inherit
∯ Oh Loredy...
455
0
31,176
gervaise21
13,096
August 2016
gervaise21
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights
|
Post by gervaise21 on Jun 26, 2019 20:12:20 GMT
Anders is a pivotal character, as Bioware needed a mage to destroy the Chantry to trigger the war. Anders functions as a plot device to show the player WHY it was done. They couldn't leave it up to the player as many would not play a Hawke that would do such a thing. The stupid part is that they totally downgraded the importance of Anders and Hawke in the mage/Templar war. Whilst what happened in Kirkwall increased tensions, it was Fiona who is credited with being the real catalyst. I found that somewhat disappointing but then practically everything that happened in DAI made a nonsense of the epilogue to DA2. Then again, I felt that in Act 3 of DA2 things were so bad that Sister Nightingale must have been blind not to see it. By this I don't mean the number of rogue mages, which she was aware of, but the treatment of Circle mages in the Gallows. Even before that I would have thought that a Templar suggesting tranquilising all mages in the Freemarches was something that should have raised alarm bells with Divine Justinia (who was in the post by then) and had her sending Seekers to check on what was happening in Kirkwall. Was Anders exaggerating about the number of tranquil that could be seen wandering around the Gallows forecourt? Heading to Kirkwall with any mages in your family seemed like a bad idea to me. However, I could just about see a mage Hawke agreeing to it once Bethany was dead. A non-mage Hawke would seem to have other options for caring for their family outside of Kirkwall and thus would not want to place their sister in danger. Once we get there and certainly once we become nobility again, it is easier to see how a mage Hawke could operate because of their wealth and privileged position. After all Gaspard du Puis is able to operate in the city and gets Meredith to back off even though suspicions were raised by one of her own Templars. If Bethany goes to the Circle she gets preferential treatment because she is nobility, as does Emile de Lancet. We later find out in DAI that a similar situation occurs with Vivienne because she has the backing of a powerful noble as well as the Empress. She is able to use her magic offensively at a social function and no one objects. So whilst this may not be as apparent actually whilst playing DA2, lore wise it does seem justifiable that mage Hawke can operate freely in the city, at least from the beginning of Act 2 onwards. In some ways I find that playing a non-mage Hawke with Bethany in the Circle gives me a greater reason for getting involved in the politics of the mages and Templars than if I am a mage Hawke on the outside even if Carver is a Templar. One of the most chilling encounters with Meredith in Act 3 was when my rogue Hawke questioned why he should help her at all and she makes a not so veiled threat against Bethany even though she admits she is an exemplary mage. That made me focus on the issues far more than all the rhetoric from Anders.
|
|
inherit
Wanted Apostate
127
0
18,272
Catilina
11,039
August 2016
catilina
Top
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
|
Post by Catilina on Jun 26, 2019 21:11:33 GMT
gervaise21 You're right about many things here. I hate they almost stole Anders' and (optionally) Hawke's revolution. (Almost, because they can't!) While I like Fiona, and there is reason, he lead the rebellion. Anders ignites the spark, Fiona lead the Circle Mages. (Also: Fiona was the First Enchanter of Montsimmard, and the Grand Enchanter. Vivienne still introduce herself as First Enchanter Vivienne.) DA2's story is my favourite, but full of illogical decisions, especially that Hawke would go to Kirkwall with Bethany... Nightingale/Leliana is so blind? I rather think, that's plot hole (or Leliana is the worst "spymaster" ever). The Divine knew about Alric's mad plan, she was not even suspicious? Just sent her Left Hand to investigate the blood magic and the Resolutioners' presence here... I can't imagine, she's so benevolent... anyway, perhaps this is just another plot hole. Cassandra says in the Inquisition, she's also guilt: they didn't focus on the Templars, only on the blood mages... while the Seekers are for supervising the Templars. Meredith clearly blackmailed Hawke with Bethany. When she says, Bethany's a good mage, it was a nice parry when Hawke confronts her. Yes, it was a rude reminder: she owns Hawke's sister's life. Meredith can be manipulative. The end scene, when she says that her heart is broken, but she has to protect people, and can't do anything else just kill every mage in the Circle, is a great theatre performance: her eyes in tears! (While we know, she waited for that moment.) I can't imagine if Hawke loves Bethany, doesn't want to kill Meredith immediately. Also: after Hawke saw, what happened to Karl, and what Otto Alric and his mob did in the tunnel, hear what the mages speak at the Gallows (especially Alain), and Bethany in the Circle... I just can't imagine how can support Meredith, and how not feel, that Bethany's life in direct danger. (There's a reason to Hawke to not directly confront Meredith, to protect Bethany, but how can Hawke trust in Templars?) Anders has no delusions. He's right about everything. In fact the truth even worse. But there's a little chance, that Hawke don't want to see the danger, and don't want to believe in Anders' words and his/her own eyes, because of the truth is too cruel. This can lead Hawke to support Meredith – but at the end? So, yes: non-mage Hawke can be absolutely involved, and I not really see, why would be more neutral, especially in this case. I'm glad finally I made a warrior, and bring myself to find a reason to left Bethany in Kirkwall – it was the hardest decision, after Hawke saw Karl... I love that PT, Anders' romance was different as a warrior, but I still, love to be a mage: it just a good feeling. Anders' rhetoric is brilliant, by the way, I didn't hear better arguments in the whole game according to me. Vivienne's dream-Circle is just nonsense, just like everything she says.
|
|
inherit
∯ Oh Loredy...
