inherit
1817
0
9,300
Kappa Neko
...lives for biotic explosions. And cheesecake!
3,737
Oct 18, 2016 21:17:18 GMT
October 2016
kappaneko
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by Kappa Neko on Jul 12, 2024 15:03:25 GMT
just met Zevran in my DA:O replay and his first words were almost like "The Crows are evil and basically the worst faction in Thedas" really hoping that the fact they'll allow Rook to be a Crow doesn't mean that the Crows are actually the good guys now... Well, I'm almost done reading Tevinter Nights and aside from Lucanis having a soft heart for the downtrodden there is also that story with one of the Talons who hunts "cruel men" and reminded everyone that the Crows started out as the good guys... So I wouldn't be surprised if the Crows are not nasty cutthroats anymore and will return to their noble roots. Or at least the people we deal with maybe.
|
|
inherit
∯ Oh Loredy...
455
0
30,090
gervaise21
12,711
August 2016
gervaise21
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights
|
Post by gervaise21 on Jul 12, 2024 15:10:01 GMT
I'm also not too keen on his response regarding Blood Magic, not just because it's the lose of a viable specialization, but also that it means Bioware doesn't want to handle the consequences of what comes with such a playstyle. I know some people may not want to read into his comments that deeply, but that is - in its own respects - a cheapening of the Role-Playing depth of the franchise. The problem has always been that really people around you ought to react to its use, as they did with Merrill in DA2 but not Hawke. People can tell you are using it, particularly other mages because it doesn't draw its power from the Fade, which they can detect, even if you are only using your own blood. Certainly, they seemed to be hinting in Last Flight that part of the problem with blood magic is that no one really knows how it derives its power and the unforeseen consequences of using it. I rather suspect that the Bight may have come from misuse of blood magic in the past and perhaps we will now discover this fact in DAV. Would be a bit awkward if Rook is actually using it at the time.
|
|
inherit
1047
0
1,752
ClarkKent
1,016
Aug 17, 2016 20:27:17 GMT
August 2016
clarkkent
|
Post by ClarkKent on Jul 12, 2024 16:06:30 GMT
So basically like inky? Sigh. I want proper roleplaying back. I want to be able to do questionable things like Shepard and Hawke. I was hoping inky/Ryder was a milk toast phase, guess not... Yeah don't like the phrasing of that. But maybe we're reading too much into that. It would be a shame for them to give us Antivan Crow as faction background and not at least have some morally grey options for us. We did already see Rook trying to help that girl without player input in the gameplay reveal though, so I'm not optimistic (but could have been tied to being Shadow Dragon I suppose). My copium is that it was either A) Auto dialog that is based on a specific background, or the dialogue wheel was edited out for gameplay flow. 'We can't just leave her, we have to help!' How about no - let's focus on the mission please.
|
|
inherit
12404
0
Sept 28, 2024 21:44:44 GMT
272
celestielf
84
Jan 30, 2023 18:24:05 GMT
January 2023
celestielf
|
Post by celestielf on Jul 12, 2024 16:35:46 GMT
Trick Weekes also wrote Solas in DAI as saying blood magic was just a tool and what mattered was how someone used it, so I don't necessarily think they were trying to make Hawke an author mouthpiece with the odd "blood magic so bad" comments a blood mage Hawke can make during HLTA.
What Weekes' latest comment tells me is that we are going to see some evil blood magic use in Veilguard, if they want to distance the "heroes" from it. Historically, Tevinter loves their mass sacrifices (of elves especially), we see blood magic mind control in Absolution, who knows how the Evanuris used it and how it could tie into the Blight.
We also have at least two companions who would be very against blood magic: Harding (presumably, from what we know of her from DAI) and Lucanis (who absolutely hates the blood mage he kills in his short story in Tevinter Nights).
It's true that DA has moved away from the grittiness of DAO, for better or worse. Tbh I think the more popular/mainstream/ far reaching a story becomes, the less risks writers are going to take with letting the player do nasty things in the game like participate in genocide/mind control people, because they feel a responsibility (or at least social pressure) to take a moral stance or have an underlying moral theme.
