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Post by wright1978 on Jun 23, 2020 12:14:36 GMT
Lord of fortune does seem the perfect unified starting point for da4’s protagonist.
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Post by Frost on Jun 23, 2020 12:27:25 GMT
To me a lord (or lady) of fortune sounds terrible for the pc. A pc designed to do fetch quests? I was hoping they would get away from fetch quests for DA4.
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Post by midnight tea on Jun 23, 2020 12:39:10 GMT
I think playing as a Lord of Fortune would also be a tidy way to address player concerns of "these quests don't make sense for someone as important as the Inquisitor to do!" A lot of those people contrast the side quests in DAI with those in TW3. I have played both games and I think the reason why the side quests in TW3 feel like they make sense is because... although they're fetch quests just like in DAI (go kill this thing for me; I'll give you gold/herbs/whatever), Geralt is a monster hunter so it makes sense for him to do those fetch quests. It makes less sense for the leader of a powerful organization who has people who can do that stuff. But, since the Lords of Fortune take jobs in a sort of hybridized Indiana Jones / mercenary sort of way, side quests similar to those in DAI and TW3 could feel a lot more natural for a LOF PC to do, as they did for Geralt in TW3. From my perspective "why is Inquisitor doing fetch quests" wasn't an issue of "why is an important figurehead doing those fetch quests", but "there's a Breach about to consume the world, so why are we doing those small fetch quests"? (never mind that most of them were front-loaded at the beginning when Herald was mostly a mascot trying to be more relevant or useful than what was initially envisioned for them). Given that we know what's at stake for DA4 already, I fail to see how playing an adventurer doing (at least seemingly) 'unrelated fetch quests' will stop being an issue, rather than being an even bigger one?
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Post by midnight tea on Jun 23, 2020 12:51:42 GMT
Just that being a LoF, the LS elements would likely involve Contracts (monster hunting, heists, etc.). This might lean into having some kind of "Reputation" mechanic. YES I'm so into this. Like I said earlier, I think there’s very a good chance of a LoF party member - specifically, a roguish party member - but not the main background of the protagonist. They just seem like treasure hunters, not “save the world” types. Remember, we’re literally up against a guy who can petrify anyone he sees or touches, who can kill anyone in their sleep and who commands a small army of spirits and elves. (Oh, and he’s likely got that fucking idol too.) Some pretty powerful magic will be needed to counter Solas; flashy scarves aren’t going to do the trick. That’s like sending Lara Croft to fight Thanos. As for them being mentioned frequently in Tevinter Nights, I’ll note that the Antivan Crows and Mortalitasi appear in nearly as many stories. (I think there’s a good chance of a Mortalitasi party member too.) Yeah, LoF isn't save the world type of person, but the Inquisitor is... The powerful magic needed to fight Solas will not come from a protagonist anyway (nobody posses that kind of magic besides ancient Elvhen), it'll probably come from a discovery made by the protagonist - a weapon or a relic (which fits so well with them being treasure hunters), and could be used by the Inquisitor to defeat Solas. I personally think not playing the chosen one once in a while is pretty awesome. Edited to add: We don't know yet that a LoF can't be a mage (we also have some non-LoF mage running around & doing heists, in Half Up Front, so if LoF can't be mages we might have a freelancer mage and the two other classes will be LoF). As far as I'm concerned LoF can cover all the classes/races/genders, so they can't really be compared to the Crows/Mortalitasi (who have obvious class restrictions). A lot may have changed during development, but given what we already know, I'm really not sure how DA4 is supposed to be the title when we are NOT playing the chosen one? And not necessarily the "chosen one" in a sense Inquisitor or Warden was, with them being badasses, but even in a sense Frodo in LOTR was, where certain important task(s) was appointed (by either fate or chance) to them - and even if they aren't the ones that are supposed to stop Solas or whatevs, they are still a very important connective tissue that will make crucial things happen? Like... I am a little confused that, knowing what we already know from both Trespasser and comic books and TN (end of the world of some kind around the corner, an invasion of the Qunari, ancient horrors coming out of the woodwork to claim dominance over Thedas) NOW is the time to play adventurers that could allow themselves to take on contracts that are really quite unrelated to the main plot? (because even Inquisition's fetch quests have largely fed in somehow to the effort of building up Inquisition and spreading our influence/stopping Cory/investigating stuff)
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Post by ladyiolanthe on Jun 23, 2020 13:13:04 GMT
