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Post by luketrevelyan on Jun 21, 2020 16:51:47 GMT
Never thought I'd say this, but I'd seriously consider getting several smaller/rushed DA2-like games rather than waiting all these years for a larger scoped game, in a hypothetical world where that was a choice. I think when it comes down to it, at this point in my life I'm primarily playing for story, characters, romances, and choices that shape the narrative. DA2 accomplishes most of that well, even though I otherwise have many complaints with the game. Actually I'd love if they released DA visual novels to fill the gaps in releases. I would prefer something interactive rather than books or comics. It could just tell a side story or whatever, but allows us to see more of the world, and for much much cheaper than a full game. Granted, I wouldn't want it to delay the full games but maybe it could be licensed out. So what you're saying is that live services through which we could potentially get more stories over larger span of time actually make sense for franchises like DA? That's not exactly what I'm saying, but I don't completely disagree with that either. I think if live services continually add quality content like Trespasser DLC that could work well. It would certainly beat the huge void we have now. However, there is a difference between a single game that continually adds content and getting several brand new games. With a new game (at least so far), we get a new protagonist and a new cast of companions. I can't see that happening with live services. Yeah, maybe they would tack on a new companion or two that would feel disconnected from the rest of the game (or they will be connected and everyone will complain they had to pay for something that was already coded into the game). Plus new story content will struggle to feel as integrated into the main plot unless it just adds to the end, which will also bring complaints. So to me, I think multiple games with their own cast of characters and self contained plot would be better than live services.
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Post by midnight tea on Jun 21, 2020 17:07:54 GMT
So what you're saying is that live services through which we could potentially get more stories over larger span of time actually make sense for franchises like DA? That's not exactly what I'm saying, but I don't completely disagree with that either. I think if live services continually add quality content like Trespasser DLC that could work well. It would certainly beat the huge void we have now. However, there is a difference between a single game that continually adds content and getting several brand new games. With a new game (at least so far), we get a new protagonist and a new cast of companions. I can't see that happening with live services. Yeah, maybe they would tack on a new companion or two that would feel disconnected from the rest of the game (or they will be connected and everyone will complain they had to pay for something that was already coded into the game). Plus new story content will struggle to feel as integrated into the main plot unless it just adds to the end, which will also bring complaints. So to me, I think multiple games with their own cast of characters and self contained plot would be better than live services. DAO actually got several DLCs in which we play or can play with new characters or established NPCs AND with new companions. DAII was initially supposed to be DAOs expansion. So, while that was years ago and they're working in a different engine (that we already know can do protag switch, as we saw it in MEA and, to lesser extent, in DAIMP), I don't think it's impossible for us to get smaller stories that are either set in the world or - like DLCs of the past - expand the story or continue past vanilla game's ending, like Awakening or Trespasser did. Like... 'paying for something already coded into the game' or story integration as an issue has been a dead topic since DLCs and expansions became a normal - and even expected - thing. I also wouldn't mind if story-content we got were side stories that happen somewhere else (like stories from many books or comic books) to someone else, and I think I'm not the only one, because - again - we've had this in DA basically since the franchise's inception.
