn't "Us vs. Them", it's simple self-preservation.
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Post by Catilina on Jul 10, 2019 11:04:42 GMT
1) If you state that your first and foremost goal is to stop the world from being destroyed because that is what you believe will inevitably happen if mages are not all 'culled' and every other concern comes second, then you are justifing your means because of that end. 2) Did I understood it right that your goal would still be to put them all down, but it's just due to possible bad publicity and short-term risks that you would suggest an 'improved internment' instead until "kill them all" is feasible? 3) Well, let's assume that the world would really inevitably end sooner than later if any mage gets out. Given what happened in Kirkwall and elsewhere, i.e. not everybody is willing to go through with most extreme measures, you would need to brainwash anybody involved in that control-and-interment system a hundred times more effectively than even the Chantry did. Your 'supervisors' would need to be in any place at any time to make sure that any mage child is picked up as soon as possible, besides heavily brainwashing the population so that they are even more likely to report a mage child immediately. The problem I sense with this is that people are people - they are emotional and at times irrational. They don't always react in that logical way that you propose. There is always somebody who might object, unless the 'unpleasant job' is done by robots. In order to get rid of all those other safety risks, i.e. mage children, living outside of your influence, you would need to force your view on the few other cultures that are not convinced of your interpretation (yet?) and most certainly finally exterminate them. If you intent on killing them anyway, why should they help? The only reason that I could imagine is that some might want "to help making the world a better place" for any relatives they might have. But other than that? 4) I merely tried to express my train of thought according to my personal impression and perhaps could have worded it better, admittedly. But if you like to call anybody irresponsible if they don't want to follow with what essentially amounts to a "kill them all!" approach, fine. Call it culling if you want. In my limited understanding as a non-native speaker, that always appeared as "sort somebody out to kill them". 5) In the end, I suppose it boils down to what one believes and which group you feel 'to belong to' if one creates an "Us vs. Them"-scenario. 1) If mages are not all culled or controlled, to whatever extent is actually possible, is what I think I said. And I don't deny seeing some hugely important ends as justifying some extreme measures. But that isn't the same as what you accused me of. There are definitely moral compromises that simply aren't worth the cost of making them. This just isn't such an instance. Imprisoning a few people in relative comfort is obviously a negligible price to pay for helping prevent the apocalypse. The only question should be how to do it most effectively. 2) Yes and no. As I said, there's no worldly way to kill all mages everywhere and keep them dead without causing more problems than it solves, and no reason to expect such a way to turn up in the foreseeable future. So controlling them and trying to do so indefinitely instead is the closest there is to a solution. So that's the premise I'd be working from. Simple as that. You're making a lot of assumptions about how I would go about doing that which aren't actually based on anything I've said. 4) In my equally limited understanding as another non-native speaker, I'm rather annoyed that you apparently haven't paid enough attention to our discussion to notice that the "kill them all!" approach is not actually the one I've been advocating. I also deliberately chose the word culling because it sounds more abrasive and jarring when used about humans than 'killing' does, to indicate that I do in fact understand how horrifying such a strategy would be in practice whether or not it would be worth it - which it wouldn't under the circumstances we're presented with in Dragon Age. 5) I don't see that it does. You would presumably treat someone more or less cautiously if they stood in front of you with a butter knife vs. an assault rifle. Is that "Us vs. Them" at play? There's a similarly ridiculous and completely objective difference in destructive potential between mages and non-mages, and mages have historically demonstrated - repeatedly - that as a group they aren't able to administer that power responsibly. Non-mages taking that fact seriously and treating mages accordingly isn't "Us vs. Them", it's simple self-preservation. Simple paranoia (what can block the mind!). The only solution is mine: education, an effective anti-magical force, with mages and non-mages. The prison-Circles only false sense of security, this prevents people to form a better system. Plus the locked towers make the mages irresponsible children. If anything, this is the danger. And still inhumane (I know, that not really important to you.) You said: it's dangerous to allow them to fight, but the Chantry's reason to stop the hunts against them and let them alive in those prisons was, that they're able to fight effectively against the Blight for example. (Weirdly in [most of] the Circles, they prevented the martial training...) So: especially their magical abilities and their effectiveness in the fight were the reason, they didn't exterminate them all. But if they have unstoppable power, why didn't win the mage/Templar war instantly? Nobody prevented them to use blood magic anymore! Perhaps, they're not that danger... or they're not that monsters/senseless walking weapons like you present them all. Your arguments are absolutely wrong, not effective and based on immorality. And doesn't count about that there are free mages in Thedas in many societies. So as I wrote before: let's launch a war –on multiple fronts!–, for the safety of the world. Congratulation!
