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Post by AnDromedary on Nov 4, 2019 5:10:03 GMT
Awww, man I know I complained about too many things done for punch lines in this game but I gotta admit, that mayday call on the gunship that crashes on Monarch had me in tears. Definitely the best distress call ever sent.
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Post by Sweet FA on Nov 5, 2019 0:21:38 GMT
I finished the game a few days ago and I also enjoyed it, my weapon of choice would be the plasma carbine. I don't think there's a lot of replayability in the game at the moment so I think I'll come back to it at a later date when there are some decent mods and dlc available. I think I can do one more run as a bad guy or maybe try it solo and that's it for now.
Tried a mini bad guy run (loaded earlier game save) After seeing the video below I did a little experimental Attila the Hun playthrough just to see what would happen.
Killed the crew and storekeepers on The Groundbreaker, interestingly the npc corpses remain in place and never disappear after being killed (days later they're still there). NPC customer's still stand at storefronts and sit at fast food places waiting to be served by dead storekeepers.
Assaulted Byzantium, wiped out the local security forces, again the bodies litter the streets long after the initial battle.
Replayed Ellie's mission, this time I eliminated her parents and after it's done she angrily quits the crew, I thought she might have turned on me when I opened fire but she waits till after you've finished.
I don't think they anticipated the possibility of someone doing a full on evil/renegade playthrough. Damn I forgot to try out the flamethrower.
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Post by Kappa Neko on Nov 5, 2019 12:00:48 GMT
Sweet FA Why is there no replay value? I thought this game was ALL about multiple PTs??
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Post by bladefist on Nov 5, 2019 14:18:03 GMT
I'm about halfway through due to multiple restarts. So far I can either choose side A, side B or get both sides to compromise. The replayability will come from the many different ways I can accomplish my task.
And FINALLY after all these years I can have speech skills passively affect combat! Seeing creatures run away from my intimidating heavy gunner adds a whole new level of immersion.
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Post by Noxluxe on Nov 5, 2019 16:34:17 GMT
Anyone noticed any references to the player character's age in the game? I.E: People calling you "kid" or "kiddo" like they do in every other RPG even though every hair colour slider ever has a grey option?
Ellie spends almost every trailer womansplaining to the PC about how hard and cold and merciless the world is and how desperate people are, like she's the only one to have noticed. Are you implied to be some innocent young civvy stuck on vacation or can you play a character who has actually seen and done shit back on the core worlds? - or whatever the terminology is here.
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Post by Iakus on Nov 5, 2019 16:47:15 GMT
Anyone noticed any references to the player character's age in the game? I.E: People calling you "kid" or "kiddo" like they do in every other RPG even though every hair colour slider ever has a grey option? Plus isn't there an age slider? I think it's just the opposite: Ellie grew up on Byzantium, by far the wealthiest section of the colony. And had a future as a prestigious doctor before running off to be a pirate. Basically she's virtue signaling how aware she is of how sh*tty Halcyon is.
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Post by Noxluxe on Nov 5, 2019 17:24:11 GMT
1) Plus isn't there an age slider? 2) I think it's just the opposite: Ellie grew up on Byzantium, by far the wealthiest section of the colony. And had a future as a prestigious doctor before running off to be a pirate. Basically she's virtue signaling how aware she is of how sh*tty Halcyon is. 1) The dialogue writers sure never noticed before. 2) Yeah, and I got that bit. She was raised to be a spoiled brat, thought she was too cool to become an important member of society, and became a pirate instead. Clearly a wise and worldly authority on what life is all about in this galaxy. My question is about how this comes across in-game though, and how her monologues reflect on the PC. Are we actually implied to need her guidance to survive? Are you forced to play a naive bystander from civilization suddenly thrust into the spotlight? Or can you tell her that Halycon being a crappy place doesn't make it special, and that the "you just keep being you" attitude won't fix it nothing either?
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Post by Iakus on Nov 5, 2019 17:29:43 GMT
1) Plus isn't there an age slider? 2) I think it's just the opposite: Ellie grew up on Byzantium, by far the wealthiest section of the colony. And had a future as a prestigious doctor before running off to be a pirate. Basically she's virtue signaling how aware she is of how sh*tty Halcyon is. 1) The dialogue writers sure never noticed before. 2) Yeah, and I got that bit. She was raised to be a spoiled brat, thought she was too cool to become an important member of society, and became a pirate instead. Clearly a wise and worldly authority on what life is all about in this galaxy. My question is about how this comes across in-game though, and how her monologues reflect on the PC. Are we actually implied to need her guidance to survive? Are you forced to play a naive bystander from civilization suddenly thrust into the spotlight? Or can you tell her that Halycon being a crappy place doesn't make it special, and that the "you just keep being you" attitude won't fix it nothing either? I've had a few conversation options where I could agree or disagree with her outlook. I'm kinda playing a goody two-shoes type so I don't know if agreeing with her changes anything. I'm also thinking that none of your companions have ever been to Earth, and they may just assume you grew up in some kind of paradise, whether that's true or not.
