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Post by Lebanese Dude on Dec 8, 2024 14:34:48 GMT
Jackdaw is a content creator. For the most part, most of them just follow the money. Veilguard doesn't have a good vibe around it so the best way to make content for it is to point out flaws that could have easily been said about any Dragon Age game if it was worth talking about in order to confirm people's biases. It is what it is. Jackdaw was quite pleased with the game though. He's on his third playthrough too. Maybe I'm not so disappointed with his video here as I agree the writing and character dynamics weren't as great. I really do quite like the DA companions and their stories. I just like the companions of the other games better (and their stories). And I commend the team for what they made. Veilguard is a pretty good game, and I'll also say it's a good Dragon Age game. I'm going to be doing multi playthroughs. If there wasn't such a dance in between "shall it be multiplayer or single player", it'd be even better. Much like the awfully short production cycles DA2 and DAI had, and the fact those games still came out so well (DAI is my fave DA), is great and a testament to Bioware definitely still caring a lot about the franchise. Worth noting I don't think he's just going for the "negativity bandwagon" or anything, he's putting honest thoughts out there and still seems excited for the series. You can quite easily criticise things you love if there's aspects you think need criticising. I wasn't really making a dig at Jackdaw at all, besides me saying in an earlier post that it seemed he missed the point that Veilguard didn't tackle subjects of morality intentionally to focus on the subject of regret. It's just reality that even those with positive views on Veilguard feel compelled to post even negative thoughts because the vibe around the game isn't great and emphasizing what they perceive as wrong is the only way to capture an audience in a sorta positive feedback loop of disgruntlement. Even I think Veilguard has quite a few flaws. You don't see me making clickbait videos with words like "Frankenstein" though. I will push back on the writing argument though. People apparently don't want to read what is presented to them, and are projecting their own expectations on the content coloring their perceptions on it. Is it perfect? Lol no it's a video game not a Tolstoy novel. It also does what it sets out to do.
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Post by Lebanese Dude on Dec 8, 2024 14:43:47 GMT
In my quest for DAV reviews from non reactionary YouTubers, I noticed that Jackdaw released a very good review. [iframe title="YouTube video player" width="560" height="349" src="//www.youtube.com/embed/v1iW3m5VR-M?wmode=transparent&start=0" frameborder="0" allowfullscreen="1"][/iframe] For reviews I mostly trust Mortismal Gaming, he's the crpg dude and he plays a lot of rpg, there are a lot of points in RPG games where people that are not usually playing RPG simply missed. Wait, correct me if I'm wrong isn't Jackdaw also part of the "Community Council"? While it could always do better I suppose I still maintain that calling this game 'one dimensional' in its writing is doing it a massive disservice. This is some of the best writing I have seen in the entire series. Reading this.. no offense, feels like I'm stepping into parallel universe where everything is perfect, food is free and people don't get sick. I'd be very interested in reading your review, and I'd totally get it if this your "DA2 is the best DA game" moment. You protest colfoley's assertion that the writing isn't one-dimensional by implying that he sees the game in a perfect lens (which he didn't as he did state that there are some issues), while apparently having no issue in the use of the word "one-dimensional" which itself asserts that the game completely lacks nuance and interpretations. You don't view that as ironic? Like I'm sorry but this is exhibit A of bias.