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Post by Noxluxe on Jul 10, 2019 12:50:51 GMT
You said: it's dangerous to allow them to fight, but the Chantry's reason to stop the hunts against them and let them alive in those prisons was, that they're able to fight effectively against the Blight for example. (Weirdly in [most of] the Circles, they prevented the martial training...) So: especially their magical abilities and their effectiveness in the fight were the reason, they didn't exterminate them all. Yup, that's exactly what I said. One of the reasons they're kept around is to help defend against threats unleashed by other mages such as the Darkspawn or the Breach, and other magical issues that the rest of Thedas would otherwise be helpless against. Or for that matter any crisis that requires extraordinary power to resist, such as the Qunari invasion. Rewarding them and making them feel more valued for fulfilling these duties would be an important part of keeping them under control in as healthy and humane a manner as possible. Adding them to the ordinary military rosters of nations would be insane though. It would trigger every nation having to do the same to defend against the magically empowered forces of others, and before long the entirety of Thedas would be locked in a magical arms race with each nation trying to find new and inventive ways to magically destroy and sabotage and override each other, with every escalating conflict threatening to turn into a magical disaster. There's no way that wouldn't lead to Thedas' destruction within a few decades at most. We know this because it's what has almost happened to us, and we didn't even have the power to warp reality at will. That the Tevinters are currently in the process of exactly this is the greatest known threat to Thedas's stability next to Solas, who already essentially destroyed the world once specifically over the course of magical warfare. And besides all that, military life would presumably desensitize and encourage violence in mages, which is just a stupid thing to do. Seriously, we know all about what happens when more advanced military capacity is suddenly introduced to any conflicted environment. It isn't pretty. If mages absolutely need practical outlets to stay sane - which would make perfect sense - then they can be made to work for a living just like everybody else. They don't get to march Thedas towards destruction just because some of them would like to play soldier boy.
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Post by Catilina on Jul 10, 2019 13:01:27 GMT
You said: it's dangerous to allow them to fight, but the Chantry's reason to stop the hunts against them and let them alive in those prisons was, that they're able to fight effectively against the Blight for example. (Weirdly in [most of] the Circles, they prevented the martial training...) So: especially their magical abilities and their effectiveness in the fight were the reason, they didn't exterminate them all. Yup, that's exactly what I said. One of the reasons they're kept around is to help defend against threats unleashed by other mages such as the Darkspawn or the Breach, and other magical issues that the rest of Thedas would otherwise be helpless against. Or for that matter any crisis that requires extraordinary power to resist, such as the Qunari invasion. Rewarding them and making them feel more valued for fulfilling these duties would be an important part of keeping them under control in as healthy and humane a manner as possible. Adding them to the ordinary military rosters of nations would be insane though. It would trigger every nation having to do the same to defend against the magically powered forces of others, and before long the entirety of Thedas is locked in a magical arms race with each nation trying to find new and inventive ways to magically destroy and sabotage and override each other, with every escalating conflict threatening to turn into a magical disaster. There's no way that wouldn't lead to Thedas' destruction within a few decades at most. We know this because it's what has almost happened to us, and we didn't even have the power to warp reality at will. That the Tevinters are currently in the process of exactly this is the greatest known threat to Thedas's stability next to Solas, who already essentially destroyed the world once specifically over the course of magical warfare. And besides all that, military life would presumably desensitize and encourage violence in mages, which is just a stupid thing to do. Tevinter is not the threat for centuries. Especially Tevinter show, that the mages able to control themselves and don't destroy the world. The problem in Tevinter is the slavery and the corruption. Like in Orlais. Not the magocracy. And if you consider Tevinter as a danger, you need more mages against it... more mages who willing to fight at the side of the Southern. More free mage, even in the army.
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Post by Buckeldemon on Jul 10, 2019 15:13:12 GMT
Alright. It is obvious that this won't lead everywhere, Noxluxe . I simply don't believe that Thedas will inevitably go apocalypse, as you do regardless of how obvious it might appear to you. Any effective internment method would still need to account for the sometimes 'illogical' behavouir of living beings with emotions, i. e. you would need to find a method to deal with emotional stress, at least for the 'supervisors'. Hence my mention of robots.
