Hrungr
Twitter Guru
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More coffee...? More coffee.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: Hrungr
Prime Posts: 18,258
Prime Likes: 65,767
Posts: 30,832 Likes: 112,279
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Post by Hrungr on Jul 16, 2024 5:00:13 GMT
For anyone lucky enough to make it to SDCC, they've now posted the times for the signings. aiptcomics.com/2024/07/15/dark-horse-comics-sdcc-2024-panels/THURSDAY, JULY 25: 3-3:50 pm – DRAGON AGE: THE VEILGUARD Voice of Neve Voice of Harding Voice of Lucanis Voice of Emmrich SUNDAY, JULY 28: 3-3:50 pm – DRAGON AGE: THE VEILGUARD Dev Team Not even an hour for the signings. Why even do it at all if only at best 50 people can do it? It's under the Dark Horse umbrella, not BioWare's, so those are their time slots. It looks like all the signings are in 50 min slots. On the plus side, it is under the DH umbrella, so I would expect there'll be book/comic announcements coming out this.
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Post by colfoley on Jul 16, 2024 5:01:51 GMT
On the issue of liking companions or not, sure, there are bound to be some of us who will like some more then others and take them out more but...I mean presumably we are all adults here and often in life with coworkers or teamates we don't have to get along with them, but sometimes just do a job. And we have seen this kind of thing with BioWare before. Loyalty and companion missions you have to take some companions out into the field at least once if you wanted to earn their loyalty/ take the most advantage of them. And in Inquisition the companions didn't always like each other, and your Inquisitor didn't always like them either. But over the course of the game they often reached an understanding and built a team.
Besides at the end of the day companons are Bio's bread and butter, sure people may not get along with these people and will want to leave them at home more then some of the others but we should still want to experience that content. If BioWare gives us a little encouragement it can only be a good thing, time for Bio to take some risks.
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fistoffiori
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Mass Effect Legendary Edition
XBL Gamertag: F10R1
PSN: FistOfFiori
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Post by fistoffiori on Jul 16, 2024 5:30:29 GMT
Wonder why they haven't announced/mentioned the voice cast in details of the panel?
Obvs we know Ali Hillis is playing Harding but the rest? Wonder if those 3 are bigger names and being kept as a surprise?
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Post by Hanako Ikezawa on Jul 16, 2024 5:52:36 GMT
Not even an hour for the signings. Why even do it at all if only at best 50 people can do it? It's under the Dark Horse umbrella, not BioWare's, so those are their time slots. It looks like all the signings are in 50 min slots. On the plus side, it is under the DH umbrella, so I would expect there'll be book/comic announcements coming out this. I know it’s Dark Horse’s. That was geared towards them doing less than hour slots for everyone instead of just having an area where they can have signings for a few hours if not the day like most conventions.
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Post by Hanako Ikezawa on Jul 16, 2024 6:02:08 GMT
On the issue of liking companions or not, sure, there are bound to be some of us who will like some more then others and take them out more but...I mean presumably we are all adults here and often in life with coworkers or teamates we don't have to get along with them, but sometimes just do a job. And we have seen this kind of thing with BioWare before. Loyalty and companion missions you have to take some companions out into the field at least once if you wanted to earn their loyalty/ take the most advantage of them. And in Inquisition the companions didn't always like each other, and your Inquisitor didn't always like them either. But over the course of the game they often reached an understanding and built a team. Besides at the end of the day companons are Bio's bread and butter, sure people may not get along with these people and will want to leave them at home more then some of the others but we should still want to experience that content. If BioWare gives us a little encouragement it can only be a good thing, time for Bio to take some risks. There’s a pretty big difference between not liking a coworker because they’re lazy or something and not liking them because they murder innocent people, commit abominable acts with the dead, etc. Loyalty missions/Personal Quests were never attacked to the main plot, while it sounds like in DAV they are. No, being forced to spend hours with a companion you despise every playthrough is not “only a good thing”.
