Andraste_Reborn
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Post by Andraste_Reborn on Jul 13, 2024 0:14:31 GMT
Unless they put Ali Hillis on a panel with three people in giant nug costumes ...
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sjsharp2010
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Post by sjsharp2010 on Jul 13, 2024 1:17:59 GMT
Unless they put Ali Hillis on a panel with three people in giant nug costumes ... Don't give them any ideas.
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catcher
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Post by catcher on Jul 13, 2024 3:16:03 GMT
I definitely think that automatic dialogue in the game play trailer was due to the fact that Rook was a Shadow Dragon. That is what they are meant to be focused on; helping the underclass against the elites. Whilst it might have been better to give the player a choice of dialogue, I would give them a pass on that one, particularly if it was meant to illustrate how they customise the experience to the class you choose. Gosh I hope not. Information based auto dialogue such as when Rook asks if it's safe to be walking around and when they answer Harding's question by telling her this isn't their part of the city is one thing. I'm okay with that. But auto dialogue defining my characters personality for me and/or deciding how they feel... That's a whole other kettle of fish. Deciding whether your character wishes to get in a fight with the cops to stop someone getting wrongfully imprisoned or focus on getting to the world ending ritual asap so she and everyone else don't die would be a good role-playing moment if it was a choice. Being forced one way on the other is yuck, they can't add a dialogue choice everywhere but they can very easily just not have a personality defining dialogue line when there isn't time/resources to have a choice of them. The problem is what you do and don't see as a role-playing moment is likely different in some degree to what I would see as one to what luke would see as one to what gervaise would see as one to what Player X would see as one to what most of the Players would couldn't care less about one stupid line would see as one. You accept asking about safety. What if my Rook is a daredevil who could care less about what the ineffectual, corrupt elites can see? You accept Rook telling Harding that this isn't their part of the city (which is a cover for the six other factioned Rooks). What if luke's Rook doesn't want to admit he doesn't know it because it makes him look stupid in front of Harding? (Sorry, luke. Just an example) The difficulty in writing ANY role-playing art (CRPG, TTRPG, play-by-post, group story-telling, life ) is that any moment can be a role-playing moment to some group of people. What makes doing these things for a CRPG even more difficult is that you don't have the luxury of direct interaction with the Player to clarify things and even that is going to be insufficient in some cases ( "I shoot my bow at the gazebo." ) Not invalidating your feelings but the writer of a CRPG is damned if they do, damned if they don't, and damned if didn't write in a third choice. Given that this is one point in a 20 minute game slice (focusing on action, granted) and only one, I'm tempted to give them the benefit of the doubt that this isn't going to be a rollercoaster on one track but that's me. One more item, what if the woman is a contact from the bar and this sequence is not so much to tell us who Rook is, but who a Shadow Dragon is? Most of the people playing this game are NOT going to be like us hovering over every social media post and Game Informer article for the whole inside scoop. This scene, which doesn't actually result in any specific outcome, seems to me more of an attempt to pass on information like that which leads me to point 2... And basing it on my faction? Yikes, they gonna tell us what the set personality traits and attitudes are for each faction in the character creator or let us get hit in the face with not being able to roleplay the character we wanted during the game? I didn't like Hawke's auto dialogue choosing my emotion/opinion based on the most often picked emotion/personality icon and I don't like this idea either. In an underground gorilla rebel organisation they never have to choose their battles? Pfft. Thanks for the chance to use and maybe better understand this quote from one of my favorite comedians. You see, I've been bothered by this push by a number of Players including you, to play someone who is a member of a group, but wishes to discard all that assumed history at the drop of a hat, usually in complete contravention of what that group instills in its members. It seems like you don't want to be part of any club that you are a member of which brings the simple question: why aren't you playing as one of the other six factions? These factions were introduced to give the writers hooks based on that basic, shared history, because they can't give full on personality tests at the beginning of the game. I understand some of those factions are not entirely voluntary, but even then they usually remove those who run too far against their goals whether through desertion, defection, or defenestration Of course we all know that any group isn't a monolith but where there are differences is impossible to predict so assumptions have to be made. By the same token, the Exodus conversation system was an attempt to allow the writers to write an interesting, consistent character by the assumption that a snarker's gonna snark and a goody two-shoes gonna shoe. It let them write some really good stuff on a really short timeline. They just forgot what Shakespeare wrote about roleplayers: "O heaven! Were man but constant, he were perfect". Neither one was the best system but you don't get there without trying. If you've got a better one that can do all you want and doesn't consist of thousands decision points WITH associated intent flags and the backend to correlate all that: don't send it to Bioware. Get yourself a few million dollars and some talent and make it yourself and I'll come beating down your door saying take my money, please. Hope that didn't sound too harsh. It is good talking with all of you. Thanks for listening.
