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Post by colfoley on Sept 7, 2019 1:20:24 GMT
I think you are all reading way too much into the titles of these short stories. Most of them just seem like joke titles or play on words from famous movies and things. I'm not expecting hardcore secrets to the next game in the book. hopefully we'll get a little fleshing out of the personality of our companions or other characters...and the Dread Wolf Take You is an obvious reference to You-Know-Who, but yeah hopefully nothing more then whetting the apetite till the game comes out.
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Post by midnight tea on Sept 7, 2019 1:34:00 GMT
I think you are all reading way too much into the titles of these short stories. Most of them just seem like joke titles or play on words from famous movies and things. I'm not expecting hardcore secrets to the next game in the book. I think people are mostly trying to extrapolate from those what may show up in the next game...
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Post by Deleted on Sept 7, 2019 2:40:22 GMT
Patrick Weekes @patrickweekesLuke's greatest power as a writer is sitting right beside me and ignoring the degree to which I'm bopping along to Carly Rae Jepsen's "More than a Memory." (Edit: Post originally read "bopping along more than necessary", but as has been noted, it was totally necessary.) CRJ's new album is just sooo good. I'd love to see what else is on Patrick's playlist.
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Post by Solas on Sept 7, 2019 8:48:30 GMT
I think you are all reading way too much into the titles of these short stories. Most of them just seem like joke titles or play on words from famous movies and things. I'm not expecting hardcore secrets to the next game in the book. eh? it wasnt about speculating what will be in the next game or what the story titles meant for the next game, ppl were speculating on the subject matters of the individual stories in the upcoming book. besides speculating is fun so like ¯\_(ツ)_/¯
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Post by ladyiolanthe on Sept 7, 2019 14:07:07 GMT
I won't put this in the main twitter thread since it's not from one of the devs, but for anyone who is newer to Dragon Age, this is a list of all of the media that there is (to date) for Thedas. There are short stories by DA writers that were only published online; the OP included links to them in the list so you can easily check them out. -ladyiolantheAshe ladyinsanity If you're looking forward to Tevinter Nights but never read previous #DragonAge stories, the older short stories are pretty gooood Below's my old master list of DA readables (with direct links to all of the short stories, too!) www.ladyinsanity.com/blog/2014/5/8/complete-dragon-age-readable-list …
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Post by githcheater on Sept 7, 2019 21:21:44 GMT
I won't put this in the main twitter thread since it's not from one of the devs, but for anyone who is newer to Dragon Age, this is a list of all of the media that there is (to date) for Thedas. There are short stories by DA writers that were only published online; the OP included links to them in the list so you can easily check them out. -ladyiolantheAshe ladyinsanity If you're looking forward to Tevinter Nights but never read previous #DragonAge stories, the older short stories are pretty gooood Below's my old master list of DA readables (with direct links to all of the short stories, too!) www.ladyinsanity.com/blog/2014/5/8/complete-dragon-age-readable-list … Should "The Art of Dragon Age Inquisition" be included in the list of books?
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Post by ladyiolanthe on Sept 7, 2019 23:08:24 GMT
Should "The Art of Dragon Age Inquisition" be included in the list of books? It is! Seventh one down under the heading "Books."
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Post by githcheater on Sept 7, 2019 23:24:35 GMT
Should "The Art of Dragon Age Inquisition" be included in the list of books? It is! Seventh one down under the heading "Books." Sorry. I must be getting old.
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Post by ladyiolanthe on Sept 8, 2019 23:40:36 GMT
Does anyone else have trouble getting a reply from Patrick Weekes or is it just me? He has so many followers asking him so many things, plus he has a life outside of BioWare, spending time with his family, running tabletop RPG games for his family and friends, and writing novels unrelated to anything BioWare does. Fairly often, they're questions he can't answer because it might be part of future plots and things like that. So, he definitely doesn't answer even the majority of the things fans tweet at him. I wouldn't take it personally. And some day, when he is able to answer something you ask, it will make it that much more special.
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Post by phoray on Sept 10, 2019 0:09:13 GMT
Noooooooooooooo with the fiery passion of a thousand sun's NOOoOOO
I live in a good sized city. I have good internet. I had to connect the PS4 with an Ethernet cable in my bedroom to get the Last of Us to stream at all properly.
Kill it. Kill it with pitchforks.
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Post by Hrungr on Sept 10, 2019 0:20:44 GMT
Noooooooooooooo with the fiery passion of a thousand sun's NOOoOOO I live in a good sized city. I have good internet. I had to connect the PS4 with an Ethernet cable in my bedroom to get the Last of Us to stream at all properly. Kill it. Kill it with pitchforks. Yeah, I'm no fan of cloud gaming either. Even beyond the issues of connectivity and latency, there's the issues of ownership and any modding outside integrated services.
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Post by colfoley on Sept 10, 2019 1:27:14 GMT
It's coming one way or another.
