Antibaar
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Post by Antibaar on Sept 9, 2018 11:39:29 GMT
In next ME I want divers exploration:explore an asteroid,under water etc.Also I want more planets to explore,make it simillar to ME1.Don't focus on 5 planets,just more planets with small area of exploration.
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dmc1001
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Biotic Booty
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by dmc1001 on Sept 9, 2018 17:06:15 GMT
It is not particularly constructive, but it is criticism. And quite a few criticisms have been constructive, rehashing them at this point isn't necessary past overall brushes like the story sucked. Even if people disagree there is a long list of constructive points for why people have felt the story sucked. I'm not so sure...
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Post by ShadowAngel on Sept 11, 2018 17:15:19 GMT
What I want?
Still been 3 games and still no playable races, I'd love to play as an asari, krogan, salarian, etc etc. Furthermore they need to have some meaning to what race you pick that goes mentioned in game.
I want the skills to stop being dumbed down game after game and I'd like more options, no more being restricted to less and less abilities that you can use. Andromeda giving you 3 at a time is CHEAP AF when the older ones gave you more. I don't need 20+ things to use at once, but 3 is a joke to me.
I'd like a more numbers game rpg over action shooter that mass effect has been.
Do quests that help contribute to a special dialogue choice having a higher chance to succeed.
If you use an open world approach, don't design worlds with little to no life or the exploration factor is pointless to me.
Last, I'd prefer a whole new cast of characters be it milky way or Andromeda, Galaxy doesn't matter to me as they all have the same limitless ideas and potential.
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Post by Kappa Neko on Sept 12, 2018 12:43:52 GMT
Ditch open world!
Seriously, stop it. You SUCK at providing interesting exploration, Bioware.
Also ditch open world for DA4. Just ditch it, period.
Thank you.
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Post by Unicephalon 40-D on Sept 12, 2018 13:00:59 GMT
Ditch open world! Seriously, stop it. You SUCK at providing interesting exploration, Bioware. Also ditch open world for DA4. Just ditch it, period. Thank you. "Thats just... your opinion, man *puffs*" I dont think its gonna happen completely though. They'll make the areas maybe smaller, but I think ME2 and ME3 corridors happened mainly because of the consoles having not enough memory for the new engine + assets and the games were shoehorned into the final corridor... I loved DAI and MEA open areas, also ME1 UNC planets.
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Sanunes
N6
Just a flip of the coin.
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Post by Sanunes on Sept 12, 2018 13:30:58 GMT
Ditch open world! Seriously, stop it. You SUCK at providing interesting exploration, Bioware. Also ditch open world for DA4. Just ditch it, period. Thank you. "Thats just... your opinion, man *puffs*" I dont think its gonna happen completely though. They'll make the areas maybe smaller, but I think ME2 and ME3 corridors happened mainly because of the consoles having not enough memory for the new engine + assets and the games were shoehorned into the final corridor... I loved DAI and MEA open areas, also ME1 UNC planets. I would have liked Andromeda a lot more if the exploration was done like the UNC planets for then I could have just skipped them.
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N7Pathfinder
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Post by N7Pathfinder on Sept 12, 2018 13:39:35 GMT
The UNC Planets were incredibly boring! They were just empty fields of hills and mountains with nothing in between them. Granted driving around on the Mako was fun, but there was like no variety.
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Iakus
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Post by Iakus on Sept 12, 2018 14:14:29 GMT
What I want is for the writing team to go back and study the lore behind the Mass Effect setting and create a story consistent with that lore. Move away from "mysterious space magic that lets us break our own rules" stories.
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Just a flip of the coin.
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Post by Sanunes on Sept 12, 2018 14:16:33 GMT
The UNC Planets were incredibly boring! They were just empty fields of hills and mountains with nothing in between them. Granted driving around on the Mako was fun, but there was like no variety. I wouldn't want a direct copy, but I think having the exploration on secondary planets that weren't tied directly to the critical mission path would have made it easier to skip the content that I might want to avoid every time I play the game. It could even be like H-047c where there were a few places you could exit the Nomad.
