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Post by Alfonsedode on Jan 28, 2019 10:26:03 GMT
I had a token from a friend, but just forgot to download the 40 Go, so was too late to try yesterday ! I dont think i reach minimal spec either, but i ll try.
ANyway, probably ME:A in MMO form, but looks really fun on Utube
(Dear mods, just wanna chat with the usual MPers, not the full crowd here)
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Post by XCPTNL on Jan 28, 2019 11:47:04 GMT
I didn't play it and I don't find what I've seen very appealing to be honest. From what I've heard and read there were quite a few problems as well with that VIP Demo. So things seem to be WORKING AS INTENTEDTM again with this game it seems.
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Post by Qui-Gon GlenN7 on Jan 28, 2019 13:07:12 GMT
I didn't play it and I don't find what I've seen very appealing to be honest. From what I've heard and read there were quite a few problems as well with that VIP Demo. So things seem to be WORKING AS INTENTED TM again with this game it seems. Kwallity Biovar Produx
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Post by inert on Jan 28, 2019 14:18:53 GMT
I'm also interested in some ME3MPer experiences with the game. I can't trust many others' point of view on this. Shinobu, I'd like to know your take!
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Post by maxon on Jan 28, 2019 21:01:05 GMT
Yeah - count me in on the like-some-impressions bit. I've not been too interested so far but the hype had me wondering whether to try it. ME3MP is my favourite MP ever just about so y'all know what I like.
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Post by Fly In The Lotion on Jan 29, 2019 2:14:51 GMT
Looks and feels justs like ME:A and that causes my PTSD from ME:A to flare up.
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Post by Shinobu on Jan 29, 2019 4:11:13 GMT
I'm also interested in some ME3MPer experiences with the game. I can't trust many others' point of view on this. Shinobu , I'd like to know your take! Um, this seems like a lot of responsibility that I shouldn't be trusted with, but I'll try my best to answer.
The most useful thing I can say is that you should download it and try it for yourself this weekend. Each of us has different reasons for loving ME3MP and those needs may or may not be fulfilled in Anthem. Just because I like or dislike something doesn't mean you will. It is definitely worth the time it takes to download and a weekend of play, especially if we set something up to play together.
I loved the story of ME3, the camaraderie of MP and the ability to play as different races. Anthem doesn't really have those things for me, but there's still something that I find compelling and fun anyway. That being said, I haven't bought the game yet and will probably make up my mind this weekend whether it will be a day 1 purchase or not.
I played on Easy most of the time but bumped it to Normal on Sunday, so I can't tell you what Hard difficulty is like. There are 3 tiers of difficulty beyond Hard but I think they are level gated. More difficulty levels may be added later.
Playing on KB+M, I found flying a little wonky, but chalked it up to me needing to git gud rather than bad controls. It definitely gets easier with practice and is often really beautiful/freeing. Swimming on the other hand is pretty awful on KB+M, but they've heard that loud and clear so there will probably be some fix for that. I had the dreaded 95% infinite download bug, which was very frustrating, but for some reason I still wanted to play and kept reloading anyway. I don't know how many hours I put in, possibly 24?
Movement, fighting and power use feel very familiar to an ME3MPer. There is no hard cover and hovering over a battlefield raining lightning on your enemies is somehow an effective strategy. It really shouldn't be, but it feels good. There is less ability to use right hand advantage, but it is still pretty easy to use terrain to cheese your enemies (mostly by standing on something really tall and headshotting things from a distance). You get 2 offensive and 1 defensive powers and one "ultimate" that you need to charge up by killing enough stuff. Powers recharge pretty quickly, but I think gun usage is fairly mandatory. Running out of ammo didn't happen very often, but when it did it was a little like "Oh, crap, now what?" because ammo and health drop from dead enemies. For the big bullet spongy enemies, they will intermittently drop ammo and health pickups instead of just at death. There is only heavy melee as far as I can tell. Loot is given individually, so no one can steal your stuff.
I played as the Ranger and Storm. The flavor of their powers is based on your gear, which you get from loot drops and presumably crafting, so while there are only 4 Javelin types currently you can build them different ways. You can build your Javelin to be able to self-combo if you have the right gear for it.