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roselavellan
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Post by roselavellan on Jul 13, 2024 5:09:21 GMT
I hope the accents for Lucanis and Emmrich are done well, fingers crossed.
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Post by Absafraginlootly on Jul 13, 2024 5:18:08 GMT
Gosh I hope not. Information based auto dialogue such as when Rook asks if it's safe to be walking around and when they answer Harding's question by telling her this isn't their part of the city is one thing. I'm okay with that. But auto dialogue defining my characters personality for me and/or deciding how they feel... That's a whole other kettle of fish. Deciding whether your character wishes to get in a fight with the cops to stop someone getting wrongfully imprisoned or focus on getting to the world ending ritual asap so she and everyone else don't die would be a good role-playing moment if it was a choice. Being forced one way on the other is yuck, they can't add a dialogue choice everywhere but they can very easily just not have a personality defining dialogue line when there isn't time/resources to have a choice of them. The problem is what you do and don't see as a role-playing moment is likely different in some degree to what I would see as one to what luke would see as one to what gervaise would see as one to what Player X would see as one to what most of the Players would couldn't care less about one stupid line would see as one. You accept asking about safety. What if my Rook is a daredevil who could care less about what the ineffectual, corrupt elites can see? You accept Rook telling Harding that this isn't their part of the city (which is a cover for the six other factioned Rooks). What if luke's Rook doesn't want to admit he doesn't know it because it makes him look stupid in front of Harding? (Sorry, luke. Just an example) The difficulty in writing ANY role-playing art (CRPG, TTRPG, play-by-post, group story-telling, life ) is that any moment can be a role-playing moment to some group of people. What makes doing these things for a CRPG even more difficult is that you don't have the luxury of direct interaction with the Player to clarify things and even that is going to be insufficient in some cases ( "I shoot my bow at the gazebo." ) Not invalidating your feelings but the writer of a CRPG is damned if they do, damned if they don't, and damned if didn't write in a third choice. Given that this is one point in a 20 minute game slice (focusing on action, granted) and only one, I'm tempted to give them the benefit of the doubt that this isn't going to be a rollercoaster on one track but that's me. One more item, what if the woman is a contact from the bar and this sequence is not so much to tell us who Rook is, but who a Shadow Dragon is? Most of the people playing this game are NOT going to be like us hovering over every social media post and Game Informer article for the whole inside scoop. This scene, which doesn't actually result in any specific outcome, seems to me more of an attempt to pass on information like that which leads me to point 2... And basing it on my faction? Yikes, they gonna tell us what the set personality traits and attitudes are for each faction in the character creator or let us get hit in the face with not being able to roleplay the character we wanted during the game? I didn't like Hawke's auto dialogue choosing my emotion/opinion based on the most often picked emotion/personality icon and I don't like this idea either. In an underground gorilla rebel organisation they never have to choose their battles? Pfft. Thanks for the chance to use and maybe better understand this quote from one of my favorite comedians. You see, I've been bothered by this push by a number of Players including you, to play someone who is a member of a group, but wishes to discard all that assumed history at the drop of a hat, usually in complete contravention of what that group instills in its members. It seems like you don't want to be part of any club that you are a member of which brings the simple question: why aren't you playing as one of the other six factions? These factions were introduced to give the writers hooks based on that basic, shared history, because they can't give full on personality tests at the beginning of the game. I understand some of those factions are not entirely voluntary, but even then they usually remove those who run too far against their goals whether through desertion, defection, or defenestration Of course we all know that any group isn't a monolith but where there are differences is impossible to predict so assumptions have to be made. By the same token, the Exodus conversation system was an attempt to allow the writers to write an interesting, consistent character by the assumption that a snarker's gonna snark and a goody two-shoes gonna shoe. It let them write some really good stuff on a really short timeline. They just forgot what Shakespeare wrote about roleplayers: "O heaven! Were man but constant, he were perfect". Neither one was the best system but you don't get there without trying. If you've got a better one that can do all you want and doesn't consist of thousands decision points WITH associated intent flags and the backend to correlate all that: don't send it to Bioware. Get yourself a few million dollars and some talent and make it yourself and I'll come beating down your door saying take my money, please. Hope that didn't sound too harsh. It is good talking with all of you. Thanks for listening. Wanting to decide how my character feels about her background and events unfolding before her eyes is not the same as wanting to discard my background and factions history mate. 