455
0
31,176
gervaise21
13,096
August 2016
gervaise21
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights
|
Post by gervaise21 on Jun 27, 2019 8:09:12 GMT
Anders' rhetoric is brilliant, by the way, I didn't hear better arguments in the whole game according to me. Vivienne's dream-Circle is just nonsense, just like everything she says. I think the problem is the writers went too far in DA2 with the abuses in the Circle. In DAO I could see both sides of the argument, particularly my first play through before I had experienced the mage origin story. I actually felt sorry for the Templars because I thought that may be Alistair was right and the Chantry used lyrium to control them, so they were slaves of the Chantry too. I was never comfortable with the idea of mages being forced into Circles and never able to leave but I could see the necessity for some form of formalised education after the experience with Conner. Even Morrigan was taught by an experienced mage, not left to struggle with no guidance among a village of non-mages, as would be the case with most commoner children. The problem was that in DA2 there actually seemed no real justification for the Circles and the Templars totally abused their power. To makes matters worse they were totally useless at their job of keeping the lid on illicit mage activity and Meredith ignored the efforts of the one good Templar who was actually trying to track down a rogue mage serial killer. Alric seemingly was able to make mages tranquil in Kirkwall without anyone doing anything about it when Anders makes a point that it is actually illegal to make a mage tranquil in the Circle once they have passed their harrowing. In the Ferelden Circle the responsibility for authorising making an apprentice tranquil was actually that of the First Enchanter. The Knight Commander would make the recommendation but the First Enchanter would approve it. So what was Orsino doing? Even if the system worked differently in Kirkwall, which seems odd because rules need to be consistent everywhere so people understand them, Orsino has eyes; did he not see that mages were being made tranquil illegally? During Act 1 and Act 2 he had access to Elthina and (as we learn in Asunder) each Circle has a sending stone for contact with other Circles, so if he couldn't get a message out any other way, he could have done so via his sending stone. There were still regular meetings of the College of Enchanters in Cumberland up until when Fiona called for independence and so the Templars forbade them. So if Kirkwall was so out of step with the way other Circles were run, why didn't he say so there? If he was stopped from attending, why didn't other First Enchanters question this? I could go on and on how the situation in Kirkwall was so out of step with everywhere else that I can understand Anders' frustration with the system there, even if he hadn't objected to the Circles in principle, and feel that the only way to make people and particularly the Divine do something about it was to blow up something to make them take notice. Shouldn't that have been the moment the Seekers went in to investigate, not two years later? Then in DAI they seem to have realised they had done too good a job of demonising the Circles, so we had Vivienne as Chantry/Circle apologist but her position seemed to run counter to everything we had understood about the Circles but to the opposite extreme. Why had Isolde been so terrified of losing her son when in Orlais apparently nobles can keep mage lovers who can openly use their magic in public? How was Celene able to keep not one but two powerful mages among her entourage? As Vivienne was aware of Morrigan and did not approve, why didn't she simply tell the Templars to arrest her? Why did Celene run foul of the population for seemingly being lenient with elves and yet not have riots in the streets for sheltering an apostate mage? As for the possibility of Vivienne being made Divine. That was so absurd. A fundamental law of the Chantry right back to Drakon, even before the Circles were set up, was that whilst mages can advise rulers, they should not unduly influence them or become rulers in themselves. The Divine is the ultimate ruler of the Chantry and arguably of all those who respect its authority. It doesn't matter how many senior clergy were blown up at the Conclave, every one of the remaining clergy was eligible before Vivienne and in fact making her Divine was illegal both in Chantry and secular law. Whilst I could just about understand her clinging onto power whilst she had the backing of the full Inquisition (assuming of course that the Inquisitor approved of her election), once it had been cut down in size (or disbanded) that should have been the signal for a full scale revolt across the south and ousting her. So I am tending to regard each game in the series as separate from the other with regard to the lore and situation in which our PC finds themselves. That way I don't have to worry about the timeline inconsistencies with Anders from DAA to DA2, or try and reconcile the Institutions we find in DAO with the ones we encounter in DA2 or DAI, because they all take place in parallel universes and thus there is no continuity between them. If I want further justification in my own mind, Alexius did manage to turn back time to before Felix was hurt but in doing so he messed with everything in the timeline from then on. Which is why instead of Anders and Hawke being the leaders of the revolution, it is Grand Enchanter Fiona.
|
|
inherit
Wanted Apostate
127
0
18,272
Catilina
11,039
August 2016
catilina
Top
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
|
Post by Catilina on Jun 27, 2019 9:47:03 GMT
Anders' rhetoric is brilliant, by the way, I didn't hear better arguments in the whole game according to me. Vivienne's dream-Circle is just nonsense, just like everything she says. I think the problem is the writers went too far in DA2 with the abuses in the Circle. In DAO I could see both sides of the argument, particularly my first play through before I had experienced the mage origin story. I actually felt sorry for the Templars because I thought that may be Alistair was right and the Chantry used lyrium to control them, so they were slaves of the Chantry too. I was never comfortable with the idea of mages being forced into Circles and never able to leave but I could see the necessity for some form of formalised education after the experience with Conner. Even Morrigan was taught by an experienced mage, not left to struggle with no guidance among a village of non-mages, as would be the case with most commoner children. The problem was that in DA2 there actually seemed no real justification for the Circles and the Templars totally abused their power. To makes matters worse they were totally useless at their job of keeping the lid on illicit mage activity and Meredith ignored the efforts of the one good Templar who was actually trying to track down a rogue mage serial killer. Alric seemingly was able to make mages tranquil in Kirkwall without anyone doing anything about it when Anders makes a point that it is actually illegal to make a mage tranquil in the Circle once they have passed their harrowing. In the Ferelden Circle the responsibility for authorising making an apprentice tranquil was actually that of the First Enchanter. The Knight Commander would make the recommendation but the First Enchanter would approve it. So what was Orsino doing? Even if the system worked differently in Kirkwall, which seems odd because rules need to be consistent everywhere so people understand them, Orsino has eyes; did he not see that mages were being made tranquil illegally? During Act 1 and Act 2 he had access to Elthina and (as we learn in Asunder) each Circle has a sending stone for contact with other Circles, so if he couldn't get a message out any other way, he could have done so via his sending stone. There were still regular meetings of the College of Enchanters in Cumberland up until when Fiona called for independence and so the Templars forbade them. So if Kirkwall was so out of step with the way other Circles were run, why didn't he say so there? If he was stopped from attending, why didn't other First Enchanters question this? I could go on and on how the situation in Kirkwall was so out of step with everywhere else that I can understand Anders' frustration with the system there, even if he hadn't objected to the Circles in principle, and feel that the only way to make people and particularly the