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Post by Unicephalon 40-D on Jun 23, 2019 6:49:49 GMT
Oops, typo. I meant the only Inquisitors that I used her voice for. Ok, I'm glad I asked. I was like "I didn't even remember/realize that Alix Wilton Regan had done the voices for those characters, so I'm not sure how there could be any sort of link there at all." I honestly just liked Alix's voice set better than Sumalee's, myself. To each their own. Yeah same here, I actually tried but I couldnt... theres something britishly sexy in Alix's voice
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Cyberstrike on Jun 23, 2019 18:29:17 GMT
Ok, I'm glad I asked. I was like "I didn't even remember/realize that Alix Wilton Regan had done the voices for those characters, so I'm not sure how there could be any sort of link there at all." I honestly just liked Alix's voice set better than Sumalee's, myself. To each their own. Yeah same here, I actually tried but I couldnt... theres something britishly sexy in Alix's voice
I like Alix for the human and elf and Sumalee for the qunari and the dwarf.
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Post by Unicephalon 40-D on Jun 23, 2019 19:03:36 GMT
Yeah same here, I actually tried but I couldnt... theres something britishly sexy in Alix's voice
I like Alix for the human and elf and Sumalee for the qunari and the dwarf.
Well... the thing is I havent played yet qunari or dwarf, but I somehow dont even want to play qunari though... it seems so out of place for me. Dwarf? Yes, someday.
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Post by colfoley on Jun 23, 2019 19:23:24 GMT
I've only played Alix/ human. Or the Male english human.
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is wanting to have some fun!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
XBL Gamertag: cyberstrike nTo
PSN: cyberstrike-nTo
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Post by Cyberstrike on Jun 23, 2019 22:47:15 GMT
I like Alix for the human and elf and Sumalee for the qunari and the dwarf.
Well... the thing is I havent played yet qunari or dwarf, but I somehow dont even want to play qunari though... it seems so out of place for me. Dwarf? Yes, someday.
Technically you're a born and bred Tal-Valsoth and NOT an actual qunari as someone who follows the qun and so forth and this something that both the Inquisitor and the Iron Bull point out several times through the game.
Sumalee has a slightly deeper voice and in my opinion that fits the qunari and dwarf much better.
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Post by AlleluiaElizabeth on Jun 23, 2019 23:13:22 GMT
"There are kids today who are 12 years old who weren't around when BioWare started making games… and they have different expectations of what a BioWare game should be in the context of the world they've grown up in." I'm not sure the sentiment expressed in this statement is even correct. I mean... a good story is a good story. I mean, age groups as a cohort might find a certain kind of story more interesting, but that's not determined by time periods. A 12 year old in the 90s and a 12 year old now likely would still be drawn to similar archetypes-- if they have similar preferences-- regardless of the decade they're in. Is he speaking purely about game mechanics? ie, combat being more fluid, or something? Cus that's the only thing I'd see the difference in, and even then its not entirely accurate. A 90s or early 00s gamer expected graphics and such to be a step up from previous games just as much as a gamer nowadays does. The industry is always improving those things.
Just... what is he going on about? Cus it sounds like a justification argument for changing their games to supposedly attract tweens, to the apparent exclusion of the things that attract non-tweens, and that seems dumb. (And I do say "supposedly attract" b/c I know 12 year old me would have still loved the ME and DA series at the time of their launches; even the first entries, slow combat and all. So #notall12yearolds, I guess?)
As for Alix.... stop playing with my heart, you fiend! (Though she did give a coy answer rather than a straight up shut down to the clearly DA-related probing, so I kind of also have hope??? Besides, last time she was "voicing an elf" for Warcraft or something, she did pretty immediately assure us it wasn't Bioware, I think?)
