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Post by colfoley on Sept 26, 2024 20:32:11 GMT
Well, yeah it does. You see how little damage the companions do and how the dragon completely ignores them and goes for the player instead. It's like they are just there for decoration and occasional quips. We see the most damage inflicted with successful combos between Rook and companions. As already mentioned, people who actually played the game, mentioned not that companions are useless, but that the whole team is most effective and does the most damage through combos and synergies. If anything, the few clips we got appear to confirm just that. yeah this highlights something. Most of the criticism from people isn't that 'companions are useless' therefore bad. But 'companions aren't useful in the very specific way I want them to be' therefore bad. Which is fine but also feels like it misses the point, its the team that matters.
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Post by smilesja on Sept 26, 2024 20:35:44 GMT
They keep mentioning Concord for some reason lol. Concord was a spectacular flop, but it's also a different game entirely. I have to wonder what will happen if it turns out that DAVe is a success, or at least that it sells in decent numbers - I already saw them questioning (more like: screaming about) EA revealing in shareholder memo that DAVe is holding within expectations as far as preorders go, going as far as accusing EA for creating fake preorders I wouldn’t put it past them lol. But yeah those guys are trying to make Veilguard the next Concord without even understanding why it failed spectacularly. lol.
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Post by midnight tea on Sept 26, 2024 20:39:11 GMT
We see the most damage inflicted with successful combos between Rook and companions. As already mentioned, people who actually played the game, mentioned not that companions are useless, but that the whole team is most effective and does the most damage through combos and synergies. If anything, the few clips we got appear to confirm just that. yeah this highlights something. Most of the criticism from people isn't that 'companions are useless' therefore bad. But 'companions aren't useful in the very specific way I want them to be' therefore bad. Which is fine but also feels like it misses the point, its the team that matters. It's almost like BW is constantly underlining that teamwork is a major theme in the game - in many of their games actually, but particularly the Veilguard: the game they changed the name of to reflect the importance of the whole team
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Post by crossngen on Sept 26, 2024 20:41:32 GMT
That's the thing - people are entitled to their own opinions, but there's a suspicious amount of opinions that sound basically the same, or are taken verbatim from one source (like, I can trace it back to e.g. a certain Youtuber publishing a video and making a specific observation, only for comments to fill with that exact observation/criticism repeated ad nauseam) They keep mentioning Concord for some reason lol. Because they believe Concord failed because of some "woke" conspiracy theory, instead of it being a new hero shooter entering a crowded market without providing anything new or interesting, that combined with an uninteresting universe is what made that game fall. No, never mind, it was the three black characters
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Post by midnight tea on Sept 26, 2024 20:42:13 GMT
Concord was a spectacular flop, but it's also a different game entirely. I have to wonder what will happen if it turns out that DAVe is a success, or at least that it sells in decent numbers - I already saw them questioning (more like: screaming about) EA revealing in shareholder memo that DAVe is holding within expectations as far as preorders go, going as far as accusing EA for creating fake preorders EA being called liars for what they say in their shareholder meeting seems to happen a lot online. Don't worry, if it so happens that they say in future disclosure that DA didn't meet sales expectations, suddenly they will be the most honest company in the world.
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Post by themikefest on Sept 26, 2024 20:45:29 GMT
They're pretty much like Mass Effect companions. Like the squadmates from MEA? I agree.
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Post by colfoley on Sept 26, 2024 20:46:45 GMT
They keep mentioning Concord for some reason lol. Because they believe Concord failed because of some "woke" conspiracy theory, instead of it being a new hero shooter entering a crowded market without providing anything new or interesting, that combined with an uninteresting universe is what made that game fall. No, never mind, it was the three black characters to be fair some of the game devs did like blow their entire foots off with the stuff they said.
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Post by jennica on Sept 26, 2024 20:51:10 GMT
They're pretty much like Mass Effect companions. Like the squadmates from MEA? I agree. No, like the companions from ME trilogy. At least my Shepards were always more effective at dealing damage than them, but they weren't useless.
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Post by azarhal on Sept 26, 2024 20:52:06 GMT
yeah this highlights something. Most of the criticism from people isn't that 'companions are useless' therefore bad. But 'companions aren't useful in the very specific way I want them to be' therefore bad. Which is fine but also feels like it misses the point, its the team that matters. It's almost like BW is constantly underlining that teamwork is a major theme in the game - in many of their games actually, but particularly the Veilguard: the game they changed the name of to reflect the importance of the whole team We have been setting up combos since DAO, but somehow it's all new to some fans of the series.
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Post by colfoley on Sept 26, 2024 20:56:32 GMT
Like the squadmates from MEA? I agree. No, like the companions from ME trilogy. At least my Shepards were always more effective at dealing damage than them, but they weren't useless. deliberately so. BioWare intentionally made it where companions did less damage then Shepard.
