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Post by smilesja on Jun 5, 2022 20:01:14 GMT
Just because they're responding to trolls, doesn't make them emotional or have some "private agenda." I would not be so quick to judge other people, it does not take much to be labeled a troll these days. True, but some are so blatantly obvious.
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Post by The Elder King on Jun 5, 2022 20:07:24 GMT
I don't know if the person that started the twitter thread from the developers is a troll or not, but I wouldn't say that tweet was a great example on how criticism and/or worry should be expressed.
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Post by Hanako Ikezawa on Jun 5, 2022 20:18:19 GMT
I don't know if the person that started the twitter thread from the developers is a troll or not, but I wouldn't say that tweet was a great example on how criticism and/or worry should be expressed. They are either a troll or a bigot. Either way, someone who should be mocked.
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Post by githcheater on Jun 5, 2022 21:16:15 GMT
Bigotry tends to be wrong no matter what the circumstances. Or at least to borrow a quaint phrase bigotry and collectovism are always paths to the darkside and should be fought against tooth and nail. It is fine to be against any form of bigotry you want, I am, but when we start painting with wide brushes even the bigots then that opens up to a whole host of logical issues...not the least of which the tendency to start assuming people who aren't bigots are simply out of misunderstanding. On this whole matter though...what tends to be the number 1 rule of forum eittquette and hell even internet ettiquette? Don't feed the trolls. Now its not always easy for people to follow and indeed I think most people don't but it tends to be the one thing that mods around here and elsewhere tell us when not chatting with one another. Don't feed the trolls. Don't engage them. If they are really bothering you use your handy block feature. And while I am sure that people from BioWare are human like the rest of us and can give into temptation it still does not mean they should or that it is especially professional to do so. Sure this is always a difficult balance to hit because there is competing temptations and ideals here but it is always something to keep in mind to. Don't give press to someone who was probably just looking for it... Because honestly both sides of this debate just drove me up the wall. Edit: And probably dipping my toe in further cliches here but how do you make someone not a bigot? I find its better to attract bees with sugar then with vinegear. But you talk tot hem, you try and find out why they feel the way they do and maybe just being understanding will open a chip in the sales. You do not tend to do so by engaging hate with even more hate. Martin Luther King, Jackie Robinson, Ghandi, all these people gave us examples and showed us what we could do and from their example and by being peaceful and teaching tolerance even towards horrible people they managed to make the world a little less bigoted. ^ This
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Post by Gwydden on Jun 5, 2022 22:26:51 GMT
Right now, judging from the quite.....emotional tweets from some developers I have little faith in Bioware from keeping their private agendas from absolutely bursting into the game like water into a sinking submarine. There's a lot that could be said here, but I'll stick to making one point. The examples you give are all about the issues—as in, the text is telling the audience: "here's a current political issue; please be aware of it and consider taking action to address it." Message fiction, basically. But that's not what those tweets talked about. Their focus was on representation. The main point of representation is not to convince people like you and me of anything. You say (and please correct me if you disagree with my paraphrase) that you play video game as a form of escapism, to disconnect. Perhaps even to enjoy a harmless power fantasy? All very fine things. The purpose of representation is to allow people who are not like you and me to have that as well. More or less LGBT representation does not affect my enjoyment of the game, but it may for other people, and not everything is for me or about me. So the transwoman cares about creating an experience that other trans people will enjoy? Unsurprising, and hardly worthy of being characterized with a word as sinister as "agenda."
