Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Prime Posts: 4392
Prime Likes: 882
Posts: 5,908 Likes: 8,942
inherit
1561
0
8,942
Sanunes
Just a flip of the coin.
5,908
Sept 13, 2016 11:51:12 GMT
September 2016
sanunes
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
4392
882
|
Post by Sanunes on Jul 24, 2018 16:07:25 GMT
I'd say it was more 'hate by association' as it's EA that's the melodrama villain. Then BioWare attracts some additional concern because: ME3 ending MEA Anthem is a bit different I'm not so sure that it is as simple as being associated with EA any more . I think that the fans have stepped back and taken a good hard look at what Bioware has put out over the years and has come to the conclusion that Bioware is simply dropping the ball. The writing and their creative genius has really taken a hit over the years. They simply are not the Rock Stars of gaming that they had been in the past. And one of the things I have to back that statement up is that we as fans are getting used to the rumor that the very future of Bioware is dependent on the success of Anthem. And we as fans are becoming OK with that. I wouldn't assume too much about "we as fans" are thinking. I have closed many different accounts over the years because people kept assuming what I was thinking. Most of the time when people talk about the death and closing of BioWare I don't bother reading or contributing to those conversations because its just not worth my time. BioWare hasn't gotten any worse over the years when it comes to the writing or creative concepts they are just as bad as when it was Dragon Age: Origins and the first Mass Effect game.
|
|
inherit
7836
0
2,286
shinobiwan
1,171
Apr 19, 2017 19:26:11 GMT
April 2017
shinobiwan
|
Post by shinobiwan on Jul 24, 2018 17:10:33 GMT
What is innovative about Anthem? It is another multiplayer looter-shooter/live service/microtransaction-filled game. To me it is just an EA cash grab. Innovative as in mechanics, not necessarily the type of game it is such as your mentioned "multiplayer looter-shooter/live service/microtransaction" game. They are doing a slew of things differently than other games within that typing such as Destiny. Sure this isn't Bioware's usual game type, but whoever said they had to stick to one style of gameplay and never improve or evolve it? At the end of the day, Bioware is a business. If they see a trend that they can implement into their games and do it better than any other game before it? I think they should go for it! Gaming has unfortunately shifted away from the good ol' KOTOR and original Bioware days and moved towards shooters. Bioware has to keep up or they will miss out on maximizing their profits. You have to commend them for sticking to their story-telling roots and character development roots for the most part though. Of course, there are exceptions. But at the end of the day, it is simple business. Now, I'm genuinely sorry if you think this is an EA cash grab. I would be on the same page with you if the game had loot boxes, which would have totally turned me off of Anthem. I refuse to support EA loot-box games anymore. However, please refer to my video on microtransactions in Anthem as it might ease your mind in regards to the game being another "EA cash grab." Everything in the in-game store can be earned in-game without any strings attached. Aside from what you pay to get the game, the payments can end there. All in-store items will also be cosmetic only. Will there be people that forgo earning the items in-game and do direct purchases? Absolutely. Where will the money go? I'm sure some will go into Bioware and EA's pockets, but I'm sure they will use it to maintain the live service similar to Warframe. But this is just a guess and not fact. Unfortunately, we live in an age in the gaming world where microtransactions are in almost every major game title. (Games like MHW being the RARE exceptions.) However, as long as you don't buy in-store items, it really doesn't effect you. I'm not defending EA's microtransactions and I'm not defending any game that utilizes this practice, I miss the old days when you bought a game and that was the end of the payments, but this is a decent compromise. Cosmetics only that can be earned through regular gameplay? That sounds a lot better than loot boxes with cosmetics and game enhancements such as xp boosts, weapons, mods, etc that can only be purchased with real money. Ultimately, it is up to you whether you want to buy Anthem or not. For people like me it puts a Bioware spin on the oversaturated "multiplayer looter-shooter/live service/microtransaction" genre. I'm looking forward to seeing Bioware's take on this, watch them develop their story, and most of all? Just enjoy playing