Divine do something about it was to blow up something to make them take notice. Shouldn't that have been the moment the Seekers went in to investigate, not two years later? Then in DAI they seem to have realised they had done too good a job of demonising the Circles, so we had Vivienne as Chantry/Circle apologist but her position seemed to run counter to everything we had understood about the Circles but to the opposite extreme. Why had Isolde been so terrified of losing her son when in Orlais apparently nobles can keep mage lovers who can openly use their magic in public? How was Celene able to keep not one but two powerful mages among her entourage? As Vivienne was aware of Morrigan and did not approve, why didn't she simply tell the Templars to arrest her? Why did Celene run foul of the population for seemingly being lenient with elves and yet not have riots in the streets for sheltering an apostate mage? As for the possibility of Vivienne being made Divine. That was so absurd. A fundamental law of the Chantry right back to Drakon, even before the Circles were set up, was that whilst mages can advise rulers, they should not unduly influence them or become rulers in themselves. The Divine is the ultimate ruler of the Chantry and arguably of all those who respect its authority. It doesn't matter how many senior clergy were blown up at the Conclave, every one of the remaining clergy was eligible before Vivienne and in fact making her Divine was illegal both in Chantry and secular law. Whilst I could just about understand her clinging onto power whilst she had the backing of the full Inquisition (assuming of course that the Inquisitor approved of her election), once it had been cut down in size (or disbanded) that should have been the signal for a full scale revolt across the south and ousting her. So I am tending to regard each game in the series as separate from the other with regard to the lore and situation in which our PC finds themselves. That way I don't have to worry about the timeline inconsistencies with Anders from DAA to DA2, or try and reconcile the Institutions we find in DAO with the ones we encounter in DA2 or DAI, because they all take place in parallel universes and thus there is no continuity between them. If I want further justification in my own mind, Alexius did manage to turn back time to before Felix was hurt but in doing so he messed with everything in the timeline from then on. Which is why instead of Anders and Hawke being the leaders of the revolution, it is Grand Enchanter Fiona. Dont't get me wrong, I saw that the Circle uses the Templars too, in this view, I'm pro-Templar: so I support the mage rebellion, if that win, the Templars also will be free. I saw it in DA2 too: there was Samson, and were some good Templars too: Thrask and Keran. The problem is, that the quest were messed up: if Hawke openly supported the mages, they didn't have reason to kidnap Hawke's sibling/LI. (And how they were able to kidnap a Grey Warden, or Anders?) A little illogical too. Kirkwall Circle seems the cruellest one, but I don't even see too much difference. The wiki write, that in principle, the First Enchanter should agree, but really everything depends on the Kingt-Commander. So: Orsino was nothing – he just tried to protect the mages from the suicide, Meredith didn't even want any First Enchanter, and the Chantry would agree. And: some people use that argument besides Meredith, that only Alric tranquilized Karl, Meredith didn't even know about it, what is a nonsense. Cullen said in the Inquisition, that Meredith made Tranquil the mages for lesser "sin" that Maddox's love letter was. The reason that the Divine let Meredith run amok in the Circle and in the City was, that Meredith was the Chantry/Orlais revenge for the rebellion of Perrin Threnhold. Probably Elthina and Meredith had unlimited rights over the Kirkwall Circle and the City. With the time magic also hard to explain everything: Hawke still appears in Skyhold, and speaks about, they were active part of the rebellion. So: my explanation, that Fiona lead the Circle Mages, Anders (with Hawke, perhaps) ignited the spark. I can accept that two parallel line, it not that contradictory. Vivienne's position also explainable with the Orlesian curt's and the nobles' whim. ("The mages were fashion accessories, every noble wanted one, those were innocent times" – Vivienne) Also the mages were sent some ball (Malcolm met with Leandra on a ball, just like Vivienne with Bastien), I suppose to entertain the nobles. And King Maric was able to give privilege of freedom to Wilhelm. The slaves also can leave their master's house with permission and there are even exclusive, luxury slaves, advisers. Those aren't contradictions, just exceptions, and exceptions always exist in every system, in the real world too. SO: Vivienne's story can work as exception: the Orlesian Empress's whim: the Chantry's mostly Orlesian – I suppose Orlais finances it. The fact that Vivienne able to become Divine, is weird, but also can be about that Orlaisian court believes, they can keep their high influence through Vivienne. Why would the Chantry elect a mage otherwise? So: the whole series have plot holes, not only DA2, in fact, I think, DAI has more, but still we can explain somehow, or/and can fill the holes with our weird or less weird explanations...
|
|
inherit
∯ Oh Loredy...
455
0
31,176
gervaise21
13,096
August 2016
gervaise21
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights
|
Post by gervaise21 on Jun 27, 2019 17:46:41 GMT
So: the whole series have plot holes, not only DA2, in fact, I think, DAI has more, but still we can explain somehow, or/and can fill the holes with our weird or less weird explanations... That's what I was getting at really. What has irked me for sometime is the fact that the writers seem to change lore on a whim because it suits the story they want to tell and then justify it through a codex or character's dialogue when it really stretches credibility to do so. They sell big fat lore books that also cost a fair bit of money (unless you get them on discount) and then promptly change what is set down in them. Every Circle is different; the Dalish clans are growing apart so that is why there is no consistency between them; mages are fashion accessories so it is okay to disregard Chantry laws where they are concerned and so on and so forth. Yes, there have always been exceptions among the mages who are allowed to function in the community but still not holding any real power. Making Vivienne Divine was just a step too far in my opinion. I should imagine that noble mage children across southern Thedas would be insisting upon their rightful inheritance after that because how can you deny a mage the position of Bann or King or Empress when you have a mage as Divine? Still we seem to have digressed from the original subject of this post.
|
|
inherit
∯ Alien Wizard
729
0
Nov 28, 2024 23:17:00 GMT
10,588
Ieldra
4,907
August 2016
ieldra
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
25190
6519
|
Post by Ieldra on Jun 28, 2019 11:25:30 GMT
An interesting exchange about DA2's story, gervaise21 and Catilina . I especially liked the part about having the mage revolution almost stolen from you. Which is relevant to the topic, actually. I could and did play non-mage characters in DA2 but they never felt as real as my mages. In particular, my Rowan Hawke, who I described as an angry mage revolutionary (as opposed to the calm and strategy-minded Eorlin Amell from DAO who had similar goals), felt like she was made for DA2's setup and plot. The only reason I even wanted to play a non-mage is that I like Bethany more than Carver, but even that wasn't enough to - ultimately - see my non-mage Hawkes, or more specifically, my non-Rowan Hawkes, as more than pretenders.
|
|
inherit
∯ Oh Loredy...
455
0
31,176
gervaise21
13,096
August 2016
gervaise21
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights
|
Post by gervaise21 on Jun 28, 2019 21:11:00 GMT
The only reason I even wanted to play a non-mage is that I like Bethany more than Carver, but even that wasn't enough to - ultimately - see my non-mage Hawkes, or more specifically, my non-Rowan Hawkes, as more than pretenders. I played both paths because I thought it would be interesting and I just loved my shadow assassin Hawke who was a real blast to play but the Hawke in my canon world state was my first Hawke, a female mage and total believer in mage freedom, even if she felt that blowing up the Chantry was a bit too extreme.
