Gotta love how to some a βfair and unbiased portrayalβ is βyou canβt say anything negative about themβ followed by hypocrisy, lies, double standards, and whataboutisms.
Please specify. I try not to lie.
My apologies. That post was more in general, not just you specifically. Sorry if you thought that.
I don't think whether they make release dates public or not really has any impact on crunch. Obviously, without a public release date the consumer base doesn't have anything to go so there isn't that outward pressure to release the game, but the deadline still exists within the studio. Keeping that deadline a secret doesn't make it easier to push back and, just like the tweets mentioned, the deadlines are set in the initial planning phase of the project so, even if the secret ones need to be pushed back, it's still a problem with the project and crunch still happens. The consumers just don't know about it because they have no idea when the release is supposed to happen so they don't look into what's going on.
Ashes to ashes, dust to dust Life's a b***h and beer's a must
Daniel Lucchesi @lucchedonzi Was discussing game dev with a peer & something came up that I though Iβd share : donβt assume great results = great process. I know a lot of folks look up to AAA games & try to identify the βperfect recipeβ. The reality is that many of those were shipped in havoc.
Tuna (Jason Hill) @lazertuna Hashtag inquisition
seb hanlon π· @hanlsp yeah but it shipped with PhysX, not Havoc
Jeff Grubb @jeffgrubb Dragon Age 4 about to take an extra year because of the Edmonton/Calgary series.
Maybe the devs now have the time to improve the loot system. Better is if we can share the loot between our different characters... ie: mage <--> archer
(ββΏβ)
_______________________
Morpheus: "know what happened happened and that it could not have happened in any other way".
Jessica βItalian Grimesβ Gonzalezππ€π» @_TechJess In your opinion, what is the way to get rid of crunch culture in game development? This was a question asked to me from aspiring game devs at UCI and itβs such a good one that I wish I had the answer for. What do you think it is?
David Gaider @davidgaider Valid concern or not, I suspect many studios see crunch as necessary in order to maintain their profit margins (and are often beholden to publishers). So they won't get rid of crunch unless they HAVE to.
Thus, if the laws don't change, there's really only one answer: unions.
Jessica βItalian Grimesβ Gonzalezππ€π» @_TechJess In your opinion, what is the way to get rid of crunch culture in game development? This was a question asked to me from aspiring game devs at UCI and itβs such a good one that I wish I had the answer for. What do you think it is?
David Gaider @davidgaider Valid concern or not, I suspect many studios see crunch as necessary in order to maintain their profit margins (and are often beholden to publishers). So they won't get rid of crunch unless they HAVE to.
Thus, if the laws don't change, there's really only one answer: unions.
While my opinion on 'Crunch Culture' has softened a bit in the intevening months it is still something that every industry is going to deal with and unions exist in many of them and haven't solved it in any industry. The best we can do is mitigate it and have processes in place to try and smooth it out and not have such stupid standards and employees working with employers to try and at least maintain some efficiency.
Patreon (for my writing, posting chapters of my novel)
Darren R π¨π±π΅ππ» @doom_Squid Hello! Excited to be starting with the team @bioware today! No gif profile update will be provided at this time, thank you β€
(Not clear yet if he's on Dragon Age or Mass Effect, though!)
Last Edit: May 17, 2022 3:08:32 GMT by ladyiolanthe
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Mass Effect Legendary Edition
Jessica βItalian Grimesβ Gonzalezππ€π» @_TechJess In your opinion, what is the way to get rid of crunch culture in game development? This was a question asked to me from aspiring game devs at UCI and itβs such a good one that I wish I had the answer for. What do you think it is?
David Gaider @davidgaider Valid concern or not, I suspect many studios see crunch as necessary in order to maintain their profit margins (and are often beholden to publishers). So they won't get rid of crunch unless they HAVE to.
Thus, if the laws don't change, there's really only one answer: unions.
Unions are necessary. But so are good Project Management techniques. Every IT Project Manager I've seen doesn't seem to understand the time that things take*, or that if something takes X hours it isn't necessarily true that 4 things take 4X hours. You often need gaps between each X, or from one stage to the next, just so the Devs mind can process things properly. Adding crunch makes this worse not better.
Jessica βItalian Grimesβ Gonzalezππ€π» @_TechJess In your opinion, what is the way to get rid of crunch culture in game development? This was a question asked to me from aspiring game devs at UCI and itβs such a good one that I wish I had the answer for. What do you think it is?
David Gaider @davidgaider Valid concern or not, I suspect many studios see crunch as necessary in order to maintain their profit margins (and are often beholden to publishers). So they won't get rid of crunch unless they HAVE to.
Thus, if the laws don't change, there's really only one answer: unions.
Unions are necessary. But so are good Project Management techniques. Every IT Project Manager I've seen doesn't seem to understand the time that things take*, or that if something takes X hours it isn't necessarily true that 4 things take 4X hours. You often need gaps between each X, or from one stage to the next, just so the Devs mind can process things properly. Adding crunch makes this worse not better.
*I take that back, there was one who did it well.