midnight tea , aside from your own observation that a lot of those fetch quests were front-loaded so the Herald could build a reputation to become an Inquisitor, might I remind you that players do not have to do sidequests? You can plough right on through the main quest line in DAI. If you think your character would be focused on the main quest, you can roleplay them that way. For myself, I would hate the feeling of being railroaded into the main quest if there were no side quests available. I love exploration more than anything. So, while it might not make sense from some roleplayer's points of view to do sidequests, sidequests do support multiple different playstyles like yours and mine. Think your character would be focused on the main issue? Reduce the sidequests to the bare minimum you need to level up to complete the main quests. Think that your character would have a lot of "hurry up and wait" time while your group tries to gather enough intelligence and build enough of a power base to make a solid move against the antagonist? Then you can do sidequests. Video game RPGs are not like tabletop RPG games where your DM or ST can cater the adventure to you. Devs have to use a bit of a one-size-fits-all approach. So I think sidequests will always be a thing, and I am grateful for that. ETA: And if we do end up playing a LOF as a PC, then... we could start off happy go lucky just taking random contracts but then one of those contracts has us stumble onto a big problem (like Solas or the Shadow Inquisition) and that is what launches us into the main quest line. So while it is all speculation still, I think that if the Inquisitor does not make a return as the PC or we have dual protagonists like many hope, a LOF would fit in just fine as a PC / the dual protag who splits screen time with the Inquisitor if the storyline is written in such a way.
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Post by Solas on Jun 23, 2020 13:14:59 GMT
couple quick things, spoilers for TN just in case: My post/idea wasn't "the PC will be a LoF" (I think a LoF companion is more likely and that bullet point came before "LoF PC" on a post I made somewhere else around the time of TN which was about 'DA4 speculation based on TN' or somesuch). It was "If they wanted to do that they could because/if they decide to do that here are some of the ways the idea could make sense". Also mixed in was "I like the notion". idk about the Wiki page. check the edit history dates. most of what I said was an expansion on the meta I'd written in the aforementioned speculation post. That makes sense Hrungr about what you said about the live-service elements, thanks for explaining what you meant. LS elements like a reputation mechanic and the basis for an in-game vanity store wasn't sth I had considered neither was the side quest thing (ladyiolanthe) We don't meet a LoF mage, only rogues and warriors. We do meet a Tevinter mage though who although she isn't a LoF, she is a thief who undertakes stealth type stuff and does heists and takes jobs in a reminiscent way, and she uses her magic to help her do this. Which I thought was cool and and is sth we hadn't really seen before. it's just that considering the apparent diversity of the LoF ranks, how they seem to be merit/skill-based and how magic could be useful in doing LoF stuff (as seen in the mage-thief) I felt like there'd be no reason why a mage couldn't join. Mateo seemed to be a warrior. and female LoFs (and LoFs like Hollix for that matter) are just called Lords same as the males.
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Post by Frost on Jun 23, 2020 13:27:29 GMT
midnight tea , aside from your own observation that a lot of those fetch quests were front-loaded so the Herald could build a reputation to become an Inquisitor, might I remind you that players do not have to do sidequests? You can plough right on through the main quest line in DAI. If you think your character would be focused on the main quest, you can roleplay them that way. For myself, I would hate the feeling of being railroaded into the main quest if there were no side quests available. I love exploration more than anything. So, while it might not make sense from some roleplayer's points of view to do sidequests, sidequests do support multiple different playstyles like yours and mine. Think your character would be focused on the main issue? Reduce the sidequests to the bare minimum you need to level up to complete the main quests. Think that your character would have a lot of "hurry up and wait" time while your group tries to gather enough intelligence and build enough of a power base to make a solid move against the antagonist? Then you can do sidequests. Video games are not like tabletop RPG games where your DM or ST can cater the adventure to you. Devs have to use a bit of a one-size-fits-all approach. So I think sidequests will always be a thing, and I am grateful for that. For me the ideal would be having side quests that relate to the main plot, lore, companions, etc., rather than fetch quests. I don't mind skipping a single collection quest, but it is confusing and feels broken for me to skip entire regions because they are only fetch quests.
