illuminated11
N3
Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition
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Post by illuminated11 on Jul 18, 2024 7:39:39 GMT
I always liked Jack, I have a soft spot for delinquents. She was one of the few human characters in Mass Effect that caught my interest at all.
Sera is incredibly interesting to me, but I also find her to be quite the bleak character.
Lucanis feels a little edgy for my taste, but Mary Kirby wrote him so he gets the benefit of the doubt. Otherwise, I haven’t seen anything to make me think I won’t like these characters. I suppose there’s always the risk that Bellara is Peebee 2.0, but Ghil Dirthalen loathed Peebee and implied Bellara was not like that.
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luketrevelyan
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 1,718 Likes: 5,976
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Post by luketrevelyan on Jul 18, 2024 7:42:18 GMT
I agree but some of what they are saying makes me think they are trying too hard to make them likeable and feel like a family. I'd rather come to that conclusion on my own, or to have other types of relationships with them. BioWare already saying they are your family feels off-putting to me. When doing the developer Blogs a couple of years ago, there was this quote from John Epler that some people took objection to at the time: There’s a reason Dragon Age makes such an impression even on the people who help make it. “Dragon Age is really about the people,” John says. “The stuff with BioWare games that tends to get referenced the most—the things you hear people bring up time and time again—it’s almost never the big critical-path beats. It’s the character beats, and at their best, those critical-path beats and those character beats become the same thing. It’s about how those characters interact with each other; ‘family is where you find it’ is a pretty core theme for all of our games.”Many said that they had never thought that was the theme of Dragon Age, teamwork possibly but not necessarily family. However, families often don't get on and can hate one another's guts, falling out so much they stop seeing one another, so describing a group as a family is not necessarily a positive thing, whereas a team does imply a degree of unity and fellowship despite your differences. One can certainly be much closer to friends than blood relatives. So, really it is just a matter of personal interpretation how you regard the word "family". That whole quote about the importance of companions and character stories is almost exactly what they are now saying about DAV. I see what you're saying but these are not blood relatives. I wouldn't voluntarily use the term family for non-relatives unless I had a super strong bond with them. Certainly I wouldn't call someone family who I don't like and isn't a blood relative. They always have seemed more like a team to me - we are united by a common purpose but once that is complete we might all go our separate ways. Some might stay in contact if super close. And certainly they could feel like a family at times but that really depends on my character and choices for that playthrough. There is usually at least one companion my character doesn't get along with due to their choices or beliefs and that's fine - it is a roleplaying game so different playthrough should have different people I connect with more or less than other playthroughs. I don't want every playthrough to feel like they are my family.
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Post by colfoley on Jul 18, 2024 8:15:35 GMT
When doing the developer Blogs a couple of years ago, there was this quote from John Epler that some people took objection to at the time: There’s a reason Dragon Age makes such an impression even on the people who help make it. “Dragon Age is really about the people,” John says. “The stuff with BioWare games that tends to get referenced the most—the things you hear people bring up time and time again—it’s almost never the big critical-path beats. It’s the character beats, and at their best, those critical-path beats and those character beats become the same thing. It’s about how those characters interact with each other; ‘family is where you find it’ is a pretty core theme for all of our games.”Many said that they had never thought that was the theme of Dragon Age, teamwork possibly but not necessarily family. However, families often don't get on and can hate one another's guts, falling out so much they stop seeing one another, so describing a group as a family is not necessarily a positive thing, whereas a team does imply a degree of unity and fellowship despite your differences. One can certainly be much closer to friends than blood relatives. So, really it is just a matter of personal interpretation how you regard the word "family". That whole quote about the importance of companions and character stories is almost exactly what they are now saying about DAV. I see what you're saying but these are not blood relatives. I wouldn't voluntarily use the term family for non-relatives unless I had a super strong bond with them. Certainly I wouldn't call someone family who I don't like and isn't a blood relative. They always have seemed more like a team to me - we are united by a common purpose but once that is complete we might all go our separate ways. Some might stay in contact if super close. And certainly they could feel like a family at times but that really depends on my character and choices for that playthrough. There is usually at least one companion my character doesn't get along with due to their choices or beliefs and that's fine - it is a roleplaying game so different playthrough should have different people I connect with more or less than other playthroughs. I don't want every playthrough to feel like they are my family. Found family, non blood releatives, tends to be one of the most prominent themes and fiction and, imo, one of my favorites. And everything you just described could apply to a family be they blood relative or not. Heck some of my blood relatives I haven't spoken to in years and have no idea where they are so yeah, families can grow apart. In regards to Dragon Age though I definitley would apply the Found Family trope to both Hawke and her crew and the Inquisitor's. In general though another way to put it is reading a book. Now at the risk of handing someone a loaded gun here would most people around here really skip bits of a story because they didn't like a particular character? Flip through the pages? Fast forward a movie? All these projects tend to represent gestalt experiences where if you like the overall work then even the lesser parts of said work can have some merit to explore and experience. Only different in an RPG video game is sometimes your choices might block off certain elements. Heck on this note to speaking of Sera I do really like the character but I do not always get the cookies scene, I think because I do not participate in the pranks, across the years details might've gotten blurry but still proves one part of the point I am trying to make.