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Post by Sweet FA on Nov 5, 2019 19:20:22 GMT
Sweet FA Why is there no replay value? I thought this game was ALL about multiple PTs??
Personally at the moment I feel I've exhausted everything, as I said I'll probably try a bad guy and maybe try a solo run, but after that I'll be taking a break and I''ll return if and when there's dlc and decent mods. I think if I wanted to have continual replays It would have to be solo as I don't think I could bear the gags being constantly repeated, the humour could get old very quickly when repeated doing successive playthroughs, especially the special attack quips.
I'm totally up for new future content. So just now I feel I've got three playthroughs in this game, standard morality, bad guy and solo, so one down two to go. I don't know it's just a feeling I get with Fallout endings and this game has a typical Fallout ending, there's an absolute finality about seeing the outcome and consequences, I get this with all rpg games that have that epilogue ending, the game abruptly stops after your last conversation, the epilogue begins and the finality really hits me like a train, that's the end of the story it's over feeling. With absolute epilogue endings it feels as if the curtain is coming down and the writers are taking your keyboard or controller out of your hands and are saying time to stop playing now. It's an emotional reaction that I don't get in other open ended RPG's or NG+ games.
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Post by Noxluxe on Nov 6, 2019 2:32:43 GMT
Personally at the moment I feel I've exhausted everything, as I said I'll probably try a bad guy and maybe try a solo run, but after that I'll be taking a break and I''ll return if and when there's dlc and decent mods. I think if I wanted to have continual replays It would have to be solo as I don't think I could bear the gags being constantly repeated, the humour could get old very quickly when repeated doing successive playthroughs, especially the special attack quips.
I'm totally up for new future content. So just now I feel I've got three playthroughs in this game, standard morality, bad guy and solo, so one down two to go. I don't know it's just a feeling I get with Fallout endings and this game has a typical Fallout ending, there's an absolute finality about seeing the outcome and consequences, I get this with all rpg games that have that epilogue ending, the game abruptly stops after your last conservation, the epilogue begins and the finality really hits me like a train, that's the end of the story it's over feeling. With absolute epilogue endings it feels as if the curtain is coming down and the writers are taking your keyboard or controller out of your hands and are saying time to stop playing now. It's an emotional reaction that I don't get in other open ended RPG's or NG+ games.
Makes sense. Better to wait six months or a year and a half until you're really in the mood for it again and approach the game with a new, fresh mindset than try to stretch the enjoyment out right now and risk burning out in the middle of the second playthrough only for it to take that much longer before you'll be able to make yourself play it again. Replaying RPGs in rotation is mostly what gaming is for me, and the trick for having the most fun is waiting until you can feel you've grown noticeably and your values have changed or become more sophisticated from the last time you played something. Then you can play it coming from a slightly different place and organically make different choices throughout, and it'll be more than just empty nostalgia or thrill factor. Both of which wear out fast. Or just wait until you've binged something with similar themes and need to play an RPG about that stuff right the fuck now. *cough*Firefly*cough* In any case it sounds like the game has a fairly solid and definitive ending, which is great to hear. And that's a lovely way to describe the feeling of seeing an interactive story through to the end and having to let go again.
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Post by Kappa Neko on Nov 6, 2019 7:48:32 GMT
A game with a real ending is a very good thing for me. I do not understand the current obsession with forever games. I WANT my games to end so that I can do something else. A good ending is a very satisfying thing. I feel RELIEF when the credits roll and I'm "free" of its spell.
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Post by Deleted on Nov 6, 2019 10:09:49 GMT
Just finished my first playthrough last night. I enjoyed myself, in fact I think it's the most fun I ever had with an Obsidian title, but I did feel the game was still missing some "spark" that would've made it really special. I felt it dragged a bit in the middle, on Monarch, before picking up again.