|
|
inherit
749
0
3,854
Iddy
3,860
August 2016
iddy
|
Post by Iddy on Jul 1, 2019 17:17:46 GMT
Anders' rhetoric is brilliant, by the way, I didn't hear better arguments in the whole game according to me. Vivienne's dream-Circle is just nonsense, just like everything she says. I think the problem is the writers went too far in DA2 with the abuses in the Circle. In DAO I could see both sides of the argument, particularly my first play through before I had experienced the mage origin story. I actually felt sorry for the Templars because I thought that may be Alistair was right and the Chantry used lyrium to control them, so they were slaves of the Chantry too. I was never comfortable with the idea of mages being forced into Circles and never able to leave but I could see the necessity for some form of formalised education after the experience with Conner. Even Morrigan was taught by an experienced mage, not left to struggle with no guidance among a village of non-mages, as would be the case with most commoner children. The problem was that in DA2 there actually seemed no real justification for the Circles and the Templars totally abused their power. To makes matters worse they were totally useless at their job of keeping the lid on illicit mage activity and Meredith ignored the efforts of the one good Templar who was actually trying to track down a rogue mage serial killer. Alric seemingly was able to make mages tranquil in Kirkwall without anyone doing anything about it when Anders makes a point that it is actually illegal to make a mage tranquil in the Circle once they have passed their harrowing. In the Ferelden Circle the responsibility for authorising making an apprentice tranquil was actually that of the First Enchanter. The Knight Commander would make the recommendation but the First Enchanter would approve it. So what was Orsino doing? Even if the system worked differently in Kirkwall, which seems odd because rules need to be consistent everywhere so people understand them, Orsino has eyes; did he not see that mages were being made tranquil illegally? During Act 1 and Act 2 he had access to Elthina and (as we learn in Asunder) each Circle has a sending stone for contact with other Circles, so if he couldn't get a message out any other way, he could have done so via his sending stone. There were still regular meetings of the College of Enchanters in Cumberland up until when Fiona called for independence and so the Templars forbade them. So if Kirkwall was so out of step with the way other Circles were run, why didn't he say so there? If he was stopped from attending, why didn't other First Enchanters question this? I could go on and on how the situation in Kirkwall was so out of step with everywhere else that I can understand Anders' frustration with the system there, even if he hadn't objected to the Circles in principle, and feel that the only way to make people and particularly the Divine do something about it was to blow up something to make them take notice. Shouldn't that have been the moment the Seekers went in to investigate, not two years later? Then in DAI they seem to have realised they had done too good a job of demonising the Circles, so we had Vivienne as Chantry/Circle apologist but her position seemed to run counter to everything we had understood about the Circles but to the opposite extreme. Why had Isolde been so terrified of losing her son when in Orlais apparently nobles can keep mage lovers who can openly use their magic in public? How was Celene able to keep not one but two powerful mages among her entourage? As Vivienne was aware of Morrigan and did not approve, why didn't she simply tell the Templars to arrest her? Why did Celene run foul of the population for seemingly being lenient with elves and yet not have riots in the streets for sheltering an apostate mage? As for the possibility of Vivienne being made Divine. That was so absurd. A fundamental law of the Chantry right back to Drakon, even before the Circles were set up, was that whilst mages can advise rulers, they should not unduly influence them or become rulers in themselves. The Divine is the ultimate ruler of the Chantry and arguably of all those who respect its authority. It doesn't matter how many senior clergy were blown up at the Conclave, every one of the remaining clergy was eligible before Vivienne and in fact making her Divine was illegal both in Chantry and secular law. Whilst I could just about understand her clinging onto power whilst she had the backing of the full Inquisition (assuming of course that the Inquisitor approved of her election), once it had been cut down in size (or disbanded) that should have been the signal for a full scale revolt across the south and ousting her. So I am tending to regard each game in the series as separate from the other with regard to the lore and situation in which our PC finds themselves. That way I don't have to worry about the timeline inconsistencies with Anders from DAA to DA2, or try and reconcile the Institutions we find in DAO with the ones we encounter in DA2 or DAI, because they all take place in parallel universes and thus there is no continuity between them. If I want further justification in my own mind, Alexius did manage to turn back time to before Felix was hurt but in doing so he messed with everything in the timeline from then on. Which is why instead of Anders and Hawke being the leaders of the revolution, it is Grand Enchanter Fiona. I'd like to add what a horrible candidate Vivienne is for the party's Circle apologist. She is a pro-Circle mage... who hasn't lived in the Circle for years! And had no intention of ever going back.
|
|
Noxluxe
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Posts: 2,027 Likes: 3,567
inherit
10359
0
Mar 14, 2019 16:10:11 GMT
3,567
Noxluxe
2,027
Jul 21, 2018 23:55:09 GMT
July 2018
noxluxe
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
|
Post by Noxluxe on Jul 2, 2019 0:41:01 GMT
I'd like to add what a horrible candidate Vivienne is for the party's Circle apologist. She is a pro-Circle mage... who hasn't lived in the Circle for years! And had no intention of ever going back. Yup. The same could really be said about Wynne though. It's a mystery to me why so many games propose engaging and complicated dilemmas with vast implications... and then choose to present one side mostly through the mouths of insane tyrants or complete hypocrites. Even though the policies they're advocating are perfectly defensible for honorable and rational reasons that they never truly go into. You really run up against the fact that game writers, well, writers in general, aren't actually philosophers, psychologists or social scientists, and can only add so much depth and believably to any scenario before they have to resort to clichés. Although in this instance, Cassandra's politics are arguably more in line with the spirit of what the Circles are for than Vivienne's obvious lobbying for personal power is. You'd pretty much have to be a fully indoctrinated Chantry conformist to swallow her rhetoric. So I'd call Cassandra the party's "Circle apologist" and, if anything, Vivienne a walking lesson in why mages shouldn't be allowed to grease their way into political power. I had no idea so many players saw Mage!Hawke as so central to the Mage/Templar conflict. A warrior or rogue Hawke who has to deal with the fallout of it still feels like the strongest story to me, but I'll be interested to see if my own Mage!Hawke feels just as relevant somewhere down the line, especially as she's going to fall down on the side of the Templars, which I've never actually gone all-in on before.
|
|
Beerfish
N7
Little Pumpkin
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: Beerfish
XBL Gamertag: Beerfish77
Posts: 15,192 Likes: 36,401
inherit
Little Pumpkin
314
0
Nov 30, 2024 23:43:56 GMT
36,401
Beerfish
15,192
August 2016
beerfish
https://bsn.boards.net/user/314/personal
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Beerfish
Beerfish77
|
Post by Beerfish on Jul 6, 2019 13:54:34 GMT
I have played with all classes. I especially like playing as a mage but siding with the templars in a big way.
|
|
inherit
Wanted Apostate
127
0
18,272
Catilina
11,039
August 2016
catilina
Top
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
|
Post by Catilina on Jul 6, 2019 14:19:51 GMT
I have played with all classes. I especially like playing as a mage but siding with the templars in a big way. It's very logical to support your persecutors, hunters, of course. Almost like an escaped slave, who support the slaveholders/-hunters to catch the other properties. People who deny, betray their kind, from fear, and even worse, if they think, they're right. It exists, but very sad. A very interesting RP choice, by the way, I just can't (once I tried, it was very uncomfortable to me).
