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Post by Kappa Neko on Jul 7, 2024 7:54:39 GMT
I'm an historical arms and armor nerd. Around 99% of the time, weapons and armor in fantasy games is absolute rubbish for people like me. I expect DAV to be the worst in the series in that regard. So crush any hope, you'll be crying 100% guaranteed, lol. So I take it you're excited about Kingdom Come Deliverance 2? I'm sadly skipping this no doubt great RPG franchise because I do NOT like realistic medieval combat. I'm in the don't care about realism camp when it comes to combat or even most other gameplay features. RDR2 was both great and awful in that respect. In my experience too realistic is boring because reality is often kind of underwhelming. I'm baffled how stuff like Farm Simulator is so popular or even worse, Truck Simulator. On the other hand I roll my eyes at JRPGs where people wield swords twice as big as them as if they had no weight at all. Looks stupid. So I guess I'm more in the middle. In fantasy games I usually play a mage so I don't pay too much attention to weapons. Frankly the only games I was totally into the guns and how they handle was Mass Effect. They were just so much fun. Amazing sound design and handling. All played differently. Never been excited about guns again since, lol. Swords? No excitement whatsoever. I just pick what has better stats. I might find one prettier than the other but that's it. Now armor I care about how it looks. NOT how realistic the protection is. My favorite armor of all time is Geralt's default armor in W3. Hottest male armor I've ever seen. Griffin armor? Ugly as sin, never wore it. I generally don't like metal armor in any game. They are always ugly to me So yeah, middle ages and knights are unappealing to me. So yeah, I'm going all fashion Rook!
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Post by gervaise21 on Jul 7, 2024 7:55:39 GMT
I wasn’t expecting it, but honestly what’s really disappointing is Patrick thinking combat has to be lethal. There’s plenty of series where the protagonists are able to fight but just don’t kill their enemies. As always I come back to my resolution of Planescape:Torment (the original game). Back then I imagine that most players were expecting combat because that is how most games based on D&D were resolved, yet we were still given that non lethal option to resolve several quests and then the final confrontation, which surprised me but I was only too happy to choose having developed my character appropriately throughout the game. However, so far as the current game is concerned, certainly when it comes to big dragons/evil old gods, I imagine that reasoning with them isn't really a viable option. "So would you be so kind as not to conquer the world?" Patrick has a point. Nevertheless, the questioner was only asking if it was possible to do that to complete the game. It may still be possible to do this with individual quests, particularly when it comes to those associated with companions, just as it was for Josephine, or the one in Mark of the Assassin where you moved through the chateau without killing anyone (it was Tallis who killed the guy on the door).
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Post by Hanako Ikezawa on Jul 7, 2024 8:19:21 GMT
I wasn’t expecting it, but honestly what’s really disappointing is Patrick thinking combat has to be lethal. There’s plenty of series where the protagonists are able to fight but just don’t kill their enemies. As always I come back to my resolution of Planescape:Torment (the original game). Back then I imagine that most players were expecting combat because that is how most games based on D&D were resolved, yet we were still given that non lethal option to resolve several quests and then the final confrontation, which surprised me but I was only too happy to choose having developed my character appropriately throughout the game. However, so far as the current game is concerned, certainly when it comes to big dragons/evil old gods, I imagine that reasoning with them isn't really a viable option. "So would you be so kind as not to conquer the world?" Patrick has a point. Nevertheless, the questioner was only asking if it was possible to do that to complete the game. It may still be possible to do this with individual quests, particularly when it comes to those associated with companions, just as it was for Josephine, or the one in Mark of the Assassin where you moved through the chateau without killing anyone (it was Tallis who killed the guy on the door). Well, we can always seal them in the new prison that Solas built. And we saw in Trespasser and Absolution you can befriend or at least pacify even dragons. And in the comics Vaea showed it was possible until the final chapter ruined the whole thing. Hopefully there will at least be missions like that, though I'm getting a feeling it’s just going to be “aggressive negotiations” in this game. After all none of our companions are like Josephine, instead all clearly not minding violence.
