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Post by sjsharp2010 on Aug 22, 2024 23:40:30 GMT
Matt Rhodes posted a number of pieces of DAI prop concept art over on Artstation. www.artstation.com/artwork/ZlgOzXI'll just post a couple here... One interesting tidbit though, the "Elven Artifacts" Solas has us activate are listed as Scrying Crystals in the concept art. Some interesting implications if that's what they are... Mages and especially god mages d olov ethei rgrimoires and toys don't they?
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Post by midnight tea on Aug 23, 2024 1:06:45 GMT
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Post by azarhal on Aug 23, 2024 1:56:49 GMT
Those concept arts are all DAI stuff. There are corpses around at ground zero, they just don't look as lyriumized as that.
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Post by biggydx on Aug 23, 2024 3:32:49 GMT
Before I turn in, I had a question for those who have played Origins. If the game didn't have the Tactics system (i.e. programmable AI)
1) How well would you have been able to adapt and play the game (this includes all difficulties)? 2) How much would your enjoyment of the gameplay have been impacted?
I'm asking this because I'm curious how much of people admiration of the tactical elements of Origins are intrinsically tied solely to this mechanic (for some).
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Post by githcheater on Aug 23, 2024 3:47:06 GMT
Before I turn in, I had a question for those who have played Origins. If the game didn't have the Tactics system (i.e. programmable AI) 1) How well would you have been able to adapt and play the game (this includes all difficulties)? 2) How much would your enjoyment of the gameplay have been impacted? I'm asking this because I'm curious how much of people admiration of the tactical elements of Origins are intrinsically tied solely to this mechanic (for some). I did not use the AI ... I micromanaged
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Post by Felya87 on Aug 23, 2024 5:17:11 GMT
Before I turn in, I had a question for those who have played Origins. If the game didn't have the Tactics system (i.e. programmable AI) 1) How well would you have been able to adapt and play the game (this includes all difficulties)? 2) How much would your enjoyment of the gameplay have been impacted? I'm asking this because I'm curious how much of people admiration of the tactical elements of Origins are intrinsically tied solely to this mechanic (for some). I'm an oddity, but I never enjoyed DAO (or Baldur's gate 1/2, or Neverwinter Nights, or KotOR) gameplay. I alway put the game in the easy mode, and had my character slooooooooooooovly go around the Battlefield trying to get to the enemy while I let companions AI (crossing all fingers) do their things. I rarely micromanaged the companions (usually to force the healer to do their work when the IA forgot their purpuse). I don't enjoy real time tactics. I either enjoy full action games or turn based. If I have to go for tactics, I want full control and time to think and plan. Having to stop the game every few seconds is tyring and not fun to me. I can say most of the wrpg I enjoyed over the years I did despite their gameplay, not because of it.
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Post by fairdragon on Aug 23, 2024 6:37:55 GMT
Before I turn in, I had a question for those who have played Origins. If the game didn't have the Tactics system (i.e. programmable AI) 1) How well would you have been able to adapt and play the game (this includes all difficulties)? 2) How much would your enjoyment of the gameplay have been impacted? I'm asking this because I'm curious how much of people admiration of the tactical elements of Origins are intrinsically tied solely to this mechanic (for some). it depends: 1) - how much emphasis was placed on reaction time (I know i can play DA:TV because of no death option.) - how clear is the UI (I looking at you BG3) etc.
2) The enjoyment wouldn't be impacted as long the story is good and i can manage the gameplay without dieing to often.