|
|
Beerfish
N7
Little Pumpkin
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: Beerfish
XBL Gamertag: Beerfish77
Posts: 15,192 Likes: 36,401
inherit
Little Pumpkin
314
0
Nov 30, 2024 23:43:56 GMT
36,401
Beerfish
15,192
August 2016
beerfish
https://bsn.boards.net/user/314/personal
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Beerfish
Beerfish77
|
Post by Beerfish on Jul 6, 2019 22:31:16 GMT
I have played with all classes. I especially like playing as a mage but siding with the templars in a big way. It's very logical to support your persecutors, hunters, of course. Almost like an escaped slave, who support the slaveholders/-hunters to catch the other properties. People who deny, betray their kind, from fear, and even worse, if they think, they're right. It exists, but very sad. A very interesting RP choice, by the way, I just can't (once I tried, it was very uncomfortable to me). Actually not at all. You see as a mage I have the welfare of the majority of mages in my interest. The radical elements of the mage group, a minority who think they know what is best for ALL mages and are willing to let hundreds or thousands of mages die just to pretend they are some freedom fighters who are letting all the mages go free like butterflies.
The reality is that the radical cost many innocent mages who wanted nothing to do with their cause their lives. Furthermore as seen in me3 the now 'free mages' had to make deals with the devil (tevinter) to survive. Furthermore once all of the mages are 'free like butterflies' most of them will be feared and reviled by the overwhelmingly larger part of the population that is neither Templar/chantry or mage. The common peasant, land owners, lords etc will be all too happy to cast out mages or kill them due to the fear of abomination.
The freedom fighters like Anders really don;t give two shits how many mages die as long as they can say they are no longer under the templars thumb, all the while with zero plan as to how to proceed after the revolution.
The mage act of freedom? See Brexit.
|
|
inherit
Wanted Apostate
127
0
18,272
Catilina
11,039
August 2016
catilina
Top
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
|
Post by Catilina on Jul 6, 2019 23:00:40 GMT
It's very logical to support your persecutors, hunters, of course. Almost like an escaped slave, who support the slaveholders/-hunters to catch the other properties. People who deny, betray their kind, from fear, and even worse, if they think, they're right. It exists, but very sad. A very interesting RP choice, by the way, I just can't (once I tried, it was very uncomfortable to me). Actually not at all. You see as a mage I have the welfare of the majority of mages in my interest. The radical elements of the mage group, a minority who think they know what is best for ALL mages and are willing to let hundreds or thousands of mages die just to pretend they are some freedom fighters who are letting all the mages go free like butterflies.
The reality is that the radical cost many innocent mages who wanted nothing to do with their cause their lives. Furthermore as seen in me3 the now 'free mages' had to make deals with the devil (tevinter) to survive. Furthermore once all of the mages are 'free like butterflies' most of them will be feared and reviled by the overwhelmingly larger part of the population that is neither Templar/chantry or mage. The common peasant, land owners, lords etc will be all too happy to cast out mages or kill them due to the fear of abomination.
The freedom fighters like Anders really don;t give two shits how many mages die as long as they can say they are no longer under the templars thumb, all the while with zero plan as to how to proceed after the revolution.
The mage act of freedom? See Brexit. At first: this isn't the Brexit. By the way, what means the word "Brexit" in Thedas? Or what language? Tevene? Orlesian? Or common-Trade? Dalish, or Qunlat? Okay... so, then back to the Mage issues in Thedas. Andraste and Shartan was radical, who put in danger the slaves, who fear/don't think about freedom (just remember Orana, and what Fenris said...) – and the peaceful citizens of Tevinter? Not. The desire of freedom isn't some extremism. This is the normal state of people. The prison-Circle is the extremism. And not the welfare of the majority of mages. And not the welfare of anyone. The Circle isn't just inhumane, but even dangerous. The prison-Circle is wrong. Also, it's not true, that the freedom fighters, like Anders don't give a shit how many people die, but the freedom has some cost, if they don't get it freely – and I didn't see any intention for it... The free mages dealt with the evil? And the evil itself is Tevinter? Then what is Orlais? Not much better than Tevinter... And now: back to Kirkwall, what suffers under a criminal madwoman with the support of the Chantry. And there is the planned annulment... Hawke don't have to agree with Anders (can kill him, in fact), don't have to like Orsino as well, to see, that to kill every mage is more than intolerable, just like that Knight-Commander. Why would a mage Hawke support that madness? The nobles also wanted to rebel against her and her mob. I know people fear the mages... so: their interest to find a better way to live with the mages – as Bethany say at the Gallows. This fear is an incentive, isn't? (I also love that the Templars betray Viscount Hawke at the end and kick Hawke from Kirkwall... Nemesis!)
|
|
inherit
∯ Alien Wizard
729
0
Nov 28, 2024 23:17:00 GMT
10,588
Ieldra
4,907
August 2016
ieldra
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
25190
6519
|
Post by Ieldra on Jul 7, 2019 10:21:54 GMT
I'd like to add what a horrible candidate Vivienne is for the party's Circle apologist. She is a pro-Circle mage... who hasn't lived in the Circle for years! And had no intention of ever going back. Yup. The same could really be said about Wynne though. It's a mystery to me why so many games propose engaging and complicated dilemmas with vast implications... and then choose to present one side mostly through the mouths of insane tyrants or complete hypocrites. Even though the policies they're advocating are perfectly defensible for honorable and rational reasons that they never truly go into. You really run up against the fact that game writers, well, writers in general, aren't actually philosophers, psychologists or social scientists, and can only add so much depth and believably to any scenario before they have to resort to clichés. Although in this instance, Cassandra's politics are arguably more in line with the spirit of what the Circles are for than Vivienne's obvious lobbying for personal power is. You'd pretty much have to be a fully indoctrinated Chantry conformist to swallow her rhetoric. So I'd call Cassandra the party's "Circle apologist" and, if anything, Vivienne a walking lesson in why mages shouldn't be allowed to grease their way into political power. That's why I like Cassandra. I'm generally more in the "mage freedom" camp but with Cassandra you feel that you can come to a workable compromise if you've got a reasonable position yourself. Considering that both sides actually have a point hidden somewhere in their often insane rhetoric, DA2 was very unsatifying with its overabundance of extremists.