I enjoy both types of games. I love DAI the most in the series so far. I also love games like Warhammer 40k: Rogue Trader, which is what people who want gritty choices in their rpgs should be looking at these days. (There, your player character is faced with a similar trolley-problem choice to what Solas is dealing with, in the first act of the game. Most players choose the most deadly and destructive outcome and justify it, ironically. I did too).
Larian did have dark choices in BG3, with the caveat that the evil choices are strongly telegraphed as evil. There's no real moral ambiguity or "ends justifies the means" analysis there, your character is just portrayed as a jerk. Larian also doesn't have to deal with setting up a sequel that takes evil choices into account.
|
|
inherit
7754
0
4,044
biggydx
2,468
Apr 17, 2017 16:08:05 GMT
April 2017
biggydx
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
BiggyMD
|
Post by biggydx on Jul 12, 2024 16:42:47 GMT
I'm also not too keen on his response regarding Blood Magic, not just because it's the lose of a viable specialization, but also that it means Bioware doesn't want to handle the consequences of what comes with such a playstyle. I know some people may not want to read into his comments that deeply, but that is - in its own respects - a cheapening of the Role-Playing depth of the franchise. The problem has always been that really people around you ought to react to its use, as they did with Merrill in DA2 but not Hawke. People can tell you are using it, particularly other mages because it doesn't draw its power from the Fade, which they can detect, even if you are only using your own blood. Certainly, they seemed to be hinting in Last Flight that part of the problem with blood magic is that no one really knows how it derives its power and the unforeseen consequences of using it. I rather suspect that the Bight may have come from misuse of blood magic in the past and perhaps we will now discover this fact in DAV. Would be a bit awkward if Rook is actually using it at the time. What's wild to me is that we couldn't see the Bard class return. We literally had a working - and surprisingly fun - scaffolding with Zither (in Dragon Age MP). It would make for an interesting playstyle, and considering how many people DIDNT play multiplayer, it would be pretty damn novel if it were shown today.
|
|
luketrevelyan
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 1,718 Likes: 5,976
inherit
328
0
5,976
luketrevelyan
1,718
August 2016
luketrevelyan
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
|
Post by luketrevelyan on Jul 12, 2024 16:49:22 GMT
It would be a shame for them to give us Antivan Crow as faction background and not at least have some morally grey options for us. We did already see Rook trying to help that girl without player input in the gameplay reveal though, so I'm not optimistic (but could have been tied to being Shadow Dragon I suppose). My copium is that it was either A) Auto dialog that is based on a specific background, or the dialogue wheel was edited out for gameplay flow. 'We can't just leave her, we have to help!' How about no - let's focus on the mission please. Yeah I'm hoping the dialogue wheel was edited out in a few places, otherwise that's definitely more auto-dialogue than I'd like for my character. There really hasn't been much focus on dialogue/choices thus far in the marketing campaign so hopefully we will see more in the coming months.
|
|
inherit
1817
0
9,300
Kappa Neko
...lives for biotic explosions. And cheesecake!
3,737
Oct 18, 2016 21:17:18 GMT
October 2016
kappaneko
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by Kappa Neko on Jul 12, 2024 16:51:51 GMT
Larian did have dark choices in BG3, with the caveat that the evil choices are strongly telegraphed as evil. There's no real moral ambiguity or "ends justifies the means" analysis there, your character is just portrayed as a jerk. Larian also doesn't have to deal with setting up a sequel that takes evil choices into account. Yes BG3 is very BioWare-like in their good/evil moral stance so that's actually an example of how you can offer people really depraved choices without celebrating it. Sometimes I feel like people online have collectively forgotten the difference between showing evil and endorsing it. Why is everyone so afraid these days of upsetting their possible audience? Are we all children now with a critical thinking disability? This drives me mad sometimes. Let's no longer show horrible stuff like rape because we don't want people to get upset. I'm sorry but if that's your approach stop being a storyteller for adult audiences and focus on children's books. Hell, even those are more complex than what "safe" drivel mainstream media seems to aim for now. I'm not saying DAV will be this trigger averse boredom but it's just something that makes me want to tear my hair out. There's actually plenty of gruesome stuff in Tevinter Nights that gives me a tiny sliver of hope this game won't be utter dogshit. So we'll just have to see. But on a general note hero narrative or not you can still give people the freedom to fuck up and be evil and then live with the consequences. I mean, shit, you can shoot Mordin in the back in ME3! You can murder Wrex. You can play Shepard as a complete fucking psycho. And it's still a hero story. So fuck off with that nonsense of how evil things have no place in a hero narrative. (Not directled at you.)