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Post by Giant Ambush Beetle on Jun 5, 2022 22:51:07 GMT
Right now, judging from the quite.....emotional tweets from some developers I have little faith in Bioware from keeping their private agendas from absolutely bursting into the game like water into a sinking submarine. There's a lot that could be said here, but I'll stick to making one point. The examples you give are all about the issues—as in, the text is telling the audience: "here's a current political issue; please be aware of it and consider taking action to address it." Message fiction, basically. But that's not what those tweets talked about. Their focus was on representation. The main point of representation is not to convince people like you and me of anything. You say (and please correct me if you disagree with my paraphrase) that you play video game as a form of escapism, to disconnect. Perhaps even to enjoy a harmless power fantasy? All very fine things. The purpose of representation is to allow people who are not like you and me to have that as well. More or less LGBT representation does not affect my enjoyment of the game, but it may for other people, and not everything is for me or about me. So the transwoman cares about creating an experience that other trans people will enjoy? Unsurprising, and hardly worthy of being characterized with a word as sinister as "agenda." Note how I mentioned ''aggressively'', ''propaganda'' and ''sticks out like a sore thumb''. I have no issues if it is implemented seamlessly into the story and whatever/whoever is meant to be represented makes LOGICAL sense to be there and does not break all kinds of lore and the game/story has to jump through all kinds of weird hoops and bend rules just to explain its existence. By all means do it properly and seamlessly and make as many fringe groups of your audience happy (and I'm saying this without any sarcasm at all, more happy people is always good.) But sadly too often it is not because some things are just extremely hard to implement properly for various reasons, in most media nowadays creators implement the most recent, oftentimes questionable social trends in a very clumsy blatant way which just destroys immersion, takes away resources which could have been used to advance the story / world and reduces suspension of disbelief dramatically. Its tacked-on, obvious, feels cheap and makes me face palm. Many times have I read books or watched movies and about 1/3rd- halfway in, when things got interesting you could suddenly feel a change and the author injecting his own political beliefs and real-life agendas into the characters or story and suddenly I just cannot take the story seriously anymore because it just breaks it, it stops being a good story and becomes a political campaign. Thats bad writing. Having watched the tweets and the obvious growing activism for certain agendas in the Bioware studios, plus having witnessed the dwindling quality in their games over the past decade I have reason to believe that Dreadwolf is going to have serious issues in that regard. But as I said, I will wait and see, the days I preordered games are looong gone. (Heck, the days I bought games quicker than a month after release are gone too, first I wait for the patches and hotfixes and INDEPENDANT reviews and forum posts.)
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Post by q5tyhj on Jun 5, 2022 23:05:02 GMT
It doesn't take much to get labelled "woke" by the sorts of Twitter crybabbies who obsess about such things, its often nothing worse than having a woman in a position of authority, or the mere existence of LGBTQ+ characters and/or romance options.
And its always amusing to hear reactionaries cry about how mean woke video games killed their boner, so I'd put being "woke" under the strengths/pluses column for that reason alone (without even getting to the fact that representation/diversity/inclusion/etc is a good thing).
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Post by Blast Processor on Jun 5, 2022 23:32:23 GMT
Well this thread went off the rail.
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Post by Absafraginlootly on Jun 6, 2022 0:11:49 GMT
Personally, I want a wholly unique companion line-up. Cameo's become a bit too prominent in all too many BioWare games. Funny enough, the completely new squad of companions in Andromeda was something I actually liked (various flaws with said characters withstanding). If the theme of the game is to have someone take the fight against Solas, who he's oblivious to, why shouldn't this also apply to the MC's companions? I think that a party with all new faces is a bit too much. There should be atleast one character fans recognize from the previous game who serves as a connection between the games. But i don´t think that Dreadwolf needs someone who has been already a companion. I don´t mind Varric in DAI or Dog in Witch Hunt but i prefer their route into promoting secondary characters into companions for the next game aka Isabela, Merrill and Cassandra. Those seem to work better for series like Dragon Age who change with every new main game its playercharacter.
I believe that DAI has the best party mix. 3 returning characters and 6 new ones. So why not also for Dreadwolf?
1: One recognize face (was previously a companion but like i said i don´t think that DAD needs one) My pick of course Lace Harding
2: A secondary character that wasn´t that flesh out who Bioware likes to continue Also no surprise Calpernia for me
3: Some one from other medium (comics, movies or books)
After Cole who has been a book character and no new & relevant movie i guess its character from the comics. And coming back to current discussion well why not Maevaris as the first transgender companion from Bioware?