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Post by midnight tea on Sept 10, 2019 1:41:16 GMT
Noooooooooooooo with the fiery passion of a thousand sun's NOOoOOO I live in a good sized city. I have good internet. I had to connect the PS4 with an Ethernet cable in my bedroom to get the Last of Us to stream at all properly. Kill it. Kill it with pitchforks. Yeah, I'm no fan of cloud gaming either. Even beyond the issues of connectivity and latency, there's the issues of ownership and any modding outside integrated services. While latency or connectivity will remain an issue for many people in the foreseeable future I see this merely as a natural progression of things. Even without any push from game companies this migration was bound to happen sooner or later, because we see it happening everywhere. The modding scene will remain probably the most impeded by cloud services on the short run, but given how mods have been decisively proven to extend the life of (mostly SP so far) games we know that programmers are working on cloud games moddability as well, so... it remains to be seen how progress on this field will influence this particular landscape. Plus, we never own a copy of a game or any other IP, regardless what we bought it on. So there really is no issue of ownership - at best it's an issue of access to the copy we own and whether there are any impediments to us enjoying it whenever we want to... which was always an issue. I, for one, am happy to leave scratchy DVDs behind and release some space on my disc drives and hope that times when broadband Internet access will be a basic human right across the globe aren't far in the future.
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Post by AlleluiaElizabeth on Sept 10, 2019 4:10:42 GMT
Yeah, I'm no fan of cloud gaming either. Even beyond the issues of connectivity and latency, there's the issues of ownership and any modding outside integrated services. While latency or connectivity will remain an issue for many people in the foreseeable future I see this merely as a natural progression of things. Even without any push from game companies this migration was bound to happen sooner or later, because we see it happening everywhere. The modding scene will remain probably the most impeded by cloud services on the short run, but given how mods have been decisively proven to extend the life of (mostly SP so far) games we know that programmers are working on cloud games moddability as well, so... it remains to be seen how progress on this field will influence this particular landscape. Plus, we never own a copy of a game or any other IP, regardless what we bought it on. So there really is no issue of ownership - at best it's an issue of access to the copy we own and whether there are any impediments to us enjoying it whenever we want to... which was always an issue. I, for one, am happy to leave scratchy DVDs behind and release some space on my disc drives and hope that times when broadband Internet access will be a basic human right across the globe aren't far in the future. No, I definitely own my physical copy of any game that doesn't require online connectivity at any point. So, anything pre-2008 I guess? ie the "scratchy DVDs" you mentioned. (Or CDs! o.o)
There's no issue of ownership on games that don't let you really own them, which is many nowadays, though not all. DRM free games that don't require connectivity? You do own those. But yeah, games that require a third party service of some kind to work, you don't truly own those and never have, I agree. But there is no rule saying games must be that. For example, the entire Witcher series and upcoming Cyberpunk 2077 is able to be copied to disk/usb for your own physical copy, as far as I'm aware. And, though the option is there for bug fixes and most take it, they don't require online updates/connectivity to be played.
There's still a fight going on about licensing games to gamers vs letting them actually own a copy. Its a lopsided fight, mostly due to the ubiquitous usage of Steam by gamers who don't care that their entire library could/will go away when Steam does. But its still an ongoing fight, nonetheless, not a decided issue.
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Post by midnight tea on Sept 10, 2019 4:57:08 GMT
While latency or connectivity will remain an issue for many people in the foreseeable future I see this merely as a natural progression of things. Even without any push from game companies this migration was bound to happen sooner or later, because we see it happening everywhere. The modding scene will remain probably the most impeded by cloud services on the short run, but given how mods have been decisively proven to extend the life of (mostly SP so far) games we know that programmers are working on cloud games moddability as well, so... it remains to be seen how progress on this field will influence this particular landscape. Plus, we never own a copy of a game or any other IP, regardless what we bought it on. So there really is no issue of ownership - at best it's an issue of access to the copy we own and whether there are any impediments to us enjoying it whenever we want to... which was always an issue. I, for one, am happy to leave scratchy DVDs behind and release some space on my disc drives and hope that times when broadband Internet access will be a basic human right across the globe aren't far in the future. No, I definitely own my physical copy of any game that doesn't require online connectivity at any point. So, anything pre-2008 I guess? ie the "scratchy DVDs" you mentioned. (Or CDs! o.o)
There's no issue of ownership on games that don't let you really own them, which is many nowadays, though not all. DRM free games that don't require connectivity? You do own those. But yeah, games that require a third party service of some kind to work, you don't truly own those and never have, I agree. But there is no rule saying games must be that. For example, the entire Witcher series and upcoming Cyberpunk 2077 is able to be copied to disk/usb for your own physical copy, as far as I'm aware. And, though the option is there for bug fixes and most take it, they don't require online updates/connectivity to be played.
There's still a fight going on about licensing games to gamers vs letting them actually own a copy. Its a lopsided fight, mostly due to the ubiquitous usage of Steam by gamers who don't care that their entire library could/will go away when Steam does. But its still an ongoing fight, nonetheless, not a decided issue.