Darkspawn, destructive spirits and abominations, i. e. those possessed/spirit-assisted individuals bent on making something kaput, but not necessarily all of them, are 'fair game'. I feel that this is a bit different to the above, as it is mostly political/cultural struggle. In that vein, wouldn't it apply to any culture to use magic in order to defend itself against cultural threats, i. e. societies like the Avvar, Rivaini and Dalish who are already pushed to fringes. Or an awfully large number of templars. But then we have an even higher dependence on lyrium shipments, besides that magic is a tad bit more flexible than just blowing things to bits, so the Vints still have an advantage. Honestly, nobody should play soldier boy. Our records on Tevinter are honestly pretty limited apart from the usual 'imperial greatness' schtick, Coryfuss' memories and Chantry propaganda. What about people like Dorian? He is neither afraid of ashamed of is own abilities nor does he want to be locked up. On the other hand, he hates all that noble powergaming and restricts his magic by his own moral admission, besides attempting to change the system from within instead of starting some kind of "revolution". Tevinter's main issue my view is less that 'there are mages' but that they are asshole nobles in a constant power struggle how happen to count magic among their various sources of power. In world where 'might makes right' mindsets are everywhere, anything that gives "moar bower" is apparently fair game. So I guess that mindest needs to be challenged, but that probably would not make an interesting story.
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Post by Noxluxe on Jul 10, 2019 17:44:12 GMT
Alright. It is obvious that this won't lead everywhere, Noxluxe . I simply don't believe that Thedas will inevitably go apocalypse, as you do regardless of how obvious it might appear to you. Any effective internment method would still need to account for the sometimes 'illogical' behavouir of living beings with emotions, i. e. you would need to find a method to deal with emotional stress, at least for the 'supervisors'. Hence my mention of robots. I never said that any internment method, of any kind, would be perfect. Much less that I would struggle so hard to make it perfect that it couldn't function in practice or would destabilize the world all by itself. The world would still be doomed to destruction by magic eventually, one way or another, thanks to those things impossible to control or account for. Controlling the mage population as well as possible is just the best bet for staving it off. (Regarding the Qunari) I feel that this is a bit different to the above, as it is mostly political/cultural struggle. In that vein, wouldn't it apply to any culture to use magic in order to defend itself against cultural threats, i. e. societies like the Avvar, Rivaini and Dalish who are already pushed to fringes. Theoretically you're completely right, the Qunari are technically just another culture, and dealing with them somehow without magic, or war for that matter, would be ideal just like it would with anyone. In practice though, unified cultures of pathological mindsets unwaveringly intent on conquering and enslaving the world exist on another threat level than normal rivaling nations do. They have to be resisted at nearly all cost, or they and their insane belief systems are simply our new masters. And being subservient to a system like that has an unfortunate tendency to end up being worse than death, according to history. That's just how they work. Thedas' struggle to fight off the Qunari isn't just a territorial conflict, it qualifies as existential just like the fight against Solas does. And I'd say that that may warrant using magic in as controlled and careful a way as we can. I can see how that feels muddy and less clear-cut, and I agree. It absolutely is. 1) Honestly, nobody should play soldier boy. 2) Our records on Tevinter are honestly pretty limited apart from the usual 'imperial greatness' schtick, Coryfuss' memories and Chantry propaganda. What about people like Dorian? He is neither afraid of ashamed of is own abilities nor does he want to be locked up. On the other hand, he hates all that noble powergaming and restricts his magic by his own moral admission, besides attempting to change the system from within instead of starting some kind of "revolution". Tevinter's main issue my view is less that 'there are mages' but that they are asshole nobles in a constant power struggle how happen to count magic among their various sources of power. In world where 'might makes right' mindsets are everywhere, anything that gives "moar bower" is apparently fair game. So I guess that mindest needs to be challenged, but that probably would not make an interesting story. 1) I disagree with that, but that's an entirely different discussion. 2) The problem with people like Dorian is that everyone isn't like him. He's an exceptionally good and disciplined and clear-eyed man with an intelligent sense of right and wrong. If all mages were like him there'd be no problem at all. But for every Dorian there's a Danarius, or an Erimond, or god forbid a Sethius Amladaris. And seeing any of the latter dead or in chains is just plain more important than seeing the former walking free with no rights infringed upon. His ambition to serve and change Tevinter for the better is very admirable, and definitely a good thing. But even if he succeeds beyond his wildest dreams he's never going to make it into a nation entirely full of mages as good and sensible as he is. And whatever number of mages resist his influence are still going to be a threat to the entire world, as they always have been. And frankly, hell is going to freeze over before you engineer a society where those with power don't use it for leverage. There are plenty of stories, real and fictional, of people spectacularly failing to do that, and they're definitely interesting as well as educational. Maybe not video game plot material though. One of the more successful answers in real life has been to set up systems of accountability and counterweight. Checks and balances. Powerful people still naturally try to exploit their power, other powerful people and influences are just put in place to try to prevent it from tearing society apart. The Templars under the Chantry's control are essentially an attempt at that. They just aren't a very efficient one, in part because this is a medieval world with medieval logistical limits, and in part because magic doesn't work like any other kind of power. They're still better than nothing though.
