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Post by griffith82 on Aug 6, 2018 1:32:16 GMT
Game mechanics = good. Overall story = ok Interactions party normaly the highlicht in Bioware games for me = inadequate to the point of ruining the game. So yes, I still play the game due to the cool game mechanics but that is it. Will be very cautios in buying RPG's from Bioware if they will ever make them again. Inadequate? How exactly? I felt it was excellent.
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Fen'Harel Faceman
N7
GIF Addict
Workin' so hard, to make it easy.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 13,331 Likes: 30,906
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Workin' so hard, to make it easy.
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almostfaceman
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Fen'Harel Faceman on Aug 6, 2018 3:28:58 GMT
Replaying Andromeda one year later. God i like this game. am i the only one? No, you are not the only one. I also like the game.
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ropedrink
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda
Origin: RopeDrink
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Post by ropedrink on Aug 6, 2018 7:18:35 GMT
Inadequate is too strong a word. The VA's aren't bad (there are weak moments but they do a solid job overall) and there are plenty of good moments (and weak ones, too, but hey, the whole Trilogy has ups and downs). The real stinker is the fact that a lot of moments, good or bad, are drowning in static/limited animations of variable quality and awkward looks thanks to the models.
Then there's the issue of screentime. Andromeda, like the trilogy, have its main companions and the sorta-not-really-main-side characters. I like Kallo, Suvi and Gil, for example, yet their presence is only important for key moments in the main story. They don't get loyalty missions, just personal side-missions, much like various crew-characters in ME2/3 do, yet in the older games they still felt more ingrained.
Then the companions themselves - they also have widely different screentimes. Drack is hands-down my favourite of the bunch followed by Vetra. Drack gets plenty of screentime, Vetra... Not so much... Whereas Peebee has more than pretty much everyone last I checked (and I'm not a fan). This means that you tend to miss out one way or another and makes it easier/harder to like/dislike a character due to everything being based on the often conflicting party banter rather than actual presence...
In short, it wasn't inadequate, just improperly handled. There are still really good moments and we clearly have some good characters, just underused or overcut and left hanging on unimportant side-conversations.
There is only one character on our 'team' that I can genuinely say gets right up my nose for various reasons. Otherwise, I have my favourites but I like the group as a whole. That wouldn't happen if it was all 'inadequate', in a game where chatting to people is about as common as shooting something.
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alessandra
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Jade Empire, Mass Effect Andromeda
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Post by alessandra on Aug 6, 2018 14:04:35 GMT
I thought that the character interactions were a bit uneven, Cora kind of stands out to me. I enjoyed the friendship path with Cassandra in DAI but there really doesn't feel like a friendship path exists with Cora. I watched her romance path and it made her feel different, filled out her character a bit more. As it is now I dread talking to Cora as all I get to hear is her biotic and Asari rambling which gets rather annoying. I could do without Liam's rambling nonsense as well. I enjoy Drack, Peebee, Jaal and Vetra. Suvi and Gil could have used much more content. Especially Suvi because she's so . Lol
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda
Origin: RopeDrink
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Post by ropedrink on Aug 6, 2018 17:18:07 GMT
There's no friendship-paths in ME:A - you can make decisions that annoy certain people (temporarily in terms of companions, permanently for static NPCs) but ultimately it boils down to LI's and friends. You're clearly friends (or at least super cordial) with Cora from the start, so aside from the middle-ground where she's confused over the new PF decision and doesn't know how to react to you, it's a straight line -- the differences often come in emails. Example, if you tell Suvi you're not into the whole religion thing she'll send an email about it. Any decision like this has the branching-path icon, so you'll know when a response has SOME kind of effect, however small it may be.
You get lots of them before/during/after Liam's loyalty mission - I make a habit of grilling him hard over his nonsense. You'd think someone who keeps mentioning 'crisis response' would refrain from acting like a mid-life-crisis-manchild when he ends up in his own crisis, or resort to stupidity like "If you take a heroic chance, it should work, because reasons" mentality when his plan fails (unsurprisingly because his plans are stupid). He really is a total ass. I've never encountered a character before with such scatty writing - he's friendly to you constantly, bitter/pissy to almost everyone else during missions, and his antics contradict his background. In short, he's a constant self-conflict which makes no written sense through the game.
I don't hate him, but gawd-dayum, get some consistency.
