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Post by themikefest on Jul 7, 2024 19:10:23 GMT
I do like having Persuasion options in RPGs and I tend to lean hard into them for the games which have them. Origins had Coercion, ME had Charm/Intimidate. BG3 handled it well. The Outer Worlds really ran with it. Honestly, I couldn't see myself playing the game without maxing-out Persuasion. And ofc Pathfinder WotR had some ridiculous(-ly awesome) builds with Persuasion. I'm hoping we'll have those options in the next ME. Why does the main character have to have the power of the voice? I like a companion/squadmate, or any other npc, to have the power of the voice to be able to convince the main character what he/she is doing is not the best way. I would even go as far as giving the npc a paragon/renegade interrupt to use on the main character.
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Post by colfoley on Jul 7, 2024 19:17:54 GMT
Origins art style wasn't grounded...it was just brown with plastic looking people. Inquisition, if anything, was far more grounded with its lighter color pallet and more realistic looking people, first time in the series that's a thing.
And while I acknowledge Darrahs argument I daresay its being taken a little too far. Veilguard continues to move in a realistic looking people direction and aside from the demons everything looks virtually identical to Inquisition, just upgraded. And overall the series has maintained its dark fantasy roots. Sure its gotten less gratuitous,no brothels, no rape, but thats a child's understanding of the term 'mature'. Horrible things still happen. There is still a lot of horror and political scheming. And if anything how the series has handled choice has gotten far better and more dark fantasy considering there are few easy choices, few choices that are an obvious moral evil or moral good.
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Post by Hrungr on Jul 7, 2024 19:43:02 GMT
I do like having Persuasion options in RPGs and I tend to lean hard into them for the games which have them. Origins had Coercion, ME had Charm/Intimidate. BG3 handled it well. The Outer Worlds really ran with it. Honestly, I couldn't see myself playing the game without maxing-out Persuasion. And ofc Pathfinder WotR had some ridiculous(-ly awesome) builds with Persuasion. I'm hoping we'll have those options in the next ME. Why does the main character have to have the power of the voice? I like a companion/squadmate, or any other npc, to have the power of the voice to be able to convince the main character what he/she is doing is not the best way. I would even go as far as giving the npc a paragon/renegade interrupt to use on the main character. When you take agency away from the player... that rarely goes well.
So no, I would absolutely not go down that road.
Companions have had options to influence discussions with other NPCs in the past though. Eg. Solas convincing a woman not to join the Wardens (saving her in the process), Varric convincing a Tevinter slaver to leave Feynriel alone, Blackwall at Adamant, etc.. So they are occasionally given a chance to be "the voice" of the party.
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Post by colfoley on Jul 7, 2024 20:03:45 GMT
Why does the main character have to have the power of the voice? I like a companion/squadmate, or any other npc, to have the power of the voice to be able to convince the main character what he/she is doing is not the best way. I would even go as far as giving the npc a paragon/renegade interrupt to use on the main character. When you take agency away from the player... that rarely goes well.
So no, I would absolutely not go down that road.
Companions have had options to influence discussions with other NPCs in the past though. Eg. Solas convincing a woman not to join the Wardens (saving her in the process), Varric convincing a Tevinter slaver to leave Feynriel alone, Blackwall at Adamant, etc.. So they are occasionally given a chance to be "the voice" of the party.
Also happened in Andromeda.
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Post by sjsharp2010 on Jul 7, 2024 20:47:20 GMT
When you take agency away from the player... that rarely goes well.
So no, I would absolutely not go down that road.
Companions have had options to influence discussions with other NPCs in the past though. Eg. Solas convincing a woman not to join the Wardens (saving her in the process), Varric convincing a Tevinter slaver to leave Feynriel alone, Blackwall at Adamant, etc.. So they are occasionally given a chance to be "the voice" of the party.
Also happened in Andromeda. Yea hyou sometimes ge tyour companions chiming in t ohelp with tha tpolitician in ME1 asewll from wha tI remember Charles Seracino I think his name was h ewas trying t oge tShep t ovote for them.
