The Loyal Nub
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Post by The Loyal Nub on Jul 14, 2024 22:46:33 GMT
I'm looking forward to Bio revealing the PC specs for DA:V. Reason? Warframe staff says Intel's 14th & 13th gen CPUs are responsible for instabilities issues with the I9-13900K being the majority. The crash error(s) refers to a state where the GPU is "working very hard on all CPUs"
see article : wccftech.com/warframe-intel-14th-13th-gen-cpus-responsible-for-instability-issues/
Now I expect to play DA:V at reasonable graphic settings (ie: not ULTRA). Basically, I'm CPU/GPU heat phobic so I try to avoid generating heat if I can help it.
I'd like to know as well since I'm actually wondering if I'll even be able to play DA:V. My gaming has kind of petered out in the last few years, with the exception of BG3, for which I actually bought a new laptop, but idk if it will withstand DA:V, and I'm not buying a whole-ass PC just for this game. I guess I could buy a PS5, but, again, I don't game that much anymore so it feels like a bit of a waste. I think if your pc plays current gen games you should be fine. Bio will release a game compatible with current ps5 and xbox. So if you played BG3 on high you're probably fine. If you haven't updated your pc since the heart of the ps4 era you might run it but not well.
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Post by phoray on Jul 14, 2024 22:57:16 GMT
Nah, that’s just bad writing pandering to the player. Oh no, the only people interested in making evil choices will then experience bad writing that "panders" to their way to play the game while the people who don't make those choices will never see the bad writing at all. The horror.
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Kabraxal
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Post by Kabraxal on Jul 14, 2024 23:00:11 GMT
Nah, that’s just bad writing pandering to the player. Oh no, the only people interested in making evil choices will then experience bad writing that "panders" to their way to play the game while the people who don't make those choices will never see the bad writing at all. The horror. You’re not as witty as Hawke. Sorry.
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Post by phoray on Jul 14, 2024 23:22:30 GMT
just isn't worth the time and resources necessary, because it is not really that popular a choice I just reject this argument. No brothels- it saves on resources. No murder knife- saves on resources. No blood mage spec- saves so many resources. Know what else would save resources? if we went straight Last of Us/Halo/Almost every other game and literally had no choices and just got fighting game mechanics between cut scenes. I'm tired of Bioware deciding that collaborating to craft a narrative WITH the players, efforts of which make people even feel like it's their Warden and their Hawke is what is considered a waste of resources. Telling THEIR story is the thing they need to focus on now, presumably. Their heroes don't visit brothels or do blood magic. But this ownership of our PCs is what made us so attached, increased replayability, and makes us recommend the games to others. And that's fine, you do you. Even though I don't play evil-jerk characters, I appreciate the fact that I'm given a choice to play someone who makes less than stellar choices (Renegon and Paragade types). Also, I typically do multiple playthroughs so having the option to create different Rooks personality-wise is really important to me Exactly. I played Origins 4 times complete with drastically different choices and personalities each time. Naive heroic City elf, Hedonistic egotistical Cousland, pragmatic cynic blood mage Surana, Dumb as a box of rocks Brosca. They all slept with different people, killed different people, sided with different people. I saw completely different sides of the games through such different eyes, allowed to be their eyes because of the sheer variety. In Dragon Age 2, I decided to see if I could play Dexter the serial killer with a sister complex. Visiting the brothel after each unnecessary murder was literally part of the roleplay. Getting to spend a gold at The Rose when he was finally rich enough felt earned. I'm a goody two shoes obsessed with ethics and consent in real life, and getting the freedom to be a sociopath without consequences is great. which is why i disliked that Rook automatically choose to help that women in the gameplay reveal. I was just so confused about what is even happening in Minrathous. When did they turn into 1984 by George Orwell? Kabraxal Lets not make personal attacks eh? Not conducive. Thanks colfoley
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Post by biggydx on Jul 14, 2024 23:39:42 GMT
Do you think we are going to have some kind of reference in the CC? For the height sliders. If someone wants to be shorter/taller than X or Y companion. Judging by this image, I would say, Yes. Otherwise, what is going on? Even allowing for perspective, either Rook is short for a qunari or Emmrich is tall for a human, whilst Lucanis has been described as a short king by the person who designed him, yet looks about right compared with Rook and only short compared with Emmrich. Well, assuming our PC in the center is our main character, at least it confirms (1) this is a qunari, and (2) we can wear some pretty big cloaks
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Post by biggydx on Jul 14, 2024 23:44:39 GMT
Um, we’ve always been able to do that. Don’t know why the person was concerned and asking that. I think some people were just raising an eyebrow at the change in wording to "Relationship Level" and how it's tied mechanically to their Skill Points. I'd also assumed you didn't need to romance a follower in order to increase their RL, but I do wonder what kind of disparity in Skill Points there might be between a follower you bring with you all the time and one that's sent to their room for half the game. I believe there was a comment made by one of the devs that players would also be able to acquire skill points by doing quests/exploration. I wonder if obtaining those points also gives one for companions. If that were the case, then it might help ease the burden of just having to improve their relationship.