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ahglock
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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Post by ahglock on Sept 13, 2018 3:48:51 GMT
Ditch open world! Seriously, stop it. You SUCK at providing interesting exploration, Bioware. Also ditch open world for DA4. Just ditch it, period. Thank you. "Thats just... your opinion, man *puffs*" I dont think its gonna happen completely though. They'll make the areas maybe smaller, but I think ME2 and ME3 corridors happened mainly because of the consoles having not enough memory for the new engine + assets and the games were shoehorned into the final corridor... I loved DAI and MEA open areas, also ME1 UNC planets. The corridors happened because they were mimicking gears of war gameplay. DAI and MEa happened because skyrim sold like crazy and they decided trey needed to mimic a open world game. They didn't try to mimic elder scrolls as that was too big of a jump in style/substance and instead went more generic open world. Anthem is happening because of how well Destiny did. they follow the packs they don't lead them.
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Post by quole on Sept 17, 2018 13:45:02 GMT
Honestly I don't think Adromeda was any worse than ME3. ME3 had 2 previous games to work off of and just ignored them and made up it's own contrived plot. The controls were garbage in ME3 too (why was run, roll, get in to cover, get out of cover, roll in to cover, roll out of cover, roll from cover to cover, pick something up, jump over a pit, climb ladders, interact with objects, revive teammates, etc. all the SAME BUTTON? That totally won't screw you over on higher difficulties). Shepard is a much worse protagonist than Ryder too.
Granted it doesnt take too much be better than ME3 and Andromeda certainly is not very good but still better than ME3 imo. MEA was unpolished as fuck and the plot was incredibly uninteresting but I still enjoyed it more than ME3. It was less insulting to the franchise, especially considering it had to start the series over basically because of what ME3 did to the franchise.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by dmc1001 on Sept 17, 2018 13:47:00 GMT
Honestly I don't think Adromeda was any worse than ME3. ME3 had 2 previous games to work off of and just ignored them and made up it's own contrived plot. The controls were garbage in ME3 too (why was run, roll, get in to cover, get out of cover, roll in to cover, roll out of cover, roll from cover to cover, pick something up, jump over a pit, climb ladders, interact with objects, revive teammates, etc. all the SAME BUTTON? That totally won't screw you over on higher difficulties). Shepard is a much worse protagonist than Ryder too. Actually, ME2 had already discarded lore before BW even knew the specifics of ME3. I think it's important to remember that. I'm not sure what ME3 ignored that hadn't already happened in ME2.
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Post by quole on Sept 17, 2018 13:53:14 GMT
Honestly I don't think Adromeda was any worse than ME3. ME3 had 2 previous games to work off of and just ignored them and made up it's own contrived plot. The controls were garbage in ME3 too (why was run, roll, get in to cover, get out of cover, roll in to cover, roll out of cover, roll from cover to cover, pick something up, jump over a pit, climb ladders, interact with objects, revive teammates, etc. all the SAME BUTTON? That totally won't screw you over on higher difficulties). Shepard is a much worse protagonist than Ryder too. Actually, ME2 had already discarded lore before BW even knew the specifics of ME3. I think it's important to remember that. I'm not sure what ME3 ignored that hadn't already happened in ME2. ME2 and ME3 both ignored ME1. ME3 was literally designed to be an entry point to the series. The collectors are never mentioned, Ilos and the conduit are never mentioned, Harbinger was built up as an antagonist and then didn't even have a single line of dialogue in ME3, most of the squadmates from ME2 are made irrelevant in ME3 and none of them have any real impact on the plot. Even characters that should like Tali and Mordin are ultimately made useless because the plot isnt actually about getting allies, it's really about building a magical device that gets built regardless of who you recruit. Also Legion and Mordin have 180 degree turns in character just... because.
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Biotic Booty
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by dmc1001 on Sept 17, 2018 14:30:24 GMT
Actually, ME2 had already discarded lore before BW even knew the specifics of ME3. I think it's important to remember that. I'm not sure what ME3 ignored that hadn't already happened in ME2. ME2 and ME3 both ignored ME1. ME3 was literally designed to be an entry point to the series. The collectors are never mentioned, Ilos and the conduit are never mentioned, Harbinger was built up as an antagonist and then didn't even have a single line of dialogue in ME3, most of the squadmates from ME2 are made irrelevant in ME3 and none of them have any real impact on the plot. Even characters that should like Tali and Mordin are ultimately made useless because the plot isnt actually about getting allies, it's really about building a magical device that gets built regardless of who you recruit. Also Legion and Mordin have 180 degree turns in character just... because. But didn't ME2 entirely ignore the squadmates from ME1? The Conduit and Vigil did get a passing mention, but somehow the fact that a Spectre had a firsthand report was ignored.
