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Post by muahmuah on Feb 3, 2019 12:02:29 GMT
Do you like soulsborne-type of games?Dark Souls,Bloodborne,NIOH, etc.If so,then Sekiro is for you.I love these games,but they are not for everyone.According to FromSofware,Sekiro would be a more tactical game.I pre-ordered it, which is a rare thing for me.
I haven't played any of those as I am more into strategy games . Sekiro looks interesting though so I will probably give it a try if I have the time for it. Are you familiar with Soulsbourne games mechanics?If not i recommend to google it.Like i said these games are specific and many players don't like them.
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Post by kpeter on Feb 3, 2019 12:08:13 GMT
No claymore, no buy. As simple as this for me.
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Post by JiM on Feb 3, 2019 12:12:11 GMT
It's a thumbs-down from me unfortunately.
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Post by Alfonsedode on Feb 3, 2019 15:30:30 GMT
Ok, played an hour with Smehur , and it was fun ! I didnt understand much and should look for a tutorial about flying, no idea what that white and red filling up circles are, and somtimes it overheats in seconds with or without the blurring screen. Melee is indeed faster that my pewpew No idea what i was doing, but tunning around and gunning stuff was fun. plus the picked up "missions" along freeplay seemed different from each others. Anyway, yeah, looks like it s too long for a quick 30 min session
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Post by Smehur on Feb 3, 2019 15:49:10 GMT
I'm loving it so far. It's like a Mass Effect meets Warframe in Skyrim in space! The environments are gorgeous, voice acting is good, the hidden premise (lore) managed to peek my curiosity, and combat is smooth and fun. I had some issues getting into freeplay. Before playing with Alfonsedode I couldn't get in at all. The matchmaking thing would kick me out to the main menu after much loading with different messages about connection errors. The one thing I dislike intensely is the slap-you-in-the-face teleport mechanic when on a non-freeplay expedition. Namely, if other people in your group run ahead of you (which is what pugs do by definition) and trigger a new stage of the mission, the game will rudely teleport you to the area where the others are. So no sight-seeing while on a mission! God forbid you try pick up resources and shit or kill something the others weren't interested in. Very condescending and annoying, and pretty much the only reason why I won't preorder the game right away. Instead I'll play it for a month or two with the origin prime thing to see if it'll hook me. But yeah: definitely playing it.
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Post by Alfonsedode on Feb 3, 2019 16:15:54 GMT
the female (yourself) voice is really cool, but u dont hear it outside of the stupid fort
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Post by Smehur on Feb 3, 2019 17:38:09 GMT
the feamle voice is really cool, but u dont hear it outside of the stupid fort Hm. If you mean the voice of your Freelancer - you sure do. Can't remember if I heard it in freeplay, but in quest-missions she talks to the quest-giver plenty.
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Post by inert on Feb 3, 2019 18:49:53 GMT
I like it, I just don't "full retail" like it.
It's better than Destiny for me, which I tried. But there are a number of problems I've seen that will make me wait to see what happens after launch. The chief problems I noticed:
-Crashes, technical issues. I had three crashes and other issues after four attempts. -I don't see how the main story will be playable with friends given the Fort Tarsis segments, unless everyone is on the same schedule. -Without proper communication, you have to watch idiots take echoes halfway across the map before figuring shit out. -Bullet sponges.
What seems positive for me:
-Feels pretty solid, somewhere between ME3MPs weight and impact and MEAMPs floaty pillowyness, but closer to ME3MPs weight. -Can't see much of the story, but there definitely is one. Haven't gotten to know the characters much, but upon first glance they are more interesting than those in ME:A. I doubt they'll hold up to the OT level, but that's to be expected.
Solid "Wait and see" here. Pretty boring given how polarizing EA's stuff is.
