inherit
410
0
Oct 25, 2024 13:29:45 GMT
3,401
Sartoz
6,818
August 2016
sartoz
https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2Ftse1.mm.bing.net%2Fth%3Fid%3DOIP.hVm-5wNStlyTEXjhwDoa_wHaEK%26pid%3DApi&f=1&ipt=8f745a5f30b08f8231ddb64664df7375d23cc10878aa50d66fec54e9d570c7e2&ipo=images
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
|
Post by Sartoz on Sept 27, 2024 2:30:07 GMT
IDK if people noticed but the companions in the videos had very weak weapons equipped. I imagine the whole point is to emphasize Rook's gameplay. Enemies dying too fast would ruin the showcase. It's the same reason the player often does questionable actions. They aren't being efficient. They want to show the kit which means doing weird stuff to show you the different parts of the gameplay. Another comparable example is the first combat showcase. They were adding additional context every time they entered a new area, like first encounter was showing light and ranged attacks. Second showed dodging. Third showed abilities etc. but people were going out of their way to criticize how shallow it was. Could you imagine, when Inquisition was being trailered, a scenario where BioWare had a Rogue Inquisitor popping Varric's ult and using the Leaping Shot ability to mass crit the dragon in less than 10 seconds. People would be saying, "Dragons are fucking weak. Lame."
Ah, yes, If ever there was an immersion breaking ability it's the Leaping Frog one. I never saw the Leaping Fart, though. ... too much you think? IMO, it surpassed the mage's Staff Twirl, Staff Plunck spell ability. Must've taken years of baton twirling practice to get it right.
At least, DA4 is more down to earth. Harding and Varric fire their bow in a normal manner. That's a + in my book.
Speaking of imagine. Where is that K&M demo? Lots of talk but I see no walk....
|
|
Ice-Quinn
N3
"Begone, spirit! I will not play your games."
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Posts: 798 Likes: 2,216
inherit
12687
0
Oct 25, 2024 10:10:02 GMT
2,216
Ice-Quinn
"Begone, spirit! I will not play your games."
798
Jun 15, 2024 22:26:22 GMT
June 2024
icequinn
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
|
Post by Ice-Quinn on Sept 27, 2024 2:47:30 GMT
|
|
Hrungr
Twitter Guru
ღ N-Special
More coffee...? More coffee.
Staff Mini-Profile Theme: Hrungr
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: Hrungr
Prime Posts: 18,258
Prime Likes: 65,767
Posts: 30,966 Likes: 112,902
inherit
ღ N-Special
151
0
112,902
Hrungr
More coffee...? More coffee.
30,966
August 2016
hrungr
Hrungr
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Hrungr
18,258
65,767
|
Post by Hrungr on Sept 27, 2024 3:00:03 GMT
It really may depend on the settings, although I've heard from more than one Youtuber who tried the game is that, if you (so, Rook as well) really want to do a lot of effective damage, you can't ignore combos and synergies with companions, because that's that combat system's magic sauce. Even in that edited fight we see that the most damage comes from performing successful combos. You can get companions to do decent damage without commanding them but by default an individual companion will be dealing less dps than Rook. As for the detonations (combos), they are a simple way to do high damage but not always the best from a min/max perspective - I look forward to discussing mechanical specifics after the game launches ☺️. Interesting... Looking forward to digging into this!
|
|
sni2
N2
Posts: 136 Likes: 333
inherit
11741
0
Oct 24, 2024 18:36:49 GMT
333
sni2
136
December 2020
sni2
|
Post by sni2 on Sept 27, 2024 4:17:58 GMT
Worth noting to that seems to be something related to the Blight. Which we have heard is weak against fire damage. Now we don't know what difficulty this is on but its still encouraging to see using stuff that enemies aren't weak against isn't an automatic death sentence. Since this was technically shown in some of the videos: Each enemy is Resistant to one damage type and Vulnerable to another one. Turning up the difficulty will increase the strength of the Resistance up to the point they are basically immune to it on the highest one. Vulnerability can be modified in custom difficulty but the default is the same for all presets. Hope that helps 😀 It's great to learn about the vulnerabilities in higher difficulties. Thank you, Luke. I’ve been considering a Grey Warden Reaper from a roleplay perspective, but I prefer the Nightmare difficulty. I’m planning how to navigate this situation, since this isn’t the most optimized build for dealing with Darkspawn. However, given the fire damage habilities in the neutral skill tree, I believe I can manage.
