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Post by samhain444 on Oct 18, 2019 19:55:20 GMT
Yeah, I was going to say "2023...why?" they rebooted "Joplin" to "Morrison" in 2017. I get some peeps here like to wallow in their pessimism like it's a nourishing bath but I doubt it takes six years to develop DA4. They're in Pre-Production now, so once they get out of that I'd expect 2-3ish years of "Full" Production time. So 2022-23. Perhaps...We were hearing back at the end of 2018 that the game was three years away and that seemed like a stretch so who knows at this point. It comes down to if it's universally understood what "pre-production" is developer to developer and how long that pre-production takes traditionally. Unlike "Andromeda", who had to find new footing for the franchise after the trilogy ended, and "Anthem", which was a whole new IP, "Dragon Age" has a road map and the "Trespasser DLC" gave us a firm indication as to the setting and the antagonist. I know they had to hit the re-set button in 2017, and development of "Anthem" took some their dev resource away until Feb 2019, but Patrick Weekes, John Epler, Daniel Kading, Matthew Goldman, etc were not sitting on their hands for 2 years. If you are indeed 4-5 years away, the announcement trailer at Game Awards in Dec 2018 seems incredibly pre-mature in relation to other reveals we've seen from BioWare.
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Post by midnight tea on Oct 18, 2019 20:11:12 GMT
Yeah, I was going to say "2023...why?" they rebooted "Joplin" to "Morrison" in 2017. I get some peeps here like to wallow in their pessimism like it's a nourishing bath but I doubt it takes six years to develop DA4. They're in Pre-Production now, so once they get out of that I'd expect 2-3ish years of "Full" Production time. So 2022-23. To be fair, we don't really know how much the 'production' time takes, or rather how much of it is optimal at this time in EA or BW or specifically in next DA. It does seem that that it's important for the game to have a proper pre-production to put stuff in place - surely that affects full production time, regardless of any other factors involved.
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Post by Lebanese Dude on Oct 18, 2019 20:18:58 GMT
I think the predictions are way too pessimistic.
I expect a 2021 release date at most.
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Post by OhDaniGirl on Oct 18, 2019 20:22:30 GMT
They're in Pre-Production now, so once they get out of that I'd expect 2-3ish years of "Full" Production time. So 2022-23. To be fair, we don't really know how much the 'production' time takes, or rather how much of it is optimal at this time in EA or BW or specifically in next DA. It appears that it's important for the game to have a proper pre-production to put stuff in place - surely that affects full production time, regardless of any other factors involved. I guess I was thinking of game production kind of like...a housing development. The planning (pre-production) takes years...choosing a location, getting permits, drawing blueprints, preparing the ground, laying sewer, water, power, etc., etc.,.... But once the actual, physical building (full production) starts...those things can go up in a matter of months, provided the planning was good, and they have the right people, and know their tools. Unfortunately, I know as much about housing developments as I do about game production, so... EDIT: To be clear, I'm not saying they should build the game in months. Only that, presumably, they have a plan. They know what they're building. They have the tools. And they have, or will have, the people. Production should, in my mind, go pretty quickly.
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Post by Hrungr on Oct 18, 2019 21:36:40 GMT
They're in Pre-Production now, so once they get out of that I'd expect 2-3ish years of "Full" Production time. So 2022-23. To be fair, we don't really know how much the 'production' time takes, or rather how much of it is optimal at this time in EA or BW or specifically in next DA. It does seem that that it's important for the game to have a proper pre-production to put stuff in place - surely that affects full production time, regardless of any other factors involved. Pre-Production is about creating the foundation stuff - animations, core art designs, gameplay designs, multiplayer gameplay. They then create one level, maybe a couple of characters, some basic UI, as a proof of concept. Based on that, the publisher (EA) decides whether they're going to fund the full game production, or not. Full Production is about taking those core concepts... and then building the actual game. For AAA RPGs, especially given where the quality bar is now, takes quite a lot of time. 2-3ish years is about what you'd expect.