a game that by every indication is going to be a knock out. If you can't read between the lines regarding what happened, I don't know what to tell you. Anthem was almost certainly designed to be a lootbox selling machine in the wake of ME3's multiplayer success. Then the Battlefront II outrage kicked in, that game missed its projections by millions of copies, and EA realized, "Oh, I guess we can't do that anymore in our non-sports games." So they turned off the lootboxes for Anthem, but we're close enough to release that the game design likely didn't change around that. The rest of this post looks like it was written directly by EA, holy hell. With GoW, Octopath, P5, HZD, etc all crushing sales expectations, it's clear that the old Bioware-style game obviously hasnt gone anywhere -- only Bioware itself has. The shift is because they wanted to turn their games into mtx platforms, although in this case they likely dropped it because the spike in consumer tolerance for them would likely damage sales too much. But of course that's what motivated the shift, and other companies have demonstrated their ridiculous spin about market trends was complete nonsense. Also, on your other post, DA2 was almost universally considered to be generally worse than DA1, so I have no idea what you're talking about there. I don't understand the blind optimism. The reason Bioware has an unusually high number of vitriolic fans is because there's a large core group that loved their earlier work but are continually spurned by decisions designed to capture new demographics without any regard to spurning their old fans, and generally loading up on anti-consumer practices. Anthem got caught at a weird time. That might save it from being a disgusting lootbox sale platform, but obviously the core design decisions will remain intact, and they will focus on elements that were meant to generate those sales -- gameplay feedback loops at the expense of narrative and world-affecting impact.
|
|
bshep
N5
We destroy them or they destroy us.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Origin: MasterDassJennir
Prime Posts: 1876
Prime Likes: 376
Posts: 4,444 Likes: 7,936
inherit
269
0
7,936
bshep
We destroy them or they destroy us.
4,444
August 2016
bshep
Top
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
MasterDassJennir
1876
376
|
Post by bshep on Jul 24, 2018 17:14:35 GMT
After reading some of the posts here...guess it is time.
|
|
inherit
7836
0
2,286
shinobiwan
1,171
Apr 19, 2017 19:26:11 GMT
April 2017
shinobiwan
|
Post by shinobiwan on Jul 24, 2018 17:26:18 GMT
I'd say it was more 'hate by association' as it's EA that's the melodrama villain. Then BioWare attracts some additional concern because: ME3 ending MEA Anthem is a bit different Lol, "Anthem is a bit different." EA nonsense is certainly part of it but not all of it. DAI's key glitch was unacceptable and went unaddressed for months. MEA would have balance changes pending for months, only to result in seemingly arbitrary tweaks to gun damage values. ME3 vanguard glitch made 1/6 of the kits almost unplayable until over halfway through the game's core lifecycle. DA2 generally, and that especially deplorable transgender scene. Could go on.
|
|
inherit
57
0
1
32,678
SofaJockey
Not a jockey. Has a sofa.
13,131
August 2016
sofajockey
SofaJockey
SofaJockey
6000
7164
|
Post by SofaJockey on Jul 24, 2018 17:46:08 GMT
After reading some of the posts here...guess it is time. I hope you're not sorry you posted now, William ( Your Anthem).
|
|
bshep
N5
We destroy them or they destroy us.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Origin: MasterDassJennir
Prime Posts: 1876
Prime Likes: 376
Posts: 4,444 Likes: 7,936
inherit
269
0
7,936
bshep
We destroy them or they destroy us.
4,444
August 2016
bshep
Top
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
MasterDassJennir
1876
376
|
Post by bshep on Jul 24, 2018 19:06:10 GMT
I cringe everytime i see someone talking about the "death of Bioware or how they don't make games as they used to". This same nonsensical argument is being repeated since the times the old BSN was still a less toxic place.
|
|
inherit
Champion of Kirkwall
1212
0
8,023
Sifr
3,737
Aug 25, 2016 20:05:11 GMT
August 2016
sifr
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
|
Post by Sifr on Jul 24, 2018 22:12:50 GMT
DA2 generally, and that especially deplorable transgender scene. You mean Serendipity? Not the best representation of a trans character, I'll grant you, but what scene are you referring to and what was so deplorable about it? The only one I can think of that comes close to uncomfortable territory was MotA when she shows up as Bran's date at Chateau-Haine, as it didn't need to be remarked on, let alone played for laughs.
