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Post by Hanako Ikezawa on Jul 27, 2024 1:13:05 GMT
- Lucanis from Crows, sees assassination as a job Well, so much for the hope Lucanis was going to be different from other Crows. Going to hate him.
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Post by sloth on Jul 27, 2024 1:21:34 GMT
Fi 🪼 @calicowarlockFirst question is about the background Factions! - “characters not causes” - grey wardens for example you can work with in game I didn't really understand this part. Can someone explain this?
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Post by Hrungr on Jul 27, 2024 2:40:00 GMT
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Post by Hrungr on Jul 27, 2024 2:43:14 GMT
Fi 🪼 @calicowarlockFirst question is about the background Factions! - “characters not causes” - grey wardens for example you can work with in game I didn't really understand this part. Can someone explain this? It's a saying they've used a few times now, and explain it a little better in a Game Informer article. When I ask creative director John Epler about BioWare's philosophy behind Veilguard's companions, he reveals a phrase the studio uses: Dragon Age is about characters, not causes.
"What that means for us is [...] let's take the Grey Wardens, for example – the Grey Wardens are an interesting faction but by themselves, they don't tell a story, but there are characters within that faction that do," he tells me. "And the same thing with other characters in the story. They represent these factions, they show the face of the other parts of Thedas and of the storytelling we really want to do, which, again, shows Thedas as this large, diverse living world that has things going on when you're not there."
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Post by themikefest on Jul 27, 2024 3:23:13 GMT
- Lucanis from Crows, sees assassination as a job Well, so much for the hope Lucanis was going to be different from other Crows. Going to hate him. What do you mean different? He's a crow. His job is to kill. I believe I've found my second companion to have with me and Neve. While me and Neve have a smoke, we both can watch Lucanis kill his target. excellent
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Post by sloth on Jul 27, 2024 4:11:54 GMT
I didn't really understand this part. Can someone explain this? It's a saying they've used a few times now, and explain it a little better in a Game Informer article. When I ask creative director John Epler about BioWare's philosophy behind Veilguard's companions, he reveals a phrase the studio uses: Dragon Age is about characters, not causes.
"What that means for us is [...] let's take the Grey Wardens, for example – the Grey Wardens are an interesting faction but by themselves, they don't tell a story, but there are characters within that faction that do," he tells me. "And the same thing with other characters in the story. They represent these factions, they show the face of the other parts of Thedas and of the storytelling we really want to do, which, again, shows Thedas as this large, diverse living world that has things going on when you're not there." Thanks! I hope that it also means the same for the protagonist, and that we could be able to make decisions in the game that would go against our own faction or things like that
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Post by Hrungr on Jul 27, 2024 4:25:09 GMT
It's a saying they've used a few times now, and explain it a little better in a Game Informer article. When I ask creative director John Epler about BioWare's philosophy behind Veilguard's companions, he reveals a phrase the studio uses: Dragon Age is about characters, not causes.
"What that means for us is [...] let's take the Grey Wardens, for example – the Grey Wardens are an interesting faction but by themselves, they don't tell a story, but there are characters within that faction that do," he tells me. "And the same thing with other characters in the story. They represent these factions, they show the face of the other parts of Thedas and of the storytelling we really want to do, which, again, shows Thedas as this large, diverse living world that has things going on when you're not there."Thanks! I hope that it also means the same for the protagonist, and that we could be able to make decisions in the game that would go against our own faction or things like that No problem! They've mentioned we can be on the outs with a faction (even if the Agent remains your point-of-contact), so it sounds like it's possible.
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Post by fairdragon on Jul 27, 2024 7:30:14 GMT
A positive voice from an long time Bioware fan.
He reacting to the video were epler, Corinne and Mark talks.
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Post by gervaise21 on Jul 27, 2024 7:56:51 GMT
Here you meet two npcs from whatever faction, and you get stuck several minutes in dialogues. By this did they mean your faction? I presume this means they will be explaining why you are there in Minrathous, which would be helpful information if you are anything other than a Shadow Dragon as there is no real reason why you should be there. Perhaps it will be a (very) truncated version of an origin story rather than simply giving you a few lines of potted history explaining your presence as they did for the races in DAI.
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Post by Reznore on Jul 27, 2024 8:04:26 GMT
Here you meet two npcs from whatever faction, and you get stuck several minutes in dialogues. By this did they mean your faction? I presume this means they will be explaining why you are there in Minrathous, which would be helpful information if you are anything other than a Shadow Dragon as there is no real reason why you should be there. Perhaps it will be a (very) truncated version of an origin story rather than simply giving you a few lines of potted history explaining your presence as they did for the races in DAI. No, it's all in the Game Informer main article. I was vague because I don't want to spoil.
