Patrick Weekes @patrickweekes Have been thinking about why Narrative teams have a hard time in games sometimes.
One reason: Writers/narrative designers make asks that feel concrete for reasons that often feel fuzzy.
“Yes, I NEED a cutscene here, even though it’s expensive. Why? Because the story needs it.”
A character artist can say how expensive building and rigging a character is, and the VO director can say how much the actor will cost. The cinematics folks will have time estimates on the scene. The writer has to justify spending that cold hard cash with “quality of narrative.”
Now, this fuzziness isn’t always actually that fuzzy. Every writer on the team may understand that you NEED a scene with that character in moments like that, or the whole plot stinks.
But a lot of game writers are self-taught, so they may lack the vocabulary to explain this.
And, even if the narrative team CAN explain their reasoning for why they need the thing, that explanation only works if other departments are willing to learn narrative’s rules or trust that narrative knows their rules even if other folks don’t.
If I order a level designer to break her rules by putting in more NPCs than our memory budget allows, the game will crash. That rule is easily testable.
If I don’t get a scene I know I need, nothing crashes. A non-writer might look at the mission and say, “Seems fine to me.”
This year, I’m trying to develop a friendly-to-non-writers vocabulary for how some of our rules work, in hopes of making that dialogue more accessible.
Sarah Arellano @thesugarvenom (Writer & VO Director | @dsvolition |)
Patrick Weekes @patrickweekes I’m hoping that is solidarity and not me having ticked you off!
Sarah Arellano @thesugarvenom Definitely solidarity. Getting buy-in is my biggest challenge.
And it’s not just about needing a cutscene - it’s about why this relationship is different if the characters are different genders, or why the beginning of an arc must correlate with the end, etc.
Most people feel stories. If they’re represented in the story, it feels right and everything else feels wrong.
Nunzio DeFilippis @ndefilippis Another interview about #DragonAge #BlueWraith with me, Christina Weir and Fernando Heinz Furakawa. Just in time for tomorrow's release of Issue 1! #Vaea #FrancescaInvidus #AutumnTheMabari
Patrick Weekes @patrickweekes Have been thinking about why Narrative teams have a hard time in games sometimes.
One reason: Writers/narrative designers make asks that feel concrete for reasons that often feel fuzzy.
“Yes, I NEED a cutscene here, even though it’s expensive. Why? Because the story needs it.”
A character artist can say how expensive building and rigging a character is, and the VO director can say how much the actor will cost. The cinematics folks will have time estimates on the scene. The writer has to justify spending that cold hard cash with “quality of narrative.”
Now, this fuzziness isn’t always actually that fuzzy. Every writer on the team may understand that you NEED a scene with that character in moments like that, or the whole plot stinks.
But a lot of game writers are self-taught, so they may lack the vocabulary to explain this.
And, even if the narrative team CAN explain their reasoning for why they need the thing, that explanation only works if other departments are willing to learn narrative’s rules or trust that narrative knows their rules even if other folks don’t.
If I order a level designer to break her rules by putting in more NPCs than our memory budget allows, the game will crash. That rule is easily testable.
If I don’t get a scene I know I need, nothing crashes. A non-writer might look at the mission and say, “Seems fine to me.”
This year, I’m trying to develop a friendly-to-non-writers vocabulary for how some of our rules work, in hopes of making that dialogue more accessible.
We will see how that goes!
Patrick,
I thank you from the bottom of my heart for that explanation. very illuminating.
Morpheus: "know what happened happened and that it could not have happened in any other way".