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illuminated11
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Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition
Posts: 613 Likes: 1,600
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everythingilluminate
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Post by illuminated11 on Jul 18, 2024 8:47:01 GMT
I often fail to get Sera’s cookie scene as well. Never an agreeable girl, indeed.
And hm… Hawke and co. definitely feel tight knit like a family, but I’m not sure I can say the same about the Inquisition. Maybe Cole and his two dads, but for the most part they feel like acquaintances to good friends, a la Sera and Blackwall. Sera even has an excellent bit of banter with Varric where she accuses him of caring more about his friends in Kirkwall than the Inquisition.
That said, if they’re going for a similar vibe to 2, there will definitely be companions who hate each other despite everyone’s closeness. Fenris and Anders, Isabela and Aveline as two examples.
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luketrevelyan
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 1,718 Likes: 5,976
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by luketrevelyan on Jul 18, 2024 8:51:08 GMT
I see what you're saying but these are not blood relatives. I wouldn't voluntarily use the term family for non-relatives unless I had a super strong bond with them. Certainly I wouldn't call someone family who I don't like and isn't a blood relative. They always have seemed more like a team to me - we are united by a common purpose but once that is complete we might all go our separate ways. Some might stay in contact if super close. And certainly they could feel like a family at times but that really depends on my character and choices for that playthrough. There is usually at least one companion my character doesn't get along with due to their choices or beliefs and that's fine - it is a roleplaying game so different playthrough should have different people I connect with more or less than other playthroughs. I don't want every playthrough to feel like they are my family. Found family, non blood releatives, tends to be one of the most prominent themes and fiction and, imo, one of my favorites. And everything you just described could apply to a family be they blood relative or not. Heck some of my blood relatives I haven't spoken to in years and have no idea where they are so yeah, families can grow apart. In regards to Dragon Age though I definitley would apply the Found Family trope to both Hawke and her crew and the Inquisitor's. In general though another way to put it is reading a book. Now at the risk of handing someone a loaded gun here would most people around here really skip bits of a story because they didn't like a particular character? Flip through the pages? Fast forward a movie? All these projects tend to represent gestalt experiences where if you like the overall work then even the lesser parts of said work can have some merit to explore and experience. Only different in an RPG video game is sometimes your choices might block off certain elements. Heck on this note to speaking of Sera I do really like the character but I do not always get the cookies scene, I think because I do not participate in the pranks, across the years details might've gotten blurry but still proves one part of the point I am trying to make. In choose your own adventure books you literally do skip around to different parts of the book and you don't experience the whole thing in one reading. I love when RPGs branch and have content I can only experience across multiple playthroughs.
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Post by Sartoz on Jul 18, 2024 9:07:30 GMT
I wish Bioware tried something like this all along. You don't have to like em you just have to work with them. True, but it will be a hard slog if you hate a companion. I've never really disliked a Bioware character before, not even Vivienne, but if they're really deepening companion content, I feel there is a potential for some of them to really rub me the wrong way. Still, it IS Bioware, so I'm sure it'll be fine.
