ahglock
N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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Post by ahglock on Sept 16, 2018 2:12:41 GMT
There really isn't. They wrote a dead section of the galaxy leaving not much for new story's. It is a pretty narrow range of stories without a large time jump. The Milky Way as a galaxy is in a uniform place with very little room to grow. They have only explored one cluster in Andromeda and have the technology to jump between and since they only took 600 years to travel between the Milky Way and Andromeda it wouldn't need to be a large time jump. The milky was has a huge range to grow, and while you can leave the cluster it does take enough time to travel you'd be effectively abandoning everything you brought before. And just the resources to explore out of the cluster would indicate a fairly large time jump.
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Post by Phantom on Sept 16, 2018 2:53:10 GMT
If they go back to the Milk Way, I do hope it is not Shepard. Yes I like Shepard but I want someone new to replace him. Someone different preferrably Non Alliance. I know some do want an alien or Race Selection. I don't mind as the story is good.
I would love to see a Turian, Vorcha or Geth Player characters.
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Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Sanunes on Sept 16, 2018 3:07:22 GMT
The Milky Way as a galaxy is in a uniform place with very little room to grow. They have only explored one cluster in Andromeda and have the technology to jump between and since they only took 600 years to travel between the Milky Way and Andromeda it wouldn't need to be a large time jump. The milky was has a huge range to grow, and while you can leave the cluster it does take enough time to travel you'd be effectively abandoning everything you brought before. And just the resources to explore out of the cluster would indicate a fairly large time jump. They didn't seem to care about the amount of time it would take still to travel to all the different parts of the Milky Way when using the Relay System so I don't think they would really care that much if they decide to use the engines from travelling to Andromeda for "reasons" to travel back and forth between two or three clusters in Andromeda. Because of potential backlash I don't see BioWare making anything canon regardless of what people say here for people online have said they would want certain things and didn't like the result before. So they have a very narrow pathway to move forward in the Milky Way which limits how the story can grow. Not to mention they would have to try and make something new so it doesn't feel like we are retreading a plot from the first three games while threading the needle of game lore since people have attached themselves to "1% explored" I cannot see people easily accepting something that goes against how they established the Milky Way and the cycle of the Reapers.
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Post by griffith82 on Sept 16, 2018 3:24:04 GMT
No, stay in Andromida where theirs a lot more opportunity for new story's. There really isn't. They wrote a dead section of the galaxy leaving not much for new story's. It is a pretty narrow range of stories without a large time jump. There's plenty. The Jardaan, the Kettle the Angara and plenty of clusters left.
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ahglock
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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Post by ahglock on Sept 16, 2018 3:44:47 GMT
The milky was has a huge range to grow, and while you can leave the cluster it does take enough time to travel you'd be effectively abandoning everything you brought before. And just the resources to explore out of the cluster would indicate a fairly large time jump. They didn't seem to care about the amount of time it would take still to travel to all the different parts of the Milky Way when using the Relay System so I don't think they would really care that much if they decide to use the engines from travelling to Andromeda for "reasons" to travel back and forth between two or three clusters in Andromeda. Because of potential backlash I don't see BioWare making anything canon regardless of what people say here for people online have said they would want certain things and didn't like the result before. So they have a very narrow pathway to move forward in the Milky Way which limits how the story can grow. Not to mention they would have to try and make something new so it doesn't feel like we are retreading a plot from the first three games while threading the needle of game lore since people have attached themselves to "1% explored" I cannot see people easily accepting something that goes against how they established the Milky Way and the cycle of the Reapers. The relay system was virtually instantaneous travel, the time spent was getting to a relay so usually hours maybe a couple days, not months or years. My preference is for a Andromeda sequel but I don't think they are in a good spot to just pick up where they were.
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Post by alanc9 on Sept 16, 2018 3:57:31 GMT
Mass effect drives are approximately as good as TNG- era Star Trek warp drive. There's no problem
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Post by Hanako Ikezawa on Sept 16, 2018 5:19:31 GMT
The Tempest is stated to be able to go 13 light years per day. The other ships may be a bit slower but it is still several light years per day. With the ODSY Drive removing the static discharge problem, they could travel indefinitely like we see with the Arks. So no, going to another cluster would not be leaving everything behind again but would be a trip of days or weeks.
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Post by alanc9 on Sept 16, 2018 19:04:52 GMT
Should we even be talking about clusters? In the absence of a relay network they aren't much of a thing, unless the plot is under such time constraints that the ship needs to be able to reach several hundred with no more than a couple of days' travel between any of them.