It was a cool setting though, the characters were great (I loved all the squad-mates, in different ways), the loyalty missions were probably the highlight for me. All the "renegade" dialogue options were fun, I did laugh out loud more than once. I played as a rogue with a heart of gold, and I thought it worked out very well. All my skill points went into Charm, Persuade, Leadership, Hacking, Lockpicking, etc... I talked my way out of most everything and in the end I was barely firing my gun, even during combat heavy sections. Pulling off headshots in TTD felt perfect though, when it was needed.
I'd be interested in an Outer Worlds 2, definitely. There's a lot that they could do with a sequel.
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Post by Sweet FA on Nov 6, 2019 12:40:20 GMT
A game with a real ending is a very good thing for me. I do not understand the current obsession with forever games. I WANT my games to end so that I can do something else. A good ending is a very satisfying thing. I feel RELIEF when the credits roll and I'm "free" of its spell.
When I was writing previously about the absolute finality of the epilogue in this game and single player RPG epilogue's with definitive endings, It struck me that this type of RPG ending in this game and others was eliciting an instinctive literary response/feeling of a reader not a gameplay one from myself. The urge to stop playing in this case is the same as the urge to put down the book when I read the final sentence in a novel, I don't want to pick up the book immediately, but instead put the book back on the shelf and come back to it at a later date.
I can see the corporate obsession with forever games, constant and bigger revenue streams from fewer IP's.
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Post by Debaser on Nov 6, 2019 13:07:13 GMT
The Good: The dialogue writing especially the humor is spot on. The characters are fun to talk to and interact with. I love the world/aesthetic even if it is a bit small, but it has lots of potential. The voice acting is really darn good. The game scratched a Mass Effect/Fallout itch for me at least temporarily. I don't really have a desire to do another playthrough tho which is disappointing. The science guns are fun I wish there were more guns like them.
The Bad: The gunplay/combat is really boring and adequate at best. The only part I liked was the streamlining of ammo (three types) instead of a zillion different types to micromanage. The game isn't challenging at all after the first hub. Combat/gameplay is secondary in this game, but even with it not being the primary focus it is still underwhelming. The graphics are kind of meh at times and the music I can barely remember at all.
The Ugly: Perks/Flaws are not done well at all. Flaws are either negligible or devastating. The skill distribution kind of makes every character a Jack of all Trades, and for the most part skills are negligible outside of Dialogue and certain thresholds. Gun variety is doo doo. There aren't very many consequences for the most part except you get less currency from making certain choices.
I don't regret buying it for $60 I spent a solid 20 hours on my playthrough and I'm satisfied with that, but objectively I would suggest only buying it on sale unless you really like dialogue-driven games. Because all the rest of it is pretty average to below-average IMO. I expect if they decide to do make The Outer Worlds 2 it will be hype. There is a great foundation for an awesome game.
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Post by Kappa Neko on Nov 6, 2019 13:13:04 GMT
When I was writing previously about the absolute finality of the epilogue in this game and single player RPG epilogue's with definitive endings, It struck me that this type of RPG ending in this game and others was eliciting an instinctive literary response/feeling of a reader not a gameplay one from myself. The urge to stop playing in this case is the same as the urge to put down the book when I read the final sentence in a novel, I don't want to pick up the book immediately, but instead put the book back on the shelf and come back to it at a later date.
I can see the corporate obsession with forever games, constant and bigger revenue streams from fewer IP's.
Yes, I never immediately replay a game. Then again I rarely replay even the most fun games. Doesn't matter if they are linear or open world though. Unless there is a postgame, I'm done with that world. And in an open world game there is always a moment where I tire of it and am glad to be done with the story.
Replaying Bioware games once a year or so used to be the huge exception to my "new shiny thing" approach to entertainment. I have only one forever game and that's FO4 because of settlement building. Been playing since summer 2017. Can't be bothered to start a new playthrough though. Still on my first character who's level 130 or something hahaha.
I hope Outer Worlds can be like a good old 40h Bioware game I'll have fun replaying. Mods I only use for Bethesda games to make them prettier. So I'm fine with getting TOW for console.
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Post by Noxluxe on Nov 6, 2019 13:18:37 GMT
A game with a real ending is a very good thing for me. I do not understand the current obsession with forever games. I WANT my games to end so that I can do something else. A good ending is a very satisfying thing. I feel RELIEF when the credits roll and I'm "free" of its spell.
When I was writing previously about the absolute finality of the epilogue in this game and single player RPG epilogue's with definitive endings, It struck me that this type of RPG ending in this game and others was eliciting an instinctive literary response/feeling of a reader not a gameplay one from myself. The urge to stop playing in this case is the same as the urge to put down the book when I read the final sentence in a novel, I don't want to pick up the book immediately, but instead put the book back on the shelf and come back to it at a later date.