About dislike:: Bull a char that I cannot accept as a Qunari acting human. dropped him Blackwall another character let go soon afterward. He and I failed to get along. Sera a butterfly personality with street smarts but her irritating voice placed her in the dump bin. Vivienne a haughty ice bitch. We parted ways. Cole a character I briefly played but couldn't see his usefullness.
If Bio's games are all about the deep chars, the above and I failed to "click".
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Post by Sartoz on Jul 18, 2024 9:14:39 GMT
True, but it will be a hard slog if you hate a companion. I've never really disliked a Bioware character before, not even Vivienne, but if they're really deepening companion content, I feel there is a potential for some of them to really rub me the wrong way. Still, it IS Bioware, so I'm sure it'll be fine. I can only speak for myself but even the BioWare companions I've hated, Jack, Liara, Isabella, and Oghren, I've still tried to enjoy as much of their content as possible because they were BioWare companions and largely still needed to work with them in order to get our objectives done. Again don't have to like them but it does behoove one to see where they are coming from to see if they are actually a good character or not. THough this is also depending on the vagaries of the game as well since some decisions I've made in regards to these characters have locked them out of content, like I'm pretty sure Isabella has never made it to Act 3...at least not for my canon Hawke.
Oghren is a slob but I did hang on to him for a while. Isabella in DA:I is not the Isabella in DAO. For one, her "girlies" grew to buxom size and has a severe sunburn reaction... No she's a different person. Regardless, we never got close. What I didn't like about Jack is her friggen tattoos. She's right with you in the thick of it, though.
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Ice-Quinn
N3
"Begone, spirit! I will not play your games."
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Posts: 705 Likes: 1,888
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"Begone, spirit! I will not play your games."
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Post by Ice-Quinn on Jul 18, 2024 9:14:53 GMT
I personally don't have a problem with it, companions have always been an important part of these games to me, but I guess I can see both sides of the argument. Without playing Veilguard though, it gets tricky to criticize something I haven't experienced - but I understand where some of the worry and criticism is coming from. And they're valid for the most part. I think that at some point, BioWare figured out just how important the companion / found family concept is to a lot of fans. Even more so than it was before. And they went sorta like: "Hey, that works! More shooting bottles with Garrus moments! Romances: one Disney-like, the other more sexy.. etc etc - and also, the (now) mandatory group photo! Movie night, end of the party, whatever - there's gotta be one of those in each game!"... - that was the success of the Citadel DLC talking. From that game, also came the notion that future games must have a Multiplayer component, because ME3's was highly lucrative. That notion resulted in bombs like Andromeda and to a lesser extent (indirectly), Anthem. On the topic of companions and MEA, for example: it felt... very contrived, transparently so, and like, hollow and lame... I'd say also, almost stupid and juvenile in its tone, like Thomas & Friends in space (sorry!) 😬 I think I've said this before, but IDC: when you're just repeating formulas and checking boxes, it just *doesn't work*, more than trying to replicate lightning in a bottle will. Whether it's AI trying to replicate a work of art, or saying "hey superheroes are so hot right, we can just have an intern write a sh*tty script, so long as people are in spandex and capes, this will make millions!" - not it's not, it's going to fall flat. It will be a hollow, empty show of smoke and mirrors, that audiences have grown too sophisticated to not see through. They're not going to respond or be touched or feel strongly, genuinely, deeply, by something with no soul, no heart - it's not fair to even ask them to (Sidenote: and that's not saying anything about the folks who worked so hard behind whatever game: blood, sweat, tears, no sleep and lots of crunch hours). Was Andromeda (just for illustration's sake) an awful game, with horrible combat, shallow characters (well... 