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Post by ClarkKent on Jun 21, 2020 18:11:23 GMT
Please refrain from jumping to conclusions. I'm all for the inclusion of minorities and progressive plots in games - hence why I included Naughty Dog as an example lol. So yes I'm all for Bioware doing the same. Courage in your own convictions means making the game you want to make. Not introducing crappy open worlds or shitty crafting mechanics because Fortnight does it or whatever. This is why I've asked. Otherwise the statement is somewhat nebulous. As for making the game one wants to make... welp, DA and ME franchise have been franchises whose existence has been decided by higher-ups. David Gaider didn't just wake up one day and ran to studio to convince people to work on his dreamed-up game. He and team of devs have been told to create a story for fantasy franchise, as were ME devs. So they did. The creative process is complex and messy and isn't as easy as 'doing what one wants to make with courage'. It's a factor, but not as big as some may think. Many elements games (or other creative works) introduce are there because someone wants them or think they're cool and not just 'because it's economically viable'. Limitations set by corporate directives or 'what is hip these days' CAN be extremely hampering, but there's more to successful execution of the idea than courage to follow one's heart and creative instincts. The world knows more failures in this regards than successes actually. The trouble is this is getting worse. The PS3/360 era marked the start of many franchises, you had - Bioshock Mass Effect Dragon Age Dark Souls Ass Creed Uncharted Last of Us Gears of War Red Dead And probably a ton I'm missing. All with unique settings with tons of artistic vision. What's marked this generation? Mostly sequels to the above games that tend to completely miss what made these games great in the first place, in lieu of chasing whatever's fashionable on the market. The idea of a new IP is not even exciting anymore because it's almost guaranteed to be some formulaic Ass Creed lite like Horizon Zero Dawn, or a full on GaaS always online multiplayer like The Division or Anthem. And that's fine. Games take a lot more money and time to make to it's only natural that they're going to become more and more risk averse. This isn't going to stop me rolling my eyes when I see another 'free 0/6 hostages' in the objectives screen for the umpteenth time. And it's because of this that I'll always admire developers like Rockstar or Naughty Dog for creating games that have courage in their convictions. Games where each feature or game play element feels naturally woven into the game's philosophy - not because X game has this thing and it did well so we need it too.
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Post by wright1978 on Jun 21, 2020 18:29:07 GMT
Hey, folx! (I am REALLY not yet comfortable doing that with the x, but I’m working on it.) omg this is a thing now?
That's truly awful. Doesn't exactly fill me with optimism.
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Post by Frost on Jun 21, 2020 18:34:44 GMT
How long will DA5 be in development? 10 years. Still less than TES. LOL!
Well, with Fallout 76 it seems that Bethesda went down the same road as Bioware: Back-burnering their successful single player series to go all in on multiplayer games.
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Post by The Elder King on Jun 21, 2020 18:42:06 GMT
LOL!
Well, with Fallout 76 it seems that Bethesda went down the same road as Bioware: Back-burnering their successful single player series to go all in on multiplayer games. With the different that BioWare was influenced/forced to do so by EA. I don’t know if the same could be said for Bethesda.
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Post by midnight tea on Jun 21, 2020 19:07:23 GMT
This is why I've asked. Otherwise the statement is somewhat nebulous. As for making the game one wants to make... welp, DA and ME franchise have been franchises whose existence has been decided by higher-ups. David Gaider didn't just wake up one day and ran to studio to convince people to work on his dreamed-up game. He and team of devs have been told to create a story for fantasy franchise, as were ME devs. So they did. The creative process is complex and messy and isn't as easy as 'doing what one wants to make with courage'. It's a factor, but not as big as some may think. Many elements games (or other creative works) introduce are there because someone wants them or think they're cool and not just 'because it's economically viable'. Limitations set by corporate directives or 'what is hip these days' CAN be extremely hampering, but there's more to successful execution of the idea than courage to follow one's heart and creative instincts. The world knows more failures in this regards than successes actually. The trouble is this is getting worse. The PS3/360 era marked the start of many franchises, you had - Bioshock Mass Effect Dragon Age Dark Souls Ass Creed Uncharted Last of Us Gears of War Red Dead And probably a ton I'm missing. All with unique settings with tons of artistic vision. What's marked this generation? Mostly sequels to the above games that tend to completely miss what made these games great in the first place, in lieu of chasing whatever's fashionable on the market. The idea of a new IP is not even exciting anymore because it's almost guaranteed to be some formulaic Ass Creed lite like Horizon Zero Dawn, or a full on GaaS always online multiplayer like The Division or Anthem. And that's fine. Games take a lot more money and time to make to it's only natural that they're going to become more and more risk averse. This isn't going to stop me rolling my eyes when I see another 'free 0/6 hostages' in the objectives screen for the umpteenth time. And it's because of this that I'll always admire developers like Rockstar or Naughty Dog for creating games that have courage in their convictions. Games where each feature or game play element feels naturally woven into the game's philosophy - not because X game has this thing and it did well so we need it too. Correlation doesn't imply causation. You are missing several important factors in your analysis that simply can't be ignored. First things first - gaming is still a young medium. So what you attribute as explosion of creativity and games with unique settings or stories was simply filling in the existing void. Don't get me wrong - in many respects these earlier games deserve credit for overcoming technological limitations and braving uncharted waters, but it's just easier to be unique on a field where things are still quite new and there are still many venues to be considered innovative or unique. At one point or another having a spoken dialogue was innovative. Heck, having voice actors that don't suck as bad as some earlier games was considered a notable achievement, instead of a requirement, as it is today. Having a coherent, even if simplistic, plot was considered unique among games, because tech and resources simply weren't there yet and neither were audience's expectations. You say that titles like Horizon Zero Dawn are Assassin's Creed Lite, while ignoring the fact that it was easier for first Asassin's Creed games to be viewed as innovative or unique in a young medium, both in terms of technology as well as the fact that something like them didn't really exist (while many earlier games, or stuff even from titles you mentioned, look REALLY awkward or funny from today's perspective). We live in a very different world now. It all feeds to all those important factors - growth of the medium, as well as growth of technology (and, in many ways, growth of the Internet). Which still happens today, btw. Expectations towards games are also rapidly growing. If DAO or ME1 or firs Assassin's Creed or Gears Of War were released today as they were those years ago, on technical level at least (but also in terms of storytelling choices that were acceptable a decade back, but not so much today) they would have likely been met with either blank stares of maybe even open derision.