The ranger is a nice all around Javelin. It's like a cross between a Destroyer and a Demolisher engineer. The grenades recharge, so you will never run out. You get to choose what kind of grenades he has (sticky, arc, cryo, inferno, etc) and his other ability is another single target attack. I chose something like carnage, but there's also a laser beam and other things. He has a defensive bubble with multiple options (increased gun damage, etc.) His ultimate attack is a seeking multitarget rocket barrage. (I'm using "him" as the default, you can be a lady freelancer, but the javelin silhouette will stay the same).
The storm is like a mage on steroids. He floats around raining fire, ice and lightning on everything and shooting what's left. His powers are an AOE attack (I chose a lightning strike that chained) and another attack, at first I used debuffing ice shards but switched to mini fireballs. The defensive power is a bullet shield or a power recharge bubble. The ultimate is a triple ice, lightning , fire AOE attack. At level 15 with some uncommon gear I was able to nearly kill a lesser ash titan on Normal with the thing, which I think was too easy. The mechanical turrets and MEA Destroyer-like thing are all armor and are tough as heck. I needed to use the ultimate several times per destroyer while getting my face shot off.
The menu system is ... not great. Not as simple and easy to use as ME3, but not as gawdawaful as MEA.
Freeplay is odd. Its a 4 person instance with no ability to set it to private, but you don't have to stay with the group and the map is really large, so you don't really need to interact with people unless they decide to follow you. I spent the last part of Sunday wandering around alone and cleared out a couple of caves and ruins by myself, which was fun. I also was in a tight spot and the other three swooped in and helped me before flying off in separate directions, which was also fun. One thing that worries me is that the random world events seemed a bit repetitive and the spawn locations seemed set, which could lead to boredom. Part of the fun of ME3MP is the randomness of spawns depending on where players are. When you see some PUG yahooing across the far side of the map right before a wave starts you know things are going to be interesting. Anthem could use a little of that. Ability to interact with the other players seems too limited IMO. I would have used VOIP but couldn't figure it out. I'd also like a "rally to me" option.
Story missions can be done solo, and they probably should be, because there are conversations with NPCs back at the fort interspersed with the gunplay bits. It will probably kill immersion to have your friends joking on Discord while you're trying to have a heart-to-heart with an NPC.
Strongholds were sold as having to be done in a 4 man team, but I was able to start it by myself, so not sure if that is being rethought. (I did get my butt handed to me, though.) Strongholds are a long running battle with some big bosses and better loot. I really enjoyed the stronghold with both friends and PUGs, but it's better with friends.
As far as guns go, I only used a few marksman rifles and pistols. I liked the feel of them, though I worry the marksman rifle would be too powerful for people who are good with it. I can only amass 20 headshots by playing 4 ME3MP matches, but with the rifle I had I was headshotting across the map with pinpoint accuracy.
Enemies are ok. I hope more variety is introduced in future. Having to worry about enemies above you (fire breathing wyverns, Dominion Storms) is new and interesting. The mooks have a tendency to stand around waiting to be headshotted, though they might be more aggressive on higher difficulties. Some enemies definitely rush you, but having flight is a pretty good get-out-of-trouble card. The factions seem to be outlaws, scars, the Dominion and random animals. Animals respawn in the same places but I have heard you don't get XP from killing them, so you can't farm grabbits.
Fort Tarsis is weird. I don't like 1st person POV and walking around is slow and unnatural feeling. Running has been added in the real game but not this demo. NPCs are still standing around like they have been in other games. I think they did a good job of making the NPCs quirky so they make an impression right away. Most of this part was on lockdown, so I don't know how it will be in the real game. I would temper expectations. The dialogue choices seem to be between happy-go-lucky ("Being a freelancer is the best!") and professional soldiery ("It's my job.") There seem to be some consequences in the Fort for different choices. NPCs ask the freelancer for advice and in the next dialogue tell you what the outcome was ("You told me to take job A, so I did and this is what happened"). I liked it, but I don't forsee there being huge gamechanging choices.