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Post by gervaise21 on Jul 7, 2024 9:11:34 GMT
After all none of our companions are like Josephine, instead all clearly not minding violence. We don't know Bellara's attitude towards violence yet. Yes, we've seen her in some screen shots using her bow but was that against ordinary mortals or demons? In the companion trailer she was trying to escape from something rather than kill it. Most of the dragons in this game have been violent, with no option for reasoning with it, but, as you say, we were given the option to release the dragon instead of kill it in Trespasser and the dragon seemed suitably grateful. I suppose much depends on whether the dragon is under the control of a demon/old god. Well, we can always seal them in the new prison that Solas built. This is true but his reason for imprisoning them in the first place was he didn't think he could kill them permanently, which is probably going to be our dilemma too. Would you rather imprison Solas and risk him escaping at some future date and resuming his plan or deal with the problem by removing him permanently? After all, it would seem that originally Solas thought his imprisonment of the Evanuris would be permanent but then it turned out this was not the case and the prison was already weakening (or so he will maintain). I imagine the whole business with Solas will hinge around how we deal with his threat in the end. The option to "redeem" him may be the non lethal way of resolving it by talking him out of his plan.
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Post by sjsharp2010 on Jul 7, 2024 10:53:48 GMT
Yeah I lik eho wAloy's hai rmoves in the wind in Horizon and the sam ewith Hogwqarts as well. I also lik eho wthe strand hair looks in Fifa too. If the yca combine bot hthese 2things well lik eHogwarts and Horizon have I don't see myself usin ghelmets or anything either. Especiall yi fw ege tsome nice flowin grobes an dcapes too foe rmages. I kin do fliked the outfit Rook wa swearing a tthe start of the gamepla y rtaile rI think tha twill look nice on the right kind of Rook. O fcourse I don' tthink we'll know until w etry i tthough but I will sa yI'm reall ylookin gforward t oseeing the CC an dthe various options. I'm lookin gforward to creating m yfirs tRook already The technical fidelity in the Horizon games is superb. Honestly, it may only be second to Rockstar's games (just my opinion - based on the games I've played). But considering that Guerilla Games is a studio of ~400, compared to Rockstars 2000+, that's still impressive in my mind. Also, big ups on that Horus fight in the DLC. Yeah the ydid well wit hthat remidss me a lo to fth efights we have with th eArchitects in MEA except for the fac tthe Horu sis moe rintense.
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Post by sjsharp2010 on Jul 7, 2024 11:17:51 GMT
I like when fantasy is fantasy. Realism actually tends to make fantasy less fun for me. It’s the big reason I prefer the Star Wars prequel saber duels over the more kendo based realism and boring OG duels. Give me space wizards doing space wizard shit. Give me fantasy warriors doing cool fantasy shit. Though let’s not go full battle shonen anime over the top nonsense. There is a line still. Yeah that's why I lik e Dragon Age becaus eit doesn' ttake itself too seriously. Yes you face som ereall ygrim situations alon gth ewa ylike the blight or the Mage/Templar war but i tremembers the gam eand stor yhas t ob efun t opla ythrough. But I aslways have found it fun especially playing characters wit hthe kind of powers mages have because on on ehand I can se ewhy they were always feared given their powers but on the otherit's always fun to play them and gettin gto wield that power myself.
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Post by themikefest on Jul 7, 2024 11:22:13 GMT
Q: My #1 “I know it won’t happen but oh how I want it” Veilguard feature is a pacifist option, where you can complete the game without actually killing anyone sentient. Was that ever on the table as a possibility? Trick Weekes @trickweekes.bsky.socialNo, sorry. It's something I'm interested in working on in a game, but I don't think Dragon Age is a good fit. There are too many assumptions about combat baked in for most of our player base. Maybe someday in a world where we inherit a lot more gameplay options that allow us to explore. - Again, no surprise there, but for those who may have been curious... I wasn’t expecting it, but honestly what’s really disappointing is Patrick thinking combat has to be lethal. There’s plenty of series where the protagonists are able to fight but just don’t kill their enemies. In the case of chuckles, lethal is good.