🤨 I'm up for having a set background in exchange for npcs actually responding to it, I don't like being told how my character feels about that background and how they act because of it, with previous characters we have gotten to decide that. The Devs themselves have said these factions are made up of different types of people, it's not therefore ooc for a player character to have more than one way of behaving. I accept the autodialogue with Harding and Varric cause that's about conveying necessary information not defining how my character feels about things, doesn't mean i like it, but i get why they do it. I concede the line for what level of autodialogue someone can accept is a ymmv thing, autodialogue that conveys knowledge about your background and autodialogue that conveys how my character feels are on opposite sides of it for me. Hopefully incidents that cross this line for me will not be common, and hopefully my character will not sometimes appear crazy and inconsistent like Hawke sometimes could when you chose options based on what feels right for the character and situation. And I'm gonna go ahead and keep talking about what i do and do not like in video games.
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Post by smilesja on Jul 13, 2024 7:04:05 GMT
This is actually one of my chief concerns about DAV and I wonder whether the maturity rating is going to be limited to gore scenes and nudity only, without giving the players a chance to RP someone more complex than another saviour of the world. I'd like a chance to play an anti-hero or a hero going rogue (or the other way around) instead of the dumbed down evil-jerk trope or a protagonist who is somehow railroaded into making heroic choices because of the underlying assumption that heroes remain heroes no matter what. other then ME 3 and Origins this really isn't something that BioWare has struggled with so I'm not that worried about it. I mean we had the option to commit genocide against the Dalish in all three Dragon Age games. I'm not really worried about Bioware enabling us to do morally questionable things lol.
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Post by gervaise21 on Jul 13, 2024 7:48:33 GMT
And basing it on my faction? Yikes, they gonna tell us what the set personality traits and attitudes are for each faction in the character creator or let us get hit in the face with not being able to roleplay the character we wanted during the game? I didn't like Hawke's auto dialogue choosing my emotion/opinion based on the most often picked emotion/personality icon and I don't like this idea either. In an underground gorilla rebel organisation they never have to choose their battles? Pfft. Look it may be just that one time. After that you probably get to decide how to react. May be if you choose to ignore those situations too often, perhaps someone (probably Neve) may even comment on it. To be honest, my first reaction was the same as yours, my Shadow Dragon Rook wouldn't interfere at that point because we were engaged in something rather more important and drawing attention to ourselves wasn't going to help anyone, least of all the woman being interrogated. However, I'll give the Devs a pass if it was just meant to show a difference between a SD Rook and other factions early on. I would just point out that there was a similar illogical decision by Varric and Harding in the Missing. They had the choice to go help some slaves whose meeting may have been compromised by their overheard discussion, or go after Solas. Surely, Neve could have sent a message to the Shadow Dragons to be prepared for Ventori at the meeting (which you would think they would be anyway), whilst Varric and Harding stuck to their original quest because it should have taken priority given the fate of the world was at stake. However, despite being strangers in the city and the Shadow Dragons an established organisation helping escaped slaves, it turned out the two heroes just had to be the ones to thwart the Venatori. If anything had me worried about the sophistication of DAV storytelling it was the whole narrative of the Missing. However, I am hoping that was just a failing on the part of the writers of the comic and not the team working on the game. After all, the comic series clearly lacked a degree of oversight considering the appearance of Varric changed from issue 1, when he looked like DAI Varric, to issue 2 when he looked like DAV Varric.