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Post by wickedcool on Oct 18, 2019 22:10:41 GMT
I’ve argued this before-it doesn’t seem that they hired Lloyd (solas) for a tv spot and he tweets that he has to get back into solas mode and yet we are 3+ years away. It also contradicts what Gaider said when met Claudia Black. With Claudia black wasn’t dao already written and he had a vision for how she was going to read the lines written There’s a formula for the process and if anything they should have a better game plan. I think we are past the stage where they have presented this to ea for approval. Weren’t they traveling to remote locations and experimenting with actors wearing the video game/green screen suits over a year ago? They have a budget and I doubt ea said the x producer-why don’t you scout Rome-Scotland etc for set location ideas and maybe we greenlight da4
My thoughts are Present idea With proposed cost Greenlight Write lines with a solid draft Hire actors to read and record Then cleanup and make pretty
What I don’t know is in the dai process how did dlc 1-2 work and how did that come together so quickly . Is some fly already rough drafted and if game sells does it get cleaned up
Was there dlc for andromeda that exists but rough
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Post by arvaarad on Oct 18, 2019 23:23:17 GMT
Once again, I find myself wishing that the DA2 small, cheap, and fast approach had panned out. Videogame studios have an unparalleled talent for mashing up ultra-advanced tech with ridiculously ancient project management techniques. It’s like watching a Mars colonist trying to ride a horse to work. (in fairness, the advanced tech is probably part of the problem... much easier to estimate dates when working with known technologies)
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Post by midnight tea on Oct 18, 2019 23:58:22 GMT
To be fair, we don't really know how much the 'production' time takes, or rather how much of it is optimal at this time in EA or BW or specifically in next DA. It does seem that that it's important for the game to have a proper pre-production to put stuff in place - surely that affects full production time, regardless of any other factors involved. Pre-Production is about creating the foundation stuff - animations, core art designs, gameplay designs, multiplayer gameplay. They then create one level, maybe a couple of characters, some basic UI, as a proof of concept. Based on that, the publisher (EA) decides whether they're going to fund the full game production, or not. Full Production is about taking those core concepts... and then building the actual game. For AAA RPGs, especially given where the quality bar is now, takes quite a lot of time. 2-3ish years is about what you'd expect. From what I've read in both articles on MEA and Anthem I understand BW pre-production as something more than just a 'core' and where a lot of pipelines are built to later streamline the full production. I also understood EA going all Frostbite as yet another step towards increasing streamlining of game development. Only EA knows at what stage they are in regards to FB, especially given reports on the matter - and I'm certainly not trying to claim that building games as large and complex as RPGs could now take months It's just that, given the dearth of information of where the project actually is after an already long pre-prod period and knowing little about their internal workings, I'm not really sure we can say exactly how long it may take them to create the full game. Plus, for all we know the game may as well be delayed or shifted for non-developmental reasons, like overcrowded schedule or console launch or something.
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Post by midnight tea on Oct 19, 2019 0:11:42 GMT
I’ve argued this before-it doesn’t seem that they hired Lloyd (solas) for a tv spot and he tweets that he has to get back into solas mode and yet we are 3+ years away. It also contradicts what Gaider said when met Claudia Black. With Claudia black wasn’t dao already written and he had a vision for how she was going to read the lines written To be fair, Gareth David-Lloyd mentioning DA seemed to be something that coincided with the teaser (unless I'm unaware of some recent comments?). Although, nobody said that he isn't in any way involved with DA now, even if at unofficial capacity. They've had virtually all the assets and pipelines from main game ready - which is why DLCs for DAI came together so quickly. I assume that they have A LOT more assets now both from DAI and different Frostbite games. And that a lot of work they do now probably focuses on refinement rather than building from the scratch, like they did with DAI. But there's just no way of saying what is the volume of new content/assets they have to build, implement and test - though I'm willing to bet that it may be a bit less challenging than Anthem's flight mechanics and gameplay.
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Post by Avejajed on Oct 19, 2019 3:06:42 GMT
I want the preface this by saying that I already know what y’all are going to say and I don’t care. 😂
What I don’t understand is...why the feel the need to “change” it up. Inquisition went very well for them. Trespasser even more so, I think. Take the feedback and tweak it a little here and there, then basically just do the same thing again with a new story. I don’t understand why you’d take a formula that mostly worked and then completely fuck with it just for the sake of doing something new.