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Post by jennica on Jul 7, 2024 21:10:42 GMT
Origins art style wasn't grounded...it was just brown with plastic looking people. Inquisition, if anything, was far more grounded with its lighter color pallet and more realistic looking people, first time in the series that's a thing. Yeah, real world doesn't have a sepia filter (yes, not even Mexico!). I think the reason why people think of DAO as more grounded as far as visuals go because fantasy = Middle Ages, and everyone knows that Middle Ages were literally dark and devoid of any bright colors. Jokes aside, compared to other games in the series DAI is probably the most realistic looking. DAVe shifted into more stylized look.
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Post by themikefest on Jul 7, 2024 21:14:52 GMT
Why does the main character have to have the power of the voice? I like a companion/squadmate, or any other npc, to have the power of the voice to be able to convince the main character what he/she is doing is not the best way. I would even go as far as giving the npc a paragon/renegade interrupt to use on the main character. When you take agency away from the player... that rarely goes well. I'm not taking away any agency. I'm adding. It gives the companion/squadmate, npc more of a role in the game. Make them feel like they contribute more than they already have. If there's any agency taken away it would be the reduction in the number of companions and them not being playable. That is reducing replay value. Since the woman is an elf, it would make sense to have solas, since he's an elf as well, to be better suited to convince the female elf not to join the Wardens. Of course if Solas isn't there, there is a dialogue that the Inq has that will convince the elf not to join. I believe it depends on if an Inquisition perk is chosen. Don't recall the Varric thing or the blackwall thing. What I'm asking for is when the main character mentions how to go about doing something. whatever it may be, the companion/squadmate or npc, steps up and says, hey, it would be better to go about what you're suggesting this way or that way. For example. At the fob, after Anderson comes up with his stupid plan to get to the beam, I wouldn't have a problem if a squadmate went to Shepard to say, Hey Shepard, Anderson is going to get us killed with what he proposes. You need to tell him how bad the plan is.
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Post by biggydx on Jul 7, 2024 23:01:48 GMT
I do like having Persuasion options in RPGs and I tend to lean hard into them for the games which have them. Origins had Coercion, ME had Charm/Intimidate. BG3 handled it well. The Outer Worlds really ran with it. Honestly, I couldn't see myself playing the game without maxing-out Persuasion. And ofc Pathfinder WotR had some ridiculous(-ly awesome) builds with Persuasion. I'm hoping we'll have those options in the next ME. Most likely, from BioWare's perspective, they believe the Paragon/Renegade system is what facilitates possible non-lethal resolutions to conflicts. That being said, I do agree that I would appreciate if they leaned into these systems again (as unlikely as they are). Honestly, I feel like the mid 2000's - mid 2010's did a real number of the development philosophy for several studios (seeking a more action-oriented focus).
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Post by Iakus on Jul 8, 2024 5:12:32 GMT
I do like having Persuasion options in RPGs and I tend to lean hard into them for the games which have them. Origins had Coercion, ME had Charm/Intimidate. BG3 handled it well. The Outer Worlds really ran with it. Honestly, I couldn't see myself playing the game without maxing-out Persuasion. And ofc Pathfinder WotR had some ridiculous(-ly awesome) builds with Persuasion. I'm hoping we'll have those options in the next ME. Why does the main character have to have the power of the voice? I like a companion/squadmate, or any other npc, to have the power of the voice to be able to convince the main character what he/she is doing is not the best way. I would even go as far as giving the npc a paragon/renegade interrupt to use on the main character. Owlcat. Games like Wrath of the Righteous. When making a skill check in dialogue, it defaults to the character/companion with the highest appropriate skill, unless for some reason it specifically says the player character has to make the check.