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Post by VARMAELEN on Dec 8, 2024 14:48:03 GMT
You protest colfoley's assertion that the writing isn't one-dimensional by implying that he sees the game in a perfect lens (which he didn't as he did state that there are some issues), while apparently having no issue in the use of the word "one-dimensional" which itself asserts that the game completely lacks nuance and personally interpretations. You don't view that as ironic? I didn't protest. I'm intrigued. He said "This is some of the best writing I have seen in the entire series." That's a direct quote of which the reason I say that it seems to be too perfect to be true. I didn't make comment about the word "one dimensional", I made the post about some aspect in the game about why the antagonist in the game are one dimensional - in skeptic thread, you're welcome to discuss my points over there. The game has nuance, of course, it's just has nuance like boiled chicken, bland - my personal opinion. You're welcome to give specific topic that the game approached nuancedly, we can discuss that.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Mass Effect Legendary Edition, Dragon Age The Veilguard
XBL Gamertag: F10R1
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Post by fistoffiori on Dec 8, 2024 14:49:17 GMT
It's just reality that even those with positive views on Veilguard feel compelled to post even negative thoughts because the vibe around the game isn't great and emphasizing what they perceive as wrong is the only way to capture an audience in a sorta positive feedback loop of disgruntlement. I'd say Jackdaw and numerous other Bioware/Dragon Age focussed channels I mentioned here in the past few weeks should give criticism. If there's a franchise they're known for talking about and they see something isn't quite as good as it was, they should say it. Otherwise they're just plastering on a smile and faking it. I say they're still far more productive and constructive in criticism than the disingenuous rage-bait out there. I will push back on the writing argument though. People apparently don't want to read what is presented to them, and are projecting their own expectations on the content coloring their perceptions on it. Is it perfect? Lol no it's a video game not a Tolstoy novel. It also does what it sets out to do. I should clarify I think the writing in VG is still quite to my liking BTW! Perhaps I just like that Inquisition (in particular), is, to my mind, more deeper and philosophical with the companions. And should mention part of my writing/companion semi-criticism was missing just chatting with them more deeply like we could the companions in the other games. Plus the debates companions would have out in the field etc.
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Post by Lebanese Dude on Dec 8, 2024 14:55:04 GMT
I will push back on the writing argument though. People apparently don't want to read what is presented to them, and are projecting their own expectations on the content coloring their perceptions on it. Is it perfect? Lol no it's a video game not a Tolstoy novel. It also does what it sets out to do. And should mention part of my writing/companion semi-criticism was missing just chatting with them more deeply like we could the companions in the other games. BioWare innovated how the conversations were handled in the past by making them happen in the world instead. Instead of exhausting some dialogue chain to learn about someone's history for example, they did it in-world in the "Conversation Quest". Bellara for example tells you about her history with her brother in her first conversation quest. This normally would have been a dialogue option you unlock at a certain level of approval in Origins like Leliana telling you about Marjolaine. Another example is Davrin. Rook asks him questions about how he started working as a Warden etc instead of it being a dialogue chain. Neve's walk through Docktown is also a similar "exhaust the dialogue" you would have had learning about Alistair's origins. I found it much more immersive tbh.
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Post by ClarkKent on Dec 8, 2024 15:01:48 GMT
I mean I don't think anyone missed that regret is a core theme. The game is hardly subtle about it. Regret and the importance of comradeship are really hammered in throughout.
In any case I thought the video seemed very sincere. The title is a bit clickbaity, but nothing too provocative, and more refers to the troubled development process of the game. And he did say he loved the game.
The real rage farming videos are usually the ones with Taash as the thumbnail, and some silly title. That's generally how I avoid them.
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Post by Lebanese Dude on Dec 8, 2024 15:13:11 GMT
I mean I don't think anyone missed that regret is a core theme. The game is hardly subtle about it. Regret and the importance of comradeship are really hammered in throughout. Then why would people complain about the writing when it's hammered into them? If people are criticizing the lack of black and white morality when that's neither the subject nor the intent of the story then being critical of its absence is misunderstanding the subject itself. Even then there *are* subjects of morality interspersed throughout the game. A good example is the fate of the griffons.
Throughout Davrin/Hossberg storyline you are told that the Wardens lost their light when the griffons died out and it's partially responsible for them becoming more and more "evil" as time went on.
You are also told that the Griffons instinctively destroy that which is against nature. Wardens intentionally blighted them, causing them to attack each other and themselves. It's an absolutely tragic fate.
Do you trust the Wardens by returning that light to them? The same light that even Isseya, the MAIN antagonist of the Davrin storyline can see again if you manage to find the feather?
That in itself is a subject of morality, and it's quite nuanced overall... even the darkest and most blighted Warden can be brought back.
Yet.... a lot of people picked returning them to Arlathan. They made that decision to not trust the Wardens again. I made the opposite choice, and given my 1st playthrough was a Warden... it was a very impactful one. They just aren't... black and white. Veilguard beautifully explores the subject of regret throughout every single mission and companion. Yet... the writing is bad? There's a paradox here.