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Post by sjsharp2010 on Jul 13, 2024 11:59:27 GMT
other then ME 3 and Origins this really isn't something that BioWare has struggled with so I'm not that worried about it. I mean we had the option to commit genocide against the Dalish in all three Dragon Age games. I'm not really worried about Bioware enabling us to do morally questionable things lol. I' m not either whils tI mostl yrolepla ydown th emiddle sa I prefer t oremain neutra lin m yplaythroughs when i tcomes t oon e group agains tanother I have played things one wa yor another on occasion to mix things up as I know the Biowaer games can allow fo rthings like tha tno tjus tin DA but in ME as well. I'm pretty excited for this game as I lik ewha tI'm seeing s ofar. As I'm thinkin gi fthe mag egameplay feels lik eHogwarts I coul dsee it working. I think this game has potential t obe my favouriet DA even more so than Inquisition. I tstil l depends a lo ton th estory an characters as t owhether i twil land o fcourse how the gameplay feels when I play but for me in Veilguard I'm seeing a lot o fpotential
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Post by ClarkKent on Jul 13, 2024 14:31:52 GMT
I'm generally in favour of having as much player control as possible over the dialogue.
Rook asking general questions about the city falls within acceptability range, but it's still not ideal and not something I want.
Dragon Age Origins managed to survive without auto dialogue, unless you count 'can I get you a ladder? So you can get off my back'
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Post by Hrungr on Jul 13, 2024 14:38:20 GMT
I noticed DA:V's Achievements languages (though not the Achievements themselves yet) were recently added to Steam. We're gettin' there, little by little.
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Post by Sartoz on Jul 13, 2024 14:47:13 GMT
I hope the accents for Lucanis and Emmrich are done well, fingers crossed.
Aah, Lucanis Dellamorte ("the kiss of death") the Assassin. I question his usefulness to the party. Sure one-on-one he is deadly. He's a Master Assassin after all... an expert at killing mages, I hear. But, what skill set does he bring to the party, aside from an assassination quest/mission? What can Lucanis do when the party is confronted with a group of demons, venatori, dragons, etc. ? I mean he moves in stealth to deliver the kiss of death, The play demo shows where his skills lie.... you can't do that with an enemy group in front of you. He's exposed. What will he do, lob poison bombs at the enemy?
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Post by Sartoz on Jul 13, 2024 14:54:58 GMT
Giganticus Snip And I'm gonna go ahead and keep talking about what i do and do not like in video games.
Nothing wrong with that.
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Post by Sartoz on Jul 13, 2024 15:16:39 GMT
other then ME 3 and Origins this really isn't something that BioWare has struggled with so I'm not that worried about it. I mean we had the option to commit genocide against the Dalish in all three Dragon Age games. I'm not really worried about Bioware enabling us to do morally questionable things lol.
Hm... I interpret one of Corrine's statements that the game will present us with hard moral decisions. According to her, DAV contains a "rich" tapestry of moral dilemmas for the player to navigate. Mass effect gave us the choice of sabotage or not sabotage the genophage cure. That one made me pause.
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Post by Hrungr on Jul 13, 2024 18:31:36 GMT
psycho0445.bsky.social @psycho0445.bsky.social Do you think we will ever turn back to being allowed to do nasty stuff again?
What I always loved about Dragon Age Origins and 2 was that you were able to roleplay a complete asshole antihero. The good guy hero is such an overused trope imo.
Trick Weekes @trickweekes.bsky.social "Hero who is not a 'complete asshole antihero'" is not a single trope. We give you different ways to play Rook in Veilguard. But stuff we've set up as corrupting -- red lyrium, blood magic -- is mostly reserved for the villains this time for clear storytelling. Might be different in future games.
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Post by Hrungr on Jul 13, 2024 18:32:50 GMT
Liz • Emmrich’s Night Cap 🧙♀️ @lizagnanoodles.bsky.socialHey @trickweekes.bsky.social deep lore question if you have time, if red lyrium is obviously wild cherry flavored and blue lyrium is blue raspberry, Would that make green lyrium green apple flavored? Or is it a lemon and lime situation like sprite? Trick Weekes @trickweekes.bsky.socialI'm feeling "green apple jolly rancher" pretty strongly on this one.