|
|
inherit
410
0
Oct 25, 2024 13:29:45 GMT
3,401
Sartoz
6,818
August 2016
sartoz
https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2Ftse1.mm.bing.net%2Fth%3Fid%3DOIP.hVm-5wNStlyTEXjhwDoa_wHaEK%26pid%3DApi&f=1&ipt=8f745a5f30b08f8231ddb64664df7375d23cc10878aa50d66fec54e9d570c7e2&ipo=images
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
|
Post by Sartoz on Sept 27, 2024 4:58:53 GMT
You can get companions to do decent damage without commanding them but by default an individual companion will be dealing less dps than Rook. As for the detonations (combos), they are a simple way to do high damage but not always the best from a min/max perspective - I look forward to discussing mechanical specifics after the game launches ☺️. Interesting... Looking forward to digging into this!
Well, now, that's interesting. I wonder if he's talking about augmenting team DPS via slider options. I've seen no auto combo trigger. So it's PAUSE, select then boom. Increased DPS damaga by your bros can mitigate the necessity of PAUSE, except for certain type of bosses.... I think, Still, an auto combo trigger is nice to have.... but would require an AI script of sorts and Bio wants non of that. Pity.
|
|
inherit
410
0
Oct 25, 2024 13:29:45 GMT
3,401
Sartoz
6,818
August 2016
sartoz
https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2Ftse1.mm.bing.net%2Fth%3Fid%3DOIP.hVm-5wNStlyTEXjhwDoa_wHaEK%26pid%3DApi&f=1&ipt=8f745a5f30b08f8231ddb64664df7375d23cc10878aa50d66fec54e9d570c7e2&ipo=images
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
|
Post by Sartoz on Sept 27, 2024 5:07:25 GMT
Since this was technically shown in some of the videos: Each enemy is Resistant to one damage type and Vulnerable to another one. Turning up the difficulty will increase the strength of the Resistance up to the point they are basically immune to it on the highest one. Vulnerability can be modified in custom difficulty but the default is the same for all presets. Hope that helps 😀 It's great to learn about the vulnerabilities in higher difficulties. Thank you, Luke. I’ve been considering a Grey Warden Reaper from a roleplay perspective, but I prefer the Nightmare difficulty. I’m planning how to navigate this situation, since this isn’t the most optimized build for dealing with Darkspawn. However, given the fire damage habilities in the neutral skill tree, I believe I can manage.
So, no increase in tactical abilities, no smarter opponents... just makes them "bullet sponges". Wow, that's new. Sigh... I miss my AI script.
|
|
Hrungr
Twitter Guru
ღ N-Special
More coffee...? More coffee.
Staff Mini-Profile Theme: Hrungr
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: Hrungr
Prime Posts: 18,258
Prime Likes: 65,767
Posts: 30,966 Likes: 112,902
inherit
ღ N-Special
151
0
112,902
Hrungr
More coffee...? More coffee.
30,966
August 2016
hrungr
Hrungr
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Hrungr
18,258
65,767
|
Post by Hrungr on Sept 27, 2024 5:20:10 GMT
Well, if I'm going to get those reflexes back in shape for DA:V, I figured I'd better start playing something a little faster-paced than BG3.
|
|
Hrungr
Twitter Guru
ღ N-Special
More coffee...? More coffee.
Staff Mini-Profile Theme: Hrungr
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: Hrungr
Prime Posts: 18,258
Prime Likes: 65,767
Posts: 30,966 Likes: 112,902
inherit
ღ N-Special
151
0
112,902
Hrungr
More coffee...? More coffee.
30,966
August 2016
hrungr
Hrungr
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Hrungr
18,258
65,767
|
Post by Hrungr on Sept 27, 2024 6:00:23 GMT
John Epler @eplerjc.bsky.social my daughter has asked me how many dragons are in DATV and has concluded it’s ‘enough’ so that’s the endorsement I’ve been looking for
(she is very dragon obsessed)
|
|
Hrungr
Twitter Guru
ღ N-Special
More coffee...? More coffee.
Staff Mini-Profile Theme: Hrungr
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: Hrungr
Prime Posts: 18,258
Prime Likes: 65,767
Posts: 30,966 Likes: 112,902
inherit
ღ N-Special
151
0
112,902
Hrungr
More coffee...? More coffee.
