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Post by luketrevelyan on Jul 2, 2024 17:22:26 GMT
I wish we would have fewer, more meaningful combat encounters and also non-combat solutions through dialogue, stealth, etc. I haven't heard anything about non-combat skills though so I'm assuming it isn't a thing in this game (would love to be wrong). Don't need full pacifist or anything but I always feel like every DA game has more mobs than necessary and it starts to get tedious at some point even when I like the combat.
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Post by QuizzyBunny on Jul 2, 2024 17:45:18 GMT
Yeah, I miss investing in persuasion/coercion. Was it often an "I win" button? Yes, but it felt good because you had invested in it!
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Post by Hanako Ikezawa on Jul 2, 2024 17:49:54 GMT
I wish we would have fewer, more meaningful combat encounters and also non-combat solutions through dialogue, stealth, etc. I haven't heard anything about non-combat skills though so I'm assuming it isn't a thing in this game (would love to be wrong). Don't need full pacifist or anything but I always feel like every DA game has more mobs than necessary and it starts to get tedious at some point even when I like the combat. I would actually love a way to play a full on pacifist, or at least avoid lethal means.
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Post by gervaise21 on Jul 2, 2024 17:53:16 GMT
I wish we would have fewer, more meaningful combat encounters and also non-combat solutions through dialogue, stealth, etc. I haven't heard anything about non-combat skills though so I'm assuming it isn't a thing in this game (would love to be wrong). They were already headed in that direction after DAO. Back then there were pick pocketing skills to obtain items without confrontation, persuasion skills and plenty of times I used stealth to sneak up on an enemy and set traps for them. Finding traps and disarming them was also a skill. That was still present in DA2 but no longer a thing in DAI, whilst lock picking was something that you earned that applied generally, not something that was specific to your class and could be ignored in favour of brute force from either yourself as a warrior or one of your companions. Whilst it was frustrating at times, I did enjoy the option in Mark of the Assassin to move through the villa by stealth rather than fighting. However, they did mention that the rogue class Saboteur includes the ability to set traps so I suppose there is still that element left. However, the other non-combat skills, particularly those that allow you to resolve a situation without force seem to have gone completely.
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Post by sjsharp2010 on Jul 2, 2024 17:54:48 GMT
The important thing is how well the difficulties are balanced. ME2 was near perfect for me. I usually start on default and almost always manage fine. ME1 was my first shooter and I died even on Easy, lol. And I never ventured above Normal. Now ME2 had me bump it up every new PT. I could eventually do the second most difficult. Insanity just wasn't fun so I didn't bother but I think it was scaled well. Now DAI on Normal felt like previous BioWare games on Easy. Zero challenging. Mind numbingly boring. That was poor design imo. Normal should not be this easy. But I assume Nightmare is challenging so that's fine I guess. I just didn't care for combat in DAI so I didn't bother making stuff more bullet spongey. A good learning curve is satisfying. And BioWare ain't making Dark Souls. I would guess that most fans don't play their games for the combat challenge. Can be a part of it but I don't think BioWare attracts any of those hardcore gamer snobs who don't realize how pathetic it is to build your self worth on how well you play a stupid videogame. Kinda makes me wish they get arthritis as they age or a disability and then they'll finally appreciate story mode. Many aging gamers, especially RPG fans, I know play an casual mode now. Exactly I'm no tagainst people like difficul tgames as that's why games like Dark Souls an d lden Ring exist as they are games for people wh olike tha tsort of thing. Bioware doesn' tmake games lik etha tand never have their games are mostly about telling a good story with interesting companions that join you alon gthe way. Yes the games have combat but they are games that happen to have combat along the way rather than be a game centred around it. The Dark Souls and Elden Rin ggames as nea ras I ca ntell from what little I hav eplayed and tried the yseem mostl yabout comba tand the stor yseems somewhat secondary in their games s oalmost the complete opposite. The only thing they have in common with Bioware's games is they're both part of the RPG genre. But outside o that they're entierly different
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luketrevelyan
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Post by luketrevelyan on Jul 2, 2024 18:00:30 GMT
I wish we would have fewer, more meaningful combat encounters and also non-combat solutions through dialogue, stealth, etc. I haven't heard anything about non-combat skills though so I'm assuming it isn't a thing in this game (would love to be wrong). They were already headed in that direction after DAO. Back then there were pick pocketing skills to obtain items without confrontation, persuasion skills and plenty of times I used stealth to sneak up on an enemy and set traps for them. Finding traps and disarming them was also a skill. That was still present in DA2 but no longer a thing in DAI, whilst lock picking was something that you earned that applied generally, not something that was specific to your class and could be ignored in favour of brute force from either yourself as a warrior or one of your companions. Whilst it was frustrating at times, I did enjoy the option in Mark of the Assassin to move through the villa by stealth rather than fighting. However, they did mention that the rogue class Saboteur includes the ability to set traps so I suppose there is still that element left. However, the other non-combat skills, particularly those that allow you to resolve a situation without force seem to have gone completely. Yeah I did like we had that option in Mark of the Assassin. I suppose DAI has Wicked Eyes and Wicked Hearts that focuses less on combat and I liked the idea of court approval. Just wish the halla statues had been handled differently because I have to rely on a guide every time to get the outcome I want.
