DA2 fetch quests were the worst when you find a random item and automatically know via ESP who the item belongs to and where they are located currently.
Last Edit: Oct 7, 2024 19:48:36 GMT by githcheater
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3. It seems like each companion will have tasks to do with them. Like solving cases with Neve and think assassin contracts with Lucanis. Keeping in mind the above while these could get repetitive it probably exists to boost your affinity with them and thus I prefer it to gift giving since you are doing thing with them rather then just gifts.
Companions will obviously have personal story quests, but did Bioware say that they will also have repeatable ones?
3. It seems like each companion will have tasks to do with them. Like solving cases with Neve and think assassin contracts with Lucanis. Keeping in mind the above while these could get repetitive it probably exists to boost your affinity with them and thus I prefer it to gift giving since you are doing thing with them rather then just gifts.
Companions will obviously have personal story quests, but did Bioware say that they will also have repeatable ones?
now to be clear this is just speculation based on what they have said. It does seem like we'll be doing smaller optional quests with our companions but I still don't know the context so this could thereotically refer to their loyalty missions hence me being wrong...all the way up to full 'ambient' quests.
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Speaking of side quests, if there's one thing I am disappointed that we've not been shown yet, is the side quest design (not counting Companions). They said they're not making them fetch quests (like in Inquisition), but that doesn't mean it still won't be a "Go here. Kill that thing," quest either. While I know that they've guaranteed that side quests will all tie back into the main quest somehow, it would be good to see this in person.
Speaking of side quests, if there's one thing I am disappointed that we've not been shown yet, is the side quest design (not counting Companions). They said they're not making them fetch quests (like in Inquisition), but that doesn't mean it still won't be a "Go here. Kill that thing," quest either. While I know that they've guaranteed that side quests will all tie back into the main quest somehow, it would be good to see this in person.
How else are quests going to work? You can dumb down a lot of video games with that attitude. "Go there. Kill that. Rinse and repeat."
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Speaking of side quests, if there's one thing I am disappointed that we've not been shown yet, is the side quest design (not counting Companions). They said they're not making them fetch quests (like in Inquisition), but that doesn't mean it still won't be a "Go here. Kill that thing," quest either. While I know that they've guaranteed that side quests will all tie back into the main quest somehow, it would be good to see this in person.
How else are quests going to work? You can dumb down a lot of video games with that attitude. "Go there. Kill that. Rinse and repeat."
I just want them to be more involved, in a manner of, "how will completing this quest directly impact this faction?"
First, I want to mention that tone doesn't always come across, so I want to explicitly state that I am not trying to be rude. This is a learning moment.
I did read the using the word violet is okay, because it is stated to be an actual color. Admittedly, it is designated as having more blue (but as I said I like the whole range).
You mention the brain playing tricks, but one source I looked says: "Although purple isn’t a spectral color in the makeup of light, it is a color that can exist naturally and in the visible spectrum, so our brains evolved the ability to perceive it."
TLDR - I was actually making a joke about the "trick color purple" and what hidden Veilguard message it may have. Like "there is no spoon", "Veil is purple, so it's just an illusion we play on ourselves", or whatever.
Long boring response - what you say doesn't disprove my statement. Quite the contrary.
Our eyes perceive different wavelengths of light as different colors, but that doesn't mean every color we perceive has its own wavelength. There's no single wavelength of light that you can create to shine "pure purple light". We perceive purple when our eyes sense both red and blue light.
Usually our eyes see loads of different wavelengths and more or less average them out. But red and blue are on opposite ends of the visible spectrum, and blue + red doesn't look like the midpoint between them, which would be some shade of green. Instead our brain tells our eyes to perceive red light and blue light together as something else - and decides to show it as purple. This has some evolutionary logic to it as well, because it helps us distinguish certain plants or animals against the green foliage background. If purple was instead shown more as the proper "greenish" by our brain, we might have been in more trouble out in the jungle.
In a sense - many colors are what our brain tells us they are due to the most efficient evolutionary interpretation of mixed wavelengths. If our brain decided "purple" is not good for our survival, it would have invented another color to show us at that wavelength mix.
So yes, the wavelength mix that we call "purple" exists naturally and our brains perceive it. But we don't see it as "greenish" due to our brain having a better idea and telling us otherwise.
Some people actually have the ability to see wavelength mixes as the more proper logical colors. Their brains are probably not fun at parties.
Edit: It's funny that Veilguard is "purple". Because DAO was "brown" and that color actually has a lot more issues of "not existing" than purple. I sense a pattern.
Thanks for bringing it up, as it's one of my favorite things
Also, this color also doesn't exist, at least on your monitor, since it's built out of red, green and blue dots (hence RGB). No yellow there Our eyes just averages this color into yellow, and not a mix of green and red.
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Susan Arendt @susanarendt.bsky.social Stupid question, but how much of Dragon Age: Inquisition do you have to remember to play Veilguard?
Trick Weekes @trickweekes.bsky.social You can come to the game having never played a Dragon Age game before (or engaged with any of the tie-in stuff) and be fine. There are things that reward returning players who remember the lore, but like DAI itself, it's intended to be friendly to new players.
Susan Arendt @susanarendt.bsky.social I played the shiiiiiiit out of DAI, but only when it came out. So I remember big things (The Iron Bull, Cassandra, Varric, aka my ride or die) but not the finer details.
Trick Weekes @trickweekes.bsky.social Anything that would require a great memory is brought up with an on-ramp for folks new to the series, so I think you'll be fine.
Is that from one of those claymation Christmas specials from the 80s?
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How else are quests going to work? You can dumb down a lot of video games with that attitude. "Go there. Kill that. Rinse and repeat."
I just want them to be more involved, in a manner of, "how will completing this quest directly impact this faction?"
A "good" fetch quest will be tied into the game plot and have repercussions to relationships and plot outcomes
Good DAI fetch quests: hunt food and then get medical supplies for Hinterland refugees.
Bad DAI fetch quests: place flowers at gravesite in Timbuktu and never see the NPC again ... or ... retrieve stolen wedding ring and never see NPC again ... or wrangle livestock ... etc.
John Epler @eplerjc: Having been in this industry for a while, one thing has proven out, time and time again. Success belongs to the team, and failure belongs to leadership. No game is a one-person show, or even close.
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A "good" fetch quest will be tied into the game plot and have repercussions to relationships and plot out comes
Yes, this is primarily what I'm looking for. If it's a mission that carries enough weight in terms of the benefit of what we're doing, and has enough of a narrative basis for WHY we're doing it (apart from the NPC being lazy) then that's good.
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