30,966
August 2016
hrungr
Hrungr
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Hrungr
18,258
65,767
|
Post by Hrungr on Sept 27, 2024 6:01:15 GMT
Lea Tea @aegyuptus.bsky.social It may be too early to tell, but d'you think the team has it in them to do another DA game after this one, or do you think this is the grand sendoff?
John Epler @eplerjc.bsky.social i mean i can't speak for the rest of the team or literally anyone else, but my current personal sentiment is that if they let me, i'll be making dragon age games until they have to wheel me out in one of those Captain Pike beeping chairs
|
|
inherit
1033
0
Oct 25, 2024 11:05:39 GMT
35,671
colfoley
18,637
Aug 17, 2016 10:19:37 GMT
August 2016
colfoley
|
Post by colfoley on Sept 27, 2024 6:04:18 GMT
Lea Tea @aegyuptus.bsky.socialIt may be too early to tell, but d'you think the team has it in them to do another DA game after this one, or do you think this is the grand sendoff? John Epler @eplerjc.bsky.sociali mean i can't speak for the rest of the team or literally anyone else, but my current personal sentiment is that if they let me, i'll be making dragon age games until they have to wheel me out in one of those Captain Pike beeping chairs love the reference
|
|
LukeBarrett
N3
BioWare Dev
Game Systems Director for Dragon Age
Posts: 292 Likes: 4,115
inherit
BioWare Dev
324
0
Oct 25, 2024 14:10:48 GMT
4,115
LukeBarrett
Game Systems Director for Dragon Age
292
August 2016
lukebarrett
|
Post by LukeBarrett on Sept 27, 2024 6:48:57 GMT
It's great to learn about the vulnerabilities in higher difficulties. Thank you, Luke. I’ve been considering a Grey Warden Reaper from a roleplay perspective, but I prefer the Nightmare difficulty. I’m planning how to navigate this situation, since this isn’t the most optimized build for dealing with Darkspawn. However, given the fire damage habilities in the neutral skill tree, I believe I can manage.
So, no increase in tactical abilities, no smarter opponents... just makes them "bullet sponges". Wow, that's new. Sigh... I miss my AI script.
I'll be more specific, hopefully it helps. I can't talk about things that haven't been shown yet, other than to say there are many things that difficulty changes - survivability of enemies is just one aspect. As an example, darkspawn are resistant to necrotic. The higher your difficulty, the higher the percent they resist. This is not saying anything about their health or other properties that are modified.
|
|
saandrig
N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Posts: 3,776 Likes: 7,942
inherit
2719
0
Oct 25, 2024 12:48:06 GMT
7,942
saandrig
3,776
January 2017
saandrig
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
|
Post by saandrig on Sept 27, 2024 7:53:48 GMT
I said in another thread it appears the purpose of having companions and the ability wheel is to have combo's. I want to see what the companions can do on their own without having rook hold their hand. I read somewhere that you can set the AI to detonate combos on its own, without Rook's input. So they can be allowed to play on their own without you babysitting them.
Which would be a relief for me. Most of the times I had to switch to companions in DA games was to move them out of stupid or to stop them doing stupid. Ran a party with Cole, Dorian and Bull for a while. Still scarred from the experience. We have been setting up combos since DAO, but somehow it's all new to some fans of the series. Kinda shows how much people paid attention to the tactical combat and synergies, eh? But suddenly everyone is a DAO tactical veteran that constantly switched between companions and used a dozen ability combos on every enemy. Can Aaron Rogers win without his offensive line and wide recievers? Can the Wide recievers catch the ball without a QB to throw it to them? Ummm...dunno. I honestly don't speak enough Klingon to understand you here
|
|
inherit
1033
0
Oct 25, 2024 11:05:39 GMT
35,671
colfoley
18,637
Aug 17, 2016 10:19:37 GMT
August 2016
colfoley
|
Post by colfoley on Sept 27, 2024 7:57:03 GMT
I said in another thread it appears the purpose of having companions and the ability wheel is to have combo's. I want to see what the companions can do on their own without having rook hold their hand. I read somewhere that you can set the AI to detonate combos on its own, without Rook's input. So they can be allowed to play on their own without you babysitting them.