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Post by bierkrug on Sept 26, 2024 20:56:39 GMT
yeah this highlights something. Most of the criticism from people isn't that 'companions are useless' therefore bad. But 'companions aren't useful in the very specific way I want them to be' therefore bad. Which is fine but also feels like it misses the point, its the team that matters. I wouldn't call doing damage while fighting highly specific. If anything, having to trigger combos for them to be of use is a lot more specific. It's not the kind of group fight I prefer. I want my companions pulling their weight and having healthbars.
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Post by The Elder King on Sept 26, 2024 20:57:39 GMT
They're pretty much like Mass Effect companions. Like the squadmates from MEA? I agree. ME2-ME3 companions also dealt less damage then Shepard. Given how you can actually control their abilities in combat, I can see more of a resemblance with MET then MEA. The comparison with MEA could make sense in regards of MEA/Veilguard reducing control over MET/DA, but not much, personally, in regards of comparison between them. I'd be certainly happy if the next ME game follows Veilguard's direction so that we can have more control of our companions compared to Andromeda.
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Post by colfoley on Sept 26, 2024 20:58:23 GMT
yeah this highlights something. Most of the criticism from people isn't that 'companions are useless' therefore bad. But 'companions aren't useful in the very specific way I want them to be' therefore bad. Which is fine but also feels like it misses the point, its the team that matters. I wouldn't call doing damage while fighting highly specific. If anything, having to trigger combos for them to be of use is a lot more specific. It's not the kind of group fight I prefer. I want my companions pulling their weight and having healthbars. companions have health. Companions do as much damage as Rook with basic attacks and abilities. Companions pull their weight.
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Post by themikefest on Sept 26, 2024 21:03:57 GMT
Like the squadmates from MEA? I agree. No, like the companions from ME trilogy. At least my Shepards were always more effective at dealing damage than them, but they weren't useless. Depending on the setup, the squadmates could do more damage than Shepard. The squadmates in MEA were useless. From what I've seen so far, the companions in DAV appear useless as well except when rook wants to have a combo.
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Post by Ice-Quinn on Sept 26, 2024 21:25:01 GMT
From what I've seen and heard, companions don't seem to do much, except maybe distracting enemies since they can't be downed, and providing combo opportunities via the wheel.
Even in DAO, I could be fighting a Revenant and at the same time watch Alistair take care of an Ogre all on his own. That felt good. In all three games (and the ME trilogy), the protagonist did most of the damage, but companions were far from useless. In MEA, it really got kind of ridiculous.
I don't wanna have to switch to and micro-manage companions (Tactics would be cool, though), that much is good about Veilguard - we're already dealing with a lot as Rook. Allows us to be focused and immersed with our controlled character - but a liiiittle bit of happy medium, a compromise there with the companions could have been made. Because (excepting, again the wheel) at some point they just start feeling decorative.
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Post by sjsharp2010 on Sept 26, 2024 21:28:43 GMT
Because they believe Concord failed because of some "woke" conspiracy theory, instead of it being a new hero shooter entering a crowded market without providing anything new or interesting, that combined with an uninteresting universe is what made that game fall. No, never mind, it was the three black characters to be fair some of the game devs did like blow their entire foots off with the stuff they said. Yea han dConcord ended up disappearin faster than i treleased. I don' tse ether bein gan yissues fo rVeilgua dbecaus ea tleast Veilguard is a singl player gam eall Veilguard will requier is a small tea mt opatch an ylingering bugs then leave i tbe no matte rwhat anyone thinks. Concord needed sales to make it worth whil esales i tnever got.. Where aswiht Veilguard it can at least be left even i fi tdoes disappoo9nt as it' snot an alway sonline game. I d ohope i tdoesn't and that it is meetin gexpectations lik eEA i ssaying as that' sgoo dnew s for Bioware if true. I will as yit's looking a solid game so I am more inclined t obelieve EA over the haters right now.
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Post by jennica on Sept 26, 2024 21:32:11 GMT
No, like the companions from ME trilogy. At least my Shepards were always more effective at dealing damage than them, but they weren't useless. Depending on the setup, the squadmates could do more damage than Shepard. The squadmates in MEA were useless. From what I've seen so far, the companions in DAV appear useless as well except when rook wants to have a combo. I don't want to argue about MET, because as i said i was always more effective at killing enemies than my companions.
And as i said earlier, just because companions deal less damage than you do, it doesn't mean that they're useless. It's like saying that support classes are useless because they don't don't do big damage numbers.
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Post by jennica on Sept 26, 2024 21:41:57 GMT
Like, i genuinely don't understand how someone can call companions in DAVe useless, when they can buff you and debuff enemies, draw aggro from you, set up and detonate combos and also heal and REVIVE you. In ME if Shepard dies then it's game over. In DAVE, depending on who is in your party, you can continue playing.
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Post by colfoley on Sept 26, 2024 21:50:26 GMT
No, like the companions from ME trilogy. At least my Shepards were always more effective at dealing damage than them, but they weren't useless. Depending on the setup, the squadmates could do more damage than Shepard. The squadmates in MEA were useless. From what I've seen so far, the companions in DAV appear useless as well except when rook wants to have a combo. and the companions in Andromeda could do more damage then Ryder depending on setup.