🤔), no heart at all, not enjoyable in the slightest? Hardly. Was it flawed? Tremendously. I actually liked it okay, and squeezed as much enjoyment out of it as I possibly could (and refused to join in on that pile-on). It's important to retain your critical thinking *precisely* when you're a fan / like something (otherwise, you put it aside and keep it moving). So, if one takes their 'Bio Stan" hat for a second, take a step back and look at that game (MEA) objectively - you'll see why it didn't do well. Where things were forced, contrived, downright silly and shameless fanservice, and all the above ^ (repeating formulas and whatnot), and much more that I'm not going to list here, because 1. I don't feel like it and 2. It might get like potentially dark and toxic and inflammatory and thread-derailing, etc. and that's hardly the point, so how about let's not. Point being, keep repeating the same mistakes over and over, even after all the feedback (that was clearly falling on deaf ears up until a certain time ago), and no matter how utterly *flawlessly* you promote DAV, your launch date (no, it wasn't because it came out next to Zelda), or how much you claim to have listened or how many Council of Content creator-fans you have over there (no, it didn't fail because people expected Shepard in it. Also: you didn't "underestimate the completionists", we completed those Astrariums and bottle collections or whatever, not because we loved fetch quests and collections, but because we're facking crazy in the head. And speaking of which: no, not *everybody* is obsessed with Solas, btw, just because a few are very loud about it)... then it *is* going to flop. Have a finger on the freaking pulse already, Biower... we've waited 10 years for this game, I'm rooting for you, we're all rooting for you, and I sincerely hope Veilguard is an astounding success!!! Wow, what a flawless segue that was. Jesus Christ, was that coffee or crack I just took? And what I was talking about, again? Right. Regardless of your (valid!) criticism and worries (I've been burned before, too), try to go into Veilguard with an open heart and an open mind. At least that's what I'm trying to do, and listen, even if it's not a 10 out of 10, there's always something to be enjoyed. I'll remain optimistic, until there's good reason not to. This isn't it, at least not yet... 🤷♀️
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Ice-Quinn
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"Begone, spirit! I will not play your games."
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Posts: 705 Likes: 1,888
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"Begone, spirit! I will not play your games."
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Post by Ice-Quinn on Jul 18, 2024 9:16:03 GMT
Andraste's tiddies Maker's breath, that was a lot... O.o
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Post by Sartoz on Jul 18, 2024 9:25:35 GMT
A team of seven, eh? Reminds me of the 5 Magnificent Seven movies. Diverse characters, good at their profession with Bio figuring we need all of them. To wit, the writers decided to chain us together whether we like 'em or not.
It struck me as incongruous that 20+ pages back there was a talk about Bio hating writers yet here we are with the studio salivating their good work on the story and chars they created.
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Post by Absafraginlootly on Jul 18, 2024 9:45:04 GMT
I still enjoy the character arcs of companions I dislike so I'm not worried about them being mandatory.
I'm feeling pretty positive about companions being more required in the main plot, contributes to the narrative feel of the party fighting together and needing each other which i like in a party-based game. And it should help mitigate them feeling less prominent in combat.
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Gileadan
N5
Agent 46
Clearance Level Ultra
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: ALoneGretchin
Posts: 2,844 Likes: 7,118
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Post by Gileadan on Jul 18, 2024 9:47:52 GMT
A team of seven, eh? Reminds me of the 5 Magnificent Seven movies. Diverse characters, good at their profession with Bio figuring we need all of them. To wit, the writers decided to chain us together whether we like 'em or not.
It struck me as incongruous that 20+ pages back there was a talk about Bio hating writers yet here we are with the studio salivating their good work on the story and chars they created.
Ohoh, good point that shouldn't be forgotten at all. How many of the writers that brought the companions to life that BioWare now advertises as the main focus of DAV are still working at BioWare and how many were let go under such shitty circumstances that they considered a lawsuit?