I played very little with crafting and customization. Each Javelin has about 7 areas where you can choose different materials ranging from metal to rubber and leather (e.g., Area 1: undersuit, Area 2: joint armor, Area 3: belts, Area 4: piping, etc). Color choice appears unlimited as there is a color wheel. If you like playing dress-up you'll probably like it, as long as you don't get frustrated by the grind to get enough in-game currency to buy different helmets and vinyls.
I've gone on long enough. So, in conclusion, it's a mixed bag of great to really frustrating but I think it has a potential. I don't think you're going to love it immediately, but I think it can really grow on you once you find the combination of fun things that work for you. Give it a try and let me know how you feel. I'll be on this weekend if you want to team up, but if you're playing hard mode I'll probably die a lot.
Oh, crap, sorry for the huge wall of text. Kudos if you got to the end. Have a cookie!
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Post by Alfonsedode on Jan 29, 2019 8:43:02 GMT
NIce, thx shinobu , i ll try to try . Feels a bit dumb at first sight, but ME3MP too I saw agceyx in game, and @juh0m (hum no account around here), but they might not pass by
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Post by Sectiplave on Jan 29, 2019 8:53:30 GMT
Don't flog me as a filthy sinner, but I actually posted outside ME3MP forums for I think might be the first time ever? Here is my copy pasta. ================================= Having played on both console and PC, I really fail to fathom why the PC is about 10x harder to control during flight. It's like you suddenly engage F16 flight simulator mode and need to carefully manage any movement or you get stuck on these awful trajectories that are hard to correct. My reality after ~2hours playtime (mostly playing Storm Jav); My biggest gripe is playing a power class and having two active skills, sure the super is cool for nuking a whole spawn but it doesn't feel like enough flavour in combat to afford trimming active skills to two. If you fight an enemy that is resistant to one of your powers, you're down to one. I played with a few other power Jav's but didn't see any compelling combo action happening either. Most mobs were dead before combos could take place outside of elites. I can see the appeal to a wide audience, it's certainly got flashy effects, filled with explosions and the initial cool I can fly like iron man feelings, but I can see myself hitting end game, grinding gear for 20-30 hours and getting bored. For reference this is exactly what happened for me with Destiny 1&2, The Division and Warframe. (ME3 must be ~500h and counting) Really don't like abilities and higher rank abilities being loot pick ups. There is fun to be had, it looks like there will be more ability customisation than Destiny, but I fear it will fall into all the same traps, this game will be made or broken by the quality of end game activities. Story wise the characters are well animated and voice acted, however the content of discussion and the way the story is presented leaves it far from compelling, but hey lets not get caught up here, it's a loot shooter not a story based RPG, so it might be unfair to expect too much here. No text chat on PC? This pretty weak for an online loot shooter, it will certainly detract from feeling like you are part of a community, I personally avoid voice chat ESPECIALLY in games where you're playing with randoms for 15 minute sessions. Will not be getting this at release, pending feedback around quality of end game content. ================================= In addition to this for the ME3 forums (because I know you guys aren't scrubs) I played on Hard and did not find it hard despite doing content I was under geared for. It feels like balance of Destiny and Warframe in terms of combat pace, a game I enjoyed until I hit end game and found the depth and skill ceiling very lacking. Anthem's loot system is easily compared to Destiny2, I really don't like that your abilities are loot drops to get upgrades. Going down in a fight is just boring, you're stuck on the spot waiting for someone to come revive you, there is no timer, no spectator mode. Playing on hard most shit died before I could even setup a combo, what primes and detonates was still confusing and it seems my team had no clue. It's a loot shooter with a de-emphasised story told via Fort Tarsis. The dialogue during missions is easily tuned out when it boils down to kill shit, got to next objective marker. It's clear the script writing is miles ahead of ME:A that still doesn't mean it's good When you have studio that has put out a bunch of stellar RPG's when ME and DA have landed on the mark, it's odd they've put soo much resource into a Destiny meets Warframe hybrid. TLDR; It's not as good as ME3MP (are you surprised), Bioware simply cannot make lightning strike twice. If you enjoy Destiny or Warframe you'll have some fun here, your mileage my vary.