As for why writers do this, I don't see this all that often in written stories. It seems to be some trait more prevalent among game writers. Perhaps it's because makers of games didn't use to be writers primarily and didn't know how much research actually goes into a good character. Also, Bioware had a tendency of fomenting controversy, and you don't do that with reasonable and measured arguments. One can only hope they know better now. Just see where an overabundance of controversy takes RL politics.
|
|
inherit
∯ Alien Wizard
729
0
Nov 28, 2024 23:17:00 GMT
10,588
Ieldra
4,907
August 2016
ieldra
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
25190
6519
|
Post by Ieldra on Jul 7, 2019 10:27:14 GMT
It's very logical to support your persecutors, hunters, of course. Almost like an escaped slave, who support the slaveholders/-hunters to catch the other properties. People who deny, betray their kind, from fear, and even worse, if they think, they're right. It exists, but very sad. A very interesting RP choice, by the way, I just can't (once I tried, it was very uncomfortable to me). Actually not at all. You see as a mage I have the welfare of the majority of mages in my interest. The radical elements of the mage group, a minority who think they know what is best for ALL mages and are willing to let hundreds or thousands of mages die just to pretend they are some freedom fighters who are letting all the mages go free like butterflies.
The reality is that the radical cost many innocent mages who wanted nothing to do with their cause their lives. Furthermore as seen in me3 the now 'free mages' had to make deals with the devil (tevinter) to survive. Furthermore once all of the mages are 'free like butterflies' most of them will be feared and reviled by the overwhelmingly larger part of the population that is neither Templar/chantry or mage. The common peasant, land owners, lords etc will be all too happy to cast out mages or kill them due to the fear of abomination.
The freedom fighters like Anders really don;t give two shits how many mages die as long as they can say they are no longer under the templars thumb, all the while with zero plan as to how to proceed after the revolution.
The mage act of freedom? See Brexit.
Let's just say there should be something workable between complete non-regulation and lifelong internment in an institution run by an organized religion that blames your kind for the world's greatest evils.
|
|
Beerfish
N7
Little Pumpkin
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: Beerfish
XBL Gamertag: Beerfish77
Posts: 15,192 Likes: 36,401
inherit
Little Pumpkin
314
0
Nov 30, 2024 23:43:56 GMT
36,401
Beerfish
15,192
August 2016
beerfish
https://bsn.boards.net/user/314/personal
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Beerfish
Beerfish77
|
Post by Beerfish on Jul 7, 2019 13:02:32 GMT
Actually not at all. You see as a mage I have the welfare of the majority of mages in my interest. The radical elements of the mage group, a minority who think they know what is best for ALL mages and are willing to let hundreds or thousands of mages die just to pretend they are some freedom fighters who are letting all the mages go free like butterflies.
The reality is that the radical cost many innocent mages who wanted nothing to do with their cause their lives. Furthermore as seen in me3 the now 'free mages' had to make deals with the devil (tevinter) to survive. Furthermore once all of the mages are 'free like butterflies' most of them will be feared and reviled by the overwhelmingly larger part of the population that is neither Templar/chantry or mage. The common peasant, land owners, lords etc will be all too happy to cast out mages or kill them due to the fear of abomination.
The freedom fighters like Anders really don;t give two shits how many mages die as long as they can say they are no longer under the templars thumb, all the while with zero plan as to how to proceed after the revolution.
The mage act of freedom? See Brexit.
Let's just say there should be something workable between complete non-regulation and lifelong internment in an institution run by an organized religion that blames your kind for the world's greatest evils. No argument there and some of the mages were working towards that until the radicals and blood mages totally ruined everything.
|
|
inherit
Wanted Apostate
127
0
18,272
Catilina
11,039
August 2016
catilina
Top
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
|
Post by Catilina on Jul 7, 2019 15:49:54 GMT
Let's just say there should be something workable between complete non-regulation and lifelong internment in an institution run by an organized religion that blames your kind for the world's greatest evils. No argument there and some of the mages were working towards that until the radicals and blood mages totally ruined everything. NOT the "radicals" and the "blood mages" ruined everything. How they could ruin anything, when their position was ruined inherently: they were locked in a prison from their childhood, innocently for their whole life. They were already doomed – as Anders said. I don't even think, how someone able to think about it seriously, that "the radicals and the blood mages ruined everything". Absolutely wrong logic, a nonsense, and a dangerous view. The prison-Circle system was unacceptable originally, and nobody wanted to let live freely the mages before the rebellion. Even Wynne saw, that her peaceful solution never worked, attacked the White Spire with Shale. Without the rebellion, nothing would happen.
|
|
Noxluxe
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Posts: 2,027 Likes: 3,567
inherit
10359
0
Mar 14, 2019 16:10:11 GMT
3,567
Noxluxe
2,027
Jul 21, 2018 23:55:09 GMT
July 2018
noxluxe
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
|
Post by Noxluxe on Jul 7, 2019 19:51:01 GMT
Let's just say there should be something workable between complete non-regulation and lifelong internment in an institution run by an organized religion that blames your kind for the world's greatest evils. ...that accurately blame your kind for the world's greatest evils, you mean to say. The greatest and most wide-reaching disasters in history - most of which the average Templar or Cleric isn't even aware of - really were caused by out-of-control mages of various stripes. Not a reason against striving to find a workable compromise if there is one to be found, but still an important piece of context in my opinion. I'm curious about what you said about Bioware having made a habit of fomenting controversy. Would you mind explaining what you mean a bit?
|
|
inherit
∯ Alien Wizard
729
0
Nov 28, 2024 23:17:00 GMT
10,588
Ieldra
4,907
August 2016
ieldra
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
25190
6519
|
Post by Ieldra on Jul 8, 2019 10:14:59 GMT
Let's just say there should be something workable between complete non-regulation and lifelong internment in an institution run by an organized religion that blames your kind for the world's greatest evils. ...that accurately blame your kind for the world's greatest evils, you mean to say. The greatest and most wide-reaching disasters in history - most of which the average Templar or Cleric isn't even aware of - really were caused by out-of-control mages of various stripes. Not a reason against striving to find a workable compromise if there is one to be found, but still an important piece of context in my opinion. I'm curious about what you said about Bioware having made a habit of fomenting controversy. Would you mind explaining what you mean a bit? Accurately? You mean as accurate as blaming modern Germans for historical Nazism?
As for fomenting controversy, there's a quote from some Bioware dev back around the time when ME3 came out that what they want most (apart from people buying their games of course) is getting people to talk about what happens in their games. And what gets people talking more than controversy? The ideological ends of the spectrum in DA's mage/templar conflict, extremities of pragmatism vs. idealism in the ME trilogy, all that got a disproportionate presence in the games, way more than the extreme fringes of any ideological conflict usually get.
