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Post by shechinah on Jul 5, 2018 3:42:30 GMT
It amounts to the same thing, really. It's not like getting the Anchor embedded in your hand. Having a possessed character -- or "abomination," if you will -- changes the fundamental nature of the character as a person. It's just not something I'm at all interested in. Personally, I think that would be interesting to explore and very interesting to roleplay but different tastes and all that.
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Everyone seem normal till you get to know them
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Post by Blaze on Jul 5, 2018 11:33:01 GMT
well i am an abomination in real life (at least according to my siblings =P) so might as well be one in a video game =D A pet theory of mine is that the DA4 protagonist will be the next host of Mythal and thus the key to defeating Solas. why would she help defeat him? she made it clear she want revenge against those who killed her; the dread wolf's plan, whatever it is, should help her achieve that.
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Post by Deleted on Jul 5, 2018 12:35:20 GMT
I thought the Avvar had an interesting take on this, with apprentices willingly merging with spirits who in turn act as teachers (for a time). Ooh look at you with your fancy new avatar. Playing an Avaar or a protagonist from a new background would be great. Ditching the dwarves/dalish/noble norms and being from an unknown tribe who doesn't give a shit about the world could be super interesting. A pet theory of mine is that the DA4 protagonist will be the next host of Mythal and thus the key to defeating Solas. That's a great theory actually. How you'd get it out of youknowwho tho.... As for me it would be an interesting concept, but more in a Wynne way than an Anders way. Then it wouldn't be quite so monumental for the character.
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copper
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by copper on Jul 5, 2018 13:43:51 GMT
I'd be into the idea if it's not from the southern chantry perspective that we've already seen with Wynne and Anders. I don't want the repeated drama of characters wondering if a possessed character is an abomination. So for this to work, I want to be coming from the perspective of the Avvar or Rivaini wise women.
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Post by Deleted on Jul 5, 2018 13:45:18 GMT
I'd be into the idea if it's not from the southern chantry perspective that we've already seen with Wynne and Anders. I don't want the repeated drama of characters wondering if a possessed character is an abomination. So for this to work, I want to be coming from the perspective of the Avvar or Rivaini wise women. I'm so over the Chantry at this point.
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Post by phoray on Jul 5, 2018 15:51:44 GMT
Oh wait. This would put a voice in my character's head, wouldn't it?
pass. I hated SAM.
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Post by arvaarad on Jul 5, 2018 16:00:00 GMT
Seeing as my canon warden cut a deal with the Redcliffe demon, my canon Hawke read the forbidden tome, and two of my Inquisitors let Imshael live, it only seems right to continue the trend.
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Post by gervaise21 on Jul 5, 2018 18:26:50 GMT
I'd be into the idea if it's not from the southern chantry perspective that we've already seen with Wynne and Anders. I don't want the repeated drama of characters wondering if a possessed character is an abomination. So for this to work, I want to be coming from the perspective of the Avvar or Rivaini wise women. Exactly, this is more the sort of thing I would be interested in if the spirit is actually communicating with you. Oh wait. This would put a voice in my character's head, wouldn't it?
Not necessarily. Whilst the Avvar and Rivaini example seem to be in constant communication, with Wynne the spirit seemed to be in the background the majority of the time and only emerged when she was in danger.
Of course, in reality we have already had that choice with the Well of Sorrows. Cole quite plainly warns you against it because he says you wouldn't want those voices in your head. Essentially the spirits of the Well are now joined with you. They can communicate information and also control you if they wish. It is strange no one mentions it really* because I would say that by all previous definitions of an abomination, the Inquisitor becomes one. After all they are possessed by not just one spirit but many.
*Actually Sera does because she aims an arrow at your face to check if you are safe. However, none of the Chantry stalwarts say as much.
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Post by phoray on Jul 5, 2018 18:33:06 GMT
I'd be into the idea if it's not from the southern chantry perspective that we've already seen with Wynne and Anders. I don't want the repeated drama of characters wondering if a possessed character is an abomination. So for this to work, I want to be coming from the perspective of the Avvar or Rivaini wise women. Exactly, this is more the sort of thing I would be interested in if the spirit is actually communicating with you. Oh wait. This would put a voice in my character's head, wouldn't it?
Not necessarily. Whilst the Avvar and Rivaini example seem to be in constant communication, with Wynne the spirit seemed to be in the background the majority of the time and only emerged when she was in danger.