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Post by Catilina on Jul 10, 2019 18:37:59 GMT
Noxluxe I don't think, that Danarius is worse than Otto Alrik or Karras. In fact, Danarius isn't worse than most of the Orlesian nobles (Fiona was used as slave, as a pet of her master in her childhood) or Chevaliers who hunt elves for fun, or for some sick "initiation ritual" or whatever trial, hunting practice, and because it allowed. The key word is: allowed, without consequences. We hate Danarius more, just because we love Fenris (at least Fenris is a close companion of Hawke). This also the difference between the non-mage son of a Magistrate, Kelder (who tortures and kills elven children, because they're beautiful), and Quentin, who killed Hawke's mom. Simply Danarius and Quentin more personal, than Alrik and Karras and some no-name nobles and Kelder (who killed/tranquilized/raped no-name, "not important" NPCs). But no one want to lock every non-mage people in Thedas, just because they're able to commit crimes. (Okay, that's not absolutely true, Aveline mentions something similar in rivalry... it's interesting...) Erimond just worked for Sethius Amladaris, just like Calpernia, and Samson, a Templar.About Sethius Amladaris I just can say, what Hawke said to Anders, when he realized, Corypheus wears an ancient Tevinter medal: whatever happened a thousand years ago, not justify the Chantry's practice today. About the paranoia: Dwarves suffer the most from the Darkspawn... yet they're the best trading partners of Tevinter. They haven't any problem with them. The Templars (prison-Circles rather) aren't the best than nothing. Worse. The Templars (or something similar) would great as police, with the mages, together. But not as prison guards of innocents.
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Post by Sifr on Jul 17, 2019 22:13:02 GMT
2) The problem with people like Dorian is that everyone isn't like him. He's an exceptionally good and disciplined and clear-eyed man with an intelligent sense of right and wrong. If all mages were like him there'd be no problem at all. But for every Dorian there's a Danarius, or an Erimond, or god forbid a Sethius Amladaris. And seeing any of the latter dead or in chains is just plain more important than seeing the former walking free with no rights infringed upon. We all know how Corypheus ended up, but it's worth remembering that he wasn't always like this. According to a codex entry found in the Fade written by one of his slaves, he was once a normal family man and faithful high priest of Dumat, who despaired at how religion had begun to wane in the Imperium and sought to restore the Old Gods to prominence.
While I doubt that Sethius Amladaris was ever a sterling Tevinter Magister to begin with, the point is that even "good" people can change. For him, he was corrupted by his obsession with the Old Gods long before he ever became a Darkspawn.
Dorian's father is another example of people letting their sense of right and wrong go astray.
Halward is not a bad man, but he too let his obsession with the family legacy lead him to contemplate using blood magic to "fix" his son's orientation. From what we see of him and his obvious regret, it doesn't seem like he ever intended to hurt Dorian or acted out of malicious intent, but rather rationalised away his plan to himself as being "for the best".
It's easy to say that there are good mages and there are bad mages.
But really, mages are just people... sometimes they change, whether it's for better or worse.