|
|
inherit
∯ Oh Loredy...
455
0
30,090
gervaise21
12,711
August 2016
gervaise21
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights
|
Post by gervaise21 on Jul 12, 2024 17:34:41 GMT
My copium is that it was either A) Auto dialog that is based on a specific background, or the dialogue wheel was edited out for gameplay flow. 'We can't just leave her, we have to help!' How about no - let's focus on the mission please. Yeah I'm hoping the dialogue wheel was edited out in a few places, otherwise that's definitely more auto-dialogue than I'd like for my character. There really hasn't been much focus on dialogue/choices thus far in the marketing campaign so hopefully we will see more in the coming months. I definitely think that automatic dialogue in the game play trailer was due to the fact that Rook was a Shadow Dragon. That is what they are meant to be focused on; helping the underclass against the elites. Whilst it might have been better to give the player a choice of dialogue, I would give them a pass on that one, particularly if it was meant to illustrate how they customise the experience to the class you choose. Otherwise, they must have edited out the dialogue choice if every Rook has the possibility of making that speech. I am hoping for a lot more information on the factions, particularly how Rook fits into the them. Are they going to give you a set back story for each faction, or a choice? Presumably they are more likely to give you a set back story with each faction, perhaps based on your race but without any further choice on your part. So, for example, if you are an elf and choose Crow, then you will have a back story similar to Zevran or may be it will be the same whatever race you choose, since Crows are far more likely to be part of the lower ranks than their effective aristocracy like Lucanis. The same would hold true for the other factions, with a possible variation if you choose to be a mage. Then perhaps when people ask you about yourself, you will be given choices like we were with the Inquisitor when Josephine asked. Except people from your own faction, who may possibly recognise you or at least have heard of you, although not by the name of Rook I would have thought.
|
|
inherit
The homeostatic problem-solving structure
8860
0
Apr 26, 2022 11:22:31 GMT
8,885
Unicephalon 40-D
An unknown possibly hostile flotilla detected at eight hundred astronomical units from the sun!
4,960
Jun 29, 2017 12:57:11 GMT
June 2017
legendcncd
Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Anthem
LegendCNCD / AsariLoverFI
|
Post by Unicephalon 40-D on Jul 12, 2024 17:37:50 GMT
What's wild to me is that we couldn't see the Bard class return. We literally had a working - and surprisingly fun - scaffolding with Zither (in Dragon Age MP). It would make for an interesting playstyle, and considering how many people DIDNT play multiplayer, it would be pretty damn novel if it were shown today. Zither is one of the most fun to play characters in the multiplayer, though also one of the most weakest in terms of health (CONstitute).
|
|
inherit
1364
0
Mar 28, 2017 22:00:03 GMT
3,712
theratpack55
Entertain me.