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Post by ladyiolanthe on Jun 23, 2020 13:37:22 GMT
Frost that's fair, but for me the regions in DAI did all tie into building the Inquisition in some way. They weren't just all fetch quests. You're capturing a keep, or expanding your influence in the world, which translates (for me) into building your power base. Behind the scenes more and more soldiers kept flocking to our banner wanting to fight with us to save Thedas - that was all linked to going to new maps and 'claiming' geographic regions for the Inquisition. There was no active benefit to it in the final battle like there was with the Warden gathering allies to help fight the Archdemon, but there was a passive benefit to all of it, in that it's clear throughout the game that your troops are fighting and keeping the peace all over southern Thedas, so that you and your inner circle can focus on the bigger issues like the Venatori and Corypheus.
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Post by Shari'El on Jun 23, 2020 14:00:02 GMT
A lot may have changed during development, but given what we already know, I'm really not sure how DA4 is supposed to be the title when we are NOT playing the chosen one? And not necessarily the "chosen one" in a sense Inquisitor or Warden was with them being badasses, but even in a sense Frodo in LOTR was, where certain important task(s) was appointed (by either fate or chance) to them - and even if they aren't the ones that are supposed to stop Solas or whatevs, they are still a very important connective tissue that will make crucial things happen? Like... I am a little confused that, knowing what we already know from both Trespasser and comic books and TN (end of the world of some kind around the corner, an invasion of the Qunari, ancient horrors are coming out of the woodwork to claim dominance over Thedas) NOW is the time to play adventurers that could allow themselves to take on contracts that are really quite unrelated to the main plot? (because even Inquisition's fetch quests have largely fed in somehow to the effort of building up Inquisition and spreading our influence/stopping Cory/investigating stuff) I didn't say they wouldn't be important, they obviously would. What I meant by not playing The Chosen One is that the protagonist won't be the one to have the final face off against Solas, and that they won't be the most important person in the game. Regarding unrelated contracts - I'm sure there'll be off-times that make sense for them to exist. I think, that in the beginning of the game, you could receive several contracts with interesting lore bits, that aren't directly related, perhaps crossing paths with Inquisition agents or Fen'Harel agents, and making enough ripples to pique the interest of the Inquisition. Then get "recruited" by Dorian or Charter and start getting jobs that are related to the main quest, i.e: (possible TN spoilers) Hunting for the red lyrium idol, I tend to believe Solas doesn't have it and that he went to the meeting in order to find out if Inquisition knows where it is. Or perhaps hunting for relics, or looking for old Elvhen sites that might tell us more about the magic at play. Side quests are always needed in these games, I'll be sad if there won't be any and there could easily be dead times between operations (they don't have phones there, orders take time to travel), so it makes sense to me there'll be some less important thing to do from time to time (and you don't really have to do them). Side quests could also be "we found a lead on something" and it's a dead end, etc. Depending on when the protag is recruited it could take literal in-game years for their efforts to come to fruition, they might not even realize the threat that is the Dread Wolf until later in the game. I got the impression from the book that a substantial amount of time has passed since Trespasser, so if we start the game before some of the stories in TN take place, it gives the protag a lot of time to take less important contracts.