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More coffee...? More coffee.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: Hrungr
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Post by Hrungr on Jun 24, 2019 2:33:07 GMT
"There are kids today who are 12 years old who weren't around when BioWare started making games… and they have different expectations of what a BioWare game should be in the context of the world they've grown up in." I'm not sure the sentiment expressed in this statement is even correct. I mean... a good story is a good story. I mean, age groups as a cohort might find a certain kind of story more interesting, but that's not determined by time periods. A 12 year old in the 90s and a 12 year old now likely would still be drawn to similar archetypes-- if they have similar preferences-- regardless of the decade they're in. Is he speaking purely about game mechanics? ie, combat being more fluid, or something? Cus that's the only thing I'd see the difference in, and even then its not entirely accurate. A 90s or early 00s gamer expected graphics and such to be a step up from previous games just as much as a gamer nowadays does. The industry is always improving those things.
Just... what is he going on about? Cus it sounds like a justification argument for changing their games to supposedly attract tweens, to the apparent exclusion of the things that attract non-tweens, and that seems dumb. (And I do say "supposedly attract" b/c I know 12 year old me would have still loved the ME and DA series at the time of their launches; even the first entries, slow combat and all. So #notall12yearolds, I guess?)
As for Alix.... stop playing with my heart, you fiend! (Though she did give a coy answer rather than a straight up shut down to the clearly DA-related probing, so I kind of also have hope??? Besides, last time she was "voicing an elf" for Warcraft or something, she did pretty immediately assure us it wasn't Bioware, I think?) I'm not exactly sure what he's going on about here either. I mean, what expectations do 12 year olds have of BioWare specifically, given that they've only been making Rated M (17+) games for ages now? But okay, let's just assume this is just a roundabout way of saying they want to grow their audience by bringing in those Destiny kids (and those Destiny dollars) with Anthem (all Rated T). Nothing wrong with expanding your audience, but they didn't have a clear vision how to do that (in addition to a host of other studio issues), and it shows. On the one hand, it's nice to hear that they feel it has potential and will try to nurture that potential going forward. On the other hand, it kinda feels like a waste of BWs not-unlimited resources on what feels like a long-shot at recovery at this point. I don't expect they're suddenly going to pivot and start making DA/ME games for 12 year olds. Not without a complete reboot of these franchises at any rate. But... we can only wait and see what they'll do.
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Post by colfoley on Jun 24, 2019 5:30:59 GMT
It all comes down to gameplay. Even a cursory look at Anthem and I know that it is a very different game from DA...or ME. Which is one of the reasons aside from the strictly Always Online component that I haven't gotten it yet. Andrew Wilson was only talking about Anthem so we should read nothing into his comments in regards to ME or DA at all. Only reason it was posted in here was for certain elements of the fandom to 'prove' that BioWare is no longer making games that they are interested in.
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Post by river82 on Jun 24, 2019 5:57:57 GMT
It all comes down to gameplay. Even a cursory look at Anthem and I know that it is a very different game from DA...or ME. Which is one of the reasons aside from the strictly Always Online component that I haven't gotten it yet. Andrew Wilson was only talking about Anthem so we should read nothing into his comments in regards to ME or DA at all. Only reason it was posted in here was for certain elements of the fandom to 'prove' that BioWare is no longer making games that they are interested in. That's an assumption. While he was addressing Anthem within his answer, there was nothing in his answer that limits that philosophy to just Anthem. He mentioned a goal, he said that's what you see in Anthem, he did not say that was an Anthem specific philosophy. You could read that into his answer if you want, just as you can read something entirely different in his answer if you want, it's part of the beauty of vagueish answers. EDIT: I fully expect Bioware to be "testing the elasticity of their brand" in all AAA games they produce from now on, but in different ways. And I fully expect Bioware to be trying to attract the new generation with their games, and for the content of their games (tone anyone) to reflect that.
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Post by colfoley on Jun 24, 2019 6:22:56 GMT
It all comes down to gameplay. Even a cursory look at Anthem and I know that it is a very different game from DA...or ME. Which is one of the reasons aside from the strictly Always Online component that I haven't gotten it yet. Andrew Wilson was only talking about Anthem so we should read nothing into his comments in regards to ME or DA at all. Only reason it was posted in here was for certain elements of the fandom to 'prove' that BioWare is no longer making games that they are interested in. That's an assumption. While he was addressing Anthem within his answer, there was nothing in his answer that limits that philosophy to just Anthem. He mentioned a goal, he said that's what you see in Anthem, he did not say that was an Anthem specific philosophy. You could read that into his answer if you want, just as you can read something entirely different in his answer if you want, it's part of the beauty of vagueish answers. EDIT: I fully expect Bioware to be "testing the elasticity of their brand" in all AAA games they produce from now on, but in different ways. And I fully expect Bioware to be trying to attract the new generation with their games, and for the content of their games (tone anyone) to reflect that. it's a fact he only mentioned Anthem.