I like Maevaris but I can't help but feel that someone with her power and influence is more likely to be a prominent npc or adviser than a companion. Unless something happens to cause her to lose that power and influence. (Though personally i don't like the idea of that happening to her) If we get a comic character as our other medium companion I'd be more inclined to guess Marius or Tessa (vaea, Francesca and Fenris having headed south). Though we could easily get a character from Tevinter nights instead, there were lots of potential candidates: Illario and Lucanis antivan crows and first talon heirs, Neve Gallus the laetan detective, Strife the mysterious dalish, Evka the grey warden, and Vadis the altus master thief - all of these characters come to mind.
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Post by themikefest on Jun 6, 2022 0:40:30 GMT
What makes you believe I didn't notice that? So? What does this have to do with what I posted? I, um... I've offered an entirely inoffensive alternate speculation on an open forum? Like... the thing we're doing all the time here? You've offered an observation about why the color used is purple and associated the purple with playing purple Hawke and I've simply made observations that are focused on things absent from your comment, offering anyone reading this an alternative speculation as to why the thing is a certain color... Sorry, I didn't think this could be confusing Nothing confusing. You were implying I didn't notice what you pointed out. If that's not the case, there was no reason to quote my post.
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Post by themikefest on Jun 6, 2022 0:43:03 GMT
Just an observation. The image showing the color purple. Could that mean the player can play purple like playing a purple Hawke in DA2? I for one would like that. Sarcastic Hawke was great. I doubt this to be the case, but like I said, an observation. Yes! Sarcastic Hawke is my favorite. I put very low odds on another sarcastic protagonist, flipping shit to all sides equally. Because of, well, let's say, current trends. But I can sure as hell hope... For me, DA2 has the best dialogue system of any Bioware game.
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Post by AlleluiaElizabeth on Jun 6, 2022 1:46:07 GMT
I know I mentioned paragon/renegade as an example of a gameplay gimmick (in the least pejorative sense of the word; I love ME) earlier, but the purple color scheme is just reinforcing it. Red plus blue = purple, two styles of approaches to problems = an end result that’s a combination of them. I know the actual p/r system has so far remained an ME thing, obviously, but the color scheme really does seem to be reinforcing the idea that you will have two approaches to this scenario and the dread wolf we deal with might be in that purple intersection that results.
I like how much this game seems to be focusing on really interacting with and dealing with Solas as a character, is what I’m saying. I’m really getting the impression he’s not going to just be in the background for 95% of the story as we deal with tangentially related conflicts. He really will be the focus and we will impact him somehow and even the color scheme/iconography of the game seems to be supporting that and I’m happy about it. Shows there’s a lot of good story design and thought going into it. If I’m interpreting it correctly.
Now if only they’d let me play in some capacity as my Inquisitor who has personal stakes in all this… that’d be the cherry on the sundae. But even if not, at least they definitely seem to be putting a lot of love into this storyline. I hope it all pans out.
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Post by Hrungr on Jun 6, 2022 5:35:24 GMT
Unofficial Dragon Age Day @unofficialdadayAll of our celebrity Q&As for 2021 are (finally) uploaded to our YouTube channel! Thanks again for all of your patience. More videos to come! Please like 👍 subscribe 📺 and hit the notification bell 🔔 youtube.com/c/DragonAgeDay
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Post by colfoley on Jun 6, 2022 6:06:34 GMT
I know I mentioned paragon/renegade as an example of a gameplay gimmick (in the least pejorative sense of the word; I love ME) earlier, but the purple color scheme is just reinforcing it. Red plus blue = purple, two styles of approaches to problems = an end result that’s a combination of them. I know the actual p/r system has so far remained an ME thing, obviously, but the color scheme really does seem to be reinforcing the idea that you will have two approaches to this scenario and the dread wolf we deal with might be in that purple intersection that results. I like how much this game seems to be focusing on really interacting with and dealing with Solas as a character, is what I’m saying. I’m really getting the impression he’s not going to just be in the background for 95% of the story as we deal with tangentially related conflicts. He really will be the focus and we will impact him somehow and even the color scheme/iconography of the game seems to be supporting that and I’m happy about it. Shows there’s a lot of good story design and thought going into it. If I’m interpreting it correctly. Now if only they’d let me play in some capacity as my Inquisitor who has personal stakes in all this… that’d be the cherry on the sundae. But even if not, at least they definitely seem to be putting a lot of love into this storyline. I hope it all pans out. kind of funny that with purple being a stand in for gray since gray is usually associated with...well gray morality. But with so many things being blue and red in our life then purple would be an interesting stand in.