----- I also think LoF provides an opportunity to add some new game mechanics, possible TN spoilers: In Herold Had The Plan, the main character talks as if he has a reserve of luck to be used. I'm not a native English speaker so maybe I'm misinterpreting this, but it felt like "luck" was a thing that he possessed and could be used at will. I'm aware this could be his way of speaking, but what if luck was a thing? I think you could build interesting game mechanics based on it. You could use it in combat to lay on more crits when it matters (at the expense of having enough of it later), you could use it when dealing with traps (I imagine ancient Elvhen have a lot of still active traps in their ruins), maybe you can use it in conversations somehow? I'm sure someone more creative than me can come up with more uses
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Post by midnight tea on Jun 23, 2020 14:00:23 GMT
midnight tea , aside from your own observation that a lot of those fetch quests were front-loaded so the Herald could build a reputation to become an Inquisitor, might I remind you that players do not have to do sidequests? You can plough right on through the main quest line in DAI. If you think your character would be focused on the main quest, you can roleplay them that way. For myself, I would hate the feeling of being railroaded into the main quest if there were no side quests available. I love exploration more than anything. So, while it might not make sense from some roleplayer's points of view to do sidequests, sidequests do support multiple different playstyles like yours and mine. Think your character would be focused on the main issue? Reduce the sidequests to the bare minimum you need to level up to complete the main quests. Think that your character would have a lot of "hurry up and wait" time while your group tries to gather enough intelligence and build enough of a power base to make a solid move against the antagonist? Then you can do sidequests. Video game RPGs are not like tabletop RPG games where your DM or ST can cater the adventure to you. Devs have to use a bit of a one-size-fits-all approach. So I think sidequests will always be a thing, and I am grateful for that. ETA: And if we do end up playing a LOF as a PC, then... we could start off happy go lucky just taking random contracts but then one of those contracts has us stumble onto a big problem (like Solas or the Shadow Inquisition) and that is what launches us into the main quest line. So while it is all speculation still, I think that if the Inquisitor does not make a return as the PC or we have dual protagonists like many hope, a LOF would fit in just fine as a PC / the dual protag who splits screen time with the Inquisitor if the storyline is written in such a way. What would be the point of playing LoF specifically then? All of what you say we could do can be effectively done by a person associated with any other faction, or not associated with anyone in particular at the start. As for ETA - again, that could be done by a person associated with any other faction or no faction at all. Like I said before, I see little difference between 'agent from the start' and 'stumbling upon something bigger after happy-go lucky period' because I suspect that (IF we start with a new character), we will probably get some sort of prologue in which we'd go from largely clueless character to someone who eventually gets a whiff of the main plot and either be forced to participate in it or will decide to participate. I fear, however, that my point has been largely missed. This isn't about being 'railroaded to the main plot', as in - just following the main story, with no stepping to the side. Same as you I love exploring the world too and doing all those seemingly irrelevant things or having options that would help me build different characters. But, depending on the story one tells, it's relevant even for fetch quests to somehow tie to the main story, be it even from the standpoint of lore reveals or - like in Inquisition - gaining power and influence to them spend it in places it matters. In Inquisition at least giving back the widow a ring was a super-quick way to get the 4th Power point to go to Val Royeaux and trigger the critical path quest, IF one wasn't role-playing that, say, their Inkies were too compassionate not to go out of their way and do something small, or wanted to impress a companion they liked or tried to garner the support of locals? But you have said that being LoF would allow us to get unrelated contract, in a way Witcher did - it may not have been relevant to the larger plot, but it was relevant to who they were, as a profession. The way I see it, after they get the whiff of the main plot (because a lot of it is determined by the context and setting and what works for Witcher wouldn't necessarily work for DA4), there would be little place for taking such unrelated side contracts, even if there would be plot-relevant reason to to side-quests. Like... how would that feed into the larger story? What would LoF, specifically, get form it, aside from money (because that what Geralt got most of the time, unless the contract was a pretext of starting a bigger side quest)? Why would it be relevant for LoF to garner money or reputation as a LoF and not as, say, agent of Inquisition?
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Post by alanc9 on Jun 23, 2020 14:36:05 GMT
I didn't say they wouldn't be important, they obviously would. What I meant by not playing The Chosen One is that the protagonist won't be the one to have the final face off against Solas, and that they won't be the most important person in the game. They could do a fakeout with that. The Longest Journey comes to mind.