Inquisition was a great game for both sales and for critics, and changing it drastically just for the sake of being cutting edge seems counter productive.
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Post by colfoley on Oct 19, 2019 3:29:11 GMT
I want the preface this by saying that I already know what y’all are going to say and I don’t care. 😂 What I don’t understand is...why the feel the need to “change” it up. Inquisition went very well for them. Trespasser even more so, I think. Take the feedback and tweak it a little here and there, then basically just do the same thing again with a new story. I don’t understand why you’d take a formula that mostly worked and then completely fuck with it just for the sake of doing something new. Inquisition was a great game for both sales and for critics, and changing it drastically just for the sake of being cutting edge seems counter productive. who says they are completely fucking with it? I see zero indication of that.
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Post by Avejajed on Oct 19, 2019 3:57:17 GMT
I want the preface this by saying that I already know what y’all are going to say and I don’t care. 😂 What I don’t understand is...why the feel the need to “change” it up. Inquisition went very well for them. Trespasser even more so, I think. Take the feedback and tweak it a little here and there, then basically just do the same thing again with a new story. I don’t understand why you’d take a formula that mostly worked and then completely fuck with it just for the sake of doing something new. Inquisition was a great game for both sales and for critics, and changing it drastically just for the sake of being cutting edge seems counter productive. who says they are completely fucking with it? I see zero indication of that. If they aren’t there’s no reason for it to take six to eight years even if it did go through changes in preproduction. Dragon age 2 was released 2011. Inquisition, 2014. Anthem and Andromeda were in there but still. It just seems that if they were just using the same winning formula with the knowledge they have of frostbite... Who knows I mean I’m not going through sit around arguing over what the hell is taking so long especially with people who seem hell bent on arguing for the sake of arguing. But that doesn’t mean I don’t wonder what the hell is taking so long. I mean they aren’t Bethesda. I personally think they are out of preproduction, I don’t care who says they still are. If I were ea and BioWare I’d want to get a near identical but improved inquisition sequel out asap to help wash the bad taste of sci fi shooters out of consumer mouths.
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Post by colfoley on Oct 19, 2019 4:02:42 GMT
who says they are completely fucking with it? I see zero indication of that. If they aren’t there’s no reason for it to take six to eight years even if it did go through changes in preproduction. Dragon age 2 was released 2011. Inquisition, 2014. Anthem and Andromeda were in there but still. It just seems that if they were just using the same winning formula with the knowledge they have of frostbite... Who knows I mean I’m not going through sit around arguing over what the hell is taking so long especially with people who seem hell bent on arguing for the sake of arguing. But that doesn’t mean I don’t wonder what the hell is taking so long. I mean they aren’t Bethesda. I personally think they are out of preproduction, I don’t care who says they still are. If I were ea and BioWare I’d want to get a near identical but improved inquisition sequel out asap to help wash the bad taste of sci fi shooters out of consumer mouths. me argue for the sake of arguing? Perish the thought! I do agree with you on the pre pod though.
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Post by midnight tea on Oct 19, 2019 4:35:08 GMT
I want the preface this by saying that I already know what y’all are going to say and I don’t care. 😂 What I don’t understand is...why the feel the need to “change” it up. Inquisition went very well for them. Trespasser even more so, I think. Take the feedback and tweak it a little here and there, then basically just do the same thing again with a new story. I don’t understand why you’d take a formula that mostly worked and then completely fuck with it just for the sake of doing something new. Inquisition was a great game for both sales and for critics, and changing it drastically just for the sake of being cutting edge seems counter productive. I don't think anyone here suggested that DA is undergoing "drastic" change or doing it for the sake of being 'cutting edge' ? But I think we have to take into consideration one thing - that what they've had in Inquisition is simply not enough for the story they want to tell next. They've ditched old-gen specifically so they could make Trespasser (and Descent). Old consoles simply held them back - and in many ways the game (being the first of its kind on a new engine) was held together with string and chewing gum. And, of course, we hear already about how tough it was make it in the first place. So many changes aren't just a matter of a whim or following trends or whatever, but necessity. And I mean, the same could have been said about DAO - it was a winning formula for them so why change that? But I think we know the question already. It's not 2009 (or 2014) anymore.