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Post by sjsharp2010 on Jul 7, 2024 11:34:24 GMT
I'm an historical arms and armor nerd. Around 99% of the time, weapons and armor in fantasy games is absolute rubbish for people like me. I expect DAV to be the worst in the series in that regard. So crush any hope, you'll be crying 100% guaranteed, lol. So I take it you're excited about Kingdom Come Deliverance 2? I'm sadly skipping this no doubt great RPG franchise because I do NOT like realistic medieval combat. I'm in the don't care about realism camp when it comes to combat or even most other gameplay features. RDR2 was both great and awful in that respect. In my experience too realistic is boring because reality is often kind of underwhelming. I'm baffled how stuff like Farm Simulator is so popular or even worse, Truck Simulator. On the other hand I roll my eyes at JRPGs where people wield swords twice as big as them as if they had no weight at all. Looks stupid. So I guess I'm more in the middle. In fantasy games I usually play a mage so I don't pay too much attention to weapons. Frankly the only games I was totally into the guns and how they handle was Mass Effect. They were just so much fun. Amazing sound design and handling. All played differently. Never been excited about guns again since, lol. Swords? No excitement whatsoever. I just pick what has better stats. I might find one prettier than the other but that's it. Now armor I care about how it looks. NOT how realistic the protection is. My favorite armor of all time is Geralt's default armor in W3. Hottest male armor I've ever seen. Griffin armor? Ugly as sin, never wore it. I generally don't like metal armor in any game. They are always ugly to me So yeah, middle ages and knights are unappealing to me. So yeah, I'm going all fashion Rook! Yeah I'm hoping for som esex yflowing robes fo rm ymage Rook. I liked Viv's outfits in DAI which was why I use a mod tha tgives me those robes for my Inquisitor and I like Neve's outfit from th egameplay traile rtoo so I'm hopeful mage Rook has optoins lik ethat. Of course unles swe aer shown them we won't know until the gam ecomes out. Th edefaul toptions in Inquisition weren' ttoo bad as I liked both the mag eand rogue options and I kind of liked the Shado wdragon armour Rook was ewaring in the gameplay trailer with the purple cape and all that so I do hav ehope they'er givin g u ssom estylish stuff to wear and use. Hopefully we get t osee some mage gameplay soon so we can judge for ourselves
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Post by Sartoz on Jul 7, 2024 13:02:16 GMT
Nevertheless, the questioner was only asking if it was possible to do that to complete the game. It may still be possible to do this with individual quests, particularly when it comes to those associated with companions, just as it was for Josephine, or the one in Mark of the Assassin where you moved through the chateau without killing anyone ( it was Tallis who killed the guy on the door).
Aah... Talis. I like her and wish she'd make an appearance.... an acquaintance of Taash perhaps?
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Post by Sartoz on Jul 7, 2024 13:05:11 GMT
I expect DAV to be the worst in the series in that regard. So crush any hope, you'll be crying 100% guaranteed, lol. So I take it you're excited about Kingdom Come Deliverance 2? I'm sadly skipping this no doubt great RPG franchise because I do NOT like realistic medieval combat. I'm in the don't care about realism camp when it comes to combat or even most other gameplay features. RDR2 was both great and awful in that respect. In my experience too realistic is boring because reality is often kind of underwhelming. I'm baffled how stuff like Farm Simulator is so popular or even worse, Truck Simulator. On the other hand I roll my eyes at JRPGs where people wield swords twice as big as them as if they had no weight at all. Looks stupid. So I guess I'm more in the middle. In fantasy games I usually play a mage so I don't pay too much attention to weapons. Frankly the only games I was totally into the guns and how they handle was Mass Effect. They were just so much fun. Amazing sound design and handling. All played differently. Never been excited about guns again since, lol. Swords? No excitement whatsoever. I just pick what has better stats. I might find one prettier than the other but that's it. Now armor I care about how it looks. NOT how realistic the protection is. My favorite armor of all time is Geralt's default armor in W3. Hottest male armor I've ever seen. Griffin armor? Ugly as sin, never wore it. I generally don't like metal armor in any game. They are always ugly to me So yeah, middle ages and knights are unappealing to me. So yeah, I'm going all fashion Rook! Yeah I'm hoping for som esex yflowing robes fo rm ymage Rook. I liked Viv's outfits in DAI which was why I use a mod tha tgives me those robes for my Inquisitor and I like Neve's outfit from th egameplay traile rtoo so I'm hopeful mage Rook has optoins lik ethat. Of course unles swe aer shown them we won't know until the gam ecomes out. Th edefaul toptions in Inquisition weren' ttoo bad as I liked both the mag eand rogue options and I kind of liked the Shado wdragon armour Rook was ewaring in the gameplay trailer with the purple cape and all that so I do hav ehope they'er givin g u ssom estylish stuff to wear and use. Hopefully we get t osee some mage gameplay soon so we can judge for ourselves
Yeah gods... surely no one wants to join combat with a cape????