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Post by muahmuah on Jan 29, 2019 11:23:21 GMT
I haven't played the beta yet,but from what i watched on YT the game looks like Destiny,which is a bad thing in my book.As Sectiplave already pointed out there is too much Destiny in Anthem.Probably i will miss this game.
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Post by XCPTNL on Jan 29, 2019 11:53:49 GMT
When you have studio that has put out a bunch of stellar RPG's when ME and DA have landed on the mark, it's odd they've put soo much resource into a Destiny meets Warframe hybrid. TLDR; It's not as good as ME3MP (are you surprised), Bioware simply cannot make lightning strike twice. If you enjoy Destiny or Warframe you'll have some fun here, your mileage my vary. Everytime I looked at Anthem I thought "this looks like a poor man's Warframe" (which is ironic because you can start Warframe for free and Anthem is a full price game). I don't have much time anyways these days so I'll gladly give it a pass. If you guys were all like "this is THE best thing since ME3MP and two times as much fun" then I'd probably try it. But for now this just doesn't look appealing at all to me. Thank you guys for your opinions.
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Post by inert on Jan 29, 2019 15:16:31 GMT
I'm also interested in some ME3MPer experiences with the game. I can't trust many others' point of view on this. Shinobu , I'd like to know your take! Um, this seems like a lot of responsibility that I shouldn't be trusted with, but I'll try my best to answer.
Don't worry. I always take others' opinions with a grain of salt and if I were to seriously consider Anthem, I'd try the open "demo." I was interested in your take because you and I have similar playstyles in ME3MP. Awesome. I'm a scrubby console gamer and have always used a controller so I doubt flight will be a problem for me. Hovering and shooting is actually one of the few things I enjoyed about MEAMP. Turian Havoc raining Venom and Flak was kinda fun. (Didn't make up for the rest of the game though). I'll bet there's region lock à la MEAMP, so getting games together may not be easy. Hmm, discord may be an option then. I'm not too worried about the story as Bioware hasn't sold me on a plot since ME1. I'm sure I won't be bothered by the "intermittent" sections due to the social aspect. I can see how it will be an annoyance for many though. As for aim, well, since I use a controller I have potato-aim regardless. I just might give the demo a shot this weekend - horrible weather here anyway. I doubt I'd jump right into hard though. Thanks for taking the time, very informative.
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Post by maxon on Jan 29, 2019 21:54:51 GMT
oooo helpful feedback - thanks. There's a demo? (I've not been paying attention). Maybe I'll look into that.
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Post by Sectiplave on Jan 30, 2019 5:44:48 GMT
oooo helpful feedback - thanks. There's a demo? (I've not been paying attention). Maybe I'll look into that. Yup demo weekend as a free for all this weekend, if this game is on your radar at all I'd really recommend giving the demo a shot, it will give you the basis of what core gameplay feels like, if this isn't compelling then you can drop it before you blow any money. As XCPTNL pointed out, if you haven't played Warframe, it's F2P and offers a boat load of content right now. The biggest issue being that after you reach MR10ish and get some of the meta guns and frames, end game is Bronze tier easy, if you don't use this in groups you'll struggle to find anything to kill, and it suffers from some really bad clear speed meta issues (avoid 99% of mobs, rush to boss, one shot with Tigris, rush to exit). I got a good 100Hrs out of Warframe but without a serious overhaul it's just shooting fish in a barrel while grinding RNG loot pieces to form a new frame/gun. Very good if you want some mindless murder, not great if you want a challenge.
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Post by LRX/SRT17 on Jan 30, 2019 11:41:03 GMT
I played the entire weekend. The short answer is, for those who still play ME3MP, this is not for you. Mindless shooting, going around using iron-man suits. I couldn't go on playing for more than an hour at a time.
I'm not bashing the game. In fact, it is surprisingly alot, alot better than I had expected. I think this is what they'd envisioned the combat would be for MEAMP, which is sad cuz this is not what I would do to an already successful formula (me3).