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Post by Fredward on Oct 19, 2019 5:38:54 GMT
The long wait is a combination of Bioware putting all their talent eggs in the Anthem basket, having the initial version of the game scrapped for a more live-focused product and building with next-gen consoles in mind. Though it might be next-next gen at this pace.
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Post by SirSourpuss on Oct 19, 2019 11:55:44 GMT
Here's the issue. We, as fans, don't really know anything about game development or the specifics of what BioWare is going through. We know this iteration of the game has been in development since 2017. That means the game could've been out anywhere between now and 2023. So you might be right, the game might not be ready until 2023. But it seems like such a huge stretch to assume that if they release it earlier then that it will be 'mismanaged', or a bad game. If the game has been in pre-production since 2017, it's already a year too long into pre-production and no sign from Bioware that it's leaving pre-production any time soon. Similarly, Anthem spent up to 2017 in pre-production. The game was made, through ridiculous crunch, in 18 months. If 18 months of full blown development can only net you Anthem in today's Bioware, then I can only expect another Anthem state release from a Bioware game released in 2022, if pre-production stops at least half way into 2020. If we got into full production on Monday, by Holiday 2020, we'd be at Anthem with Cataclysm state of content. Which may be OK for some. Just don't make a big deal out of it when the media, youtube and critic/user scores paint a much different picture. That's how I see it happening, any way.
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Post by Avejajed on Oct 19, 2019 11:57:08 GMT
I’m not talking about console change change, or even improvement tech change. I tried to find it a few minutes ago, but I swear I saw in an article (maybe one of the ones Jason wrote) about the games needing something (some kind of big idea) that is buzz worthy and promotes this games as a live service thing. That’s what I’m talking about when I talk about scrapping perfectly good blueprints. Making da4 more along the lines of Anthem instead of sticking to what Inquisition did right.
Obviously I want them to be pushed creatively. I want them to be happy and healthy while making the game. I want them to love the idea and story they are telling. What I don’t want is them to take eight years giving me Anthem with Dragons.
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Post by Deleted on Oct 19, 2019 13:37:20 GMT
Do you mean when Schrier used the term "reboot" when talking about DA4? He sort of backpedaled from that after the Bio devs tried to calm the fans panicking over the use of that word.
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Post by biggydx on Oct 19, 2019 14:54:47 GMT
Do you mean when Schrier used the term "reboot" when talking about DA4? He sort of backpedaled from that after the Bio devs tried to calm the fans panicking over the use of that word. Was there a tweet where he backpedaled?
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Post by SirSourpuss on Oct 19, 2019 15:00:51 GMT
Was there a tweet where he backpedaled? Really?
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Post by AlleluiaElizabeth on Oct 19, 2019 16:20:15 GMT
Not to derail the conversation entirely but... USG @usgamernetHow One Rookie Speedrunner Slashed Dragon Age: Inquisition’s World Record to Pieces dlvr.it/RGTpw3 Skyhold at night ahhh! (14:26) Feel the urge to figure out these glitches now.
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Post by biggydx on Oct 19, 2019 16:25:27 GMT
Was there a tweet where he backpedaled? Really? I'm asking if that was the case. I personally dont know
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Post by OhDaniGirl on Oct 19, 2019 16:32:40 GMT
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Post by Hrungr on Oct 19, 2019 16:34:07 GMT
Not to derail the conversation entirely but... USG @usgamernetHow One Rookie Speedrunner Slashed Dragon Age: Inquisition’s World Record to Pieces dlvr.it/RGTpw3 Skyhold at night ahhh! (14:26) Feel the urge to figure out these glitches now. After the Crestwood attack, and you make your way through the mine and out into the snowstorm, if you can break out-of-bounds through the mountains to the south you can make your way to Skyhold - on foot. The neat thing about that is the blizzard goes with you (and it's nighttime).
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Post by SirSourpuss on Oct 19, 2019 16:51:39 GMT
I'm asking if that was the case. I personally dont know At least I'm not aware from such a thing. As far as I know, Schreier still stands behind his reports.
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