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Post by midnight tea on Sept 26, 2024 22:06:19 GMT
Like, i genuinely don't understand how someone can call companions in DAVe useless, when they can buff you and debuff enemies, draw aggro from you, set up and detonate combos and also heal and REVIVE you. In ME if Shepard dies then it's game over. In DAVE, depending on who is in your party, you can continue playing. Gotta say, that I do like that companions will heal/revive you depending on how much they like you "I'm mad at you, so even though we need to save the world, I shall be a little petty!"
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Post by themikefest on Sept 26, 2024 22:06:49 GMT
Depending on the setup, the squadmates could do more damage than Shepard. The squadmates in MEA were useless. From what I've seen so far, the companions in DAV appear useless as well except when rook wants to have a combo. I don't want to argue about MET, because as i said i was always more effective at killing enemies than my companions.
And as i said earlier, just because companions deal less damage than you do, it doesn't mean that they're useless. It's like saying that support classes are useless because they don't don't do big damage numbers.
How well would that support class do on their own? Take rook away, how long would it take to defeat a boss, a bunch of enemies in an area? Like, i genuinely don't understand how someone can call companions in DAVe useless, when they can buff you and debuff enemies, draw aggro from you, set up and detonate combos and also heal and REVIVE you. In ME if Shepard dies then it's game over. In DAVE, depending on who is in your party, you can continue playing. While that is useful, what can they do without rook helping them? Will they be able to handle any enemy that comes at them? Can I have rook stay out of the fight to see if the companions can survive? In all the games, not counting MEA, I had the main character at times stay out of the fight whether it was behind cover or out of range from the enemy, the squadmates and companions were able to deal with the baddies on their own. Depending on the setup, the squadmates could do more damage than Shepard. The squadmates in MEA were useless. From what I've seen so far, the companions in DAV appear useless as well except when rook wants to have a combo. and the companions in Andromeda could do more damage then Ryder depending on setup. I agree. When I had the little ryder stay in cover doing nothing for however long, the squadmates were doing more damage than the little ryder even if it was a little amount.
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Post by sni2 on Sept 26, 2024 22:06:57 GMT
Like, i genuinely don't understand how someone can call companions in DAVe useless, when they can buff you and debuff enemies, draw aggro from you, set up and detonate combos and also heal and REVIVE you. In ME if Shepard dies then it's game over. In DAVE, depending on who is in your party, you can continue playing. To be fair, NorZZa's latest video on companions showcased the damage each of their abilities deals, which is quite similar to Rook's. Additionally, there are hidden skills unlocked as quests progress. I don't think the companions are useless at all—the issue is that you can't control them directly and this might not resonate well with the WRPG fandom.
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Post by jennica on Sept 26, 2024 22:21:12 GMT
Like, i genuinely don't understand how someone can call companions in DAVe useless, when they can buff you and debuff enemies, draw aggro from you, set up and detonate combos and also heal and REVIVE you. In ME if Shepard dies then it's game over. In DAVE, depending on who is in your party, you can continue playing. To be fair, NorZZa's latest video on companions showcased the damage each of their abilities deals, which is quite similar to Rook's. Additionally, there are hidden skills unlocked as quests progress. I don't think the companions are useless at all—the issue is that you can't control them directly and this might not resonate well with the WRPG fandom. I think their normal attack damage is lower than Rook's, not their abilities.
And I argue against calling them useless. If someone is dissapointed that they can't control them, then i don't have a problem with that.
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Post by jennica on Sept 26, 2024 22:33:15 GMT
I don't want to argue about MET, because as i said i was always more effective at killing enemies than my companions.
And as i said earlier, just because companions deal less damage than you do, it doesn't mean that they're useless. It's like saying that support classes are useless because they don't don't do big damage numbers.
How well would that support class do on their own? Take rook away, how long would it take to defeat a boss, a bunch of enemies in an area? Like, i genuinely don't understand how someone can call companions in DAVe useless, when they can buff you and debuff enemies, draw aggro from you, set up and detonate combos and also heal and REVIVE you. In ME if Shepard dies then it's game over. In DAVE, depending on who is in your party, you can continue playing. While that is useful, what can they do without rook helping them? Will they be able to handle any enemy that comes at them? Can I have rook stay out of the fight to see if the companions can survive? In all the games, not counting MEA, I had the main character at times stay out of the fight whether it was behind cover or out of range from the enemy, the squadmates and companions were able to deal with the baddies on their own. I have no idea how long it will take companions to defeat boss/other enemies on their own. The game is not released yet. I also don't know how much damage can companions deal if you build them for that. Again, the game is not released yet.
All i'm saying is that they they're not useless simply because they deal less damage than Rook. It's like calling ME companions useless because they can't revive Shepard.
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Post by Sartoz on Sept 26, 2024 22:48:19 GMT
It's almost like BW is constantly underlining that teamwork is a major theme in the game - in many of their games actually, but particularly the Veilguard: the game they changed the name of to reflect the importance of the whole team We have been setting up combos since DAO, but somehow it's all new to some fans of the series.
But, but... this game is designed, according do Corrine, that combos must be used to defeat some boss fights.
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