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Post by smilesja on Dec 8, 2024 15:21:24 GMT
In my quest for DAV reviews from non reactionary YouTubers, I noticed that Jackdaw released a very good review. Basically echoes my thoughts. Lots of things to be positive about, however, the writing was noticeable more one dimensional, and lacking in the moral grey compared to prior titles. His points about Harding's lack of reaction to the cataclysm in southern Thedas, and her friends, and family potentially being stuck there is quite pertinent. And, likewise the lack of reaction at all from many of the southern characters is strange. Going back to the elves topic. I do think it was a missed opportunity to have some world building even if it wasn't going to be central to the plot. I wouldn't have so much minded thid if the Venatori, and Antaam side of things had been more well thought out, but that also wasn't great. Anyway, I don't give the reactionary takes much weight, but I do hope Bioware takes the feedback of fans like above. And also carries over what they objectively did well. You know I’m starting to think morally grey and dark and gritty is a meme and the average person doesn’t seem to know what either is. Dragon Age had plenty of moral greyness, it’s just not like Origins.
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Post by Lebanese Dude on Dec 8, 2024 15:24:19 GMT
In my quest for DAV reviews from non reactionary YouTubers, I noticed that Jackdaw released a very good review. Basically echoes my thoughts. Lots of things to be positive about, however, the writing was noticeable more one dimensional, and lacking in the moral grey compared to prior titles. His points about Harding's lack of reaction to the cataclysm in southern Thedas, and her friends, and family potentially being stuck there is quite pertinent. And, likewise the lack of reaction at all from many of the southern characters is strange. Going back to the elves topic. I do think it was a missed opportunity to have some world building even if it wasn't going to be central to the plot. I wouldn't have so much minded thid if the Venatori, and Antaam side of things had been more well thought out, but that also wasn't great. Anyway, I don't give the reactionary takes much weight, but I do hope Bioware takes the feedback of fans like above. And also carries over what they objectively did well. You know I’m starting to think morally grey and dark and gritty is a meme and the average person doesn’t seem to know what either is. Dragon Age had plenty of moral greyness, it’s just not like Origins. In people's defense, maybe the writers overreached. Maybe the next game should just have the Executors twirl their mustaches as we fight back against them.
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Post by smilesja on Dec 8, 2024 15:29:04 GMT
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by VARMAELEN on Dec 8, 2024 15:42:58 GMT
When people said about "nuance" and pointed out at Origins, for those who truly understand it, not merely parroting it: Grey Warden nuanced, because they're not just Knight in the Shinning Armor, in contrary, their power acquired by controlling the dark powers they're supposed to eliminate, and the funny part is: They *know* it's a bad look, and they *know* it's required for them to partake with the ritual, it's not simply just a choice, people get killed maintaining the ritual secrecy.
Grey Warden nuanced, because they're not just a faction of do-gooder, they're a paramilitary organization, that is not under any political authority (at least in Ferelden iirc), in fact they have writ to conscript anyone they deemed worthy to serve, they're political power and political tools even though the game didn't do a good job explained it, that's why you're dad (Cousland) reluctant to give you to the Warden, that's why Grey Wardens are look upon with disdain by Loghain and that's why Orlesian had to control the Grey Wardens.
When people said Origins writing is nuanced it's because this: they presented and explained to you why Mages are dangerous, they don't just explain to you that they're in fact dangerous, they show you - they show you an apprentice mage killing his mentor, they show you what happen when Templar lose control on the Tower, they show you what happened if Mages resort to Blood Magic. It nuanced, because you are also showed that not all mages are evil, not all mages are disloyal (Wynne), and you yourself can show people that mages can do good. It's not black and white as it seems.
When people said Origins writing is nuanced it's because of this: Loghain isn't just plain evil (unlike Solas, Ghil and Elv, debate me), he has legitimate reason to distrust Cailan allying himself with Orlesian, think about it this way, for a century your country know nothing but subjugation under Orlesian rule, think our real world conflict, do you think country A that being invaded by country B, in the future would cooperate with country B not even after one generation? - and remember, your chapter of Grey Warden in particular is of Orlesian origin, Do you think a former revolutionary, whose memory of subjugation is still fresh, would simply open their arms to a faction from that very region that subjugated them?