Am not sure about the me3 veterans here, but for me everything about me3mp was done right when it comes to combat in addition to the likes of reload cancel, charge weapons, hiding reload animation to name a few..the whole combo provides an interesting experience that rewards timely button pressing for sustained dps, break a geth hunter stagger, or Dodge an impossible rocket trooper's triple rockets. I was hoping that Anthem would try to distinguish itself from the rest by implementing that formula, why not..but that clearly cannot be the case now..it's just like the rest with, seemingly, more narrative.
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Post by DragonRacer on Jan 30, 2019 15:35:35 GMT
I am mostly enjoying it so far, but would not compare it to ME3MP. I still think ME3MP is the best MP I've ever played (outside of the original Motorstorm, but totally different genres) and I'm starting to severely doubt it will ever be equaled, much less topped, at this point. As others have said, there is the open demo for all this weekend, so no risk in downloading it and trying it out for yourself. And there's definitely some good ol' Twerking As Intended™ in full effect.
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Post by Victoria H. on Jan 30, 2019 19:17:01 GMT
I will play the demo tomorrow to have a better opinion.
But I'm not a fan of looter shooters and prefer horde modes over raid style missions. If it really feels more like Warframe/Destiny than ME multiplayer, then I'm definitely out.
Hated both of those games.
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Post by maxon on Jan 31, 2019 0:48:46 GMT
Sooooo - I think I have the demo - at least it said 'try it'
So I will - tomorrow after work
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Post by regack on Jan 31, 2019 4:10:56 GMT
Shinobu did an excellent writeup, I don't know what I'd want to add, other than my own flavor, since everyone takes away different things. I felt the movement was a lot more like MEAmp than ME3mp, particularly the jetback-jump, the side-dodge, and the from-hover-heavy-melee. I only played the one javelin (ranger) so I don't know if the others have similar movement. I didn't do free-play, just the story-missions, I did them solo. Now, here's where I'll jump off a bit, because the only game I seem to want to play with other people is MEmp. I had absolutely no desire to load in with a bunch of randos in this game, and I didn't. It nags you if you choose to play solo - "Wait, are you sure? Press F to say you're reeeeeally sure!" I like the small confined horde-mode maps of ME, but Anthem is a huge open map (with loading screens to get you into dungeon areas, or whatever the right words are) - so communicating with the other people you're going to play with seems like it would be Very Important. I never really did that in MEmp, 99% of the time, I load in, hit Quick Match, and off I go. That might make me a different kind of player - so if you like team/chat, this might work for you. If not... well, while the world was pretty, I'm not sure I'm interested at all. I'm still going to use my free demo time again this weekend, especially to try out the free-play area since I guess that's where most of the game will end up taking place in the future anyway. There was definitely some git gud related to the control scheme and flying, so maybe another round would be less frustrating, and I can concentrate on whether I actually like gunning the enemies down or not. The parts I played with some of the boss units felt like I was taking down an Atlas with a Level -10 Predator. ME had the whole SP campaign and two previous games to get me invested in the world, with the MP as the icing on the cake - way more fun that I ever thought it was going to be. I don't feel that magic here. Doesn't help that the first-person POV of the personal journey/story part gives me motion sickness... Right now, I'm actually more likely to play The Division 2 and just solo all of it's co-op stuff like I did with the last one, unless there's some kind of super-sale. I still would recommend giving it a try for yourself though, especially as it's free (other than the 45GB download).
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Post by Sectiplave on Jan 31, 2019 4:57:48 GMT
I like the small confined horde-mode maps of ME, but Anthem is a huge open map (with loading screens to get you into dungeon areas, or whatever the right words are) - so communicating with the other people you're going to play with seems like it would be Very Important. I never really did that in MEmp, 99% of the time, I load in, hit Quick Match, and off I go. That might make me a different kind of player - so if you like team/chat, this might work for you. If not... ME had the whole SP campaign and two previous games to get me invested in the world, with the MP as the icing on the cake - way more fun that I ever thought it was going to be. I don't feel that magic here. Doesn't help that the first-person POV of the personal journey/story part gives me motion sickness... This hits on some good points, completely agree with you! The open world and load screen to transition into an instance just feels CLUNKY! Especially when this happens mid mission on a few occasions! I feel sorry for anyone without an SSD. Without the previous story telling, even if you released an ME3MP clone it'd be missing all that world building charm.