1,143
Aug 30, 2016 19:13:56 GMT
August 2016
theratpack55
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Mass Effect Andromeda
theratpack55
theratpack55
|
Post by theratpack55 on Jul 12, 2024 17:42:03 GMT
Larian did have dark choices in BG3, with the caveat that the evil choices are strongly telegraphed as evil. There's no real moral ambiguity or "ends justifies the means" analysis there, your character is just portrayed as a jerk. Larian also doesn't have to deal with setting up a sequel that takes evil choices into account. Yeah, outside of any potential moral aversion of current BW towards letting your PC make evil choices, I think the need to have story that can smoothishly be followed in the next game is the most limiting factor here. Case in point, the dark ritual potentially resulting in Kieran in DAO seemed like a Very Big Thing as far as consequences might go, but since it's optional they can't really go anywhere with it, story-wise. So we just have this weird Old God souled kid that's just there for no real reason now. Which is sad for me, because I do enjoy playing evil characters, it's a breath of fresh air among all the heroic narratives. But if there ever is a BG4 it can't really be set after my (and Bhaal's, and Sceleritas') favorite darling PC, non-resisting Durge, mindfucks half the world and most likely goes on a Faerun-wide murder spree.
|
|
inherit
∯ Oh Loredy...
455
0
30,090
gervaise21
12,711
August 2016
gervaise21
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights
|
Post by gervaise21 on Jul 12, 2024 17:43:25 GMT
What's wild to me is that we couldn't see the Bard class return. We literally had a working - and surprisingly fun - scaffolding with Zither (in Dragon Age MP). It would make for an interesting playstyle, and considering how many people DIDNT play multiplayer, it would be pretty damn novel if it were shown today. Except Bard used to be a rogue class and Zither was a mage but I agree it was a pity that couldn't have been an option. However, perhaps it wouldn't have fitted so well with the factions they are using and the story they wish to tell. Zither was an entertainer after all. The only faction where that might have been appropriate was the Lords of Fortune and possibly the Shadow Dragons as a cover story. Not much call for entertaining darkspawn or the undead, the Crows are meant to be more about stealth and not drawing attention to yourself, whilst it is hard to see how the Veil Jumpers would have a use for that. Perhaps they may resurrect the class if we get a DA5.
|
|
inherit
∯ Oh Loredy...
455
0
30,090
gervaise21
12,711
August 2016
gervaise21
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights
|
Post by gervaise21 on Jul 12, 2024 17:58:01 GMT
Larian did have dark choices in BG3, with the caveat that the evil choices are strongly telegraphed as evil. There's no real moral ambiguity or "ends justifies the means" analysis there, your character is just portrayed as a jerk. Larian also doesn't have to deal with setting up a sequel that takes evil choices into account. Presumably it was also still working within the D&D framework of good/neutral/evil aligned characters (or have WotC changed that now?) Certainly, with the old BG2 your character was meant to make the evil choice or they weren't living up to their alignment but of course good characters objected and would eventually leave if you did this too often, and vice versa if you played a good character. I think Bioware said they were deliberately trying to get away from that with DAO and their more morally grey choices, particularly as you were playing as a GREY Warden. I assume that is how they got their name because the aim has always been to stop the Blight even if the means may at times be a tad morally questionable but nevertheless if they do stop the Blight no one cares how they did it. I did have a lot of fun playing different versions of the Warden, none of whom were deliberately making "evil" choices but could at times make a pragmatic, practical decision that not everyone approved of. I have also seen on You Tube how it plays out if the player does opt for what appears to be the evil option. They did tone it down a bit with DAI but it was still possible to play a jerk Inquisitor if you wanted to.