Which would be a relief for me. Most of the times I had to switch to companions in DA games was to move them out of stupid or to stop them doing stupid. Ran a party with Cole, Dorian and Bull for a while. Still scarred from the experience. We have been setting up combos since DAO, but somehow it's all new to some fans of the series. Kinda shows how much people paid attention to the tactical combat and synergies, eh? But suddenly everyone is a DAO tactical veteran that constantly switched between companions and used a dozen ability combos on every enemy. Can Aaron Rogers win without his offensive line and wide recievers? Can the Wide recievers catch the ball without a QB to throw it to them? Ummm...dunno. I honestly don't speak enough Klingon to understand you here Its an (American) Football reference. Mikefest is a fan of the New York Jets. Aaron Rogers is one of their players.
|
|
saandrig
N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Posts: 3,776 Likes: 7,942
inherit
2719
0
Oct 25, 2024 12:48:06 GMT
7,942
saandrig
3,776
January 2017
saandrig
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
|
Post by saandrig on Sept 27, 2024 8:03:48 GMT
Well, if I'm going to get those reflexes back in shape for DA:V, I figured I'd better start playing something a little faster-paced than BG3. Be careful around chickens and boars.
And by the Maker, people...Stop tempting me to go back to Odyssey...again...
|
|
bierkrug
N3
Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Mass Effect Legendary Edition
Posts: 521 Likes: 1,094
inherit
11900
0
Oct 18, 2024 19:50:37 GMT
1,094
bierkrug
521
May 2021
bierkrug
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Mass Effect Legendary Edition
|
Post by bierkrug on Sept 27, 2024 8:09:56 GMT
Do companions have health bars or are they invincible and cannot be knocked out? I've heard conflicting things about this so can someone clear this up?
|
|
inherit
∯ Oh Loredy...
455
0
30,293
gervaise21
12,799
August 2016
gervaise21
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights
|
Post by gervaise21 on Sept 27, 2024 8:23:15 GMT
Something I've raised on the Solas thread. Has anyone mentioned how often the term the Veilguard is used in dialogue in game? We know it was a very late decision to change the name of the game. We had the whole previous announcement that the game was to be called Dreadwolf, about the only info we did get about it at the time, and yet the Devs must have known it was going to focus on the team once it became a single player experience again, which was before that announcement. Everyone was getting excited for the game with that name and then suddenly they changed it because they wanted to emphasise the importance of the team to the narrative, when everyone expected that to be the case based off previous games.
I also felt it odd that they would call one of the factions by a name that was so similar to the main team and since the Veil Jumpers was already established as a faction name back in 2023 in the Missing, it seems likely that came first. There also seem plenty of references to the Veil Jumpers in dialogue.
So, outside of the ability screens and possibly the odd codex, how often are we called the Veilguard by people in world? Is it ever explained by Varric (or Harding) why that name was chosen as our signifier? Why not something else that was unique and not similar to one of the factions? In what way are we guarding the Veil? You see, I have a sneaky suspicion that it was a very late decision to change the name of the game and up until then possibly we didn't even have a team identifier.
(Even the symbol of the Veilguard looks very similar to a stylised wolf head.)
|
|
inherit
1047
0
Oct 25, 2024 11:21:26 GMT
1,823
ClarkKent
1,046
Aug 17, 2016 20:27:17 GMT
August 2016
clarkkent
|
Post by ClarkKent on Sept 27, 2024 8:27:24 GMT
All Neve: I've generally been skimming over visual content with this game because I want it to be as fresh as possible. I read your post initially as 'Ali Neve' like Mohammad Ali and I thought her special attack was a Queensbury boxing style. Alas.
|
|
Gileadan
N5
Agent 46
Clearance Level Ultra
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: ALoneGretchin
Posts: 2,872 Likes: 7,230
inherit
Agent 46
177
0
Oct 25, 2024 13:59:29 GMT
7,230
Gileadan
Clearance Level Ultra
2,872
August 2016
gileadan
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
ALoneGretchin
|
Post by Gileadan on Sept 27, 2024 8:35:12 GMT
Do companions have health bars or are they invincible and cannot be knocked out? I've heard conflicting things about this so can someone clear this up? I have never seen a companion health bar, a companion in need of revival or being healed. Companions do not have a defense stat. Supposedly there was some interview somewhere (can't find it) where it was stated that the companion health bar can be hidden and that was done on every showcase. But then again... no defense stat and apparently every youtuber left that option on too.