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Post by gervaise21 on Jul 2, 2024 18:00:46 GMT
I would actually love a way to play a full on pacifist, or at least avoid lethal means. Oh for the days of my playthrough of Planescape:Torment with maximised Wisdom. Many was the time that I resolved a situation by using reason with my opponent and talking my way out of it, even to the extent of the final big boss. That's why I've always said I would love to defeat Solas with logic, through my superior wisdom, gained from my experiences throughout the game. I very much doubt that will happen even if he does still end up the final boss to defeat but one can dream.
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Post by sjsharp2010 on Jul 2, 2024 18:02:33 GMT
The important thing is how well the difficulties are balanced. ME2 was near perfect for me. I usually start on default and almost always manage fine. ME1 was my first shooter and I died even on Easy, lol. And I never ventured above Normal. Now ME2 had me bump it up every new PT. I could eventually do the second most difficult. Insanity just wasn't fun so I didn't bother but I think it was scaled well. Now DAI on Normal felt like previous BioWare games on Easy. Zero challenging. Mind numbingly boring. That was poor design imo. Normal should not be this easy. But I assume Nightmare is challenging so that's fine I guess. I just didn't care for combat in DAI so I didn't bother making stuff more bullet spongey. A good learning curve is satisfying. And BioWare ain't making Dark Souls. I would guess that most fans don't play their games for the combat challenge. Can be a part of it but I don't think BioWare attracts any of those hardcore gamer snobs who don't realize how pathetic it is to build your self worth on how well you play a stupid videogame. Kinda makes me wish they get arthritis as they age or a disability and then they'll finally appreciate story mode. Many aging gamers, especially RPG fans, I know play an casual mode now. (Immediately gets flashback of doing the ME2 Collector Ship mission on Insanity difficulty) Yeah no tthe easiest of missions I like ME2's settings as wel as it's jus t about hard enough t otes t me on Casual but without it being impossibl ydifficult
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Post by gervaise21 on Jul 2, 2024 18:05:58 GMT
I liked the idea of court approval. Just wish the halla statues had been handled differently because I have to rely on a guide every time to get the outcome I want. Those damned halla statues. I didn't even see the one in the rafters of the kitchen initially and then when I knew where it was, found it frustratingly difficult to recover. (Mind you I had similar frustration with accessing some of the shards). Perhaps it was easier on a console or I was just really bad at it. I did like the general premise though, of moving around and talking with people to gain approval.
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Post by sjsharp2010 on Jul 2, 2024 18:06:53 GMT
Joker is an excellent example for a character with a disability in game - we got to play him for a short time and you had to move him very cautiously. This is leagues better than the "skin deep" diversity where it's essentially just a paint job - the character looks and/or talks like they suffer from some debilitating condition but actually plays just as fine as their healthy, athletic companions. Curious to see what kind Neve will turn out to be. Yeah I'll admit I got caught a fwe times when I firs tplayed tha tpart. Trying t osnea karound without drawing the attentoin of th ecollectors was not easy.
