Hrungr
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Post by Hrungr on Oct 8, 2024 2:17:22 GMT
Will 🐉🏳️⚧️ | Dragon Age The Veilguard @jocastalavellan shutttt upppp i just got a dragon age the veilguard ad on my tv
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Post by themikefest on Oct 8, 2024 2:20:30 GMT
*coughs in 8 playthroughs...at least! Of DAI* I got 8 or more playthroughs of DAI and it's still my least replayed DA game. rookie
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Post by AlleluiaElizabeth on Oct 8, 2024 2:28:29 GMT
I just want them to be more involved, in a manner of, "how will completing this quest directly impact this faction?" A "good" fetch quest will be tied into the game plot and have repercussions to relationships and plot outcomes Good DAI fetch quests: hunt food and then get medical supplies for Hinterland refugees. Bad DAI fetch quests: place flowers at gravesite in Timbuktu and never see the NPC again ... or ... retrieve stolen wedding ring and never see NPC again ... or wrangle livestock ... etc. I refuse to consider Druffy and Lord Woolsley "bad" sidequests.
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Post by flyingovertrout on Oct 8, 2024 2:30:40 GMT
It won't stop! Heeelp...!
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Post by colfoley on Oct 8, 2024 2:32:41 GMT
A "good" fetch quest will be tied into the game plot and have repercussions to relationships and plot outcomes Good DAI fetch quests: hunt food and then get medical supplies for Hinterland refugees. Bad DAI fetch quests: place flowers at gravesite in Timbuktu and never see the NPC again ... or ... retrieve stolen wedding ring and never see NPC again ... or wrangle livestock ... etc. I refuse to consider Druffy and Lord Woolsley "bad" sidequests. realized this PT that Woolsey might not have turned if we hadn't attacked him.
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Post by OhDaniGirl on Oct 8, 2024 2:38:51 GMT
I refuse to consider Druffy and Lord Woolsley "bad" sidequests. realized this PT that Woolsey might not have turned if we hadn't attacked him. Really? I've NEVER had Woolsley turn on me. Didn't even know that was a thing until I read about it.
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Post by colfoley on Oct 8, 2024 2:40:57 GMT
realized this PT that Woolsey might not have turned if we hadn't attacked him. Really? I've NEVER had Woolsley turn on me. Didn't even know that was a thing until I read about it. what just with my post? It turns into a rage demon if you attack it.
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Post by OhDaniGirl on Oct 8, 2024 2:42:35 GMT
Really? I've NEVER had Woolsley turn on me. Didn't even know that was a thing until I read about it. what just with my post? It turns into a rage demon if you attack it. No, I read about it a long time ago.
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Post by AlleluiaElizabeth on Oct 8, 2024 2:52:25 GMT
I wonder what spirit Woolsley was? Like... is it just the most chill rage demon in DA history? You know, with the talking (telepathy?) and the not hurting anybody unless provoked. Or is it a spirit of something else that just turns in to a rage demon when attacked? Protectiveness or prosperity, maybe? It gave the family financial advice that provided for them, apparently.
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Post by githcheater on Oct 8, 2024 3:02:12 GMT
A "good" fetch quest will be tied into the game plot and have repercussions to relationships and plot outcomes Good DAI fetch quests: hunt food and then get medical supplies for Hinterland refugees. Bad DAI fetch quests: place flowers at gravesite in Timbuktu and never see the NPC again ... or ... retrieve stolen wedding ring and never see NPC again ... or wrangle livestock ... etc. I refuse to consider Druffy and Lord Woolsley "bad" sidequests. Even Lord Woolsley says that the goat quest was "baaaaad" In unrelated news, I wished my sister a happy wedding anniversary today with the following dad joke: How do you get a country girl's attention? ... A Tractor She had the nerve to tell me it was a baaaad joke. I told her that she should feel sheepish for dissing me. Ah ... the wonders of sibling rivalry ... and puns ... never die ...
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Post by illuminated11 on Oct 8, 2024 3:22:12 GMT
With side quests in these types of games, I’m usually looking for emotional connection and exploration of aftermath. The Redcliffe blacksmith quest is good example of this, because you immediately sympathize with someone whose daughter is in danger, their exact whereabouts unknown. At same time, it shows how dire situation is with Connor and undead, that villagers can’t spare anything for his grief. The quest itself is simple, Valena is not hard to find, but the side quest contributes to atmosphere and sense of urgency. Hopefully Veilguard can hit similar levels as a baseline, but ideally are even better.