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Post by Hrungr on Jul 15, 2024 0:24:59 GMT
I wonder if these shots are in different regions or if they've implemented changing seasons in the game. They have mentioned that we can return to various areas and see the effects of our actions.
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Post by sjsharp2010 on Jul 15, 2024 0:29:38 GMT
I wonder if these shots are in different regions or if they've implemented changing seasons in the game. They have mentioned that we can return to various areas and see the effects of our actions. Either way the Halla a relookin gcute ther ebu tthen again I lik ethe Halla they'er cute animals. Maybe not as cute as the nugs but not far off.
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Post by Hrungr on Jul 15, 2024 0:32:34 GMT
I wonder if these shots are in different regions or if they've implemented changing seasons in the game. They have mentioned that we can return to various areas and see the effects of our actions. Either way the Halla a relookin gcute ther ebu tthen again I lik ethe Halla they'er cute animals. Maybe not as cute as the nugs but not far off. Hopefully there'll be fewer "friendly fire" accidents this time around. It'd be great to see this region again in the winter!
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Post by smilesja on Jul 15, 2024 5:41:13 GMT
To considerably varying degrees, sure. I don't think many could argue with a straight face that Andromeda, or even DAI, offered anywhere near the same role playing opportunities for a ruthless character as other prior Bioware games. sure if you compare the Inquisitor to 'actually stupid evil and usually gets away with it Warden'... But Ryder probably had the single most ruthless choice in the entire ME series plus could be every bit as mission first oriented, thumb nose up at authority, or not working for the 'greater good' as Shepard. Yeah, thinking of Origins, there was just a lot of options where you just murder people for no reason. It's funny but it doesn't make much sense narrative and realistically your good companions would probably try to kill you lol. I think there's a difference between ruthless and just being some psychopath on a power trip.
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Post by gervaise21 on Jul 15, 2024 7:15:22 GMT
I just reject this argument. No brothels- it saves on resources. No murder knife- saves on resources. No blood mage spec- saves so many resources. Know what else would save resources? I'm just being a realist. After all, no more Mary Kirby. Saving on resources. It is also true that much of the old team that worked on DAO and DA2 has now gone but I don't think that is necessarily the reason for the lack of these things because DG was still lead writer on DAI and he apparently had no problem with these aspects in the previous two games. However, I will allow that they still had brothels, blood magic and the murder knife in DA2 despite lack of resources and a really short development time. So, it does rather ruin the idea of resources being the reason. Likely it was more because the morality police had dictated that such things were no longer permissible. I was just so confused about what is even happening in Minrathous. When did they turn into 1984 by George Orwell? I have to admit that was the part that shocked me more than Rook having enforced dialogue. I had allowed the neon signs because it is a city with magic. I was okay with floating structures since it is a country where magic has been developed with minimal restrictions and they had already hinted as much with the aqueduct in Vyrantium in Tevinter Nights and Dorian's jokes about floating cows above Minrathous. Levitation was already a Thedas spell in the Core Rule Book based around DAO lore, so it was understandable if the Magisters had managed to enhance and extend it to buildings (also presumably what Corypheus was using in the final act of DAI). However, the search light and disembodied voice was straight out of 1984 and other futuristic distopian worlds that have mimicked its premise. It did seem incongruous with Thedas. Thus, I think my idea that I would treat this as a completely new game when it comes to the lore was probably a good one from the point of view of my piece of mind because I think they have probably just chucked the lore book out of the window when it came to the story they wanted to tell.