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Post by gervaise21 on Jul 8, 2024 7:20:04 GMT
Horrible things still happen. There is still a lot of horror and political scheming. And if anything how the series has handled choice has gotten far better and more dark fantasy considering there are few easy choices, few choices that are an obvious moral evil or moral good. Something I'm not really seeing discussed, certainly on You Tube, is what happens in that opening sequence with the woman suddenly having the spotlight being directed on her from the structure in the sky and being interrogated by a disembodied voice. I had thought from the concept art it was just a bit of fancy magic in operation keeping it there and perhaps a degree of flaunting magical power in a benign way. Not a bit of it. That is a really sinister security system. A cross between Big Brother and a prison camp. Admittedly it was also being used to zap demons, so it does help keep citizens safe as well but I still thought the implications for the way Minrathous is governed were pretty dark. Was that entirely the invention of the Magisters or another idea they cribbed from the Evanuris? Regardless, I would say that is definitely dark fantasy. Then it seems likely from the promo poster that those creepy pools from Horror of Hormack are going to be a thing and the screen shots of the Grand Necropolis look suitably sinister, so it seems to me the Devs were telling the truth when they said people shouldn't just look at the shots of Arlathan Forest and conclude the game is going to be all bright colours and lacking dark, mature themes. I have a feeling that when it gets dark, metaphorically speaking, it is going to be very dark.
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Post by Gileadan on Jul 8, 2024 9:36:50 GMT
The moment I saw the spotlight on that poor lady I expected someone to shout "Halt! Ausweis!", possibly with a really bad accent.
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Post by Ice-Quinn on Jul 8, 2024 10:26:32 GMT
Horrible things still happen. There is still a lot of horror and political scheming. And if anything how the series has handled choice has gotten far better and more dark fantasy considering there are few easy choices, few choices that are an obvious moral evil or moral good. Something I'm not really seeing discussed, certainly on You Tube, is what happens in that opening sequence with the woman suddenly having the spotlight being directed on her from the structure in the sky and being interrogated by a disembodied voice. I had thought from the concept art it was just a bit of fancy magic in operation keeping it there and perhaps a degree of flaunting magical power in a benign way. Not a bit of it. That is a really sinister security system. A cross between Big Brother and a prison camp. Admittedly it was also being used to zap demons, so it does help keep citizens safe as well but I still thought the implications for the way Minrathous is governed were pretty dark. Was that entirely the invention of the Magisters or another idea they cribbed from the Evanuris? Regardless, I would say that is definitely dark fantasy. Then it seems likely from the promo poster that those creepy pools from Horror of Hormack are going to be a thing and the screen shots of the Grand Necropolis look suitably sinister, so it seems to me the Devs were telling the truth when they said people shouldn't just look at the shots of Arlathan Forest and conclude the game is going to be all bright colours and lacking dark, mature themes. I have a feeling that when it gets dark, metaphorically speaking, it is going to be very dark. All I noticed was: 1)- God, the hair is hairing. So pretty... what a stark contrast to DAI. BioWare has finally listened to us! It's all about the goddamn hair! It's always been! xD 2)- Reminded me of Sapphira's (aka Hira, DA Absolution) hairstyle, the high pony with bangs. Hira's got the *spoilers*. Wonder if she'll make an appearance... 3)- That NPC really works out her arms.
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Post by gervaise21 on Jul 8, 2024 10:57:04 GMT
3)- That NPC really works out her arms. Probably a slave, so used to manual labour, or a lower level Soporati. The lower classes vastly outnumber the elites but the latter have the advantage of magic to maintain the status quo. It is the middle class of the Laetans who are the key to this. I believe they are often more ruthless in their scheming than the Altus but always with an eye on climbing higher in importance. Still, I imagine it is from this vast pool of potential recruits that the Shadow Dragons draw the majority of their support, plus those Altus who genuinely want change, or are trying to erase their guilty conscience about past association with the Venatori. Apparently Calpernia wasn't the only person to join up thinking they were in favour of elevating the slaves, only to discover that was not the intention of the majority of their members.