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Post by githcheater on Oct 8, 2024 4:25:43 GMT
With side quests in these types of games, I’m usually looking for emotional connection and exploration of aftermath. The Redcliffe blacksmith quest is good example of this, because you immediately sympathize with someone whose daughter is in danger, their exact whereabouts unknown. At same time, it shows how dire situation is with Connor and undead, that villagers can’t spare anything for his grief. The quest itself is simple, Velanna is not hard to find, but the side quest contributes to atmosphere and sense of urgency. Hopefully Veilguard can hit similar levels as a baseline, but ideally are even better. The above statement initially confused me ... The blacksmith's daughter is Valena ... not Velanna, the companion from the DAA expansion. dragonage.fandom.com/wiki/Lost_in_the_Castle
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Post by illuminated11 on Oct 8, 2024 6:06:42 GMT
With side quests in these types of games, I’m usually looking for emotional connection and exploration of aftermath. The Redcliffe blacksmith quest is good example of this, because you immediately sympathize with someone whose daughter is in danger, their exact whereabouts unknown. At same time, it shows how dire situation is with Connor and undead, that villagers can’t spare anything for his grief. The quest itself is simple, Velanna is not hard to find, but the side quest contributes to atmosphere and sense of urgency. Hopefully Veilguard can hit similar levels as a baseline, but ideally are even better. The above statement initially confused me ... The blacksmith's daughter is Valena ... not Velanna, the companion from the DAA expansion. dragonage.fandom.com/wiki/Lost_in_the_Castle I was going off memory, fixed it in an edit.
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Post by saandrig on Oct 8, 2024 6:15:58 GMT
I got 8 or more playthroughs of DAI and it's still my least replayed DA game. rookie What can I say. I really don't like DAI much.
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Post by midnight tea on Oct 8, 2024 6:24:32 GMT
I just want them to be more involved, in a manner of, "how will completing this quest directly impact this faction?" A "good" fetch quest will be tied into the game plot and have repercussions to relationships and plot outcomes Good DAI fetch quests: hunt food and then get medical supplies for Hinterland refugees. Bad DAI fetch quests: place flowers at gravesite in Timbuktu and never see the NPC again ... or ... retrieve stolen wedding ring and never see NPC again ... or wrangle livestock ... etc. Well we did see the beginning dialogue of some side quests in Lavendel, though we don't really know how they go, or how they end. They do seem to be related to the story (the aftermath of Weisshaupt and settling in Lavendel) and either Corinne or Epler mentioned that one of the NPCs that's given us the side quest we will be encountering more than once.
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Post by midnight tea on Oct 8, 2024 7:21:21 GMT
Apparently, DAVe is advertising itself on old media Will @jocastalavellanshutttt upppp i just got a dragon age the veilguard ad on my tv
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Post by Grog Muffins on Oct 8, 2024 8:22:11 GMT
With side quests in these types of games, I’m usually looking for emotional connection and exploration of aftermath. The Redcliffe blacksmith quest is good example of this, because you immediately sympathize with someone whose daughter is in danger, their exact whereabouts unknown. At same time, it shows how dire situation is with Connor and undead, that villagers can’t spare anything for his grief. The quest itself is simple, Velanna is not hard to find, but the side quest contributes to atmosphere and sense of urgency. Hopefully Veilguard can hit similar levels as a baseline, but ideally are even better. The above statement initially confused me ... The blacksmith's daughter is Valena ... not Velanna, the companion from the DAA expansion. dragonage.fandom.com/wiki/Lost_in_the_Castle Y'know, I sometimes think Bioware does this on purpose, making multiple names with the same letters, just switching them around or, if they're being really spicy, changing or doubling one or two letters. My favorite string of samey names to be perpetually confused by across both DA and ME is Oriana (Mirada's sister and Fergus Cousland's wife), Orana (the slave girl you free from Hadriana in DA2), Orlanna (a girl Feynriel saves in a sidequest if you let him go to Tevinter in DA2). I thought there was also an Orena but there is actually an Oren (Fergus Cousland's son).
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Post by SofaJockey on Oct 8, 2024 8:39:33 GMT
I'd propose the Exalted Plains' 'Pressed for Cache' quest as an example of a poor quest. Go back to 10 places you have already cleared. Plant 10 flags because the people in the Keep you just rescued seemingly can't fetch their own shit. I wasn't much more impressed with Andromeda's 'attack random enemies for a random chance of finding a random thing before collecting more random things so that eventually you'll get a quest marker to find a thing'. (Voeld and Elaaden)
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Post by illuminated11 on Oct 8, 2024 8:56:15 GMT
I actually thought Andromeda was a pretty major improvement over Inquisition in terms of side quests, although they did still run into ‘we have these big empty worlds and need to fill them with SOMETHING issue.’ Like the first murderer in Andromeda, or side quest to investigate Jien Garson death, or the people that hack your SAM, or everything with Reyes and Sloane Kelley on Kadara. That might be more indicative of side quest quality in Inquisition though, lol, not hard to go up from there.