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Post by Noxluxe on Jul 18, 2019 1:14:07 GMT
We all know how Corypheus ended up, but it's worth remembering that he wasn't always like this. According to a codex entry found in the Fade written by one of his slaves, he was once a normal family man and faithful high priest of Dumat, who despaired at how religion had begun to wane in the Imperium and sought to restore the Old Gods to prominence. While I doubt that Sethius Amladaris was ever a sterling Tevinter Magister to begin with, the point is that even "good" people can change. For him, he was corrupted by his obsession with the Old Gods long before he ever became a Darkspawn. Dorian's father is another example of people letting their sense of right and wrong go astray. Halward is not a bad man, but he too let his obsession with the family legacy lead him to contemplate using blood magic to "fix" his son's orientation. From what we see of him and his obvious regret, it doesn't seem like he ever intended to hurt Dorian or acted out of malicious intent, but rather rationalised away his plan to himself as being "for the best". It's easy to say that there are good mages and there are bad mages. But really, mages are just people... sometimes they change, whether it's for better or worse. Absolutely. The problem is that magic, like any kind of power, exacerbates how dangerous you are if and when you're dangerous, in the same sense that a loaded gun in your hands would. Except unlike with even commercially unavailable firearms there's basically no limit to how dangerous a powerful mage can become to their environment, or even the world. And the only way to disarm them is essentially lobotomy. And mages are people. Meaning that in any sizable group of them, there's going to be bad apples. Which means that you just can't trust that treating them well and making them feel as generally valued and accepted as possible as a group is going to keep others safe. Because that isn't the case with any large group of people anywhere, and even a single mage in the wrong mood is capable of casually tearing holes in reality - and it would be far from the first time. My point isn't that mages aren't people and aren't susceptible to the same influences ordinary people are. My point is that mages are both of those things, and their added power thus makes them far too dangerous to freely be allowed to walk the street from a simple logical and statistical standpoint. It'd be comparable to us allowing ordinary people to walk around with anything from sticks of dynamite all the way up to and beyond nuclear warheads concealed on their persons. The idea just isn't feasible for any society that hopes to survive for long, and attempting it would be a catastrophe. Attempting it on principle would be... I don't even have the words. The hypothetical lawmakers of that society would certainly deserve their fate. The common man or woman, though? Would they deserve destruction just because someone couldn't bear to restrict a statistically negligible number of people from taking part in ordinary life?
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Post by Catilina on Jul 18, 2019 8:17:06 GMT
We all know how Corypheus ended up, but it's worth remembering that he wasn't always like this. According to a codex entry found in the Fade written by one of his slaves, he was once a normal family man and faithful high priest of Dumat, who despaired at how religion had begun to wane in the Imperium and sought to restore the Old Gods to prominence. While I doubt that Sethius Amladaris was ever a sterling Tevinter Magister to begin with, the point is that even "good" people can change. For him, he was corrupted by his obsession with the Old Gods long before he ever became a Darkspawn. Dorian's father is another example of people letting their sense of right and wrong go astray. Halward is not a bad man, but he too let his obsession with the family legacy lead him to contemplate using blood magic to "fix" his son's orientation. From what we see of him and his obvious regret, it doesn't seem like he ever intended to hurt Dorian or acted out of malicious intent, but rather rationalised away his plan to himself as being "for the best". It's easy to say that there are good mages and there are bad mages. But really, mages are just people... sometimes they change, whether it's for better or worse. Absolutely. The problem is that magic, like any kind of power, exacerbates how dangerous you are if and when you're dangerous, in the same sense that a loaded gun in your hands would. Except unlike with even commercially unavailable firearms there's basically no limit to how dangerous a powerful mage can become to their environment, or even the world. And the only way to disarm them is essentially lobotomy. And mages are people. Meaning that in any sizable group of them, there's going to be bad apples. Which means that you just can't trust that treating them well and making them feel as generally valued and accepted as possible as a group is going to keep others safe. Because that isn't the case with any large group of people anywhere, and even a single mage in the wrong mood is capable of casually tearing holes in reality - and it would be far from the first time. My point isn't that mages aren't people and aren't susceptible to the same influences ordinary people are. My point is that mages are both of those things, and their added power thus makes them far too dangerous to freely be allowed to walk the street from a simple logical and statistical standpoint. It'd be comparable to us allowing ordinary people to walk around with anything from sticks of dynamite all the way up to and beyond nuclear warheads concealed on their persons. The idea just isn't feasible for any society that hopes to survive for long, and attempting it would be a catastrophe. Attempting it on principle would be... I don't even have the words. The hypothetical lawmakers of that society would certainly deserve their fate. The common man or woman, though? Would they deserve destruction just because someone couldn't bear to restrict a statistically negligible number of people from taking part in ordinary life?Then lock every possible troublemaker up! (Aveline in rivalry) And because we never know, who is the real troublemaker, we should lock every people. People will always kill each other. I don't think, the mages (1%!) would kill more people, than the other thugs and nobles. But to lock them, isn't safe enough... you're right about that the only "safe solution" to put common people in safety, is make tranquil/kill every mages in their childhood. But also the nobles, rulers are a danger, so, kill them all as well. And the poor people... kill them all too. And you still have the danger... But just as the mages can cause the problem, they're able to solve it. Lock them up isn't the solution – false sense of security. To kill/lobotomize them also inhumane (ofc), and a waste. In this world, the mages are necessary.