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Post by gervaise21 on Jul 13, 2024 18:38:40 GMT
What can Lucanis do when the party is confronted with a group of demons, venatori, dragons, etc. ? Erm, these have been his bread and butter targets for some time now. He is something of a specialist when it comes to killing them I imagine. Also, he seems fearless and well able to take on demons as well. (We do have a theory on his thread that he may even have demonic assistance). Also, according to his story in Tevinter Nights he seems to have some sort of dodgy magic detection skill: "By the pricking of my thumbs*, something wicked this way comes." (*Back of the eyeballs). Plus, we could be the distraction whilst he sneaks round and takes the target from the rear. Lots of possibilities. After all, if you are going to dismiss Lucanis on the basis of what use do we have for an assassin, you could just as easily dismiss Harding as we don't really have need for a scout. Of course she apparently has some extra skills now in the magic department, so it is probably best to wait and see what Lucanis brings to the table. Then if you still don't think he is of any use to you, don't use him.
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Post by Hrungr on Jul 13, 2024 19:07:33 GMT
Larissa 🕷️ @blackshowcase.bsky.social Hey!❣️I'm wondering if you could share any hints whether there are any pros and cons to romancing a companion from the same faction. Like romancing Lucanis as a Crow, yay or nay? What's your preference? I don't want any spoilers, just trying to plan my Rook as one does ✍🏻
Trick Weekes @trickweekes.bsky.social I think romancing within the same faction is fun. No cons!
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by cuthbertbeckett on Jul 13, 2024 19:58:40 GMT
psycho0445.bsky.social @psycho0445.bsky.socialDo you think we will ever turn back to being allowed to do nasty stuff again? What I always loved about Dragon Age Origins and 2 was that you were able to roleplay a complete asshole antihero. The good guy hero is such an overused trope imo. Trick Weekes @trickweekes.bsky.social"Hero who is not a 'complete asshole antihero'" is not a single trope. We give you different ways to play Rook in Veilguard. But stuff we've set up as corrupting -- red lyrium, blood magic -- is mostly reserved for the villains this time for clear storytelling. Might be different in future games. Can we still play as an asshole? Because their answer isn´t that spefic. For example can Rook kill characters like Yavaris for just the reason alone that he annoyed the playercharacter?
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azarhal
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Posts: 9,280 Likes: 26,042
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September 2016
azarhal
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by azarhal on Jul 13, 2024 20:08:15 GMT
I noticed DA:V's Achievements languages (though not the Achievements themselves yet) were recently added to Steam. We're gettin' there, little by little. The game will have achievements on Steam before we know the release date.
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RelevantRevenant
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Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Legendary Edition
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December 2022
relevantrevenant
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Legendary Edition
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Post by RelevantRevenant on Jul 13, 2024 20:15:16 GMT
psycho0445.bsky.social @psycho0445.bsky.socialDo you think we will ever turn back to being allowed to do nasty stuff again? What I always loved about Dragon Age Origins and 2 was that you were able to roleplay a complete asshole antihero. The good guy hero is such an overused trope imo. Trick Weekes @trickweekes.bsky.social"Hero who is not a 'complete asshole antihero'" is not a single trope. We give you different ways to play Rook in Veilguard. But stuff we've set up as corrupting -- red lyrium, blood magic -- is mostly reserved for the villains this time for clear storytelling. Might be different in future games. Can we still play as an asshole? Because their answer isn´t that spefic. For example can Rook kill characters like Yavaris for just the reason alone that he annoyed the playercharacter? I know you might not be asking this seriously, but it occurs to me that in a game that is emphatically about teamwork, I doubt you would fit in a team as a complete jerk goblin.