|
|
inherit
♨ Retired
24
0
25,525
themikefest
15,372
August 2016
themikefest
21,655
15,426
|
Post by themikefest on Jul 12, 2024 18:10:20 GMT
It would be a shame for them to give us Antivan Crow as faction background and not at least have some morally grey options for us. We did already see Rook trying to help that girl without player input in the gameplay reveal though, so I'm not optimistic (but could have been tied to being Shadow Dragon I suppose). My copium is that it was either A) Auto dialog that is based on a specific background, or the dialogue wheel was edited out for gameplay flow. 'We can't just leave her, we have to help!' How about no - let's focus on the mission please. You get a like for this. Her life is nothing compared to what is happening. If the elf isn't stopped quickly, a lot of lives will be lost. I would guess, with the gameplay being edited, the player can choose to help her or not once the game is released. I would even go further that by helping her, she might be able to provide information that could prove useful in the game
|
|
our_lady_of_darkness
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Posts: 247 Likes: 574
inherit
899
0
Mar 23, 2017 21:52:34 GMT
574
our_lady_of_darkness
247
Aug 11, 2016 14:01:28 GMT
August 2016
ourladyofdarkness
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
|
Post by our_lady_of_darkness on Jul 12, 2024 18:30:49 GMT
Larian did have dark choices in BG3, with the caveat that the evil choices are strongly telegraphed as evil. There's no real moral ambiguity or "ends justifies the means" analysis there, your character is just portrayed as a jerk. Larian also doesn't have to deal with setting up a sequel that takes evil choices into account. Yes BG3 is very BioWare-like in their good/evil moral stance so that's actually an example of how you can offer people really depraved choices without celebrating it. Sometimes I feel like people online have collectively forgotten the difference between showing evil and endorsing it. Why is everyone so afraid these days of upsetting their possible audience? Are we all children now with a critical thinking disability? This drives me mad sometimes. Let's no longer show horrible stuff like rape because we don't want people to get upset. I'm sorry but if that's your approach stop being a storyteller for adult audiences and focus on children's books. Hell, even those are more complex than what "safe" drivel mainstream media seems to aim for now. I'm not saying DAV will be this trigger averse boredom but it's just something that makes me want to tear my hair out. There's actually plenty of gruesome stuff in Tevinter Nights that gives me a tiny sliver of hope this game won't be utter dogshit. So we'll just have to see. But on a general note hero narrative or not you can still give people the freedom to fuck up and be evil and then live with the consequences. I mean, shit, you can shoot Mordin in the back in ME3! You can murder Wrex. You can play Shepard as a complete fucking psycho. And it's still a hero story. So fuck off with that nonsense of how evil things have no place in a hero narrative. (Not directled at you.) This is actually one of my chief concerns about DAV and I wonder whether the maturity rating is going to be limited to gore scenes and nudity only, without giving the players a chance to RP someone more complex than another saviour of the world. I'd like a chance to play an anti-hero or a hero going rogue (or the other way around) instead of the dumbed down evil-jerk trope or a protagonist who is somehow railroaded into making heroic choices because of the underlying assumption that heroes remain heroes no matter what.
|
|
inherit
♨ Retired
24
0
25,525
themikefest
15,372
August 2016
themikefest
21,655
15,426
|
Post by themikefest on Jul 12, 2024 18:51:36 GMT
But on a general note hero narrative or not you can still give people the freedom to fuck up and be evil and then live with the consequences. I mean, shit, you can shoot Mordin in the back in ME3! You can murder Wrex. You can play Shepard as a complete fucking psycho. And it's still a hero story. So fuck off with that nonsense of how evil things have no place in a hero narrative. (Not directled at you.) I get shooting Mordin, but the way it was setup didn't make sense. Shooting Wrex is a good thing. He is one reason why I don't cure the genophage.
|
|
inherit
Scribbles
185
0
31,555
Hanako Ikezawa
22,979
August 2016
hanakoikezawa
|
Post by Hanako Ikezawa on Jul 12, 2024 18:51:50 GMT
|
|
inherit
3354
0
3,008
Little Bengel
Partying like it's 1999
1,059
February 2017
geminifreak
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Mass Effect Legendary Edition
|
Post by Little Bengel on Jul 12, 2024 18:57:55 GMT
Well, there it is.
The next likely big news spot.
