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Post by eaglepursuit on Jun 18, 2024 18:59:41 GMT
So, I peeked at the images only and did my best to not focus on any words. There's a lot of Bellara shown. *eyes her suspiciously because apostate* Are you going to be the betrayer of this game, lady? Can someone say if the sections talking about systems, like CC, combat, companion specializations, have story spoilers sprinkled in? I'm wondering if I can read bits and pieces and not get any story stuff spoiled. Either that or will hope a kind soul can do a non-spoiler summary of the important stuff related to systems. They talked a lot about Bellara. I gathered she is the pet creation of the writers. I hope she is well written because the word "spunky" was used to describe her and that is kinda Disney-cringe. She was written by Epler and Epler was sitting in on the Game Informer demo, so yeah. You could say that. Also, they are showing the portion where she is recruited, so it seems like they went into this piece with the intention of highlighting her.
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link2twenty
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Jade Empire, Mass Effect Andromeda
Origin: Link2Twenty
XBL Gamertag: carefreetuna
PSN: carefreetuna
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Post by link2twenty on Jun 18, 2024 19:04:35 GMT
Well that was an interesting read. I like that some areas are small for linear story telling and some are larger. Give me hope that though it's not open world it's not just mission after mission.
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Post by Grog Muffins on Jun 18, 2024 19:06:16 GMT
I can deal with spunky, though I maybe would have liked the word "moxie" more, but maybe I'm old like that. Does this come off as being something that'll happen with all companions? Not a fan, if so, this sounds like it really would force you take people you might not like with you just to complete a mission or to grind out their.... resonance? friendship? squad cohesion? Do I need to nurture their social link to rank 8 before I can unlock an upgrade to their Persona that will allow me to finish a mission? Sorry, war flashbacks. With only 2 people in the party, not a fan of this implication. I'd forgive it if the companion with the mandatory skill is the extra third. As someone who left Viv holding down Skyhold I completely understand. Same for me, Sera, too. Although Viv had marginally more use for me mechanically because I would max her Knight Enchanter and Ice skill trees to bring her out when fighting fire dragons.
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Post by dontgetattached on Jun 18, 2024 19:08:36 GMT
First couple of pages textified: Throughout my research and preparation for a trip to BioWare's Edmonton, Canada, office for this cover story, I kept returning to the idea that its next game, Dragon Age: The Veilguard (formerly subtitled Dreadwolf) is releasing at a critical moment for the storied developer. The previous installment, Dragon Age: Inquisition, hit PlayStation, Xbox, and PC a decade ago. It was the win BioWare needed, following the 2012 release of Mass Effect 3 with its highly controversial and (for many) disappointing ending. Inquisition launched two years later, in 2014, to rave reviews and, eventually, various Game of the Year awards, most as if a reminder of what the studio was capable of.
Now, in 2024, coincidentally, the next Dragon Age finds itself in a similar position. BioWare attempted a soft reboot of Mass Effect with Andromeda in 2017, largely seen as a letdown among the community, and saw its first live-service multiplayer attempt in 2019’s Anthem flounder in the tricky waters of the genre; it aimed for a No Man’s Sky-like turnaround with Anthem Next, but that rework was canceled in 2021. Like its predecessor, BioWare’s next Dragon Age installment is not only a new release in a beloved franchise, but is another launch with the pressure of BioWare’s prior misses; game fans hope will remind them the “old BioWare” is still alive today.
“Having been in this industry for 25 years, you see hits and misses, and it’s all about building off of those hits and learning from those misses,” BioWare general manager Gary McKay, who’s been with the studio since January 2020, tells me.
As McKay gives me a tour of the office, I can’t help but notice how much Anthem is scattered around – more than Mass Effect, more than Dragon Age, there’s a lot of Anthem – posters, real-life replicas of its various Javelins, wallpaper, and more. Recent BioWare news stories tell of leads and long-time studio veterans laid off and others departing voluntarily. Veilguard’s development practically began with the COVID-19 pandemic in 2020. When I ask McKay about the tumultuousness of BioWare and how it made him feel as a manager, it makes the team feel like survivors despite its leadership, he says in a soft but determined tone for a serious situation. “When we have the relentless pursuit for quality, and the support of fans and other people thinking about some of the stuff we’re building, it’s kind of non-stop.”
That’s a sentiment echoed throughout the team I speak to. Focus on what you can control. The rest will work out. Veilguard spoke for itself. Though it had no expectations going in, BioWare unexpectedly threw the burden – and their hopes and dreams of this beloved franchise – on its shoulders and is thankful to see it’s become an impressive entry point for first-time players.