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Post by midnight tea on Jun 23, 2020 14:36:30 GMT
A lot may have changed during development, but given what we already know, I'm really not sure how DA4 is supposed to be the title when we are NOT playing the chosen one? And not necessarily the "chosen one" in a sense Inquisitor or Warden was with them being badasses, but even in a sense Frodo in LOTR was, where certain important task(s) was appointed (by either fate or chance) to them - and even if they aren't the ones that are supposed to stop Solas or whatevs, they are still a very important connective tissue that will make crucial things happen? Like... I am a little confused that, knowing what we already know from both Trespasser and comic books and TN (end of the world of some kind around the corner, an invasion of the Qunari, ancient horrors are coming out of the woodwork to claim dominance over Thedas) NOW is the time to play adventurers that could allow themselves to take on contracts that are really quite unrelated to the main plot? (because even Inquisition's fetch quests have largely fed in somehow to the effort of building up Inquisition and spreading our influence/stopping Cory/investigating stuff) I didn't say they wouldn't be important, they obviously would. What I meant by not playing The Chosen One is that the protagonist won't be the one to have the final face off against Solas, and that they won't be the most important person in the game. I see where you are coming from, but from my perspective the PC would have to be The Most Important Person In The Story, even if in a roundabout way. They may not face off against Solas, but they may be the person who would make the face off between Inquisitor and Solas possible. I always bring TES: Oblivion as an example of it - this was the story in which Martin Septim was the most important character. However, Martin Septim would not fulfill his assigned role if not for the Champion Of Cyrodiil. They have made Martin's date with destiny possible, thus making them not just important but crucial to the story. I think that's an interesting type of storytelling in an on itself (“even the smallest person can change the course of the future” theme can still be spun around that) and I think even THAT type of less-obvious Chosen One may bring criticism on Bioware, given that Dragon Age is still a power fantasy where its important for players to play the Big/Relevant Hero. ...But that can be done by PC from any background or faction, not just LoF - that includes a person who may have been an fresh agent of, say, Shadow Inquisition. Or a person who is entirely unrelated to any faction we have learned of or read about recently (say, a hired detective, like Neva Gallus. Or a slave. Or a Tevinter mage that just stumbles on things). This is why I say that I don't really see how LoF would be a more viable or interesting option to start with, or why I have said that I don't see much difference between dedicated agent and 'hired free agent'. Either way we'd end up around the same spot in the story - not as a member of any faction, but as someone who is Eventually Involved In Something Important, where even side quests will likely feed into the critical path in one way or another. I don't have such feeling - I think maybe a year or two may pass from Trespasser. What's more - even if MORE years pass, there's no guarantee that those years will pass in-game, making the timeline largely irrelevant to time we'll have to do things or climb ranks with new PC in game. Anyway, the first comic book we get that serves as a bridge between the games starts not long after Trespasser and many stories in TN seem to happen parallel to one another around the time the Qunari invasion on Tevinter starts (which is also true to comic books). Also, we don't know how relevant or true it is, but "Genitivi Dies In The End" suggests that it'll take about a year for things to play out.
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Post by Shari'El on Jun 23, 2020 14:58:05 GMT
I didn't say they wouldn't be important, they obviously would. What I meant by not playing The Chosen One is that the protagonist won't be the one to have the final face off against Solas, and that they won't be the most important person in the game. They could do a fakeout with that. The Longest Journey comes to mind. Yes, that's an interesting possibility. Love The Longest Journey
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Post by Shari'El on Jun 23, 2020 20:23:43 GMT
What would be the point of playing LoF specifically then? All of what you say we could do can be effectively done by a person associated with any other faction, or not associated with anyone in particular at the start. As for ETA - again, that could be done by a person associated with any other faction or no faction at all. Like I said before, I see little difference between 'agent from the start' and 'stumbling upon something bigger after happy-go lucky period' because I suspect that (IF we start with a new character), we will probably get some sort of prologue in which we'd go from largely clueless character to someone who eventually gets a whiff of the main plot and either be forced to participate in it or will decide to participate. I somehow missed your response to me , so I'll respond to this one. I think there could be several reasons for the protag to be LoF: 1. They are from Rivain, so... 2. As written above in a previous post, I think it's an opportunity to introduce new game mechanics that might be important to your role as the protag. 3. Belonging to a faction ( any faction) makes it more likely that you'll be recruited, it also gives you a better excuse to why the protag can fight. 4. They are not just any faction, they are treasure hunters. My hunch, based on the comics/book/Trespasser is that we're going to need these kind of people in order to defeat Solas. I'm not saying they have to be LoF, just that it makes sense and it fits .