|
|
inherit
8885
0
7,211
river82
4,947
July 2017
river82
|
Post by river82 on Jul 24, 2018 22:19:58 GMT
I hope you're not sorry you posted now, William Oh please. If he gets discouraged because of a few negative opinions then that's a problem for him. Places shouldn't need to become echo chambers that do little else but reinforce the user's own opinions before they feel the urge to contribute. There's a limit to how much cotton wool you can wrap a guy in, you know And as he himself said, nothing's going to dent his optimism, so ... *shrugs*
|
|
inherit
✜ Forge Mechanic
352
0
Aug 30, 2023 16:01:17 GMT
6,256
PapaCharlie9
3,851
August 2016
papacharlie9
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda
|
Post by PapaCharlie9 on Jul 24, 2018 23:48:35 GMT
If you can't read between the lines regarding what happened, I don't know what to tell you. Anthem was almost certainly designed to be a lootbox selling machine in the wake of ME3's multiplayer success. Let’s not dress up unfounded speculation as “certainty.” If Bioware categorically denies that exploitative recurring revenue was ever a goal, you wouldn’t believe them anyway, so what difference does it make? You may be surprised to hear that, absent any facts to the contrary, I usually assume greed is the underlying motivation for everything a public company does. So I personally can’t rule out your “certainty”. It just doesn’t matter. We’ll never know the truth now, so the point is moot. ... followed by ... You don’t see a causal relationship between those two things, or at least the potential for influence? I mean sure, greed is probably the primary motivation, but it’s not like the “large core group” (translation: small but disproportionately loud group) has given Bioware a whole lot of reasons to stick around. The ME3 ending pitchforks & torches treatment would have convinced any developer to seek a new fanbase. You reap what you sow.
|
|
inherit
57
0
1
32,678
SofaJockey
Not a jockey. Has a sofa.
13,131
August 2016
sofajockey
SofaJockey
SofaJockey
6000
7164
|
Post by SofaJockey on Jul 25, 2018 0:03:24 GMT
Oh please. If he gets discouraged because of a few negative opinions then that's a problem for him. Places shouldn't need to become echo chambers that do little else but reinforce the user's own opinions before they feel the urge to contribute. There's a limit to how much cotton wool you can wrap a guy in, you know And as he himself said, nothing's going to dent his optimism, so ... *shrugs* I did do a tongue face, it's fine. A 'hater' thread was an extremely effective way for a new poster to lightning rod a representative mix of BSN opinion. '
|
|
inherit
8089
0
5,280
lennybusker
1,845
April 2017
lennybusker
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
LennyBusker
|
Post by lennybusker on Jul 25, 2018 1:48:33 GMT
As a long time BioWare fan, my reaction to Anthem news was:
"BioWare is working on a whole new IP? Neat, can't wait to see what they're going for!"
*gameplay video*
"Oh, a Destiny/Division clone. Welp."
Further news and gameplay demos haven't shaken that let down at all, in fact it's gotten worse as the gameplay I've seen so far seems fairly boring and mundane. Mass Effect is my favorite series of all time (if I ignore MEA) and it was never because BioWare makes great shooter gameplay. They're not great at shooters and yet they keep pushing more and more in that direction. Despite the fact that I've played lots of Destiny and Division, and at least somewhat enjoyed them, I'm not looking forward to a third entry to that genre even from one of my formerly favorite devs.