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Post by Sectiplave on Feb 4, 2019 2:44:27 GMT
I just checked out Sekiro and it looks interesting. I already have Division 2 on preorder and will look at the reviews for Sekiro before deciding. Love ninjas! Do you like soulsborne-type of games?Dark Souls,Bloodborne,NIOH, etc.If so,then Sekiro is for you.I love these games,but they are not for everyone.According to FromSofware,Sekiro would be a more tactical game.I pre-ordered it, which is a rare thing for me. +1, the last game I pre-ordered was Dark Souls 3, so that's what March 2016? There are very very few game devs I trust as much as FromSoft.
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Post by Alfonsedode on Feb 4, 2019 12:01:51 GMT
the feamle voice is really cool, but u dont hear it outside of the stupid fort Hm. If you mean the voice of your Freelancer - you sure do. Can't remember if I heard it in freeplay, but in quest-missions she talks to the quest-giver plenty. yeah, sorry. I havent played the mission more than 5 minutes, so ... In freeplay our character is very anonymous. I like it, I just don't "full retail" like it. It's better than Destiny for me, which I tried. But there are a number of problems I've seen that will make me wait to see what happens after launch. The chief problems I noticed: -Crashes, technical issues. I had three crashes and other issues after four attempts. -I don't see how the main story will be playable with friends given the Fort Tarsis segments, unless everyone is on the same schedule. -Without proper communication, you have to watch idiots take echoes halfway across the map before figuring shit out. -Bullet sponges. What seems positive for me: -Feels pretty solid, somewhere between ME3MPs weight and impact and MEAMPs floaty pillowyness, but closer to ME3MPs weight. -Can't see much of the story, but there definitely is one. Haven't gotten to know the characters much, but upon first glance they are more interesting than those in ME:A. I doubt they'll hold up to the OT level, but that's to be expected. Solid "Wait and see" here. Pretty boring given how polarizing EA's stuff is. I agree. And with those crash and VERY LONG loading screens, rebooting in the stupid fort, and having to walk 30 sec to your javelin is VERY annoying, especially if you were in game with friends ... It s btw, very unclear to me how you join in game and you never know where you ll spawn. Sometimes, it takes 20 more second for your friend to spawn starting from the same lobby.
I had another very cool session with Shinobu . We had a nice freeplay with two pugs and we all sticked together, which was a surprise. I guess it was thanks to Shinobu driving us forward . And finally a nice surprise, a enormous titan boss spawned (like 20 floor building). A cool boss with nice fire waves power. I dont think i did anything to him, except powers maybe, but shinobu knew when to strike
Worth to mention: i have an old laptop with sub minimal spec GPU and Win 7. Apart from connexion problems and crash, it was all very smooth !
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Post by mylkoo on Feb 4, 2019 12:20:11 GMT
So, my last post regardig Anthem: You know that feeling when you start up a new game and the time just flies up, yet you don't want to put it down..? Yeah, I didn't get that. It was such a joyless, by-the-number gameplay with extra portion of bugs in a gorgeous, but ultimately hollow world.
If it launches in current state (which it probably will, given the EA urge to push it in financial Q1), the reviewers and especially angry Metacritic mob won't be forgiving. Now factor all the behemoth competition it's going against - Division 2, Metro Exodus, Crackdown 3 - and I start to have a bad feeling about sales. Well, we'll see in two weeks anyway.
