sjsharp2010
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Post by sjsharp2010 on Dec 8, 2024 18:51:58 GMT
His points about Harding's lack of reaction to the cataclysm in southern Thedas, and her friends, and family potentially being stuck there is quite pertinent. And, likewise the lack of reaction at all from many of the southern characters is strange. ...Did he forget that Harding's first reaction to news from the South from Inquisitor was asking for her mom, and Inquisitor was assuring her that her mom was safe because Inky asked Divine for a favor and she's in a safe place??? (and by that showing both Harding's reaction and why she may not be worrying that much - Inky is on the job, and they even remember about the loved ones of their agents to act before they're asked for it) Also, how "many of the Soutern characters" are there??? See, this is exactly what bothers me with people who complain at writing in DAV - it's either ignoring or not remembering stuff is there in the game or making things up about "lack of reaction from many of the southern characters" when there just aren't that many characters from the South (and those that are - Inky, Morrigan - are literally working to contain the crisis) Yea hthe only southerners you hav eo nthe team are Hardin gand Varric. and Varric is technically dead fo rthe majorit yof the game it's jus ttha tSolas hid tha tfac tfrom Rook using their connection. So yeah I wouldn' texpec tto omuc hof a reaction t owhats happening down south. Plus tb hwe've don eour job sas hreoes down there W ecan' tcontrol what's happenin gdown soyth in Veilguard as we're not playin ga characte rthat is down ther an ymore. We cawn only cdontrol Rook and help them achiev ewha tthe yneed to.
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andorvex
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Post by andorvex on Dec 8, 2024 19:21:52 GMT
loghain was cartoonishly evil. So are the two elven gods. The difference is they were designed that way whereas it felt like Loghain wasn't and they tried to make him interesting at the last minute, and at least imo failed spectacularly. . Why do you think so?
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Post by ClarkKent on Dec 8, 2024 20:01:12 GMT
His points about Harding's lack of reaction to the cataclysm in southern Thedas, and her friends, and family potentially being stuck there is quite pertinent. And, likewise the lack of reaction at all from many of the southern characters is strange. ...Did he forget that Harding's first reaction to news from the South from Inquisitor was asking for her mom, and Inquisitor was assuring her that her mom was safe because Inky asked Divine for a favor and she's in a secure place??? (and by that showing both Harding's reaction and why she may not be worrying that much - Inky is on the job, and they even remember about the loved ones of their agents and act before they're asked for it) Also, how "many of the Soutern characters" are there??? See, this is exactly what bothers me with people who complain at writing in DAV - it's either ignoring or not remembering stuff is there in the game or making things up about "lack of reaction from many of the southern characters" when there just aren't that many characters from the South (and those that are - Inky, Morrigan - are literally working to contain the crisis) Woops, that was me, not him. Misrepresenting him wasn't my intention. In any case he was specifically referring to the 'lets go camping in Ferelden' scene. And, indeed it was quite a strange scene. I encountered it very late game in act 2 - The game doesn't delve too deeply in the backgrounds of the various Dalish we meet, but plenty of these character could have connections to the south. Antoine comes to mind as a southern character. Isabella isn't southern, but she has plenty of southern ties.
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Post by river82 on Dec 8, 2024 20:14:20 GMT
About 2-3 people are basically saying "nu uh", or "no they're not" and nothing else. Don't believe me, scroll up. That's true that the my arguments aren't met with counter-argument at all, which is why I say it's basically "nu uh". "Which could turn out to be wrong or right" - is exactly the point. I'm arguing against thinking it's definitely just right or wrong and as form of critic and as prove why we shouldn't be surprised that Veilguard lost (and will be keep losing) at any popularity contest. And you can quote me on that for the next decade if I'm wrong, I'd go straight to this forum and admit that I was wrong. I am happy to be proven wrong, but I'm pretty sure I'm right (about Veilguard not winning popularity contest.) So to recap, nobody is celebrating failure, wrote 2 post with the word "mourning" on it. And the argument was mostly about why Veilguard didn't pass Game Awards Players choice The person you're quoting is a performative poster, light on facts but they speak as though they're part of a performance and has an audience in their head cheering their every word. Best to just ignore them
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Post by Sartoz on Dec 8, 2024 21:10:46 GMT
Veilguard strong ACT 1? Hm... no quite from my eyes.
Harding is hopeless. Bellara is more of a techie with no character substance. Neve come across as a strong char but her dock town quests are weak. Lucanis quest I found strong. Taash subpar so far (have not completed her other quests). Necro guy not yet recruited.