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Post by colfoley on Jul 16, 2024 6:44:46 GMT
On the issue of liking companions or not, sure, there are bound to be some of us who will like some more then others and take them out more but...I mean presumably we are all adults here and often in life with coworkers or teamates we don't have to get along with them, but sometimes just do a job. And we have seen this kind of thing with BioWare before. Loyalty and companion missions you have to take some companions out into the field at least once if you wanted to earn their loyalty/ take the most advantage of them. And in Inquisition the companions didn't always like each other, and your Inquisitor didn't always like them either. But over the course of the game they often reached an understanding and built a team. Besides at the end of the day companons are Bio's bread and butter, sure people may not get along with these people and will want to leave them at home more then some of the others but we should still want to experience that content. If BioWare gives us a little encouragement it can only be a good thing, time for Bio to take some risks. There’s a pretty big difference between not liking a coworker because they’re lazy or something and not liking them because they murder innocent people, commit abominable acts with the dead, etc. Loyalty missions/Personal Quests were never attacked to the main plot, while it sounds like in DAV they are. No, being forced to spend hours with a companion you despise every playthrough is not “only a good thing”. And yet to addmittedly varying degrees this has been BioWare's MO throughout every DA and ME game also to some annoyance. And while it does not often encourage me to take characters out more then I have to sometimes encourages me to leave them home out of spite, occasionally just the opposite is true. Like with Jack in ME 2 thought she was a pretty badly written and un interesting character, eventually though through exploring her back ground more I got her up to just kind of meh. Sometimes these characters surprise me. Like I am going into this game pretty anti Lucanis but since he is here I am really curious to see where BioWare goes with him and hopefully his arc is actually rewarding and who knows how much my opinion of him may change.
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Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition
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Post by illuminated11 on Jul 16, 2024 7:37:14 GMT
I’m willing to give Lucanis a chance since he’s written by Mary Kirby, and I generally like her characters. Although supposedly she dislikes writing romances, so that’ll be interesting.
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Post by Sartoz on Jul 16, 2024 8:13:24 GMT
This article seems to me to be excessive marketing hype rather than actual substance.
No question it's all about hype. With hype, there is no need for giving out facts. We've seen this marketing pattern many times with Bio. The word "throughline", its meaning in the game, is all about weaving our imagination but game content wise? ... I look at Orlais and the market area or the HUB in Anthem and come up with "where's everybody?".
This time I'm waiting for the "beef".
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Post by Sartoz on Jul 16, 2024 8:20:07 GMT
This article seems to me to be excessive marketing hype rather than actual substance. Most o fthem hav been I thin kbut I don' tthink it matter s as mos to fit has been workin gat leas ton me .As hte more I'm seeing in these articles the moe rI'm likin gthe sound o fthis game. I' malread ylookin gforward t oth efal and playing this game alongsid ethe othe r3 DA games
That's all marketing.... and Bio is good at it.
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Post by Sartoz on Jul 16, 2024 8:26:01 GMT
Whether they are aware or not, the implication that DAVE'S Companions are the "most fully realized complex we've ever created" is a not so subtle dig at previous writers. Also, if the same "heroic" restrictions apply to them as the PC, then the previous statement is objectively false.
LOL, If previous characters, on a scale of 1-10 and they were, say, a five and the current characters are a six that statement is true, isn't it? But objectively, not much of an improvement.
Enter marketing and their responsibility of creating hype.
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Post by Sartoz on Jul 16, 2024 8:34:03 GMT
I think not matter how "evil" or douche-y you play your BioWare protag, ultimately they're doing heroic things, at the end of the day. Folks shouldn't get too hung up on the usage of the term "hero", of course that's how they'd promote the game (I mean, did you hear the music they chose for the trailer? Not a great choice btw but that's a different topic), but anyhow: don't fret. I expect the same type of rp'ing freedom from past games to also be present in Veilguard.
Oh, I often use the word "hero" or "our hero" as a replacement for Protagonist.
The only heroic act I see is if "our hero and gang" stop the coming chaos. How they do it or more to the point the different paths taken to achieve the same result is what's interesting..... if Bio gives us those different paths.... It's a linear game after all.
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Post by Sartoz on Jul 16, 2024 8:36:13 GMT
Bioware's companions are some of the best of the industry. Their writing is usually impeccable. But the systems supporting them? Generally not great. DAO's gift system is terrible. Plot items are good but the fact that it was very difficult to naturally gain approval with those you werent 100% aligned with without gifting was an atrocious system. DA2 had the most interesting opinion system, but it was also so very binary. It was either friend or frenemy and not going all in on either was bad. DAI had the weakest cast overall, because there were so many and some barely got development. Banter is bugged. They also had the most meh unique content. But, DAI had the best gearing system and the best companion gameplay imo. Looks like DAV is set to bring the best of all worlds. We'll see.