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sjsharp2010
N7
Go Team!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
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sjsharp2010
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
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Post by sjsharp2010 on Jul 13, 2024 20:29:28 GMT
What can Lucanis do when the party is confronted with a group of demons, venatori, dragons, etc. ? Erm, these have been his bread and butter targets for some time now. He is something of a specialist when it comes to killing them I imagine. Also, he seems fearless and well able to take on demons as well. (We do have a theory on his thread that he may even have demonic assistance). Also, according to his story in Tevinter Nights he seems to have some sort of dodgy magic detection skill: "By the pricking of my thumbs*, something wicked this way comes." (*Back of the eyeballs). Plus, we could be the distraction whilst he sneaks round and takes the target from the rear. Lots of possibilities. After all, if you are going to dismiss Lucanis on the basis of what use do we have for an assassin, you could just as easily dismiss Harding as we don't really have need for a scout. Of course she apparently has some extra skills now in the magic department, so it is probably best to wait and see what Lucanis brings to the table. Then if you still don't think he is of any use to you, don't use him. Yeahit may depend on how you pla yand the type of charactr eyo udecide you rRook is. I'm no tasying I'll use him all tha tmuc has I don' tten dt ous eZevran tha tmuch mostl ybecause I find Leliana the better Rogue as she's quie twel rounded in her talents .But lik ewit hZevran it may depend on wha tkind of Rook I'm playing because I still hav eused an dromanced him wit h1 o r2 o fmy wardens .I haven' tdecided wha tI'm doing in m ynex tone ye tbut I'll figure that ou twhen I star tm ynext run.Because I'm going t oset up a nw eworld state late rassuming I can finis hTrespaser today .As I' mplannin gt oset one up read yt ogo when Veilguard drops.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
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Post by Sartoz on Jul 13, 2024 20:48:06 GMT
What can Lucanis do when the party is confronted with a group of demons, venatori, dragons, etc. ? Erm, these have been his bread and butter targets for some time now. He is something of a specialist when it comes to killing them I imagine. Also, he seems fearless and well able to take on demons as well. (We do have a theory on his thread that he may even have demonic assistance). Also, according to his story in Tevinter Nights he seems to have some sort of dodgy magic detection skill: "By the pricking of my thumbs*, something wicked this way comes." (*Back of the eyeballs). Plus, we could be the distraction whilst he sneaks round and takes the target from the rear. Lots of possibilities. After all, if you are going to dismiss Lucanis on the basis of what use do we have for an assassin, you could just as easily dismiss Harding as we don't really have need for a scout. Of course she apparently has some extra skills now in the magic department, so it is probably best to wait and see what Lucanis brings to the table. Then if you still don't think he is of any use to you, don't use him.
Here is the thing with me. I believe, strongly, that the game is written with an independent mindset from the comix stories. Sure, they are a strong influence, but the game must be written in a way that does not necessitate buying the graphic novels to understand DA:V. My assumption is that LD has unrevealed abilities which can make him a very dangerous opponent. Until these skills are unwrapped, though, I go solely by what I see gamewise and from the GI articles. To date, he's an unnown quantum, beside the title of Master Assassin and a mage killer who is more at home with knives than a social butterfly.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
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Post by Sartoz on Jul 13, 2024 20:51:21 GMT
I know you might not be asking this seriously, but it occurs to me that in a game that is emphatically about teamwork, I doubt you would fit in a team as a complete jerk goblin.
You know, this reminds me of Anthem, where playing with your friends is a must.
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jennica
N3
Party like a krogan
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Party like a krogan
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March 2017
jennica
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by jennica on Jul 13, 2024 21:20:20 GMT
psycho0445.bsky.social @psycho0445.bsky.socialDo you think we will ever turn back to being allowed to do nasty stuff again? What I always loved about Dragon Age Origins and 2 was that you were able to roleplay a complete asshole antihero. The good guy hero is such an overused trope imo. Trick Weekes @trickweekes.bsky.social"Hero who is not a 'complete asshole antihero'" is not a single trope. We give you different ways to play Rook in Veilguard. But stuff we've set up as corrupting -- red lyrium, blood magic -- is mostly reserved for the villains this time for clear storytelling. Might be different in future games. Can we still play as an asshole? Because their answer isn´t that spefic. For example can Rook kill characters like Yavaris for just the reason alone that he annoyed the playercharacter? Meanwhile i hope that purple Rook can be as unhinged as purple Hawke. Some of the things that purple Hawke could say in DA2 honestly made them sound like a psychopath without them killing anyone.
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Post by themikefest on Jul 13, 2024 21:57:38 GMT
I know you might not be asking this seriously, but it occurs to me that in a game that is emphatically about teamwork, I doubt you would fit in a team as a complete jerk goblin. That depends on the team and what you consider someone to be a jerk.
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