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Post by river82 on Jun 24, 2019 6:27:45 GMT
That's an assumption. While he was addressing Anthem within his answer, there was nothing in his answer that limits that philosophy to just Anthem. He mentioned a goal, he said that's what you see in Anthem, he did not say that was an Anthem specific philosophy. You could read that into his answer if you want, just as you can read something entirely different in his answer if you want, it's part of the beauty of vagueish answers. EDIT: I fully expect Bioware to be "testing the elasticity of their brand" in all AAA games they produce from now on, but in different ways. And I fully expect Bioware to be trying to attract the new generation with their games, and for the content of their games (tone anyone) to reflect that. it's a fact he only mentioned Anthem. You are wrong. He mentions actions Bioware needs to do and how people view Bioware - Bioware will build lots of different games, kids have a different view of Bioware, Bioware has to evolve. These are all statements relating to the company of Bioware and not a specific team or a specific game. He then ties that into Anthem. Nowhere in his answer did he limit these goals to solely Anthem, you're seeing what you want to see.
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Post by colfoley on Jun 24, 2019 6:37:52 GMT
it's a fact he only mentioned Anthem. You are wrong. He mentions actions Bioware needs to do and how people view Bioware - Bioware will build lots of different games, kids have a different view of Bioware, Bioware has to evolve. These are all statements relating to the company of Bioware and not a specific team or a specific game. He then ties that into Anthem. Nowhere in his answer did he limit these goals to solely Anthem, you're seeing what you want to see. yes different games some SP RPGs, some like Anthem. Some in space. Some in a medieval fantasy world. Some appealing to one type of audience. Some to others. Yes their games will continue to evolve as they always have but anyone who claims to know specifics or is getting overly worried is seeing what they want to see.
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Post by river82 on Jun 24, 2019 6:39:21 GMT
You are wrong. He mentions actions Bioware needs to do and how people view Bioware - Bioware will build lots of different games, kids have a different view of Bioware, Bioware has to evolve. These are all statements relating to the company of Bioware and not a specific team or a specific game. He then ties that into Anthem. Nowhere in his answer did he limit these goals to solely Anthem, you're seeing what you want to see. yes different games some SP RPGs, some like Anthem. Some in space. Some in a medieval fantasy world. Some appealing to one type of audience. Some to others. Yes their games will continue to evolve as they always have but anyone who claims to know specifics or is getting overly worried is seeing what they want to see. Yep, 100%
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Post by river82 on Jun 24, 2019 6:45:11 GMT
There's what … a couple of years before DA:4? Far too early to start worrying about the game with the amount of information we have.
That being said I can't keep following Bioware for years between titles (hardcore fan) when they are so obviously drifting away from me. So DA:4 is really their last chance before I walk away from them. Not being dramatic or anything, just don't want to turn into a bitter old man harping on about Bioware's glory days.
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Post by colfoley on Jun 24, 2019 6:54:31 GMT
There's what … a couple of years before DA:4? Far too early to start worrying about the game with the amount of information we have. That being said I can't keep following Bioware for years between titles (hardcore fan) when they are so obviously drifting away from me. So DA:4 is really their last chance before I walk away from them. Not being dramatic or anything, just don't want to turn into a bitter old man harping on about Bioware's glory days. I get that. Only thing I worry about is dying of old age. But really it's a foregone conclusion I'm getting 4 so they can take as long as they need or do what they want. I really expect the game 'Q4 of 2020'
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Beerfish
N7
Little Pumpkin
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: Beerfish
XBL Gamertag: Beerfish77
Posts: 15,191 Likes: 36,392
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https://bsn.boards.net/user/314/personal
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Post by Beerfish on Jun 24, 2019 18:44:06 GMT
Well actually following long development games is much harder than it used to be for BioWare games (for me).