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Post by sjsharp2010 on Jul 8, 2024 11:02:05 GMT
Something I'm not really seeing discussed, certainly on You Tube, is what happens in that opening sequence with the woman suddenly having the spotlight being directed on her from the structure in the sky and being interrogated by a disembodied voice. I had thought from the concept art it was just a bit of fancy magic in operation keeping it there and perhaps a degree of flaunting magical power in a benign way. Not a bit of it. That is a really sinister security system. A cross between Big Brother and a prison camp. Admittedly it was also being used to zap demons, so it does help keep citizens safe as well but I still thought the implications for the way Minrathous is governed were pretty dark. Was that entirely the invention of the Magisters or another idea they cribbed from the Evanuris? Regardless, I would say that is definitely dark fantasy. Then it seems likely from the promo poster that those creepy pools from Horror of Hormack are going to be a thing and the screen shots of the Grand Necropolis look suitably sinister, so it seems to me the Devs were telling the truth when they said people shouldn't just look at the shots of Arlathan Forest and conclude the game is going to be all bright colours and lacking dark, mature themes. I have a feeling that when it gets dark, metaphorically speaking, it is going to be very dark. All I noticed was: 1)- God, the hair is hairing. So pretty... what a stark contrast to DAI. BioWare has finally listened to us! It's all about the goddamn hair! It's always been! xD 2)- Reminded me of Sapphira's (aka Hira, DA Absolution) hairstyle, the high pony with bangs. Hira's got the *spoilers*. Wonder if she'll make an appearance... 3)- That NPC really works out her arms. I think that's moer EA's doing reall ynot Bioware's as tha thair has already been used in Fifa. I'm kind o fhopin gthere's moer hairstyles in FC25 that use it as well as it makes for som ereally nic elookin g hair as I've seen in Fifa 23 an dFC24. Must admit i tdoes make playin gwith the girls look sexy in the game. I'm jus tgla dh etech is her now tha tgives us more realistic lookin ghair. Looking forward t oseeing how it responds if and when we visit an ywindy locations. I know i tlooked like som eof those covers and the trees were being blown by wind but it was going to b ehard t otel there given the ygave their Rook one of the short styles. Hopefull yi fthey give us another gameplay with a female Rook and a longer style we'll see it in action.
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Post by colfoley on Jul 8, 2024 11:25:21 GMT
Horrible things still happen. There is still a lot of horror and political scheming. And if anything how the series has handled choice has gotten far better and more dark fantasy considering there are few easy choices, few choices that are an obvious moral evil or moral good. Something I'm not really seeing discussed, certainly on You Tube, is what happens in that opening sequence with the woman suddenly having the spotlight being directed on her from the structure in the sky and being interrogated by a disembodied voice. I had thought from the concept art it was just a bit of fancy magic in operation keeping it there and perhaps a degree of flaunting magical power in a benign way. Not a bit of it. That is a really sinister security system. A cross between Big Brother and a prison camp. Admittedly it was also being used to zap demons, so it does help keep citizens safe as well but I still thought the implications for the way Minrathous is governed were pretty dark. Was that entirely the invention of the Magisters or another idea they cribbed from the Evanuris? Regardless, I would say that is definitely dark fantasy. Then it seems likely from the promo poster that those creepy pools from Horror of Hormack are going to be a thing and the screen shots of the Grand Necropolis look suitably sinister, so it seems to me the Devs were telling the truth when they said people shouldn't just look at the shots of Arlathan Forest and conclude the game is going to be all bright colours and lacking dark, mature themes. I have a feeling that when it gets dark, metaphorically speaking, it is going to be very dark. Didn't quite get that but you are probably right and either way the implications are disturbing. Though my own interpretation of the situation probbaly has its own little madness to it as well. May be over playing a bit but I got 'Archon's Palace' vibes from the thing and it very much screams somewhere we'll be going later in the game. The more freightening implications though for me is pretty much the whole set up combined with what Varric said. Something along the lines of 'we really can't be seen, especially you.' And given the Venatori was seemingly involved in the hunt for Rook and Varric and Neve then this actually implies to me that the Ventaori might have infiltrated very high up into the Imperium's leadership in order to control what seems to be an important government building in the first place. Which has a lot of interesting implications for the plot and the Tevinter war with the Qunari.