Of course, in reality we have already had that choice with the Well of Sorrows. Cole quite plainly warns you against it because he says you wouldn't want those voices in your head. Essentially the spirits of the Well are now joined with you. They can communicate information and also control you if they wish. It is strange no one mentions it really* because I would say that by all previous definitions of an abomination, the Inquisitor becomes one. After all they are possessed by not just one spirit but many.
*Actually Sera does because she aims an arrow at your face to check if you are safe. However, none of the Chantry stalwarts say as much.
Yes, but the Inky acts, these spirits must be background, as they never complain or hear anything. I would think a plot where we intentionally could choose to take a single spirit on, the whole point would be that it would talk
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Post by Fredward on Jul 6, 2018 19:36:21 GMT
I think what the Avvar showed us is that the traditional approach to spirits is very rigid and spirits are so... playdoughy that the expectations you come in with have a major role in what they wind up being for you. I had an idea of a class that forms temporary pacts or bargains with spirits, sort of like modal abilities, ie pick the rage demon one and you get a damage boost, pick the spirit of wisdom and you can talk to it and get some (mostly fluff) hints about plot stuff, specialize in bindings and you get a unique spell or spells etc.
I dunno if I'd go full on intractable, till death do us part kinda thing with a spirit cuz we've seen that can lead to downward spiral of bouncing off each other but it'd depend on the character. And the spirit.
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Post by Deleted on Jul 6, 2018 20:24:54 GMT
Oh wait. This would put a voice in my character's head, wouldn't it? pass. I hated SAM. Okay that made me giggle.
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Post by pessimistpanda on Jul 7, 2018 15:26:20 GMT
I think what the Avvar showed us is that the traditional approach to spirits is very rigid and spirits are so... playdoughy that the expectations you come in with have a major role in what they wind up being for you. I had an idea of a class that forms temporary pacts or bargains with spirits, sort of like modal abilities, ie pick the rage demon one and you get a damage boost, pick the spirit of wisdom and you can talk to it and get some (mostly fluff) hints about plot stuff, specialize in bindings and you get a unique spell or spells etc. I dunno if I'd go full on intractable, till death do us part kinda thing with a spirit cuz we've seen that can lead to downward spiral of bouncing off each other but it'd depend on the character. And the spirit. I have also toyed with the idea of a Rivani or Avvar "Seer"-type class, that involves bonding with spirits for assistance in battle. I always imagined, mechanically speaking, that they would take the form of powerful buff/suppport effects, with only one being able to be active at any one time.
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Post by xerrai on Jul 8, 2018 21:34:34 GMT
I think what the Avvar showed us is that the traditional approach to spirits is very rigid and spirits are so... playdoughy that the expectations you come in with have a major role in what they wind up being for you. I had an idea of a class that forms temporary pacts or bargains with spirits, sort of like modal abilities, ie pick the rage demon one and you get a damage boost, pick the spirit of wisdom and you can talk to it and get some (mostly fluff) hints about plot stuff, specialize in bindings and you get a unique spell or spells etc. I dunno if I'd go full on intractable, till death do us part kinda thing with a spirit cuz we've seen that can lead to downward spiral of bouncing off each other but it'd depend on the character. And the spirit. We kind of already have that in the form of the Spirit Warrior and Spirit Healers--both apparently require binding/petitioning spirits to perform thier abilities. Though the idea of expanding on spirit communion and spirit types does intrigue me.
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dmc1001
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Biotic Booty
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: ferroboy
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Post by dmc1001 on Jul 9, 2018 13:17:39 GMT
Lacks appeal to me. Even Anders was overtaken by Justice on more than one occasion, and that's even before Justice turned to Vengeance. It also seems like Justice spurred him on to "help his fellow mages". We know how that went down.
As for Wynne, eh, she seems to have been in touch with spirits even as a child. If we look at the Avvar, we already know it's possible to commune with, and even be temporarily intertwined with, spirits. Even then it's considered dangerous if a spirit doesn't want to leave and they have methods to remove them. Wynne was only possessed when she was dying.
One thing I do understand is that spirits are not demons (based on Solas) if they willingly come to the material plane rather than be forced into it. That's probably why Wynne was never overcome since that spirit was there on its own. In contrast, Justice was involuntarily in the material world and so prone to darker behavior.
Cole is something altogether different. He doesn't fit the abomination idea at all since it's unclear if that body was ever human. I think Solas said he was a spirit so I'll go with that. (I'll ignore Vivienne, who is too rigid in her thinking to see that not all spirits are demons, and Cassandra, who really only understands the Templar viewpoint. I forget Cullen's take on him.)