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Post by Sartoz on Jul 7, 2024 13:17:25 GMT
After all none of our companions are like Josephine, instead all clearly not minding violence. We don't know Bellara's attitude towards violence yet. Yes, we've seen her in some screen shots using her bow but was that against ordinary mortals or demons? In the companion trailer she was trying to escape from something rather than kill it. Most of the dragons in this game have been violent, with no option for reasoning with it, but, as you say, we were given the option to release the dragon instead of kill it in Trespasser and the dragon seemed suitably grateful. I suppose much depends on whether the dragon is under the control of a demon/old god. Well, we can always seal them in the new prison that Solas built. This is true but his reason for imprisoning them in the first place was he didn't think he could kill them permanently, which is probably going to be our dilemma too. Would you rather imprison Solas and risk him escaping at some future date and resuming his plan or deal with the problem by removing him permanently? After all, it would seem that originally Solas thought his imprisonment of the Evanuris would be permanent but then it turned out this was not the case and the prison was already weakening (or so he will maintain). I imagine the whole business with Solas will hinge around how we deal with his threat in the end. The option to "redeem" him may be the non lethal way of resolving it by talking him out of his plan.
Hm... Immortality .NOT. .EQUAL. unkillable. Whereas ETERNAL = unkillable.
Looks like these small gods can be snuffed out. Baldy, imo, did grave crimes like genocide. His intentions may be good but the unforeseen consequences are not. Generations after generations of elves died and "redeem" is cogitated? A mass killer?.... shakes head.
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fistoffiori
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Post by fistoffiori on Jul 7, 2024 13:20:11 GMT
Yeah I'm hoping for som esex yflowing robes fo rm ymage Rook. I liked Viv's outfits in DAI which was why I use a mod tha tgives me those robes for my Inquisitor and I like Neve's outfit from th egameplay traile rtoo so I'm hopeful mage Rook has optoins lik ethat I think it's likely! Of course there's Neve's outfit as you mentioned, and Emmrich, being the Vincent Price-eque guy he is, has a flowy coat or cloak to go over his suit. Plus there's one of the images of combat with the Qunari mage rook where they're wearing what looks to be a cloak on top of light armour:
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Post by sjsharp2010 on Jul 7, 2024 13:29:37 GMT
Yeah I'm hoping for som esex yflowing robes fo rm ymage Rook. I liked Viv's outfits in DAI which was why I use a mod tha tgives me those robes for my Inquisitor and I like Neve's outfit from th egameplay traile rtoo so I'm hopeful mage Rook has optoins lik ethat I think it's likely! Of course there's Neve's outfit as you mentioned, and Emmrich, being the Vincent Price-eque guy he is, has a flowy coat or cloak to go over his suit. Plus there's one of the images of combat with the Qunari mage rook where they're wearing what looks to be a cloak on top of light armour: Yea hI saw that too so I am hopeful.
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Post by sjsharp2010 on Jul 7, 2024 13:32:12 GMT
Yeah I'm hoping for som esex yflowing robes fo rm ymage Rook. I liked Viv's outfits in DAI which was why I use a mod tha tgives me those robes for my Inquisitor and I like Neve's outfit from th egameplay traile rtoo so I'm hopeful mage Rook has optoins lik ethat. Of course unles swe aer shown them we won't know until the gam ecomes out. Th edefaul toptions in Inquisition weren' ttoo bad as I liked both the mag eand rogue options and I kind of liked the Shado wdragon armour Rook was ewaring in the gameplay trailer with the purple cape and all that so I do hav ehope they'er givin g u ssom estylish stuff to wear and use. Hopefully we get t osee some mage gameplay soon so we can judge for ourselves
Yeah gods... surely no one wants to join combat with a cape????
I do.
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midnight tea
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Post by midnight tea on Jul 7, 2024 14:33:13 GMT
I like when fantasy is fantasy. Realism actually tends to make fantasy less fun for me. It’s the big reason I prefer the Star Wars prequel saber duels over the more kendo based realism and boring OG duels. Give me space wizards doing space wizard shit. Give me fantasy warriors doing cool fantasy shit. Though let’s not go full battle shonen anime over the top nonsense. There is a line still. Also - in a magical world combat and gear may work/look in ways that are unrealistic on Earth, but entirely normal in realm full of spells, enchantments and magic potions. Heck, even our modern weapons and gear would make no sense to anyone during Middle Ages.