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Post by sjsharp2010 on Jul 2, 2024 18:10:29 GMT
I liked the idea of court approval. Just wish the halla statues had been handled differently because I have to rely on a guide every time to get the outcome I want. Those damned halla statues. I didn't even see the one in the rafters of the kitchen initially and then when I knew where it was, found it frustratingly difficult to recover. (Mind you I had similar frustration with accessing some of the shards). Perhaps it was easier on a console or I was just really bad at it. I did like the general premise though, of moving around and talking with people to gain approval. Yeah I thin kthe general idea was good an dwhilst i tisn't m yfavourite level that's moe rdown tto the fact i tfeels slo wand lon gwinded compaerd wit hthe rest of the game. But it has it's perks
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Post by roselavellan on Jul 2, 2024 18:17:23 GMT
I liked the idea of court approval. Just wish the halla statues had been handled differently because I have to rely on a guide every time to get the outcome I want. Those damned halla statues. I didn't even see the one in the rafters of the kitchen initially and then when I knew where it was, found it frustratingly difficult to recover. (Mind you I had similar frustration with accessing some of the shards). Perhaps it was easier on a console or I was just really bad at it. I did like the general premise though, of moving around and talking with people to gain approval. I never understood why we couldn't get the shards and the mosaics through the Golden Nug. 99% of players hated the shards; it would have increased the replayability by like 200% if they just gave us all the collectibles in subsequent games.
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Post by midnight tea on Jul 2, 2024 18:21:01 GMT
Those damned halla statues. I didn't even see the one in the rafters of the kitchen initially and then when I knew where it was, found it frustratingly difficult to recover. (Mind you I had similar frustration with accessing some of the shards). Perhaps it was easier on a console or I was just really bad at it. I did like the general premise though, of moving around and talking with people to gain approval. I never understood why we couldn't get the shards and the mosaics through the Golden Nug. 99% of players hated the shards; it would have increased the replayability by like 200% if they just gave us all the collectibles in subsequent games. Given the existence of the War Table, we could've also gotten a War Table mission where we're sending our agents/scholars to collect these shards.
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Post by midnight tea on Jul 2, 2024 18:25:31 GMT
Yeah "DEI" in contexts like these is just the latest dogwhistle for "we don't like when inclusivity is prioritized." Nevermind that DAO and DA2 both have people who are queer, nevermind that DAO and DA2 both have people who aren't white. DAO even rather famously came under fire for the male PC being able to romance a queer, racially ambiguous elf man. My eyes can't roll far enough for this complaint. As an "original fan" who got into the franchise with DAO and still loves DAO the most, I'm excited to see more disabled characters in fantasy settings; usually writers act like the fantasy is that there are no disabilities, which kinda sucks to read and view when you have disabilities yourself. I absolutely love Neve's prosthetic leg and can't wait to learn if Taash's prosthetic horn also comes with a degree of hearing loss on the side that she lost the horn on. I'm absolutely souped with the knowledge that we can adjust gameplay, and I'm really glad I can tailor the combat to make it more inclusive for me. Thank you very much, BioWare devs! to be more specific, its a way to keep complaining about the existence of minorities you don't like in video games while maintaining plausible deniability- just the same shit, different day what is particularly delicious is that these sorts of Gamers can no longer pretend anyone else agrees with them besides their sad little reactionary fan club, which has always been a deceit precious to their dear little hearts Remember how today's "DEI bad!" folks came on the forums only to call us a bunch of SJWs? Heh, I haven't heard that one in a bit... They keep rebranding it when the old terms stop working.
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Post by q5tyhj on Jul 2, 2024 19:17:19 GMT
to be more specific, its a way to keep complaining about the existence of minorities you don't like in video games while maintaining plausible deniability- just the same shit, different day what is particularly delicious is that these sorts of Gamers can no longer pretend anyone else agrees with them besides their sad little reactionary fan club, which has always been a deceit precious to their dear little hearts Remember how today's "DEI bad!" folks came on the forums only to call us a bunch of SJWs? Heh, I haven't heard that one in a bit... They keep rebranding it when the old terms stop working. One thing that's odd about this group is that the are simultaneously the most explicitly political faction of gamers, and also the most prone to cry about politics in games (although in their warped view of politics, the mere existence of non-white/cis/het people is inherently political- "DEI", "woke", minorities me no like", etc- whereas cishet white ppl are somehow apolitical by contrast). I guess its an instance of the general rule that "political" is usually just short-hand for "politics that aren't my own"
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Post by q5tyhj on Jul 2, 2024 19:24:54 GMT
I liked the idea of court approval. Just wish the halla statues had been handled differently because I have to rely on a guide every time to get the outcome I want. Those damned halla statues. I didn't even see the one in the rafters of the kitchen initially and then when I knew where it was, found it frustratingly difficult to recover. (Mind you I had similar frustration with accessing some of the shards). Perhaps it was easier on a console or I was just really bad at it. I did like the general premise though, of moving around and talking with people to gain approval. that one in the rafters was such a pain in the ass, even if you knew where it was... and iirc it was necessary to get the "force them to work together" resolution
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Post by Hrungr on Jul 2, 2024 19:25:00 GMT
Q: Is Necromancy Blood Magic?
