I never got into it either, yet this thing is so widespread I've absorbed some stuff via osmosis.
Anyway - given that Solas had such a difficulty killing Evanuris that he's eventually decided to lock them away (seemingly at the cost of sundering Fade from the world) and with Mythal still managing to survive being slain by the Evanuris, question remains what would happen to Solas. If the goal is to neutralize him in some sort of forceful way (which I wouldn't be a fan of either, but still - hypotheticals!) it may not happen via straightforward killing. Locking him away in some way is possibility.
And if it happens that we may have to lock him in something like his orb, I expect a lot of people joking about pokeballs
I still want to seal him in the same inescapable prison that the Evanuris are trapped in. Let them all have fun for all eternity.
Question remains whether this prison is indeed inescapable, especially if you potentially throw its possible architect there?
“The cosmos is within us. We are made of star-stuff. We are a way for the universe to know itself.”
I still want to seal him in the same inescapable prison that the Evanuris are trapped in. Let them all have fun for all eternity.
Question remains whether this prison is indeed inescapable, especially if you potentially throw its possible architect there?
Well, it held several individuals who are all stronger than him for eons. But fine, we'll tranquilize him first, forever cutting him off from his precious Fade.
Question remains whether this prison is indeed inescapable, especially if you potentially throw its possible architect there?
Well, it held several individuals who are all stronger than him for eons. But fine, we'll tranquilize him first, forever cutting him off from his precious Fade.
It's more a theory center material, but I suspect there's more to Tranquility than we think there is and that Solas is more familiar with the state than we realize...
Anyway, the nice twist in a potential epic fight would be our character doing everything they think they should do to de-power Solas, only for Solas to be like "thanks bro, couldn't do this without you!" and his health bar growing 5 times
Last Edit: Sept 22, 2019 2:37:25 GMT by midnight tea
“The cosmos is within us. We are made of star-stuff. We are a way for the universe to know itself.”
Well, it held several individuals who are all stronger than him for eons. But fine, we'll tranquilize him first, forever cutting him off from his precious Fade.
It's more a theory center material, but I suspect there's more to Tranquility than we think there is and that Solas is more familiar with the state than we realize...
Anyway, the nice twist in a potential epic fight would be our character doing everything they think they should do to de-power Solas, only for Solas to be like "thanks bro, couldn't do this without you!" and his health bar growing 5 times
Eh, that wouldn't be a nice twist. More like a frustrating one.
𝖈𝖍𝖆𝖔𝖙𝖎𝖈 𝖌𝖔𝖔𝖉 🏳️🌈 ❄️ ⚧ @alwright1219 Eat the Spider Become the Spider
Any creature with more than four legs appearing in DA will be fireballed until it rolls itself on its back, legs into the air. I guess all DA players a very adapt at exterminating arachnids.
I never got into it either, yet this thing is so widespread I've absorbed some stuff via osmosis.
Anyway - given that Solas had such a difficulty killing Evanuris that he's eventually decided to lock them away (seemingly at the cost of sundering Fade from the world) and with Mythal still managing to survive being slain by the Evanuris, question remains what would happen to Solas. If the goal is to neutralize him in some sort of forceful way (which I wouldn't be a fan of either, but still - hypotheticals!) it may not happen via straightforward killing. Locking him away in some way is possibility.
And if it happens that we may have to lock him in something like his orb, I expect a lot of people joking about pokeballs
About the Pokemon things - don't give the Bioware devs ideas. There is some pretty annoying mechanic out there called "roaming pokemon". So if one is lucky enough to even encounter one of those ultra rare legendary creatures (they are moving constantly), they'll immedietely try to run away, even if they could wipe your team without effort. If you try to trap them with special abilities, they will scare your 'mon away. If you try to put them to sleep, they might still just run off, while fast asleep. If you manage to drain their HP sufficiently over several encounters and put them to sleep to increase your chance of a successful catch, you might still end up throwing hundreds of balls at them due to their low RNG catch rate.
"Magic can't be made safe and it can't be destroyed. Fear makes men more dangerous than magic ever could." - Merrill
"Strength and steel are well and good, but magic is the true power in this world." - Wuunferth the Unliving
"Maschinen abgeschaltet, Ventilatoren kaputt! Alle ersticken und tot!"
About the Pokemon things - don't give the Bioware devs ideas. There is some pretty annoying mechanic out there called "roaming pokemon". So if one is lucky enough to even encounter one of those ultra rare legendary creatures (they are moving constantly), they'll immedietely try to run away, even if they could wipe your team without effort. If you try to trap them with special abilities, they will scare your 'mon away. If you try to put them to sleep, they might still just run off, while fast asleep. If you manage to drain their HP sufficiently over several encounters and put them to sleep to increase your chance of a successful catch, you might still end up throwing hundreds of balls at them due to their low RNG catch rate.