When people said Origins writing is dark: it's about tone and how the story is being presented, the language, the world building that fits said darker tone, it's not grimdark per se, because hope exist and you're among the embodiment of hope - but the story managed to make you feel you're fighting against the odds, and that nothing you can do can change the world's status quo (unless you do something radical like Anders, kudos to my favorite al-qaeda member). It's just simply not about moral greyness, but most importantly how the game approach it, Thedas lore says a lot of thing about Elven Slavery, for example, but the game, I think, failed to not only telling us that it's still the case, but also failed in showing us. That's why many people are disappointed by what Veilguard has to offer. Consider this: Neve's quest: what if the threads also engage in Slavery? But at the moment your only choices is to cooperate with them to get deeper into Venatori plot? Would you cooperate?
But no, it's almost funny because in that quest, you almost get no reactivity if you pick to inspire the docktown instead of whatever it is the threads offers you/neve, and even more funny, the thread guy is gone once you pick the inspire hope choice, magically - a good game, a good RPG game would present you with the consequences of choosing A over B, but not here.
Not here.
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Post by smilesja on Dec 8, 2024 15:51:04 GMT
Loghain has to be the most cartoonishly evil character in the series aside from Coryphreyus. Every one of his actions was so comically bad that I rolled his eyes on how blind he was. He even aged poorly since the next game had the Arishok and of course, the Inquisition had Solas.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by VARMAELEN on Dec 8, 2024 15:56:01 GMT
If Loghain was cartoonishly evil, I dare not ask what you think about Solas, Ghil and Elv in Veilguard, because at least Loghain has a valid motivation to do the cartoonishly evil thing he did, as I explained.
The Dumb Three (that's what I'm calling them now) in the other hand, either I am EVIL! (Ghil/Elv) or, My motivation explained poorly (Solas).
The question presented to the Dumb Three is pretty simple: What kind of world that they idealize that should become a reality that may or may not presented a possibility of something better than the world we currently live in.
Loghain's version is this: A Ferelden Free of Orlesian, united and after that (if they're lucky) defeating the Blight. The crux of conflict in Origins is that Loghain only missed about the blight part. If Loghain managed to win the ferelden *and* beating the Blight, your adventure is effectively for naught.
But, do Feel welcome to present the counter argument.
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Post by ClarkKent on Dec 8, 2024 15:56:41 GMT
I mean I don't think anyone missed that regret is a core theme. The game is hardly subtle about it. Regret and the importance of comradeship are really hammered in throughout. Then why would people complain about the writing when it's hammered into them? If people are criticizing the lack of black and white morality when that's neither the subject nor the intent of the story then being critical of its absence is misunderstanding the subject itself. Even then there *are* subjects of morality interspersed throughout the game. A good example is the fate of the griffons.
Throughout Davrin/Hossberg storyline you are told that the Wardens lost their light when the griffons died out and it's partially responsible for them becoming more and more "evil" as time went on.
You are also told that the Griffons instinctively destroy that which is against nature. Wardens intentionally blighted them, causing them to attack each other and themselves. It's an absolutely tragic fate.
Do you trust the Wardens by returning that light to them? The same light that even Isseya, the MAIN antagonist of the Davrin storyline can see again if you manage to find the feather?
That in itself is a subject of morality, and it's quite nuanced overall... even the darkest and most blighted Warden can be brought back.
Yet.... a lot of people picked returning them to Arlathan. They made that decision to not trust the Wardens again. I made the opposite choice, and given my 1st playthrough was a Warden... it was a very impactful one. They just aren't... black and white. Veilguard beautifully explores the subject of regret throughout every single mission and companion. Yet... the writing is bad? There's a paradox here. I wouldn't say morality is a central theme of any other Dragon Age game, but merely a side effect of a well constructed world with well constructed characters. In fact, I would have a hard time placing morality as a central theme in most stories, because having humans with wills, good and bad, that are shaped by the world around them, is such a basic part of telling an interesting story, with interesting people. Yeah, that choice at the end of the Davrin quest was cool.
