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Post by Son of Dorn on Dec 4, 2019 20:35:37 GMT
Mind if we borrow some nukes? Because we have a PERFECT target in mind.... (looks at the asari homeworld). Yes you can. Also do you have an Imperial Inquistor on board on your vessel? let him know that Asari religion, Siari Religion, is the most heretical of a religion.... Oh, we will. And as a gesture of good will, we will give you blueprints on building lasguns. Keep fighting the good fight against those xenos oppressors! 👍
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Post by Phantom on Dec 4, 2019 20:36:36 GMT
Yes you can. Also do you have an Imperial Inquistor on board on your vessel? let him know that Asari religion, Siari Religion, is the most heretical of a religion.... Oh, we will. And as a gesture of good will, we will give you blueprints on building lasguns. Keep fighting the good fight against those xenos oppressors! 👍 good good....
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Post by Pounce de León on Dec 5, 2019 9:21:13 GMT
Mind if we borrow some nukes? Because we have a PERFECT target in mind.... (looks at the asari homeworld). Yes you can. Also do you have an Imperial Inquistor on board on your vessel? let him know that Asari religion, Siari Religion, is the most heretical of a religion.... *secretly distributes Asari nude pics to sap imperial morale*
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Post by alanc9 on Dec 5, 2019 16:00:38 GMT
What's strange is this is the same guy who doesn't want choices to transfer over, therefore making the choices not really matter so it's strange he's complaining about that now. False. Choices should matter, but they should matter in the game they are made in. Not held over to some future game where it just becomes baggage for the writers who have to account for every character who might or might not be dead, romanced, befriended, betrayed, etc. I generally agree. (I think that DA's save imports were a mistake, for instance.) But I'd be willing to extend choices a bit further, as long as the first game's PC is still the PC in the sequel. The trilogy worked well enough for me in this aspect. ME1's human-led council and councilor choices were nerfed into irrelevance, yeah, but the human-led council was stupid anyway. Ideally you structure the choices so big stuff comes later. Having the SM at the 2/3 mark was a resource sink, as you point out. They handled it OK, but it was a self-inflicted crisis.
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Post by Son of Dorn on Dec 5, 2019 16:03:03 GMT
Yes you can. Also do you have an Imperial Inquistor on board on your vessel? let him know that Asari religion, Siari Religion, is the most heretical of a religion.... *secretly distributes Asari nude pics to sap imperial morale* *secretly uploads Skynet to the asari's defence grid..... The asari homeworld burns soon after. 😈*
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Post by Iakus on Dec 5, 2019 16:57:39 GMT
False. Choices should matter, but they should matter in the game they are made in. Not held over to some future game where it just becomes baggage for the writers who have to account for every character who might or might not be dead, romanced, befriended, betrayed, etc. I generally agree. (I think that DA's save imports were a mistake, for instance.) But I'd be willing to extend choices a bit further, as long as the first game's PC is still the PC in the sequel. The trilogy worked well enough for me in this aspect. ME1's human-led council and councilor choices were nerfed into irrelevance, yeah, but the human-led council was stupid anyway. Ideally you structure the choices so big stuff comes later. Having the SM at the 2/3 mark was a resource sink, as you point out. They handled it OK, but it was a self-inflicted crisis. Nerfing councilor choices is exactly the situation to avoid. Saying "Your choices matter" then going "Screw you, that was a stupid choice anyway" Doesn't exactly build fan confidence. And I don't think the ME trilogy handled extending choices well at all. Killing off SHepard and having just about everyone, including former allies who should know better, turn their back on Shep was a ham-fisted way of hitting the reset button. Like MEA, it seemed to say they didn't really want to make a sequel but felt obligated to do so.
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Post by alanc9 on Dec 5, 2019 18:21:27 GMT
I don't follow that last bit. How did killing and resurrecting Shepard have anything to do with ME1 choices, beyond minimizing the VS's role?
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Post by Iakus on Dec 5, 2019 20:36:11 GMT
I don't follow that last bit. How did killing and resurrecting Shepard have anything to do with ME1 choices, beyond minimizing the VS's role? It's the blunt instrument way of getting Shepard out of the way so all of his/her accomplishments can be swept under the rug.
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Post by Buckeldemon on Dec 5, 2019 21:19:19 GMT
I don't follow that last bit. How did killing and resurrecting Shepard have anything to do with ME1 choices, beyond minimizing the VS's role? It's the blunt instrument way of getting Shepard out of the way so all of his/her accomplishments can be swept under the rug. It seems you forgot the hamfisted inclusion of Cerberus.