I'll grant you that the Crucible was a magic plot device. Then again, can you come up with something that could wipe out the Reapers? Once they've invaded, there's literally no way out. And it was set up in ME2...
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Post by Iakus on Sept 17, 2018 14:46:20 GMT
"Thats just... your opinion, man *puffs*" I dont think its gonna happen completely though. They'll make the areas maybe smaller, but I think ME2 and ME3 corridors happened mainly because of the consoles having not enough memory for the new engine + assets and the games were shoehorned into the final corridor... I loved DAI and MEA open areas, also ME1 UNC planets. The corridors happened because they were mimicking gears of war gameplay. DAI and MEa happened because skyrim sold like crazy and they decided trey needed to mimic a open world game. They didn't try to mimic elder scrolls as that was too big of a jump in style/substance and instead went more generic open world. Anthem is happening because of how well Destiny did. they follow the packs they don't lead them. Sadly, this wasn't always the case
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N7Pathfinder
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Post by N7Pathfinder on Sept 17, 2018 14:47:47 GMT
Then again, can you come up with something that could wipe out the Reapers? Once they've invaded, there's literally no way out. And it was set up in ME2... From what I remember, they were initially building up something to do with Dark Energy, which I think was supposed to be the major plot device of ME3 before it was scrapped (I think it was due to time constraints or creative differences between directors).
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Post by Iakus on Sept 17, 2018 14:50:19 GMT
Honestly I don't think Adromeda was any worse than ME3. ME3 had 2 previous games to work off of and just ignored them and made up it's own contrived plot. The controls were garbage in ME3 too (why was run, roll, get in to cover, get out of cover, roll in to cover, roll out of cover, roll from cover to cover, pick something up, jump over a pit, climb ladders, interact with objects, revive teammates, etc. all the SAME BUTTON? That totally won't screw you over on higher difficulties). Shepard is a much worse protagonist than Ryder too. Granted it doesnt take too much be better than ME3 and Andromeda certainly is not very good but still better than ME3 imo. MEA was unpolished as fuck and the plot was incredibly uninteresting but I still enjoyed it more than ME3. It was less insulting to the franchise, especially considering it had to start the series over basically because of what ME3 did to the franchise. ME3 let me use more than three powers at a time. And those powers were more than just "defensive power, primer, detonator"
I can't believe I actually defended ME3 about something!
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Post by N7Pathfinder on Sept 17, 2018 14:58:37 GMT
ME3 is my personal favorite of the Mass Effect games, mainly because I feel it combines the best of the previous two games (gameplay of 2 and the characters from 1). Not to mention, I liked how the squad-mates actually have conversations with each other and sometimes switch locations, making the Normandy feel more alive than in the previous two.
I like Andromeda's combat a lot because of it's emphasis on movement and instinctual speed to beat your enemies, making it more of a challenge than the cover based shooting in previous games. Sure the three powers at a time thing can be quite limiting, especially when you find a combination that works for every situation and you wouldn't bother to change it.
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Post by griffith82 on Sept 17, 2018 15:00:38 GMT
Actually, ME2 had already discarded lore before BW even knew the specifics of ME3. I think it's important to remember that. I'm not sure what ME3 ignored that hadn't already happened in ME2. ME2 and ME3 both ignored ME1. ME3 was literally designed to be an entry point to the series. The collectors are never mentioned, Ilos and the conduit are never mentioned, Harbinger was built up as an antagonist and then didn't even have a single line of dialogue in ME3, most of the squadmates from ME2 are made irrelevant in ME3 and none of them have any real impact on the plot. Even characters that should like Tali and Mordin are ultimately made useless because the plot isnt actually about getting allies, it's really about building a magical device that gets built regardless of who you recruit. Also Legion and Mordin have 180 degree turns in character just... because. Yeah I don't agree with a single word of that except Harbinger should have had dialogue. Ilos doesn't need to be mentioned as it was discussed in ME2 but it was briefly in LOTSB. Also you talk to Javik about it. The collectors are mentioned and seen so I don try know what you are on about. The other characters you mentioned evolved. Also it was about building allies you are focusing on the ending that you don't like.