#1 The tossed their forums and community, without this third party forum I would have ZERO clue about the state of any BioWare games.
#2 The awful newer marketing strategy of basically saying nothing for years about a game and then deluging gobs of info (often spoilery info) in the last few months)
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Post by CHRrOME on Jun 24, 2019 20:20:08 GMT
This has nothing to do with twitter, but it's potentially DA4 related and I don't feel like opening a thread just for this. I'll copy-paste what I've wrote in the Jedi Fallen Order thread: According to this www.gameinformer.com/video-interview/2019/06/24/why-is-respawn-using-unreal-for-star-wars-jedi-fallen-order We get confirmation that EA doesn't actually mandate what engine to use. At the moment of creating the game Respawn wasn't part of EA, so that's the obvious answer as of why they didn't pick Frosbite. However, they still prefer UE4 for this game and wouldn't have used Frosbite even if they could. So that shows that EA doesn't actually forces you to use Frosbite, I think it's more on the lines of "if you use Frosbite, you get the engine for free, any external engine you pick, you pay for it". So the reason BW picked Frosbite was out of not wanting to spend the money in something more suited? even now with DA4 and all the problems they had in the past, you gotta admit that it's a far better choice no matter how much time you wasted "adapting" Frosbite in the first place. Unless they're in the red when it comes to money (which they might). Mismanagement also is being cheap and not picking the right choice from the get go.
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Post by river82 on Jun 24, 2019 21:07:54 GMT
This has nothing to do with twitter, but it's potentially DA4 related and I don't feel like opening a thread just for this. I'll copy-paste what I've wrote in the Jedi Fallen Order thread: According to this www.gameinformer.com/video-interview/2019/06/24/why-is-respawn-using-unreal-for-star-wars-jedi-fallen-order We get confirmation that EA doesn't actually mandate what engine to use. At the moment of creating the game Respawn wasn't part of EA, so that's the obvious answer as of why they didn't pick Frosbite. However, they still prefer UE4 for this game and wouldn't have used Frosbite even if they could. So that shows that EA doesn't actually forces you to use Frosbite, I think it's more on the lines of "if you use Frosbite, you get the engine for free, any external engine you pick, you pay for it". So the reason BW picked Frosbite was out of not wanting to spend the money in something more suited? even now with DA4 and all the problems they had in the past, you gotta admit that it's a far better choice no matter how much time you wasted "adapting" Frosbite in the first place. Unless they're in the red when it comes to money (which they might). Mismanagement also is being cheap and not picking the right choice from the get go. According to Amy Hennig there was an "internal initiative to make sure everybody was using Frostbite". Things may have changed since then, but it seems like there was pressure from EA for studios to take Frostbite ... because Amy sure as hell wouldn't have chosen it freely xD But what that meant is we obviously had to take the Frostbite Engine, because there was the internal initiative to make sure that everybody was on the same technology, but it was an engine that was made to do first-person shooters not third-person traversal cinematic games.
www.usgamer.net/articles/amy-hennig-interview-uncharted-4-leaving-ea-ragtag-star-wars
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Post by colfoley on Jun 24, 2019 21:48:10 GMT
This has nothing to do with twitter, but it's potentially DA4 related and I don't feel like opening a thread just for this. I'll copy-paste what I've wrote in the Jedi Fallen Order thread: According to this www.gameinformer.com/video-interview/2019/06/24/why-is-respawn-using-unreal-for-star-wars-jedi-fallen-order We get confirmation that EA doesn't actually mandate what engine to use. At the moment of creating the game Respawn wasn't part of EA, so that's the obvious answer as of why they didn't pick Frosbite. However, they still prefer UE4 for this game and wouldn't have used Frosbite even if they could. So that shows that EA doesn't actually forces you to use Frosbite, I think it's more on the lines of "if you use Frosbite, you get the engine for free, any external engine you pick, you pay for it". So the reason BW picked Frosbite was out of not wanting to spend the money in something more suited? even now with DA4 and all the problems they had in the past, you gotta admit that it's a far better choice no matter how much time you wasted "adapting" Frosbite in the first place. Unless they're in the red when it comes to money (which they might). Mismanagement also is being cheap and not picking the right choice from the get go. it makes a lot of business sense to consolidate everything into one place and use the same engine. The less money they waste on Unreal 4 the more they have to spend on the actual game. Besides what do we really lose with Frostbite? We've had. Cinematic conversations. Full dialogue trees. Inventories. Character creators. Only thing we've really lost: Multiple forms of currency in the same game. It MAY be buggier... but given my experience with both Unreal and some other game engines I doubt even that.