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Post by Deleted on Dec 5, 2019 21:23:03 GMT
I don't follow that last bit. How did killing and resurrecting Shepard have anything to do with ME1 choices, beyond minimizing the VS's role? It's the blunt instrument way of getting Shepard out of the way so all of his/her accomplishments can be swept under the rug. What accomplishments? In ME1, Shepard killed Saren and the fifth fleet killed Sovereign. No other decision of major importance to the galaxy occurred in ME1. You've already dismissed the "human council" decision as a silly one. The other main mission decisions were 1) saving or killing a Rachni queen (believed to be the last one, but not actually known for sure at that point... that is, other eggs could have survived just as hers did) and 2) saving or killing off Shiala and/or Feros colony. All the rest were minor assignment-level choices - save Toombs, save or kill Major Kyle, save or kill Wrex, etc. Bioware would have been well justified in just ignoring all of them completely, but they did include acknowledgements for many of them in both ME2 and ME3.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Iakus on Dec 5, 2019 22:02:26 GMT
It's the blunt instrument way of getting Shepard out of the way so all of his/her accomplishments can be swept under the rug. What accomplishments? In ME1, Shepard killed Saren and the fifth fleet killed Sovereign. No other decision of major importance to the galaxy occurred in ME1. You've already dismissed the "human council" decision as a silly one. The other main mission decisions were 1) saving or killing a Rachni queen (believed to be the last one, but not actually known for sure at that point... that is, other eggs could have survived just as hers did) and 2) saving or killing off Shiala and/or Feros colony. All the rest were minor assignment-level choices - save Toombs, save or kill Major Kyle, save or kill Wrex, etc. Bioware would have been well justified in just ignoring all of them completely, but they did include acknowledgements for many of them in both ME2 and ME3. 1) Cerberus missions? No matter if you did them or not (or even uncover the truth about Akuze) Shepard is ALWAYS like "Cerberus? SIGN ME UP!!!" I was seriously wondering if they were lying about the control chip. 2) Speaking of: Cerberus info: did you give it to the Shadow Broker or not? That's never acknowledged by anyone. 3) Human Councilor: made trivial in ME2 and utterly pointless in ME3 4) Human council may have been silly, but it was offered. And it should have been owned if our choices "mattered" 5) Not a decision, but if the Council survives, they acknowledge the existence of Sovereign. Yet in ME2, "we have dismissed that claim" Wrex is pretty much the ONLY major choice in ME1 that gets carried over in any kind of satisfactory way.
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Post by Deleted on Dec 5, 2019 22:31:15 GMT
What accomplishments? In ME1, Shepard killed Saren and the fifth fleet killed Sovereign. No other decision of major importance to the galaxy occurred in ME1. You've already dismissed the "human council" decision as a silly one. The other main mission decisions were 1) saving or killing a Rachni queen (believed to be the last one, but not actually known for sure at that point... that is, other eggs could have survived just as hers did) and 2) saving or killing off Shiala and/or Feros colony. All the rest were minor assignment-level choices - save Toombs, save or kill Major Kyle, save or kill Wrex, etc. Bioware would have been well justified in just ignoring all of them completely, but they did include acknowledgements for many of them in both ME2 and ME3. 1) Cerberus missions? No matter if you did them or not (or even uncover the truth about Akuze) Shepard is ALWAYS like "Cerberus? SIGN ME UP!!!" I was seriously wondering if they were lying about the control chip. 2) Speaking of: Cerberus info: did you give it to the Shadow Broker or not? That's never acknowledged by anyone. 3) Human Councilor: made trivial in ME2 and utterly pointless in ME3 4) Human council may have been silly, but it was offered. And it should have been owned if our choices "mattered" 5) Not a decision, but if the Council survives, they acknowledge the existence of Sovereign. Yet in ME2, "we have dismissed that claim" Wrex is pretty much the ONLY major choice in ME1 that gets carried over in any kind of satisfactory way. 1) What did Shepard specifically accomplish in ME! regarding Cerberus? He took out small facilities on Binthu.. and didn't even save Kohoku. What earth-shattering information was in the data that Shepard could decide to give to the Alliance or give to the Shadow Broker's agent? All the missions says is: "“You cautiously press a few buttons, and an alarm chimes — the optical database is flashing itself! Quickly, you copy as many files as you can to your hardsuit's internal computer. Its memory wiped, the computer shuts down. The files are sure to be encrypted, but you've got time to crack them.” As the SB's agent says, the Alliance would just bury it and the SB, as we know, would just sell it to the highest bidder. Why would it matter enough to be acknowledged?"