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Post by traks on Feb 4, 2019 12:59:52 GMT
Ok, so I played quite a few hours over the weekend and will say this: I will definitely buy the full game at some point, but probably not before launch, because the devs still have some work to do. Before a little bug report, I have to say that the devs did already great work over the last week to basically get rid of the infinite loading screens between the VIP demo and the open demo, so I have confidence that they will solve the other problems too. Still there were some technical issues left: system crashes (only twice over the weekend, but during both the stronghold and one time after a freeze during freeplay), crashes to desktop (stronghold), crashes to the start menu (freeplay), crashes to the session complete screen (freeplay) and the sound bug (sound completely gone during the stronghold) despite my laptop having specs above minimum requirements (probably relevant in regards to the crashes) - so the game seems to be quite demanding. Those technical issues weren't happening often, so don't worry too much. It is just a thing to keep an eye on and I might wait to see how the reports on the technical front look at/after launch. Gameplay issues: the world map is a given and they want to keep the gameplay loop as fresh as possible, which is why world events and enemies load into the game randomly (from what I could sense) in a lot of spots. This seems to lead to the problem of enemies loading into or vanishing from the map quite often. Maybe they have a problem of overlapping world events to solve, because vanishing enemies can be quite the immersion killer. I also had an infinite enemy respawning issue once and you probably heard that there was a stronghold gate where players could spawn outside of it with no way to get into the action. "Transport to mission area" is also a thing to keep an eye on. Maybe it was just a demo thing, but if it is a gate between freeplay and mission areas it could be a problem. All that being said, I had a lot of fun and could already sense some addiction coming. Flying is fantastic! Combo gameplay is there, although at the start the balance between ultimate (man, the ultimates are just sooo powerful) and weapons and "normal" powers seems to be too large. That could just be a learn to play problem though, because there might be so many damage buff possibilities in the builds I couldn't put together in the demo. Build nerds will get a lot of fun out of all the possibilities. I played the Ranger, Storm and Interceptor (all feel BTW super differently) and always had the feeling that there is so much more to try out. Many different weapons, different powers, different support gear etc. Speaking of weapons and powers: I think there is a good variety even in the same class, so that's another plus. I liked, what I have seen of the story so far. I didn't want spoilers and there were none, but you could see that the voice acting, humor, story telling elements are there. Fort Tarsis seems to be like your typical BioWare hub: Most of the stuff was locked away, but you could imagine that there will always be stuff to talk about before and after missions. The question obviously remains, whether they will be able to create those fantastic missions that will lure me into this new IP universe like my favorite Mass Effect missions did. I also don't know yet whether there will be cutscenes during mission or just before and after. Will there be conversations out in the field or just in Tarsis or any other hub we might encounter later? I hope they can pull a great campaign off, because I still need more context about why I should shoot at everything in freeplay that gets in my way... I also wonder whether we can replay the campaign. Strongholds seem to be nice and challenging and could be the stuff we repeat over and over (if they expand the three at launch to a reasonable higher number), the first live event was throwing boss enemies onto the freeplay map (which sounds promising). So all in all I'm very intrigued but also still have lots of questions. Some of my scrubby play for you guys to watch
Part of a stronghold: Freeplay: A cave during freeplay (demonstrating the Interceptor's ultimate on a lesser ash titan):
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Post by XCPTNL on Feb 4, 2019 16:19:01 GMT
Okay, I'll add my 2 cents now as well. Probably won't cover everything I've experienced in the few sessions I could squeeze into my busy schedule of this last weekend. I won't be buying this game. That doesn't necessarily mean that I think it is bad. I just don't have much time and overall the demo wasn't convincing enough for me to keep playing. As mylkoo already pointed out there was no "man, I really can't stop playing" feeling for me either. Aside from the lack of overwhelming joy when playing I think they did some things right and some not at all. When it came to combat it never felt satisfying (like when you pop some heads in ME3MP). It definitely feels more like MEAMP. And that's not a good thing. Some enemies seem to instantly die from just looking at them angrily while others are huge bullet-sponges that recharge their shields quicker than you can take them down alone. I never really looked at them at all, they were all just some "red points" on the map and radar that needed to go away. Usually combat was just a big mess of trying to not get constantly hit from somewhere and trying to get rid of the annoyances as quickly as possible. While I liked a lot of the world it's just not so great for combat in my opinion. Of course we only caught a glimpse of it due to the limited amount of weapons and gear. The guns never really felt great and the one weapon that was kind of nice (Devastator Sniper Rifle) only came with 4 or 5 rounds. Meaning it was basically useless because I was constantly out of ammo. Basically weapons were not much fun, they lack impact in terms how they feel, sound and handle. Again... this was just a demo so there could be awesome stuff in the full game. But judging from my experience with MEAMP I doubt it will get any better. I don't know how much you can customize the Javelins in the full game and make them unique in terms of gameplay. But I have to say: 4 Javelins is just not enough in my opinion. Yes, Warframe also didn't start out with a gazillion of Warframes and stuff but I still think 4 Javelins is not enough no matter how much you can customize the loadout. Because not every Javelin can equip every available piece. I started with the Ranger and liked some things - then I switched to the Interceptor which was much more my cup of tea in terms of speed and agility. But while I was looking to play it as a fast moving sniper build that can switch between spots fast Bioware apparently wants this kit to be melee-focussed. And I don't think you can switch your Ultimate so you are stuck with whatever the particular kit comes along. While this is okay if you have a wide variety of Javelins to choose from it is not okay if the Interceptor is the only fast and agile kit but you don't want a melee-based Ultimate because you intend to move around the outer edges of the combat zone and shoot enemies with a sniper rifle (that barely has any ammo). So we would either need way more Javelins per "class" or be able to switch everything including ultimates. Some other negative points: - The UI is still horrible at times. Not as horrible as MEAMP but still bad. As if the designers slowly come off their drugs they apparently were on when they designed the MEA UI but still aren't fully sober. There are just things that make no sense (like using U and Z for navigating through tabs instead of automatically mapping left and right to the buttons you assigned for moving left and right with the Javelin). Or having to go through 2 or 3 steps before you can quit the game. In a dialogue you all of a sudden have to use 1 and 2 to answer. Ingame I also felt like they could have done a better job with some stuff (like cooldowns for example). - My ALT-key could not be assigned. It apparently serves no ingame function and it is probably just a bug. Because I use this key a lot (for melee in ME3MP) and you have quite a few functions you need keys for this was really bad. - The loading times are too long. Especially if you can't jump into the game right away but have to load to get Fort Tarsis, then walk around (can't even sprint), load again to customize your Javelin, load again for gameplay... I can only imagine how horrible loading must be on consoles. I had the demo installed on my system/games SSD by the way. They are not the worst, they just aren't good enough in my opinion. - Overall the game doesn't feel well optimized. I didn't expect the game to run at constant 60fps @ 3440x1440 on ultra settings of course on my GTX 1080 but even after I adjusted the settings there were times the game ran well and then had big fps drops (and not even for obvious reasons). I think they still can't really properly work with the engine. It doesn't run poorly, just not as good and stable as I think it should and probably could (taking a look at Battlefield here for comparison). - Fort Tarsis was such a chore. After 2 missions I already hated going back there. I could not run and I did not care for what was going on there at all. Personally I think it is a big mistake of having such a hub and it not atually being a hub (where you can meet your friends). It's just for the story and I think it will get boring and annoying quickly in the full game. - We didn't get much story obviously. But what was there did not interest me the slightest. I have played several missions a couple of times and still don't even know (or care) what we were actually doing. Might be different in the full game but don't expect some Mass Effect depth there. - Flying around is awesome although the controls could be a bit better. But I fiddled around with some settings and it got better. I was still crashing into walls from time to time. Overall I have to say this is probably the best and most fun part of the game. Swimming controls were totally fucked up for me and I could not get them working properly for some reason. This post will probably be conceived as very negative. But I was mainly pointing out some flaws that bugged me the most. I still think it will be a better game than that piece of shit MEA. But it is closer to MEAMP than ME3MP for sure and in the end it's just a loot shooter that can be very hectic at times and leave you with a "wtf is going on right now and what do I have to do" expression every now and then. I can see people getting some value out of it and having fun. Personally I had the most fun just moving around the world, not so much with all the other stuff.
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Post by mylkoo on Feb 4, 2019 16:46:00 GMT
Man, it's like you've read my mind I so wish all the other parts of game were similarly awesome like flying and breathtaking vistas... Maybe a true prolonged beta, listening to players' feedback and few more months in development would help..? I find it ridiculously bad decision to launch in present state and against the heavyweight competition. I sincerely hope I'm mistaken and launch/reviews/sales will be stellar, which in turn means brighter future for all things Mass Effect... But I doubt it.
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Post by Qui-Gon GlenN7 on Feb 4, 2019 16:59:16 GMT
The comparison to Skyrim was helpful, Smehur No way, José!