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Post by midnight tea on Jun 23, 2020 21:13:39 GMT
What would be the point of playing LoF specifically then? All of what you say we could do can be effectively done by a person associated with any other faction, or not associated with anyone in particular at the start. As for ETA - again, that could be done by a person associated with any other faction or no faction at all. Like I said before, I see little difference between 'agent from the start' and 'stumbling upon something bigger after happy-go lucky period' because I suspect that (IF we start with a new character), we will probably get some sort of prologue in which we'd go from largely clueless character to someone who eventually gets a whiff of the main plot and either be forced to participate in it or will decide to participate. I somehow missed your response to me , so I'll respond to this one. I think there could be several reasons for the protag to be LoF: 1. They are from Rivain, so... - They are kinda neutral in everything that's going on
- They have a wide variety of races there
dragonage.fandom.com/wiki/Rivain Rivainis have a friendly relationship with elves and in Rivain there is a peaceful Qunari settlement (one of a kind in the continent). - They are mage friendly
You know who is all of the above, more or less? Inquisition. Also - while Bioware isn't necessarily bound by any kind of rules or they can change them if necessary, if there's one consistent thing that we have seen so far (save for DAO, which was the 1st chapter) is that PC usually comes roughly from location the previous game was set in. Hawke was from Ferelden. Inquisitors were from Free Marches. For recurring players this adds a sense of continuity - we come from a place we more-or-less know something about thanks to playing the past games. What do we know about Rivain though? It hasn't been established in the same way Tevinter was. It's one of the somewhat less established places in the narrative so far, compared to places like Antiva or Nevarra or Free Marches or aforementioned Tevinter. In fact, not a single story featuring a LoF in TN happens in Rivain, unlike stories featuring Nevarrans or Antivans. Their first and major target is naturally Tevinter. Why would they move to Rivain when they still didn't conquer Tevinter? ...And the other ones can't? Do we even know what kind of mechanics will be relevant in the story they want to tell? Never mind that the whole 'luck' thing is a conjecture and not an established thing. I don't see how belonging to a faction makes it more likely to be recruited - I guess it would depend on a faction. In fact, wouldn't the opposite be more true, depending on a faction we're talking about? What about split loyalties and so on? We didn't have to belong to LoF to adventure and find treasures in past 3 games, and in fact I fail to see how LoF would have better resources to go find treasures than, say, Inquisition, even the Shadow one. We also didn't have to belong to, say, Red Jennies for Inquisition to work with them, or Wardens or else. We had a companion that belonged to Jennies and a few contacts that allowed us to engage them in missions (at least on the War Table). Which is why I'm in a camp that this is a set up for a companion in LoF, as well as a faction we may hire for things (IF they are not hired by someone else to either steal from us or get an artifact before we can, lol), without necessarily belonging to them ourselves.
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Shari'El
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Post by Shari'El on Jun 23, 2020 21:48:32 GMT
You know who is all of the above, more or less? Inquisition. I think I might be misunderstanding you, so I'll answer this as best as I can. Inquisitor says they need to find people that Solas doesn't know at the end of Trespasser, so the protag can't come from the Inquisition. I can't read their mind, I'm just mentioning what was said in the story. Yeah, and? Everything's a conjecture here . This idea is based on my own experience reading that story, as well as my boyfriend's, it just felt very intentional how luck was described in it. We know nothing of DA4 so I don't know what will be relevant, it's all guesses ¯\_(ツ)_/¯ Belonging to a faction just makes it more reasonable for the character to be able to fight, is all. Yeah but up until now we didn't have a game where our goal is to find a relic to defeat someone who can't be defeated in other means (these are also guesses obviously, it just what makes most sense to me at the moment). It's not a matter of resources, but of skill. Inquisition provides the resources to the right person. It's not like I'm insisting the protag will be a LoF. I'm just explaining why several people on this thread, including me, feel it's a possibility.