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Post by Walter Black on Jul 7, 2024 14:55:03 GMT
I ran across Nick Sadler's recent DA:I Artstation post today and found a more detailed render of our old friend Handy-Spider! So was this created during Inquisition and just never used? The giant spider in the television adaptation of It had humanoid arms for pinchers. It looked more goofy than scary.
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Post by Gwydden on Jul 7, 2024 15:30:22 GMT
I don't expect Veilguard's gear or combat to be realistic at all. Mark Darrah made it pretty clear in one of his videos that it's been a conscious decision to move the series into a more high fantasy direction with each entry, partially so they could have crazier visuals.
And honestly, based on the pre-release materials, Veilguard has the best art direction of any Bioware game, so I'm not terribly mad about it even if it feels far removed from the more grounded vibes of Origins.
Add stuff like the return of backgrounds, smaller areas, fewer companions, larger skill trees, and the combat looking at least more fun than DA2 and DA:I, and I'm cautiously optimistic.
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Post by sjsharp2010 on Jul 7, 2024 15:42:14 GMT
I don't expect Veilguard's gear or combat to be realistic at all. Mark Darrah made it pretty clear in one of his videos that it's been a conscious decision to move the series into a more high fantasy direction with each entry, partially so they could have crazier visuals. And honestly, based on the pre-release materials, Veilguard has the best art direction of any Bioware game, so I'm not terribly mad about it even if it feels far removed from the more grounded vibes of Origins. Add stuff like the return of backgrounds, smaller areas, fewer companions, larger skill trees, and the combat looking at least more fun than DA2 and DA:I, and I'm cautiously optimistic. Yeah Veilguard definitely hasa look about it that screams fantas yworld tbh. Also tbh al lthe DA games do to be fair eve nDAI despite th erealistic lookin gforrests deserts ice and water and such like that does wit hal th efireballs and magic an dthat that's sent flying a syou play
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Post by Hrungr on Jul 7, 2024 15:55:16 GMT
I do like having Persuasion options in RPGs and I tend to lean hard into them for the games which have them. Origins had Coercion, ME had Charm/Intimidate. BG3 handled it well. The Outer Worlds really ran with it. Honestly, I couldn't see myself playing the game without maxing-out Persuasion. And ofc Pathfinder WotR had some ridiculous(-ly awesome) builds with Persuasion. I'm hoping we'll have those options in the next ME.
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Post by eaglepursuit on Jul 7, 2024 16:18:45 GMT
I do like having Persuasion options in RPGs and I tend to lean hard into them for the game which have them. Origins had Coercion, ME had Charm/Intimidate. BG3 handled it well. The Outer Worlds really ran with it. Honestly, I couldn't see myself playing the game without maxing-out Persuasion. And ofc Pathfinder WotR had some ridiculous(-ly awesome) builds with Persuasion. I'm hoping we'll have those options in the next ME. I'm the same way. If there's a way to trick/coerce/persuade my way out of a fight, I will ALWAYS try it.
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Post by Hanako Ikezawa on Jul 7, 2024 16:22:54 GMT
After all none of our companions are like Josephine, instead all clearly not minding violence. We don't know Bellara's attitude towards violence yet. Yes, we've seen her in some screen shots using her bow but was that against ordinary mortals or demons? In the companion trailer she was trying to escape from something rather than kill it. Most of the dragons in this game have been violent, with no option for reasoning with it, but, as you say, we were given the option to release the dragon instead of kill it in Trespasser and the dragon seemed suitably grateful. I suppose much depends on whether the dragon is under the control of a demon/old god. Well, we can always seal them in the new prison that Solas built. This is true but his reason for imprisoning them in the first place was he didn't think he could kill them permanently, which is probably going to be our dilemma too. Would you rather imprison Solas and risk him escaping at some future date and resuming his plan or deal with the problem by removing him permanently? After all, it would seem that originally Solas thought his imprisonment of the Evanuris would be permanent but then it turned out this was not the case and the prison was already weakening (or so he will maintain). I imagine the whole business with Solas will hinge around how we deal with his threat in the end. The option to "redeem" him may be the non lethal way of resolving it by talking him out of his plan. I suppose that’s true about Bellara, but I’m not holding my breath. All the others are clearly all for it. For Solas, ideally I’d like there to be an option that permanently takes away his powers. Make him just like the rest of us. Regardless, I hope that the Redeem path isn’t the only one that has a non-violent solution while anyone who picks Stop path becomes murder happy.