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Post by fistoffiori on Jul 15, 2024 7:28:01 GMT
I already know my canon Rook will probably be 75% goody two-shoes, the other 25% ruthless towards those who deserve it (I imagine we'll come up against nasty slavers in Tevinter, those lads are definitely dead - wonder if being in the Shadow Dragons opens the options up?)
I actually kinda liked the hardass stuff in Inquisition (well the options I saw). My Qunari mage (Necromancer specialisation) playthrough I decided would be a sh*thead, and take choices I wouldn't normally. Cole left the Inquisition and made me forget him, I made Sera go away after she kept disagreeing with me and confronted me in her Tavern room, punched both Solas and Dorian, Cassandra got paralytic drunk when she was so mad with me. I made Blackwall serve the Inquisition after his trial. Other trials I'd execute the people I could and make Alexius and Erimond tranquil. And it's the one playthrough I let the chargers die in (therefore having to kill Iron Bull when he turned on me).
I liked I could be a bit scummy without going murder-hobo (aside from the trial executions and defending myself from Bull).
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Post by gervaise21 on Jul 15, 2024 7:31:16 GMT
Either way the Halla a relookin gcute ther ebu tthen again I lik ethe Halla they'er cute animals. Maybe not as cute as the nugs but not far off. I like halla but they should not be cute. I really hated what they had done to them in DAI. In DAO they were proper sized deer. You could imagine them pulling aravels or even being ridden (by light weight elves at least). Then in DAI they were tiny, fragile beasts. Shetland ponies are small but they are solid and tough, so can do the work of a larger horse but are that size because of the harsh environment they evolved in. I didn't see how the miniature halla in DAI would survive the environment, let alone assist the Dalish. However, the spring/summer shot halla at least look robust enough to survive and may even be getting back more to the size they were in DAO. Hopefully there'll be fewer "friendly fire" accidents this time around. I hope that applies to all the animals we meet. Also, there is less aggression on their part forcing us into confrontation. Apparently the animals in DAI had been unsettled and rendered aggressive by the presence of the rifts. Hence the constant bear attacks. I'd rather it be a case that so long as we leave the wildlife alone, they will ignore us. I certainly don't want another quest like the one in the Emerald Graves where we were asked to get rid of a troublesome bear in a cave close to our camp and it turned out she had cubs. No wonder she was attacking us. How about we shift our camp? I ignored that quest on subsequent runs.
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Post by ClarkKent on Jul 15, 2024 8:29:24 GMT
Companions aren't going to try to kill you over stabbing a peasant, lol. Dragon Age is, or was, a dark fantasy that resembles the Medieval era.
Alistair was probably the 'greenest' companion of the bunch, and he quietly watched Duncan shank Jory for not completing the joining. Life is tough, and Thedas is full of ruthless people.
That, and our protagonists are meant to, by default, be quite strong and imposing leaders. Unless you step way out of a companions ethical lines, like the Urn of Sacred Ashes, mutiny isn't going to be taken lightly.