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Post by midnight tea on Jun 21, 2020 19:36:18 GMT
LOL!
Well, with Fallout 76 it seems that Bethesda went down the same road as Bioware: Back-burnering their successful single player series to go all in on multiplayer games. Elder Scrolls Online is actually pretty great and became very popular despite its troubled launch. At this point in time I have played it way more than previous single-player TES games combined. There's several times more storytelling content in that one game as well, compared to single-player games and the game gets a full story-driven expansion each year that has now morphed to full storytelling seasons. I'll play the hell out of TES6, but at this point in time I am also quite happy with ESO chapters. In other words - I am entirely unopposed to either Bethesda or Bioware going all in on multiplayer games (especially Bioware, a studio that has always liked multiplayer and had multiplayer components even in their earliest games). For me, HOW something is done is more important than WHAT it is - and I appear to have less of an issue with studios figuring themselves out and venturing into new territories in a gaming market that is different compared to when they released some of their successful SP games. It will not all be golden, but there are lessons to be learned there, so let's see how things go from no on. My own field is rapidly changing and expanding and despite no exec or higher-up standing above me and dictating directives I just know how difficult it is to stay on top of things at all times in the ever-changing landscape and fluctuating resources. Hence I'm way more chill and less cynical than many consumers seem to be, when the studio I like(d) pivots or doesn't release things that caters specifically to my tastes.
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Post by ClarkKent on Jun 21, 2020 19:54:32 GMT
The trouble is this is getting worse. The PS3/360 era marked the start of many franchises, you had - Bioshock Mass Effect Dragon Age Dark Souls Ass Creed Uncharted Last of Us Gears of War Red Dead And probably a ton I'm missing. All with unique settings with tons of artistic vision. What's marked this generation? Mostly sequels to the above games that tend to completely miss what made these games great in the first place, in lieu of chasing whatever's fashionable on the market. The idea of a new IP is not even exciting anymore because it's almost guaranteed to be some formulaic Ass Creed lite like Horizon Zero Dawn, or a full on GaaS always online multiplayer like The Division or Anthem. And that's fine. Games take a lot more money and time to make to it's only natural that they're going to become more and more risk averse. This isn't going to stop me rolling my eyes when I see another 'free 0/6 hostages' in the objectives screen for the umpteenth time. And it's because of this that I'll always admire developers like Rockstar or Naughty Dog for creating games that have courage in their convictions. Games where each feature or game play element feels naturally woven into the game's philosophy - not because X game has this thing and it did well so we need it too. Correlation doesn't imply causation. You are missing several important factors in your analysis that simply can't be ignored. First things first - gaming is still a young medium. So what you attribute as explosion of creativity and games with unique settings or stories was simply filling in the existing void. Don't get me wrong - in many respects these earlier games deserve credit for overcoming technological limitations and braving uncharted waters, but it's just easier to be unique on a field where things are still quite new and there are still many venues to be considered innovative or unique. At one point or another having a spoken dialogue was innovative. Heck, having voice actors that don't suck as bad as some earlier games was considered a notable achievement, instead of a requirement, as it is today. Having a coherent, even if simplistic, plot was considered unique among games, because tech and resources simply weren't there yet and neither were audience's expectations. You say that titles like Horizon Zero Dawn are Assassin's Creed Lite, while ignoring the fact that it was easier for first Asassin's Creed games to be viewed as innovative or unique in a young medium, both in terms of technology as well as the fact that something like them didn't really exist (while many earlier games, or stuff even from titles you mentioned, look REALLY awkward or funny from today's perspective). We live in a very different world now. It all feeds to all those important factors - growth of the medium, as well as growth of technology (and, in many ways, growth of the Internet). Which still happens today, btw. Expectations towards games are also rapidly growing. If DAO or ME1 or firs Assassin's Creed or Gears Of War were released today as they were those years ago, on technical level at least (but also in terms of storytelling choices that were acceptable a decade back, but not so much today) they would have likely been met with either blank stares of maybe even open derision. No, I think that's being condescending to the old games of the past. Games like Bioshock and Mass Effect were great then and continue to be great now. Technically, they are behind the games of today, sure, but that's sort of my point. The creativity of the industry is being stifled by the increase of development costs and time. This has resulted in fewer games ,and fewer memorable games, because all developers want to avoid risks. Which is fine, as I said. A ton of money is on the line. You can't make a game like Bioshock anymore. The market wants an open world with plenty of loot to craft useless crap with. A developer could try deviating from that formula but then they could be opening themselves up to great financial risk. And that's fine.