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Post by Shinobu on Feb 5, 2019 5:02:47 GMT
Hm. If you mean the voice of your Freelancer - you sure do. Can't remember if I heard it in freeplay, but in quest-missions she talks to the quest-giver plenty. yeah, sorry. I havent played the mission more than 5 minutes, so ... In freeplay our character is very anonymous. I like it, I just don't "full retail" like it. It's better than Destiny for me, which I tried. But there are a number of problems I've seen that will make me wait to see what happens after launch. The chief problems I noticed: -Crashes, technical issues. I had three crashes and other issues after four attempts. -I don't see how the main story will be playable with friends given the Fort Tarsis segments, unless everyone is on the same schedule. -Without proper communication, you have to watch idiots take echoes halfway across the map before figuring shit out. -Bullet sponges. What seems positive for me: -Feels pretty solid, somewhere between ME3MPs weight and impact and MEAMPs floaty pillowyness, but closer to ME3MPs weight. -Can't see much of the story, but there definitely is one. Haven't gotten to know the characters much, but upon first glance they are more interesting than those in ME:A. I doubt they'll hold up to the OT level, but that's to be expected. Solid "Wait and see" here. Pretty boring given how polarizing EA's stuff is. I agree. And with those crash and VERY LONG loading screens, rebooting in the stupid fort, and having to walk 30 sec to your javelin is VERY annoying, especially if you were in game with friends ... It s btw, very unclear to me how you join in game and you never know where you ll spawn. Sometimes, it takes 20 more second for your friend to spawn starting from the same lobby.
I had another very cool session with Shinobu . We had a nice freeplay with two pugs and we all sticked together, which was a surprise. I guess it was thanks to Shinobu driving us forward . And finally a nice surprise, a enormous titan boss spawned (like 20 floor building). A cool boss with nice fire waves power. I dont think i did anything to him, except powers maybe, but shinobu knew when to strike
Worth to mention: i have an old laptop with sub minimal spec GPU and Win 7. Apart from connexion problems and crash, it was all very smooth !
Good game! Playing with you and other BSNers was definitely the highlight of the demo weekend. I'm glad we got to battle the Ancient Ash Titan together; though I do wish it were less bullet-spongy. The other storm player did most of the damage, I think.
I also wish the loading/joining screens weren't so long.
Running in Fort Tarsis is apparently in the final game, so that's good, but I agree completely about the slowness after having been zipping around in the javelin.
I'm glad so many of you guys tried the demo. Even if most decide not to buy, at least we all can make informed decisions. I'm still going to buy Anthem because I see myself getting at least 100 hours out of it, possibly more, and I'm really looking forward to flying around new map areas.
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Post by Alfonsedode on Feb 5, 2019 8:57:51 GMT
I'm really looking forward to flying I think i have to insist here, Flying is fantastic ! Ok it s not a instant L2use, but clearly well designed at first sight. U guys are used to fly in suits in other games ? just jumping and hit the throttle is really something. Clearly enough for me to be forgiving about the shooter part (which doesn t look stupid either). And the whole battle dynamics induced by that 3D liberty is still to learn in my case. I did nt play andromeda nor looked at many gameplay videos, jetpacks were coming close to flying here ?
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Post by Sectiplave on Feb 5, 2019 10:26:38 GMT
So, my last post regardig Anthem: You know that feeling when you start up a new game and the time just flies up, yet you don't want to put it down..? Yeah, I didn't get that. It was such a joyless, by-the-number gameplay with extra portion of bugs in a gorgeous, but ultimately hollow world. That exact feeling is why I fear Factorio patch 0.17 release... that game makes entire days vanish.