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Post by gervaise21 on Jul 27, 2024 8:08:49 GMT
Well, so much for the hope Lucanis was going to be different from other Crows. Going to hate him. Just because he sees assassination as a job doesn't make him identical to other Crows. Each will have their own motivations and attitude to the organisation and their modus operadi. Zevran saw assassination as his job. He wasn't ashamed that he was a trained killer. However, he did turn against the Crows. Like Zevran, Lucanis has been trained from childhood to be a killing machine. It is hardly surprising he has the attitude he does. However, he showed in the Wigmaker Job that he actually doesn't treat it as just a job or he wouldn't have reacted as he did to the fate of the slaves. Illario was the true Crow in that respect. You find the target, kill them and get out. Nothing else matters. He was the ambitious one who wanted to be First Talon. I imagine most Crows are focused on how they make it to the next rung in the ladder of promotion within their organisation. Lucanis didn't want to be First Talon, so he is different. Remember also that the Crows started because a group of monks wanted to kill a tyrant harming their people, so they used assassination for a "good" purpose. Our characters in Dragon Age do that a lot. However, it could be argued that Lucanis was getting back to his roots in what he did for the slaves. Naturally it will depend on our interactions with him whether he sees himself as more than just a killing machine. He was under no illusions about the Crows in Tevinter Nights as he said to Illario: "We're not heroes anywhere".
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Post by ClarkKent on Jul 27, 2024 8:25:17 GMT
- Lucanis from Crows, sees assassination as a job Well, so much for the hope Lucanis was going to be different from other Crows. Going to hate him. Sounds good to me. That's at least one character that isn't a boy scout.
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Post by colfoley on Jul 27, 2024 8:30:52 GMT
Well, so much for the hope Lucanis was going to be different from other Crows. Going to hate him. Sounds good to me. That's at least one character that isn't a boy scout. how many characters do you see as a boyscout? I only can see Davrin and maaaayyybbbeee Harding in the role.
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Post by theratpack55 on Jul 27, 2024 8:40:14 GMT
Well, so much for the hope Lucanis was going to be different from other Crows. Going to hate him. Sounds good to me. That's at least one character that isn't a boy scout. That's a plus in my book too, though he's probably still too fettered for my tastes, with the whole 'avenging the slaves' schtick. I'd have preferred an Illario. But, it's obvious it's going to be a heroic narrative overall, since that's how BW tends to write their stories, so properly immoral characters wouldn't fit in anyway. At least I still have Astarion to properly appreciate my unhinged boy Durge...
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Post by gervaise21 on Jul 27, 2024 8:45:16 GMT
- Aly (voice of Harding) is an angel and very supportive of the new cast I love the fact that Aly is very like the character of Harding. I can see Harding being very supportive of the other members of the team, just like she was in Inquisition. My enduring memory of her is when we were talking about an area (I think it was the Emerald Graves) and she was just running through the standard brief when she realised how much it must mean to my Lavellan and immediately switched to expressing sympathy. That is what I loved about Harding.
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Post by Sartoz on Jul 27, 2024 8:49:10 GMT
Well, so much for the hope Lucanis was going to be different from other Crows. Going to hate him. What do you mean different? He's a crow. His job is to kill. I believe I've found my second companion to have with me and Neve. While me and Neve have a smoke, we both can watch Lucanis kill his target. excellent
You know, I think I'm going to try that (stand back) and see how Bio programmed my two companions in combat. Can we even run away from a fight?
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Post by sageoflife on Jul 27, 2024 9:16:46 GMT
I think certain people have momentarily forgot about this thing called Character Development.
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Post by colfoley on Jul 27, 2024 10:52:36 GMT
Sounds good to me. That's at least one character that isn't a boy scout. That's a plus in my book too, though he's probably still too fettered for my tastes, with the whole 'avenging the slaves' schtick. I'd have preferred an Illario. But, it's obvious it's going to be a heroic narrative overall, since that's how BW tends to write their stories, so properly immoral characters wouldn't fit in anyway. At least I still have Astarion to properly appreciate my unhinged boy Durge... Since when? It would be far easier to count the heroic 'boy scouts' morally upstanding characters in BioWare games then it would be to do the morally gray ones or even ones that stray a bit more into the black teritory. Afterall we have had Solas as our companion at one point.
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Post by Sartoz on Jul 27, 2024 11:04:47 GMT
I'm wondering whose definition of soon they are using. I think Darrah once said "soon" about news for DA4 and we waited like 10 years. Soon means nothing. It's what you say to calm the kids.
Yeah, I think he started this "soon" crap. On the other hand maybe I should thank him because this line popped into my head when I was contemplating my buy decision.
"Be not the first by which the new is tried, nor yet the last to lay the old aside." True then and is still true today.
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Post by Sartoz on Jul 27, 2024 11:21:06 GMT
I think certain people have momentarily forgot about this thing called Character Development.