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The Elder King
N6
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by The Elder King on Jun 25, 2019 0:44:14 GMT
It’s easy to say now that they wouldn’t have used Frostbite anyway even if they were part of EA. We have no clue what would’ve happened if Respawn was already part of EA when they started working on Fallen Order. Not to mention that the situation now isn’t the same as it was years ago. EA wanted to make all of their games to use Frostbite. Even not considering Bioware, it made zero sense to use Frostbite for FIFA, even less maybe then for DA. It was clearly because of their goal to have a single engine for all their games.
As of now, if the policy is indeed changed, I’m not sure what the best choice would be for DA4. People with more experience and knowledge then me on UE4 might say how easy or hard it’d be to scrap all of the previous work and pass it from Frostbite to UE4.
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Post by CHRrOME on Jun 25, 2019 0:58:22 GMT
My point is, do we really believe if BW would've step out and said to EA "we think that Frosbite wont actually work for our project/s, we want to use Unreal, we'll pay for the licence; EA would've said "no way" ? So little freedom do they have?
Aaryn Flynt said in the past (whether if he's to be believed, that's a different story) that EA always gives their studios enough rope to hang themselves (funny...), with some caveats I guess when it comes to monetization. The engine decision was really a no-no?
As for changing engine now, yeah might not be a good idea. But what if it still is? They haven't nailed Frosbite, that's a fucking given. Just look at Anthem their latest project was and still is a technical mess. And it's 3 games already made in Frosbite with astronomical technical problems. Even for their own developers sake, in the long run UE4 could be far more beneficial. Sure, starting from scratch right now for DA4 might be stupid. But for future projects maybe Unreal would be a far better choice, or whatever the fuck could work best for them in general. UE4 is praised for being pretty much good at everything (something that Frosbite sure as fuck isn't) and it's also the most affordable of engines out there.
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midnight tea
Twitter Guru
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Post by midnight tea on Jun 25, 2019 1:54:51 GMT
My point is, do we really believe if BW would've step out and said to EA "we think that Frosbite wont actually work for our project/s, we want to use Unreal, we'll pay for the licence; EA would've said "no way" ? So little freedom do they have? Aaryn Flynt said in the past (whether if he's to be believed, that's a different story) that EA always gives their studios enough rope to hang themselves (funny...), with some caveats I guess when it comes to monetization. The engine decision was really a no-no? As for changing engine now, yeah might not be a good idea. But what if it still is? They haven't nailed Frosbite, that's a fucking given. Just look at Anthem their latest project was and still is a technical mess. And it's 3 games already made in Frosbite with astronomical technical problems. Even for their own developers sake, in the long run UE4 could be far more beneficial. Sure, starting from scratch right now for DA4 might be stupid. But for future projects maybe Unreal would be a far better choice, or whatever the fuck could work best for them in general. UE4 is praised for being pretty much good at everything (something that Frosbite sure as fuck isn't) and it's also the most affordable of engines out there. Can you really look at, say, things like cinematics/animation in DAI and then MEA and then Anthem and say that things didn't change for better? I know cinematics/animation are just one component, but at the same time issues with Frostbite were one component among many different factors that had an impact on both MEA and Anthem - with a lot of issues stemming more from lack of support or assigning devs to work on projects like FIFA or, in case of MEA, changing 3D software (not related to FB) mid-production and that's aside from things that were unrelated to the engine. In other words putting the blame on Frostbite may be missing forest for trees - since we also don't know where studios and EA are with Frostbite now we also don't know whether any switch makes any sense at all... not just in a sense that some projects are already half-done, but whether they have reached the place where they think they have things under control; that they have the training, experience and assets to make the engine work for them on a satisfactory level - something they'd probably have to do all over again if they switched it yet again, in which case they'd sort of land in similar same place they were instead of actually moving forward.