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Post by RoystonVasey63 on Feb 5, 2019 14:08:45 GMT
Hm. If you mean the voice of your Freelancer - you sure do. Can't remember if I heard it in freeplay, but in quest-missions she talks to the quest-giver plenty. yeah, sorry. I havent played the mission more than 5 minutes, so ... In freeplay our character is very anonymous. I like it, I just don't "full retail" like it. It's better than Destiny for me, which I tried. But there are a number of problems I've seen that will make me wait to see what happens after launch. The chief problems I noticed: -Crashes, technical issues. I had three crashes and other issues after four attempts. -I don't see how the main story will be playable with friends given the Fort Tarsis segments, unless everyone is on the same schedule. -Without proper communication, you have to watch idiots take echoes halfway across the map before figuring shit out. -Bullet sponges. What seems positive for me: -Feels pretty solid, somewhere between ME3MPs weight and impact and MEAMPs floaty pillowyness, but closer to ME3MPs weight. -Can't see much of the story, but there definitely is one. Haven't gotten to know the characters much, but upon first glance they are more interesting than those in ME:A. I doubt they'll hold up to the OT level, but that's to be expected. Solid "Wait and see" here. Pretty boring given how polarizing EA's stuff is. I agree. And with those crash and VERY LONG loading screens, rebooting in the stupid fort, and having to walk 30 sec to your javelin is VERY annoying, especially if you were in game with friends ... It s btw, very unclear to me how you join in game and you never know where you ll spawn. Sometimes, it takes 20 more second for your friend to spawn starting from the same lobby.
I had another very cool session with Shinobu . We had a nice freeplay with two pugs and we all sticked together, which was a surprise. I guess it was thanks to Shinobu driving us forward . And finally a nice surprise, a enormous titan boss spawned (like 20 floor building). A cool boss with nice fire waves power. I dont think i did anything to him, except powers maybe, but shinobu knew when to strike
Worth to mention: i have an old laptop with sub minimal spec GPU and Win 7. Apart from connexion problems and crash, it was all very smooth !
As a matter of interest, Alfonsedode, what are your laptop's specs? I ask because I'm wondering if mine might manage to chug through Anthem.
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Post by Alfonsedode on Feb 5, 2019 14:47:35 GMT
Worth to mention: i have an old laptop with sub minimal spec GPU and Win 7. Apart from connexion problems and crash, it was all very smooth !
As a matter of interest, Alfonsedode, what are your laptop's specs? I ask because I'm wondering if mine might manage to chug through Anthem. sure, Gpu is GeForce gtx770M (i dont know if i have specific GPU RAM, but 12 GB total) and CPU is core i7 4700MQ 2.4 GHz. GPU score (wherever i fell) is a bit above BELOW the one mentionned in minimal specs
EDIT: bugged, it s sub minimal GPU
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Mass Effect Trilogy, Mass Effect Andromeda
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Post by traks on Feb 5, 2019 14:48:43 GMT
I'm really looking forward to flying I think i have to insist here, Flying is fantastic ! Ok it s not a instant L2use, but clearly well designed at first sight. U guys are used to fly in suits in other games ? just jumping and hit the throttle is really something. Clearly enough for me to be forgiving about the shooter part (which doesn t look stupid either). And the whole battle dynamics induced by that 3D liberty is still to learn in my case. I did nt play andromeda nor looked at many gameplay videos, jetpacks were coming close to flying here ? Jetpacks are a cool addition. Jumping became so natural, that I wanted to do so even in the hubs, where no jetpacks are equipped. Doesn't come close to flying though...
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Post by XCPTNL on Feb 6, 2019 11:34:27 GMT
So what do you guys think: will this game be a success or will it fail like MEA? I've read some articles from gaming magazines and the overall sentiment wasn't very good to be honest. Even if they fix all the technical issues until launch (which I doubt they will) I think the far more severe problem is that the gameplay itself is not that much fun aside from the flying mechanics. Apparently there are some issues with the loot system as well (not being properly balanced/well thought-out). It might do better than MEA sales-wise but I think it will not meet their (Bioware's/EA's) expectation in this department.
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Post by Alfonsedode on Feb 6, 2019 13:18:48 GMT
i have no idea how big the MEA fail was sales wise.
I m also far from having any experience/reference about that, so even if i feel the game can find a large audience (and be a success), elaborated echoes here and there are not very positive, but maybe it s the norm. Or maybe it s just specific to EA/Bioware being bashed.