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Post by sjsharp2010 on Jul 8, 2024 11:41:02 GMT
Something I'm not really seeing discussed, certainly on You Tube, is what happens in that opening sequence with the woman suddenly having the spotlight being directed on her from the structure in the sky and being interrogated by a disembodied voice. I had thought from the concept art it was just a bit of fancy magic in operation keeping it there and perhaps a degree of flaunting magical power in a benign way. Not a bit of it. That is a really sinister security system. A cross between Big Brother and a prison camp. Admittedly it was also being used to zap demons, so it does help keep citizens safe as well but I still thought the implications for the way Minrathous is governed were pretty dark. Was that entirely the invention of the Magisters or another idea they cribbed from the Evanuris? Regardless, I would say that is definitely dark fantasy. Then it seems likely from the promo poster that those creepy pools from Horror of Hormack are going to be a thing and the screen shots of the Grand Necropolis look suitably sinister, so it seems to me the Devs were telling the truth when they said people shouldn't just look at the shots of Arlathan Forest and conclude the game is going to be all bright colours and lacking dark, mature themes. I have a feeling that when it gets dark, metaphorically speaking, it is going to be very dark. Didn't quite get that but you are probably right and either way the implications are disturbing. Though my own interpretation of the situation probbaly has its own little madness to it as well. May be over playing a bit but I got 'Archon's Palace' vibes from the thing and it very much screams somewhere we'll be going later in the game. The more freightening implications though for me is pretty much the whole set up combined with what Varric said. Something along the lines of 'we really can't be seen, especially you.' And given the Venatori was seemingly involved in the hunt for Rook and Varric and Neve then this actually implies to me that the Ventaori might have infiltrated very high up into the Imperium's leadership in order to control what seems to be an important government building in the first place. Which has a lot of interesting implications for the plot and the Tevinter war with the Qunari. Yeah ew alread yknwe the Venator iwere powerful give ntheir connection and work wit hCorypheus durin gDAI bu tthis does beg the question jus thow powerful an influentia lthe Venetor iare inTevinter .Especiall ya stherewas I think a wa rtable mission where we help Maeveris agains tthem. Or at least attempt to thorou ghcontacts that Dorian gave us. Obviously we don't go to Tevinter ourselves in th egame so don' t really see it in action but still. But in tha topening gameplay they did look like they were in conrtol of those streets befoer Rook showed up.
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Post by luketrevelyan on Jul 8, 2024 16:33:57 GMT
Wesley LeBlanc @leblancwes Today's Dragon Age: The Veilguard feature drops today at 3pm ET! Just a heads up: this week's features won't have anything new probably if you've read my cover story. It's a deadline period for me, so the stories are lighter.
Got some deeper dives coming next week though🙂
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Post by Hrungr on Jul 8, 2024 17:24:20 GMT
Apparently, there is no swimming in DAV.
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Post by gervaise21 on Jul 8, 2024 17:33:33 GMT
And given the Venatori was seemingly involved in the hunt for Rook and Varric and Neve then this actually implies to me that the Ventaori might have infiltrated very high up into the Imperium's leadership in order to control what seems to be an important government building in the first place. That thought had occurred to me too. I was surprised how prominent the Venatori still were in Tevinter Nights but it is entirely possible that having been forced back to Tevinter after failing to conquer the south, they decided to consolidate their connections there. Despite the Archon hiring Marius and Tessa to kill Venatori in Magekiller before the events of DAI, clearly they didn't eliminate enough of them and perhaps the Archon decided it would be better not to antagonise them further, although I do wonder if he was Lucanis' mysterious benefactor. Someone killed Dorian's father and if he was in a relationship with Iron Bull, the Venatori attacked Dorian on his way to meeting him on the southern border. Perhaps the reason the Lucerni have not been mentioned is that the Venatori murdered a lot of their members. I also have severe doubts about the Black Divine. Once Corypheus was out of the picture, I could see him enticing he Venatori to support him. In fact, considering several of his cronies were blood mages, it wouldn't surprise me if he didn't encourage some of them to join the Venatori to keep him posted on developments and if Corypheus looked like succeeding, changing his religion as a result. It is clear from Neve's story that bribery goes a long way in Tevinter and Dorian hinted that the legal system was corrupt. So, we could have a lot of problems in Tevinter.