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Post by sil on Sept 16, 2018 19:16:47 GMT
Should we even be talking about clusters? In the absence of a relay network they aren't much of a thing, unless the plot is under such time constraints that the ship needs to be able to reach several hundred with no more than a couple of days' travel between any of them. They can still do clusters quite easily, just focus on two or three surrounding Heleus. It all depends on the ingame time length of the sequel, it could be like DA2 where years pass between the different story arcs.
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Post by alanc9 on Sept 17, 2018 1:26:22 GMT
They could, sure. My point is that the importance of clusters is an artifact of the relay system, and the limited size of the game map.
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ahglock
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: ShinobiKillfist
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Post by ahglock on Sept 17, 2018 2:52:46 GMT
The Tempest is stated to be able to go 13 light years per day. The other ships may be a bit slower but it is still several light years per day. With the ODSY Drive removing the static discharge problem, they could travel indefinitely like we see with the Arks. So no, going to another cluster would not be leaving everything behind again but would be a trip of days or weeks. Galaxy's are big, really really big. 13 a day takes a long ass time to get across a cluster much less to another cluster and then you have to go back or to another system. Rolling around as much as we did in MEA and ignoring time was stretching it big time as is. Some of our jaunts should have taken weeks or longer to get to.
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Post by Hanako Ikezawa on Sept 17, 2018 3:22:34 GMT
The Tempest is stated to be able to go 13 light years per day. The other ships may be a bit slower but it is still several light years per day. With the ODSY Drive removing the static discharge problem, they could travel indefinitely like we see with the Arks. So no, going to another cluster would not be leaving everything behind again but would be a trip of days or weeks. Galaxy's are big, really really big. 13 a day takes a long ass time to get across a cluster much less to another cluster and then you have to go back or to another system. Rolling around as much as we did in MEA and ignoring time was stretching it big time as is. Some of our jaunts should have taken weeks or longer to get to. Yes, I know galaxies are big. As for 13 ly/d taking a long time to cross clusters, not really. Clusters are only at most around 30 ly across according to how we define them so that would only take just over a couple days to get from one side to the other. So nowhere close to weeks or longer like you suggest. Besides, MEA seemed like other ME games where it took place over the course of a few months overall.
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Post by KaiserShep on Sept 17, 2018 6:11:42 GMT
No, stay in Andromida where theirs a lot more opportunity for new story's. There really isn't. They wrote a dead section of the galaxy leaving not much for new story's. It is a pretty narrow range of stories without a large time jump. How’s it dead though? Perhaps if we were arguing from a marketing perspective, but in terms of story, it doesn’t have the constraints of ME3’s conclusion. We know nothing of the galaxy beyond that Cluster, and barely know about the Prothean-like precursor species that left all its technology behind. Despite what any of us think, it has way more wiggle room to continue than the Milky Way thread does, since the first narrative here all ends exactly the same way, with just some slight dialogue changes (representative of the new government). A large time jump isn’t even necessary. Over the course of just that one game, the planets already had substantial changes, and we acquire a big ass Dyson-sphere like habitat that controls the entire thing. If that game’s timeline was, say, even a year, then all it would take is several more, like less than a decade, to see major changes throughout the cluster.
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Post by sil on Sept 17, 2018 8:19:40 GMT
If I was writing a sequel I'd kick mankind off of that Dyson Sphere so damn quickly and I'd have made it so humans were the ones that suffered rather than the quarian ark. Humans should be underdogs in Mass Effect, its never feels quite right when they're given special treatment. I'd much rather the Angara claim the dyson sphere as its their 'birthplace' as a species, and if there were only a small number of humans left their their power as a species drops. Which leads to far more interesting interactions with other species.
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Post by KaiserShep on Sept 17, 2018 9:40:55 GMT
If I was writing a sequel I'd kick mankind off of that Dyson Sphere so damn quickly and I'd have made it so humans were the ones that suffered rather than the quarian ark. Humans should be underdogs in Mass Effect, its never feels quite right when they're given special treatment. I'd much rather the Angara claim the dyson sphere as its their 'birthplace' as a species, and if there were only a small number of humans left their their power as a species drops. Which leads to far more interesting interactions with other species. Sounds like a story where Evfra becomes the new antagonist, and we end up having to fight a major faction within the Angaran resistance. If anyone was going to try to get the Milky Way species off of Meridian, it’d be him, but the way the Angara were set up, it doesn’t seem like they’d be 100% for just booting the Initiative off of the sphere. The Moshae would certainly not stand for that kind of conflict. They could always remove her, but that’d just make more Angaran allies. The only way to get them off would be to wipe them out, and frankly, I don’t think Angara even have the capacity to do that, and this is considering the fact that the Angara have only encountered a fraction of the Initiative’s real population. In any case, the humans have Eos, the other outposts, and eventually Habitat 7. Even if the Initiative species were thrown off Meridian, the Angara can’t stop the other colonies from growing, especially not the one right next to a krogan stronghold. If anything, a needed change would be to have outposts that are predominantly comprised of the other species. There needs to be salarian, turian and asari outposts.