...now I'm stuck with a silly image of exasperated Inquisitor trying and failing to catch Solas by throwing a ton of orbs in his direction Preferably shot from a cannon-arm.
Last Edit: Sept 22, 2019 16:17:03 GMT by midnight tea
“The cosmos is within us. We are made of star-stuff. We are a way for the universe to know itself.”
About the Pokemon things - don't give the Bioware devs ideas. There is some pretty annoying mechanic out there called "roaming pokemon". So if one is lucky enough to even encounter one of those ultra rare legendary creatures (they are moving constantly), they'll immedietely try to run away, even if they could wipe your team without effort. If you try to trap them with special abilities, they will scare your 'mon away. If you try to put them to sleep, they might still just run off, while fast asleep. If you manage to drain their HP sufficiently over several encounters and put them to sleep to increase your chance of a successful catch, you might still end up throwing hundreds of balls at them due to their low RNG catch rate.
You are aware that quite a few of the BioWare devs play Pokemon GO, I hope? Including Mark Darrah. We won't give them any ideas about Pokemon that they haven't already had.
Last Edit: Sept 22, 2019 3:45:53 GMT by ladyiolanthe
Don't knock the little winds. They're important - for morale.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem Origin: correctamundo1 Prime Posts: A thousand and then some. Prime Likes: They never liked me! No one likes me! Posts: 2,831 Likes: 5,274
Sylvf @sylvf1 So do people LIKE videogame bosseses with second forms? Is it a thrill or a pain when you realize it's one of those fights?
A. It's cool. B. It's a drag.
Cool if it fits with lore or there is logical reason. Like Belial merely toying with you in his first shape and in the second phase is there in full person or Malthael breaking the soulstone in his last ditch effort.
Post by sandwichtern on Sept 22, 2019 12:57:24 GMT
What do you get if you combine Pokemon mechanics with ending bosses with second forms? Why, the final boss fight of Ni no Kuni: Wrath of the White Witch, of course. 😄
I was so confused the whole fight, like "What is this? Why isn't this ending, why doesn't she die? 😨I didn't sign up for this! 😰 A third stage, why? 😭" when I played it through the first time. (Ni no Kuni has some content you can only access after finishing the game and as there were unlocked areas in the world map still, I thought I was still far from reaching the end of the game.)
Sylvf @sylvf1 So do people LIKE videogame bosseses with second forms? Is it a thrill or a pain when you realize it's one of those fights?
A. It's cool. B. It's a drag.
B. I don't even like boss fights to begin with most of the time. When I do enjoy them it is often one I voluntarily engaged with rather than being forced to do it to continue the story. I would much rather have more non-combat solutions.
About the Pokemon things - don't give the Bioware devs ideas. There is some pretty annoying mechanic out there called "roaming pokemon". So if one is lucky enough to even encounter one of those ultra rare legendary creatures (they are moving constantly), they'll immedietely try to run away, even if they could wipe your team without effort. If you try to trap them with special abilities, they will scare your 'mon away. If you try to put them to sleep, they might still just run off, while fast asleep. If you manage to drain their HP sufficiently over several encounters and put them to sleep to increase your chance of a successful catch, you might still end up throwing hundreds of balls at them due to their low RNG catch rate.
You are aware that quite a few of the BioWare devs play Pokemon GO, I hope? Including Mark Darrah. We won't give them any ideas about Pokemon that they haven't already had.
You know what - I wouldn't mind some sort of augmented reality game app in Dragon Age universe as a small appetizer prior to main game's release. Find the hidden Fade rifts and invisible spirits around your house! (oh look, a codice!) Oh no, there's a dragon!
Last Edit: Sept 22, 2019 16:20:57 GMT by midnight tea
“The cosmos is within us. We are made of star-stuff. We are a way for the universe to know itself.”
Sylvf @sylvf1 So do people LIKE videogame bosseses with second forms? Is it a thrill or a pain when you realize it's one of those fights?
A. It's cool. B. It's a drag.
First time this happened to me was playing the original Eye of the Beholder; I'd just killed the evil wizard end boss (which was quite a struggle in itself) and then he revived as a dragon. Not only that but when I ran into an adjoining room with a door that was too small for the dragon to fit through, while I healed my party, the dragon smashed through the wall next to me. That was definitely an "Oh shit!" moment but actually thought it was cool at the time.
However, it has now occurred with such regularity in games, particularly in Bioware games, that I tend to find it annoying as much as a challenge. Still, transforming bosses is not as bad as re-spawning minions, like in DA2. Now that was a drag.
I would much rather have more non-combat solutions.