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Post by Sifr on Jul 18, 2019 9:00:58 GMT
My point isn't that mages aren't people and aren't susceptible to the same influences ordinary people are. My point is that mages are both of those things, and their added power thus makes them far too dangerous to freely be allowed to walk the street from a simple logical and statistical standpoint. It'd be comparable to us allowing ordinary people to walk around with anything from sticks of dynamite all the way up to and beyond nuclear warheads concealed on their persons. The idea just isn't feasible for any society that hopes to survive for long, and attempting it would be a catastrophe. Attempting it on principle would be... I don't even have the words. The hypothetical lawmakers of that society would certainly deserve their fate. The common man or woman, though? Would they deserve destruction just because someone couldn't bear to restrict a statistically negligible number of people from taking part in ordinary life? But there is an inherent double-standard here?
Thedas society seemingly has no problems with a groups of regular people casually strolling down the street, carrying enough weapons between them to occupy a small country. Why are regular citizens allowed to open-carry (warriors) or wear concealed weapons (rogues), but mages must be punished because they are the weapon?
(Aveline and Bethany even have a conversation about this in DA2)
True, it's far easier to disarm a regular person than it is a mage (where disarming can have literal applications) if they become a threat, but you can't punish someone, mage or not, on the grounds of what they might do.
I'm not saying that Thedas should allow mages to exist with no oversight, but couldn't it be solved by assigning Templar units to standing armies, local militias and city watches? Rather than serving as prison guards , why not have the Templars function as more of a SWAT team called in to back up the regular guards/army, when dealing with (potential) magical threats?
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Post by Noxluxe on Jul 18, 2019 10:45:28 GMT
But there is an inherent double-standard here? Thedas society seemingly has no problems with a groups of regular people casually strolling down the street, carrying enough weapons between them to occupy a small country. Why are regular citizens allowed to open-carry (warriors) or wear concealed weapons (rogues), but mages must be punished because they are the weapon? (Aveline and Bethany even have a conversation about this in DA2)
True, it's far easier to disarm a regular person than it is a mage (where disarming can have literal applications) if they become a threat, but you can't punish someone, mage or not, on the grounds of what they might do. I'm not saying that Thedas should allow mages to exist with no oversight, but couldn't it be solved by assigning Templar units to standing armies, local militias and city watches? Rather than serving as prison guards , why not have the Templars function as more of a SWAT team called in to back up the regular guards/army, when dealing with (potential) magical threats?
Nobody is saying that ordinary people can't be dangerous too, but there's a difference of scale that makes that a false equivalency. No amount of moody guys with swords or spears are going to start a zombie apocalypse or turn the laws of nature upside down, evaporating civilization in an instant. Singular mages have already done both of those things by accident. And regular medieval peasantry were in fact heavily restricted in what sorts of weapons they were allowed to carry for entirely obvious reasons. There's still no comparison though. A nutcase brandishing a sword can be grappled and dogpiled by any two people as big as he is. A mad mage might burn down half the countryside if he's stupid and ineffectual before anyone with the necessary skills could get to him. To effectively do what you suggest would take a lot more Templars than I think the Chantry has ever had, and it would take for those Templars to be better coordinated and informed than any medieval military force in history. I'm not an expert on Thedas' actual logistical situation, but certainly the only effective way I can see of semi-reliably keeping the mages from harming people en masse would be to gather them all into a few places and concentrate all the necessary oversight there. Which is exactly what the Chantry has done for the last thousand years. It's not a question of punishment, it's a matter of world stability. Mages are simply too dangerous to have around people. I'd bet you if we tallied up just the average number of people killed by a single mage in the Dragon Age setting, that number would still surpass the combined body-count of every known serial killer and mass murderer in real-world history.