Now let's talk banter. I chose the Champion quest in the Arlathan Forest (not complete due to a game crash). I've taken Bellara and Taash with me. Both are helpful but banter? What banter?
Speaking of quests, the "defeat the corruption in the Cross-Roads" drove me crazy. Found out much much later that this quest is for LvL 40 (I think). This is one quest that should not even be seen or permitted to try at LvL 19.
Still, ACT 1 remains to be completed. Maybe the Necro quests are better.
If you want more frequent banter, you need to avoid fast travel. Most banter triggers in between fast travel nodes. They also pop up in the Lighthouse if you walk to your companions that are grouped together. Seems like you're just skipping content by running through things too quickly. Going through the Crossroads and back reliably triggers two banter conversations for example. If you do one quest at a time and always revisit the Lighthouse you will push through the banter at a good pace. Of course you do this if you care about banter like I do. Quest level requirements are in the quest log. Treviso champion for example says level 30 in my log rn. You pick them up when you walk in front of the appropriate gate. If you explore too much you will encounter parts that are above your level. This is natural unless you want even more arbitrary limits on exploration. Your summary on the companions is entirely subjective so I cannot tell you what to think, but I can't agree that Bellara has no character substance when it's both explicitly and implicitly suggested in her Act 1 missions that she acts this way because she regrets what happened to something in her past and she's anxious and overcompensating because of it. In fact, most people have rated Bellara as the biggest surprise. So even overall consensus disagrees with your assertion. Neve does have one of the weaker quest arcs in Veilguard I do agree (unless you disappoint her in the act 1 choice then it's one of the best), but her one to one conversations are a highlight. She is a noir riff after all. Might just not be your style? I'd say most characters, including Harding, are more or less still opening up to you and are only revealing the side they think they should be presenting. All of them develop over the course of the game as you get to know them better. Making early assessments of their characters is premature. What fast travel? I've been jogging around the forest from point to point. Back and forth 'cause I get lost at times or hit dead ends. and the fast travel markers simply say "choose your team". And, I choose the same characters... no fast travel to anywhere. Yeah, I know about the Lighthouse but I'm no there am I? I'm in the Arlathan Forest. Unless, "fast Travel" actually means swap team member(s)... in which case the marker name needs to be changed to mean what it says.
Next time I fire up the game I'll avoid the Markers and see what happens.... and thanks for that tip.
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Post by Sartoz on Dec 8, 2024 21:19:26 GMT
I mean I don't think anyone missed that regret is a core theme. The game is hardly subtle about it. Regret and the importance of comradeship are really hammered in throughout. SnipHm... I'm in ACT 1 and is unfinished. Have not reached a game state that implies strong comradeship. Does this start in ACT 2?
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Post by Sartoz on Dec 8, 2024 21:39:09 GMT
I'd be very interested in reading your review, and I'd totally get it if this your "DA2 is the best DA game" moment. Gotta chime in.... I found DA2 to be a very good game that I enjoyed, caves and Carta issues aside.. Any game that successfully presses your enjoyment buttons is a good game for you.. and that is what matters.
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sjsharp2010
N7
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Post by sjsharp2010 on Dec 8, 2024 22:27:58 GMT
If you want more frequent banter, you need to avoid fast travel. Most banter triggers in between fast travel nodes. They also pop up in the Lighthouse if you walk to your companions that are grouped together. Seems like you're just skipping content by running through things too quickly. Going through the Crossroads and back reliably triggers two banter conversations for example. If you do one quest at a time and always revisit the Lighthouse you will push through the banter at a good pace. Of course you do this if you care about banter like I do. Quest level requirements are in the quest log. Treviso champion for example says level 30 in my log rn. You pick them up when you walk in front of the appropriate gate. If you explore too much you will encounter parts that are above your level. This is natural unless you want even more arbitrary limits on exploration. Your summary on the companions is entirely subjective so I cannot tell you what to think, but I can't agree that Bellara has no character substance when it's both explicitly and implicitly suggested in her Act 1 missions that she acts this way because she regrets what happened to something in her past and she's anxious and overcompensating because of it. In fact, most people have rated Bellara as the biggest surprise. So even overall consensus disagrees with your assertion. Neve does have one of the weaker quest arcs in Veilguard I do agree (unless you disappoint her in the act 1 choice then it's one of the best), but her one to one conversations are a highlight. She is a noir riff after all. Might just not be your style? I'd say most characters, including Harding, are more or less still opening up to you and are only revealing the side they think they should be presenting. All of them develop over the course of the game as you get to know them better. Making early assessments of their characters is premature. What fast travel? I've been jogging around the forest from point to point. Back and forth 'cause I get lost at times or hit dead ends. and the fast travel markers simply say "choose your team". And, I choose the same characters... no fast travel to anywhere. Yeah, I know about the Lighthouse but I'm no there am I? I'm in the Arlathan Forest. Unless, "fast Travel" actually means swap team member(s)... in which case the marker name needs to be changed to mean what it says.