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Post by CHRrOME on Jun 25, 2019 2:33:40 GMT
Oh, no, no, no. I'm not blaming it on the engine. Not by a long shot. I just believe that if you have to be fighting your own engine with every new game, you're just making your own development artificially difficult.
The animations and cinematics, what about them? Like you couldn't achieve that in UE4? Like the guy from Respawn said "you can do anything you want with any engine, you just need the right people" .
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Post by midnight tea on Jun 25, 2019 4:25:24 GMT
Oh, no, no, no. I'm not blaming it on the engine. Not by a long shot. I just believe that if you have to be fighting your own engine with every new game, you're just making your own development artificially difficult. The animations and cinematics, what about them? Like you couldn't achieve that in UE4? Like the guy from Respawn said "you can do anything you want with any engine, you just need the right people".That quote logically also applies to Frostbite, doesn't it?
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Post by biggydx on Jun 25, 2019 4:29:04 GMT
Oh, no, no, no. I'm not blaming it on the engine. Not by a long shot. I just believe that if you have to be fighting your own engine with every new game, you're just making your own development artificially difficult. The animations and cinematics, what about them? Like you couldn't achieve that in UE4? Like the guy from Respawn said "you can do anything you want with any engine, you just need the right people" . Ultimately, I do believe BioWare would fair better with a more robust engine (like an Unreal engine), in the long run. Having to deal with the complications of the Frostbite engine likely affects how quickly certain tools can be made. It probably also extends what would arguably be easy programming fixes, and takes a - albeit small - toll on developer morale. Based on John Epler's and Cameron Daytons comments, among many other devs, its a pain in the ass to work with overall; even though it is workable. This isn't just limited to BioWare either. Other studios have voiced these same criticisms, and even DICE has significant problems with it as well; and their the creators of it. I remember Battlefield IV being a buggy mess when it first launched. That could very well be due to not doing enough bug testing and PTR's, but it could also be due to the engine not being coded well. I think Mark Darrah said, when DA:I was completed, BioWare had to quash over a thousand bugs; to which he emphasized it wasn't an exaggeration. The sound glitch is also still a recurring problem in Frostbite games. However, technical limitations aside, most of the initial problems with BioWare's more recent games is that they've been late to formulate a concrete idea of what their games need to be; based on reporting. There's also them not solidifying their design decisions during full production (such as the MEA animation rig change that midnight mentioned). For all intents and purposes, DA:I, Andromeda, and Anthem have basically been scrapped together within two years (or less). Frostbite technical limitations could be overcome with time, but only if the studio can solidify its vision on what they want their games to be; and far earlier in development. I happened to see some of the concept art and gameplay features that were being made for Anthem, and it didn't give me the impression that the devs don't understand how to make interesting tech. One demo example was dynamic snow fall building up on the ground. I believe that Brenon Holmes (Anthems Technical Design Director) also said they had tech that would allow rainfall to build up in "pools". Problem is, you can't get that stuff off the ground and into the game if you don't have enough time to implement and debug it. It's ultimately why so many of the things BioWare showcased for Anthem didn't make it into the game. It's also why Andromeda had so many technical problems (among other things), or why Crestwood (in DA:I) wasn't as choice heavy as was what seen in the private showing (though I believe this was more a console limitation due it it being last gen as well). Either way, while BioWare needs to sort out their internal problems, EA needs to start thinking about how they want this engine to be utilized. Making a ubiquitous engine means you also need to have it be versatile for every studio, and that's not the case right now. The degree to which these studios are so reliant upon Frostbite engineers is indicative of how poorly optimized it is for meeting every studios design goals. They're [EA] either gonna have to put money down to upgrade (or rebuild) the engine, or these problems are going to continue to persist for their studios. What I'm most interested in is how Respawn is going to develop their games now that they're under EA. Will they continue to use third-party engines, or will they try to use Frostbite?
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