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Post by Andrew Waples on Jun 30, 2020 20:42:12 GMT
Patrick Weekes @patrickweekesDoes anyone know of a decent videos showing overheard conversations as you walk by in Dragon Age: Inquisition? Stuff like in Haven, the healers talking, or Charter smacking down the young idiot guy? Unexpectedly, the world seems to have not recorded them all. I've been doing a playthrough to hear those. There's a lot in Val Royeaux, it's unfortunate though that is basically all Val Royeaux as.
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Post by gervaise21 on Jun 30, 2020 20:46:54 GMT
25 years of adventure, conflict, and companionship. Share with us your favorite moments from the worlds you have helped us build. #BioWare25 The music in both MET and Dragon Age Series; it always seemed to fit perfectly with the action/mood at any particular moment. Baldurs Gate Series: Sarevok; Planescape:Torment: Defeating the bad guy with logic; The Suicide Mission in ME2; the Battle for Denerim in DAO; confronting Corypheus at Haven; DAI DLCs: Meeting Ameridan; Seeing the Wellspring; Catching up with Solas; Flemeth whenever she appears.
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Post by AlleluiaElizabeth on Jun 30, 2020 23:20:14 GMT
"Solas is another starting companion in Dragon Age: Inquisition, suitably fulfilling the healer role for your party. He is an elven apostate mage who is an expert on the Fade and who is a romance option for a female elven Inquisitor"Healer? Since when are there healing spells in DAI? Yes, he knows a lot about the Fade, but I def wouldn't call him a Healer in gaming terms. If anything, he's Support/Crowd Control. Yes, I know he treats your hand in the beginning and amputates your hand in Trespasser, that still doesn't make him "suitably fulfilling the healer role of your party", because that involves having actual healing spells. Yeah, pretty sure Viv is the only one who really fits the healer bill with her group heal ability.
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Post by Solas on Jun 30, 2020 23:39:58 GMT
ambient dialogue confirmed 🙀
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Post by colfoley on Jul 1, 2020 7:23:44 GMT
"Solas is another starting companion in Dragon Age: Inquisition, suitably fulfilling the healer role for your party. He is an elven apostate mage who is an expert on the Fade and who is a romance option for a female elven Inquisitor"Healer? Since when are there healing spells in DAI? Yes, he knows a lot about the Fade, but I def wouldn't call him a Healer in gaming terms. If anything, he's Support/Crowd Control. Yes, I know he treats your hand in the beginning and amputates your hand in Trespasser, that still doesn't make him "suitably fulfilling the healer role of your party", because that involves having actual healing spells. Yeah, pretty sure Viv is the only one who really fits the healer bill with her group heal ability. Not really. Solas does have 'revive' which is a far more easier to use...and effective...healing ability. Hell I might've only used the Knight Enchanter Healing Spell just once in my entire last PT.
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Post by Felya87 on Jul 1, 2020 7:33:53 GMT
I usually find English dub unmemorable at best, but the DAI voice acting is one of the few I really liked.
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Post by Kabraxal on Jul 1, 2020 8:23:17 GMT
I usually find English dub unmemorable at best, but the DAI voice acting is one of the few I really liked. I think Bioware has always been good with voice acting choices.
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Post by colfoley on Jul 1, 2020 8:24:38 GMT
I usually find English dub unmemorable at best, but the DAI voice acting is one of the few I really liked. I think Bioware has always been good with voice acting choices. I can't think of a company that does consistently as good.
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Post by Felya87 on Jul 1, 2020 8:32:04 GMT
I usually find English dub unmemorable at best, but the DAI voice acting is one of the few I really liked. I think Bioware has always been good with voice acting choices. DAO was really hit or miss, but the main characters were good. DA2... Aside Fenris, I really don't remember much. Probably because I didn't like the game, so I read the subtitles and just skipped the dialogue. The ME Trilogy I don't know, since I only used the Italian dub. MEA was decent, but didn't really stick to me.
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Post by Rascoth on Jul 1, 2020 8:55:52 GMT
Yeah, pretty sure Viv is the only one who really fits the healer bill with her group heal ability. Not really. Solas does have 'revive' which is a far more easier to use...and effective...healing ability. Hell I might've only used the Knight Enchanter Healing Spell just once in my entire last PT. Revive argument can be made for any mage in party. No matter what, I can't see Solas as healer (gameplay-wise). Support? Sure, he starts with decent spells to fullfill that role and can be build further in that direction, but I'd never describe him (or any other mage in party for that matter) as 'healer'.
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Post by colfoley on Jul 1, 2020 9:00:49 GMT
Not really. Solas does have 'revive' which is a far more easier to use...and effective...healing ability. Hell I might've only used the Knight Enchanter Healing Spell just once in my entire last PT. Revive argument can be made for any mage in party. No matter what, I can't see Solas as healer (gameplay-wise). Support? Sure, he starts with decent spells to fullfill that role and can be build further in that direction, but I'd never describe him (or any other mage in party for that matter) as 'healer'. Given Inquisition's spell roster its a stretch, sure, but I've also called him a 'healer' in my own head since he is by far the closest that really works in the role. Yes, Viv has her focus ability but to call Viv a 'healer' seems silly.... ....... though then I suppose this does depend on the individual tropes we assign to each character rather then what spells they use too.