I can see the corporate obsession with forever games, constant and bigger revenue streams from fewer IP's.
I think it's partially because these games are so bloody long, with all the content packed into them. My last DA playthrough took almost six months to finish, and after Tresspasser I realized how fatigued I was. I don't think I've even been able to concentrate long enough to finish a Bethesda game since Skyrim first came out. Most modern RPGs are far longer than it takes to read a book. Dozens upon dozens of hours per game. Mammoth undertakings to complete, when you think about it. Weeks and weeks of commitment if you have any kind of professional life. It's no wonder one needs a break after the credits roll.
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Post by Deleted on Nov 6, 2019 15:51:15 GMT
Just bouncing off the train of thoughts on this page.
For me, these days there are too many of these "forever games". It's grown into the whole live service thing which I really don't like at all. Thinking along those lines, The Outer Worlds was a welcome change of pace. It wasn't trying to hook the player in to an endless cycle of ticking boxes or chasing even shinier loot. It was more old school, "The story is told. You're done". I did appreciate that.
(Though I will be all over The Elder Scrolls VI for hundreds of hours, when it finally arrives. But that's different!)
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Post by Sweet FA on Nov 6, 2019 16:40:19 GMT
DLC: Speculation
As you probably already know there are a couple of planets in the game that are locked.
So it doesn't take a genius to speculate that these are the locations of future dlc. Also there is some emphasis in the story and dialogue in the game on the missing Earth frigate. So maybe the initial focus will be these planets and a search/salvage mission for the missing ship.
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Post by Iakus on Nov 7, 2019 4:11:01 GMT
DLC: Speculation
As you probably already know there are a couple of planets in the game that are locked.
So it doesn't take a genius to speculate that these are the locations of future dlc. Also there is some emphasis in the story and dialogue in the game on the missing Earth frigate. So maybe the initial focus will be these planets and a search/salvage mission for the missing ship.
I'd also speculate that Any sequel will be about discovering what happened to Earth. Unlikely in a DLC since it's implied that it's still a mystery decades later. But COME ON, it just screams "sequel hook"
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Post by Iakus on Nov 7, 2019 4:11:53 GMT
Finished the game. Kinda interesting. I'd hoped for a more morally ambiguous decision on who to side with. Sorry, not gonna wipe out a town I busted my butt to bring together so they don't starve to death! But overall a good experience.
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Post by Deleted on Nov 7, 2019 15:51:45 GMT
Finished the game. Kinda interesting. I'd hoped for a more morally ambiguous decision on who to side with. Sorry, not gonna wipe out a town I busted my butt to bring together so they don't starve to death! But overall a good experience. Yep. The part in your spoiler? That was when I said, "OK. No more talking about this!" And the guns came out. I would have liked to have been put in more of a difficult, grey area, decision making spot there. But still, a good game which did have a few of those spots, which I enjoyed.
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Post by bladefist on Nov 7, 2019 16:21:08 GMT
I haven't heard many memorable tracks other than Amber Heights
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Post by AnDromedary on Nov 7, 2019 18:23:29 GMT
Finished the game yesterday as well. I agree with Iakus , concerning that decision. But otherwise, it was a very solid ending. I ended up rescuing Welles from Tartarus, which made for a decent finale and i did like the ending slides. Very nice wrap-up there but they still held on to a plot thread for a sequel with the issue of Earth going silent. Having a neat and closed ending for a story, yet keeping that interesting plot point going is always a tight rope to walk. IMO, Obsidian did it very well here. I also liked the overall issue of the nutrition problem. Granted, as a biologist, I don't quite see how it makes sense. It should be easy enough for the colonists to refine soil and grow food imported from Earth or other colonies over the years. If it were something major like a chirality problem (like with the turians/quarians in Mass Effect), that should have been detectable immediately. But anyway, while the scientific basis is a bit fishy, I did like the climate change metaphor this story provided, even though it might have been a little on the nose. There was this problem, greedy corporations who had way too much political power as well decided to ignore it for too long until we might already be past the point of no return? Yea, that did sound eerily familiar. . I was a little disappointed that Dr. Chartrand did not feature in the ending slides. When I finished the quest I was sure her continuing research would have a major impact on the future of the colony. As for the corporations, they did get much too evil/cliche for em at the end. I mean, I thought Edgewater in the beginning was kinda laughable but there were times in the middle of the game when you could almost see things from their point of view. But between Byzantium being basically the Elysium space station from that movie, Sophia asking em to wipe out an entire town for evil's sake and that quest about investigating the retirement district (where, let's face it, we all knew where this was going), the game's formerly grey-ish moral stance did decay into an allout black and white situation as far as I am concerned. But of a shame really. Ah well, apart from that, it was a very fun experience. Loved the companions. Loved all those options you had for solving quests. Only downside is that in order to make all these options viable, they needed to privide a very wide array of gamplay elements, which lead to almost all of those gameplay elements to be rather rudimentary and thus lackluster. Whether it's the shooting, the sneaking/hacking/lockpicking/stealing, the weapon modding or the companion order-system, all of it kinda just works somehow but none of it really provides anything truly appealing IMO. Purely from a technical and game mechanics standpoint, it is a very medicore game. But it's freedom of approach make it somewhat greater than just the sum of its parts. Final verdict: 7.5/10 cystipig tumors. Ironically, one could some it all up by saying "It may not be the best choice but it's Spacer's Choice!"