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Post by luketrevelyan on Jul 8, 2024 18:01:46 GMT
Apparently, there is no swimming in DAV. Where did you see that?
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Post by Hrungr on Jul 8, 2024 18:05:12 GMT
Apparently, there is no swimming in DAV. Where did you see that? At work, so links are a pain. Let's see if this works. (EDIT: Back home - time to tidy up!) *CR* - can I have some salamanders, please? @corbynredSomething I want to know which you absolutely probably cannot tell me are the following: 1. interactive environments - i.e. being able to sit down, play instruments, drink beers/wines 2. swimming mechanics My guess is there is no swimming but I can but hope. Wesley LeBlanc @leblancwesNot sure on the first one, but we were told there's no swimming
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Post by colfoley on Jul 8, 2024 18:34:39 GMT
Apparently, there is no swimming in DAV. I was going to say typical but then I remembered the concept art we got in the BTS vid awhile back. Probably something left on the cutting room floor. And given the Venatori was seemingly involved in the hunt for Rook and Varric and Neve then this actually implies to me that the Ventaori might have infiltrated very high up into the Imperium's leadership in order to control what seems to be an important government building in the first place. That thought had occurred to me too. I was surprised how prominent the Venatori still were in Tevinter Nights but it is entirely possible that having been forced back to Tevinter after failing to conquer the south, they decided to consolidate their connections there. Despite the Archon hiring Marius and Tessa to kill Venatori in Magekiller before the events of DAI, clearly they didn't eliminate enough of them and perhaps the Archon decided it would be better not to antagonise them further, although I do wonder if he was Lucanis' mysterious benefactor. Someone killed Dorian's father and if he was in a relationship with Iron Bull, the Venatori attacked Dorian on his way to meeting him on the southern border. Perhaps the reason the Lucerni have not been mentioned is that the Venatori murdered a lot of their members. I also have severe doubts about the Black Divine. Once Corypheus was out of the picture, I could see him enticing he Venatori to support him. In fact, considering several of his cronies were blood mages, it wouldn't surprise me if he didn't encourage some of them to join the Venatori to keep him posted on developments and if Corypheus looked like succeeding, changing his religion as a result. It is clear from Neve's story that bribery goes a long way in Tevinter and Dorian hinted that the legal system was corrupt. So, we could have a lot of problems in Tevinter. Indeed. And keep in mind I think what Solas said at the end of Tresspasser does come to mind as well. 'There was a war, war breeds fear, a desire for simple solutions, chains of command'. Yeah I butchered one of the best quotes in the game but I do hope the message still comes through. Its likely that the Qunari invading, plus their success, happened at the perfect time for Tevinter politics. No doubt the Lucerni (if I am getting that right) is still around and trying but they really had no way of getting much of a foothold before the Qunari invaded which then probably caused a lot of people, certainly in the Magisterium, to start looking at the Venatori as being the 'right' option. Either actively working for them or ignoring their activities because the promise of 'Tevinter reborn' when so much of the Imperium has been conquered has to be one heck of a motivator for recruitment.
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Post by Beerfish on Jul 8, 2024 18:40:55 GMT
Apparently, there is no swimming in DAV. I'm fine with that, closer to real life for me. When I enter water I immediately sink to the bottom like a 180 pound granite boulder.
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Post by RelevantRevenant on Jul 8, 2024 18:55:16 GMT
Apparently, there is no swimming in DAV. I'm fine with that, closer to real life for me. When I enter water I immediately sink to the bottom like a 180 pound granite boulder. Well, considering we will be wearing armour, swimming doesn't seem like a great past time. I reckon we'd sink rather than swim.
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Post by Hrungr on Jul 8, 2024 19:03:27 GMT
Game Informer @gameinformerIn our latest feature about Dragon Age: The Veilguard, we discuss romance! Here's what we learned about how romance and relationships work in the game: bit.ly/4eSy0ZU
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