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MrsFlyyyyyyyyyyyyyyyyyingKebab
N3
Madame of All Platforms, Mistress of Goof, Empress of Scrubbery
Games: Mass Effect Trilogy, Dragon Age: Origins, Mass Effect Andromeda
Origin: MrsFlyingKebab
XBL Gamertag: MrsFlyingKebab
PSN: MrsFlyingKebab
Posts: 387 Likes: 2,333
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MrsFlyyyyyyyyyyyyyyyyyingKebab
Madame of All Platforms, Mistress of Goof, Empress of Scrubbery
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June 2017
mrsflyingkebab
Mass Effect Trilogy, Dragon Age: Origins, Mass Effect Andromeda
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Post by MrsFlyyyyyyyyyyyyyyyyyingKebab on Feb 6, 2019 13:44:40 GMT
I'm probably a bit late to adding my 2-pennyworth, but here goes: Playing on PS4, I put in a couple of hours the VIP weekend thanks to a friend giving me a code (spent most of that in a loading screen though) and about 3 hours the open weekend playing in a group of four friends. General thoughts: Much more like Warframe than Destiny in terms of how missions are set up and how you get loot. Much more like Destiny in the open world with public events that pop up. No idea about the story, seems like we were offered a little side mission.
Someone said somewhere that this is not a guns with powers game, its a power-based game with guns, and once i twigged that, it made a huge difference.
Pro: Flight is good, even on PS4 you need to tweak your setting to adjust sensitivity if you like to feel more nimble. Melee was fun. Explosions are nice, combos are good but lack bass, they should FEEL powerful. Maps look small, but they are deep, with many vertical levels. Customisation is really, really good, once you get the hang of the bloody menus. There is a lot of loot. Cons: Loading screens when going from one area to another. Immersion killer much? Didn't like that at all.
Feels a bit empty to play with just three others in freeplay, which is good if you want to do stuff solo. Destiny has many more per instance, so there is usually someone to help out nearby if you get in trouble. When you die you might respawn so far away you may as well not bother looking for the event you were soloing. Seems easy to get lost and figuring out what you're supposed to be doing. Enemies have no personality, and I don't like it that within a second of them dying the bodies disappear. Not enough ragdolling, it does happen, but when I shield bash with the colossus I want them to get knocked into next week please. (I think this is one of the biggest differences to ME3 and Anthem (and it worse in MEA), there is no weight to it. This is something Destiny does really well imo, from the smack of contact when you melee, to the kick of the gun in your hand, to the body of the enemy flying from the impact). There is a lot of loot. You're going to be spending a lot of time trashing stuff. Missions end QUICK. No time to celebrate or goof with the people (friends/pugs) you just played with. Where's the fun in that? I hope that it gets extended. Destiny can be around 30 s, which can be a bit long, but a 3-s countdown? poo! Guns do seem a bit generic, but then you're going to be getting a lot of incremental power increases. I am really worried about the amount of endgame content. The 'stronghold' was like doing a Destiny strike for me. once you know what's happens you just whizz through it. No final chest with a lovely spray of loot either. Some of the cons may well be improved or fixed on release, and I quite enjoyed the demo, but not enough to preorder. I'm quite happy flitting between Destiny, ME3, Borderlands and Warframe for my coop/looting fixes. I might pick it up later when I just fancy doing something different, but MEA has made me hugely wary of getting this on release.
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inert
N3
Games: Mass Effect Trilogy, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
Origin: linertl
XBL Gamertag: inert14
Posts: 989 Likes: 5,556
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inert
Mass Effect Trilogy, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by inert on Feb 6, 2019 13:59:21 GMT
It will do better than ME:A, just by virtue of attracting a broader player base. Whether it will be successful is a different story and I believe this will largely be down to how the game will actually work at launch, including whatever pay model is actually pushed.
That broader player base is impatient. If the game doesn't feel right/load properly at launch then I don't see it recovering.
I don't care one way or the other, but I will keep an eye on Anthem after launch to see what happens.
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