Next time I fire up the game I'll avoid the Markers and see what happens.... and thanks for that tip.
Yu usethe ma pt ofas ttrave lexactl ya syou d oin DAI o rAndromeda as ewll as othre games tha thave it.
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Post by Lebanese Dude on Dec 8, 2024 22:42:57 GMT
If you want more frequent banter, you need to avoid fast travel. Most banter triggers in between fast travel nodes. They also pop up in the Lighthouse if you walk to your companions that are grouped together. Seems like you're just skipping content by running through things too quickly. Going through the Crossroads and back reliably triggers two banter conversations for example. If you do one quest at a time and always revisit the Lighthouse you will push through the banter at a good pace. Of course you do this if you care about banter like I do. Quest level requirements are in the quest log. Treviso champion for example says level 30 in my log rn. You pick them up when you walk in front of the appropriate gate. If you explore too much you will encounter parts that are above your level. This is natural unless you want even more arbitrary limits on exploration. Your summary on the companions is entirely subjective so I cannot tell you what to think, but I can't agree that Bellara has no character substance when it's both explicitly and implicitly suggested in her Act 1 missions that she acts this way because she regrets what happened to something in her past and she's anxious and overcompensating because of it. In fact, most people have rated Bellara as the biggest surprise. So even overall consensus disagrees with your assertion. Neve does have one of the weaker quest arcs in Veilguard I do agree (unless you disappoint her in the act 1 choice then it's one of the best), but her one to one conversations are a highlight. She is a noir riff after all. Might just not be your style? I'd say most characters, including Harding, are more or less still opening up to you and are only revealing the side they think they should be presenting. All of them develop over the course of the game as you get to know them better. Making early assessments of their characters is premature. What fast travel? I've been jogging around the forest from point to point. Back and forth 'cause I get lost at times or hit dead ends. and the fast travel markers simply say "choose your team". And, I choose the same characters... no fast travel to anywhere. Yeah, I know about the Lighthouse but I'm no there am I? I'm in the Arlathan Forest. Unless, "fast Travel" actually means swap team member(s)... in which case the marker name needs to be changed to mean what it says.
Next time I fire up the game I'll avoid the Markers and see what happens.... and thanks for that tip.
You're welcome! Once you figure out where the trigger points are, you can use fast travel to get to them more quickly. They are also on a timer so technically if you stand still they refresh and banter triggers again. I believe it's around 5mins (happened by accident while I was on the phone). For example, in Arlathan one of the trigger points is near the location where your character remarks on the view of Arlathan very early in the game ("What a view"), If you take the ladder path, you miss it unless you backtrack a bit. If you have a quest in Arlathan, just run towards the place where Neve/Harding pick you up to go to D'Metas (dont take shortcut) and you'll proc it. Then proc it again on your way back. With no additional procs, that's 4 total banter triggers for one quest if you use the Crossroads manually. That's a lot of banters in short time. On my current playthrough I am completely avoiding fast travel and despite being in Act 1 I'm already as far into banter as I was in late Act 2 on my 1st playthrough. It's kinda insane, but also expected if you zip around everywhere. Arlathan is actually one of the less trigger-happy areas. Minrathous and Treviso have a lot of trigger points.
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Post by alanc9 on Dec 8, 2024 23:11:15 GMT
It's just simply not about moral greyness, but most importantly how the game approach it, Thedas lore says a lot of thing about Elven Slavery, for example, but the game, I think, failed to not only telling us that it's still the case, but also failed in showing us. That's why many people are disappointed by what Veilguard has to offer. Wait a second. Efforts to outlaw slavery having gone nowhere came up several times in my games. We don't see much of it, yep. Did DAI have any alienages?
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Post by alanc9 on Dec 8, 2024 23:29:13 GMT
Concerning banter triggers, Dock Town seems to be crammed with them.