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Post by gervaise21 on Jul 15, 2024 11:07:47 GMT
I already know my canon Rook will probably be 75% goody two-shoes, the other 25% ruthless towards those who deserve it (I imagine we'll come up against nasty slavers in Tevinter, those lads are definitely dead - wonder if being in the Shadow Dragons opens the options up?) That's pretty much how I always play my PCs, unless I'm opting for a more pragmatic, political type on a subsequent run. As for slavers, slaves are still part of Tevinter culture so it would require a major upheaval in the status quo to eliminate slavers altogether or even oppose them openly. The Shadow Dragons would appear to be working towards this. However, the major problem in Tevinter society are the Venatori. Somehow, like roaches, they are extremely hard to eliminate altogether. I thought we had killed enough of them in the south and the humiliation of their "god" would have put an end to their influence in Tevinter itself, but apparently not. Somehow, they have come back even stronger. The Qunari invasion may have something to do with that. The Antaam would appear to have swept down the east side of Tevinter without much opposition, pointing to a really ineffectual Archon and Magisterium. The Missing had them besieging Vyrantium, a hotbed of Venatori, so if they managed to stem the tide there, I imagine it would have raised their popularity a fair bit. The main thing is they are using not just blood magic but red lyrium too, so who knows what we may be faced with as a result. In terms of associated companion/faction quests, Neve and the Shadow Dragons are likely to be the principle ones involved but Lucanis also made an enemy of them and, by extension, so did the Crows, so there may be some overlap there. The Venatori also seemed to have contacts in the Mortalitassi, so it is possible they may crop up in connection with the Grand Necropolis and quests associated with Emmrich and the Mourn Watch.
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Post by sjsharp2010 on Jul 15, 2024 11:18:27 GMT
Either way the Halla a relookin gcute ther ebu tthen again I lik ethe Halla they'er cute animals. Maybe not as cute as the nugs but not far off. I like halla but they should not be cute. I really hated what they had done to them in DAI. In DAO they were proper sized deer. You could imagine them pulling aravels or even being ridden (by light weight elves at least). Then in DAI they were tiny, fragile beasts. Shetland ponies are small but they are solid and tough, so can do the work of a larger horse but are that size because of the harsh environment they evolved in. I didn't see how the miniature halla in DAI would survive the environment, let alone assist the Dalish. However, the spring/summer shot halla at least look robust enough to survive and may even be getting back more to the size they were in DAO. Hopefully there'll be fewer "friendly fire" accidents this time around. I hope that applies to all the animals we meet. Also, there is less aggression on their part forcing us into confrontation. Apparently the animals in DAI had been unsettled and rendered aggressive by the presence of the rifts. Hence the constant bear attacks. I'd rather it be a case that so long as we leave the wildlife alone, they will ignore us. I certainly don't want another quest like the one in the Emerald Graves where we were asked to get rid of a troublesome bear in a cave close to our camp and it turned out she had cubs. No wonder she was attacking us. How about we shift our camp? I ignored that quest on subsequent runs. I ws referrin gt othe fac they hav ealways looke dcute t ome even in DAO
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Post by The Pluto Lounge on Jul 15, 2024 13:33:56 GMT
No brothels- it saves on resources. I agree with all your points. Just to be clear, not having a brothel is purely a design decision as brothels take barely any resources. If we use DA2 for an example, the brothel itself could be built in less than a week by a AAA environment artist. On top of that it could be re-used for other quests just like DA2 did.
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Post by biggydx on Jul 15, 2024 13:44:08 GMT
No brothels- it saves on resources. I agree with all your points. Just to be clear, not having a brothel is purely a design decision as brothels take barely any resources. If we use DA2 for an example, the brothel itself could be built in less than a week by a AAA environment artist. On top of that it could be re-used for other quests just like DA2 did. Well, it's not just the level design needed. You'd also have to fill the place with NPC's. That would also take animators time up as well, since you'd need them to gesticulate and make generic movements. Assuming there's a special transition scene before going at it, you then have to work in some cinematography as well. If there's dialogue, you then also need to bring in a writer. I'm not a video game developer, but I can't assume these things aren't a time commitment (don't take that as an insult, as I'm literally just giving my own take here)
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Post by The Pluto Lounge on Jul 15, 2024 14:07:21 GMT
I agree with all your points. Just to be clear, not having a brothel is purely a design decision as brothels take barely any resources. If we use DA2 for an example, the brothel itself could be built in less than a week by a AAA environment artist. On top of that it could be re-used for other quests just like DA2 did. Well, it's not just the level design needed. You'd also have to fill the place with NPC's. That would also take animators time up as well, since you'd need them to gesticulate and make generic movements. Assuming there's a special transition scene before going at it, you then have to work in some cinematography as well. If there's dialogue, you then also need to bring in a writer. I'm not a video game developer, but I can't assume these things aren't a time commitment (don't take that as an insult, as I'm literally just giving my own take here) You are correct. However consider if you are making a big RPG, you're already making a collection of NPCs. NPCs are the lowest tier so it will have the simplest character art, rigs, and animations. Animation is typically mo-capped nowadays and would have a library of basic idle and conversation animations that you could use for the brothel NPCs. The characters will re-use male and female base body meshes that are already rigged, then you would use a face scan with a simple rig to attach to the base body for a unique NPC. With an RPG, you are already recording thousands of lines of dialogue and typically have a process in place for recording. Having an additional 2-5 lines for initiating sex at a brothel isn't much. Bioware already has a writing team and brothel dialogue is something you would give to a junior writer. Some of these things I'm simplifying as these pipelines can be quite complex.