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Post by The Pluto Lounge on Aug 23, 2024 7:02:19 GMT
Before I turn in, I had a question for those who have played Origins. If the game didn't have the Tactics system (i.e. programmable AI) 1) How well would you have been able to adapt and play the game (this includes all difficulties)? 2) How much would your enjoyment of the gameplay have been impacted? I'm asking this because I'm curious how much of people admiration of the tactical elements of Origins are intrinsically tied solely to this mechanic (for some). Woah.... those are some big questions. 1) How well would you have been able to adapt and play the game (this includes all difficulties)?I would have adapted fine as I always play Dragon Age games on the hardest difficulties. It would just mean I would have to constantly pause to micromanage my team. I hate micromanaging. 2) How much would your enjoyment of the gameplay have been impacted?It would have a huge impact. Unlike most, Origins was just an ok experience for me, however, I have a huge respect for the game. One of the things I loved was the Tactics system which was unique to Origins. The cool thing is that you had to invest in combat training to give you more Tactic slots. This meant that as I progressed through the game, I got to script more advanced tactics for my companions. This eventually lead to my team being a well oiled machine that could easily handle any situation the game threw at us. Its not just learning new abilities, but it felt like our teamwork grew as the game progressed. In terms of immersion, this was a unique experience that I have never had before, and never again. The only time I would switch companions was to position Z for backstabs and to control a mage companion. Because let's be real, the Origins mage is the ultimate mage power fantasy. Like the Warden mage would absolutely destroy Solas, haha. Like the Glyph of Repulsion on top of the Glyph of Paralysis creating an explosion that paralyzes a whole room was so dope. Then you could do the Storm of the Century combo to obliterate everything. Ah man, Origins' mage was wild, but I digress. Long story short, I probably wouldn't have replayed Origins as many times as I did without the Tactics system. It's such a dope feature that I still don't understand why it was abandoned.
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Post by gervaise21 on Aug 23, 2024 7:05:16 GMT
Yes, but Solas was saying something about magic reacting with the lyrium when Varric and Cassandra were discussing the presence of red lyrium at the site but they were too wrapped up in their own conversation to acknowledge him. So, it is clear from that concept art and description that Solas did have a good idea what had caused both the explosion and the red lyrium and was telling the truth about it at the time, not just idle speculation. I picked up on his comment straight away because my Lavellan already had respect for him. After all, he knew about how to use the anchor to close the rifts, which I would never have guessed on my own. Yet, I wasn't allowed to ask him what he meant and the other two ignored/didn't even register he was saying it. This was a pity because it was one of those occasions with further enquiry of him that he could not have deflected suspicion by saying "I saw it in the Fade", because it had only just happened. Those concept arts are all DAI stuff. There are corpses around at ground zero, they just don't look as lyriumized as that. It was just concept idea to give the design team some sense of what they were trying to depict. In the end, either they or the writing team must have decided to scale it back somewhat, so instead of have obvious indicators of the corpses responding to a force from a certain direction, they just had them crisped generally. However, they did have an indication of the direction of the blast in the final design, which did give a clue that it wasn't the blast from the orb itself that caused the devastation but something from below. Oghran did say back in DAO that the whole mountain underneath the Temple was a heap of lyrium. Some people also took screen shots from the final battle with Corypheus that showed depictions of Mythal on the floor, so it seemed likely the site was originally dedicated to her and later repurposed as a shrine for Andraste. In view of the connection between Mythal and lyrium mining revealed in Trespasser, that made sense.
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Post by smilesja on Aug 23, 2024 7:09:29 GMT
Can we have Red Lyrium weapons please?
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Post by colfoley on Aug 23, 2024 7:11:13 GMT
Can we have Red Lyrium weapons please? Please no.
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Post by gervaise21 on Aug 23, 2024 7:17:05 GMT
Mages and especially god mages d olov ethei rgrimoires and toys don't they? Yes they do but look at the strange orrery; doesn't that remind you of something? Grimoire 5 could be dodgy but relevant too. As for dangerous apparatus, if that doesn't make you think of Ghilan'nain, I don't know what would.