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Post by Lebanese Dude on Dec 8, 2024 16:16:06 GMT
When people said about "nuance" and pointed out at Origins, for those who truly understand it, not merely parroting it: Grey Warden nuanced, because they're not just Knight in the Shinning Armor, in contrary, their power acquired by controlling the dark powers they're supposed to eliminate, and the funny part is: They *know* it's a bad look, and they *know* it's required for them to partake with the ritual, it's not simply just a choice, people get killed maintaining the ritual secrecy.
Grey Warden nuanced, because they're not just a faction of do-gooder, they're a paramilitary organization, that is not under any political authority (at least in Ferelden iirc), in fact they have writ to conscript anyone they deemed worthy to serve, they're political power and political tools even though the game didn't do a good job explained it, that's why you're dad (Cousland) reluctant to give you to the Warden, that's why Grey Wardens are look upon with disdain by Loghain and that's why Orlesian had to control the Grey Wardens.
When people said Origins writing is nuanced it's because this: they presented and explained to you why Mages are dangerous, they don't just explain to you that they're in fact dangerous, they show you - they show you an apprentice mage killing his mentor, they show you what happen when Templar lose control on the Tower, they show you what happened if Mages resort to Blood Magic. It nuanced, because you are also showed that not all mages are evil, not all mages are disloyal (Wynne), and you yourself can show people that mages can do good. It's not black and white as it seems.
When people said Origins writing is nuanced it's because of this: Loghain isn't just plain evil (unlike Solas, Ghil and Elv, debate me), he has legitimate reason to distrust Cailan allying himself with Orlesian, think about it this way, for a century your country know nothing but subjugation under Orlesian rule, think our real world conflict, do you think country A that being invaded by country B, in the future would cooperate with country B not even after one generation? - and remember, your chapter of Grey Warden in particular is of Orlesian origin, Do you think a former revolutionary, whose memory of subjugation is still fresh, would simply open their arms to a faction from that very region that subjugated them?
When people said Origins writing is dark: it's about tone and how the story is being presented, the language, the world building that fits said darker tone, it's not grimdark per se, because hope exist and you're among the embodiment of hope - but the story managed to make you feel you're fighting against the odds, and that nothing you can do can change the world's status quo (unless you do something radical like Anders, kudos to my favorite al-qaeda member). It's just simply not about moral greyness, but most importantly how the game approach it, Thedas lore says a lot of thing about Elven Slavery, for example, but the game, I think, failed to not only telling us that it's still the case, but also failed in showing us. That's why many people are disappointed by what Veilguard has to offer. Consider this: Neve's quest: what if the threads also engage in Slavery? But at the moment your only choices is to cooperate with them to get deeper into Venatori plot? Would you cooperate?
But no, it's almost funny because in that quest, you almost get no reactivity if you pick to inspire the docktown instead of whatever it is the threads offers you/neve, and even more funny, the thread guy is gone once you pick the inspire hope choice, magically - a good game, a good RPG game would present you with the consequences of choosing A over B, but not here.
Not here. You wrote an exposition on Origins while providing a few scant lines about Veilguard. Is the burden of proof on others to tell you how Veilguard had nuance when it's your argument that it didn't? What does reactivity have to do with nuance? There's no reactivity in Origins about what choice you make in the Mage/Templar quest other than what troops you have in the final battle. That's comparable to Neve's passive. I guess you get an additional choice in Redcliffe? Wonderful. Except that choice is often mocked as a convenient deus ex that even the writer regrets presenting. It's a completely irrelevant counterexample.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by VARMAELEN on Dec 8, 2024 16:25:02 GMT
You wrote an exposition on Origins while providing a few scant lines about Veilguard. Because I was responding to a post talking about Origins. That one example about Veilguard was just for the sake of comparison, I got more - but I'm purposedly avoiding it so that I don't sound too overly critical. Is the burden of proof on others to tell you how Veilguard had nuance when it's your argument that it didn't? I certainly would like to read how people praising Veilguard to be nuanced to actually wrote what they think instead of saying something abstract like "Veilguard is plenty nuanced and morally grey". What does reactivity have to do with nuance? Reactivity enhance nuance, it's part of the show not tell part. There's no reactivity in Origins about what choice you make in the Mage/Templar quest Really? other than what troops you have in the final battle. There it is. That's comparable to Neve's passive I disagree, and I dare say you're wrong. A real consequences would be nice, compared to just a perk. I ask this to everyone, which one more preferable: Neve quest ending only rewards you by a perk or situation in Dock Town change radically depending on the quest result (like save irving, or letting purge in DAO)? Would you prefer Treviso v. Minrathous question only resulted in special perk to Neve or Lucanis?