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Post by illuminated11 on Jul 15, 2024 14:09:07 GMT
Companions aren't going to try to kill you over stabbing a peasant, lol. Dragon Age is, or was, a dark fantasy that resembles the Medieval era. Alistair was probably the 'greenest' companion of the bunch, and he quietly watched Duncan shank Jory for not completing the joining. Life is tough, and Thedas is full of ruthless people. That, and our protagonists are meant to, by default, be quite strong and imposing leaders. Unless you step way out of a companions ethical lines, like the Urn of Sacred Ashes, mutiny isn't going to be taken lightly. Sorry to be a pedant (I'm not, actually, but whatever), but Origins resembles what people think the medieval ages look like, rather than what it was in actuality. Which is nothing new, given it's been happening since the sixteenth century. If anything, it draws on how GRRM portrays the medieval ages, which also draws on other reconstructions of the time period. I can assure you quite confidently, however, that medieval period mostly likely did not have a sepia toned filter over everything the way it does in Origins.
I've said this before and I'll say this again: killing people to show off a utilitarian philosophy isn't dark, or I guess it can be if your definition of dark is lots of blood and death, but that's not the same as mature writing. Really, what it is, is pulp. It exists to excuse and perpetuate unnecessary violence so the player can feel important and cool, not because it actually has any sort of critique on the usage of violence. Which doesn't have to be a bad thing. Pulpy stories are fun. I love early Moorcock and Leiber. But I'm always going to side eye people that make some sort of implicit connection between 'dark' writing and 'good' writing.
Edit: I'll also note I find Alistair's reaction to the Joining incongruous with his reaction to a Harrowing. He stated he only ever saw one Harrowing and that was enough for him, but then is fine with Duncan killing someone during the Joining? To me, that's not an intentional contradiction, it's ignoring an aspect of Alistair's character for the sake of moving the plot along and reinforcing his hero worship of the Grey Wardens.
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Post by Walter Black on Jul 15, 2024 14:58:19 GMT
Companions aren't going to try to kill you over stabbing a peasant, lol. Dragon Age is, or was, a dark fantasy that resembles the Medieval era. Alistair was probably the 'greenest' companion of the bunch, and he quietly watched Duncan shank Jory for not completing the joining. Life is tough, and Thedas is full of ruthless people. That, and our protagonists are meant to, by default, be quite strong and imposing leaders. Unless you step way out of a companions ethical lines, like the Urn of Sacred Ashes, mutiny isn't going to be taken lightly. Sorry to be a pedant (I'm not, actually, but whatever), but Origins resembles what people think the medieval ages look like, rather than what it was in actuality. Which is nothing new, given it's been happening since the sixteenth century. If anything, it draws on how GRRM portrays the medieval ages, which also draws on other reconstructions of the time period. I can assure you quite confidently, however, that medieval period mostly likely did not have a sepia toned filter over everything the way it does in Origins.
I've said this before and I'll say this again: killing people to show off a utilitarian philosophy isn't dark, or I guess it can be if your definition of dark is lots of blood and death, but that's not the same as mature writing. Really, what it is, is pulp. It exists to excuse and perpetuate unnecessary violence so the player can feel important and cool, not because it actually has any sort of critique on the usage of violence. Which doesn't have to be a bad thing. Pulpy stories are fun. I love early Moorcock and Leiber. But I'm always going to side eye people that make some sort of implicit connection between 'dark' writing and 'good' writing.