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Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 20,886 Likes: 49,355
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402
0
Dec 21, 2018 17:35:11 GMT
49,355
Iakus
20,886
August 2016
iakus
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Iakus on Nov 7, 2019 18:42:33 GMT
Finished the game yesterday as well. I agree with Iakus , concerning that decision. But otherwise, it was a very solid ending. I ended up rescuing Welles from Tartarus, which made for a decent finale and i did like the ending slides. Very nice wrap-up there but they still held on to a plot thread for a sequel with the issue of Earth going silent. Having a neat and closed ending for a story, yet keeping that interesting plot point going is always a tight rope to walk. IMO, Obsidian did it very well here. I also liked the overall issue of the nutrition problem. Granted, as a biologist, I don't quite see how it makes sense. It should be easy enough for the colonists to refine soil and grow food imported from Earth or other colonies over the years. If it were something major like a chirality problem (like with the turians/quarians in Mass Effect), that should have been detectable immediately. But anyway, while the scientific basis is a bit fishy, I did like the climate change metaphor this story provided, even though it might have been a little on the nose. There was this problem, greedy corporations who had way too much political power as well decided to ignore it for too long until we might already be past the point of no return? Yea, that did sound eerily familiar. . I was a little disappointed that Dr. Chartrand did not feature in the ending slides. When I finished the quest I was sure her continuing research would have a major impact on the future of the colony. As for the corporations, they did get much too evil/cliche for em at the end. I mean, I thought Edgewater in the beginning was kinda laughable but there were times in the middle of the game when you could almost see things from their point of view. But between Byzantium being basically the Elysium space station from that movie, Sophia asking em to wipe out an entire town for evil's sake and that quest about investigating the retirement district (where, let's face it, we all knew where this was going), the game's formerly grey-ish moral stance did decay into an allout black and white situation as far as I am concerned. But of a shame really. Ah well, apart from that, it was a very fun experience. Loved the companions. Loved all those options you had for solving quests. Only downside is that in order to make all these options viable, they needed to privide a very wide array of gamplay elements, which lead to almost all of those gameplay elements to be rather rudimentary and thus lackluster. Whether it's the shooting, the sneaking/hacking/lockpicking/stealing, the weapon modding or the companion order-system, all of it kinda just works somehow but none of it really provides anything truly appealing IMO. Purely from a technical and game mechanics standpoint, it is a very medicore game. But it's freedom of approach make it somewhat greater than just the sum of its parts. Final verdict: 7.5/10 cystipig tumors. Ironically, one could some it all up by saying "It may not be the best choice but it's Spacer's Choice!" I was under the impression that: The nutrition problem had been known for a long time, and the Board had been importing food from Earth while they worked on the problem. But when Earth went dark, that supply was cut off, and after three years, they were running out of their reserves. I think Parvati even mentions kinda early on how people had been going hungry lately, which I suppose could be interpreted as the body craving nutrients it hasn't been getting.
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May 15, 2024 10:15:25 GMT
8,411
Kappa Neko
...lives for biotic explosions. And cheesecake!
3,386
Oct 18, 2016 21:17:18 GMT
October 2016
kappaneko
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by Kappa Neko on Nov 7, 2019 18:46:25 GMT
Fallout's gameplay is clunky as hell to this day. And a AA version of it I didn't expect to be any less clunky. I don't think I've ever played a AA game, especially an RPG, that wasn't clunky. As long as it's not downright annoying like in Vampyr, I don't care. I'm quite tolerant of mediocre gameplay if the art design, story and atmosphere is good.
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