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Post by Grog Muffins on Jul 1, 2020 11:54:34 GMT
To be fair, the focus abilities from the specializations never made much sense to me. Viv has the healing one and Dorian... Haste, the quintessential Necromancer ability.
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Post by arvaarad on Jul 1, 2020 12:04:16 GMT
To be fair, the focus abilities from the specializations never made much sense to me. Viv has the healing one and Dorian... Haste, the quintessential Necromancer ability. hey gotta be quick to outrun Death
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Post by Gilli on Jul 1, 2020 12:29:29 GMT
"Solas is another starting companion in Dragon Age: Inquisition, suitably fulfilling the healer role for your party. He is an elven apostate mage who is an expert on the Fade and who is a romance option for a female elven Inquisitor"Healer? Since when are there healing spells in DAI? Yes, he knows a lot about the Fade, but I def wouldn't call him a Healer in gaming terms. If anything, he's Support/Crowd Control. Yes, I know he treats your hand in the beginning and amputates your hand in Trespasser, that still doesn't make him "suitably fulfilling the healer role of your party", because that involves having actual healing spells. Yeah, pretty sure Viv is the only one who really fits the healer bill with her group heal ability. I agree. Tbh I completely forgot about Viv having a healing Focus skill, cause I barely take her with me. Not really. Solas does have 'revive' which is a far more easier to use...and effective...healing ability. Hell I might've only used the Knight Enchanter Healing Spell just once in my entire last PT. Revive argument can be made for any mage in party. No matter what, I can't see Solas as healer (gameplay-wise). Support? Sure, he starts with decent spells to fullfill that role and can be build further in that direction, but I'd never describe him (or any other mage in party for that matter) as 'healer'. Same. It's like as if you'd call Summoner and Red Mage healers, just because they can heal (Physick, Vercure) and rezz (Resurrection, Verraise) doesn't make them healers. They're still DPS.
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Post by gervaise21 on Jul 1, 2020 13:30:18 GMT
To be fair, the focus abilities from the specializations never made much sense to me. Viv has the healing one and Dorian... Haste, the quintessential Necromancer ability. I agree. To my mind it made no sense that an essentially martial ability, the Knight Enchanter, had a focus that allowed them to summon spirits to carry out a mass heal, whereas the Rift mage, whose ability is all about contact with the Fade, has a focus that has them summoning flaming meteorites. It made even less sense considering the companions who had these specialisms as if anyone would have had the ability to summon healing spirits to aid the party, surely it was Solas? Vivienne would surely have favoured conjuring more speed and since Dorian started off with fire spells, why not give him the flaming meteorites? Some other spells on the Knight Enchanter wheel seemed more suited to Solas, for example being able to move through an opponent using the Fade. Still he did say it was based on the ancient Arcane Warriors, so that one in DAO clearly was holding out on us when it came to imparting its wisdom. Of course from a balance point of view, they probably felt that appropriateness of spells could not apply. The Knight Enchanter was already way overpowered so they decided to give the other specialisms a bit more oomph. I rarely took Vivienne with me but my own Knight Enchanter rarely needed to call upon his healing focus because he was such a one person killing machine, he just let his companions lie whilst he dealt with whatever nasty we were currently fighting. To be honest, that Jedi light sabre was just too much; great fun though.
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Post by Andrew Waples on Jul 1, 2020 15:11:55 GMT
To be fair, the focus abilities from the specializations never made much sense to me. Viv has the healing one and Dorian... Haste, the quintessential Necromancer ability. I always found it weird that Inky can be that, but not a blood mage? I get story reasons I suppose (you can be a Templar), but still. I don't remember what the gameplay perks were though for being a blood mage in Origins or 2.
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Post by Gilli on Jul 1, 2020 15:56:54 GMT
Now I'm imagine a Blood Mage Inky, who is easy prey for Demons because of the Blood Magic, using the Mark for the first time on a Rift and just *poof* turns into an abomination, because of how the Mark is connected to the Fade. (probably not how the Mark works, but idc )
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Post by arvaarad on Jul 1, 2020 16:21:06 GMT
Now I'm imagine a Blood Mage Inky, who is easy prey for Demons because of the Blood Magic, using the Mark for the first time on a Rift and just *poof* turns into an abomination, because of how the Mark is connected to the Fade. (probably not how the Mark works, but idc ) IIRC blood magic weakens the connection to the Fade, because the mage is getting their power from an alternate source. It’s associated with demons because they’re usually the ones teaching it to people. And now that I think of it, that makes some kind of sense, because the spirit would rather have less competition from other spirits.