Edit: I'll also note I find Alistair's reaction to the Joining incongruous with his reaction to a Harrowing. He stated he only ever saw one Harrowing and that was enough for him, but then is fine with Duncan killing someone during the Joining? To me, that's not an intentional contradiction, it's ignoring an aspect of Alistair's character for the sake of moving the plot along and reinforcing his hero worship of the Grey Wardens.
One thing people keep forgetting about Jory is that he pulled his weapon on a commanding officer. Either he was going to desert or attack, both of which are generally considered capital offenses in wartime. Duncan made it clear beforehand that the Joining might be fatal, and Jory still choked.
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illuminated11
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Post by illuminated11 on Jul 15, 2024 15:05:06 GMT
Sorry to be a pedant (I'm not, actually, but whatever), but Origins resembles what people think the medieval ages look like, rather than what it was in actuality. Which is nothing new, given it's been happening since the sixteenth century. If anything, it draws on how GRRM portrays the medieval ages, which also draws on other reconstructions of the time period. I can assure you quite confidently, however, that medieval period mostly likely did not have a sepia toned filter over everything the way it does in Origins.
I've said this before and I'll say this again: killing people to show off a utilitarian philosophy isn't dark, or I guess it can be if your definition of dark is lots of blood and death, but that's not the same as mature writing. Really, what it is, is pulp. It exists to excuse and perpetuate unnecessary violence so the player can feel important and cool, not because it actually has any sort of critique on the usage of violence. Which doesn't have to be a bad thing. Pulpy stories are fun. I love early Moorcock and Leiber. But I'm always going to side eye people that make some sort of implicit connection between 'dark' writing and 'good' writing.
Edit: I'll also note I find Alistair's reaction to the Joining incongruous with his reaction to a Harrowing. He stated he only ever saw one Harrowing and that was enough for him, but then is fine with Duncan killing someone during the Joining? To me, that's not an intentional contradiction, it's ignoring an aspect of Alistair's character for the sake of moving the plot along and reinforcing his hero worship of the Grey Wardens.
One thing people keep forgetting about Jory is that he pulled his weapon on a commanding officer. Either he was going to desert or attack, both of which are generally considered capital offenses in wartime. Duncan made it clear beforehand that the Joining might be fatal, and Jory still choked. I mean sure, but martial law does not equate to a moral function. And you can say the same thing about the Harrowing. Most characters in-universe view the Harrowing as necessary, and if you don't comply, you either die or are made tranquil. That doesn't make it right, and it doesn't change the fact that Alistair rightly found it disturbing.
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Post by smilesja on Jul 15, 2024 15:52:53 GMT
Companions aren't going to try to kill you over stabbing a peasant, lol. Dragon Age is, or was, a dark fantasy that resembles the Medieval era. Alistair was probably the 'greenest' companion of the bunch, and he quietly watched Duncan shank Jory for not completing the joining. Life is tough, and Thedas is full of ruthless people. That, and our protagonists are meant to, by default, be quite strong and imposing leaders. Unless you step way out of a companions ethical lines, like the Urn of Sacred Ashes, mutiny isn't going to be taken lightly. There's a difference between stabbing a guy to preserve a dark secret and killing a peasant for no reason. I'd still say realistically, the good aligned companions would definitely try to kill you for acting like a psychopath.
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sjsharp2010
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Post by sjsharp2010 on Jul 15, 2024 16:57:55 GMT
Judging by this image, I would say, Yes. Otherwise, what is going on? Even allowing for perspective, either Rook is short for a qunari or Emmrich is tall for a human, whilst Lucanis has been described as a short king by the person who designed him, yet looks about right compared with Rook and only short compared with Emmrich. Well, assuming our PC in the center is our main character, at least it confirms (1) this is a qunari, and (2) we can wear some pretty big cloaks Yea hit probabl yadjusts your ourtfits based of how you'v edesigned you rcharacter .Lookin gforward t oseeing what my Rook looks like in hers.
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luketrevelyan
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Post by luketrevelyan on Jul 15, 2024 17:00:45 GMT
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