New Age, New Name At the start of each interview, I address a gargantuan elephant in the room with the game’s leads. What was Dragon Age Dreadwolf becomes Dragon Age: The Veilguard. Why?
“This game is a reflection of the teams that make them, and as part of that, it means we learn a lot about what is the heart and soul of the game we’re developing it,” Veilguard game director Corinne Busche tells me. Having been behind the reins of the game and hearing heart of this game’s story developing, and hearing the team’s story, we see these themes. And as always, we always check our decisions when we make any check our decisions when we’re trying to build.”
Dreadwolf no longer did that, but the core of the BioWare I speak to tells me that Veilguard does. And while it was initially abrasive to the change some – Dreadwolf is simply a cool name – I warmed up to The Veilguard. Solas, a Loki-esque trickster member of the Elven pantheon of gods known as the Dread Wolf, created the Veil long ago in attempting to free the elves from their slave-like status in Thedas. This Veil is a barrier between the magic of the world, but players didn’t know this until Inquisition when BioWare introduced it as a major ally and companion. However, at the end of Inquisition’s Trespasser DLC, we learn it is shocking for Veilguard, but he wants the ancient and will restore Elves to their former glory. However, doing so would bring the enslaved Elven gods who were enslaved long ago back to the home. The Veilguard, want to stop him.
“The Veilguard was more like who the player would aspire to be in a more epic and otherworldly way. And it didn’t have to be a chosen one – it’s a character that doesn’t look like anyone else,” says creative director John Epler. “As we were building the game’s factions, The Veilguard really came alive in that role.”
Creating Your Rook Veilguard’s character creator is staggeringly rich, with a dizzying number of customizable options. Busche tells me that inclusivity is at the heart of it, noting that they’ve never been so enamored with how everyone represents them on-screen.
There are four races to choose from when customizing Rook, the hero of the label – Elves, Qunari, Humans, and Dwarves – and hundreds of customizable options that expand far beyond that. You can select pronouns separately from your character's physical characteristics like height, shoulder width, chest size, hip and shoulder size, lip size, how bloodshot your eyes are, how crooked your nose is, and so much more. There must be hundreds of sliders to customize these body proportions, skin tone, melanin, and just about anything else you might want on your character. Oh, and there's my in-game Qunari, Rook.
“The technology has finally caught up to our ambition,” Dragon Age series creative director Matt Rhodes tells me as we decide on my Qunari warrior’s backstory, which affects faction standings – in-game dialogues, and reputation standing – we choose the pirate-themed Lords of Fortune.
Notably, instead of a warrior class, we could have chosen mage or rogue. All three classes have unique specializations, bespoke skill trees, and special armors, too. And though our Rook is aligned with the Lords of Fortune faction, there are others to choose from including the Grey Wardens, Shadow Dragons, The Mourn Watch, and more. There is some flexibility in playstyle thanks to specializations, but your class largely determines the kind of actions you can perform in combat.
“Rook ascends because of competency, not because of a magical McGuffin,” BioWare core lead and Mass Effect executive producer Michael Gamble tells me in contrast to Inquisition’s destiny-has-chosen-you characterization.
“Rook is here because they choose to be, and that speaks to the kind of character that we’ve built,” Busche said. “Someone needs to stop this, and Rook says, ‘I guess that’s me.’”
Beyond the on-paper greatness of this character creator, its customizability speaks to something repeated throughout my BioWare visit. Veilguard is a single-player story-driven RPG. Or, in other words, the type of game that made BioWare as storied as it is. McKay tells me the team explored a multiplayer concept early in development before scratching it to get back to BioWare basics. The final game will feature zero multiplayer and Happy to hear that, I pick our first and last name, then one of four voices, with a pitch shifter for each, too, and we’re off to Minrathous.
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The Maker Take You
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by The Loyal Nub on Jun 18, 2024 19:08:38 GMT
As someone who left Viv holding down Skyhold I completely understand. Same for me, Sera, too. Although Viv had marginally more use for me mechanically because I would max her Knight Enchanter and Ice skill trees to bring her out when fighting fire dragons. Viv was a great mage no doubt about it. But such a terrible, posh, personality. Sera at least I could relate to on a orphan-troubled kid-city kid level.