2) The Council's dismissal of Sovereign was driving the point home that the wheels of government frequently suffer from perpetual inaction. It's how Bioware characterizes governments... talk, talk, talk and do nothing.
3) Again... what major choices. When you analyze ME1... there were none that were particularly major. Those happened in ME3... curing or not curing the genophage and how Shepard resolves the geth/quarian war. Saving or killing Wrex had an impact on the genophage decision (a choice from ME1) and getting Tali off the hook and/or keeping Legion out of Cerberus hands had a huge impact on the latter (choices from ME2). Saving or not saving the Rachni queen was also acknowledged in ME3 and determined whether the Rachni could become allies in the fight. you honestlytly expect deciding whether or not to save Toombs, for example, should have a major impact on the results of a war two games later. Most games would have totally not ever mentioned those sorts of side quest decisions ever again.
4) It should have never been Shepard's decision who would become the Human Councillor (that is, in ME2, Udina should have become councillor despite whoever Shepard "recommended" for the job). The Council members, if survived, really just ask for a recommendation and would have had the authority to just ignore Shepard's personal opinion about Udina and Anderson. Regardless of whether or not the council was killed or saved should have only changed the faces of them in ME2 (as it eventually did in ME3) and even at the end of ME1. That is, if Shepard allowed the council to die, the scene at the end should have shown the same mix of species on the council, just with different faces (that is, replaced by the actual successors becuase no doubt there were succession rules in place in case of the death of any one of them before Sovereign ever showed up).
However, Bioware did acknowledge the player's choice in ME2 by allowing them to specify the choice at the start of ME2. It was just a decision that, realistically, was never going to have the sweeping impact that you think it should have. NO single soldier gets to determine the entirely of the government of a galaxy. You don't want him to "force" as change on everyone via synthesis in ME3, yet you want to give Shepard the power for force a particular change in the galactic government on everyone. The whole scenario was poorly set up in ME1. IF you think it should be acknowledged and matter just because it was offered in ME1, then I'm going to respond that the choice of Control and Synthesis have been offered and should absolutely be acknowledged and matter in any sequel to ME3 along with Destroy. Destroy with Shepard dying should also be acknowledged since it was offered as an option. There is no way Destroy Shepard Lives should become the sole canon choice for ending the Reaper War.
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Post by gothpunkboy89 on Dec 6, 2019 15:31:09 GMT
There is nothing in the ending slides that suggests that The Shepard AI does anything ever that goes against Shepard's morality or that it does anything at all that causes the Reapers to harm the MW species. This extension you keep insisting upon is all in your own head. You are told by the game that Shepard AI controls only the Reapers. You are shown by the game the result of that in the EC. End of story. I see Reapers ruling the galaxy. Benevolent or not. Distant or not. That is f*cked up. "I'd rather die free than live a slave" Commander Shepard, ME1 What do you define as a slave? Because in any society you are under the rule of law of some form of government. Most people will end up working for someone else and even if they can choose their job it doesn't change the fact that you HAVE TO WORK for the majority of your life once you leave school.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Iakus on Dec 6, 2019 16:22:11 GMT
I see Reapers ruling the galaxy. Benevolent or not. Distant or not. That is f*cked up. "I'd rather die free than live a slave" Commander Shepard, ME1 What do you define as a slave? Because in any society you are under the rule of law of some form of government. Most people will end up working for someone else and even if they can choose their job it doesn't change the fact that you HAVE TO WORK for the majority of your life once you leave school. If one doesn't want to live under Citadel law, one could leave: go tot the Attican Traverse, or the Terminus systems. Or heck, slap on an ODSY drive and go play in Andromeda. Or even lobby for reforms, elect new representatives and rules, etc. The Reapers dominate the WHOLE GALAXY. Forever! You really think they'll leave people alone who want to be left alone? Develop tot eh point where they can be a threat to the Shepalyst? Travel beyond the reach of the Reapers? Overthrow the Shepalyst and put someone else in charge?
