fistoffiori
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Post by fistoffiori on Jul 15, 2024 21:18:45 GMT
There is a screenshot of Harding where she has bruises and stitched wound, so maybe if you bring a companion with you, they get seriously wounded?
or maybe is the other way around? who you leave behind to fight the demons get injured and, also by the look on Harding face, is pissed at you? That's a good point! The last we see of Neve is when Rook and Harding head to the statue...
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Post by QuizzyBunny on Jul 15, 2024 21:39:44 GMT
Just a comment on the accuracy of medieval representation in DAO - it accurately represents more or less how people assume the middle ages looked like, but not really what it actually looked like as far as we know. Thedas is far too progressive obviously (primarily in the acceptance of sexuality), and most of the countries are a mix of both cultures and time periods. They also portray things that weren't really a thing, like the reference to prima nocta in the city elf origin.
There's nothing really wrong with this - it's fantasy after all - but I have noticed it does have an affect on how people perceive actual history.
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githcheater
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Post by githcheater on Jul 15, 2024 21:47:43 GMT
Hang him up by his ears that would no doubt be painful. More like cut off his balls and wear them as earrings Oh ... Isn't that absolutely the cutest thing ...
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Post by githcheater on Jul 15, 2024 22:10:12 GMT
This article seems to me to be excessive marketing hype rather than actual substance.
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Post by sjsharp2010 on Jul 15, 2024 22:23:08 GMT
This article seems to me to be excessive marketing hype rather than actual substance. Most o fthem hav been I thin kbut I don' tthink it matter s as mos to fit has been workin gat leas ton me .As hte more I'm seeing in these articles the moe rI'm likin gthe sound o fthis game. I' malread ylookin gforward t oth efal and playing this game alongsid ethe othe r3 DA games
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Post by Walter Black on Jul 15, 2024 22:27:06 GMT
Whether they are aware or not, the implication that DAVE'S Companions are the "most fully realized complex we've ever created" is a not so subtle dig at previous writers. Also, if the same "heroic" restrictions apply to them as the PC, then the previous statement is objectively false.
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Post by The Elder King on Jul 15, 2024 22:35:10 GMT
Whether they are aware or not, the implication that DAVE'S Companions are the "most fully realized complex we've ever created" is a not so subtle dig at previous writers. Also, if the same "heroic" restrictions apply to them as the PC, then the previous statement is objectively false. I don't see why, give that most of the team basically worked on the previous games as well.
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Post by jennica on Jul 15, 2024 23:09:41 GMT
Also, if the same "heroic" restrictions apply to them as the PC, then the previous statement is objectively false. Why? This is a genuine question.
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Post by smilesja on Jul 15, 2024 23:42:02 GMT
Nah, that’s just bad writing pandering to the player. Oh no, the only people interested in making evil choices will then experience bad writing that "panders" to their way to play the game while the people who don't make those choices will never see the bad writing at all. The horror. Did you read what he even wrote? He said he had no problem having evil choices as long as it makes sense.
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Post by Ice-Quinn on Jul 15, 2024 23:56:04 GMT
I think not matter how "evil" or douche-y you play your BioWare protag, ultimately they're doing heroic things, at the end of the day. Folks shouldn't get too hung up on the usage of the term "hero", of course that's how they'd promote the game (I mean, did you hear the music they chose for the trailer? Not a great choice btw but that's a different topic), but anyhow: don't fret. I expect the same type of rp'ing freedom from past games to also be present in Veilguard.
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Post by Lebanese Dude on Jul 16, 2024 0:21:18 GMT
Bioware's companions are some of the best of the industry. Their writing is usually impeccable.
But the systems supporting them? Generally not great.
DAO's gift system is terrible. Plot items are good but the fact that it was very difficult to naturally gain approval with those you werent 100% aligned with without gifting was an atrocious system.
DA2 had the most interesting opinion system, but it was also so very binary. It was either friend or frenemy and not going all in on either was bad.
DAI had the weakest cast overall, because there were so many and some barely got development. Banter is bugged. They also had the most meh unique content. But, DAI had the best gearing system and the best companion gameplay imo.