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Post by Basquemercat117 on Sept 17, 2018 18:30:21 GMT
i think the best villain to have in this scenario would be the leviathans secretly plotting to take over the galaxy.
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Post by KaiserShep on Sept 17, 2018 19:04:50 GMT
The Milky Way as a galaxy is in a uniform place with very little room to grow. They have only explored one cluster in Andromeda and have the technology to jump between and since they only took 600 years to travel between the Milky Way and Andromeda it wouldn't need to be a large time jump. The milky was has a huge range to grow, and while you can leave the cluster it does take enough time to travel you'd be effectively abandoning everything you brought before. And just the resources to explore out of the cluster would indicate a fairly large time jump. Thing is, when we talk about the Milky Way and how it works into future Mass Effect stories, the measly 1% affects the entire thing, and if the story is written that we're simply cut off on a remote part of the galaxy, then we're right back where we started.
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Post by Link"Guess"ski on Sept 18, 2018 23:33:42 GMT
IMHO Andromeda was BW Montreal's and its exclusive writers's baby, even if Vetra and Liam were written by legacy staff. Peebee and Cora gave the game a lot of its uniqueness, as did Schlerf's main plot which was followed up on by the Kathleen and Dombrow when he departed. Mac is a good director for Andromeda as well but honestly it should have someone more competent than him to make it more coherent as a thesis. But because it's so tied to Montreal, I think it would make sense for a sub-team led by Casey as GM with someone else (John Dombrow?) as a new Creative Director or someone new entirely who understands the IP, to make a post-ME3 Mass Effect. My view on how to follow up on the Crucible blast is to say that what we saw at the end of ME3 is as real as we believed it was, but since ME3 does not explicitly show us reality after the fact (only dreams and idealized glimpses) "something" happened when the Crucible fired that affected the war and Reapers left or got disabled. Collateral technical damage was made or it wasn't, that is dependant on choice but none of it so ultimate that the future 5 years ahead didn't recover to more or less the usual state. Tangent: Back in ME2 when the scope of the player's interest of the universe was on a smaller scale the same thing happened: The death of the alien council directly affects the "mood" of the Citadel in ME2 and other flavor-dialogue. It actually factors in and is effectively a macro-level change to the "size of the world" figuratively as the "world" of ME1 and 2 is really small compared to the "world" of Mass Effect 3 aka the scope that encompasses the whole of the Milky Way rather than strictly the Citadel or Terminus space of it. So, post-ME3, the ramifications of the blast were ambiguious and "flavored" by the choice made at ME3. Not retconned, but subverted so Synthesis did not actually give people circuitry blood vessels and zealot-like utopian belief in the "good of every thing whether man or machine" (contrary, to deconstruct it, certain citizen post-synthesis believe they have gotten so synthesized that they are literally as much machine as they're of blood and flesh), control arguably worked or it didn't becuase it's only rumored that Reapers still lurk but without genocidal intent and rarely ever seen in the galaxy anymore. Destroy leaves us with the blunt reality of a post-warren Milky Way, food shortages and geopolitical trouble, but more or less all 3 endings result in a world that's similar on the whole but the edges of it are flavored in a similar way to how a game like Eternal Darkness flavored the entire campaign based on a choice made in the introduction. Then, we move on. Synthesis, Control or Destroy has become the new "Earthborn, Colonist or Spacer" profiles to set the flavor-content. The new conflict of ME4 then takes place. For instance: A "scourge-like" Eezo mushroom has infected Earth and in this new age (no more than 5-10 years after 3) No one but the unevacuated aliens and humans actually inhabit Earth. This is as always a story about humanity amongst an intergalactic society but this time we're truly homeless and the central conflict will revolve around the integration of ourselves when we have no political or infrastructural center as a species but unlike ME3 we're also not in a time when there's genuine peril in the galaxy for the other races to care about. Then, potentially but unimportant to Mass Effect 5 as a standalone plot, there's the possibility that Earth is one day saved when Ryder & Co build an Andromedian Mass Relay, which sends them through a wormhole taking them from "600 years later in Andromeda" to just "10 years later in Milky Way" and with the Andromeda plot fulfilled prior to this return (insert Andromeda 2 and 3 plots here!) Ryder has found the key to stopping the Scourge thanks to some supermeridian tech, and thanks to him Earth is restored to its former glory, marking the happy, enclosed end of the Mass Effect Saga.