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Post by gervaise21 on Aug 23, 2024 7:35:48 GMT
Can we have Red Lyrium weapons please? You can, may be, but it probably wouldn't be a good idea to use them. However, I think they are reserved for the bad guys like blood magic. I think the return of the ancient gods may have something to do with the idea that our heroes really shouldn't be meddling with these things because it is dangerous. Look what happened to Meredith with her red lyrium blade; initially increased power but it sent her insane then she was consumed by it. Same thing happened to Bartrand. I know that was related to the idol but it is clear the stuff is dangerous generally. As for blood magic, the ancient mages originally learned this from voices whispering to them in their dreams. Corypheus was encouraged to break into the Black City by a voice in his dreams. Calien warned Isseya that blood magic was a "blind bargain" with forces unknown so you can never be sure what price may be paid in return for the power it gives. In her case the price for using knowledge that you don't fully understand was the extinction of the griffons. In the case of the Wardens it was placing themselves at the mercy of mind manipulation by intelligent darkspawn, apart from the known gradual corruption that results in premature death. The Joining is, after all, a combination of using the taint and blood magic. I can see why Rook would want to avoid using it and any avoid any companions using it as well. Combine the use of red lyrium with blood magic and you have a potent, lethal combination that likely leaves you wide open to mind manipulation by our enemies. In their case, they may initially acquire power but ultimately they are likely to be controlled by the gods.
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Post by colfoley on Aug 23, 2024 7:41:53 GMT
Can we have Red Lyrium weapons please? You can, may be, but it probably wouldn't be a good idea to use them. However, I think they are reserved for the bad guys like blood magic. I think the return of the ancient gods may have something to do with the idea that our heroes really shouldn't be meddling with these things because it is dangerous. Look what happened to Meredith with her red lyrium blade; initially increased power but it sent her insane then she was consumed by it. Same thing happened to Bartrand. I know that was related to the idol but it is clear the stuff is dangerous generally. As for blood magic, the ancient mages originally learned this from voices whispering to them in their dreams. Corypheus was encouraged to break into the Black City by a voice in his dreams. Calien warned Isseya that blood magic was a "blind bargain" with forces unknown so you can never be sure what price may be paid in return for the power it gives. In her case the price for using knowledge that you don't fully understand was the extinction of the griffons. In the case of the Wardens it was placing themselves at the mercy of mind manipulation by intelligent darkspawn, apart from the known gradual corruption that results in premature death. The Joining is, after all, a combination of using the taint and blood magic. I can see why Rook would want to avoid using it and any avoid any companions using it as well. Combine the use of red lyrium with blood magic and you have a potent, lethal combination that likely leaves you wide open to mind manipulation by our enemies. In their case, they may initially acquire power but ultimately they are likely to be controlled by the gods. I see you and I have been having similar thoughts of late.
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Post by gervaise21 on Aug 23, 2024 7:51:24 GMT
I see you and I have been having similar thoughts of late. Have you noticed how the general Venatori mooks have their faces covered? They are all using red lyrium blades with the faces veiled. I wonder what they look like underneath that covering? As for their leaders, well we know Zara maintains her looks with blood magic, so perhaps she wouldn't look so good but for it. I wonder if eventually she is going to be like Dorian Grey and breaking her power will reveal the concealed corruption of her soul and have her transform into how she would really look: hideous.
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Post by colfoley on Aug 23, 2024 7:54:47 GMT
I see you and I have been having similar thoughts of late. Have you noticed how the general Venatori mooks have their faces covered? They are all using red lyrium blades with the faces veiled. I wonder what they look like underneath that covering? As for their leaders, well we know Zara maintains her looks with blood magic, so perhaps she wouldn't look so good but for it. I wonder if eventually she is going to be like Dorian Grey and breaking her power will reveal the concealed corruption of her soul and have her transform into how she would really look: hideous. I did certainly notice that they did seem to be using Red Lyrium Blades. Can't say too much more beyond that though. The veils could be interesting but also could be a sign to try and save on resources.
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Post by Ice-Quinn on Aug 23, 2024 8:59:39 GMT
I'm ready for the new trailer featuring Rooka (a female Rook. aka Frook).
EDIT: I bring you more options. FemRook. FemmeRook. Rookele Bündchen. Arookula. Rookelina Jolie. Rookney Spears. Rookaileigh. Rookelly Ripa. Rookina...