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Post by saandrig on Jun 6, 2022 7:14:22 GMT
kind of funny that with purple being a stand in for gray since gray is usually associated with...well gray morality. But with so many things being blue and red in our life then purple would be an interesting stand in. Also - purple doesn't exist. Can make for some interesting theories.
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Post by QuizzyBunny on Jun 6, 2022 8:49:05 GMT
Normally I'm all for trying to understand both sides of the argument (even when I can feel very strongly about one side), but I think in the case that sparked the initial debate ridicule was pretty valid though. Posting a tweet claiming to have inside sources (without giving any supporting evidence of this, or even having a previous reputation for making correct predictions), saying a game will be "too woke" (whatever that means?) and that people should avoid it... and then it turns out the person has barely even played anything of the series, and to boot seem to have a pretty hard bias against it for reasons unknown? Yeah, that does deserve some ridicule. If you have grievances about things by all means share them, but let it at least be rooted in some sort of fact and not conjecture and hyperbole.
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Post by gervaise21 on Jun 6, 2022 9:14:02 GMT
Does anyone know about the reliability of Collider for video game information? I ask because on this video following the release of the Dreadwolf name for the next game, this person quotes from Collider concerning its development. Around 1:37 it says that the game was promised to be smaller in scope than previous games and more narrative focused. Any idea where they got that from? I know Casey Hudson was reassuring us at one point that it would be narrative focused as we had come to expect from Dragon Age, so nothing new there, but what about the assertion that it would be smaller in scope, which presumably means less open world exploring that has nothing to do with the story? Did anyone from Bioware ever say this?
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Post by Unicephalon 40-D on Jun 6, 2022 9:20:44 GMT
Posting a tweet claiming to have inside sources (without giving any supporting evidence of this, or even having a previous reputation for making correct predictions), saying a game will be "too woke" (whatever that means?) and that people should avoid it... and then it turns out the person has barely even played anything of the series, and to boot seem to have a pretty hard bias against it for reasons unknown?This sounds really the usual - "ahhahah thats shit" -> "I did not play it/played it like 5mins and it was shit and my friends/people on the internet said so". From the recent (for me) MEA comes to mind. But this is the usual "standard" of the trolls/biased. Never mind, continue onwards!
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Post by azarhal on Jun 6, 2022 10:39:29 GMT
Does anyone know about the reliability of Collider for video game information? I ask because on this video following the release of the Dreadwolf name for the next game, this person quotes from Collider concerning its development. Around 1:37 it says that the game was promised to be smaller in scope than previous games and more narrative focused. Any idea where they got that from? I know Casey Hudson was reassuring us at one point that it would be narrative focused as we had come to expect from Dragon Age, so nothing new there, but what about the assertion that it would be smaller in scope, which presumably means less open world exploring that has nothing to do with the story? Did anyone from Bioware ever say this? Collider isn't reliable. I'm pretty sure the "smaller scope" thing is from Casey Hudson saying BioWare should focus on smaller games not long after he was hired. That's the only time someone at BioWare commented on game size since MEA was released. Saying that, DAO and DA2 were not open world games and they were not small games either with plenty of stuff in them not related to the main story...so I personally don't care if they go back to that model.
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Post by The Elder King on Jun 6, 2022 11:01:01 GMT
I do think that returning to DAO's model, with maybe bigger areas without going fully open world, could work well for Bioware, but I honestly doubt DAD won't open world, or at least, won't have open word elements into it.
I expect the game to be more similar to DAI with large open maps, expecially if we might go in different countries.
I think an issue with DAI is that some areas were unnecessary and could've been cut, and the time and resources spent on them could have been poured to make a better portrayal of the other areas.