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Post by necrowaif on Jun 23, 2020 22:16:20 GMT
I already know who’s the perfect person to take on Solas. He’s immune to magic and is handy with a knife. Also, I think he’s one of the Scaled Ones that everyone seems to love theorizing about. (I wonder if anyone will get the reference ...)
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Post by midnight tea on Jun 23, 2020 22:17:59 GMT
You know who is all of the above, more or less? Inquisition. I think I might be misunderstanding you, so I'll answer this as best as I can. Inquisitor says they need to find people that Solas doesn't know at the end of Trespasser, so the protag can't come from the Inquisition. They can't come from the OLD Inquisition in a shape it was prior to Trespasser, not the Shadow one - never mind that it is entirely irrelevant, if PCs prologue would eventually lead to them being recruited, which also means that any faction or background can come into play here, including someone who is factionless. I didn't get such impression and I've read TN too. There were more than one LoF characters and only one mentions luck - and in a way that for me seemed like a personal quirk, rather than an established Thing. Also - yes, it's all guesses, but you are trying to make a case for LoF and how it is a strong contender for PC faction... That depends ona faction and individuals within that faction. And LoF doesn't strike me as a faction of fighters - adventurers and treasure seekers and thieves and pretty agile people who can get away quickly - yes, but not fighters. Bharv is definitely not one and his friend that has dies appears to not have been a fighter too. Well, like you said - those are just guesses. We don't even know if this is how it will go. And all 3 past games had us going to different places and finding relics of varying relevance or level of power to accomplish objectives, with many of them requiring our best people and best equipment, or a tremendous amount of resources that seems unlikely to be available to a faction that appears to be a pretty loose collection of adventurers. LoF doesn't strike me as an organized force the way Wardens or Inquisition or even a group of adventurers like Sutherland's Company is, but like a guild of thrill and treasure seekers and mercenaries that have their rules and quirks and ways of life, but only occasionally work together in small groups.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: Beerfish
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Post by Beerfish on Jun 23, 2020 23:52:08 GMT
Screw the impending doom of civilization because an arch devil is raising an army to burn thedas. I need 25 more elf root and I'm going to get that come hell of high water!
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Post by ladyiolanthe on Jun 24, 2020 1:07:48 GMT
What would be the point of playing LoF specifically then? All of what you say we could do can be effectively done by a person associated with any other faction, or not associated with anyone in particular at the start. As for ETA - again, that could be done by a person associated with any other faction or no faction at all. Like I said before, I see little difference between 'agent from the start' and 'stumbling upon something bigger after happy-go lucky period' because I suspect that (IF we start with a new character), we will probably get some sort of prologue in which we'd go from largely clueless character to someone who eventually gets a whiff of the main plot and either be forced to participate in it or will decide to participate. I fear, however, that my point has been largely missed. This isn't about being 'railroaded to the main plot', as in - just following the main story, with no stepping to the side. Same as you I love exploring the world too and doing all those seemingly irrelevant things or having options that would help me build different characters. But, depending on the story one tells, it's relevant even for fetch quests to somehow tie to the main story, be it even from the standpoint of lore reveals or - like in Inquisition - gaining power and influence to them spend it in places it matters. In Inquisition at least giving back the widow a ring was a super-quick way to get the 4th Power point to go to Val Royeaux and trigger the critical path quest, IF one wasn't role-playing that, say, their Inkies were too compassionate not to go out of their way and do something small, or wanted to impress a companion they liked or tried to garner the support of locals? But you have said that being LoF would allow us to get unrelated contract, in a way Witcher did - it may not have been relevant to the larger plot, but it was relevant to who they were, as a profession. The way I see it, after they get the whiff of the main plot (because a lot of it is determined by the context and setting and what works for Witcher wouldn't necessarily work for DA4), there would be little place for taking such unrelated side contracts, even if there would be plot-relevant reason to to side-quests. Like... how would that feed into the larger story? What would LoF, specifically, get form it, aside from money (because that what Geralt got most of the time, unless the contract was a pretext of starting a bigger side quest)? Why would it be relevant for LoF to garner money or reputation as a LoF and not as, say, agent of Inquisition? Yeah, I'm not saying we're definitely going to be playing LOFs? None of us are saying that. We are just sharing our thoughts on how much of a contender the LOFs might be for a DA4 PC's background. And, although we all know the first version of DA4 was rebooted, we don't know to what extent the work that had been done already was scrapped. "Joplin" was going to have us be part of a group of spies involved in heists (see April 2019 Schreier article). It's possible that that might be something we still see in the "Morrison" iteration of DA4, and the LOFs seem to slide into such a role pretty easily.