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Post by midnight tea on Jul 1, 2020 17:01:33 GMT
To be fair, the focus abilities from the specializations never made much sense to me. Viv has the healing one and Dorian... Haste, the quintessential Necromancer ability. I always found it weird that Inky can be that, but not a blood mage? I get story reasons I suppose (you can be a Templar), but still. I don't remember what the gameplay perks were though for being a blood mage in Origins or 2. Aw, look what slipped through the cracks on Twitter. Ha haaaa... so we HAVE blood mage(ish) spec in DAI, it's that just everyone in-game is kinda in denial about this.
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Post by midnight tea on Jul 1, 2020 17:02:21 GMT
Now I'm imagine a Blood Mage Inky, who is easy prey for Demons because of the Blood Magic, using the Mark for the first time on a Rift and just *poof* turns into an abomination, because of how the Mark is connected to the Fade. (probably not how the Mark works, but idc ) IIRC blood magic weakens the connection to the Fade, because the mage is getting their power from an alternate source. It’s associated with demons because they’re usually the ones teaching it to people. And now that I think of it, that makes some kind of sense, because the spirit would rather have less competition from other spirits. I don't really think it wakens connection to the Fade, given that it can bring demons physically to this world... I think it may be the opposite.
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Post by Buckeldemon on Jul 1, 2020 17:20:31 GMT
It appears as if since DAI, most kinds of magic (or abilities in general?) are put into a "good" or "bad" (=blood magic) box. I'm not sure if this type of Twitter revelation was discussed in the writing team, but it does not make much sense to me, as isn't blood magic usually cast from blood or manipulates blood? So we might include Phylacteries, the Warden's Joining shenanigans and possibly even Reaver abilities. Necromancy though... it just draws a (weak) spirit into a dead body to animate it. No blood required to cast, neither Reanimate in DAO nor Dorian's spells need HP to cast, nor does it manipulate blood, unless one takes moving the corpse as that, but that's what the spirit is for.
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Post by gervaise21 on Jul 1, 2020 17:20:31 GMT
I don't really think it wakens connection to the Fade, given that it can bring demons physically to this world... I think it may be the opposite. Well Solas said he didn't use blood magic because it interfered with his connection to the Fade but never explained why so there is probably some other reason for this. Every previous bit of lore has stated that blood magic thins the Veil in the location where it is carried out. It is why the massive blood sacrifice by Corypheus was able to open the way to the Black City and why there are increased numbers of spirits in the area of old battle sites, because even if blood magic wasn't used per se, there were large amounts of blood shed in the vicinity and the sacrifice of lives. I think PW said on Twitter somewhere that sacrifice was an integral part of blood magic; whether a willing sacrifice or an enforced one. However, the blood magic would be seeming to get its power from somewhere other than the Fade according to Last Flight, which would fit with Solas feeling it interfered with his connection to the Fade. One of these days perhaps they will come up with a consistent explanation of how blood magic works and what its relationship is to the Fade.
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Post by necrowaif on Jul 1, 2020 17:21:16 GMT
Canonically, blood magic makes a mage more susceptible to demonic possession, not less.
Why that’s the case is a little unclear, but let’s consider that acts of great violence weaken the Veil, allowing demons and spirits to slip through. Blood magic is inherently violent - in fact, the amount of energy produced is proportionate to the amount of violence used when casting a spell using blood magic.
Thus, using blood magic may “taint” the user, allowing demons to more reach across the Veil and attack their mind and soul.
This is just my little bit of fan wank.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem
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Post by Hrungr on Jul 1, 2020 17:28:58 GMT
BioWare @bioware Happy Canada Day, Canadians! Have a good one, eh? #CanadaDay2020
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Post by gervaise21 on Jul 1, 2020 17:39:40 GMT
It appears as if since DAI, most kinds of magic (or abilities in general?) are put into a "good" or "bad" (=blood magic) box. I'm not sure if this type of Twitter revelation was discussed in the writing team, but it does not make much sense to me, as isn't blood magic usually cast from blood or manipulates blood? As I say above, there has never really been a definitive explanation given in game as to exactly how blood magic works but I don't think Mary Kirby's comments should be regarded as Word of God on the issue. PW has also stated on Twitter that blood magic relies for its power on sacrifice, whether willing or enforced, and even seemed to imply that the pain involved was important (which seems weird to me) What we have been told previously is that blood magic is a type of magic that draws on the life force of the person supplying the blood, so a Necromancer could be a blood mage if they are using blood to power their spell but they can equally be an ordinary mage. There are also certain spells that can only be performed by a blood mage and involve the manipulation of blood, so creatures without blood cannot be affected. Therefore, technically, blood magic spells should be useless against spirits and yet it would seem from certain instances in game, Mary Kirby's comments and at least one story in Tevinter Nights, that blood magic sacrifice is necessary to get demons on your side and perform actions for you. This also seemed true in DAI when it was necessary for the Wardens mages to sacrifice regular wardens to gain control over the demons. So I really don't know what to make of it. May be blood magic means the demons serve you willingly and don't need to be bound but I'm sure this idea has been contradicted both in game, on Twitter and in the books.
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