|
|
inherit
7836
0
2,286
shinobiwan
1,171
Apr 19, 2017 19:26:11 GMT
April 2017
shinobiwan
|
Post by shinobiwan on Jul 25, 2018 3:45:40 GMT
Let’s not dress up unfounded speculation as “certainty.” If Bioware categorically denies that exploitative recurring revenue was ever a goal, you wouldn’t believe them anyway, so what difference does it make? You may be surprised to hear that, absent any facts to the contrary, I usually assume greed is the underlying motivation for everything a public company does. So I personally can’t rule out your “certainty”. It just doesn’t matter. We’ll never know the truth now, so the point is moot. There's an unmistakable increase in focus on mtx in their launches leading up to anthem. The pattern couldn't be clearer if it bit you. And then they design a game with a core gameplay loop that is well known to propagate mtx. Call it "unfounded speculation" if you want, but those are the facts, and the implication they create is unmistakable. It's not moot, as that exploitive design is going to affect the way the gameplay is designed. Likely an emphasis over addictive elements over things like story, etc. You don’t see a causal relationship between those two things, or at least the potential for influence? I mean sure, greed is probably the primary motivation, but it’s not like the “large core group” (translation: small but disproportionately loud group) has given Bioware a whole lot of reasons to stick around. The ME3 ending pitchforks & torches treatment would have convinced any developer to seek a new fanbase. You reap what you sow. No, because you have the order reversed. And regardless, butthurt over angry fans isn't what drives these decisions. They're made by people who are pretty distanced from it.
|
|
inherit
7836
0
2,286
shinobiwan
1,171
Apr 19, 2017 19:26:11 GMT
April 2017
shinobiwan
|
Post by shinobiwan on Jul 25, 2018 3:47:30 GMT
As a long time BioWare fan, my reaction to Anthem news was: "BioWare is working on a whole new IP? Neat, can't wait to see what they're going for!" *gameplay video* "Oh, a Destiny/Division clone. Welp." Further news and gameplay demos haven't shaken that let down at all, in fact it's gotten worse as the gameplay I've seen so far seems fairly boring and mundane. Mass Effect is my favorite series of all time (if I ignore MEA) and it was never because BioWare makes great shooter gameplay. They're not great at shooters and yet they keep pushing more and more in that direction. Despite the fact that I've played lots of Destiny and Division, and at least somewhat enjoyed them, I'm not looking forward to a third entry to that genre even from one of my formerly favorite devs. Unfortunately, the more news that comes out, the clearer it becomes that Anthem is exactly what we all expected it to be. I'm with you, very disappointing.
|
|
helios969
N4
Kamisama
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Origin: helios969
Prime Posts: No Clue
Prime Likes: Who Cares
Posts: 1,853 Likes: 2,478
inherit
867
0
2,478
helios969
Kamisama
1,853
August 2016
helios969
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
helios969
No Clue
Who Cares
|
Post by helios969 on Jul 25, 2018 7:35:30 GMT
butthurt over angry fans isn't what drives these decisions. Fixed that for you.
|
|
inherit
57
0
1
32,678
SofaJockey
Not a jockey. Has a sofa.
13,131
August 2016
sofajockey
SofaJockey
SofaJockey
6000
7164
|
Post by SofaJockey on Jul 25, 2018 9:01:56 GMT
Interesting as this has been, we've become a duplicate of the Skepticism Thread, which I can see was not really the intent of the OP. So, by all means, continue the discussion, but I'm going to 'anchor' this thread.
|
|
inherit
✜ Forge Mechanic
352
0
Aug 30, 2023 16:01:17 GMT
6,256
PapaCharlie9
3,851
August 2016
papacharlie9
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda
|
Post by PapaCharlie9 on Jul 25, 2018 16:18:54 GMT
There's an unmistakable increase in focus on mtx in their launches leading up to anthem. The pattern couldn't be clearer if it bit you. And then they design a game with a core gameplay loop that is well known to propagate mtx. Call it "unfounded speculation" if you want, but those are the facts, and the implication they create is unmistakable. When I read words like "unmistakable" (twice!) and "certainty", all I see is weak rhetoric. And hubris. Here's an equally "factual" statement, using your kind of rhetorical speech: It's unmistakable that Bioware has been resisting exploitative recurring revenue (RR) practices since day one. It's a fact that what RR we did see in ME and DA was much less than what EA wanted. The SWBF2 debacle simply confirmed what they've been telling their masters at EA all along. Anthem simply follows the same clear pattern, and you'd have to be willfully blind not to see that pattern. I can use words like "unmistakable" and "clear pattern" just like you, but that doesn't make my statement any less of an unfounded speculation. It's sounds great, sounds convincing, but it's just a guess at its core. That's an unwinnable argument. Let's say they came up with a reason to de-emphasize story, like it got in the way of the co-op design goals or it was too expensive to sustain over a 10 year period of free content drops, which had nothing to do with addictive game loops. Once the game has even one addictive game loop, you're going to assume it's "unmistakable" that the sole reason they de-emphasized story was that game loop. Even though their's no exploitative RR attached to that game loop! Don't get me wrong, from what they've said, the game clearly will have loot-grind addictive game loops. I think we can agree that's an established fact. What's a moot point, again -- because we'll never know the real reason, is whether those loops are solely there because of a more aggressive RR feature set that got ripped out at the last minute. Sorry, but I had to laugh that Bioware got the attribute "butthurt", but fans only got the attribute "angry."