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Post by Hanako Ikezawa on Jul 18, 2024 10:11:54 GMT
Romances: one Disney-like, the other more sexy. *goes sit in corner since all evidence points to the game not having romances like the former and instead forcing the latter*
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Post by ClarkKent on Jul 18, 2024 10:27:22 GMT
True, but it will be a hard slog if you hate a companion. I've never really disliked a Bioware character before, not even Vivienne, but if they're really deepening companion content, I feel there is a potential for some of them to really rub me the wrong way. Still, it IS Bioware, so I'm sure it'll be fine. I can only speak for myself but even the BioWare companions I've hated, Jack, Liara, Isabella, and Oghren, I've still tried to enjoy as much of their content as possible because they were BioWare companions and largely still needed to work with them in order to get our objectives done. Again don't have to like them but it does behoove one to see where they are coming from to see if they are actually a good character or not. THough this is also depending on the vagaries of the game as well since some decisions I've made in regards to these characters have locked them out of content, like I'm pretty sure Isabella has never made it to Act 3...at least not for my canon Hawke. I'm quite similar in that regard. I've never related with people that hate companions so much they want to kick them out, or kill them, lol. As long as the character is well written, then I can simply enjoy the world building, and perspective they bring to the world.
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sjsharp2010
N7
Go Team!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Posts: 12,354 Likes: 20,342
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Post by sjsharp2010 on Jul 18, 2024 11:12:51 GMT
I see what you're saying but these are not blood relatives. I wouldn't voluntarily use the term family for non-relatives unless I had a super strong bond with them. Certainly I wouldn't call someone family who I don't like and isn't a blood relative. They always have seemed more like a team to me - we are united by a common purpose but once that is complete we might all go our separate ways. Some might stay in contact if super close. And certainly they could feel like a family at times but that really depends on my character and choices for that playthrough. There is usually at least one companion my character doesn't get along with due to their choices or beliefs and that's fine - it is a roleplaying game so different playthrough should have different people I connect with more or less than other playthroughs. I don't want every playthrough to feel like they are my family. Found family, non blood releatives, tends to be one of the most prominent themes and fiction and, imo, one of my favorites. And everything you just described could apply to a family be they blood relative or not. Heck some of my blood relatives I haven't spoken to in years and have no idea where they are so yeah, families can grow apart. In regards to Dragon Age though I definitley would apply the Found Family trope to both Hawke and her crew and the Inquisitor's. In general though another way to put it is reading a book. Now at the risk of handing someone a loaded gun here would most people around here really skip bits of a story because they didn't like a particular character? Flip through the pages? Fast forward a movie? All these projects tend to represent gestalt experiences where if you like the overall work then even the lesser parts of said work can have some merit to explore and experience. Only different in an RPG video game is sometimes your choices might block off certain elements. Heck on this note to speaking of Sera I do really like the character but I do not always get the cookies scene, I think because I do not participate in the pranks, across the years details might've gotten blurry but still proves one part of the point I am trying to make. Yeah I think I'v eonl yhad th ecooki escene once o rtwice and one of thos ewas when I chose to romance her. She's no m yfavourite I mmostly di dit to try and understand her and see wha ther romanc eis like. But as you sa yfamilies can grow apartaftr my father and grandmothe rdied we barely speak t omy fathers side of the famil yan ymore we've just grown apart and do our own thing. TBH my mum and brother are really the onl yones I spend time with
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Post by gervaise21 on Jul 18, 2024 11:13:08 GMT
In regards to Dragon Age though I definitley would apply the Found Family trope to both Hawke and her crew and the Inquisitor's. Now I would regard both groups as just a team. After all, it is something of a strange family that wouldn't object if Hawke gave back Fenris to Denarius, particularly as several of them socialised together at card parties arranged by Varric (to which Hawke was not invited by the Mabari was ). As it was, I think Merrill was the only one who seemed upset and of course Anders, the bastard, rejoiced at it (I never did this but have seen it on You Tube). Then in the epilogue only the romance remained at their side until the plot demanded they didn't. I'm still sore about what they allowed the writers to do with Fenris in the comic regarding his feelings about his former team. He definitely didn't see them as "family" (although to be fair his real family had betrayed him, so he would hardly see being family as a positive). Nor did I really see the Inquisition companions and advisers as "found family". We were just a really good team, some better than others. When I wasn't romancing them, I don't think I felt really close to any of them apart from Dorian and, just as with DA2, most of them just went their separate ways during the two years between defeating Corypheus and Trespasser but definitely after that. Dorian was one of the few who definitely wanted to stay in touch because he gave me the messaging crystal whether romanced or not. Sera also seemed to stay in touch if I took the trouble to befriend her. That was it really. Or and Varric and Harding of course. I do think Varric was forced somewhat as a friend, although at least this time round he invited me to his card party, but I always had a soft spot for Harding. However, her continued involvement has more to do with Leliana and Charter than the Inquisitor.