Patrick (via Bluesky): In my mind, "blood mage" and "necromancer" are two different practices. Certain necromantic works might use blood magic, but the two are not synonymous.
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Post by sjsharp2010 on Jul 2, 2024 19:28:40 GMT
I wish we would have fewer, more meaningful combat encounters and also non-combat solutions through dialogue, stealth, etc. I haven't heard anything about non-combat skills though so I'm assuming it isn't a thing in this game (would love to be wrong). Don't need full pacifist or anything but I always feel like every DA game has more mobs than necessary and it starts to get tedious at some point even when I like the combat. Yeah I feel like tha tsometimes when taking on the Darkspawn gauntlet in the Descent DLC where i tthrows a lo tof enemies a tyo uan dyou barely hav etim et otake a breather in fact I' m jus tabou tto take it on again now. As I'm a ttha tpoint in th eDLC wit hmy curren tInquisitor.
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Post by q5tyhj on Jul 2, 2024 19:34:17 GMT
I wish we would have fewer, more meaningful combat encounters and also non-combat solutions through dialogue, stealth, etc. I haven't heard anything about non-combat skills though so I'm assuming it isn't a thing in this game (would love to be wrong). Don't need full pacifist or anything but I always feel like every DA game has more mobs than necessary and it starts to get tedious at some point even when I like the combat. Yeah I feel like tha tsometimes when taking on the Darkspawn gauntlet in the Descent DLC where i tthrows a lo tof enemies a tyo uan dyou barely hav etim et otake a breather in fact I' m jus tabou tto take it on again now. As I'm a ttha tpoint in th eDLC wit hmy curren tInquisitor. i actually sort of love that part, must be the way its paced because it doesn't feel onerous unlike some of the other parts where they just throw endless waves of enemies at you
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Post by Iakus on Jul 2, 2024 19:53:04 GMT
Not sure why people are surprised to find any of these in Bioware games, it's not like it's news. If Bioware is "failing" it's hardly because they finally added a black male companion in DA. Personally, I think it's nice not seeing the same types of characters recycled over and over again and to have some variation. It's almost like you're jumping to conclusions or something...
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Post by smilesja on Jul 2, 2024 19:58:35 GMT
The important thing is how well the difficulties are balanced. ME2 was near perfect for me. I usually start on default and almost always manage fine. ME1 was my first shooter and I died even on Easy, lol. And I never ventured above Normal. Now ME2 had me bump it up every new PT. I could eventually do the second most difficult. Insanity just wasn't fun so I didn't bother but I think it was scaled well. Now DAI on Normal felt like previous BioWare games on Easy. Zero challenging. Mind numbingly boring. That was poor design imo. Normal should not be this easy. But I assume Nightmare is challenging so that's fine I guess. I just didn't care for combat in DAI so I didn't bother making stuff more bullet spongey. A good learning curve is satisfying. And BioWare ain't making Dark Souls. I would guess that most fans don't play their games for the combat challenge. Can be a part of it but I don't think BioWare attracts any of those hardcore gamer snobs who don't realize how pathetic it is to build your self worth on how well you play a stupid videogame. Kinda makes me wish they get arthritis as they age or a disability and then they'll finally appreciate story mode. Many aging gamers, especially RPG fans, I know play an casual mode now. Exactly I'm no tagainst people like difficul tgames as that's why games like Dark Souls an d lden Ring exist as they are games for people wh olike tha tsort of thing. Bioware doesn' tmake games lik etha tand never have their games are mostly about telling a good story with interesting companions that join you alon gthe way. Yes the games have combat but they are games that happen to have combat along the way rather than be a game centred around it. The Dark Souls and Elden Rin ggames as nea ras I ca ntell from what little I hav eplayed and tried the yseem mostl yabout comba tand the stor yseems somewhat secondary in their games s oalmost the complete opposite. The only thing they have in common with Bioware's games is they're both part of the RPG genre. But outside o that they're entierly different There's a reason why Souls games before Elden Ring were considered niche. It's good to have difficult games but people want to have a more casual approach to games lol.