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Post by Iakus on Sept 17, 2018 15:02:09 GMT
ME2 and ME3 both ignored ME1. ME3 was literally designed to be an entry point to the series. The collectors are never mentioned, Ilos and the conduit are never mentioned, Harbinger was built up as an antagonist and then didn't even have a single line of dialogue in ME3, most of the squadmates from ME2 are made irrelevant in ME3 and none of them have any real impact on the plot. Even characters that should like Tali and Mordin are ultimately made useless because the plot isnt actually about getting allies, it's really about building a magical device that gets built regardless of who you recruit. Also Legion and Mordin have 180 degree turns in character just... because. But didn't ME2 entirely ignore the squadmates from ME1? The Conduit and Vigil did get a passing mention, but somehow the fact that a Spectre had a firsthand report was ignored.
I'll grant you that the Crucible was a magic plot device. Then again, can you come up with something that could wipe out the Reapers? Once they've invaded, there's literally no way out. And it was set up in ME2...
Yes. Yes it did
Each game was essentially a reboot. A terrible way to structure a trilogy.
Cerberus went from space nazis to secret society protecting humanity to Sith Empire over the course of three games.
Ashley Williams, Mordin Solus, Legion, and Thane go through radical, inexplicable personality shifts
Biotics are all over the place in application despite having specific limitations in what they can and cannot do in the codex.
Kinetic barriers have gone from being just that, KINETIC barriers to shields that are essentially blue hit points.
And yeah, the Crucible was a LITERAL magic wand!
The Reapers could have been beaten if they actually obeyed the lore or at least their own history.
-They were supposedly trapped in dark space. But keeping the Citadel relay closed was only a mild inconvenience to them. -They apparently had infinite energy reserves, and don't have to worry about blowing up from going too long without a discharge. -The ability to stun them by killing their puppets was apparently patched out. They went from "hundreds, maybe thousands" to hundreds OF thousands! With these numbers, ME3 should have been over before it started. Send a thousand Reapers to the Citadel and each home world and it's "Critical Mission Failure"
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Post by Iakus on Sept 17, 2018 15:03:32 GMT
ME3 is my personal favorite of the Mass Effect games, mainly because I feel it combines the best of the previous two games (gameplay of 2 and the characters from 1). Not to mention, I liked how the squad-mates actually have conversations with each other and sometimes switch locations, making the Normandy feel more alive than in the previous two. I like Andromeda's combat a lot because of it's emphasis on movement and instinctual speed to beat your enemies, making it more of a challenge than the cover based shooting in previous games. Sure the three powers at a time thing can be quite limiting, especially when you find a combination that works for every situation and you wouldn't bother to change it.
It rendered the entire profile system pointless.
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Post by themikefest on Sept 17, 2018 16:54:31 GMT
Then again, can you come up with something that could wipe out the Reapers? Once they've invaded, there's literally no way out. And it was set up in ME2... Destroying Harbinger would/could stop the harvest but not destroy the reapers. Take him down, the reapers are no longer under its control. They fly back to darkspace never to be heard from again. Doing that gets rid of the giant microphone. Too bad the game couldn't be about Shepard singing a song that when he/she hit's a high note, the reapers are destroyed.
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Biotic Booty
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by dmc1001 on Sept 17, 2018 17:04:08 GMT
Then again, can you come up with something that could wipe out the Reapers? Once they've invaded, there's literally no way out. And it was set up in ME2... From what I remember, they were initially building up something to do with Dark Energy, which I think was supposed to be the major plot device of ME3 before it was scrapped (I think it was due to time constraints or creative differences between directors). I'm not sure it was ever fully fleshed out. Here is what they were talking about. I'm not sure the possible ending there are particularly better. The idea here was two choices and one of them was very bad. Drew himself even says he wasn't sure what the ending would be. We're also missing a major component: how did Shepard stop the Reapers? Unless we see some dark energy ending that tells us then I have to assume it was something they'd never come up with. Might even have been the Crucible used in a different was.
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Jan 24, 2024 17:47:40 GMT
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KaiserShep
Party like it's 2023!
