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Post by Spectr61 on Jun 6, 2022 15:50:25 GMT
Yes! Sarcastic Hawke is my favorite. I put very low odds on another sarcastic protagonist, flipping shit to all sides equally. Because of, well, let's say, current trends. But I can sure as hell hope... For me, DA2 has the best dialogue system of any Bioware game. Agreed. Again. Here's to hoping the future resembles the past, at least in this area....
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Post by Iakus on Jun 6, 2022 16:35:38 GMT
Yes! Sarcastic Hawke is my favorite. I put very low odds on another sarcastic protagonist, flipping shit to all sides equally. Because of, well, let's say, current trends. But I can sure as hell hope... For me, DA2 has the best dialogue system of any Bioware game. Wouldn't say it was the best. But I do think they tried something new and interesting. Didn't work as well as they hoped, but I think it's worth working on.
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Post by Iakus on Jun 6, 2022 16:36:50 GMT
John Epler tends to believe hub-sized, but more self-contained regions are better for narrative development; as opposed to contiguous open worlds. My guess would be that, with hub worlds, you have an easier time showcasing the ramifications of your decisions on the environment and/or its inhabitants.
Kirkwall like hubs? I'm thinking of repetetive "site seeing" of the same areas simply to complete mini quests.
(◔‿◔) __________________________
I'd think something more like KOTOR. Several hubs you can revisit a number of times over the course of a game and you can see how stuff changes.
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Post by Iakus on Jun 6, 2022 16:50:46 GMT
I know I mentioned paragon/renegade as an example of a gameplay gimmick (in the least pejorative sense of the word; I love ME) earlier, but the purple color scheme is just reinforcing it. Red plus blue = purple, two styles of approaches to problems = an end result that’s a combination of them. I know the actual p/r system has so far remained an ME thing, obviously, but the color scheme really does seem to be reinforcing the idea that you will have two approaches to this scenario and the dread wolf we deal with might be in that purple intersection that results. I like how much this game seems to be focusing on really interacting with and dealing with Solas as a character, is what I’m saying. I’m really getting the impression he’s not going to just be in the background for 95% of the story as we deal with tangentially related conflicts. He really will be the focus and we will impact him somehow and even the color scheme/iconography of the game seems to be supporting that and I’m happy about it. Shows there’s a lot of good story design and thought going into it. If I’m interpreting it correctly. Now if only they’d let me play in some capacity as my Inquisitor who has personal stakes in all this… that’d be the cherry on the sundae. But even if not, at least they definitely seem to be putting a lot of love into this storyline. I hope it all pans out. kind of funny that with purple being a stand in for gray since gray is usually associated with...well gray morality. But with so many things being blue and red in our life then purple would be an interesting stand in. Bioware has been using Blue and Red for Light Side/Dark Side, Open Hand/Closed Fist, Paragon/Renegade, it's no wonder purple became 'Neutral"
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Post by smilesja on Jun 6, 2022 21:17:13 GMT
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Post by Solas on Jun 6, 2022 21:54:03 GMT
Old Game Dev Advice 8.97K subscribers
Join me to watch the Summer Gamefest! Will there be DA news? (Probably not) Will I get a copyright strike (probably) But we're doing it antway!
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Post by necrowaif on Jun 6, 2022 22:08:24 GMT
BioWare Gear Store @biowaregear"We are the Dalish, keepers of the lost lore, walkers of the lonely path. We are the last of the Elvhenan, and never again shall we submit." Wear your mark of Vallaslin wherever you go with this ultra-comfy Dragon Age Dalish hoodie. gear.bioware.com/products/dragon-age-dalish-hoodie
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Post by Heimdall on Jun 6, 2022 22:12:06 GMT
kind of funny that with purple being a stand in for gray since gray is usually associated with...well gray morality. But with so many things being blue and red in our life then purple would be an interesting stand in. Bioware has been using Blue and Red for Light Side/Dark Side, Open Hand/Closed Fist, Paragon/Renegade, it's no wonder purple became 'Neutral" Its an interesting thought, but I imagine purple will just be to Dreadwolf what green was to Inquisition. A bit of a theme. I’m warming up to it having been initially a little put off since I liked the gold logo. People sometimes forget but Origins was a surprisingly purple game.
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Post by The Elder King on Jun 6, 2022 22:20:28 GMT
Bioware has been using Blue and Red for Light Side/Dark Side, Open Hand/Closed Fist, Paragon/Renegade, it's no wonder purple became 'Neutral" Its an interesting thought, but I imagine purple will just be to Dreadwolf what green was to Inquisition. A bit of a theme. I’m warming up to it having been initially a little put off since I liked the gold logo. People sometimes forget but Origins was a surprisingly purple game. Overall, I actually prefer it quite a bit to the golden one. I'm not fully sure why.