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Post by XCPTNL on Jan 31, 2019 10:07:01 GMT
Aside from all the aspects there were already mentioned by some people here: let's talk weapons! With a game in which the Warframes suits are called Javelins I just have to ask: is there some awesome sniper rifle that comes at least close to the beauty that is the ME3MP Javelin? And is there something as wonderful as the Claymore in it? The few bits of gameplay I have seen pretty much all had some pew pew pew automatic guns that "felt" lackluster and underwhelming when watching.
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Post by regack on Jan 31, 2019 12:31:21 GMT
Aside from all the aspects there were already mentioned by some people here: let's talk weapons! With a game in which the Warframes suits are called Javelins I just have to ask: is there some awesome sniper rifle that comes at least close to the beauty that is the ME3MP Javelin? And is there something as wonderful as the Claymore in it? The few bits of gameplay I have seen pretty much all had some pew pew pew automatic guns that "felt" lackluster and underwhelming when watching. In my brief time, all the weapons I collected, I got some green ones that I swapped in for the grey ones, because they had bigger numbers in some of the stats locations. Otherwise, the few that I had were all underwhelming pea-shooters against the bullet sponges... but I didn't spend a ton of time in the game, so...
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Post by regack on Jan 31, 2019 13:27:01 GMT
Addendum to my previous post... I really hit submit too quickly, because I did want to mention that I was totally hoping to find some kind of sniper. I honestly don't know if they're in the game or not as I didn't see one. I would settle for some kind of scope on another weapon, because I was really hoping to be able to snipe from a distance... and there is a lot of distance sometimes. The guns I had were more medium-range weapons and I feel like for the outside world longer range & melee or CQC would be my favored tactics, with not a whole lot in between. At one point I got up on a hillside and just lobbed grenades into a pack of enemy... who just stood there, not sure what to do. I guess I was out of range, but the guns I had weren't effective at that distance - or maybe they would have been had I had something with a scope? but leaping off the cliffside, swooping down, and landing on a group with heavy melee, that was also pretty effective. I think there are only 2 weapon slots? Anyway, if you do decide to play it, and you feel like you might miss out on the ME3 experience, rest assured, it definitely has this in common... Not to kick someone when they're down, but... working as intended: I totally lost my head over the graphical fidelity
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Post by maxon on Jan 31, 2019 18:23:54 GMT
ME had the whole SP campaign and two previous games to get me invested in the world, with the MP as the icing on the cake - way more fun that I ever thought it was going to be. I don't feel that magic here. Doesn't help that the first-person POV of the personal journey/story part gives me motion sickness... Oh bleh - I get that too.
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Post by 09_Trooper on Jan 31, 2019 19:53:15 GMT
Doesn't help that the first-person POV of the personal journey/story part gives me motion sickness... Oh bleh - I get that too. Nice to know I'm not the only one, misery loves company kinda thing.
OT - I was avoiding this game like the plague just like I did with ME3MP. And then I played the demo. I can't speak for the story as everyone I tried to talk to brought up a balloon saying something like this feature is unavailable in the demo so I quit trying.
I thought the combat was actually pretty fun and I had no clue what I was doing just key thumping and mousing my way through it. I was starting to get the hang of flying but swimming was just drowning and it sucked with K+M, heard it was easier with controller. I used the default weapons and Jav mods through out the entire demo as I just wanted to see if the combat play was enough to keep me interested and it was even tho the enemy was fairly repetitious. It's not ME3MP, which I still play and I like it better than ME:A, which I stopped playing after just a handful of hours.
I'm actually looking forward to the full game now (I love disappointment). Right now it's at least good enough for the weekends. Just my opinion.
There's an open beta tomorrow, I suggest giving it a go, you'll like it or you won't but either way you'll know first hand.
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