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midnight tea
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Post by midnight tea on Dec 9, 2024 0:14:34 GMT
It's just simply not about moral greyness, but most importantly how the game approach it, Thedas lore says a lot of thing about Elven Slavery, for example, but the game, I think, failed to not only telling us that it's still the case, but also failed in showing us. That's why many people are disappointed by what Veilguard has to offer. Wait a second. Efforts to outlaw slavery having gone nowhere came up several times in my games. We don't see much of it, yep. Did DAI have any alienages? We did see alienages in DAO and DA2. And aside from it being a time and place to put one that's relevant to the chapter's story at hand, do some folks who seem confused here (not you, alan9) want to know why? So they're established within the context of the wider story. We already know there are alienages, slaves and slavers, etc. It's like authors setting up a thing in an earlier chapter in a book, or an earlier book in the series and then some reader complaining "why don't they re-iterate the thing we know already in the next chapter???? No moral greyness - that must be it!" instead of it being like... "hey, I'm setting this up in an earlier chapter so I don't have to do this again and save resources for story farther ahead. I believe you're smart enough to pick on that, reader" Basically, we already know enough about Tevinter slavery from earlier chapters to not have to re-establish such a controversial topic as "hey, slavery is bad!" like it's something new and never seen before in that world, and instead we're seeing how some groups in Tevinter are fighting institutionalized slavery - a thing we clearly see is an uphill battle, so much so that if we inadvertently hand the city to Venatori they literally strew around Shadow Dragon bodies all across Dock Town. And that's just for fighting slavery. I mean, it's not like they're treating Dock Town - the impoverished part of Minrathous the higher-ups care little about - like a free blood bank, and we see them capturing and sacrificing people pretty much openly on the streets. There's being disappointed with what the story offers, and then there's being willfully blind for the sake of pushing a narrative.
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andorvex
N3
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Post by andorvex on Dec 9, 2024 0:34:25 GMT
It's just simply not about moral greyness, but most importantly how the game approach it, Thedas lore says a lot of thing about Elven Slavery, for example, but the game, I think, failed to not only telling us that it's still the case, but also failed in showing us. That's why many people are disappointed by what Veilguard has to offer. Wait a second. Efforts to outlaw slavery having gone nowhere came up several times in my games. We don't see much of it, yep. Did DAI have any alienages? People complained about DAI being less challenging in that regard in the past as well, it's just that now we know it can be much worse.
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Post by colfoley on Dec 9, 2024 1:14:13 GMT
Wait a second. Efforts to outlaw slavery having gone nowhere came up several times in my games. We don't see much of it, yep. Did DAI have any alienages? We did see alienages in DAO and DA2. And aside from it being a time and place to put one that's relevant to the chapter's story at hand, do some folks who seem confused here (not you, alan9) want to know why? So they're established within the context of the wider story. We already know there are alienages, slaves and slavers, etc. It's like authors setting up a thing in an earlier chapter in a book, or an earlier book in the series and then some reader complaining "why don't they re-iterate the thing we know already in the next chapter???? No moral greyness - that must be it!" instead of it being like... "hey, I'm setting this up in an earlier chapter so I don't have to do this again and save resources for story farther ahead. I believe you're smart enough to pick on that, reader" Basically, we already know enough about Tevinter slavery from earlier chapters to not have to re-establish such a controversial topic as "hey, slavery is bad!" like it's something new and never seen before in that world, and instead we're seeing how some groups in Tevinter are fighting institutionalized slavery - a thing we clearly see is an uphill battle, so much so that if we inadvertently hand the city to Venatori they literally strew around Shadow Dragon bodies all across Dock Town. And that's just for fighting slavery. I mean, it's not like they're treating Dock Town - the impoverished part of Minrathous the higher-ups care little about - like a free blood bank, and we see them capturing and sacrificing people pretty much openly on the streets. There's being disappointed with what the story offers, and then there's being willfully blind for the sake of pushing a narrative. Exactly. This basically comes out in two different ways. Like we have already seen examples of slavery, rape, broodmothers, racism, classism, and a wide variety of political shannagans, and previous games have pretty exclusively focussed on that in their own ways to and showing what a crap show Thedas is. We also have plenty of stories about how bad it is in the Tevinter Imperium so a setting/ group of writers shouldn't have to exclusively focus on those things to continue making the point. And pretty much all that stuff in some form or another is in Veilguard. We see multiple news stories that mention slavery. The shop keeper in the Shadow Dragons is an escaped slave from Ferelden tying her into the Elven Alienage plot from that game. We have to fight an entire group of demon possessed corpses with the name 'drowned mother', which is really creepy visual storytelling. There is a whole plot line in Tevinter of a demon praying on innocent people who are desperate enough to make pacts with said demon which then leads to scenes of blood sacrifice. And the Crows are just as abrasive and evil as they always were. But for some if BioWare isn't shoving all this darkness in ones face complete with a jaunty little poem...I guess it does not exist? Plus I just really have a hard time agreeing with this. Like as someone who writes and someone who consumes entertainment it'd be boring as hell if I had to keep on including the same plot elements in the stuff I write/ consume over and over and over again. I want to see new stories in these settings with new conflicts ruminating on new themes. Again such stuff can fade in the background and still be there for set dressing but a game does not have to include it all to be dark and mature.