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Post by gothpunkboy89 on Dec 6, 2019 23:26:13 GMT
What do you define as a slave? Because in any society you are under the rule of law of some form of government. Most people will end up working for someone else and even if they can choose their job it doesn't change the fact that you HAVE TO WORK for the majority of your life once you leave school. If one doesn't want to live under Citadel law, one could leave: go tot the Attican Traverse, or the Terminus systems. Or heck, slap on an ODSY drive and go play in Andromeda. Or even lobby for reforms, elect new representatives and rules, etc. The Reapers dominate the WHOLE GALAXY. Forever! You really think they'll leave people alone who want to be left alone? Develop tot eh point where they can be a threat to the Shepalyst? Travel beyond the reach of the Reapers? Overthrow the Shepalyst and put someone else in charge? Which then puts you under the rule of gangs, merc groups, City/Town or literally anyone who is capable of getting enough people and fire arms together to out gun you. You are not going to be the only individual on the entire planet and every time you have to interact with people for supplies from bullets to metal parts to repair something you will have to abide by their laws and their rules. But even ignoring that your food supply and their requirements, fuel, repair and upkeep needs will be dictating your life and you will only continue on your life as long as you fore fill those requirements. You will only survive as long as those conditions are continued to be met and if you have a bad harvest or your hydroponics break down and you can't repair it then you will die slowly of starvation.
You are always under the rule of something or someone dictating your life and how much and what you can do about it.
As for the Reapers in Control ending the only requirement they seem to put down is to not kill each other. Other then that you are free to live how you want. That sounds like a Libertarian's ideal world. A government existing with the sole purpose of keeping them safe and otherwise letting them do what ever they want however they want.
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Post by Iakus on Dec 7, 2019 0:29:44 GMT
If one doesn't want to live under Citadel law, one could leave: go tot the Attican Traverse, or the Terminus systems. Or heck, slap on an ODSY drive and go play in Andromeda. Or even lobby for reforms, elect new representatives and rules, etc. The Reapers dominate the WHOLE GALAXY. Forever! You really think they'll leave people alone who want to be left alone? Develop tot eh point where they can be a threat to the Shepalyst? Travel beyond the reach of the Reapers? Overthrow the Shepalyst and put someone else in charge? Which then puts you under the rule of gangs, merc groups, City/Town or literally anyone who is capable of getting enough people and fire arms together to out gun you. You are not going to be the only individual on the entire planet and every time you have to interact with people for supplies from bullets to metal parts to repair something you will have to abide by their laws and their rules. But even ignoring that your food supply and their requirements, fuel, repair and upkeep needs will be dictating your life and you will only continue on your life as long as you fore fill those requirements. You will only survive as long as those conditions are continued to be met and if you have a bad harvest or your hydroponics break down and you can't repair it then you will die slowly of starvation.
You are always under the rule of something or someone dictating your life and how much and what you can do about it.
As for the Reapers in Control ending the only requirement they seem to put down is to not kill each other. Other then that you are free to live how you want. That sounds like a Libertarian's ideal world. A government existing with the sole purpose of keeping them safe and otherwise letting them do what ever they want however they want.
But those who rule you are mortals. They can be voted out, overthrown, or even just waited out. Governments rise, fall, and change based on the people involved. The Reapers are NEVER going away. And they certainly won't allow the other races to develop past a certain point, lest they become uncontrollable.