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Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition
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Post by g_scoundrel on Jun 18, 2024 19:09:55 GMT
First couple of pages textified: Throughout my research and preparation for a trip to BioWare's Edmonton, Canada, office for this cover story, I kept returning to the idea that its next game, Dragon Age: The Veilguard (formerly subtitled Dreadwolf) is releasing at a critical moment for the storied developer. The previous installment, Dragon Age: Inquisition, hit PlayStation, Xbox, and PC a decade ago. It was the win BioWare needed, following the 2012 release of Mass Effect 3 with its highly controversial and (for many) disappointing ending. Inquisition launched two years later, in 2014, to rave reviews and, eventually, various Game of the Year awards, most as if a reminder of what the studio was capable of.
Now, in 2024, coincidentally, the next Dragon Age finds itself in a similar position. BioWare attempted a soft reboot of Mass Effect with Andromeda in 2017, largely seen as a letdown among the community, and saw its first live-service multiplayer attempt in 2019’s Anthem flounder in the tricky waters of the genre; it aimed for a No Man’s Sky-like turnaround with Anthem Next, but that rework was canceled in 2021. Like its predecessor, BioWare’s next Dragon Age installment is not only a new release in a beloved franchise, but is another launch with the pressure of BioWare’s prior misses; game fans hope will remind them the “old BioWare” is still alive today.
“Having been in this industry for 25 years, you see hits and misses, and it’s all about building off of those hits and learning from those misses,” BioWare general manager Gary McKay, who’s been with the studio since January 2020, tells me.
As McKay gives me a tour of the office, I can’t help but notice how much Anthem is scattered around – more than Mass Effect, more than Dragon Age, there’s a lot of Anthem – posters, real-life replicas of its various Javelins, wallpaper, and more. Recent BioWare news stories tell of leads and long-time studio veterans laid off and others departing voluntarily. Veilguard’s development practically began with the COVID-19 pandemic in 2020. When I ask McKay about the tumultuousness of BioWare and how it made him feel as a manager, it makes the team feel like survivors despite its leadership, he says in a soft but determined tone for a serious situation. “When we have the relentless pursuit for quality, and the support of fans and other people thinking about some of the stuff we’re building, it’s kind of non-stop.”
That’s a sentiment echoed throughout the team I speak to. Focus on what you can control. The rest will work out. Veilguard spoke for itself. Though it had no expectations going in, BioWare unexpectedly threw the burden – and their hopes and dreams of this beloved franchise – on its shoulders and is thankful to see it’s become an impressive entry point for first-time players.
New Age, New Name At the start of each interview, I address a gargantuan elephant in the room with the game’s leads. What was Dragon Age Dreadwolf becomes Dragon Age: The Veilguard. Why?
“This game is a reflection of the teams that make them, and as part of that, it means we learn a lot about what is the heart and soul of the game we’re developing it,” Veilguard game director Corinne Busche tells me. Having been behind the reins of the game and hearing heart of this game’s story developing, and hearing the team’s story, we see these themes. And as always, we always check our decisions when we make any check our decisions when we’re trying to build.”
Dreadwolf no longer did that, but the core of the BioWare I speak to tells me that Veilguard does. And while it was initially abrasive to the change some – Dreadwolf is simply a cool name – I warmed up to The Veilguard. Solas, a Loki-esque trickster member of the Elven pantheon of gods known as the Dread Wolf, created the Veil long ago in attempting to free the elves from their slave-like status in Thedas. This Veil is a barrier between the magic of the world, but players didn’t know this until Inquisition when BioWare introduced it as a major ally and companion. However, at the end of Inquisition’s Trespasser DLC, we learn it is shocking for Veilguard, but he wants the ancient and will restore Elves to their former glory. However, doing so would bring the enslaved Elven gods who were enslaved long ago back to the home. The Veilguard, want to stop him.
“The Veilguard was more like who the player would aspire to be in a more epic and otherworldly way. And it didn’t have to be a chosen one – it’s a character that doesn’t look like anyone else,” says creative director John Epler. “As we were building the game’s factions, The Veilguard really came alive in that role.”
Creating Your Rook Veilguard’s character creator is staggeringly rich, with a dizzying number of customizable options. Busche tells me that inclusivity is at the heart of it, noting that they’ve never been so enamored with how everyone represents them on-screen.
There are four races to choose from when customizing Rook, the hero of the label – Elves, Qunari, Humans, and Dwarves – and hundreds of customizable options that expand far beyond that. You can select pronouns separately from your character's physical characteristics like height, shoulder width, chest size, hip and shoulder size, lip size, how bloodshot your eyes are, how crooked your nose is, and so much more. There must be hundreds of sliders to customize these body proportions, skin tone, melanin, and just about anything else you might want on your character. Oh, and there's my in-game Qunari, Rook.