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Post by q5tyhj on Jul 2, 2024 20:06:58 GMT
Exactly I'm no tagainst people like difficul tgames as that's why games like Dark Souls an d lden Ring exist as they are games for people wh olike tha tsort of thing. Bioware doesn' tmake games lik etha tand never have their games are mostly about telling a good story with interesting companions that join you alon gthe way. Yes the games have combat but they are games that happen to have combat along the way rather than be a game centred around it. The Dark Souls and Elden Rin ggames as nea ras I ca ntell from what little I hav eplayed and tried the yseem mostl yabout comba tand the stor yseems somewhat secondary in their games s oalmost the complete opposite. The only thing they have in common with Bioware's games is they're both part of the RPG genre. But outside o that they're entierly different There's a reason why Souls games before Elden Ring were considered niche. It's good to have difficult games but people want to have a more casual approach to games lol. Well, most people. The people who want to gatekeep difficulty (among other things) seem to want gaming to go back to being a niche hobby, they apparently have an issue with it being broadly popular. I don't see any other reason to care about how other people prefer to enjoy their games.
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Post by QuizzyBunny on Jul 2, 2024 20:12:24 GMT
Not sure why people are surprised to find any of these in Bioware games, it's not like it's news. If Bioware is "failing" it's hardly because they finally added a black male companion in DA. Personally, I think it's nice not seeing the same types of characters recycled over and over again and to have some variation. It's almost like you're jumping to conclusions or something... If I am I would be more helped by you elaborating on how I have misunderstood them. I'm always willing to listen!
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sjsharp2010
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
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sjsharp2010
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
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Post by sjsharp2010 on Jul 2, 2024 21:03:56 GMT
Exactly I'm no tagainst people like difficul tgames as that's why games like Dark Souls an d lden Ring exist as they are games for people wh olike tha tsort of thing. Bioware doesn' tmake games lik etha tand never have their games are mostly about telling a good story with interesting companions that join you alon gthe way. Yes the games have combat but they are games that happen to have combat along the way rather than be a game centred around it. The Dark Souls and Elden Rin ggames as nea ras I ca ntell from what little I hav eplayed and tried the yseem mostl yabout comba tand the stor yseems somewhat secondary in their games s oalmost the complete opposite. The only thing they have in common with Bioware's games is they're both part of the RPG genre. But outside o that they're entierly different There's a reason why Souls games before Elden Ring were considered niche. It's good to have difficult games but people want to have a more casual approach to games lol. Yeah as I said both games hav ethei rmarketsome like hard games other perfer a moer casua lexperience fo rme this is wh ystudio's like Biowaer I'd always try t odefend in this area as at leas t the ytr yto make their games accessible and fun the yrealis some jus twantt opla yfo rfun an dthe ydesign their RPG's accordingly .Also Veilguard wil lend up being a reall yfun game an a gerat addition to the Dragon Ag eseries once we ge tused t othe games new mechanics.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
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Post by Sartoz on Jul 2, 2024 21:04:18 GMT
I wish we would have fewer, more meaningful combat encounters and also non-combat solutions through dialogue, stealth, etc. I haven't heard anything about non-combat skills though so I'm assuming it isn't a thing in this game (would love to be wrong). Don't need full pacifist or anything but I always feel like every DA game has more mobs than necessary and it starts to get tedious at some point even when I like the combat.
Yes, yes and yes! Unfortunately Bio's forward thinking is more combat and faster combat. BG3 offers two ways to achieve an objective but I believe it's too late for DA:V. Perhaps Mass Effect 5 will offer us a bone or two.
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