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Post by sassafrassa on Dec 7, 2019 1:09:04 GMT
I think another big factor is that at this point the people left at Bioware are creatively bankrupt. The minds behind the original Mass Effect aren't there now or don't have the same influence. It's very unlikely a new game will be very good. I don't see why folks are going in on the OP...he's just giving his opinion on why he thinks the next game will bomb...given what we've seen in Andromeda, it's not ridiculous to think that it might happen. The overall writing and character development is what hurt Andromeda....even with the animation and glitches, Andromeda's issues was with it's core elements...Story and characters. Mass Effect has been hurting since the second game which also saw serious writing and character issues. Those problems carried into ME3, which had even bigger problems, stripping out conversations, and bungling the core story and climax. The damage was so bad that the next game was set in a new galaxy but the people writing that game were not good writers either and the team developing it was inexperienced. They had some good ideas for gameplay but it was a mighty task they weren't prepared for and EA is never patient or careful with its acquired IP's. Point is, this series has been in decline since development began on the second game. But those who rule you are mortals. They can be voted out, overthrown, or even just waited out. Governments rise, fall, and change based on the people involved. The Reapers are NEVER going away. And they certainly won't allow the other races to develop past a certain point, lest they become uncontrollable. Don't bother. People these days think they're free when daddy government gives them every need and comfort, whilst limiting their liberty and watching their every move. Modern man seeks to be a farm animal. Regarding Cerberus and imports and ME3's ending... yeah, the writing had serious flaws from the outset. I understand the limitations of story permutations, disc space, budget, ect... but clearly they bit off more than they could chew and made simple mistakes along the way. It was inexcusable not to have some serious dialog with TIM about the events of ME1, especially for a Sole Survivor Shepard. It would have been easy to justify Shepard working with Cerberus if the Council had one line where they tell you to do it so you can use their resources to stop the Collectors and gather intel on them. Some of ME2's other plot holes could have been filled in with simple dialog expanding on character motivations and backstory. There are a great many missed opportunities. Had they gotten ME2 right they'd have been better positioned to finish off ME3 in a satisfactory way. However sadly Casey Hudson and Mac Walters never knew what they were doing and their skills weren't suited toward directing an overarching trilogy.
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Post by alanc9 on Dec 7, 2019 1:30:05 GMT
It's not like ME1 didn't have serious writing issues too.
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Post by gothpunkboy89 on Dec 7, 2019 2:31:44 GMT
Which then puts you under the rule of gangs, merc groups, City/Town or literally anyone who is capable of getting enough people and fire arms together to out gun you. You are not going to be the only individual on the entire planet and every time you have to interact with people for supplies from bullets to metal parts to repair something you will have to abide by their laws and their rules. But even ignoring that your food supply and their requirements, fuel, repair and upkeep needs will be dictating your life and you will only continue on your life as long as you fore fill those requirements. You will only survive as long as those conditions are continued to be met and if you have a bad harvest or your hydroponics break down and you can't repair it then you will die slowly of starvation.
You are always under the rule of something or someone dictating your life and how much and what you can do about it.
As for the Reapers in Control ending the only requirement they seem to put down is to not kill each other. Other then that you are free to live how you want. That sounds like a Libertarian's ideal world. A government existing with the sole purpose of keeping them safe and otherwise letting them do what ever they want however they want.
But those who rule you are mortals. They can be voted out, overthrown, or even just waited out. Governments rise, fall, and change based on the people involved. The Reapers are NEVER going away. And they certainly won't allow the other races to develop past a certain point, lest they become uncontrollable. But you are always under a rule and that rule can vary from just to well meaning but incompetent to unjust to straight up genocidal. You will die long before this happens and there is no telling what the future will hold.
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Post by KaiserShep on Dec 7, 2019 10:06:16 GMT
Which then puts you under the rule of gangs, merc groups, City/Town or literally anyone who is capable of getting enough people and fire arms together to out gun you. You are not going to be the only individual on the entire planet and every time you have to interact with people for supplies from bullets to metal parts to repair something you will have to abide by their laws and their rules. But even ignoring that your food supply and their requirements, fuel, repair and upkeep needs will be dictating your life and you will only continue on your life as long as you fore fill those requirements. You will only survive as long as those conditions are continued to be met and if you have a bad harvest or your hydroponics break down and you can't repair it then you will die slowly of starvation.
You are always under the rule of something or someone dictating your life and how much and what you can do about it.
As for the Reapers in Control ending the only requirement they seem to put down is to not kill each other. Other then that you are free to live how you want. That sounds like a Libertarian's ideal world. A government existing with the sole purpose of keeping them safe and otherwise letting them do what ever they want however they want.
But those who rule you are mortals. They can be voted out, overthrown, or even just waited out. Governments rise, fall, and change based on the people involved. The Reapers are NEVER going away. And they certainly won't allow the other races to develop past a certain point, lest they become uncontrollable. In the end, what would probably happen is that a few generations would go by, and the ones born into a universe filled with these immortal starship things will probably not have any particularly strong feelings, at least so long as the reapers just meander about really far away, removed from most facets of life. It's the long-lived species like the krogan and asari that will probably be pissed off for ages.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 21,081 Likes: 49,910
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Post by Iakus on Dec 7, 2019 14:00:46 GMT
But those who rule you are mortals. They can be voted out, overthrown, or even just waited out. Governments rise, fall, and change based on the people involved. The Reapers are NEVER going away. And they certainly won't allow the other races to develop past a certain point, lest they become uncontrollable. In the end, what would probably happen is that a few generations would go by, and the ones born into a universe filled with these immortal starship things will probably not have any particularly strong feelings, at least so long as the reapers just meander about really far away, removed from most facets of life. It's the long-lived species like the krogan and asari that will probably be pissed off for ages. Sounds like The Man in the High Castle. The book, not the Amazon series.