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Post by Frost on Jun 21, 2020 20:31:44 GMT
Elder Scrolls Online is actually pretty great and became very popular despite its troubled launch. At this point in time I have played it way more than previous single-player TES games combined. There's also several times more storytelling content in that one game as well, compared to single-player games and the game gets a full story-driven expansion each year that has now morphed to full storytelling seasons. I'll play the hell out of TES6, but at this point in time I am also quite happy with ESO chapters. In other words - I am entirely unopposed to either Bethesda or Bioware going all in on multiplayer games (especially Bioware, a studio that has always liked multiplayer and had multiplayer components even in their earliest games). For me, HOW something is done is more important than WHAT it is - and I appear to have less of an issue with studios figuring themselves out and venturing into new territories in a gaming market that is different compared to when they released some of their successful SP games. It will not all be golden, but there are lessons to be learned there, so let's see how things go from no on. My own field is rapidly changing and expanding and despite no exec or higher-up standing above me and dictating directives I just know how difficult it is to stay on top of things at all times in the ever-changing landscape and fluctuating resources. Hence I'm way more chill and less cynical than many consumers seem to be, when the studio I like(d) pivots or doesn't release things that caters specifically to my tastes. Under normal circumstances DA4, a game in an existing series using the same engine as the previous game, would never have taken 8+ years to make. It makes me resentful of multiplayer that it is given such a high priority over everything else at Bioware/EA and that they won't even consider making single-player-only games now. That is how it is being done as well as what it is.
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Post by midnight tea on Jun 21, 2020 20:43:40 GMT
Elder Scrolls Online is actually pretty great and became very popular despite its troubled launch. At this point in time I have played it way more than previous single-player TES games combined. There's also several times more storytelling content in that one game as well, compared to single-player games and the game gets a full story-driven expansion each year that has now morphed to full storytelling seasons. I'll play the hell out of TES6, but at this point in time I am also quite happy with ESO chapters. In other words - I am entirely unopposed to either Bethesda or Bioware going all in on multiplayer games (especially Bioware, a studio that has always liked multiplayer and had multiplayer components even in their earliest games). For me, HOW something is done is more important than WHAT it is - and I appear to have less of an issue with studios figuring themselves out and venturing into new territories in a gaming market that is different compared to when they released some of their successful SP games. It will not all be golden, but there are lessons to be learned there, so let's see how things go from no on. My own field is rapidly changing and expanding and despite no exec or higher-up standing above me and dictating directives I just know how difficult it is to stay on top of things at all times in the ever-changing landscape and fluctuating resources. Hence I'm way more chill and less cynical than many consumers seem to be, when the studio I like(d) pivots or doesn't release things that caters specifically to my tastes. Under normal circumstances DA4, a game in an existing series using the same engine as the previous game, would never have taken 8+ years to make. It makes me resentful of multiplayer that it is given such a high priority over everything else at Bioware/EA and that they won't even consider making single-player-only games now. That is how it is being done as well as what it is. ...But what are "normal circumstances" in the ever-changing market in a very rapidly changing world (that just got hit with pandemic and resulting recession as well)? I'm afraid that a state of 'normalcy' hardly ever existed and is even trickier when it comes to creative works or entertainment. I'm waiting for A Song Of Ice And Fire book as long as I'm waiting for new Elder Scrolls game, you know...