LOL. Don't you mean "marketing is set to sell us that DA:V is the best yet?
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Post by Sartoz on Jul 16, 2024 8:38:25 GMT
What is considered to be an evil choice/act? What one person says is evil another says it's good. I'm sure there will be a choice(s) in the game that some might say is evil while others will say it's good.
Corrine hinted at that with her nuanced moral choices statement
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Post by Sartoz on Jul 16, 2024 8:43:39 GMT
I just hope tying characters to the plot doesn’t mean they lose a sense of being grounded. Part of what I liked about Inquisition was how you had characters such as Blackwall or Sera, with a small part to play but thematic resonances that were echoed and reflected across the entire game, while not being underwritten the way, say, Ogrhen was underwritten. I don’t want Harding to secretly be a Titan princess, and Neve to be secretly a descendent to one of the Sidereal, and Taash to secretly be the long lost love child of Koslun and a dragon, or whatever. Trying to make everything epic in scope just makes the world feel smaller, instead. Alistair being able to become king was one of the least interesting things about him, as far as I’m concerned. (And to be clear, I love the character.)
Eh... I want to play an interesting and fun game not to read a novel.... or a graphic one. The way Bio is shoveling that hype, it's less about the fun and more about investing in the characters. I'm best in doing the latter with a good book.
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Post by Sartoz on Jul 16, 2024 8:47:54 GMT
I just hope tying characters to the plot doesn’t mean they lose a sense of being grounded. Part of what I liked about Inquisition was how you had characters such as Blackwall or Sera, with a small part to play but thematic resonances that were echoed and reflected across the entire game, while not being underwritten the way, say, Ogrhen was underwritten. I don’t want Harding to secretly be a Titan princess, and Neve to be secretly a descendent to one of the Sidereal, and Taash to secretly be the long lost love child of Koslun and a dragon, or whatever. Trying to make everything epic in scope just makes the world feel smaller, instead. Alistair being able to become king was one of the least interesting things about him, as far as I’m concerned. (And to be clear, I love the character.) There’s also the fact that they have said that not everyone will like all the characters, yet if they’re all tied to the plot that means players have to interact with characters they want nothing to do with.
LOL. I was looking forward to my Q love but now have doubts. What if my Q is unlikeable?
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Post by Sartoz on Jul 16, 2024 8:49:30 GMT
There’s also the fact that they have said that not everyone will like all the characters, yet if they’re all tied to the plot that means players have to interact with characters they want nothing to do with. That's not necessarily the case. BG3 has all the characters tied closely to the main plot but you're not forced to recruit any of them - hell, I'm currently doing a run where I plan for nine out of ten of them to die. (Going really well so far, five down at the end of Act II and four more to go!)
A BioWare game probably won't be so free-wheeling it lets you kill everyone off, of course, but recruiting most of the companions in Origins and Inquisition was optional. We've got no confirmation so far that Veilguard doesn't work the same, and even DA2 let you skip Fenris and Isabela.
True.... did that
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Post by Sartoz on Jul 16, 2024 8:52:47 GMT
On the issue of liking companions or not, sure, there are bound to be some of us who will like some more then others and take them out more but...I mean presumably we are all adults here and often in life with coworkers or teamates we don't have to get along with them, but sometimes just do a job. And we have seen this kind of thing with BioWare before. Loyalty and companion missions you have to take some companions out into the field at least once if you wanted to earn their loyalty/ take the most advantage of them. And in Inquisition the companions didn't always like each other, and your Inquisitor didn't always like them either. But over the course of the game they often reached an understanding and built a team. Besides at the end of the day companons are Bio's bread and butter, sure people may not get along with these people and will want to leave them at home more then some of the others but we should still want to experience that content. If BioWare gives us a little encouragement it can only be a good thing, time for Bio to take some risks.
Eh... do you really think the studio can afford that at this time?