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Post by Absafraginlootly on Jun 24, 2020 1:11:12 GMT
Well if anything of joplins heist concepts yet remain in morrison and if the way the inquisition pulls together various organisations to pool information to work against solas in TN is any indication - I speculate that in dragon age 4 you may work in an small elite team/taskforce of people gathered from various different groups to find information about, spy on, run counter intelligence, sabotage, and steal from Fen'harel's fangs and solas including things like stealing an artefact from a Tevinter muesuem or ancient ruin before they can.
With group members like an Antivan crow, an Agent of the Inquisition, a Tevinter Siccari, a Lord of Fortune, etc. And some independent people you find along the way too. (I won't go into a full list of my companion speculations cause that's a whole other thread topic)
The player specialist could have any of these backgrounds or be some random in the wrong place at the right time(I'd prefer the former for a new pc). Or they could be the Inquisitor of course.
When it comes to the Lord of Fortune faction. In one of the stories a Lord invites a little Tevinter girl to go to Rivain and become a Lord of Fortune. So it is not a Rivain exclusive faction. A Lord can be from anywhere in Thedas*. It seems that the only requirement to get into the LoF is perhaps the sponsorship of another Lord? We've seen multiple races and skill sets amoung the Lords, and whilst we haven't seen any mages or vashoth there hasn't been any lore to suggest they would be excluded from joining either. And why should they be from a treasure hunting organisation?
So they would seem to be a background that allows for any race/class/gender combos while also allowing you to make up whatever you like about your life before you became a Lord.
Regardless of whether they are a companion, a pc background or npcs. When I think about the value of a Lord of Fortune I don't think about how they'll 'let me do side quests', I think about how their skills in stealing, raiding ruins, and their knowledge of ancient relics and fighting strange monsters would be extremely useful to the Main Quest. And be a reason to recruit one into the taskforce in my speculated game concept above. I also think about how regardless of where they originally hail from they've spent time in Rivain and are a possible window into that culture for me to learn more.
*Including Orlais/Fereldan for those who think the protagonist have to be from the prev games location.
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blep mlem mlem
ratlobster banger
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Post by Solas on Jun 24, 2020 2:32:33 GMT
omg I forgot about Mizzy and now I feel bad (sry mizzy). I felt like there'd be no reason why the Lords would be Rivaini nationality exclusive, and there's the proof in the example of the invite/comments to Tevene Mizzy
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Post by Buckeldemon on Jun 24, 2020 2:35:22 GMT
Screw the impending doom of civilization because an arch devil is raising an army to burn thedas. I need 25 more elf root and I'm going to get that come hell of high water! You forgot that huge pile of blood lotus for upgrding that other grenade.
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Post by ladyiolanthe on Jun 24, 2020 4:33:18 GMT
Screw the impending doom of civilization because an arch devil is raising an army to burn thedas. I need 25 more elf root and I'm going to get that come hell of high water! You forgot that huge pile of blood lotus for upgrding that other grenade. You jest, but honestly those things are helping you strategically? You can make all sorts of healing potions from elfroot. Both healing potions and upgraded grenades give you an edge in combat against the arch devil and his minions. It's not like war tech stops being developed and improved during a war IRL.
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Post by dazk on Jun 24, 2020 5:07:23 GMT
You forgot that huge pile of blood lotus for upgrding that other grenade. You jest, but honestly those things are helping you strategically? You can make all sorts of healing potions from elfroot. Both healing potions and upgraded grenades give you an edge in combat against the arch devil and his minions. It's not like war tech stops being developed and improved during a war IRL. I hardly ever used any of the grenades, I only created them to satisfy my need to create all the things!!!!! I do love Jar of Bees though that was fun to use.
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