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Post by Hrungr on Jun 7, 2022 0:21:28 GMT
elle tchi 💙💛 @elenatchiiposting something in the bloopers channel and watching the slack equivalent to « multiple people are typing… » happen live tech animation only has the most disturbing bloopers and i for one love it 😌 Blair Thorburn @oiblairMultiple people are recoiling in abject horror... elle tchi 💙💛 @elenatchiiblair you don't even know the extent of the horrors that live in my screenshot folder 😌
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Post by Hrungr on Jun 7, 2022 0:50:44 GMT
Emily C Taylor 💉💉💉💉 pentapod"I can't build the game because it says my 'void is out of space'." "..." "I have no idea what it means either, but I guess now I'm going to go empty out my void." "Good luck with that!" #overheardintheoffice #gamedev
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Post by fairdragon on Jun 7, 2022 10:39:28 GMT
I do think that returning to DAO's model, with maybe bigger areas without going fully open world, could work well for Bioware, but I honestly doubt DAD won't open world, or at least, won't have open word elements into it. I expect the game to be more similar to DAI with large open maps, expecially if we might go in different countries. I think an issue with DAI is that some areas were unnecessary and could've been cut, and the time and resources spent on them could have been poured to make a better portrayal of the other areas. I think they need to find a good balance in the openess of their world/areas with the content they're able to put in them. I don't see that coming and i don't want that either. We go back to Dao, because they get so many criticism for DAI maps.
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Post by fairdragon on Jun 7, 2022 10:44:39 GMT
Does anyone know about the reliability of Collider for video game information? I ask because on this video following the release of the Dreadwolf name for the next game, this person quotes from Collider concerning its development. Around 1:37 it says that the game was promised to be smaller in scope than previous games and more narrative focused. Any idea where they got that from? I know Casey Hudson was reassuring us at one point that it would be narrative focused as we had come to expect from Dragon Age, so nothing new there, but what about the assertion that it would be smaller in scope, which presumably means less open world exploring that has nothing to do with the story? Did anyone from Bioware ever say this? I don't know him. But Jackdaw said something, i can't remember exactly. i will take a look, but not jet. later the day
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Post by Sartoz on Jun 7, 2022 10:51:38 GMT
Uh-Oh, Let us prepare for a potential 2024 DA:DW release.
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Post by Sartoz on Jun 7, 2022 10:57:53 GMT
elle tchi 💙💛 @elenatchiiposting something in the bloopers channel and watching the slack equivalent to « multiple people are typing… » happen live tech animation only has the most disturbing bloopers and i for one love it 😌 Blair Thorburn @oiblairMultiple people are recoiling in abject horror... elle tchi 💙💛 @elenatchiiblair you don't even know the extent of the horrors that live in my screenshot folder 😌
Hm... Unfortunately, I am not up tp date on who is who. Regardless, This is non sensical blah-blaa. You'd think time is better spent on something more productive.
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Post by Sartoz on Jun 7, 2022 11:00:26 GMT
Bioware has been using Blue and Red for Light Side/Dark Side, Open Hand/Closed Fist, Paragon/Renegade, it's no wonder purple became 'Neutral" Its an interesting thought, but I imagine purple will just be to Dreadwolf what green was to Inquisition. A bit of a theme. I’m warming up to it having been initially a little put off since I liked the gold logo. People sometimes forget but Origins was a surprisingly purple game.
Maybe that's why I like the game.... and the banter..
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Post by fairdragon on Jun 7, 2022 11:40:27 GMT
Personally, I want a wholly unique companion line-up. Cameo's become a bit too prominent in all too many BioWare games. Funny enough, the completely new squad of companions in Andromeda was something I actually liked (various flaws with said characters withstanding). If the theme of the game is to have someone take the fight against Solas, who he's oblivious to, why shouldn't this also apply to the MC's companions? I believe that DAI has the best party mix. 3 returning characters and 6 new ones. So why not also for Dreadwolf?
1: One recognize face (was previously a companion but like i said i don´t think that DAD needs one) My pick of course Lace Harding
No inquisition member. And i think 2 coming back characters are enough.
2: A secondary character that wasn´t that flesh out who Bioware likes to continue Also no surprise Calpernia for me
yes definitely.
3: Some one from other medium (comics, movies or books)
After Cole who has been a book character and no new & relevant movie i guess its character from the comics. And coming back to current discussion well why not Maevaris as the first transgender companion from Bioware?