End analysis is that becoming an abomination is too risky because there's a good chance that the spirit will take control of me at times. Not something I would want. However, if it's just an option, I can choose not to take it.
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N7
Biotic Booty
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: ferroboy
Prime Posts: 77
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Post by dmc1001 on Jul 9, 2018 13:22:27 GMT
Oh wait. This would put a voice in my character's head, wouldn't it? pass. I hated SAM. "Inquisitor, it's cold in the Frostback Mountains. You may want to wear a sweater." "Inquisitor, it's very hot in the desert. Consider shorts and a t-shirt." "Inquisitor, that lake is sulfur. I suggest you not wade into it." You wouldn't love that?
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Everyone seem normal till you get to know them
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Post by Blaze on Jul 9, 2018 23:02:58 GMT
what?! sam is awesome, you take that back! D:<
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Post by phoray on Jul 9, 2018 23:05:28 GMT
what?! sam is awesome, you take that back! D:< He may as well be the protagonist, he does everything, I don't like him, I don't like him in my head. No privacy, fuck him.
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theascendent
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by theascendent on Jul 9, 2018 23:47:50 GMT
Possession is a tricky situation and as the games has shown us that even the best intentions or motivation can be twisted and warped. A symbiotic relationship between mortals and spirits is undoubtedly a good thing, mortals understanding the beauty of the Fade while spirits appreciate the material world. The problem is as much as the spirit affects us, we affect them even more. Look what happened to Justice, because of Anders he was twisted into a fanatical zealot, completely self absorbed with his concept of justice. Flemeth/Mythal has become a twisted parody of the once magnificent Evanuris she once was and became a meddling witch who completely ignored her former subjects for the sake of inflicting a futile revenge. It's nice in theory, but lore wise it's far too risky. While the abilities obtained might be beneficial relying on them too much can lead to one neglecting their own natural talents and abilities. Consider all the powerful mages we fought who became possessed, despite their new found 'power' our PC's are able to defeat them with their own skills and merit. For me, I always liken possession as a drug, it may be helpful in the short term, but in the long term you are ***ked. Those are my thoughts on the matter.
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Post by Walter Black on Jul 10, 2018 20:14:59 GMT
I thought the Avvar had an interesting take on this, with apprentices willingly merging with spirits who in turn act as teachers (for a time). Which I HATED. Yet another example of the writers downplaying the dangers of magic and dealing with spirits in Dragon Age, all to appeal to the player entitlement of hardcore mage fans.
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Post by pessimistpanda on Jul 11, 2018 2:30:41 GMT
I thought the Avvar had an interesting take on this, with apprentices willingly merging with spirits who in turn act as teachers (for a time). Which I HATED. Yet another example of the writers downplaying the dangers of magic and dealing with spirits in Dragon Age, all to appeal to the player entitlement of hardcore mage fans. Orrrrr... maybe not every single rule of the universe was laid out in the first game, and we should be open to new information as it comes.
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coldsteelblue
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda, Anthem
PSN: coldsteelblue
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Post by coldsteelblue on Jul 11, 2018 8:50:18 GMT
I think that Bound by flame, has a really good way of handling something like this, allow the possessed player the choice of how much control the spirit has.
Just an idea.
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Post by Fredward on Jul 11, 2018 11:02:01 GMT
Uh, the way the Avvar approach in dealing with spirits is introduced to us literally has quest that shows you what can go wrong with it. Not to mention the role the Avvar's approach to their gods and spirits had in enabling the threat of Hakkon Winterbreath, ie the entire reason the Inquisition was there in the first place. But sure, Bioware is in the pocket of Big Magic.
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Post by Sifr on Jul 11, 2018 11:02:06 GMT
Oh wait. This would put a voice in my character's head, wouldn't it? Besides, aren't we the benevolent/malevolent force in our character's head controlling their every whim?
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Post by pessimistpanda on Jul 11, 2018 12:09:52 GMT
I think that Bound by flame, has a really good way of handling something like this, allow the possessed player the choice of how much control the spirit has. Just an idea. It's literally the only thing that Bland By Lame did right.
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coldsteelblue
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda, Anthem
PSN: coldsteelblue
Posts: 680 Likes: 1,011
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Post by coldsteelblue on Jul 11, 2018 12:39:18 GMT
I think that Bound by flame, has a really good way of handling something like this, allow the possessed player the choice of how much control the spirit has. Just an idea. It's literally the only thing that Bland By Lame did right.
Yeah, great concept, poorly executed, shame really.
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