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Post by gervaise21 on Aug 23, 2024 9:23:24 GMT
The veils could be interesting but also could be a sign to try and save on resources. Oh you cynic. How to destroy a good conspiracy theory.
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Post by gervaise21 on Aug 23, 2024 10:07:36 GMT
I am like over 100 pages behind so I ain't gonna backread, but did anyone else spot the lady riding on the left-hand side of the giant skeleton in the release date reveal trailer? Wondering if that's Johanna Hezenkoss lol Yes and I was wondering if it was Johanna too. I've rechecked the video and I can't see anyone. Some people seem to have a wider angle on the shots than I have seen (as Kala Elizabeth was able to see more of Lucanis in the sword tossing scene than I could), so could you clarify which scene you are referring to? Also, is it me or in the scene where there is a group either summoning or worshiping the big skeleton, off the the left appears something that looks like Cole's hat, behind one of the figures?
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Post by azarhal on Aug 23, 2024 10:59:47 GMT
Yes and I was wondering if it was Johanna too. I've rechecked the video and I can't see anyone. Some people seem to have a wider angle on the shots than I have seen (as Kala Elizabeth was able to see more of Lucanis in the sword tossing scene than I could), so could you clarify which scene you are referring to? Also, is it me or in the scene where there is a group either summoning or worshiping the big skeleton, off the the left appears something that looks like Cole's hat, behind one of the figures? See under the spoiler tag
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Post by Andrew Waples on Aug 23, 2024 11:03:05 GMT
I'm ready for the new trailer featuring Rooka (a female Rook. aka Frook). EDIT: I bring you more options. FemRook. FemmeRook. Rookele Bündchen. Arookula. Rookelina Jolie. Rookney Spears. Rookaileigh. Rookelly Ripa. Rookina... Brooke
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Post by sjsharp2010 on Aug 23, 2024 11:05:07 GMT
Before I turn in, I had a question for those who have played Origins. If the game didn't have the Tactics system (i.e. programmable AI) 1) How well would you have been able to adapt and play the game (this includes all difficulties)? 2) How much would your enjoyment of the gameplay have been impacted? I'm asking this because I'm curious how much of people admiration of the tactical elements of Origins are intrinsically tied solely to this mechanic (for some). I thin kth egam would b ever yhard t oplay without using th etactical side of i tas I thin k ht ewa yth egame wa built i twa sdesigned around you using it if yo uewre to progress fa rin hte game a si twas onl yafter I mastered this tha tI managed t obea tit. In2 and Inquisition it's no a snecessarybut I don' tthink I'd hav ebeaten Origins without usin gth etactics menu
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Post by sjsharp2010 on Aug 23, 2024 11:18:56 GMT
I'm ready for the new trailer featuring Rooka (a female Rook. aka Frook). EDIT: I bring you more options. FemRook. FemmeRook. Rookele Bündchen. Arookula. Rookelina Jolie. Rookney Spears. Rookaileigh. Rookelly Ripa. Rookina... Yea hI thin kwe'er a;llread yfo rthe high level gamepla ywe'v ebeen promised.
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Post by fairdragon on Aug 23, 2024 11:48:56 GMT
I found this video interessting and would like your opinion. I put it in spoiler tags, because he use the trailer in the background.
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Post by gervaise21 on Aug 23, 2024 13:02:38 GMT
See under the spoiler tag Wow, you really have to have eagle eyes to spot that. Hard to say whether that figure is male or female but given Johanna is also 30 years older now than the in the Flame Eternal might it not be someone a bit younger? It clearly doesn't work out well for them because they are missing from the later shot. Also, you can sort of see the figure I was referring to in the still shot on the left hand side. I suppose it could just be a guard in a helmet but all the other figures taking part in what looks like some sort of ritual are bare headed and if you let it run a fraction it looks even more like the brim of his hat. So, could it be Cole?
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