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Post by themikefest on Jul 18, 2024 11:27:45 GMT
True, but it will be a hard slog if you hate a companion. I've never really disliked a Bioware character before, not even Vivienne, but if they're really deepening companion content, I feel there is a potential for some of them to really rub me the wrong way. Still, it IS Bioware, so I'm sure it'll be fine. I can only speak for myself but even the BioWare companions I've hated, Jack, Liara, Isabella, and Oghren, I've still tried to enjoy as much of their content as possible because they were BioWare companions and largely still needed to work with them in order to get our objectives done. Again don't have to like them but it does behoove one to see where they are coming from to see if they are actually a good character or not. THough this is also depending on the vagaries of the game as well since some decisions I've made in regards to these characters have locked them out of content, like I'm pretty sure Isabella has never made it to Act 3...at least not for my canon Hawke. I didn't care about Jack, t'soni and Ogren. I like Isabella. I have done a playthrough with her being taken away by the qunari. I've done a playthrough without recruiting her. The last part of Act 2 is different. Jack is just a potty mouth little ****. It's too bad there wasn't an option to have her removed from the roster after instigating a confrontation with Miranda. At least with Ogren he can be treated like crap leading him to leave if the Warden chooses. With t'soni, the problem is Shepard cannot call her out for some questionable things and comments she made. I never had Isabella stay either, and I can imagine I'd have felt somewhat put out if she was forced on us for the entirety of the game. At the very least, I assume Bioware would give us the ability to react negatively to companions we dislike, the way we were able to in DAI with Sera and Solas. The only companion I came close to hating was Sera but at least she was largely irrelevant to DAI's story. The one thing I liked about her is the Inq having the option to tell her to get lost. It would be nice to have that feature return in Veilguard. What I didn't like about Jack is her friggen tattoos. She's right with you in the thick of it, though. I like the tattoos regardless of what they are. I have tattoos on my legs, arms and shoulders. The one's I have on my arms and shoulders represent the time I was in the military. There are times I would talk to people asking them about their tattoos. A lot of the stories are very interesting why someone got the tattoo. Most say thank you when you say the tattoo looks good.
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https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2Ftse1.mm.bing.net%2Fth%3Fid%3DOIP.hVm-5wNStlyTEXjhwDoa_wHaEK%26pid%3DApi&f=1&ipt=8f745a5f30b08f8231ddb64664df7375d23cc10878aa50d66fec54e9d570c7e2&ipo=images
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
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Post by Sartoz on Jul 18, 2024 12:01:38 GMT
Romances: one Disney-like, the other more sexy. *goes sit in corner since all evidence points to the game not having romances like the former and instead forcing the latter*
Er... more sexy? Well, I suppose it's in the eye of the beholder.
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illuminated11
N3
Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition
Posts: 613 Likes: 1,600
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everythingilluminate
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition
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Post by illuminated11 on Jul 18, 2024 12:08:04 GMT
I still enjoy the character arcs of companions I dislike so I'm not worried about them being mandatory. I'm feeling pretty positive about companions being more required in the main plot, contributes to the narrative feel of the party fighting together and needing each other which i like in a party-based game. And it should help mitigate them feeling less prominent in combat. Agreed, for the most part. For me it’s usually a matter of, are they well constructed? Do they have interiority, charisma, specific beliefs, interesting contradictions, idiosyncratic speech patterns, interpersonal dynamics with other companions, philosophical insight? I struggle with Oghren in this regard, and perhaps Zevran a little too, in that it feels like he never really moves beyond his initial premise, maybe as a result of usually joining the team last. And also I just find him repulsive on almost every level, with that repulsiveness mostly played for laughs instead of interrogated. Vivienne is another good example. She has a ton of charisma and is a decent stab at a status quo mage, but you never really get to know her beyond the surface level, and her personal quest with the Duke feels like it could’ve been fleshed out more. I would’ve liked to have the chance to talk with him about Vivienne and get his perspective on her. I don’t kick out or kill any character unless I feel it suits the roleplay.