Thinking about the potential of this premise: - Get to revisit the Citadel; as we know it; as it has been rebuilt in the aftermath
- Reflection galactic society after Reapers: A new core arc
- Side quests and crime-busting with C-sec turians, like good old days!
- New protagonist, new crew but hey... is that... Garrus, over there by the C-sec counter!?
- Quarian vs Geth societal issues of democracy and consensus, no warring; Synthesis vs non-synthesis flavor
- Emphasis on human colonies in space as some of the primary hubs
- Humans build a City on Kahje
- Less emphasis on Tuchanka - More emphasis on Krogan entering the Council races
- Breakaway from the Council Space as a galactic centre
- A new monarchy arises in the biggest land on Thessia (primary antagonist?)
- Shepard could be alive, and seen with ther LI.
- Key Theme: A world in change (change is conflict, new state is resolution/conclusion) (Aka Anthem but Mass Effect so it's better, and hard-sci-fi, not fluff)
MassEffectArchives.com you have the power
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Post by alanc9 on Sept 19, 2018 1:07:39 GMT
I still don't see what problem retconning ME3 is supposed to solve.
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Post by Radec on Sept 19, 2018 1:43:38 GMT
an excellent idea. There was so much potential in the MW galaxy that went unexplored because of the garbage Reaper/Collector plot.
I want a cold war between the Council and Terminus like was hinted at in ME1, with the Krogan, Rachni, Quarians/Geth, Humans and other "outsider" societies being able to go to either side depending on one's decisions.
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Post by griffith82 on Sept 19, 2018 1:54:23 GMT
I still don't see what problem retconning ME3 is supposed to solve. None that I can see.
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Post by Basquemercat117 on Sept 19, 2018 5:56:11 GMT
I still don't see what problem retconning ME3 is supposed to solve. None that I can see. <iframe width="23.960000000000036" height="4.599999999999994" style="position: absolute; width: 23.960000000000036px; height: 4.599999999999994px; z-index: -9999; border-style: none;left: 15px; top: -5px;" id="MoatPxIOPT0_13770767" scrolling="no"></iframe> <iframe width="23.960000000000036" height="4.599999999999994" style="position: absolute; width: 23.96px; height: 4.6px; z-index: -9999; border-style: none; left: 1138px; top: -5px;" id="MoatPxIOPT0_20403264" scrolling="no"></iframe> <iframe width="23.960000000000036" height="4.599999999999994" style="position: absolute; width: 23.96px; height: 4.6px; z-index: -9999; border-style: none; left: 15px; top: 169px;" id="MoatPxIOPT0_65289317" scrolling="no"></iframe> <iframe width="23.960000000000036" height="4.599999999999994" style="position: absolute; width: 23.96px; height: 4.6px; z-index: -9999; border-style: none; left: 1138px; top: 169px;" id="MoatPxIOPT0_66978993" scrolling="no"></iframe> Honestly i see it causing alot more problems than it actually solves. we would have a similar issue with what happened with starwars with legends and new cannon. and i dont want that type of mess in mass effect.
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Post by Link"Guess"ski on Sept 19, 2018 22:16:47 GMT
I suppose this is what's left of "BioWare" fans. A lot of hardcore apologists.
Also, who said anything about retconning ME3? I was solely talking about its ending which nobody (but you) like.
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Post by ahglock on Sept 19, 2018 22:38:25 GMT
The milky was has a huge range to grow, and while you can leave the cluster it does take enough time to travel you'd be effectively abandoning everything you brought before. And just the resources to explore out of the cluster would indicate a fairly large time jump. Thing is, when we talk about the Milky Way and how it works into future Mass Effect stories, the measly 1% affects the entire thing, and if the story is written that we're simply cut off on a remote part of the galaxy, then we're right back where we started. I suspect most people when they say stay in the MW mean the areas we are familiar with, and have a canon ending or something. So yea, if you went into a complete unknown area of the galaxy you would be at the same place as MEA2 is with a couple of plot hooks but not much in the way of meat to work off of.
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Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Sanunes on Sept 20, 2018 1:32:20 GMT
I suppose this is what's left of "BioWare" fans. A lot of hardcore apologists. Also, who said anything about retconning ME3? I was solely talking about its ending which nobody (but you) like. I am pretty sure I can find another person that liked the ending, I think its a bit egotistical to speak for everyone that played the game plenty of people don't go online to post how they feel about things because they know they will get labeled for disagreeing with others.
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