|
|
inherit
1033
0
35,331
colfoley
18,471
Aug 17, 2016 10:19:37 GMT
August 2016
colfoley
|
Post by colfoley on Jul 12, 2024 19:07:35 GMT
Yes BG3 is very BioWare-like in their good/evil moral stance so that's actually an example of how you can offer people really depraved choices without celebrating it. Sometimes I feel like people online have collectively forgotten the difference between showing evil and endorsing it. Why is everyone so afraid these days of upsetting their possible audience? Are we all children now with a critical thinking disability? This drives me mad sometimes. Let's no longer show horrible stuff like rape because we don't want people to get upset. I'm sorry but if that's your approach stop being a storyteller for adult audiences and focus on children's books. Hell, even those are more complex than what "safe" drivel mainstream media seems to aim for now. I'm not saying DAV will be this trigger averse boredom but it's just something that makes me want to tear my hair out. There's actually plenty of gruesome stuff in Tevinter Nights that gives me a tiny sliver of hope this game won't be utter dogshit. So we'll just have to see. But on a general note hero narrative or not you can still give people the freedom to fuck up and be evil and then live with the consequences. I mean, shit, you can shoot Mordin in the back in ME3! You can murder Wrex. You can play Shepard as a complete fucking psycho. And it's still a hero story. So fuck off with that nonsense of how evil things have no place in a hero narrative. (Not directled at you.) This is actually one of my chief concerns about DAV and I wonder whether the maturity rating is going to be limited to gore scenes and nudity only, without giving the players a chance to RP someone more complex than another saviour of the world. I'd like a chance to play an anti-hero or a hero going rogue (or the other way around) instead of the dumbed down evil-jerk trope or a protagonist who is somehow railroaded into making heroic choices because of the underlying assumption that heroes remain heroes no matter what. other then ME 3 and Origins this really isn't something that BioWare has struggled with so I'm not that worried about it.
|
|
fistoffiori
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Mass Effect Legendary Edition
XBL Gamertag: F10R1
PSN: FistOfFiori
Posts: 202 Likes: 488
inherit
3161
0
488
fistoffiori
202
Jan 31, 2017 21:08:39 GMT
January 2017
fistoffiori
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Mass Effect Legendary Edition
F10R1
FistOfFiori
|
Post by fistoffiori on Jul 12, 2024 19:15:30 GMT
Noice. I tried recognising Neve's voice in the gameplay demo but couldn't place it!
|
|
luketrevelyan
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 1,718 Likes: 5,976
inherit
328
0
5,976
luketrevelyan
1,718
August 2016
luketrevelyan
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
|
Post by luketrevelyan on Jul 12, 2024 19:30:53 GMT
I'd really like to hear the other Rook voices as well
|
|
our_lady_of_darkness
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Posts: 247 Likes: 574
inherit
899
0
Mar 23, 2017 21:52:34 GMT
574
our_lady_of_darkness
247
Aug 11, 2016 14:01:28 GMT
August 2016
ourladyofdarkness
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
|
Post by our_lady_of_darkness on Jul 12, 2024 19:42:53 GMT
I'd really like to hear the other Rook voices as well This and the release date.
|
|
inherit
492
0
Member is Online
4,450
OhDaniGirl
Incoming...
1,588
August 2016
ohdanigirl
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda, Anthem
|
Post by OhDaniGirl on Jul 12, 2024 19:50:24 GMT
I'm most curious to see who voices Emmrich.
|
|
catcher
N2
Casts Wall of Text
Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire
Posts: 246 Likes: 414
inherit
11818
0
414
catcher
Casts Wall of Text
246
February 2021
catcher
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire
|
Post by catcher on Jul 12, 2024 22:15:43 GMT
My copium is that it was either A) Auto dialog that is based on a specific background, or the dialogue wheel was edited out for gameplay flow. 'We can't just leave her, we have to help!' How about no - let's focus on the mission please. You get a like for this. Her life is nothing compared to what is happening. If the elf isn't stopped quickly, a lot of lives will be lost. I would guess, with the gameplay being edited, the player can choose to help her or not once the game is released. I would even go further that by helping her, she might be able to provide information that could prove useful in the game I'm afraid I'm baffled by the breadth and heat of reaction to what (to me) was a minor scene with no impact. I understand from another Player that a lot of 'auto-dialogue' was done in ME3 and I haven't played that game so that could simply be the inflection point. Why am I not bothered by it? 1: As said before, it is likely triggered by Rook's background faction 2: Varric immediately heads Rook off and nothing really happens not even a slowdown. With the way Rook and Varric are still in the shadows and the sound of the new breach interrupting Varric's explanation, I don't think there's a cut here (could be wrong). 3: Given how Rook talks about the bar and the authorities looking for them just after she's spotlighted, I think this isn't a random peasant but probably someone at the bar but since we missed that scene, we don't have that context. 4: Just before this sequence, there's also a poor, downtrodden soul with a symbol labelled EXAMINE for an interaction and the player of the runthrough ignores it altogether. No reaction from the game forcing interaction at all. 5: No other cases of 'auto-dialogue' in the rest of the run. If there are others someone feels meets this criteria, please let me know but this is the only one that's been specifically called out. Thanks.