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Post by Frost on Jun 21, 2020 20:49:53 GMT
Under normal circumstances DA4, a game in an existing series using the same engine as the previous game, would never have taken 8+ years to make. It makes me resentful of multiplayer that it is given such a high priority over everything else at Bioware/EA and that they won't even consider making single-player-only games now. That is how it is being done as well as what it is. ...But what are "normal circumstances" in the ever-changing market in a very rapidly changing world (that just got hit with pandemic and resulting recession as well)? I'm afraid that a state of 'normalcy' hardly ever existed and is even trickier when it comes to creative works or entertainment. I'm waiting for A Song Of Ice And Fire book as long as I'm waiting for new Elder Scrolls game, you know... Circumstances in which Bioware was working on DA4 for that whole time. It wouldn't take them 8+ years.
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Post by smilesja on Jun 21, 2020 21:01:03 GMT
Correlation doesn't imply causation. You are missing several important factors in your analysis that simply can't be ignored. First things first - gaming is still a young medium. So what you attribute as explosion of creativity and games with unique settings or stories was simply filling in the existing void. Don't get me wrong - in many respects these earlier games deserve credit for overcoming technological limitations and braving uncharted waters, but it's just easier to be unique on a field where things are still quite new and there are still many venues to be considered innovative or unique. At one point or another having a spoken dialogue was innovative. Heck, having voice actors that don't suck as bad as some earlier games was considered a notable achievement, instead of a requirement, as it is today. Having a coherent, even if simplistic, plot was considered unique among games, because tech and resources simply weren't there yet and neither were audience's expectations. You say that titles like Horizon Zero Dawn are Assassin's Creed Lite, while ignoring the fact that it was easier for first Asassin's Creed games to be viewed as innovative or unique in a young medium, both in terms of technology as well as the fact that something like them didn't really exist (while many earlier games, or stuff even from titles you mentioned, look REALLY awkward or funny from today's perspective). We live in a very different world now. It all feeds to all those important factors - growth of the medium, as well as growth of technology (and, in many ways, growth of the Internet). Which still happens today, btw. Expectations towards games are also rapidly growing. If DAO or ME1 or firs Assassin's Creed or Gears Of War were released today as they were those years ago, on technical level at least (but also in terms of storytelling choices that were acceptable a decade back, but not so much today) they would have likely been met with either blank stares of maybe even open derision. No, I think that's being condescending to the old games of the past. Games like Bioshock and Mass Effect were great then and continue to be great now. Technically, they are behind the games of today, sure, but that's sort of my point. The creativity of the industry is being stifled by the increase of development costs and time. This has resulted in fewer games ,and fewer memorable games, because all developers want to avoid risks. Which is fine, as I said. A ton of money is on the line. You can't make a game like Bioshock anymore. The market wants an open world with plenty of loot to craft useless crap with. A developer could try deviating from that formula but then they could be opening themselves up to great financial risk. And that's fine. You realize that video games like any other creative or business medium is always evolving. Why stick to one particular over and over again when there are tons of other options? Nothing wrong trying to add new things to it. Elder Scrolls Online has for the most part been great and FO76 has made a comeback of sorts.
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Post by midnight tea on Jun 21, 2020 21:02:02 GMT
...But what are "normal circumstances" in the ever-changing market in a very rapidly changing world (that just got hit with pandemic and resulting recession as well)? I'm afraid that a state of 'normalcy' hardly ever existed and is even trickier when it comes to creative works or entertainment. I'm waiting for A Song Of Ice And Fire book as long as I'm waiting for new Elder Scrolls game, you know... Circumstances in which Bioware was working on DA4 for that whole time. It wouldn't take them 8+ years. That's not 'normal circumstances' that's just what you want them to do :/
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Post by Frost on Jun 21, 2020 21:10:02 GMT
Circumstances in which Bioware was working on DA4 for that whole time. It wouldn't take them 8+ years. That's not 'normal circumstances' that's just what you want them to do :/ Sure, I want games in an existing series using the same engine to take less than 8+ years to make.