On topic, I deleted my 75% complete save after 55hrs just to start over with my Custom FemRyd and make a save in-line with my genuine decisions. With talks of ME5 on the horizon (however slim it may be) and with my replayability waning after three days of hardcore ME:A'ing, it'll soon be time to shelve the game until new ME content comes out. I've had a blast with this game, both at release and a year later -- there's no sense regreting a purchase that has easily burned hundreds of hours. Just a shame it didn't hit its max potential, but I'll never call it a bad game, just not a 'great' one.
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bizantura
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by bizantura on Aug 7, 2018 15:53:41 GMT
Replaying Andromeda one year later. God i like this game. am i the only one? No, you are not the only one. I also like the game. You felt it was excellent, I felt it was horrible.
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Post by Deleted on Aug 7, 2018 20:13:27 GMT
No, you are not the only one. I also like the game. You felt it was excellent, I felt it was horrible. I added the gif for you...
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Post by Deleted on Aug 7, 2018 20:19:56 GMT
I thought that the character interactions were a bit uneven, Cora kind of stands out to me. I enjoyed the friendship path with Cassandra in DAI but there really doesn't feel like a friendship path exists with Cora. I watched her romance path and it made her feel different, filled out her character a bit more. As it is now I dread talking to Cora as all I get to hear is her biotic and Asari rambling which gets rather annoying. I could do without Liam's rambling nonsense as well. I enjoy Drack, Peebee, Jaal and Vetra. Suvi and Gil could have used much more content. Especially Suvi because she's so . Lol I wanted to do this after Cora talked about the Asari Commando's for like the 6th damn time... She's one of the more annoying characters bioware has produced.
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Post by Son of Dorn on Aug 7, 2018 21:16:26 GMT
I thought that the character interactions were a bit uneven, Cora kind of stands out to me. I enjoyed the friendship path with Cassandra in DAI but there really doesn't feel like a friendship path exists with Cora. I watched her romance path and it made her feel different, filled out her character a bit more. As it is now I dread talking to Cora as all I get to hear is her biotic and Asari rambling which gets rather annoying. I could do without Liam's rambling nonsense as well. I enjoy Drack, Peebee, Jaal and Vetra. Suvi and Gil could have used much more content. Especially Suvi because she's so . Lol I wanted to do this after Cora talked about the Asari Commando's for like the 6th damn time... She's one of the more annoying characters bioware has produced. Nah, she's second. Liara the Creeper will forever hold that title.
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Post by alanc9 on Aug 8, 2018 15:44:14 GMT
There's no friendship-paths in ME:A - you can make decisions that annoy certain people (temporarily in terms of companions, permanently for static NPCs) but ultimately it boils down to LI's and friends. You're clearly friends (or at least super cordial) with Cora from the start, so aside from the middle-ground where she's confused over the new PF decision and doesn't know how to react to you, it's a straight line -- the differences often come in emails. Example, if you tell Suvi you're not into the whole religion thing she'll send an email about it. Any decision like this has the branching-path icon, so you'll know when a response has SOME kind of effect, however small it may be. Not tracking relationships status is traditional for Mass Effect. It's also bad.
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ropedrink
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda
Origin: RopeDrink
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Post by ropedrink on Aug 8, 2018 17:55:02 GMT
And yet ME:A does it a bit more than the rest. You can read up in the codex to see Ryder's general response tallies for example, and those 'decision' options during crew chats also effect their codex entries; eg. if you debate about 'god' with Suvi, you'll get different emails and your friendship is described in another way (albeit in a purely text-based manner). Similar regarding how attatched Peebee gets with the crew. Just light touches but no hard branches, which I'm fine with for what was meant to be the 'first' of a possible new series.
What I mean to say is that, gameplay wise (no reading), things are handled similarly to the previous games - a straight line with dialogue variations but ultimately still boil down to core choices, like loyalty missions et al. We'll never know how they effect the future unless we get a sequel/more content that alternates based on this, but it's safe to say you get along with everyone in general, even if some of them can refuse to talk to you over certain matters (Drack, Jaal etc).