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follow the fool
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by q5tyhj on Jul 7, 2024 16:57:57 GMT
I don't expect Veilguard's gear or combat to be realistic at all. Mark Darrah made it pretty clear in one of his videos that it's been a conscious decision to move the series into a more high fantasy direction with each entry, partially so they could have crazier visuals. And honestly, based on the pre-release materials, Veilguard has the best art direction of any Bioware game, so I'm not terribly mad about it even if it feels far removed from the more grounded vibes of Origins.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights
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Post by gervaise21 on Jul 7, 2024 17:59:27 GMT
For Solas, ideally I’d like there to be an option that permanently takes away his powers. It is hard to imagine what that would be. Even tranquility is reversible. I do think finding some way to convince him to abandon his plan would be the best way of neutralising his threat without killing him. Then he can help people in the current world understand better how to use their magic safely and avoid possession; perhaps establish a new elvhenan in Arlathan Forest but less hostile to outsiders than before. Regardless, I hope that the Redeem path isn’t the only one that has a non-violent solution while anyone who picks Stop path becomes murder happy. I'd would rather they didn't label players in that way either. My male Lavellan had vowed to stop him not because he likes killing but because he wants to prevent mass murder and Solas' welfare was a secondary consideration from that perspective. So far the "let's talk Solas down" approach hasn't worked but they were working with limited information. Perhaps things will improve this time round and Solas will start communicating useful information but I'm not holding my breath on that one.
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...lives for biotic explosions. And cheesecake!
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by Kappa Neko on Jul 7, 2024 18:07:40 GMT
And honestly, based on the pre-release materials, Veilguard has the best art direction of any Bioware game WILDLY disagree with that! ME2 was peak art design for me that still holds up beautifully in many ways. I much prefer ME over DA in about everything and especially the art design. DA's lack of visual identity is a negative for me. I'm not opposed to the shift to high fantasy per se because I love colorful settings and DAO looks ugly as sin now. But this constant shift in style and atmosphere is why the fanbase is so divided now and why a lot of people have given up on DA. There was never any such discussion about the trilogy from what I remember. Only certain companion changes in ME3 like what the hell happened to Ashley.
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Post by Hanako Ikezawa on Jul 7, 2024 18:14:55 GMT
For Solas, ideally I’d like there to be an option that permanently takes away his powers. It is hard to imagine what that would be. Even tranquility is reversible. I do think finding some way to convince him to abandon his plan would be the best way of neutralising his threat without killing him. Then he can help people in the current world understand better how to use their magic safely and avoid possession; perhaps establish a new elvhenan in Arlathan Forest but less hostile to outsiders than before. Regardless, I hope that the Redeem path isn’t the only one that has a non-violent solution while anyone who picks Stop path becomes murder happy. I'd would rather they didn't label players in that way either. My male Lavellan had vowed to stop him not because he likes killing but because he wants to prevent mass murder and Solas' welfare was a secondary consideration from that perspective. So far the "let's talk Solas down" approach hasn't worked but they were working with limited information. Perhaps things will improve this time round and Solas will start communicating useful information but I'm not holding my breath on that one. Well, if killing someone in the Fade makes them Tranquil, and the Fade is influenced by people’s perceptions, then perhaps if we destroy or seal the Dread Wolf in the Fade in the real world that’ll strip him of all the power attributed the the Dread Wolf leaving him as merely how the world sees Solas. Simply letting him be while still having his godlike powers isn’t a wise move, but as a mortal just like everyone else he can help. Yeah, I’ve said before but that’s one of my biggest worries regarding the Inquisitor being a NPC. Like you, I chose Stop simply because the world and everyone in it are at risk from his actions so they take priority over convincing him. But I wouldn’t be surprised if that’s twisted to make Inky someone who doesn’t care about collateral damage even though mine would care about that more than anything. Especially with how biased Patrick can write certain things, where if you agree with them you’re objectively right and if you disagree they just punish you for doing so.
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