|
|
duckley
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda
Posts: 527 Likes: 831
inherit
625
0
831
duckley
527
August 2016
duckley
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda
|
Post by duckley on Jul 25, 2018 16:22:57 GMT
Honestly - I cannot understand what I would define as the hyper negativity of some gamer's and not only regarding Bioware products. So nasty sometimes. And the nasty ones seem to drown out the constructive criticizers and the fans.
I am a rabid DA fan and a fan of ME - so I am thrilled there will be a DA4 and I am very disappointed that ME Andromeda was dropped. Having said that let me say that I am not a fan of on line play and it is unlikely that I will play Anthem unless there is a reasonably developed SP version. Nonetheless, kudos to Bioware for trying something new for them and for trying to expand their player base. If this is a way for them to earn $$$ then more power to them. Without $$$ they cant create games - including RPG's. Now I am going back to play DA:I for the 50th time
|
|
inherit
7836
0
2,286
shinobiwan
1,171
Apr 19, 2017 19:26:11 GMT
April 2017
shinobiwan
|
Post by shinobiwan on Jul 25, 2018 16:53:25 GMT
There's an unmistakable increase in focus on mtx in their launches leading up to anthem. The pattern couldn't be clearer if it bit you. And then they design a game with a core gameplay loop that is well known to propagate mtx. Call it "unfounded speculation" if you want, but those are the facts, and the implication they create is unmistakable. When I read words like "unmistakable" (twice!) and "certainty", all I see is weak rhetoric. And hubris. Here's an equally "factual" statement, using your kind of rhetorical speech: It's unmistakable that Bioware has been resisting exploitative recurring revenue (RR) practices since day one. It's a fact that what RR we did see in ME and DA was much less than what EA wanted. The SWBF2 debacle simply confirmed what they've been telling their masters at EA all along. Anthem simply follows the same clear pattern, and you'd have to be willfully blind not to see that pattern. I can use words like "unmistakable" and "clear pattern" just like you, but that doesn't make my statement any less of an unfounded speculation. It's sounds great, sounds convincing, but it's just a guess at its core. That's an unwinnable argument. Let's say they came up with a reason to de-emphasize story, like it got in the way of the co-op design goals or it was too expensive to sustain over a 10 year period of free content drops, which had nothing to do with addictive game loops. Once the game has even one addictive game loop, you're going to assume it's "unmistakable" that the sole reason they de-emphasized story was that game loop. Even though their's no exploitative RR attached to that game loop! Don't get me wrong, from what they've said, the game clearly will have loot-grind addictive game loops. I think we can agree that's an established fact. What's a moot point, again -- because we'll never know the real reason, is whether those loops are solely there because of a more aggressive RR feature set that got ripped out at the last minute. Sorry, but I had to laugh that Bioware got the attribute "butthurt", but fans only got the attribute "angry." Choosing to attack my diction rather than the content of my post makes clear that you really have nothing left to say on the subject. But if you choose to do that in the future, at least quote accurately. Again, what you're trying to paint as a baseless assumption has support from now a half decade of BW/EA business practices and is well documented. If you're going to continue to ignore that obvious point, there's nothing left to say to you.
|
|
inherit
7836
0
2,286
shinobiwan
1,171
Apr 19, 2017 19:26:11 GMT
April 2017
shinobiwan
|
Post by shinobiwan on Jul 25, 2018 16:58:49 GMT
DA2 generally, and that especially deplorable transgender scene. You mean Serendipity? Not the best representation of a trans character, I'll grant you, but what scene are you referring to and what was so deplorable about it? The only one I can think of that comes close to uncomfortable territory was MotA when she shows up as Bran's date at Chateau-Haine, as it didn't need to be remarked on, let alone played for laughs.