“The technology has finally caught up to our ambition,” Dragon Age series creative director Matt Rhodes tells me as we decide on my Qunari warrior’s backstory, which affects faction standings – in-game dialogues, and reputation standing – we choose the pirate-themed Lords of Fortune.
Notably, instead of a warrior class, we could have chosen mage or rogue. All three classes have unique specializations, bespoke skill trees, and special armors, too. And though our Rook is aligned with the Lords of Fortune faction, there are others to choose from including the Grey Wardens, Shadow Dragons, The Mourn Watch, and more. There is some flexibility in playstyle thanks to specializations, but your class largely determines the kind of actions you can perform in combat.
“Rook ascends because of competency, not because of a magical McGuffin,” BioWare core lead and Mass Effect executive producer Michael Gamble tells me in contrast to Inquisition’s destiny-has-chosen-you characterization.
“Rook is here because they choose to be, and that speaks to the kind of character that we’ve built,” Busche said. “Someone needs to stop this, and Rook says, ‘I guess that’s me.’”
Beyond the on-paper greatness of this character creator, its customizability speaks to something repeated throughout my BioWare visit. Veilguard is a single-player story-driven RPG. Or, in other words, the type of game that made BioWare as storied as it is. McKay tells me the team explored a multiplayer concept early in development before scratching it to get back to BioWare basics. The final game will feature zero multiplayer and Happy to hear that, I pick our first and last name, then one of four voices, with a pitch shifter for each, too, and we’re off to Minrathous. Thank you for your service
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Post by QuizzyBunny on Jun 18, 2024 19:11:18 GMT
So the companions, the ones who wrote them are, and their voice actors (as far as we know) are:
Harding - written by ?, voiced by Ali Hillis Davrin - written by ?, voiced by Ike Amadi Bellara - written by John Epler, voiced by Jee Young Han Lucanis - written by Mary Kirby, voiced by ? Neve - written by ?, voiced by ? Emmrich - written by ?, voiced by ? Taash - written by Patrick Weeks, voiced by ?
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Post by Hanako Ikezawa on Jun 18, 2024 19:14:42 GMT
So the companions, the ones who wrote them are, and their voice actors (as far as we know) are: Harding - written by ?, voiced by Ali Hillis Davrin - written by ?, voiced by Ike Amadi Bellara - written by John Epler, voiced by ? Lucanis - written by Mary Kirby, voiced by ? Neve - written by ?, voiced by ? Emmrich - written by ?, voiced by ? Taash - written by Patrick Weeks, voiced by ? Bellara is voiced by Jee Young Han.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Posts: 9,376 Likes: 26,320
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Post by azarhal on Jun 18, 2024 19:15:11 GMT
So the companions, the ones who wrote them are, and their voice actors (as far as we know) are: Harding - written by ?, voiced by Ali Hillis Davrin - written by ?, voiced by Ike Amadi Bellara - written by John Epler, voiced by ? Lucanis - written by Mary Kirby, voiced by ? Neve - written by ?, voiced by ? Emmrich - written by ?, voiced by ? Taash - written by Patrick Weeks, voiced by ? Bellara is voiced by Jee Young Han, or at least she was voiced by her 4 years ago...
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Post by QuizzyBunny on Jun 18, 2024 19:19:25 GMT
So the companions, the ones who wrote them are, and their voice actors (as far as we know) are: Bellara is voiced by Jee Young Han. Thank you, I've updated the list!
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Post by g_scoundrel on Jun 18, 2024 19:34:55 GMT
I'm so torn. I don't want to spoil myself the game, but at the same time I enjoy soaking all the new info in.
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Post by our_lady_of_darkness on Jun 18, 2024 19:41:00 GMT
I'm so torn. I don't want to spoil myself the game, but at the same time I enjoy soaking all the new info in. Stay strong! I'm struggling here too but I'm telling myself that since I've already waited for a decade I can do it for a little bit longer.
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azarhal
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Posts: 9,376 Likes: 26,320
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Post by azarhal on Jun 18, 2024 19:46:55 GMT
Someone on DA Reddit wrote up all the none-spoilery stuff: https://www.reddit.com/r/dragonage/comments/1dizgsb/comprehensive_summary_of_game_informer_coverage/
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Mass Effect Andromeda
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Post by Faye on Jun 18, 2024 19:49:08 GMT
I told myself I would never sign back into BSN and spoil a new Bioware game. Yet, here I am. Has it really been over a decade?!!! I'm a mom now that is how long Bioware
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azarhal
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Posts: 9,376 Likes: 26,320
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Post by azarhal on Jun 18, 2024 19:50:25 GMT
I told myself I would never sign back into BSN and spoil a new Bioware game. Yet, here I am. Has it really been over a decade?!!! I'm a mom now that is how long Bioware Welcome back!