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Post by midnight tea on Jun 21, 2020 21:26:55 GMT
That's not 'normal circumstances' that's just what you want them to do :/ Sure, I want games in an existing series using the same engine to take less than 8+ years to make. I want that too, but my wants aren't necessarily corresponding with reality of either game development or creative process in general.
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Post by The Elder King on Jun 21, 2020 21:38:46 GMT
That's not 'normal circumstances' that's just what you want them to do :/ Sure, I want games in an existing series using the same engine to take less than 8+ years to make. The reason for not having a DA4 game in 8 years isn't due to the engine. It's due EA scrapping the project and directing most of the team towards Anthem. Without that event, the game woudl've likely be out by now. The current DA project isnt' the same one that they worked on after DAI, And it hasn't been in development for 8 years. The project 'started' in 2018, and even then, it wasn't being developed in full, as the DA team was a rather small one at that point.
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More coffee...? More coffee.
Staff Mini-Profile Theme: Hrungr
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: Hrungr
Prime Posts: 18,258
Prime Likes: 65,767
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Hrungr
More coffee...? More coffee.
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Hrungr
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
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Post by Hrungr on Jun 21, 2020 21:40:08 GMT
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Post by colfoley on Jun 21, 2020 22:16:44 GMT
I will say again. DA4 can come out the day before the heat death of the universe and I'd still get it. It's not the time that matters its the quality.
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Post by OhDaniGirl on Jun 21, 2020 22:32:41 GMT
I mean, recent tweets do suggest that what we saw at EA Play was not the extent of what Bioware has to show. Only that, for whatever reason, that was all they were allowed to show right now. We may yet be surprised by their overall progress. All hope is not yet lost.
(Let me dream.)
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Post by smilesja on Jun 21, 2020 22:35:17 GMT
I will say again. DA4 can come out the day before the heat death of the universe and I'd still get it. It's not the time that matters its the quality. I mean if people will give Cyberpunk so many chances despite its many delays, then we should be patient for DA4. I'm patient for another high quality Dragon Age!
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Post by colfoley on Jun 21, 2020 23:00:09 GMT
I will say again. DA4 can come out the day before the heat death of the universe and I'd still get it. It's not the time that matters its the quality. I mean if people will give Cyberpunk so many chances despite its many delays, then we should be patient for DA4. I'm patient for another high quality Dragon Age! only thing I worry about is any 2nd or 3rd tier fans...its been a while since Inquisition came out, need brand recognition and I think Bio will really need to do a robust marketing campaign.
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midnight tea
Twitter Guru
gateway beverage
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Post by midnight tea on Jun 21, 2020 23:30:57 GMT
I mean if people will give Cyberpunk so many chances despite its many delays, then we should be patient for DA4. I'm patient for another high quality Dragon Age! only thing I worry about is any 2nd or 3rd tier fans...its been a while since Inquisition came out, need brand recognition and I think Bio will really need to do a robust marketing campaign. While they will likely need to have a marketing campaign to remind people of the franchise, I think the wild reaction to the 2018 teaser suggests that more people remember Dragon Age than it is generally assumed.
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Post by Hanako Ikezawa on Jun 21, 2020 23:35:20 GMT
I just want them to say who the protagonist is. If it's the Inquisitor, I'm fine with waiting. If it's not, then I at least know to stop wasting my time. This Schrodinger's Cat situation though is so aggravating.
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The Elder King
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by The Elder King on Jun 21, 2020 23:40:28 GMT
I just want them to say who the protagonist is. If it's the Inquisitor, I'm fine with waiting. If it's not, then I at least know to stop wasting my time. This Schrodinger's Cat situation though is so aggravating. I guess they're going to reveal that with the full announcement trailer of the game, and/or the opening of the official site. I think it's more likely that it'll happen at the 2021 EA Play then the 2020 VGA, though.
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