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Post by alanc9 on Dec 7, 2019 17:08:44 GMT
But those who rule you are mortals. They can be voted out, overthrown, or even just waited out. Governments rise, fall, and change based on the people involved. The Reapers are NEVER going away. And they certainly won't allow the other races to develop past a certain point, lest they become uncontrollable. In the end, what would probably happen is that a few generations would go by, and the ones born into a universe filled with these immortal starship things will probably not have any particularly strong feelings, at least so long as the reapers just meander about really far away, removed from most facets of life. It's the long-lived species like the krogan and asari that will probably be pissed off for ages. Would the krogan actually be pissed off? Assuming the genophage really was cured -- endgame slides suggest that the krogan are a nonfactor in the future if the cure was sabotaged -- the Reaper War turned out pretty good for the krogan. No substantial damage to their territory, a really good fight, and rewards for fighting it.
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Post by sassafrassa on Dec 8, 2019 2:07:59 GMT
It's not like ME1 didn't have serious writing issues too. It doesn't have any serious issues at all.
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Post by alanc9 on Dec 8, 2019 3:10:48 GMT
It's not like ME1 didn't have serious writing issues too. It doesn't have any serious issues at all. Is this the part where I list the issues, and you pretend that they don't matter?
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Post by sassafrassa on Dec 8, 2019 7:39:10 GMT
It doesn't have any serious issues at all. Is this the part where I list the issues, and you pretend that they don't matter? By all means go ahead. There some minor plot holes/contrivances to keep it moving. I stress, MINOR. Mainly that the Council accepts a voice recording of Saren as proof of his treason and whether or not Saren/Sovereign understood what the Conduit was, since if they did finding it was really not necessary considering before Eden Prime Saren could have walked the Citadel freely. The first is explainable as being the best fit for visual and auditory experience as it made for a concise scene to move the plot forward even if it wasn't realistic. The latter could be explained away with a little bit of logic and/or dialogue, but it wasn't so it remains. Neither of these compares to TIM's very specific list of recruits despite having zero knowledge of what lies beyond the Omega-4 Relay. How are we supposed to realistically build the right team if we don't know what we're up against? Related to this is the fact that no mention is ever made in the main game of any probes being sent through the Omega-4 Relay. Again, nothing is known about it so it is impractical to be able to prepare for it. A minor plot-hole is Mordin having a Seeker Swarm thing to test on despite the fact we were told that no evidence of the Collectors was ever available much less any examples of their technology. So how did Mordin get one and make a cure? This not a big deal though. What IS a big deal is Shepard never bringing up Akuze or the events of ME1 with TIM, especially if Shepard was a Sole Survivor. The main game never explains why Wilson turned traitor. It just makes no logical sense. How Shepard's body survived in any capacity to be recovered is never explained. Finally, though these aren't plot-holes per se, they are examples of ME2's plot being poorly conceived and executed. First is the "twist" aboard the Collector Ship about the Collector's being Protheans. The narrative presents this as a shocking revelation but it falls flat because it doesn't MEAN anything and doesn't CHANGE anything. Whether the Reapers turn us into new servants or just wipe us out utterly makes no real difference to humanity or our fight against the Reapers. Thus it was a pointless addition to the plot. Lastly, the whole Collector conflict and its resolution doesn't have any particular relevance to the overall struggle against the Reapers. By the end of the game we have not learned anything useful and this is compounded by the fact that Shepard has the option to blow up the Collector base. At the very least if saving it was mandatory you'd be able to speculate that Cerberus could reverse-engineer Reaper tech to counter it. Instead nothing has really been gained or learned and thus ME2 ends at exactly the same place ME1 did: the Reapers are coming and we need to stop them. That's not getting into the DLC, which adds new problems. Makes them worse, in fact. So by all means list ME1's plot-holes and issues. I'm going to remind you here that we are talking plot and writing. If you want to talk about ME1's gameplay flaws that is a different discussion. Edit: I'm actually leaving out some other flaws in ME2, as a matter of fact.
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