|
|
saandrig
N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Posts: 3,776 Likes: 7,942
inherit
2719
0
Oct 25, 2024 12:48:06 GMT
7,942
saandrig
3,776
January 2017
saandrig
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
|
Post by saandrig on Sept 27, 2024 8:40:31 GMT
(Even the symbol of the Veilguard looks very similar to a stylised wolf head.) I was under the impression that "Veilguard" is a name used for some ancient Order that Solas created.
|
|
inherit
424
0
Oct 25, 2024 12:59:36 GMT
6,534
Andrew Waples
4,196
August 2016
andrewwaples1
Andrew_Waples
|
Post by Andrew Waples on Sept 27, 2024 9:29:16 GMT
Well, if I'm going to get those reflexes back in shape for DA:V, I figured I'd better start playing something a little faster-paced than BG3. There is custom difficulty.
|
|
saandrig
N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Posts: 3,776 Likes: 7,942
inherit
2719
0
Oct 25, 2024 12:48:06 GMT
7,942
saandrig
3,776
January 2017
saandrig
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
|
Post by saandrig on Sept 27, 2024 9:43:07 GMT
Well, if I'm going to get those reflexes back in shape for DA:V, I figured I'd better start playing something a little faster-paced than BG3. There is custom difficulty. Photo Mode will have a difficulty?
|
|
bierkrug
N3
Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Mass Effect Legendary Edition
Posts: 521 Likes: 1,094
inherit
11900
0
Oct 18, 2024 19:50:37 GMT
1,094
bierkrug
521
May 2021
bierkrug
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Mass Effect Legendary Edition
|
Post by bierkrug on Sept 27, 2024 9:47:32 GMT
Do companions have health bars or are they invincible and cannot be knocked out? I've heard conflicting things about this so can someone clear this up? I have never seen a companion health bar, a companion in need of revival or being healed. Companions do not have a defense stat. Supposedly there was some interview somewhere (can't find it) where it was stated that the companion health bar can be hidden and that was done on every showcase. But then again... no defense stat and apparently every youtuber left that option on too. I got confused because someone here said they had health which contradicts everything I've heard so far. Would be nice to have an "official" statement. But I guess I'll see when it comes out and people talk about it.
|
|
Gileadan
N5
Agent 46
Clearance Level Ultra
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: ALoneGretchin
Posts: 2,872 Likes: 7,230
inherit
Agent 46
177
0
Oct 25, 2024 13:59:29 GMT
7,230
Gileadan
Clearance Level Ultra
2,872
August 2016
gileadan
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
ALoneGretchin
|
Post by Gileadan on Sept 27, 2024 9:56:24 GMT
I have never seen a companion health bar, a companion in need of revival or being healed. Companions do not have a defense stat. Supposedly there was some interview somewhere (can't find it) where it was stated that the companion health bar can be hidden and that was done on every showcase. But then again... no defense stat and apparently every youtuber left that option on too. I got confused because someone here said they had health which contradicts everything I've heard so far. Would be nice to have an "official" statement. But I guess I'll see when it comes out and people talk about it. Yeah, me too. Given how many "deep dives" into all sorts of combat and the companions themselves we had so far surely someone would have mentioned it if there was a possibility for them to get hurt and needing assistance in a fight, right?
|
|
inherit
154
0
Oct 25, 2024 14:05:42 GMT
3,794
Reznore
1,647
August 2016
reznore
|
Post by Reznore on Sept 27, 2024 9:59:16 GMT
I don't know if it's a glitch or what (i saw a couple of minor glitches during a main mission) but companions portrait got all red while Rook was interacting with something. They weren't dead, no fighting. I saw Neve portrait turn blue, but I don't know why.
|
|
Gileadan
N5
Agent 46
Clearance Level Ultra
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: ALoneGretchin
Posts: 2,872 Likes: 7,230
inherit
Agent 46
177
0
Oct 25, 2024 13:59:29 GMT
7,230
Gileadan
Clearance Level Ultra
2,872
August 2016
gileadan
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
ALoneGretchin
|
Post by Gileadan on Sept 27, 2024 10:02:18 GMT
I don't know if it's a glitch or what (i saw a couple of minor glitches during a main mission) but companions portrait got all red while Rook was interacting with something. They weren't dead, no fighting. I saw Neve portrait turn blue, but I don't know why. Sometimes the companion portraits turn dark (I don't remember any colour tone) and then slowly fill up again from bottom to top. It looks exactly like Rook's ability cooldowns, so I assumed that's what it was. Would be interested to see the red companion portrait you mentioned.
|
|