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kaisershep
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by KaiserShep on Sept 17, 2018 17:20:56 GMT
ME2 and ME3 both ignored ME1. ME3 was literally designed to be an entry point to the series. The collectors are never mentioned, Ilos and the conduit are never mentioned, Harbinger was built up as an antagonist and then didn't even have a single line of dialogue in ME3, most of the squadmates from ME2 are made irrelevant in ME3 and none of them have any real impact on the plot. Even characters that should like Tali and Mordin are ultimately made useless because the plot isnt actually about getting allies, it's really about building a magical device that gets built regardless of who you recruit. Also Legion and Mordin have 180 degree turns in character just... because. But didn't ME2 entirely ignore the squadmates from ME1? The Conduit and Vigil did get a passing mention, but somehow the fact that a Spectre had a firsthand report was ignored.
I'll grant you that the Crucible was a magic plot device. Then again, can you come up with something that could wipe out the Reapers? Once they've invaded, there's literally no way out. And it was set up in ME2...
I think the problem is that the writers undermined the reapers’ design in the whole elaborate relay trap. Like, if they could just bumrush the galaxy every 50K years and just ransack the place without need to refuel, and at greater speeds than any ship in the galaxy, why even bother making the Citadel itself the core of the entire trap? I like how Vigil surmises that the reapers must be vulnerable so they use the element of surprise, then WHAM, nope reapers are god-tier that show these scrub spaceships what for. Perhaps this isn’t popular opinion, but I actually kinda love the concept behind the Crucible. I’m not a fan of its execution, but I think the idea of turning the relays against them in and of itself is a pretty great idea. If they had gotten rid of the goddamn holochild I probably wouldn’t be so annoyed with the decision chamber. Really, it could’ve been Vendetta saying these things and I’d be more OK with it lol.
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quole
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Feb 24, 2017 12:38:55 GMT
February 2017
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Post by quole on Sept 18, 2018 11:33:01 GMT
ME2 and ME3 both ignored ME1. ME3 was literally designed to be an entry point to the series. The collectors are never mentioned, Ilos and the conduit are never mentioned, Harbinger was built up as an antagonist and then didn't even have a single line of dialogue in ME3, most of the squadmates from ME2 are made irrelevant in ME3 and none of them have any real impact on the plot. Even characters that should like Tali and Mordin are ultimately made useless because the plot isnt actually about getting allies, it's really about building a magical device that gets built regardless of who you recruit. Also Legion and Mordin have 180 degree turns in character just... because. But didn't ME2 entirely ignore the squadmates from ME1? The Conduit and Vigil did get a passing mention, but somehow the fact that a Spectre had a firsthand report was ignored.
I'll grant you that the Crucible was a magic plot device. Then again, can you come up with something that could wipe out the Reapers? Once they've invaded, there's literally no way out. And it was set up in ME2...
Oh ME2 ignored a lot. I am not claiming otherwise. I am simply saying that ME3 had TWO previous games and basically ignored both of them. ME3 was supposed to be the conclusion of the trilogy and yet it was treated like it's own story. ME2 and ME3 both ignored ME1. ME3 was literally designed to be an entry point to the series. The collectors are never mentioned, Ilos and the conduit are never mentioned, Harbinger was built up as an antagonist and then didn't even have a single line of dialogue in ME3, most of the squadmates from ME2 are made irrelevant in ME3 and none of them have any real impact on the plot. Even characters that should like Tali and Mordin are ultimately made useless because the plot isnt actually about getting allies, it's really about building a magical device that gets built regardless of who you recruit. Also Legion and Mordin have 180 degree turns in character just... because. Yeah I don't agree with a single word of that except Harbinger should have had dialogue. Ilos doesn't need to be mentioned as it was discussed in ME2 but it was briefly in LOTSB. Also you talk to Javik about it. The collectors are mentioned and seen so I don try know what you are on about. The other characters you mentioned evolved. Also it was about building allies you are focusing on the ending that you don't like. Of course you don't. No offense but you are clearly incredibly biased on this matter. Ilos DID need to be addressed considering the entire purpose of the final mission was to get to the Citadel. This would have been a perfect way to tie ME3 in to ME1 - use the reapers own system against them and get to the Citadel in a similar way that they used to in a surprise attack. This should have at least been discussed in the game about why we can't use the conduit on the final mission of ME3. And I don't ever recall seeing or talking about the collectors in ME3. perhaps they were mentioned - like Ilos, in a random conversation that has no bearing on the plot and is easily miss-able. The point I was making was that they could have tried to tie in the collectors with the plot in some way to make ME2 not