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Post by Lebanese Dude on Dec 8, 2024 16:37:13 GMT
You wrote an exposition on Origins while providing a few scant lines about Veilguard. Because I was responding to a post talking about Origins. That one example about Veilguard was just for the sake of comparison, I got more - but I'm purposedly avoiding it so that I don't sound too overly critical. Is the burden of proof on others to tell you how Veilguard had nuance when it's your argument that it didn't? I certainly would like to read how people praising Veilguard to be nuanced to actually wrote what they think instead of saying something abstract like "Veilguard is plenty nuanced and morally grey". What does reactivity have to do with nuance? Reactivity enhance nuance, it's part of the show not tell part. There's no reactivity in Origins Really? other than what troops you have in the final battle. There it is. That's comparable to Neve's passive I disagree, and I dare say you're wrong. A real consequences would be nice, compared to just a perk. Ugh I hate when people quote like this. Just respond to the whole post I assure you people can put together what you are referring to. And you just quoted me seeing there's no reactivity in Origins towards a specific quest outcome which you outlined and you cut the quote to imply that I said there is no reactivity whatsoever so there's that.... and then you said some troops that show up in the final battle is somehow more relevant than the passive and armor you get in the end of the storyline in terms of tangible outcomes. That's a very odd take. As for your assertion that people should explain why Veilguard is nuanced... sure... we could. But we're not the ones who are making the claim out of nowhere. It's in response to people who say it lacks nuance. However all people can apparently do is point to Origins. That's not a good argument. Veilguard isn't Origins. We know that.
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Post by VARMAELEN on Dec 8, 2024 16:54:28 GMT
And you just quoted me seeing there's no reactivity in Origins towards a specific quest outcome which you outlined and you cut the quote to imply that I said there is no reactivity whatsoever so there's that... I 'fixed' the quote and it's still hit the point I want to convey. and then you said some troops that show up in the final battle is somehow more relevant than the passive and armor you get in the end of the storyline in terms of tangible outcomes. That's a very odd take. Don't forget, you change the state of the circle too, and it has consequences to Dagna's quest. I get that you're trying to be dismissive, but It would be better to prove that why I am incorrect, instead of saying it's a "very odd take", otherwise there is no point in continuing this and we can all reaffirm to each other that veilguard is (mostly) good (without elaboration why it may be or not be the case). As for your assertion that people should explain why Veilguard is nuanced... sure... we could. But we're not the ones who are making the claim out of nowhere. It's in response to people who say it lacks nuance. However all people can apparently do is point to Origins. That's not a good argument. Veilguard isn't Origins. We know that. If the claim is wrong then prove that it isn't, isn't that the reasonable thing to do if responding to the claim is the choice you make? Veilguard isn't Origin, of course - but I think 10+ years after Origins release newer game should've been better than the older ones, it's both sad and ironic that Origins still the northstar and what Dragon Age supposed to be for a lot of people, and that is not without reason too. Anyway, if you want to actually engage in discussion to why Veilguard lacks nuance, feel free to visit the skeptic thread, otherwise I'm too tired on responding to "I'm not obliged to response with counter claim because I claim nothing yet responding to the claim I claim wrong). Good day everyone
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Post by Lebanese Dude on Dec 8, 2024 17:12:47 GMT
And you just quoted me seeing there's no reactivity in Origins towards a specific quest outcome which you outlined and you cut the quote to imply that I said there is no reactivity whatsoever so there's that... I 'fixed' the quote and it's still hit the point I want to convey. and then you said some troops that show up in the final battle is somehow more relevant than the passive and armor you get in the end of the storyline in terms of tangible outcomes. That's a very odd take. Don't forget, you change the state of the circle too, and it has consequences to Dagna's quest. I get that you're trying to be dismissive, but It would be better to prove that why I am incorrect, instead of saying it's a "very odd take", otherwise there is no point in continuing this and we can all reaffirm to each other that veilguard is (mostly) good (without elaboration why it may be or not be the case). As for your assertion that people should explain why Veilguard is nuanced... sure... we could. But we're not the ones who are making the claim out of nowhere. It's in response to people who say it lacks nuance. However all people can apparently do is point to Origins. That's not a good argument. Veilguard isn't Origins. We know that. If the claim is wrong then prove that it isn't, isn't that the reasonable thing to do if responding to the claim is the choice you make? Veilguard isn't Origin, of course - but I think 10+ years after Origins release newer game should've been better than the older ones, it's both sad and ironic that Origins still the northstar and what Dragon Age supposed to be for a lot of people, and that is not without reason too. Anyway, if you want to actually engage in discussion to why Veilguard lacks nuance, feel free to visit the skeptic thread, otherwise I'm too tired on responding to "I'm not obliged to response with counter claim because I claim nothing yet responding to the claim I claim wrong). Good day everyone I'm just old enough to see a bad faith discussion when I see one.