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Post by Lebanese Dude on Dec 9, 2024 1:14:34 GMT
Elves aren't nearly oppressed in Tevinter as they are in Fereldan iirc. It's more about mages vs soporati.
Fereldan and Kirkwall were just shitholes tbh
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Post by colfoley on Dec 9, 2024 1:18:02 GMT
Elves aren't nearly oppressed in Tevinter as they are in Fereldan iirc. It's more about mages vs soporati. I would say that Elves are pretty oppressed in both places but this does bring up a good point still. Because we were moving north to different countries the conflicts we would get were recontextualized because Elves weren't the only ones exclusively oppressed by the Imperium...we also had humans, Dwarves, and even mages all share in the slave trade depending on the circumstances. And this was all brought up in Veilguard: Even had an ambient bit of dialogue where someone was bitching about mages ruling and trying to change things.
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Post by VARMAELEN on Dec 9, 2024 2:25:56 GMT
Any game that successfully presses your enjoyment buttons is a good game for you.. and that is what matters. I agree yes, good game for you is what matters. I simply saying a proclaimed chef that think boiled chicken and mac and cheese are delicious maybe not be a good reference to what "good food" should be.
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Post by smilesja on Dec 9, 2024 2:34:55 GMT
Any game that successfully presses your enjoyment buttons is a good game for you.. and that is what matters. I agree yes, good game for you is what matters. I simply saying a proclaimed chef that think boiled chicken and mac and cheese are delicious maybe not be a good reference to what "good food" should be. Dragon Age 2 is a way better and more mature game than Origins.
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Post by VARMAELEN on Dec 9, 2024 2:37:53 GMT
the idea that newer equals better is not that popular of opinion Newer should've been better. There is difference. Nuance. Yada yada. The difference is they were designed that way Imo the Dumb Three shouldn't be designed to be cartoonishly evil. Wait a second. Efforts to outlaw slavery having gone nowhere came up several times in my games. We don't see much of it, yep. Did DAI have any alienages? The game only talk about it but show you (almost) nothing. Man, what a miss opportunity, show 1-2 quest or small scene when you walk through the market where elves get assaulted, sell and bought, oppressed, or had to sell one of their daughter to afford food or something. And no, there wasn't any Alienages in DAI. City Elf is virtually gone since Dragon Age Origins. Veilguard could've been about Elven Revolutionary, instead we get 2 bald idiot and Bellara, fantastic.
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Post by VARMAELEN on Dec 9, 2024 2:40:49 GMT
Dragon Age 2 is a way better and more mature game than Origins. Obviously. DA2 wasn't bad because writing.