I think they need to find a good balance in the openess of their world/areas with the content they're able to put in them.
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Post by Hrungr on Jun 6, 2022 13:12:32 GMT
Does anyone know about the reliability of Collider for video game information? I ask because on this video following the release of the Dreadwolf name for the next game, this person quotes from Collider concerning its development. Around 1:37 it says that the game was promised to be smaller in scope than previous games and more narrative focused. Any idea where they got that from? I know Casey Hudson was reassuring us at one point that it would be narrative focused as we had come to expect from Dragon Age, so nothing new there, but what about the assertion that it would be smaller in scope, which presumably means less open world exploring that has nothing to do with the story? Did anyone from Bioware ever say this? I think he was confusing what was said about Joplin (from Jason's DA4 article) with Morrison. "Most of the information we have on Joplin describes it as "hugely reactive" and "smaller in scope than Dragon Age: Inquisition but much larger in player choice, followers, reactivity, and depth"..."
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Post by biggydx on Jun 6, 2022 14:06:01 GMT
I do think that returning to DAO's model, with maybe bigger areas without going fully open world, could work well for Bioware, but I honestly doubt DAD won't open world, or at least, won't have open word elements into it. I expect the game to be more similar to DAI with large open maps, expecially if we might go in different countries. I think an issue with DAI is that some areas were unnecessary and could've been cut, and the time and resources spent on them could have been poured to make a better portrayal of the other areas. I think they need to find a good balance in the openess of their world/areas with the content they're able to put in them. John Epler tends to believe hub-sized, but more self-contained regions are better for narrative development; as opposed to contiguous open worlds. My guess would be that, with hub worlds, you have an easier time showcasing the ramifications of your decisions on the environment and/or its inhabitants.
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Post by Sartoz on Jun 6, 2022 14:06:26 GMT
Snip I like how much this game seems to be focusing on really interacting with and dealing with Solas as a character, is what I’m saying. I’m really getting the impression he’s not going to just be in the background for 95% of the story as we deal with tangentially related conflicts. He really will be the focus and we will impact him somehow and even the color scheme/iconography of the game seems to be supporting that and I’m happy about it. Shows there’s a lot of good story design and thought going into it. If I’m interpreting it correctly. Snip
Blight events is probably our initial focus. This path eventually will lead to Baldy.
Confrontation with Baldy is near the end of the main story arc, I'm thinking.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
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Post by Sartoz on Jun 6, 2022 14:22:34 GMT
It doesn't take much to get labelled "woke" by the sorts of Twitter crybabbies who obsess about such things, its often nothing worse than having a woman in a position of authority, or the mere existence of LGBTQ+ characters and/or romance options. And its always amusing to hear reactionaries cry about how mean woke video games killed their boner, so I'd put being "woke" under the strengths/pluses column for that reason alone (without even getting to the fact that representation/diversity/inclusion/etc is a good thing).
Frankly, I have no clue what "woke" means nor do I give a rat's arse. I don't twich of facebook. I'm quite busy doing better things.
Now I love gaming and still play RFTS of all things. DA:DW better have a good story and memorable characters, focused side quests and combat mechanics and the ability to mod. The latter, no doubt, will enhance the game to users' satisfaction.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
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Post by Sartoz on Jun 6, 2022 15:20:53 GMT
I do think that returning to DAO's model, with maybe bigger areas without going fully open world, could work well for Bioware, but I honestly doubt DAD won't open world, or at least, won't have open word elements into it. I expect the game to be more similar to DAI with large open maps, expecially if we might go in different countries. I think an issue with DAI is that some areas were unnecessary and could've been cut, and the time and resources spent on them could have been poured to make a better portrayal of the other areas. I think they need to find a good balance in the openess of their world/areas with the content they're able to put in them. John Epler tends to believe hub-sized, but more self-contained regions are better for narrative development; as opposed to contiguous open worlds. My guess would be that, with hub worlds, you have an easier time showcasing the ramifications of your decisions on the environment and/or its inhabitants.
Kirkwall like hubs? I'm thinking of repetetive "site seeing" of the same areas simply to complete mini quests.
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