🌔 Kathy is the Moon Arcana 🌒 @aildreda OhmygodohMYGOD I'm three stories into Dragon Age: Tevinter Nights and officially driving full speed back into DA theory town. The Horror of Hormak....WHAT IN THE HELL, @eplerjc
Just...the implications....UGH. (Also, it was so excellently creepy ❤️)
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, Mass Effect Legendary Edition, Dragon Age The Veilguard Posts: 2,647 Likes: 6,465
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, Mass Effect Legendary Edition, Dragon Age The Veilguard
🌔 Kathy is the Moon Arcana 🌒 @aildreda OhmygodohMYGOD I'm three stories into Dragon Age: Tevinter Nights and officially driving full speed back into DA theory town. The Horror of Hormak....WHAT IN THE HELL, @eplerjc
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Mass Effect Legendary Edition Posts: 1,077 Likes: 3,053
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🌔 Kathy is the Moon Arcana 🌒 @aildreda OhmygodohMYGOD I'm three stories into Dragon Age: Tevinter Nights and officially driving full speed back into DA theory town. The Horror of Hormak....WHAT IN THE HELL, @eplerjc
Me, waiting for that book:
Tell me about it.
Ever since I saw the title "Horror of Hormak" I knew that was the story that I wanted to read.
I pray for the horror to be truly frightening, and for the implications to set us up for a meta-trolling of epic proportions.
Anticipated games: Mass Effect 5, Warframe 1999, XCOM 3, Exodus, Witcher 4 & Remake, Doom: The Dark Ages, Cyberpunk 2, Fable, Grime II, Perfect Dark, STALKER 2, Death Stranding 2, Avowed, Titan Quest 2, Control 2, Slay the Spire 2, Wolverine, Subnautica 2, The Alters, Metroid Prime 4, Soulframe, AC Shadows & Hexe, Clair Obscur: Expedition 33, Pokemon Legends Z-A, Atomfall, Project 007, Gears of War: E-Day, Clockwork Revolution, Blade, Humanoid Origin game
"Odin è un nome ispirato alla mitologia nordica, ma in russo vuol dire qualcos'altro... significa uno! Chissà poi perché mi sarò scelto un nome russo?" Uno. PKNA
"Odin is a name ispired by norse mithology. However in russian it means something else... It means one! Why did I choose a russian name, I wonder?" Uno. PKNA
She was lucky enough to obtain a review copy (she's a book blogger who I guess is notable for her reviews of books and games enough to obtain such copies. She's still under embargo, hence she can't speak very openly about the contents, according to her twitter).
Last Edit: Jan 16, 2020 5:04:40 GMT by midnight tea
“The cosmos is within us. We are made of star-stuff. We are a way for the universe to know itself.”
Gabe Heiland @norseartemis Why yes, this IS what I wore to my presentation today because I am a very serious adult. All props to @eplerjc for finding this and making it happen.
Crystal McCord @mrscmccord And THIS is why I love you.
Gabe Heiland @norseartemis I would....not thrive in a “normal” job 😉
Jeff Ryan @erimathas I think @phrequencies and I are still waiting on the link for where to buy it
John Epler @eplerjc I put it in the announcement channel, due to its importance.
- For anyone interested, you can get that shirt here.
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Sooo...any ideas when we might hear an official crumb of something, anything?
As we're still a long ways out from launch, I'm not really expecting anything this year on the game itself (outside our usual Dev tweets).
But as MT said, we have the comic series and the upcoming book. And I'm holding onto a thread of hope we'll see some sort of spin-off game (likely from another studio) before DA4. I could see a Dev Diary type video popping up sometime for us to CSI over (maybe EA Play?). I don't expect any kind of proper trailer though until... probably The Game Awards 2021.
Gabe Heiland @norseartemis Why yes, this IS what I wore to my presentation today because I am a very serious adult. All props to @eplerjc for finding this and making it happen.
Thanks, I almost burst my morning oatly chocolate drink out from my mouth !
[ LegendCNCD / AsariLoverFI ] MEA Rules! Waiting for DA4 & ME5 - Look's like sometime in 2186, everything went to hell. We got out just ahead of it! MEA & ME1 (>>>> 3 > 2) -- DAI > DAO > DA2 -- 3500h+ & maxed out all 02/2020 in MEAMP, APEX 137001+, DAIMP (576/761/201), ANTHEM, SW BF II, FO76 - Drinking tears of MP lamers since DooM & Quake in 90's softknees.bandcamp.com/