As for getting people to talk, that's a two-edged sword. I recall answering that statement with "You got that after ME3. Better be careful what you wish for next time."
|
|
Noxluxe
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Posts: 2,027 Likes: 3,567
inherit
10359
0
Mar 14, 2019 16:10:11 GMT
3,567
Noxluxe
2,027
Jul 21, 2018 23:55:09 GMT
July 2018
noxluxe
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
|
Post by Noxluxe on Jul 8, 2019 11:36:57 GMT
...that accurately blame your kind for the world's greatest evils, you mean to say. The greatest and most wide-reaching disasters in history - most of which the average Templar or Cleric isn't even aware of - really were caused by out-of-control mages of various stripes. Not a reason against striving to find a workable compromise if there is one to be found, but still an important piece of context in my opinion. I'm curious about what you said about Bioware having made a habit of fomenting controversy. Would you mind explaining what you mean a bit? Accurately? You mean as accurate as blaming modern Germans for historical Nazism?
As for fomenting controversy, there's a quote from some Bioware dev back around the time when ME3 came out that what they want most (apart from people buying their games of course) is getting people to talk about what happens in their games. And what gets people talking more than controversy? The ideological ends of the spectrum in DA's mage/templar conflict, extremities of pragmatism vs. idealism in the ME trilogy, all that got a disproportionate presence in the games, way more than the extreme fringes of any ideological conflict usually get.
As for getting people to talk, that's a two-edged sword. I recall answering that statement with "You got that after ME3. Better be careful what you wish for next time." In a hypothetical world where capacity for "historical Nazi policies" is both inherent and exclusive to Germans, where "Nazis" have already completely reordered the world several times over and remnant "Nazi" experiments are still trying to start a zombie apocalypse every few hundred years? Where it's only a matter of time until the next "German" becomes fed up with the ways of the world and decides to tear it apart and reshape it in new and inventive ways, consequences be damned? Kinda, yeah. I can see what you mean. I've never really played Bioware games leaning into the ideological extremes because it makes my characters feel like cartoonish cardboard cutouts, rather than like real people that I want to roleplay, and the writing usually isn't good enough to actually give those extremist viewpoints the background and rationale they'd need to work. As you say though, that kind of focusing on the extreme fringes of discussions is pretty popular all around. Extreme opinions are the ones that generate the most contrary arguments. Which is exciting. And clicks. Lots of clicks. For all that though, Bioware has gotten somewhat better at it. Jade Empire was and is a gem, but the Open Hand/Closed Fist spectrum, however interesting in reality, was amateurishly thought out and implemented. The Mage/Templar conflict and Paragon/Renegade conflicts are at least engaging and fun to play around with. Those awful conversations with Garrus in ME1 aside.
|
|
inherit
Wanted Apostate
127
0
18,272
Catilina
11,039
August 2016
catilina
Top
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
|
Post by Catilina on Jul 8, 2019 13:02:05 GMT
Accurately? You mean as accurate as blaming modern Germans for historical Nazism?
As for fomenting controversy, there's a quote from some Bioware dev back around the time when ME3 came out that what they want most (apart from people buying their games of course) is getting people to talk about what happens in their games. And what gets people talking more than controversy? The ideological ends of the spectrum in DA's mage/templar conflict, extremities of pragmatism vs. idealism in the ME trilogy, all that got a disproportionate presence in the games, way more than the extreme fringes of any ideological conflict usually get.
As for getting people to talk, that's a two-edged sword. I recall answering that statement with "You got that after ME3. Better be careful what you wish for next time." In a hypothetical world where capacity for "historical Nazi policies" is both inherent and exclusive to Germans, where "Nazis" have already completely reordered the world several times over and remnant "Nazi" experiments are still trying to start a zombie apocalypse every few hundred years? Where it's only a matter of time until the next German becomes fed up with the ways of the world decides to tear it apart and reshape it in new and inventive ways, consequences be damned? Kinda, yeah. I can see what you mean. I've never really played Bioware games leaning into the ideological extremes because it makes my characters feel like cartoonish cardboard cutouts, rather than like real people that I want to roleplay, and the writing usually isn't good enough to actually give those extremist viewpoints the background and rationale they'd need to work. As you say though, that kind of focusing on the extreme fringes of discussions is pretty popular all around. Extreme opinions are the ones that generate the most contrary arguments. Which is exciting. And clicks. Lots of clicks. For all that though, Bioware has gotten somewhat better at it. Jade Empire was and is a gem, but the Open Hand/Closed Fist spectrum, however interesting in reality, was amateurishly thought out and implemented. The Mage/Templar conflict and Paragon/Renegade conflicts are at least engaging and fun to play around with. Those awful conversations with Garrus in ME1 aside. The freedom isn't "ideological extremism", this is the only acceptable base of any ideology – any ideology, what not based on this, is wrong. Everything else is just wrong. The Andrastian ideology, based on freedom as well. Everyone who violated this basis is wrong. The Chantry is wrong about the prison-Circles (and about many other things). Simple – even from a true Andrastian's angle. This is the simplest question in the whole game.
|
|
inherit
11247
0
1,639
Buckeldemon
Now stealin' more kidz.
1,200
July 2019
buckeldemon
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by Buckeldemon on Jul 8, 2019 13:50:29 GMT
Accurately? You mean as accurate as blaming modern Germans for historical Nazism? In a hypothetical world where capacity for "historical Nazi policies" is both inherent and exclusive to Germans, where "Nazis" have already completely reordered the world several times over and remnant "Nazi" experiments are still trying to start a zombie apocalypse every few hundred years? Where it's only a matter of time until the next German becomes fed up with the ways of the world decides to tear it apart and reshape it in new and inventive ways, consequences be damned? Kinda, yeah. I guess that comparison is falling short now. 'Being Nazi' is a learned opinion, not an innate trait of an individual. Any member of a group that holds specific opinions might be accounted for that, but magic is not an ideology. When it comes to ideological uniformity, the 'true Nazis' of Dragon Age would be the Chantry, the Qun, (Tevinter) mage supremacists and probably some of the Evanuris cults, as far as we know. "Mages" are not a more or less uniform group with shared opinions, unless perhaps they are pushed into that role, like circle mage are likely to be.