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Post by Sartoz on Jul 16, 2024 9:06:39 GMT
I’m willing to give Lucanis a chance since he’s written by Mary Kirby, and I generally like her characters. Although supposedly she dislikes writing romances, so that’ll be interesting.
Kinda agree that the assassin mentality and romance are at opposite ends of the spectrum. If Lucanis suffers from a narcissistic personality disorder he can do sex but romance?
It will be interesting? More likely fall flat. Not Mary's fault given what she has to work with. Perhaps she can try making it humorous. A DA2 "déjà vu" if you will.
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Post by Lebanese Dude on Jul 16, 2024 9:08:07 GMT
Bioware's companions are some of the best of the industry. Their writing is usually impeccable. But the systems supporting them? Generally not great. DAO's gift system is terrible. Plot items are good but the fact that it was very difficult to naturally gain approval with those you werent 100% aligned with without gifting was an atrocious system. DA2 had the most interesting opinion system, but it was also so very binary. It was either friend or frenemy and not going all in on either was bad. DAI had the weakest cast overall, because there were so many and some barely got development. Banter is bugged. They also had the most meh unique content. But, DAI had the best gearing system and the best companion gameplay imo. Looks like DAV is set to bring the best of all worlds. We'll see.
LOL. Don't you mean "marketing is set to sell us that DA:V is the best yet?
Not talking about what the marketing is saying, but what we've heard from the devs. From what I've seen, DAV is going to resemble DA2 the most. It's a smaller cast so each companion gets more development than they would otherwise get (like DAO and DA2), relationships provide bonuses (like DA2), they have unique yet customizable gear (like DAI), etc It's not just about "writing", and that's not what the marketing team meant either.
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Post by QuizzyBunny on Jul 16, 2024 9:32:24 GMT
I dunno, to me the game sounds a lot like ME2 - heavy focus on companions and how your relationship with them will impact the mission and whether they survive. Solas I guess will be our "TIM"; someone that gives us info ang that we're kinda stuck with regardless how we feel about him. Even the mechanics are "massified".
It kinda makes sense if they are inspired by ME2 - I think it's one of their most highly rated games. If so maybe DA5 will be a more thought out version of ME3.
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Post by Sartoz on Jul 16, 2024 9:49:44 GMT
Does anyone here wish that DA4 gets as many awards as BG3?
Larian's BG3 received and continues to receive so many awards that Swen Vincke says it caused a workflow disruption because of the many award ceremonies that they had to attend. Also, before Larian leaves BG3 for good, they will finish the official modding tools for the community and will improve the evil endings, according to the community requests.
How about that, a game studio that listens and acts on community requests.
Artcle : XXps://wccftech.com/baldurs-gate-3-won-so-many-awards-that-it-caused-larian-a-few-problems/.
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Post by Sartoz on Jul 16, 2024 9:59:26 GMT
I dunno, to me the game sounds a lot like ME2 - heavy focus on companions and how your relationship with them will impact the mission and whether they survive. Solas I guess will be our "TIM"; someone that gives us info ang that we're kinda stuck with regardless how we feel about him. Even the mechanics are "massified". It kinda makes sense if they are inspired by ME2 - I think it's one of their most highly rated games. If so maybe DA5 will be a more thought out version of ME3.
Just a sec. What happened to evil Baldy? To me there's three evil chars. Two "elder gods" and Baldy. Baldy, imo, wants the other two eliminated to avoid their revenge upon him. And remember the trio's (quartet if you include Neve) purpose? Stop Baldy!! And, Varric was willing to kill him, if you recall. Now you are willing to give him a pass? ... Most puzzling.
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∯ Oh Loredy...
455
0
30,102
gervaise21
12,719
August 2016
gervaise21
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights
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Post by gervaise21 on Jul 16, 2024 11:04:03 GMT
A BioWare game probably won't be so free-wheeling it lets you kill everyone off, of course, but recruiting most of the companions in Origins and Inquisition was optional. We've got no confirmation so far that Veilguard doesn't work the same, and even DA2 let you skip Fenris and Isabela. Actually I understood the complete opposite. Every companions is tied into the main narrative in some way and likely you will have to recruit them to advance the story, plus even involve them in certain quests as you progress. A bit like Tallis in MoA. You had to do that DLC with her as one of your companions and could only ditch her fairly late on into the narrative. Of course, I could be completely wrong about this and have misunderstood the latest information entirely but I'm pretty sure they have said previously that the reason we only have 7 companions this time round was because of wanting to integrate them into the main narrative. As you say, with DAI you didn't have to recruit anyone other than Cassandra, Varric and Solas and could ignore the quests associated with the recruitment of Blackwall, Sera, Vivienne and Iron Bull if you wished without it impacting on the main narrative (never tried this myself but I know other people have done this). Cole and Dorian did feed into the main narrative initially but I know you can certainly reject then subsequently. None of the companion personal quests are obligatory to advance the main plot. This time I understand it is different.