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Post by Iddy on Jul 18, 2019 11:30:29 GMT
Maybe we could let mages be free, but still keep the templars around as the mage police.
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Post by Catilina on Jul 18, 2019 11:34:48 GMT
Maybe we could let mages be free, but still keep the templars around as the mage police. Not the "Templars". Shold build another anti-magical force – based on mages and non-mages. The Templar Order failed.
Nobody denied, that the magic is dangerous.
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Post by Iddy on Jul 18, 2019 12:34:44 GMT
Maybe we could let mages be free, but still keep the templars around as the mage police. Not the "Templars". Shold build another anti-magical force – based on mages and non-mages. The Templar Order failed.
Nobody denied, that the magic is dangerous.
You can't let a group police itself. They will be lenient towards their peers. I'd sooner bet on improving the templars.
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Post by Catilina on Jul 18, 2019 12:44:10 GMT
Not the "Templars". Shold build another anti-magical force – based on mages and non-mages. The Templar Order failed.
Nobody denied, that the magic is dangerous.
You can't let a group police itself. They will be lenient towards their peers. I'd sooner bet on improving the templars. 1. This is why non-mages are welcome in the corps; 2. people police themselves – we don't have aliens for police ourself; 3. the mages have the most flexibile anti-magical abilities without a danger of lyrium addiction; 4. the mixed force is good for the trust: mages able to handle the magical accidents and deal with a mage kid and the family – while the non-mages to calm the others – not only crimes can happen, and even with criminals, a mage is efficient. The "mages" aren't homogenious mass. Why they would more lenient with a criminal?
Or you speak about the some City Guards, who are stricter with the elves like the humans, or a crime in the Alienage no matter, if it committed by a human? An anti-magical force without mages, wouldn't be biased against the mages (like the human City Guards against the elves), only the anti-magical force with mages inside? What's the problem with my solution?
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Post by Iddy on Jul 18, 2019 13:02:45 GMT
You can't let a group police itself. They will be lenient towards their peers. I'd sooner bet on improving the templars. 1. This is why non-mages are welcome in the corps; 2. people police themselves – we don't have aliens for police ourself; 3. the mages have the most flexibile anti-magical abilities without a danger of lyrium addiction; 4. the mixed force is good for the trust: mages able to handle the magical accidents and deal with a mage kid and the family – while the non-mages to calm the others – not only crimes can happen, and even with criminals, a mage is efficient. The "mages" aren't homogenious mass. Why they would more lenient with a criminal?
Or you speak about the some City Guards, who are stricter with the elves like the humans, or a crime in the Alienage no matter, if it committed by a human?
Templars aren't aliens. A mixed force is an improvement over mages policing themselves, at least. And well, you know how it goes: "Oh, the poor thing was cornered into desperate measures! You can't blame him,." That's a damn strawman. Elven discrimination is another subject entirely.
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Post by Catilina on Jul 18, 2019 13:12:51 GMT
1. This is why non-mages are welcome in the corps; 2. people police themselves – we don't have aliens for police ourself; 3. the mages have the most flexibile anti-magical abilities without a danger of lyrium addiction; 4. the mixed force is good for the trust: mages able to handle the magical accidents and deal with a mage kid and the family – while the non-mages to calm the others – not only crimes can happen, and even with criminals, a mage is efficient. The "mages" aren't homogenious mass. Why they would more lenient with a criminal?
Or you speak about the some City Guards, who are stricter with the elves like the humans, or a crime in the Alienage no matter, if it committed by a human?
Templars aren't aliens. A mixed force is an improvement over mages policing themselves, at least. And well, you know how it goes: "Oh, the poor thing was cornered into desperate measures! You can't blame him,." That's a damn strawman. Elven discrimination is another subject entirely. 1. What is your point?
2. When did I say, that the anti-magical force should form only with mages?
3. The despair was a valid argument until the Circles existed. Never again. No more, like in the case of non-mages.
4. Elven discrimination is maybe another subject, but absolutely similar in this view. Bias is bias. (It's a shame there are no/oly a few elves among the guards.
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