|
|
Noxluxe
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Posts: 2,027 Likes: 3,567
inherit
10359
0
Mar 14, 2019 16:10:11 GMT
3,567
Noxluxe
2,027
Jul 21, 2018 23:55:09 GMT
July 2018
noxluxe
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
|
Post by Noxluxe on Jul 8, 2019 16:41:06 GMT
I guess that comparison is falling short now. 'Being Nazi' is a learned opinion, not an innate trait of an individual. Any member of a group that holds specific opinions might be accounted for that, but magic is not an ideology. When it comes to ideological uniformity, the 'true Nazis' of Dragon Age would be the Chantry, the Qun, (Tevinter) mage supremacists and probably some of the Evanuris cults, as far as we know. "Mages" are not a more or less uniform group with shared opinions, unless perhaps they are pushed into that role, like circle mage are likely to be. You don't say. Yeah, I don't see the suppressed mages as analogous to any real-world historically oppressed or misjudged people. I'd be more likely to compare them to people being born with machine guns growing out of their arms, among other things, with additional nascent nuclear warheads in their brains that might blow up deliberately or by accident on a really bad day down the line. Regardless of historical resentment because of all the trouble their abilities have caused, people being born and growing up with those abnormal capabilities for destruction definitely mandate special treatment, if not outright culling, or society's days are numbered. That's just the reality of the matter, as it clearly always has been. In my mind, the real debate is about figuring out exactly what level of internment and restraint is necessary to keep the worst of them from making trouble as much as possible, before it becomes counterproductive and incurs too much resentment in the majority to control them in the long run. For those purposes, I think training them to become useful members of society in some sense is pretty important, both to have them handy in case of a magical crisis and for their own mental well-being, to give them outlets. Magical crafting professions would be nice. Healing centers would be brilliant. Having them serve in the military would be a catastrophe for all sorts of reasons, except maybe as doctors. That's obviously flirting with slavery. But still better than them either getting uppity and ultimately destroying the world (again) or them going insane from idleness and frustration and ultimately destroying the world (again), so I could live with it. What they absolutely cannot be allowed to do is go wherever they like and do whatever they feel like without strict supervision. I don't see a world where they're allowed to be "free" in any real sense where civilization survives for very long. And I'm liable to forgive a fair bit of internal corruption in whatever organization takes responsibility for preventing that from happening. Mages aren't a uniform group with uniform ideology, no. That means that no matter what a bunch of them are no doubt good people who would never harm anyone and are disciplined enough to not be a danger. It also means that at least some of them are destructive and/or unstable, and will inevitably cause harm if allowed freedom, just like any truly unhinged person. Except these people are literally capable of ripping apart the fabric of reality if given the chance to do so. To my mind, the existence of the latter trumps the existence of the former when it comes to how mages need to be handled as a matter of policy, regardless of how much that sucks for the disciplined and responsible ones. And obviously how they're treated for their magic growing up has a big impact on how they turn out, and that needs to be taken into consideration. But there's no possible way to raise an entire population group to be upstanding citizens, and even a few outliers of this particular group are capable of untold destruction. "We'll just treat them all well and none of them will feel the need to be evil" isn't a realistic solution on any level.
|
|
inherit
749
0
3,854
Iddy
3,860
August 2016
iddy
|
Post by Iddy on Jul 8, 2019 17:11:51 GMT
I guess that comparison is falling short now. 'Being Nazi' is a learned opinion, not an innate trait of an individual. Any member of a group that holds specific opinions might be accounted for that, but magic is not an ideology. When it comes to ideological uniformity, the 'true Nazis' of Dragon Age would be the Chantry, the Qun, (Tevinter) mage supremacists and probably some of the Evanuris cults, as far as we know. "Mages" are not a more or less uniform group with shared opinions, unless perhaps they are pushed into that role, like circle mage are likely to be. You don't say. Yeah, I don't see the suppressed mages as analogous to any real-world historically oppressed or misjudged people. I'd be more likely to compare them to people being born with machine guns growing out of their arms, among other things, with additional nascent nuclear warheads in their brains that might blow up deliberately or by accident on a really bad day down the line. Regardless of historical resentment because of all the trouble their abilities have caused, people being born and growing up with those abnormal capabilities for destruction definitely mandate special treatment, if not outright culling, or society's days are numbered. That's just the reality of the matter, as it clearly always has been. In my mind, the real debate is about figuring out exactly what level of internment and restraint is necessary to keep the worst of them from making trouble as much as possible, before it becomes counterproductive and incurs too much resentment in the majority to control them in the long run. For those purposes, I think training them to become useful members of society in some sense is pretty important, both to have them handy in case of a magical crisis and for their own mental well-being, to give them outlets. Magical crafting professions would be nice. Healing centers would be brilliant. Having them serve in the military would be a catastrophe for all sorts of reasons, except maybe as doctors. That's obviously flirting with slavery. But still better than them either getting uppity and ultimately destroying the world (again) or them going insane from idleness and frustration and ultimately destroying the world (again), so I could live with it. What they absolutely cannot be allowed to do is go wherever they like and do whatever they feel like without strict supervision. I don't see a world where they're allowed to be "free" in any real sense where civilization survives for very long. And I'm liable to forgive a fair bit of internal corruption in whatever organization takes responsibility for preventing that from happening. Mages aren't a uniform group with uniform ideology, no. That means that no matter what a bunch of them are no doubt good people who would never harm anyone and are disciplined enough to not be a danger. It also means that at least some of them are destructive and/or unstable, and will inevitably cause harm if allowed freedom, just like any truly unhinged person. Except these people are literally capable of ripping apart the fabric of reality if given the chance to do so. To my mind, the existence of the latter trumps the existence of the former when it comes to how mages need to be handled as a matter of policy, regardless of how much that sucks for the disciplined and responsible ones. And obviously how they're treated for their magic growing up has a big impact on how they turn out, and that needs to be taken into consideration. But there's no possible way to raise an entire population group to be upstanding citizens, and even a few outliers of this particular group are capable of untold destruction. "We'll just treat them all well and none of them will feel the need to be evil" isn't a realistic solution on any level. Sadly, the game isn't as good at making a case for the Circles as you are. It feels like a very black and white "Templars bad, mages good".
|
|
inherit
Wanted Apostate
127
0
18,272
Catilina
11,039
August 2016
catilina
Top
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
|
Post by Catilina on Jul 8, 2019 18:32:55 GMT
Sadly, the game isn't as good at making a case for the Circles as you are. It feels like a very black and white "Templars bad, mages good". No, the sad thing isn't that. The sad thing is, that the game suggests: there are two groups: Templars and Mages. But the Chantry's system is the issue, those two aren't opposites of each other. But of course there only one truth: the system is bad. But absolutely not the game suggests that, the game tries to suggest the grey morality. If you feel, "Templars bad, mages good" ("good" and "bad" not the proper term about "mages" and "Templars" by the way, because they're people) – you feel that, because the sense of justice suggests that: to lock innocent people is bad, to kidnap children is bad – and probably you can't ignore this truth. That's simple: black and white.
|
|