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∯ Oh Loredy...
455
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30,102
gervaise21
12,719
August 2016
gervaise21
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights
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Post by gervaise21 on Jul 16, 2024 11:21:07 GMT
Solas I guess will be our "TIM"; someone that gives us info ang that we're kinda stuck with regardless how we feel about him. Even the mechanics are "massified". I rather hope this is the case and I can shut him off like I do with TIM at the end of ME2. It may also be similar in that Solas may pop into our consciousness at the end to persuade us to do what he wants but we can respond with a resounding "No". You see I've never really been in the "kill the egg" camp so much as wanting definitively to "prove him wrong", not to redeem him but out of the pure satisfaction of being able to show him he is not such a know it all as he thinks. Also, I can't be controlled. I did it my way.
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1033
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35,337
colfoley
18,473
Aug 17, 2016 10:19:37 GMT
August 2016
colfoley
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Post by colfoley on Jul 16, 2024 11:22:54 GMT
On the issue of liking companions or not, sure, there are bound to be some of us who will like some more then others and take them out more but...I mean presumably we are all adults here and often in life with coworkers or teamates we don't have to get along with them, but sometimes just do a job. And we have seen this kind of thing with BioWare before. Loyalty and companion missions you have to take some companions out into the field at least once if you wanted to earn their loyalty/ take the most advantage of them. And in Inquisition the companions didn't always like each other, and your Inquisitor didn't always like them either. But over the course of the game they often reached an understanding and built a team. Besides at the end of the day companons are Bio's bread and butter, sure people may not get along with these people and will want to leave them at home more then some of the others but we should still want to experience that content. If BioWare gives us a little encouragement it can only be a good thing, time for Bio to take some risks.
Eh... do you really think the studio can afford that at this time?
In hindsight you are right riskmight have been the wrong word. But push the envelope, well push their envelope and seize the momentum they've build up and other companies have done to really move things forward. I dunno, to me the game sounds a lot like ME2 - heavy focus on companions and how your relationship with them will impact the mission and whether they survive. Solas I guess will be our "TIM"; someone that gives us info ang that we're kinda stuck with regardless how we feel about him. Even the mechanics are "massified". It kinda makes sense if they are inspired by ME2 - I think it's one of their most highly rated games. If so maybe DA5 will be a more thought out version of ME3.
Just a sec. What happened to evil Baldy? To me there's three evil chars. Two "elder gods" and Baldy. Baldy, imo, wants the other two eliminated to avoid their revenge upon him. And remember the trio's (quartet if you include Neve) purpose? Stop Baldy!! And, Varric was willing to kill him, if you recall. Now you are willing to give him a pass? ... Most puzzling.
Whether or not we can give him a 'pass' or not will likely be up to each of the individual players/ individual Rooks/ individual Inquisitors that play through the game, if BioWare's past experience with similar 'grey characters turned alies' have anything to say. A lot of people are drawing comparisons between Solas and TIM and I think the comparison is a bit apt, though I do wonder if Solas will then appear about the same as TIM did in ME 2 or if he is going to have more of a presence. Regardless though Shepard was allowed to pretty consistently go against his directives or even support them through the RP options and choices the game presented. Which also presented Shepard with the option of changing their mind. Afterall TIM also did several very immoral and illegal things in ME 1, Cerberus was responsible, and tended to be more human supremacist then a lot of organizations...but Shepard could be played as friend, foe, or someone who goes between the two at the choosing of the player. And its also not like this sort of thing is that uncommon in fiction, while its doubtful they will go this far, the 'enemies to lovers' trope is a thing after all.
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