Hm... That depends on the elasticity of the written char and the boundaries imposed. Members of this "family", for example, can decide to leave because you developed into an arse, which negatively impacts your game down the road. In essence, imo, one cannot develop the char to one's liking because of player agency restrictions. Another example is if you act like a fru-fru. I doubt hard nose kick-ass companions will stick around... however, technically, you developed the character.
So, the game offers char dev but it's not "open/unrestricted", imo.
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Post by azarhal on Jul 27, 2024 11:26:47 GMT
I think certain people have momentarily forgot about this thing called Character Development. Probably because it's a very rare thing these days...
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Post by sjsharp2010 on Jul 27, 2024 11:27:03 GMT
That's a plus in my book too, though he's probably still too fettered for my tastes, with the whole 'avenging the slaves' schtick. I'd have preferred an Illario. But, it's obvious it's going to be a heroic narrative overall, since that's how BW tends to write their stories, so properly immoral characters wouldn't fit in anyway. At least I still have Astarion to properly appreciate my unhinged boy Durge... Since when? It would be far easier to count the heroic 'boy scouts' morally upstanding characters in BioWare games then it would be to do the morally gray ones or even ones that stray a bit more into the black teritory. Afterall we have had Solas as our companion at one point. Tha t ewdid w ewould never have sealed the breach without him a she knwe how to seal it.
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Post by gervaise21 on Jul 27, 2024 11:29:07 GMT
That's a plus in my book too, though he's probably still too fettered for my tastes, with the whole 'avenging the slaves' schtick. I'd have preferred an Illario. But, it's obvious it's going to be a heroic narrative overall, since that's how BW tends to write their stories, so properly immoral characters wouldn't fit in anyway. At least I still have Astarion to properly appreciate my unhinged boy Durge... Since when? It would be far easier to count the heroic 'boy scouts' morally upstanding characters in BioWare games then it would be to do the morally gray ones or even ones that stray a bit more into the black teritory. Afterall we have had Solas as our companion at one point. Most of the characters can go either way when we meet them. They have some skeletons in their past and we can help them get past that. Some of them never do. Let's try some examples: Leliana - Started life as an Orlesian Bard. A pretty dodgy profession. Got sold out by her lover but rescued by Mother Dorothea (later Divine Justinia). Can influence how much she remains attached to her past life but, regardless, becomes the left hand of the Divine (a shady role) and depending on your interactions with her in Inquisition and your own choices in the game, she can end up either a stabby murderous Divine who kills the opposition or a sweet Angelic one that talks them round to her side. Only the latter can be thought to fit the heroic narrative. Anders - We first meeting him as an apostate fleeing the Circle in Awakening. We can influence him to some extent but ultimately it would seem the greatest influence is Justice. They merge, he slaughters the group he is with when they realise something is off (in associated media rather than in game). He flees to Kirkwall in order to try and free his lover. This results in the latter being made tranquil. Anders then embarks on crusade against the Chantry that results in him blowing up the institution in the city and the entire Circle in that city being slaughtered in retribution. That is hardly a heroic narrative, particularly as Hawke can offer to assist the slaughter rather than try and prevent it. Varric, the apparent good guy friend, actually approves if you support the Templars in the purge but expresses reservations if you help the mages. Hmm. Iron Bull - Seems to take an undue delight in slaughter, so much so even Solas calls him out on it. Depending on your choices he can either break free of the Qun or be confirmed in his role with them. If the latter then he will ultimately turn on you if ordered to do so by a superior in the hierarchy. Now it may be apparent from the way the choices are framed that the writers prefer one narrative over the other but they have always given the option to do either. I'm guessing that it is likely to be the same with our current team and its more morally ambiguous members.
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Post by themikefest on Jul 27, 2024 11:30:56 GMT
What do you mean different? He's a crow. His job is to kill. I believe I've found my second companion to have with me and Neve. While me and Neve have a smoke, we both can watch Lucanis kill his target. excellent
You know, I think I'm going to try that (stand back) and see how Bio programmed my two companions in combat. Can we even run away from a fight?
I did that in MEA. It was funny when fighting the kett in a bubble, the two companions barely damaged the kett in 15 minutes. After that time, I decided to fight the kett. Defeated it within a couple of minutes. Like I said previously. Squadmates in MEA were useless. Hopefully that doesn't happen in this game.
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Post by QuizzyBunny on Jul 27, 2024 11:56:42 GMT
I did that in MEA. It was funny when fighting the kett in a bubble, the two companions barely damaged the kett in 15 minutes. After that time, I decided to fight the kett. Defeated it within a couple of minutes. Like I said previously. Squadmates in MEA were useless. Hopefully that doesn't happen in this game. This is something I'm apprehensive of - while I love the companions for the RP aspects of the game, and how they influence and propel the story, I don't want them to become irrelevant or simply decorations in combat. I fear it might be the case though if they want us to be able to grab whatever companions we want when on missions.
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