The only truly gripping side quests from Inquisition were either companion quests, war table quests, or judgments. And I guess the haunted chateau can count too.
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Post by Reznore on Oct 8, 2024 9:17:56 GMT
There are side quest for factions etc...that reputation bar aren't going to fill itself. We saw some in some IGN coverage, at least taking the quests...that was real basic random npcs send you on errand, and honestly sounded like the type of quests to send you to X point to possibly get something more interesting (well I hope so) Nothing about bloody lost ram though. I heard about bigger faction side quests, not mandatory. The premise was basics (kill bad stuff) but could be cool if well done. I think this one is given by a companion as in "my faction needs help Rook." There's 6 factions, 7 companions, 2 big cities, I think we'll have a quests log full of side quests.
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Post by gervaise21 on Oct 8, 2024 9:34:23 GMT
there is actually an Oren (Fergus Cousland's son). That reminds of one nit pick with regard to his dialogue that really irritated me. The VA pronounced sword as sword (including the silent w sound) instead of sord, which is how everyone would refer to one in ordinary speech. You would only make that mistake if you are an ignorant child reading from a script, not an actual child in world who would not likely even know it was spelled like that but would know how everyone around them referred to those weapons in everyday conversation. What was possessing the dialogue director not to correct him?
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Post by hookntackle on Oct 8, 2024 9:45:03 GMT
I'm not usually one to argue DAO above all, but in terms of sidequests and scope, it was still their best effort yet. Every sidequest was either meaningful and woven directly into the main story, or so very obviously unrelated whereas you could deliberately do these when you feel like taking a break from your task. I hate it when they try and make every filler collection run sound like it's a meaningful thing your hero should be doing. Additionally the Dark Souls-esque open-but-directed level design gave me enough of a sense of size and travel, while never leaving much room for slack.
When it comes to pacing, it's clearly ME3. It's possibly the most replayed BW game I own, and it isn't even my favorite - but the way I am and the way my life & time allocation works, it was just perfect - every mission has an atmospheric intro dialogue, exactly the right amount of action time to not be boring, and closes with an interesting event plus getting everyone's take on it afterwards, cooling down back on the ship. They all tied into the larger narrative so it's not just arcade-y silly meaningless fun neither. You could always turn off the TV and feel like you did something and felt feelings, even if you only have like half an hour.
So I'm hoping they're taking the best parts of both of these things; with the way the pacing and world design has been described, that may very well be the case.
F*cking adult life, eh.
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Post by illuminated11 on Oct 8, 2024 10:13:08 GMT
I'm not usually one to argue DAO above all, but in terms of sidequests and scope, it was still their best effort yet. Every sidequest was either meaningful and woven directly into the main story, or so very obviously unrelated whereas you could deliberately do these when you feel like taking a break from your task. I hate it when they try and make every filler collection run sound like it's a meaningful thing your hero should be doing. Additionally the Dark Souls-esque open-but-directed level design gave me enough of a sense of size and travel, while never leaving much room for slack. DA2 side quests were very good too, and I liked how certain characters returned throughout the years and were further built upon. And I wasn’t crazy about a lot of chantry board/black stone irregulars/mage collective quests. I agree with you though, it’s nice to not have every quest forcibly related to main task or plot. Otherwise you start to funnel too hard and limit the scope. Quests that expand the setting are also good, like the idea of just being able to explore the Necropolis and have conversations with the dead and their past lives, or helping set up a puppet show in Treviso… I would love something simple like that. Not sure I would compare map design to Dark Souls, given shortcuts and bonfires are key aspects, but definitely agree maps succeeded at letting you flow from plot point to plot point nicely. (With a few exceptions… looking at you, Brecillian Forest and Temple of Sacred Ashes…)
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Post by fairdragon on Oct 8, 2024 10:13:31 GMT
You know that the color purple doesn't exist? Are you just teasing because of terminology? Should I have said violet? Anyway, the base color produced as a combination of blue and red is my favorite. I like that colour too. I need only more red than blue, so that the colour is warmer.
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Post by fairdragon on Oct 8, 2024 10:19:09 GMT
I think ther needs t ob eon efo rboth DAO and DA2 tbh. Especiall ywit hth eammount o ftime Origins crashes on modern hardware. I'm being selfish here, because i replayed DAO recently and while the game crashed from time to time, it was fine for the most part. But i understand that there are people who are not as lucky as me. I have DAO on PS3 and i haven't any problems at all. But i would like a remake of DAO and DA2. But DA2 need it the most in my eyes.
As we know remaster isn't possible because of the engine.
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