Speaking of project management, There was this VP who didn't like the projected man hours... project was taking too long. So, what does an enterprising VP of IT project X do to shorten the time necessary to finish this BIG project ( it was quite large).. Easy peasy... hire 100 more IT consultants. ... sigh!
Funny, all IT Systems Projects under my control were completed on time.. But, then, we don't re-invent the wheel each and every time we do something... unlike development managers.
So, yes, it can be done. Game development, I suspect, by its very nature requires the re-invention of the wheel.
(ββΏβ)
__________________________
Morpheus: "know what happened happened and that it could not have happened in any other way".
Not sure how the 'playing the game everyday' part should be evaluated, but it seems that they're at least playtesting parts of the game.
Ugh its always weird hearing news like this because on the one hand when you see something your first instinct, especially since I think its safe to be cautious/ pessimistic rather then optomistic, is that 'omg they are PLAYING THE GAME ITS FURTHER ALONG THEN WE THINK YEY!'
But then you realize there is no actual context for what she means. As you point out EK it could just be early builds or just very early prototypes and while Bio has talked about things like this before we still really don't know what that means in terms of timeline...
But then on the other hand it is good news. Biased news. Contextextless news. But still good to hear they are making some progress regardless. *pounds fork and knife on table*
Patreon (for my writing, posting chapters of my novel)
Post by luketrevelyan on May 17, 2022 23:55:48 GMT
I feel like we are overdue for at least a piece of concept art. Last year we were getting those tweeted out every once in a while. Which, wasn't much, but it was always a nice surprise when it happened. Of course, the 2 people who ever posted them are both gone.
Darren R π¨π±π΅ππ» @doom_Squid Hello! Excited to be starting with the team @bioware today! No gif profile update will be provided at this time, thank you β€
(Not clear yet if he's on Dragon Age or Mass Effect, though!)
Chris Yearn π @chrisyearn Woohoo, congrats again man! Age those Dragons!
Darren R π¨π±π΅ππ» @doom_Squid I'ma make 'em grampa dragons
Darren R π¨π±π΅ππ» @doom_Squid Hello! Excited to be starting with the team @bioware today! No gif profile update will be provided at this time, thank you β€
(Not clear yet if he's on Dragon Age or Mass Effect, though!)
Chris Yearn π @chrisyearn Woohoo, congrats again man! Age those Dragons!
Darren R π¨π±π΅ππ» @doom_Squid I'ma make 'em grampa dragons
So he is probably doing animations for Dragon Age then, since that is where his expertise lies.
Last Edit: May 18, 2022 3:48:44 GMT by ladyiolanthe
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition PSN: InquisitorBunny Prime Posts: 430 Prime Likes: 1114 Posts: 2,645 Likes: 10,065
I'm just hoping despite my doubts that somehow we won't have to wait beyond next year at least. Oh to think I naively thought I'd be playing it by 2018...
"He is the most foul, cruel, and bad-tempered rodent you ever set eyes on... He has got huge, sharp -- eh -- he can leap about -- look at the bones!"
I'm just hoping despite my doubts that somehow we won't have to wait beyond next year at least. Oh to think I naively thought I'd be playing it by 2018...
I think thereβs the possibility of a Sep-Nov 2023 release, but itβs equally possible the game will be released in 2024.
It depends a lot on when theyβll release a new trailer/a for the game, and the content of those. I think itβs possible to not show anything this summer and release a trailer at TGA and have a 2023 release, but not beyond that.
Not sure how the 'playing the game everyday' part should be evaluated, but it seems that they're at least playtesting parts of the game.
Sounds like that to me too. I'm not sure how much we should read into that though. Remind me, what is Corinne's role in the team? She could be playing it for any number of reasons depending on what she is responsible for. For example, does a particular animation sequence run smoothly? However, if they are much later on in the the process, she could be playing through an actual section of the game to gauge her reaction and point out any flaws in, say, the dialogue. I'm hoping they will be thorough about this aspect so we do not get a repeat of:
Solas: I told you not to drink from the Well. Inquisitor: ? (Player thinks: No you didn't, but you didn't want Morrigan to, you didn't want to and no one else wanted to but you said someone had to drink) Solas: Now everything you do, whether you know it or not will be for Mythal. Inquisitor/Player: (And you couldn't say that before I drank?)
PW: Yes, I forgot to write that into his dialogue at the ToM. (And apparently no one spotted this in any of the play testing)
I feel like we are overdue for at least a piece of concept art. Last year we were getting those tweeted out every once in a while. Which, wasn't much, but it was always a nice surprise when it happened. Of course, the 2 people who ever posted them are both gone.
The concept art dried up long before that though. I thought at the time it was so they didn't take focus off the comic series but, of course, even after that had finished the concept art didn't resume and this was long before MG departed the company. It does seem to me now that it probably dried up around the time that the decision was made to focus on making a single player game, which makes me wonder if much of the concept art related to what would have been multi-player modules in order to create some enthusiasm for characters/settings of multi-player and then once established, break the news to us that they would only be playable there. With the change of direction, perhaps it was thought wisest not to reveal anything more until they were ready to begin marketing in earnest.