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Post by midnight tea on Dec 9, 2024 2:42:10 GMT
Exactly. This basically comes out in two different ways. Like we have already seen examples of slavery, rape, broodmothers, racism, classism, and a wide variety of political shannagans, and previous games have pretty exclusively focussed on that in their own ways to and showing what a crap show Thedas is. We also have plenty of stories about how bad it is in the Tevinter Imperium so a setting/ group of writers shouldn't have to exclusively focus on those things to continue making the point. And pretty much all that stuff in some form or another is in Veilguard. We see multiple news stories that mention slavery. The shop keeper in the Shadow Dragons is an escaped slave from Ferelden tying her into the Elven Alienage plot from that game. We have to fight an entire group of demon possessed corpses with the name 'drowned mother', which is really creepy visual storytelling. There is a whole plot line in Tevinter of a demon praying on innocent people who are desperate enough to make pacts with said demon which then leads to scenes of blood sacrifice. And the Crows are just as abrasive and evil as they always were. But for some if BioWare isn't shoving all this darkness in ones face complete with a jaunty little poem...I guess it does not exist? Plus I just really have a hard time agreeing with this. Like as someone who writes and someone who consumes entertainment it'd be boring as hell if I had to keep on including the same plot elements in the stuff I write/ consume over and over and over again. I want to see new stories in these settings with new conflicts ruminating on new themes. Again such stuff can fade in the background and still be there for set dressing but a game does not have to include it all to be dark and mature. A big, biiiig pet peeve of mine is folks who complain that the story is simplistic and spells things out for the audience like they're children, but the moment the story stops holding the audience's hand and asks for just a smidge of effort to add 2+2 together, they complain that something is not there, or badly written, etc. And I'm not just talking some vague things we have to contort our brains to connect - I'm talking stuff so basic that I seriously have to question the general level of media literacy and reading comprehension across the society. And this isn't just DA. I see it happen constantly, for games and beyond. Like, recently there was a bit of "drama" on Twitter, because some people didn't know what soliloquy is. And because they didn't know what it is, instead of just effing staying silent or admitting to their ignorance and getting themselves educated—you know, how one would expect from a normal, mature person—they have dismissed a show featuring a soliloquy as "bad writing". We're reaching a depressing moment in culture where a critical mass of the audience seems not to understand anything that isn't literally spelled out to them - best to do it constantly too, because any information retention is apparently too much of an effort ...Sorry for the rant. It isnt' directed at anyone here, but it is a thing I think is still relevant to the topic.
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Post by Lebanese Dude on Dec 9, 2024 2:53:36 GMT
I'm talking stuff so basic that I seriously have to question the general level of media literacy and reading comprehension across the society. There's no need to question it. Actual literacy is down in many parts of the world (including the USA), let alone media literacy. There's more than that though. People are just so ... hostile. People feel things so materially. Just hostile relationships with anything that doesn't meet an arbitrary set of standards that isn't even consistent. Just like how some people spend their vacations taking photos rather than enjoying the video, a lot of people are quick to complain and mock things on social media rather than engage in any level of contemplation and introspection.
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Post by Lebanese Dude on Dec 9, 2024 2:55:58 GMT
Elves aren't nearly oppressed in Tevinter as they are in Fereldan iirc. It's more about mages vs soporati. I would say that Elves are pretty oppressed in both places but this does bring up a good point still. Because we were moving north to different countries the conflicts we would get were recontextualized because Elves weren't the only ones exclusively oppressed by the Imperium...we also had humans, Dwarves, and even mages all share in the slave trade depending on the circumstances. And this was all brought up in Veilguard: Even had an ambient bit of dialogue where someone was bitching about mages ruling and trying to change things. Still funny to me that the only Chantry content we got in this game was The actual Pope being fucking Zorro. They really said "This isn't Fereldan" and moved on to explore a different setting, only for some people to still ask why things aren't as brown as Fereldan.
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Post by midnight tea on Dec 9, 2024 2:57:12 GMT
The game only talk about it but show you (almost) nothing. Man, what a miss opportunity, show 1-2 quest or small scene when you walk through the market where elves get assaulted, sell and bought, oppressed, or had to sell one of their daughter to afford food or something. But we quite literally see that. There are entire quests when we have to stop mercenaries or the Venatori from being packed into cages and shipped for blood magic rituals. We see Venatori just barging into Arlathan and picking whole Dalish clans for their Old Gods. Is your issue really that the elves in Dock Town aren't the MOST oppressed or something? When the lore established for years that Tevinter is a deeply classist society and the higher wrungs treat soporati only a smidge better, and that the slave and liberati class aren't just elves? (Calpernia, anyone???) Well... thank you for admitting that this isn't really about the writing - you just wanted the Veilguard to be about something else (even if it doesn't follow from what DA4 was set to be by DAI/Trespasser) and this is the main source of bitterness, apparently.
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Post by VARMAELEN on Dec 9, 2024 3:05:25 GMT
I saw this great series called Arcane where people who lives in basically impoverished part of the city and constantly oppressed are "forced" to fight for that city because if it falls, they fall too.
There are 3 background character with story without a single dialogue being presented but we feel we understand what they're going through: The Pianist, The Father and the Barmaid.
Just because some beggar in the corner of Dock Town is an Elf it becomes a prove that Veilguard address the issue of slavery sufficiently.
Sufficiently, that's the crux of the problem.
If plenty of people missed the point or the background lore or the background bark or the background reading - that means the writer isn't doing a bad job at design/placement/timing of said materials.
People don't need to be "spelled out", they need to be shown.
And sure as hell we shouldn't get background character information by walking back and forth in front of them.
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