completely pointless. Maybe you discover that the collectors were in the process of doing something that would have turned the tide of the war but we stopped them in ME2 from doing it, maybe bring them back as minor enemies in ME3 implying that we didnt kill them all. And no it's not about the characters 'evolving'. We are talking about complete changes in their personality or beliefs occurring off screen to justify the plot. Mordin is possibly the most emotionally efficient and logical character in the series, who meticulously explains to shepard why the genophage was necessary even if you don't like it. Then suddenly in ME3 he ignores everything he said in ME2, all the justification for the genophage and screams at shepard for questioning his change in logic. Mordin in ME2 would lecture Mordin in ME3 on his stupidity. There's nothing wrong with having a character arc, in fact that's good writing. However Mordin does a complete 180 degree change off screen in between games just because the plot needed someone to cure the genophage. If anything you should have had some other salarian want to cure the genophage and Mordin be opposed to it. Then you would have to choose between Mordin and the salarians or curing the genophage. That would be a good moral dilemma, wouldn't ruin Mordin's character, and would actually make the choice between the two more difficult than it is right now where there is little reason in most playthroughs to not cure the genophage. You could even have a scenario where you could possibly persuade Mordin to let you cure the genophage and if you have all the necessary prerequisites he begrudgingly allows you to do it even if he's not entirely convinced. that would be much more believable for his character. Legion's problem is simply - he explains in ME2 that the true geth would never side with the reapers because that was what separated them from the heretics. In ME3 they suddenly side with the reapers to fight the quarians. First off, Legion explains that this is to avoid destruction by the quarians... which is a horrible justification because that means the geth are a huge liability. Think about it, what is to stop them from joining the reapers again if the reapers start to win the war (which they already were)? In fact the reapers were already pretty much guaranteed to win the war unless the crucible could help somehow. This also means that if shepard had not intervened, the geth would have joined the reapers in their crusade to wipe out all advanced life in the galaxy. Second, the geth had no reason to even fight the quarians to begin with and thus no real reason to need to join up with the reapers. Remember not only could this war have been avoided in the previous game by negotiating with the quarians when we they had the chance, but the geth admit that they don't need Rannoch. So why are they occupying a useless planet when they know it's the catalyst for the entire geth/quarian war that's been going on for 300 years? Just leave the planet. And when the quarians did finally attack, why did the geth stay on Rannoch and join the reapers? Why not flee and THEN if the quarians pursue them, join the reapers if you absolutely have to? Or seek out shepard to help convince the quarians to stop? or try to negotiate with the quarians for once? These are just random suggestions but the point is that they could have done so many different things besides staying on Rannoch for no reason and joining the reapers. Furthermore, Legion's motivation here was not just survival as he says the geth would be 'alive' with the reaper upgrade. Meaning he once again is lying about the true geth never accepting help from the reapers just because he wants the geth to be 'alive'. I would also add that this makes the geth less unique as they are now just generic robots in a sci-fi setting. You say that these are justified because 'the characters evolved' is ludicrous. Just because a character changes does not mean it can not be done poorly. And you are missing the point I made about the plot of the game. yes technically the plot is about getting allies to fight the reapers but it's mostly an illusion. No matter what choices you make the crucible always gets built and the crucible is all that matters when fighting the reapers because we already know we can't beat them conventionally which is established in the game. The issue I have here is that the plot of the game should be about finding ways to defeat the reapers yet we don't do that. We put all our eggs in to one basket and just hope that this magical device will somehow help us fight the reapers when in reality we have no idea what it does. It could just as easily help the reapers as it could help us. The game should have been totally different with the plot playing out differently depending on who you recruit. Perhaps the Salarians could help find ways of disabling the reapers through a virus, or maybe they could find ways to mimic reaper technology, maybe the quarians could do the same, or the geth, maybe the krogan could help clear planets of reaper ground forces, etc. These are just random suggestions for how the plot could change based on your choices. As it is right now nothing you do in ME3 affects the plot. You could not even recruit several races and it will not change anything. The crucible always gets built and always stops the reapers, and it's the only way to stop them. Also it's not about me not liking the ending. It's about the ending being objectively bad. Must I go through what's wrong with it again?
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