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Hrungr
Twitter Guru
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More coffee...? More coffee.
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More coffee...? More coffee.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
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Post by Hrungr on Jul 18, 2024 12:26:43 GMT
A kind DA Fan gave me the heads-up on more details from the #SDCC, including a gameplay reveal.Dragon Age: The Veilguard Unveiled at San Diego Comic-Contempleofgeek.com/dragon-age-the-veilguard-unveiled-at-san-diego-comic-con/Dragon Age: Meet The Heroic Companions of Thedas Panel at San Diego Comic-Con Panel Highlights: Voice Actors & Developers: The panel will feature voice actors behind companions Lucanis, Harding, Emmrich, and Neve, along with BioWare’s John Epler (Creative Director) and Ashley Barlow (Creative Performance Director). Companion Insights: Attendees will gain exclusive insights into the motivations and inspirations behind each unique companion. Gameplay Reveal: A first look at companion gameplay will showcase how relationships and bonds unfold through BioWare’s renowned conversation system.
Moderated by: GameSpot host and producer Lucy James will moderate the discussion. Event Details: Date: Friday, July 26 Time: 3:15 PM – 4:15 PM Location: Room 6BCF at San Diego Convention Center Giveaway: Attendees will receive a ticket to claim a Dragon Age: The Veilguard poster (while supplies last). Don’t miss this exciting opportunity to learn more about one of the most anticipated games of the year! Dragon Age will also be part of the Fandom Party at San Diego Comic-Con!Additionally, The Fandom Party, presented by Electronic Arts (EA), is a must-attend event during convention week in San Diego. This year, attendees will enjoy curated and immersive experiences, including: A Dragon Age-themed scavenger hunt leading to a custom photo booth, to learn more about BioWare and EA’s upcoming single-player fantasy RPG experience Dragon Age: The Veilguard. A chance to explore Z2’s thrilling graphic novel Jason Derulo’s Uzo, a collaboration with Fandom Party’s headlining artist. Custom collectible event lanyards and high-tech pins from Pinfinity. Providing an exclusive augmented reality experience to celebrate Dragon Age and Fandom’s 20th birthday. A 360-degree camera on the red carpet to capture the moment in front of custom Fandom decor. In addition to a classic pinball arcade, courtesy of Stern Pinball.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights
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Post by gervaise21 on Jul 18, 2024 12:56:17 GMT
The one's I have on my arms and shoulders represent the time I was in the military. There are times I would talk to people asking them about their tattoos. A lot of the stories are very interesting why someone got the tattoo. The cast working on the Lord of the Rings trilogy got matching tattoos at the end of it. Most of them really bonded over the years they gave to the project, hardly surprising really, and the older cast members felt like mentors to the younger ones even after it finished. For me that would be a good example of a "found family" dynamic but I've really not had that vibe with any of the team of companions so far. To be honest, the closest for me was DAO. Even Sten said he hoped he would never have to meet us on opposite sides. I wasn't overly fond of Oghran, so was rather disappointed when he was foisted on me in Awakening but other than that I did feel I made a close bond with the others, whether romancing them or not. Even, Morrigan, whom I turned down first run and abandoned us as a result, expressed regret in DAI that we hadn't parted on better terms, which may have had something to do with my having father normal Kieran. I don't know, perhaps it was the result of having a moveable camp and we were in much closer proximity to each other than in Kirkwall or Skyhold and most of their banter was more jokey and teasing than cruel (as was the case in some instances in DA2) but that team did feel like a group of friends by the end and the closest to a "family" up to now. Perhaps that was down to my leadership style or my own perception rather than intentional by the writers but that's how it felt to me.
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luketrevelyan
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by luketrevelyan on Jul 18, 2024 13:09:22 GMT
Gameplay Reveal: A first look at companion gameplay will showcase how relationships and bonds unfold through BioWare’s renowned conversation system. Do you think that will be released for everyone to see or exclusive to people at SDCC? I've wanted to see more of the dialogue system as they didn't show much of it in the gameplay reveal. Edit: Oops I just noticed it also said: "Companion Insights: Attendees will gain exclusive insights into the motivations and inspirations behind each unique companion."