You don't technically own anything on that CD. That's just a copy of intellectual property you technically lend. It's the same with any movie or other content that is copyrighted. It's null and void the moment DVD gets damaged or serial number gets lost or revoked. Dunno about you, but so far I've lost games on DRM free DVDs and none on Steam or other digital platforms. None of the mediums is permanent, so for me the concern with 'what will happen to the library of your games when Steam disappears one day?' is a weird one anyway. There were times I've almost lost all drives with ALL my years of digital artwork just because of freak synchronous disc drive failure that wiped my backup files as well. I only got them back by a small miracle, so I definitely know just how fleeting this stuff is and how illusory the permanence of it is. And now even copies of stuff I bought on CD/DVDs long ago I usually don't bother finding that physical copy of again. I just search and download stuff from the Web, as my DVD reader isn't even attached (I don't remember when I've last used it) and it's quickly becoming an antiquity anyway. Many new computers don't have them already. And Internet connectivity won't be going away anytime soon - in fact it'll be getting more and more integral to most stuff we do. Plus, most people are already used to consuming media via 2nd/3rd party services (Netflix, anyone?). This trend won't cease just because some think games can somehow stop in time instead of using Internet connectivity for more than just making sure everybody bought their copies legally. Plus, people run their own servers for online games they want to keep around - and where there's demand, there's supply to meet it, especially if connectivity keeps increasing on the globe. It's not hard to predict a lot more digital services offering access to vast game libraries, online or SP, popping up everywhere from right about now.
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Post by coldsteelblue on Sept 10, 2019 7:46:05 GMT
while this shift to streaming services is bound to happen, as someone who's been made redundant 3 times (still looking for new job atm) I see this& I think about the loss of jobs to come with it, game retailers will inevitably close their stores as they will have no product to sell, thus putting many out of a job.
The internet is a double-edged sword, as it makes our lives easier & more convenient, it takes from those that it can, in any which way, so yes, cloud-based gaming will be here, but how many jobs will it take?
That's my main take from this anyay
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Post by Gileadan on Sept 10, 2019 8:05:31 GMT
*shrugs*
As long as cloud gaming isn't replacing the current practice of downloading games to your PC, who cares?
And anything I ever bought on GOG will keep working as long as I keep my backups.
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Post by colfoley on Sept 10, 2019 10:03:48 GMT
while this shift to streaming services is bound to happen, as someone who's been made redundant 3 times (still looking for new job atm) I see this& I think about the loss of jobs to come with it, game retailers will inevitably close their stores as they will have no product to sell, thus putting many out of a job. The internet is a double-edged sword, as it makes our lives easier & more convenient, it takes from those that it can, in any which way, so yes, cloud-based gaming will be here, but how many jobs will it take? That's my main take from this anyay how many jobs will it create?
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Post by UutIVvdPw7END0Ef on Sept 10, 2019 14:02:57 GMT
I wouldn't be surprised if they put DA4 in this cloud gaming service.
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Post by arvaarad on Sept 10, 2019 16:42:49 GMT
while this shift to streaming services is bound to happen, as someone who's been made redundant 3 times (still looking for new job atm) I see this& I think about the loss of jobs to come with it, game retailers will inevitably close their stores as they will have no product to sell, thus putting many out of a job. The internet is a double-edged sword, as it makes our lives easier & more convenient, it takes from those that it can, in any which way, so yes, cloud-based gaming will be here, but how many jobs will it take? That's my main take from this anyay how many jobs will it create? Companies don’t generally go through the bother of making jobs obsolete if they expect they’ll have to pay more people afterwards.
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Post by alanc9 on Sept 10, 2019 17:03:04 GMT
Depends on which company we're talking about. GameStop workers aren't on EA's payroll in the first place. Well, except in the sense that their salaries are paid from the retailer split.
Overall it'll be a net loss of jobs, sure. Even if EA gets to do more stuff this way, that won't mean as much headcount as goes away when gaming retail dies.
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Post by Hrungr on Sept 10, 2019 17:04:23 GMT
BioWare @bioware“Inquisition. Will you follow? Will you fight? Will we triumph?” Cullen by bit.ly/2A7QgMM 📷 @laughingorc
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Post by Hrungr on Sept 10, 2019 17:12:08 GMT
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Post by midnight tea on Sept 10, 2019 17:59:42 GMT
Depends on which company we're talking about. GameStop workers aren't on EA's payroll in the first place. Well, except in the sense that their salaries are paid from the retailer split. Overall it'll be a net loss of jobs, sure. Even if EA gets to do more stuff this way, that won't mean as much headcount as goes away when gaming retail dies. Retail jobs in many areas would be endangered anyway - people increasingly prefer to buy stuff via Internet or in digital form. It's just so much more convenient. This is why venues like cinemas or music stores are struggling as well and shopping malls/galleries are going out of business basically everywhere. And I'm not saying this in a 'deal with it' kind of way. This will remain an issue, as is automation or changes that come with, say, growing ecological awareness. Jobs will disappear and in some areas it's not certain what they will be replaced with, if they will be replaced with anything at all. But this will happen regardless what EA or game companies will decide to do and I find it hard to think of reasons why they shouldn't do it.
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