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Post by Grog Muffins on Jun 18, 2024 19:56:20 GMT
From the reddit post that Azarhal gave: [Bellara] Has a unique ability that interacts with the world, but Rook can acquire these abilities to complete ability specific tasks for instances where Bellara is not in your partyThat is actually a good thing that allays the worry I had on the last page. Let me bring companions that I want to have along for the ride either because I like them, or want to hear them banter more, or think it would be cool to see how they would react to a certain environment, not because they have an ability that is mandatory for progression.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Mass Effect Andromeda
PSN: TaayLynn
Posts: 16 Likes: 50
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Post by Faye on Jun 18, 2024 19:59:29 GMT
From the reddit post that Azarhal gave: [Bellara] Has a unique ability that interacts with the world, but Rook can acquire these abilities to complete ability specific tasks for instances where Bellara is not in your partyThat is actually a good thing that allays the worry I had on the last page. Let me bring companions that I want to have along for the ride either because I like them, or want to hear them banter more, or think it would be cool to see how they would react to a certain environment, not because they have an ability that is mandatory for progression. I agree! I'm not into being forced in bringing someone I find I dislike just because the plot tells me too.
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Post by Grog Muffins on Jun 18, 2024 20:09:30 GMT
Still no mention of m&kb though the demo was on PC, just with controller. Good to see minimaps are still around, I never liked the compass at the top of the screen that DAI tried using and MEA did actually ended up using. Still no mention of when and how you can switch out the 3 abilities on the wheel.
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Post by gervaise21 on Jun 18, 2024 20:20:26 GMT
They talked a lot about Bellara. I gathered she is the pet creation of the writers. I hope she is well written because the word "spunky" was used to describe her and that is kinda Disney-cringe. I noticed that too. Most of the pictures featured her as well. Clearly, they are really trying to promote her character. Still, it did make sense that the next part of the game would likely be in Arlathan Forest and so she would be the next companion we meet.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by cuthbertbeckett on Jun 18, 2024 20:21:31 GMT
First companion you meet and recruit in-game (Neve automatically joins)
Ok but isn´t Harding the first one who joins automatically before Neve? Or has she passed out for awhile and become recruitable after some time?
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midnight tea
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Post by midnight tea on Jun 18, 2024 20:24:11 GMT
First companion you meet and recruit in-game (Neve automatically joins) Ok but isn´t Harding the first one who joins automatically before Neve? Or has she passed out for awhile and become recruitable after some time? We do see her quite bruised, but I think it's more that she's the first NEW companion that we don't know that much about, unlike Harding.
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Post by eaglepursuit on Jun 18, 2024 20:25:08 GMT
First companion you meet and recruit in-game (Neve automatically joins) Ok but isn´t Harding the first one who joins automatically before Neve? Or has she passed out for awhile and become recruitable after some time? I think that was an oversight on the author's part. They don't seem to be overly familiar with the series, or RPGs in general.
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azarhal
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Post by azarhal on Jun 18, 2024 20:27:42 GMT
First companion you meet and recruit in-game (Neve automatically joins) Ok but isn´t Harding the first one who joins automatically before Neve? Or has she passed out for awhile and become recruitable after some time? I think that was an oversight on the author's part. They don't seem to be overly familiar with the series, or RPGs in general. Yeah, I think the authors says they only played 50 hours of Inquisition.
I got 10x+ that...and I know it's not as much as some people...but I can't add hours to it if I'm here and not in there right now. That's what I'm supposed to be doing right now, replaying DAI.
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Post by OhDaniGirl on Jun 18, 2024 20:30:49 GMT
I think that was an oversight on the author's part. They don't seem to be overly familiar with the series, or RPGs in general. Yeah, I think the authors says they only played 50 hours of Inquisition.
I got 10x+ that...and I know it's not as much as some people...but I can't add hours to it if I'm here and not in there right now. That's what I'm supposed to be doing right now, replaying DAI.
He also referred to Elgar'nan and Ghilan'nain as "the". Like he didn't know those were names.
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Post by QuizzyBunny on Jun 18, 2024 20:44:29 GMT
I read the very first part, and laughed when it said "notably, instead of a warrior class, we could have chosen mage or rogue".
Like yeah, we've had those choices literally throughout the franchise lol.
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