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sjsharp2010
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
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Post by sjsharp2010 on Jul 18, 2024 13:25:17 GMT
Gameplay Reveal: A first look at companion gameplay will showcase how relationships and bonds unfold through BioWare’s renowned conversation system. Do you think that will be released for everyone to see or exclusive to people at SDCC? I've wanted to see more of the dialogue system as they didn't show much of it in the gameplay reveal. Edit: Oops I just noticed it also said: "Companion Insights: Attendees will gain exclusive insights into the motivations and inspirations behind each unique companion." The gameplay ma yb eshown publicly but I doubt the res tof i twill bu tthere is always the possibility we may ge trecordings from phones or whatever poppin gup on various youtube channels. We will hav et owait and see though.
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sjsharp2010
N7
Go Team!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
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Go Team!
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sjsharp2010
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
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Post by sjsharp2010 on Jul 18, 2024 13:28:44 GMT
The one's I have on my arms and shoulders represent the time I was in the military. There are times I would talk to people asking them about their tattoos. A lot of the stories are very interesting why someone got the tattoo. The cast working on the Lord of the Rings trilogy got matching tattoos at the end of it. Most of them really bonded over the years they gave to the project, hardly surprising really, and the older cast members felt like mentors to the younger ones even after it finished. For me that would be a good example of a "found family" dynamic but I've really not had that vibe with any of the team of companions so far. To be honest, the closest for me was DAO. Even Sten said he hoped he would never have to meet us on opposite sides. I wasn't overly fond of Oghran, so was rather disappointed when he was foisted on me in Awakening but other than that I did feel I made a close bond with the others, whether romancing them or not. Even, Morrigan, whom I turned down first run and abandoned us as a result, expressed regret in DAI that we hadn't parted on better terms, which may have had something to do with my having father normal Kieran. I don't know, perhaps it was the result of having a moveable camp and we were in much closer proximity to each other than in Kirkwall or Skyhold and most of their banter was more jokey and teasing than cruel (as was the case in some instances in DA2) but that team did feel like a group of friends by the end and the closest to a "family" up to now. Perhaps that was down to my leadership style or my own perception rather than intentional by the writers but that's how it felt to me. Yeah cas tmembers from various TV shows tend t ogrow fond of each others company bot hoff se tas well as during filming. The Star Trek TNG cast grew quiet fond o feach other whic hwas why I think they al cam eback in the end during the Picard series.
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illuminated11
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Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition
Posts: 613 Likes: 1,600
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everythingilluminate
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition
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Post by illuminated11 on Jul 18, 2024 15:07:30 GMT
To be honest, the closest for me was DAO. Even Sten said he hoped he would never have to meet us on opposite sides. I wasn't overly fond of Oghran, so was rather disappointed when he was foisted on me in Awakening but other than that I did feel I made a close bond with the others, whether romancing them or not. Even, Morrigan, whom I turned down first run and abandoned us as a result, expressed regret in DAI that we hadn't parted on better terms, which may have had something to do with my having father normal Kieran. I don't know, perhaps it was the result of having a moveable camp and we were in much closer proximity to each other than in Kirkwall or Skyhold and most of their banter was more jokey and teasing than cruel (as was the case in some instances in DA2) but that team did feel like a group of friends by the end and the closest to a "family" up to now. Perhaps that was down to my leadership style or my own perception rather than intentional by the writers but that's how it felt to me. That's fair I think, although for some reason I've never felt it myself. Not sure why, since Wynne is essentially a mother figure to Alistair, Leliana, even the warden. And Sten and Shale, Oghren and Zevran also get along very well. The cruelty might actually factor in, honestly, since my mother's side of the family are all very close but also very, very messy and at times absolutely dysfunctional, which 2 captures perfectly. Although Morrigan can be quite cruel to Leliana if they've both been flagged for romance with the warden, and Morrigan also wants to put Wynne through the Rite of Annulment, which isn't very cash money of her.
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