I don't remember the specifics of the scene but I recall it being quite offensive, and there was a big uproar. It led to the creation of Krem in DAI as basically a giant apology.
|
|
inherit
57
0
1
32,678
SofaJockey
Not a jockey. Has a sofa.
13,131
August 2016
sofajockey
SofaJockey
SofaJockey
6000
7164
|
Post by SofaJockey on Jul 25, 2018 17:18:52 GMT
I don't remember the specifics of the scene but I recall it being quite offensive, and there was a big uproar. It led to the creation of Krem in DAI as basically a giant apology. As I recall, Serendipity was well meant by BioWare, but being the 'comedy trans' was perhaps not the way to go. Serendipity does have a following but the character is somewhat of a relic of a different time.
|
|
inherit
3439
0
9,192
alanc9
Old Scientist Contrarian
7,834
February 2017
alanc9
|
Post by alanc9 on Jul 25, 2018 17:34:16 GMT
I cringe everytime i see someone talking about the "death of Bioware or how they don't make games as they used to". This same nonsensical argument is being repeated since the times the old BSN was still a less toxic place. QFT. Ye gods, people, the first Bio game which people said they destroyed for the sake of MP was NWN. (And there was actually some truth to that.)
|
|
inherit
57
0
1
32,678
SofaJockey
Not a jockey. Has a sofa.
13,131
August 2016
sofajockey
SofaJockey
SofaJockey
6000
7164
|
Post by SofaJockey on Jul 25, 2018 17:51:17 GMT
QFT. Ye gods, people, the first Bio game which people said they destroyed for the sake of MP was NWN. Old fashioned toxicity. Good times.
|
|
inherit
3439
0
9,192
alanc9
Old Scientist Contrarian
7,834
February 2017
alanc9
|
Post by alanc9 on Jul 25, 2018 17:56:37 GMT
There's an unmistakable increase in focus on mtx in their launches leading up to anthem. The pattern couldn't be clearer if it bit you. And then they design a game with a core gameplay loop that is well known to propagate mtx. Call it "unfounded speculation" if you want, but those are the facts, and the implication they create is unmistakable. Hey, can someone unpack the argument here? (I'm assuming there actually is a case.) What's the charge? Exactly how does a core gameplay loop promote mtx? You'll have to dumb it down for me since I don't actually do MP.
|
|
inherit
7836
0
2,286
shinobiwan
1,171
Apr 19, 2017 19:26:11 GMT
April 2017
shinobiwan
|
Post by shinobiwan on Jul 25, 2018 18:23:31 GMT
There's an unmistakable increase in focus on mtx in their launches leading up to anthem. The pattern couldn't be clearer if it bit you. And then they design a game with a core gameplay loop that is well known to propagate mtx. Call it "unfounded speculation" if you want, but those are the facts, and the implication they create is unmistakable. Hey, can someone unpack the argument here? (I'm assuming there actually is a case.) What's the charge? Exactly how does a core gameplay loop promote mtx? You'll have to dumb it down for me since I don't actually do MP. Battlefront 2's pre-launch system is a good example. A repetitive gameplay element is used as a means to unlock randomized loot, usually at a somewhat slow pace, which makes players want to pay for mtx either to speed it up or remove random elements.
|
|
inherit
57
0
1
32,678
SofaJockey
Not a jockey. Has a sofa.
13,131
August 2016
sofajockey
SofaJockey
SofaJockey
6000
7164
|
Post by SofaJockey on Jul 25, 2018 18:46:13 GMT
That said, I found ME3 / DAI / MEAMP MTX regimes pretty benign, with ME3 being best and MEAMP being the least (but still moderately) friendly, but none on the problematic scale of Battlefront II.
As we're discussing BioWare shouldn't we use BioWare examples?
|
|