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Post by clips7 on Aug 9, 2018 9:44:55 GMT
I thought that the character interactions were a bit uneven, Cora kind of stands out to me. I enjoyed the friendship path with Cassandra in DAI but there really doesn't feel like a friendship path exists with Cora. I watched her romance path and it made her feel different, filled out her character a bit more. As it is now I dread talking to Cora as all I get to hear is her biotic and Asari rambling which gets rather annoying. I could do without Liam's rambling nonsense as well. I enjoy Drack, Peebee, Jaal and Vetra. Suvi and Gil could have used much more content. Especially Suvi because she's so . Lol I wanted to do this after Cora talked about the Asari Commando's for like the 6th damn time... She's one of the more annoying characters bioware has produced. Yeah....by mid-game....even after you performed her loyalty mission.....she would rattle on about her Asari Commando's or say she doesn't have anything new.....and at the time she was my love interest. Now granted all ME games do this because at some point they will not have anything new to say....But i jut recently did a run of ME2 and 3 (yes i know people hate comparisons, but they must be made) in ME2 with Miranda she at least had decent conversation paths almost to very end....once you was close to starting that suicide mission, she didn't want any commitments from you until right before that event. Cora does this as well, but her conversation paths are dried up well before the ending of the game and again for her to be my LI in Andromeda, i just avoided her because she wouldn't say anything different....
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ropedrink
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda
Origin: RopeDrink
Posts: 62 Likes: 163
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Post by ropedrink on Aug 9, 2018 12:48:25 GMT
Ironically, I found the chit-chat a bit more streamlined in ME:A, even if it falls into the same pitfalls as other games. Example, even though the "Kallo/Gil" fight option is often greyed out, Kallo still gives different updates on it after each mini-fight if you click it anyway (Gil doesn't, unfortunately) - same with Cora regarding the Asari ark (up to a point), or Lexi when describing crew members after events relevant to them. Then of course they all have their own take on key events that have happened, so even if you have no new selectable dialogue options, at least the crew tend to have at least something to say.
Prime offenders are Vetra (her loyalty is mid-way and the early-game doesn't give her a lot of new things to say), Cora, Drack (until Eladen). It only becomes really noticeable if you're checking in on them constantly. I know it's hard not to do this on every tempest visit, but it felt more active than older ME games. Example, I don't bother with Liam much at all. He ALWAYS has something to say due to this avoidance, the start of movie night, his loyalty mission being one of the later ones, and having input on pretty much every key development, so each visit is guaranteed something fresh at least, complimented by the fact I only bother talking to that idiot when I feel I have to.
In older ME games, once things were greyed out, it was almost always a case of that character having absolutely no input at all outside of key moments.
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zaeedisking
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
XBL Gamertag: V4vendetta82
Posts: 329 Likes: 469
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zaeedisking
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by zaeedisking on Aug 10, 2018 21:21:31 GMT
I spent the better part of last weekend trying to fire up a ME:A PT for the first time in quite a while and I could never get past colonizing EOS. There just isn't enough replay value for me. I have 2 full PT's and I tried to motivate myself that a 3rd run could be fresh but there just isn't enough things to do differently that warrant that 3rd run. ME:A just feels a bit hollow now revisiting it for the first time in almost a year.
To be fair I also felt this way after 2 full PT's of DA:I
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ahglock
N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: ShinobiKillfist
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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Post by ahglock on Aug 11, 2018 4:54:44 GMT
I wanted to do this after Cora talked about the Asari Commando's for like the 6th damn time... She's one of the more annoying characters bioware has produced. Yeah....by mid-game....even after you performed her loyalty mission.....she would rattle on about her Asari Commando's or say she doesn't have anything new.....and at the time she was my love interest. Now granted all ME games do this because at some point they will not have anything new to say....But i jut recently did a run of ME2 and 3 (yes i know people hate comparisons, but they must be made) in ME2 with Miranda she at least had decent conversation paths almost to very end....once you was close to starting that suicide mission, she didn't want any commitments from you until right before that event. Cora does this as well, but her conversation paths are dried up well before the ending of the game and again for her to be my LI in Andromeda, i just avoided her because she wouldn't say anything different.... The byproduct of open world games I think. You can accelerate the conversation paths pretty quickly and yet still have tons to do. Even if Cora had triple the dialogue tree as Miranda it would likely feel like you ran out first because the timing is not hard wired to be spread out over the game. Its hard to balance as a player, I've had games where I didn't get through most of the crews dialogue trees because I advanced the story and completed tons of missions before returning to the ship, basically clearing a planet then heading back. And then there are timers I'm pretty much done with their trees and still have 1/2 the game to go.