Looks like DAV is set to bring the best of all worlds. We'll see.
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Post by colfoley on Jul 16, 2024 0:22:09 GMT
Whether they are aware or not, the implication that DAVE'S Companions are the "most fully realized complex we've ever created" is a not so subtle dig at previous writers. Also, if the same "heroic" restrictions apply to them as the PC, then the previous statement is objectively false. There are no new writers, they are the same writers as who has worked on Dragon Age games before who are making these statements. And no such thing as objectivity when it comes to fiction.
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Post by themikefest on Jul 16, 2024 0:22:48 GMT
What is considered to be an evil choice/act? What one person says is evil another says it's good. I'm sure there will be a choice(s) in the game that some might say is evil while others will say it's good.
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Post by Sartoz on Jul 16, 2024 0:28:49 GMT
Out of all the squad mates in DAO the only character I could realistically see acting up if you kill a peasant is Sera.
Given her background, an Understandable reaction.
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Post by Sartoz on Jul 16, 2024 0:31:46 GMT
How is "bring companion A or companion B" a complex choice? Is it based on available data and common sense or just guessing what the worse alternative is between facing a horde of demons alone or walking up to the guy who might turn you to stone with a blink? EDIT: it does say that "Neve will follow you into great danger". Then again - does that mean you show that you trust her or that y ou consider her expendable?
Hm... maybe to save her boss' arse?
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Hrungr
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Post by Hrungr on Jul 16, 2024 3:12:43 GMT
Dark Horse Comics @darkhorsecomicsSee you soon at #SDCC24?! Lots of #DragonAge fun at our booth #2615 - Anyone heading to the SDCC?
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Post by Hanako Ikezawa on Jul 16, 2024 3:15:24 GMT
Dark Horse Comics @darkhorsecomicsSee you soon at #SDCC24?! Lots of #DragonAge fun at our booth #2615 - Anyone heading to the SDCC? Geez, tickets are over $800 a day!
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Post by Hrungr on Jul 16, 2024 3:32:10 GMT
Dark Horse Comics @darkhorsecomicsSee you soon at #SDCC24?! Lots of #DragonAge fun at our booth #2615 - Anyone heading to the SDCC? Geez, tickets are over $800 a day! Someone here may have snagged a badge at the regular price... or have well-placed friends.
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Post by illuminated11 on Jul 16, 2024 3:51:19 GMT
I just hope tying characters to the plot doesn’t mean they lose a sense of being grounded. Part of what I liked about Inquisition was how you had characters such as Blackwall or Sera, with a small part to play but thematic resonances that were echoed and reflected across the entire game, while not being underwritten the way, say, Ogrhen was underwritten.
I don’t want Harding to secretly be a Titan princess, and Neve to be secretly a descendent to one of the Sidereal, and Taash to secretly be the long lost love child of Koslun and a dragon, or whatever. Trying to make everything epic in scope just makes the world feel smaller, instead. Alistair being able to become king was one of the least interesting things about him, as far as I’m concerned. (And to be clear, I love the character.)
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Post by colfoley on Jul 16, 2024 3:55:31 GMT
I just hope tying characters to the plot doesn’t mean they lose a sense of being grounded. Part of what I liked about Inquisition was how you had characters such as Blackwall or Sera, with a small part to play but thematic resonances that were echoed and reflected across the entire game, while not being underwritten the way, say, Ogrhen was underwritten. I don’t want Harding to secretly be a Titan princess, and Neve to be secretly a descendent to one of the Sidereal, and Taash to secretly be the long lost love child of Koslun and a dragon, or whatever. Trying to make everything epic in scope just makes the world feel smaller, instead. Alistair being able to become king was one of the least interesting things about him, as far as I’m concerned. (And to be clear, I love the character.) Don't think there is much chance of this. Though at least with Neve and Emrich I suppose it is possible.