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Post by tmjfin on Dec 8, 2024 17:53:10 GMT
Just checked my year in review for Xbox and my most played game this year was The Veilguard by 443 hours. That is too low, because I have alternative profiles because of the stupid character limit 😂
While this wasn't surprise, my second most played game this year was... Inquisition with 405 hours 😅
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Post by midnight tea on Dec 8, 2024 18:09:27 GMT
His points about Harding's lack of reaction to the cataclysm in southern Thedas, and her friends, and family potentially being stuck there is quite pertinent. And, likewise the lack of reaction at all from many of the southern characters is strange. ...Did he forget that Harding's first reaction to news from the South from Inquisitor was asking for her mom, and Inquisitor was assuring her that her mom was safe because Inky asked Divine for a favor and she's in a secure place??? (and by that showing both Harding's reaction and why she may not be worrying that much - Inky is on the job, and they even remember about the loved ones of their agents and act before they're asked for it) Also, how "many of the Soutern characters" are there??? See, this is exactly what bothers me with people who complain at writing in DAV - it's either ignoring or not remembering stuff is there in the game or making things up about "lack of reaction from many of the southern characters" when there just aren't that many characters from the South (and those that are - Inky, Morrigan - are literally working to contain the crisis)
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Post by andorvex on Dec 8, 2024 18:34:38 GMT
I mean I don't think anyone missed that regret is a core theme. The game is hardly subtle about it. Regret and the importance of comradeship are really hammered in throughout. In any case I thought the video seemed very sincere. The title is a bit clickbaity, but nothing too provocative, and more refers to the troubled development process of the game. And he did say he loved the game. The real rage farming videos are usually the ones with Taash as the thumbnail, and some silly title. That's generally how I avoid them. I think regret being a theme is extremely apparent for sure. I just don't think beating us in the head with it is a good approach for good execution. The biggest example that comes to mind for me is the city act 1 choice. The more I think of it the more it seems to me this choice only exists to tell you how bad you are for saving city X but not city Y
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Post by azarhal on Dec 8, 2024 18:38:36 GMT
As an addendum sometimes words are mush and so are feelings. Hard to get a grasp of things sometimes and sometimes I feel like I give this game way too much credit but then I just watch a bit of it again or see a different path and just how many ways and choices this game can react to what you are doing, the themes it discusses, the complexity even of some of its villain or frenemy characters. While it could always do better I suppose I still maintain that calling this game 'one dimensional' in its writing is doing it a massive disservice. This is some of the best writing I have seen in the entire series. On that note, people kept saying that Shadow Dragon doesn't have much reactivity and my current playthrough is apparently from a different dimension because every conversation tangentially related to Minrathous has some unique dialogue. I don't think Crows had as much unique dialogue in Act 1 Treviso in comparison, probably cause there's less NPCs in it. Hell it's so good that I'm considering romancing Neve *again* because it feels like a whole new vibe. Besides the obvious ones, there's even more subtle changes like a Shadow Dragon apparently not being as oblivious as a Grey Warden about being spied on when doing Coffee with the Crows quest. I'm only in Act 1 tbf but I'm already thinking this is yet another exaggeration from people. Yeah, SD has quite a bit of reactivity, but I personally find them...kinda boring. Mourn Watch was just a lot more entertaining. It was a mistake starting with one.