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Post by Pounce de León on Aug 11, 2018 6:36:03 GMT
I wanted to do this after Cora talked about the Asari Commando's for like the 6th damn time... She's one of the more annoying characters bioware has produced. Nah, she's second. Liara the Creeper will forever hold that title. Ye, Liara can creep up to me all nite whenever she might want to.
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Post by Son of Dorn on Aug 11, 2018 10:02:58 GMT
Nah, she's second. Liara the Creeper will forever hold that title. Ye, Liara can creep up to me all nite whenever she might want to. Eww...that's just nasty. Sleeping with a blueskin.
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Post by Pounce de León on Aug 11, 2018 10:18:24 GMT
Ye, Liara can creep up to me all nite whenever she might want to. Eww...that's just nasty. Sleeping with a blueskin. Someones's gotta take it for the team.
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Post by Son of Dorn on Aug 11, 2018 10:33:54 GMT
Eww...that's just nasty. Sleeping with a blueskin. Someones's gotta take it for the team. If you wanna sleep with a parasite, then more power to ya. Me, I would rather sleep with a real woman.
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hilo
N1
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by hilo on Aug 13, 2018 19:54:14 GMT
After the first reviews came out & the way Bioware & EA handled things I wanted to hate it. However, after playing it I genuinely liked it & was disappointed it was not the success it could have been. I waited to play ME:A until it was heavily patched. So my opinion of the game might be a little skewed. Yes, I admit it still has bugs & certain 'unpatchable' elements to it but it has character. It's not my favorite Bioware game but it shares that same streamlined experience I have when I play Dragon Age 2.
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ropedrink
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda
Origin: RopeDrink
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Post by ropedrink on Aug 14, 2018 9:05:02 GMT
That's just how things go these days. A lot of faith is put into external reviews and first-impressions by most people, whereas I'd never allow someone else to dictate what I may or may not like - only I can do that for myself in an accurate manner. Unfortunately, thanks to the power of the internet, it's just easier to let the masses make decisions for you. It's hard to ignore pages upon pages of memes and bad reviews no matter how accurate or inaccurate they may be.
As such, I buy based on my own judgement - hence less opportunity to fail. I saw all the animation malarky but wasn't off-put by everything else the game was offering, so I rolled with it. After all, it was Mass Effect (so a little bias was also involved) -- turned out to be one of the best purchases I made that year, even if it was far worse pre-patch // at release than it is now. Both playthroughs massed about 100-200hrs each as a semi-completionist who enjoys multiplayer, so two plays @ 300-500hrs + variable extra is far more than I would pump into certain other titles of the same price. I paid more for games like Destiny 2 which literally lasted me 2 days before it got shelved, and they cut corners to sell what should have been existing content as DLC to add salt to that wound.
TLDR - ME:A has plenty wrong with it, but I stand by my opinion that it had a solid game underneath the problems and just needed more time to streamline the quibbles rather than be rushed out so quickly. For what was meant to be the first of a new trilogy, it was a solid foundation, even taking notes from ME1 in terms of 'future game' build, but alas, we may never get to see Andromeda's story progressed with that crew. I wager any new ME attempt will be yet another fresh-start, and that, ironically, might put me off it this time - it was hard enough to accept this wasn't a Sheperd game, but to dump another crew behind? Bah.
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malgus
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by malgus on Sept 2, 2018 11:19:55 GMT
Nah, she's second. Liara the Creeper will forever hold that title. Ye, Liara can creep up to me all nite whenever she might want to. For sure, blueskin are just irresistible.
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Post by KaiserShep on Sept 3, 2018 6:44:34 GMT
I’m still enjoying this game quite a bit. Heck I’m playing it right now.
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Fortifying everything.
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Post by Son of Dorn on Sept 3, 2018 6:49:14 GMT
Ye, Liara can creep up to me all nite whenever she might want to. For sure, blueskin are just irresistible. Sure, as a midnight snack!!! He he he! 👿
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linksocarina
N5
Always teacher, sometimes writer
Teaching Mode Activated
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
PSN: LinksOcarina
Posts: 3,186 Likes: 4,072
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Post by linksocarina on Sept 8, 2018 22:04:08 GMT
At the end of the day, it's a good game, that has flaws that really hurt it.
I don't necessarily agree with folks on saying it's terrible (a lot of folks don't know what terrible is when it comes to games) but it is Bioware's weakest RPG, upon retrospect. But that criticism, for what it's worth, is still one to put into perspective of all the games they have made.
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