One of the things I loved about the original Planescape: Torment was the fact that if I maxed out my character's Wisdom stat I could resolve several situations by logical argument with my antagonist, including the final big boss, instead of the usual major battle, which I found really cool, particularly as the option wasn't there for everyone but only if you had played your character that way throughout the game.
If they did a similar thing for Solas I wouldn't complain, provided it wasn't done like the Leliana softening/hardening sequence. Defeating Solas with logic is something I would find very satisfying.
I would much rather have more non-combat solutions.
One of the things I loved about the original Planescape: Torment was the fact that if I maxed out my character's Wisdom stat I could resolve several situations by logical argument with my antagonist, including the final big boss, instead of the usual major battle, which I found really cool, particularly as the option wasn't there for everyone but only if you had played your character that way throughout the game.
If they did a similar thing for Solas I wouldn't complain, provided it wasn't done like the Leliana softening/hardening sequence. Defeating Solas with logic is something I would find very satisfying.
That would also be a good way to implement the "kill vs. redeem" choice from Trespasser. "Talk the bad guy down" appears to be a pretty devisive feature apparently. There are players who disliked the option to talk Saren into suicide in ME, while I personally liked it, but wasn't very fond of how ME3 forces you to have yet another argument with TIM (including stupid unexplained "body control" powers) and having to listen to his ramblings about "uplifting humanity" again, regardless of your own stance on the topic and your potentially very well justified desire to just shoot that fool's head off right away.
Last Edit: Sept 22, 2019 17:35:38 GMT by Buckeldemon
"Magic can't be made safe and it can't be destroyed. Fear makes men more dangerous than magic ever could." - Merrill
"Strength and steel are well and good, but magic is the true power in this world." - Wuunferth the Unliving
"Maschinen abgeschaltet, Ventilatoren kaputt! Alle ersticken und tot!"
I would much rather have more non-combat solutions.
One of the things I loved about the original Planescape: Torment was the fact that if I maxed out my character's Wisdom stat I could resolve several situations by logical argument with my antagonist, including the final big boss, instead of the usual major battle, which I found really cool, particularly as the option wasn't there for everyone but only if you had played your character that way throughout the game.
If they did a similar thing for Solas I wouldn't complain, provided it wasn't done like the Leliana softening/hardening sequence. Defeating Solas with logic is something I would find very satisfying.
We did have stuff like that implemented across different DA games - unlock certain perk or skill or go out of the way to complete certain additional tasks and that itself unlocks additional choice or non-violent resolution. I think it's something we can easily expect, at least at some point in the next game.
“The cosmos is within us. We are made of star-stuff. We are a way for the universe to know itself.”
Karin Weekes @karinweekes Having too much fun with @patrickweekes at the @bioware photo booth at @edmontonexpo Part 4: Oh, Sure, Just Rub It In, Why Don’t Ya
Patrick Weekes @patrickweekes All three of us feel just awful about making you sad, if it offers any...
solace.
Karin Weekes @karinweekes Not cool, Dude. Not. Cool.
John Epler @eplerjc Having been in this industry for a while, one thing has proven out, time and time again. Success belongs to the team, and failure belongs to leadership. No game is a one-person show, or even close.
The people you know and follow on Twitter are a tiny fraction of the massive number of the talented people who make a game a success.
Karin Weekes @karinweekes Having too much fun with @patrickweekes at the @bioware photo booth at @edmontonexpo Part 4: Oh, Sure, Just Rub It In, Why Don’t Ya
Patrick Weekes @patrickweekes All three of us feel just awful about making you sad, if it offers any...
solace.
Karin Weekes @karinweekes Not cool, Dude. Not. Cool.
Lol, why does Solas looks like he's just cried? Is PW talking to us or his creations ?
Last Edit: Sept 22, 2019 21:09:45 GMT by midnight tea
“The cosmos is within us. We are made of star-stuff. We are a way for the universe to know itself.”
John Epler @eplerjc Having been in this industry for a while, one thing has proven out, time and time again. Success belongs to the team, and failure belongs to leadership. No game is a one-person show, or even close.
So true in any organization ... and sponge signature worthy!
Last Edit: Sept 22, 2019 22:21:22 GMT by githcheater
John Epler @eplerjc: Having been in this industry for a while, one thing has proven out, time and time again. Success belongs to the team, and failure belongs to leadership. No game is a one-person show, or even close.
Karin Weekes @karinweekes Having too much fun with @patrickweekes at the @bioware photo booth at @edmontonexpo Part 4: Oh, Sure, Just Rub It In, Why Don’t Ya
Patrick Weekes @patrickweekes All three of us feel just awful about making you sad, if it offers any...
Jon Renish @jonrenish We take periodic breaks at @bioware to let team members try out new skills and chase their own passions. The day before I went on paternity leave, I made this Dragon Age inspired letter book.