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Post by Hanako Ikezawa on Jul 16, 2024 4:02:58 GMT
I just hope tying characters to the plot doesn’t mean they lose a sense of being grounded. Part of what I liked about Inquisition was how you had characters such as Blackwall or Sera, with a small part to play but thematic resonances that were echoed and reflected across the entire game, while not being underwritten the way, say, Ogrhen was underwritten. I don’t want Harding to secretly be a Titan princess, and Neve to be secretly a descendent to one of the Sidereal, and Taash to secretly be the long lost love child of Koslun and a dragon, or whatever. Trying to make everything epic in scope just makes the world feel smaller, instead. Alistair being able to become king was one of the least interesting things about him, as far as I’m concerned. (And to be clear, I love the character.) There’s also the fact that they have said that not everyone will like all the characters, yet if they’re all tied to the plot that means players have to interact with characters they want nothing to do with.
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Andraste_Reborn
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Post by Andraste_Reborn on Jul 16, 2024 4:24:25 GMT
I just hope tying characters to the plot doesn’t mean they lose a sense of being grounded. Part of what I liked about Inquisition was how you had characters such as Blackwall or Sera, with a small part to play but thematic resonances that were echoed and reflected across the entire game, while not being underwritten the way, say, Ogrhen was underwritten. I don’t want Harding to secretly be a Titan princess, and Neve to be secretly a descendent to one of the Sidereal, and Taash to secretly be the long lost love child of Koslun and a dragon, or whatever. Trying to make everything epic in scope just makes the world feel smaller, instead. Alistair being able to become king was one of the least interesting things about him, as far as I’m concerned. (And to be clear, I love the character.) There’s also the fact that they have said that not everyone will like all the characters, yet if they’re all tied to the plot that means players have to interact with characters they want nothing to do with. That's not necessarily the case. BG3 has all the characters tied closely to the main plot but you're not forced to recruit any of them - hell, I'm currently doing a run where I plan for nine out of ten of them to die. (Going really well so far, five down at the end of Act II and four more to go!)
A BioWare game probably won't be so free-wheeling it lets you kill everyone off, of course, but recruiting most of the companions in Origins and Inquisition was optional. We've got no confirmation so far that Veilguard doesn't work the same, and even DA2 let you skip Fenris and Isabela.
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Post by illuminated11 on Jul 16, 2024 4:32:50 GMT
There’s also the fact that they have said that not everyone will like all the characters, yet if they’re all tied to the plot that means players have to interact with characters they want nothing to do with. That's not necessarily the case. BG3 has all the characters tied closely to the main plot but you're not forced to recruit any of them - hell, I'm currently doing a run where I plan for nine out of ten of them to die. (Going really well so far, five down at the end of Act II and four more to go!)
A BioWare game probably won't be so free-wheeling it lets you kill everyone off, of course, but recruiting most of the companions in Origins and Inquisition was optional. We've got no confirmation so far that Veilguard doesn't work the same, and even DA2 let you skip Fenris and Isabela.
Someone did mention companions might leave for a little while, but will eventually return due to what’s at stake. So it’s technically possible you can’t force them to leave, although it’s usually pretty easy to just ignore characters you don’t like. (And some can die too, apparently.)
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Post by Hrungr on Jul 16, 2024 4:42:36 GMT
For anyone lucky enough to make it to SDCC, they've now posted the times for the signings. aiptcomics.com/2024/07/15/dark-horse-comics-sdcc-2024-panels/THURSDAY, JULY 25: 3-3:50 pm – DRAGON AGE: THE VEILGUARD Voice of Neve Voice of Harding Voice of Lucanis Voice of Emmrich SUNDAY, JULY 28: 3-3:50 pm – DRAGON AGE: THE VEILGUARD Dev Team
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Post by Hanako Ikezawa on Jul 16, 2024 4:45:39 GMT
For anyone lucky enough to make it to SDCC, they've now posted the times for the signings. aiptcomics.com/2024/07/15/dark-horse-comics-sdcc-2024-panels/THURSDAY, JULY 25: 3-3:50 pm – DRAGON AGE: THE VEILGUARD Voice of Neve Voice of Harding Voice of Lucanis Voice of Emmrich SUNDAY, JULY 28: 3-3:50 pm – DRAGON AGE: THE VEILGUARD Dev Team Not even an hour for the signings. Why even do it at all if only at best 50 people can do it?
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