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Post by smilesja on Dec 8, 2024 18:39:19 GMT
His points about Harding's lack of reaction to the cataclysm in southern Thedas, and her friends, and family potentially being stuck there is quite pertinent. And, likewise the lack of reaction at all from many of the southern characters is strange. ...Did he forget that Harding's first reaction to news from the South from Inquisitor was asking for her mom, and Inquisitor was assuring her that her mom was safe because Inky asked Divine for a favor and she's in a safe place??? (and by that showing both Harding's reaction and why she may not be worrying that much - Inky is on the job, and they even remember about the loved ones of their agents to act before they're asked for it) Also, how "many of the Soutern characters" are there??? See, this is exactly what bothers me with people who complain at writing in DAV - it's either ignoring or not remembering stuff is there in the game or making things up about "lack of reaction from many of the southern characters" when there just aren't that many characters from the South (and those that are - Inky, Morrigan - are literally working to contain the crisis) It is strange considering that one of Hardings interaction is that she worries for her Mom and was relieved that she was moved to a safe location.
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Post by colfoley on Dec 8, 2024 18:44:16 GMT
If Loghain was cartoonishly evil, I dare not ask what you think about Solas, Ghil and Elv in Veilguard, because at least Loghain has a valid motivation to do the cartoonishly evil thing he did, as I explained. The Dumb Three (that's what I'm calling them now) in the other hand, either I am EVIL! (Ghil/Elv) or, My motivation explained poorly (Solas). The question presented to the Dumb Three is pretty simple: What kind of world that they idealize that should become a reality that may or may not presented a possibility of something better than the world we currently live in. Loghain's version is this: A Ferelden Free of Orlesian, united and after that (if they're lucky) defeating the Blight. The crux of conflict in Origins is that Loghain only missed about the blight part. If Loghain managed to win the ferelden *and* beating the Blight, your adventure is effectively for naught. But, do Feel welcome to present the counter argument. loghain was cartoonishly evil. So are the two elven gods. The difference is they were designed that way whereas it felt like Loghain wasn't and they tried to make him interesting at the last minute, and at least imo failed spectacularly. And you just quoted me seeing there's no reactivity in Origins towards a specific quest outcome which you outlined and you cut the quote to imply that I said there is no reactivity whatsoever so there's that... I 'fixed' the quote and it's still hit the point I want to convey. and then you said some troops that show up in the final battle is somehow more relevant than the passive and armor you get in the end of the storyline in terms of tangible outcomes. That's a very odd take. Don't forget, you change the state of the circle too, and it has consequences to Dagna's quest. I get that you're trying to be dismissive, but It would be better to prove that why I am incorrect, instead of saying it's a "very odd take", otherwise there is no point in continuing this and we can all reaffirm to each other that veilguard is (mostly) good (without elaboration why it may be or not be the case). As for your assertion that people should explain why Veilguard is nuanced... sure... we could. But we're not the ones who are making the claim out of nowhere. It's in response to people who say it lacks nuance. However all people can apparently do is point to Origins. That's not a good argument. Veilguard isn't Origins. We know that. If the claim is wrong then prove that it isn't, isn't that the reasonable thing to do if responding to the claim is the choice you make? Veilguard isn't Origin, of course - but I think 10+ years after Origins release newer game should've been better than the older ones, it's both sad and ironic that Origins still the northstar and what Dragon Age supposed to be for a lot of people, and that is not without reason too. Anyway, if you want to actually engage in discussion to why Veilguard lacks nuance, feel free to visit the skeptic thread, otherwise I'm too tired on responding to "I'm not obliged to response with counter claim because I claim nothing yet responding to the claim I claim wrong). Good day everyone while I believe Veilguard is the better game between the two (as I've referenced Origins is my weakest DA game) the idea that newer equals better is not that popular of opinion. The Empire Strikes back is still largely considered the most popular Star Wars movie. Old trek tends to be more liked then new trek. And the original LOTR is better liked than the Hobbit, to name just a few examples.
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