|
|
Hrungr
Twitter Guru
ღ N-Special
More coffee...? More coffee.
Staff Mini-Profile Theme: Hrungr
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: Hrungr
Prime Posts: 18,258
Prime Likes: 65,767
Posts: 30,831 Likes: 112,263
inherit
ღ N-Special
151
0
112,263
Hrungr
More coffee...? More coffee.
30,831
August 2016
hrungr
Hrungr
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Hrungr
18,258
65,767
|
Post by Hrungr on Jul 12, 2024 23:36:39 GMT
A few more details on the upcoming DA panel at SDCC.
Dragon Age: Meet the Heroic Companions of Thedas Friday July 26, 2024 3:15pm - 4:15pm PDT Room 6BCF
With the world recently getting its first detailed look at the next Dragon Age game, it’s time to meet the actors bringing these characters to life, from the beloved returning personalities like Varric and Solas to the new and remarkable cast of The Veilguard. Lucy James (video producer and host at GameSpot) dives in with John Epler (Dragon Age creative director), Ashley Barlow (creative performance director), and several companion voiceover actors/actresses from the game. Attendees will hear from the voice actors of Dragon Age: The Veilguard discussing their motivations and inspirations that have lit up the personalities and uniqueness of each companion.
|
|
inherit
1398
0
4,555
Absafraginlootly
"Abso-fraggin-lutely!" ~ Captain John Sheridan and Satai Delenn
1,644
September 2016
absafraginlootly
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda, SWTOR
|
Post by Absafraginlootly on Jul 13, 2024 0:08:50 GMT
Yeah I'm hoping the dialogue wheel was edited out in a few places, otherwise that's definitely more auto-dialogue than I'd like for my character. There really hasn't been much focus on dialogue/choices thus far in the marketing campaign so hopefully we will see more in the coming months. I definitely think that automatic dialogue in the game play trailer was due to the fact that Rook was a Shadow Dragon. That is what they are meant to be focused on; helping the underclass against the elites. Whilst it might have been better to give the player a choice of dialogue, I would give them a pass on that one, particularly if it was meant to illustrate how they customise the experience to the class you choose. Gosh I hope not. Information based auto dialogue such as when Rook asks if it's safe to be walking around and when they answer Harding's question by telling her this isn't their part of the city is one thing. I'm okay with that. But auto dialogue defining my characters personality for me and/or deciding how they feel... That's a whole other kettle of fish. Deciding whether your character wishes to get in a fight with the cops to stop someone getting wrongfully imprisoned or focus on getting to the world ending ritual asap so she and everyone else don't die would be a good role-playing moment if it was a choice. Being forced one way on the other is yuck, they can't add a dialogue choice everywhere but they can very easily just not have a personality defining dialogue line when there isn't time/resources to have a choice of them. And basing it on my faction? Yikes, they gonna tell us what the set personality traits and attitudes are for each faction in the character creator or let us get hit in the face with not being able to roleplay the character we wanted during the game? I didn't like Hawke's auto dialogue choosing my emotion/opinion based on the most often picked emotion/personality icon and I don't like this idea either. In an underground gorilla rebel organisation they never have to choose their battles? Pfft. That'd be nice but I'm not sure why they would edit it out. Based on this discord exchange it's set based on your faction/lineage combo Presumably class, or rather whether you a mage or not, will effect it too. Atleast with the mourn watch anyways.
|
|