I don't know i would like someone with not that much power. I would love Teia, but i think she have to much power too.
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Post by fairdragon on Jun 7, 2022 15:42:37 GMT
Does anyone know about the reliability of Collider for video game information? I ask because on this video following the release of the Dreadwolf name for the next game, this person quotes from Collider concerning its development. Around 1:37 it says that the game was promised to be smaller in scope than previous games and more narrative focused. Any idea where they got that from? I know Casey Hudson was reassuring us at one point that it would be narrative focused as we had come to expect from Dragon Age, so nothing new there, but what about the assertion that it would be smaller in scope, which presumably means less open world exploring that has nothing to do with the story? Did anyone from Bioware ever say this? I don't know him. But Jackdaw said something, i can't remember exactly. i will take a look, but not jet. later the day I kow i have saw it in a jackdaw video. If you go to the artikel and click on the underlined text he show in the video. you get to the Schreier artikel. This text means joplin i believe.
From the Schreier Artikel:
Another former BioWare developer who worked on Joplin called it “some of the best work experiences” they’d ever had. “We were working towards something very cool, a hugely reactive game, smaller in scope than Dragon Age: Inquisition but much larger in player choice, followers, reactivity, and depth,” they said. “I’m sad that game will never get made.”
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Post by gervaise21 on Jun 7, 2022 16:08:31 GMT
“I’m sad that game will never get made.” Do you suppose that game has now been resurrected?
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Post by Gilli on Jun 7, 2022 16:33:16 GMT
elle tchi 💙💛 @elenatchiiposting something in the bloopers channel and watching the slack equivalent to « multiple people are typing… » happen live tech animation only has the most disturbing bloopers and i for one love it 😌 Blair Thorburn @oiblairMultiple people are recoiling in abject horror... elle tchi 💙💛 @elenatchiiblair you don't even know the extent of the horrors that live in my screenshot folder 😌 I'm so tempted to send them some of my DA2 screenshots No mods, my DA2 is just "special"
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Post by gervaise21 on Jun 7, 2022 17:27:23 GMT
No mods, my DA2 is just "special" This reminds me of one of my Trespasser runs which hit a bug during our last battle with the big Sarebaas. After discharging the Anchor, I realised Dorian had disappeared, then turned around and saw Cassandra had no head. I panicked but then decided that reloading was probably the best option. Next time round it all ran as it should. Sadly I didn't get a screen shot of it as a memento.
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Post by q5tyhj on Jun 7, 2022 17:33:38 GMT
No mods, my DA2 is just "special" This reminds me of one of my Trespasser runs which hit a bug during our last battle with the big Sarebaas. After discharging the Anchor, I realised Dorian had disappeared, then turned around and saw Cassandra had no head. I panicked but then decided that reloading was probably the best option. Next time round it all ran as it should. Sadly I didn't get a screen shot of it as a memento. that final battle has to be the buggiest part of the entire game, it seems like weird shit happens to me about 80% of the time when I get to that fight. Sarebaas doesn't die. Sarebaas is stuck floating in the air. Companions doing weird shit or just disappearing or dying randomly. I love Trespasser to death, but that battle probably could have used a bit more tweaking on the technical side. Still really sweet, though, and sometimes the bugs are pretty hilarious.
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Post by Gilli on Jun 7, 2022 18:44:17 GMT
No mods, my DA2 is just "special" This reminds me of one of my Trespasser runs which hit a bug during our last battle with the big Sarebaas. After discharging the Anchor, I realised Dorian had disappeared, then turned around and saw Cassandra had no head. I panicked but then decided that reloading was probably the best option. Next time round it all ran as it should. Sadly I didn't get a screen shot of it as a memento. Oh no The only glitch I remember from Trespasser, was that after one of the fights The Skin That Stalks became invisible, so my Inquisitor had a free floating head and arms
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Post by cuthbertbeckett on Jun 7, 2022 19:09:18 GMT
No inquisition member. And i think 2 coming back characters are enough
No Inquisition member in the DAD party that highly unlikely after so much build up in DAI. It´s like the Grey Warden of course there is also one warden companion in DAD. Do i think that DAD needs one? No but still get one for the party.
Also what´s wrong about 3 known characters for the DAD party? I mean DA 2 (Anders + Justice, Isabela and Merrill) had it,
DAI it (Cassandra, Cole and Varric) so why not also DAD? Maybe she lost her power / influence because of the Qunari war or maybe it doesn´t matter for the companion if we have people with some power. If Bioware really wants Mae in the party they will find ways to include her.
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